Grandmasters: OneM_HC_ImSirRipAlot_IV /115
Stat | Value |
---|---|
IsDisabled | 0 |
Modifier | max fire beam stacks [8] 100% увеличение максимального итогового восстановления здоровья в секунду от похищения 100% увеличение максимального итогового восстановления маны в секунду от похищения |
level | 69 |
main hand weapon type | 8 |
off hand weapon type | 14 |
local extra max charges | 20 |
block while dual wielding % | 15 |
spell damage +% | 14 |
physical damage +% | 33 |
local physical damage +% | 198 |
local minimum added fire damage | 21 |
local maximum added fire damage | 38 |
attack minimum added cold damage | 7 |
attack maximum added cold damage | 14 |
lightning damage +% | 4 |
attack speed +% | 43 |
melee attack speed +% | 4 |
accuracy rating | 456 |
accuracy rating +% | 80 |
life leech from physical attack damage permyriad | 2 |
base life gained on enemy death | 20 |
maximum physical damage reduction % | 90 |
base physical damage reduction rating | 1392 |
physical damage reduction rating +% | 116 |
local physical damage reduction rating +% | 156 |
base evasion rating | 53 |
base maximum life | 530 |
maximum life +% | 188 |
base life regeneration rate per minute | 689 |
base maximum mana | 40 |
mana regeneration rate per minute % | 105 |
base maximum energy shield | 83 |
maximum energy shield +% | 10 |
energy shield recharge rate per minute % | 2000 |
base resist all elements % | 45 |
resist all elements % per endurance charge | 4 |
base fire damage resistance % | 107 |
base cold damage resistance % | 83 |
base lightning damage resistance % | 87 |
base chaos damage resistance % | 62 |
base movement velocity +% | 26 |
max endurance charges | 5 |
max frenzy charges | 3 |
max power charges | 3 |
base mana cost -% | 27 |
base stun recovery +% | 19 |
local attribute requirements +% | -32 |
main hand base weapon attack duration ms | 1000 |
main hand base maximum attack distance | 7 |
main hand quality | 20 |
weapon elemental damage +% | 13 |
two handed melee physical damage +% | 105 |
two handed melee attack speed +% | 9 |
two handed melee accuracy rating +% | 20 |
base attack speed +% per frenzy charge | 5 |
is player | 1 |
life per level | 12 |
mana per level | 4 |
local recharge on take crit | 3 |
endurance charge duration +% | 18 |
buff effect on self +% | 5 |
base skill area of effect +% | 20 |
physical damage reduction % per endurance charge | 4 |
life regeneration rate per minute % | 318 |
elemental damage +% | 18 |
melee physical damage +% | 46 |
maximum block % | 75 |
base cast speed +% per frenzy charge | 5 |
max viper strike orbs | 4 |
max fuse arrow orbs | 5 |
critical strike chance +% per power charge | 50 |
accuracy rating per level | 2 |
evasion rating per level | 300 |
base strength | 352 |
additional strength | 30 |
base intelligence | 44 |
base dexterity | 104 |
additional dexterity | 32 |
kill enemy on hit if under 10% life | 1 |
base critical strike multiplier | 150 |
area damage +% | 8 |
ignore armour movement penalties | 20 |
from armour movement speed +% | -5 |
main hand local physical damage +% | 198 |
main hand local minimum added physical damage | 97 |
main hand local maximum added physical damage | 152 |
main hand local minimum added fire damage | 21 |
main hand local maximum added fire damage | 38 |
main hand local critical strike chance | 500 |
base number of totems allowed | 1 |
base number of traps allowed | 3 |
base number of remote mines allowed | 5 |
base maximum fire damage resistance % | 76 |
base maximum cold damage resistance % | 75 |
base maximum lightning damage resistance % | 75 |
base maximum chaos damage resistance % | 75 |
dual wield inherent attack speed +% final | 10 |
evasion and physical damage reduction rating +% | 24 |
melee range + | 2 |
melee damage +% | 14 |
number of equipped uniques | 1 |
additional strength and intelligence | 20 |
additional dexterity and intelligence | 16 |
cold and lightning damage resistance % | 12 |
chance to freeze shock ignite % | 5 |
attack and cast speed +% | 5 |
map spawn two bosses | 20 |
dual wield inherent physical attack damage +% final | 20 |
max rampage stacks | 1000 |
damage +% per 10 rampage stacks | 2 |
movement velocity +% per 10 rampage stacks | 1 |
minion damage +% per 10 rampage stacks | 2 |
minion movement velocity +% per 10 rampage stacks | 1 |
damage taken when hit +% final per fortification | -1 |
base max fortification | 20 |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.