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Камнелом
Механизм
MonsterResistanceIconFire MonsterResistanceIconCold MonsterResistanceIconLightning MonsterResistanceIconChaos
Область: InvasionBoss
25% увеличение максимума здоровья
20% увеличение размера персонажа
display monster uses whirling blades text [1]
300% увеличение количества выпадающих предметов
800% увеличение редкости выпадающих предметов
100% повышение скорости передвижения
50% шанс получить заряд энергии при нанесении удара
50% шанс получить заряд ярости при нанесении удара
50% шанс получить заряд выносливости при нанесении удара
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
monster no map drops [1]
monster is invasion boss [1]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
Granitecrush
SpectreN
AreaInvasionBoss
End Game50% увеличение максимума здоровья
Tagscleaving_weapon, construct, earth_elemental, extra_large_height, has_one_hand_sword, has_one_handed_melee, invasion_boss, large_model, melee, mud_blood, not_dex, not_int, physical_affinity, stone_armour, stone_construct, very_slow_movement
Packs
  • InvasionBoss: Камнелом, Каменный гигант
  • Здоровье
    260%
    Броня
    +50%
    Ailment Threshold
    260%
    Сопротивление
    MonsterResistanceIconFire30 MonsterResistanceIconCold30 MonsterResistanceIconLightning30 MonsterResistanceIconChaos20
    Damage
    306%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    5 ~ 15
    Attack Time
    1.17 Second
    Damage Spread
    ±20%
    Опыт
    200%
    Model Size
    130%
    Type
    MossMonsterBossInvasion
    Metadata
    MossMonsterBossInvasion
    Уровень
    68
    Здоровье
    16,727
    Броня
    43,185
    Уклонение
    4,739
    Damage
    1,143
    Урон от чар
    1,143
    Точность
    580
    Attack Time
    1.17
    Опыт
    20,510
    Minion Life
    3,628
    Minion Damage
    913
    Ailment Threshold
    16,727
    Chill
    53
    Shock
    53
    Brittle
    299
    Scorch
    53
    Sap
    146
    Phys Convert Ele
    240%
    MeleeAtAnimationSpeedUnique
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Атака
    Base Damage: 914—1372
    Шанс критического удара: 5%
    Attack Time: 1.17 сек.
    Герой наносит обычный удар.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    MossMonsterWhirlingBladesInvasion
    Attack, Melee, Movement, Travel
    Шквал клинков
    Base Damage: 914—1372
    Шанс критического удара: 5%
    Attack Time: 1.17 сек.
    Герой устремляется вперёд сквозь врагов, по пути нанося урон от оружия. При ношении оружия в каждой руке атакует обеими руками сразу. Умение требует кинжал, когти или одноручный меч.
    50% снижение скорости атаки
    cast time overrides attack duration [1]
    ignores proximity shield [1]
    monster flurry [1]
    skill sound variation [1]
    iconbladeflurry
    MonsterEnduringCryInvasion
    Buff, Area, Duration, Warcry, Cooldown
    Клич стойкости
    Перезарядка: 8 сек.
    Герой издаёт боевой клич, провоцируя ближайших врагов атаковать его и получая положительный эффект для себя и ближайших союзников. Герой и ближайшиее союзники также получают заряды выносливости.
    Базовая длительность - 1 секунда
    Регенерация 10% здоровья в секунду
    Дарует дополнительных зарядов выносливости: 2
    WarCryEnduring
    MonsterDischargeInvasionRollem
    Spell, Damage, Area, Multicastable, Triggerable, Fire, Cold, Lightning, CanRapidFire, AreaSpell, Nova, Cooldown
    Разряд
    Время применения: 1 сек.
    Перезарядка: 4 сек.
    Герой теряет все накопленные заряды и наносит всем окружающим врагам урон от стихий.
