Grandmasters: GhettoNerd /129
StatValue
IsDisabled0
Modifiermax fire beam stacks [8]
cyclone extra distance [10]
level57
main hand weapon type8
off hand weapon type14
local extra max charges19
block while dual wielding %15
damage +%18
physical damage +%39
local physical damage +%54
attack minimum added physical damage1
attack maximum added physical damage4
physical axe damage +%147
cold damage +%4
attack minimum added lightning damage1
attack maximum added lightning damage41
attack speed +%16
melee attack speed +%4
axe attack speed +%9
accuracy rating191
accuracy rating +%20
axe accuracy rating +%25
base life gained on enemy death10
base stun threshold reduction +%11
maximum physical damage reduction %90
base physical damage reduction rating438
physical damage reduction rating +%24
local physical damage reduction rating +%167
base evasion rating270
base maximum life378
maximum life +%126
base life regeneration rate per minute261
base maximum mana40
mana regeneration rate per minute %105
energy shield recharge rate per minute %1200
base resist all elements %45
resist all elements % per endurance charge4
base fire damage resistance %62
base cold damage resistance %24
base lightning damage resistance %33
base item found rarity +%25
base movement velocity +%10
max endurance charges3
max frenzy charges3
max power charges3
main hand base weapon attack duration ms800
main hand base maximum attack distance7
main hand quality20
two handed melee physical damage +%204
two handed melee stun duration +%20
two handed melee attack speed +%30
two handed melee accuracy rating +%20
base stun duration +%25
local base physical damage reduction rating58
base attack speed +% per frenzy charge4
is player1
life per level12
mana per level6
local charges added +%78
local recharge on take crit3
physical damage reduction % per endurance charge4
life regeneration rate per minute %264
melee physical damage +%56
maximum block %75
base cast speed +% per frenzy charge4
max viper strike orbs4
max fuse arrow orbs5
critical strike chance +% per power charge50
accuracy rating per level2
evasion rating per level300
base strength243
additional strength21
base intelligence24
base dexterity63
additional dexterity25
additional all attributes18
base critical strike multiplier150
ignore armour movement penalties20
from armour movement speed +%-3
main hand local physical damage +%54
main hand local minimum added physical damage69
main hand local maximum added physical damage104
main hand local critical strike chance500
base number of totems allowed1
base number of traps allowed3
base number of remote mines allowed5
base maximum fire damage resistance %76
base maximum cold damage resistance %75
base maximum lightning damage resistance %75
base maximum chaos damage resistance %75
dual wield inherent attack speed +% final10
extra gore1
evasion and physical damage reduction rating +%36
melee range +3
footstep effect variation4
number of equipped uniques2
additional strength and intelligence16
local charges used +%-24
fire and cold damage resistance %13
map spawn two bosses20
dual wield inherent physical attack damage +% final20
max rampage stacks1000
damage +% per 10 rampage stacks2
movement velocity +% per 10 rampage stacks1
physical attack damage +%26
attack damage +%8
damage vs enemies on low life +%20
pvp shield damage +% final-15
number of equipped magic items2
object inherent damage +% final per frenzy charge4
fortify duration +%10
physical damage reduction rating +% while fortify is active20
melee physical damage +% while fortify is active35
maximum life leech rate % per minute1200
maximum mana leech rate % per minute1200
stun threshold +%20
physical damage to return to melee attacker8
chance to gain onslaught on kill for 4 seconds %10
minion damage taken +% from spike traps final-90
minions have labyrinth trap degen effect +%-90
minion damage taken +% from guillotine traps final-90
max talisman degen stacks20
max fortification +1 per 515
max frost nova stacks20
max charged attack stacks50
base body armour physical damage reduction rating519
current difficulty2
damage taken when hit +% final per fortification-1
base max fortification20
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