グラナイトクラッシュ
コンストラクト
エリア: InvasionBoss
最大ライフが25%増加する
キャラクターサイズが20%増加する
display monster uses whirling blades text [1]
ドロップするアイテムの数量が300%増加する
ドロップするアイテムのレアリティが800%増加する
移動スピードが100%増加する
ヒット時に50%の確率でパワーチャージを1個獲得する
ヒット時に50%の確率でフレンジーチャージを1個獲得する
ヒット時に50%の確率でエンデュランスチャージを1個獲得する
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
monster no map drops [1]
monster is invasion boss [1]
キャラクターサイズが20%増加する
display monster uses whirling blades text [1]
ドロップするアイテムの数量が300%増加する
ドロップするアイテムのレアリティが800%増加する
移動スピードが100%増加する
ヒット時に50%の確率でパワーチャージを1個獲得する
ヒット時に50%の確率でフレンジーチャージを1個獲得する
ヒット時に50%の確率でエンデュランスチャージを1個獲得する
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
monster no map drops [1]
monster is invasion boss [1]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
level 33 or lower life +% final [-20]
Granitecrush
Spectre | N |
---|---|
Area | InvasionBoss |
End Game | 最大ライフが50%増加する |
Tags | cleaving_weapon, construct, earth_elemental, extra_large_height, has_one_hand_sword, has_one_handed_melee, invasion_boss, large_model, melee, mud_blood, not_dex, not_int, physical_affinity, stone_armour, stone_construct, very_slow_movement |
Packs |
ライフ
260%
アーマー
+50%
Ailment Threshold
260%
耐性
30 30 30 20
Damage
306%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
5 ~ 15
Attack Time
1.17 Second
Damage Spread
±20%
経験値
200%
Model Size
130%
Type
MossMonsterBossInvasion
Metadata
MossMonsterBossInvasion
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
68
ライフ
16,727
アーマー
43,185
回避力
4,739
エナジーシールド
0
Damage
1,143
スペルダメージ
1,143
命中
290
Attack Time
1.17
経験値
20,510
Ailment Threshold
16,727
Chill
53
Shock
53
Brittle
299
Scorch
53
Sap
146
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 914–1372
クリティカル率: 5%
Attack Time: 1.17 秒
強力な一撃で敵を打ち倒す。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MossMonsterWhirlingBladesInvasion
Attack, Melee, Movement, Travel
ワーリングブレード
Base Damage: 914–1372
クリティカル率: 5%
Attack Time: 1.17 秒
敵に向かって飛び込み、武器ダメージを与える。二刀流状態で両方の武器を使って攻撃した場合、両方のダメージを1回の攻撃で与える。使用するには短剣、鉤爪または片手剣を装備する必要がある。
アタックスピードが50%減少する
cast time overrides attack duration [1]
ignores proximity shield [1]
monster flurry [1]
skill sound variation [1]
cast time overrides attack duration [1]
ignores proximity shield [1]
monster flurry [1]
skill sound variation [1]
MonsterEnduringCryInvasion
Buff, Area, Duration, Warcry, Cooldown
エンデュアリングクライ
クールダウン時間: 8 秒
近くの敵を挑発し、使用者を攻撃させるウォークライを行い、使用者および周囲の味方にバフを与える。加えて使用者および周囲の味方はエンデュランスチャージを得る。
基礎持続時間は1秒
毎秒ライフの10%を自動回復する
2個の追加のエンデュランスチャージを付与する
毎秒ライフの10%を自動回復する
2個の追加のエンデュランスチャージを付与する
MonsterDischargeInvasionRollem
Spell, Damage, Area, Multicastable, Triggerable, Fire, Cold, Lightning, CanRapidFire, AreaSpell, Nova, Cooldown
ディスチャージ
キャストタイム: 1 秒
クールダウン時間: 4 秒
使用者の全てのチャージを解放し、近くの敵全てに元素ダメージを与える。
取り除かれたパワーチャージ1個ごとに110.7から334の基礎雷ダメージを与える
取り除かれたエンデュランスチャージ1個ごとに158.1から237.1の基礎火ダメージを与える
取り除かれたフレンジーチャージ1個ごとに128.4から193.7の基礎冷気ダメージを与える
active skill area of effect radius +% final [150]
disable skill repeats [1]
is area damage [1]
spell maximum action distance +% [-75]
取り除かれたエンデュランスチャージ1個ごとに158.1から237.1の基礎火ダメージを与える
取り除かれたフレンジーチャージ1個ごとに128.4から193.7の基礎冷気ダメージを与える
active skill area of effect radius +% final [150]
disable skill repeats [1]
is area damage [1]
spell maximum action distance +% [-75]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "One_Hand_Sword" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.5 visual_size_index = 1 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/MossMonster/MossMonsterBossInvasion"] = { name = "Granitecrush", life = 2.6, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 3.06, damageSpread = 0.2, attackTime = 1.17, attackRange = 15, accuracy = 1, skillList = { "MonsterEnduringCryInvasion", "MossMonsterWhirlingBladesInvasion", "MeleeAtAnimationSpeedUnique", "MonsterDischargeInvasionRollem", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MonsterEnduringCryInvasion"] = { name = "Enduring Cry", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Performs a warcry, taunting all nearby enemies to attack the user and granting a buff to the user and nearby allies. The user and allied players also gain endurance charges.", skillTypes = { [SkillType.Buff] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Warcry] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "buff_skill_stat_descriptions", castTime = 0.8, baseFlags = { area = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "enduring_cry_grants_x_additional_endurance_charges", "base_skill_effect_duration", "life_regeneration_rate_per_minute_%", }, levels = { [1] = {2, 1000, 600, levelRequirement = 4, statInterpolation = {}, cost = { }, }, [2] = {2, 1000, 600, levelRequirement = 7, statInterpolation = {}, cost = { }, }, [3] = {2, 1000, 600, levelRequirement = 10, statInterpolation = {}, cost = { }, }, [4] = {2, 1000, 600, levelRequirement = 14, statInterpolation = {}, cost = { }, }, [5] = {2, 1000, 600, levelRequirement = 18, statInterpolation = {}, cost = { }, }, [6] = {2, 1000, 600, levelRequirement = 22, statInterpolation = {}, cost = { }, }, [7] = {2, 1000, 600, levelRequirement = 24, statInterpolation = {}, cost = { }, }, [8] = {2, 1000, 600, levelRequirement = 28, statInterpolation = {}, cost = { }, }, [9] = {2, 1000, 600, levelRequirement = 32, statInterpolation = {}, cost = { }, }, [10] = {2, 1000, 600, levelRequirement = 36, statInterpolation = {}, cost = { }, }, [11] = {2, 1000, 600, levelRequirement = 40, statInterpolation = {}, cost = { }, }, [12] = {2, 1000, 600, levelRequirement = 44, statInterpolation = {}, cost = { }, }, [13] = {2, 1000, 600, levelRequirement = 48, statInterpolation = {}, cost = { }, }, [14] = {2, 1000, 600, levelRequirement = 52, statInterpolation = {}, cost = { }, }, [15] = {2, 1000, 600, levelRequirement = 56, statInterpolation = {}, cost = { }, }, [16] = {2, 1000, 600, levelRequirement = 60, statInterpolation = {}, cost = { }, }, [17] = {2, 1000, 600, levelRequirement = 63, statInterpolation = {}, cost = { }, }, [18] = {2, 1000, 600, levelRequirement = 66, statInterpolation = {}, cost = { }, }, [19] = {2, 1000, 600, levelRequirement = 67, statInterpolation = {}, cost = { }, }, [20] = {2, 1000, 600, levelRequirement = 68, statInterpolation = {}, cost = { }, }, [21] = {2, 1000, 600, levelRequirement = 69, statInterpolation = {}, cost = { }, }, [22] = {2, 1000, 600, levelRequirement = 70, statInterpolation = {}, cost = { }, }, [23] = {2, 1000, 600, levelRequirement = 71, statInterpolation = {}, cost = { }, }, [24] = {2, 1000, 600, levelRequirement = 72, statInterpolation = {}, cost = { }, }, [25] = {2, 1000, 600, levelRequirement = 73, statInterpolation = {}, cost = { }, }, [26] = {2, 1000, 600, levelRequirement = 74, statInterpolation = {}, cost = { }, }, [27] = {2, 1000, 600, levelRequirement = 75, statInterpolation = {}, cost = { }, }, [28] = {2, 1000, 600, levelRequirement = 76, statInterpolation = {}, cost = { }, }, [29] = {2, 1000, 600, levelRequirement = 77, statInterpolation = {}, cost = { }, }, [30] = {2, 1000, 600, levelRequirement = 78, statInterpolation = {}, cost = { }, }, [31] = {2, 1000, 600, levelRequirement = 79, statInterpolation = {}, cost = { }, }, [32] = {2, 1000, 600, levelRequirement = 80, statInterpolation = {}, cost = { }, }, [33] = {2, 1000, 600, levelRequirement = 81, statInterpolation = {}, cost = { }, }, [34] = {2, 1000, 600, levelRequirement = 82, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MossMonsterWhirlingBladesInvasion"] = { name = "Whirling Blades", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.43, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_sound_variation", "attack_speed_+%", "monster_flurry", "cast_time_overrides_attack_duration", "ignores_proximity_shield", }, levels = { [1] = {1, -50, 1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterDischargeInvasionRollem"] = { name = "Discharge", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Discharge all the character's charges to deal elemental damage to all nearby monsters.