    Наносит от 110.7 до 334 базового урона от молнии за каждый снятый заряд энергии
    Наносит от 158.1 до 237.1 базового урона от огня за каждый снятый заряд выносливости
    Наносит от 128.4 до 193.7 базового урона от холода за каждый снятый заряд ярости
    Базовый радиус - 2.5 м
    active skill area of effect radius +% final [150]
    disable skill repeats [1]
    is area damage [1]
    spell maximum action distance +% [-75]
    discharge

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Sword"
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/MossMonster/MossMonsterBossInvasion"] = {
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        name = "Granitecrush",
        life = 2.6,
        damage = 3.06,
        damageSpread = 0.2,
        attackTime = 1.17,
        attackRange = 15,
        accuracy = 1,
        skillList = {
            "MonsterEnduringCryInvasion",
            "MossMonsterWhirlingBladesInvasion",
            "MeleeAtAnimationSpeedUnique",
            "MonsterDischargeInvasionRollem",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterEnduringCryInvasion"] = {
        name = "Enduring Cry",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Performs a warcry, taunting all nearby enemies to attack the user and granting a buff to the user and nearby allies. The user and allied players also gain endurance charges.",
        skillTypes = {
            [SkillType.Buff] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Warcry] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "buff_skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            area = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "enduring_cry_grants_x_additional_endurance_charges",
            "base_skill_effect_duration",
            "life_regeneration_rate_per_minute_%",
        },
        levels = {
            [1] = {2, 1000, 600, levelRequirement = 4, statInterpolation = {},  cost = { }, },
            [2] = {2, 1000, 600, levelRequirement = 7, statInterpolation = {},  cost = { }, },
            [3] = {2, 1000, 600, levelRequirement = 10, statInterpolation = {},  cost = { }, },
            [4] = {2, 1000, 600, levelRequirement = 14, statInterpolation = {},  cost = { }, },
            [5] = {2, 1000, 600, levelRequirement = 18, statInterpolation = {},  cost = { }, },
            [6] = {2, 1000, 600, levelRequirement = 22, statInterpolation = {},  cost = { }, },
            [7] = {2, 1000, 600, levelRequirement = 24, statInterpolation = {},  cost = { }, },
            [8] = {2, 1000, 600, levelRequirement = 28, statInterpolation = {},  cost = { }, },
            [9] = {2, 1000, 600, levelRequirement = 32, statInterpolation = {},  cost = { }, },
            [10] = {2, 1000, 600, levelRequirement = 36, statInterpolation = {},  cost = { }, },
            [11] = {2, 1000, 600, levelRequirement = 40, statInterpolation = {},  cost = { }, },
            [12] = {2, 1000, 600, levelRequirement = 44, statInterpolation = {},  cost = { }, },
            [13] = {2, 1000, 600, levelRequirement = 48, statInterpolation = {},  cost = { }, },
            [14] = {2, 1000, 600, levelRequirement = 52, statInterpolation = {},  cost = { }, },
            [15] = {2, 1000, 600, levelRequirement = 56, statInterpolation = {},  cost = { }, },
            [16] = {2, 1000, 600, levelRequirement = 60, statInterpolation = {},  cost = { }, },
            [17] = {2, 1000, 600, levelRequirement = 63, statInterpolation = {},  cost = { }, },
            [18] = {2, 1000, 600, levelRequirement = 66, statInterpolation = {},  cost = { }, },
            [19] = {2, 1000, 600, levelRequirement = 67, statInterpolation = {},  cost = { }, },
            [20] = {2, 1000, 600, levelRequirement = 68, statInterpolation = {},  cost = { }, },
            [21] = {2, 1000, 600, levelRequirement = 69, statInterpolation = {},  cost = { }, },
            [22] = {2, 1000, 600, levelRequirement = 70, statInterpolation = {},  cost = { }, },
            [23] = {2, 1000, 600, levelRequirement = 71, statInterpolation = {},  cost = { }, },
            [24] = {2, 1000, 600, levelRequirement = 72, statInterpolation = {},  cost = { }, },
            [25] = {2, 1000, 600, levelRequirement = 73, statInterpolation = {},  cost = { }, },
            [26] = {2, 1000, 600, levelRequirement = 74, statInterpolation = {},  cost = { }, },
            [27] = {2, 1000, 600, levelRequirement = 75, statInterpolation = {},  cost = { }, },
            [28] = {2, 1000, 600, levelRequirement = 76, statInterpolation = {},  cost = { }, },
            [29] = {2, 1000, 600, levelRequirement = 77, statInterpolation = {},  cost = { }, },
            [30] = {2, 1000, 600, levelRequirement = 78, statInterpolation = {},  cost = { }, },
            [31] = {2, 1000, 600, levelRequirement = 79, statInterpolation = {},  cost = { }, },
            [32] = {2, 1000, 600, levelRequirement = 80, statInterpolation = {},  cost = { }, },
            [33] = {2, 1000, 600, levelRequirement = 81, statInterpolation = {},  cost = { }, },
            [34] = {2, 1000, 600, levelRequirement = 82, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MossMonsterWhirlingBladesInvasion"] = {
        name = "Whirling Blades",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.43,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_sound_variation",
            "attack_speed_+%",
            "monster_flurry",
            "cast_time_overrides_attack_duration",
            "ignores_proximity_shield",
        },
        levels = {
            [1] = {1, -50, 1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUnique"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterDischargeInvasionRollem"] = {
        name = "Discharge",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Discharge all the character's charges to deal elemental damage to all nearby monsters.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.Cold] = true,
            [SkillType.Lightning] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Nova] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage_per_removable_power_charge",
            "spell_maximum_base_lightning_damage_per_removable_power_charge",
            "spell_minimum_base_fire_damage_per_removable_endurance_charge",
            "spell_maximum_base_fire_damage_per_removable_endurance_charge",
            "spell_minimum_base_cold_damage_per_removable_frenzy_charge",
            "spell_maximum_base_cold_damage_per_removable_frenzy_charge",
            "active_skill_area_of_effect_radius_+%_final",
            "spell_maximum_action_distance_+%",
            "active_skill_base_area_of_effect_radius",
            "is_area_damage",
            "disable_skill_repeats",
        },
        levels = {
            [1] = {0.56000000238419, 1.6900000572205, 0.80000001192093, 1.2000000476837, 0.64999997615814, 0.98000001907349, 50, -75, 25, levelRequirement = 4, statInterpolation = {3, 3, 3, 3, 3, 3, 1},  cost = { }, },
            [2] = {0.56000000238419, 1.6900000572205, 0.80000001192093, 1.2000000476837, 0.64999997615814, 0.98000001907349, 100, -75, 25, levelRequirement = 36, statInterpolation = {3, 3, 3, 3, 3, 3, 1},  cost = { }, },
            [3] = {0.56000000238419, 1.6900000572205, 0.80000001192093, 1.2000000476837, 0.64999997615814, 0.98000001907349, 100, -75, 25, levelRequirement = 52, statInterpolation = {3, 3, 3, 3, 3, 3, 1},  cost = { }, },
            [4] = {0.56000000238419, 1.6900000572205, 0.80000001192093, 1.2000000476837, 0.64999997615814, 0.98000001907349, 150, -75, 25, levelRequirement = 56, statInterpolation = {3, 3, 3, 3, 3, 3, 1},  cost = { }, },
        },
    }
    
    25% увеличение максимума здоровья
    20% увеличение размера персонажа
    FamilyMaximumLifeIncreasePercent
    Domainsмонстр (3)
    GenerationTypeУникальные (3)
    Req. level1
    Stats
  • maximum life +% 25 — 25 Global Unscalable Value
  • base actor scale +% 20 — 20 Global Unscalable Value
  • Craft Tagsresource Здоровье
    display monster uses whirling blades text [1]
    FamilyMonsterRollsOverEnemiesText
    Domainsмонстр (3)
    GenerationTypeУникальные (3)
    Req. level1
    Stats
  • display monster uses whirling blades text 1 — 1 Global Unscalable Value
  • 300% увеличение количества выпадающих предметов
    800% увеличение редкости выпадающих предметов
    FamilyMonsterInvasionBoss
    Domainsмонстр (3)
    GenerationTypeУникальные (3)
    Req. level1
    Stats
  • monster dropped item rarity +% 800 — 800 Global Unscalable Value
  • monster dropped item quantity +% 300 — 300 Global Unscalable Value
  • 100% повышение скорости передвижения
    FamilyMovementVelocity
    Domainsмонстр (3)
    GenerationTypeУникальные (3)
    Req. level1
    Stats
  • base movement velocity +% 100 — 100 Global Unscalable Value
  • Craft TagsСкорость
    50% шанс получить заряд энергии при нанесении удара
    FamilyMonsterGrantsCharges
    Domainsмонстр (3)
    GenerationTypeУникальные (3)
    Req. level1
    Stats
  • add power charge on skill hit % 50 — 50 Global Unscalable Value
  • Craft Tagspower_charge
    50% шанс получить заряд ярости при нанесении удара
    FamilyMonsterGrantsCharges
    Domainsмонстр (3)
    GenerationTypeУникальные (3)
    Req. level1
    Stats
  • add frenzy charge on skill hit % 50 — 50 Global Unscalable Value
  • Craft Tagsfrenzy_charge
    50% шанс получить заряд выносливости при нанесении удара
    FamilyMonsterGrantsCharges
    Domainsмонстр (3)
    GenerationTypeУникальные (3)
    Req. level1
    Stats
  • add endurance charge on skill hit % 50 — 50 Global Unscalable Value
  • Craft Tagsendurance_charge
    monster additional quantity of dropped items in cruel +% [300]
    monster additional quantity of dropped items in merciless +% [600]
    monster additional rarity of dropped items in cruel +% [300]
    monster additional rarity of dropped items in merciless +% [600]
    FamilyMonsterMercilessDrops
    Domainsмонстр (3)
    GenerationTypeУникальные (3)
    Req. level1
    Stats
  • monster additional rarity of dropped items in cruel +% 300 — 300 Global Unscalable Value
  • monster additional quantity of dropped items in cruel +% 300 — 300 Global Unscalable Value
  • monster additional rarity of dropped items in merciless +% 600 — 600 Global Unscalable Value
  • monster additional quantity of dropped items in merciless +% 600 — 600 Global Unscalable Value
  • monster no map drops [1]
    FamilyMonsterNoMapDrops
    Domainsмонстр (3)
    GenerationTypeУникальные (3)
    Req. level1
    Stats
  • monster no map drops 1 — 1 Global Unscalable Value
  • monster is invasion boss [1]
    FamilyMonsterIsInvasionBoss
    Domainsмонстр (3)
    GenerationTypeУникальные (3)
    Req. level1
    Stats
  • monster is invasion boss 1 — 1 Global Unscalable Value
  • level 33 or lower damage +% final [-20]
    level 33 or lower life +% final [-20]
    FamilyMoreLifeBelowLevelThreshold
    Domainsмонстр (3)
    GenerationTypeУникальные (3)
    Req. level1
    Stats
  • level 33 or lower life +% final -20 — -20 Global Unscalable Value
  • level 33 or lower damage +% final -20 — -20 Global Unscalable Value
  • Craft Tagsresource Здоровье Урон
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