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.Cold] = true, [SkillType.Lightning] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.Nova] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage_per_removable_power_charge", "spell_maximum_base_lightning_damage_per_removable_power_charge", "spell_minimum_base_fire_damage_per_removable_endurance_charge", "spell_maximum_base_fire_damage_per_removable_endurance_charge", "spell_minimum_base_cold_damage_per_removable_frenzy_charge", "spell_maximum_base_cold_damage_per_removable_frenzy_charge", "active_skill_area_of_effect_radius_+%_final", "spell_maximum_action_distance_+%", "is_area_damage", "disable_skill_repeats", }, levels = { [1] = {0.56000000238419, 1.6900000572205, 0.80000001192093, 1.2000000476837, 0.64999997615814, 0.98000001907349, 50, -75, levelRequirement = 4, statInterpolation = {3, 3, 3, 3, 3, 3, 1}, cost = { }, }, [2] = {0.56000000238419, 1.6900000572205, 0.80000001192093, 1.2000000476837, 0.64999997615814, 0.98000001907349, 100, -75, levelRequirement = 36, statInterpolation = {3, 3, 3, 3, 3, 3, 1}, cost = { }, }, [3] = {0.56000000238419, 1.6900000572205, 0.80000001192093, 1.2000000476837, 0.64999997615814, 0.98000001907349, 100, -75, levelRequirement = 52, statInterpolation = {3, 3, 3, 3, 3, 3, 1}, cost = { }, }, [4] = {0.56000000238419, 1.6900000572205, 0.80000001192093, 1.2000000476837, 0.64999997615814, 0.98000001907349, 150, -75, levelRequirement = 56, statInterpolation = {3, 3, 3, 3, 3, 3, 1}, cost = { }, }, }, }
最大ライフが25%増加する
キャラクターサイズが20%増加する
Id | MonsterImplicitIncreasedLife1 |
---|---|
Family | MaximumLifeIncreasePercent |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life |
display monster uses whirling blades text [1]
Id | MonsterRollsOverEnemiesText |
---|---|
Family | MonsterRollsOverEnemiesText |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
ドロップするアイテムの数量が300%増加する
ドロップするアイテムのレアリティが800%増加する
Id | MonsterInvasionBoss |
---|---|
Family | MonsterInvasionBoss |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
移動スピードが100%増加する
Id | MonsterImplicitFastRun2 |
---|---|
Family | MovementVelocity |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
ヒット時に50%の確率でパワーチャージを1個獲得する
Id | MonsterImplicitGainsPowerChargeOnHit1 |
---|---|
Family | MonsterGrantsCharges |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Craft Tags | power_charge |
ヒット時に50%の確率でフレンジーチャージを1個獲得する
Id | MonsterImplicitGainsFrenzyChargeOnHit1 |
---|---|
Family | MonsterGrantsCharges |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Craft Tags | frenzy_charge |
ヒット時に50%の確率でエンデュランスチャージを1個獲得する
Id | MonsterImplicitGainsEnduranceChargeOnHit1 |
---|---|
Family | MonsterGrantsCharges |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Craft Tags | endurance_charge |
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
Id | MonsterInvasionMercilessDrops1 |
---|---|
Family | MonsterMercilessDrops |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
monster no map drops [1]
Id | MonsterNoMapDrops |
---|---|
Family | MonsterNoMapDrops |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
monster is invasion boss [1]
Id | IsInvasionBoss |
---|---|
Family | MonsterIsInvasionBoss |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
Id | MonsterLifeAndDamageLessBelowLevel33 |
---|---|
Family | MoreLifeBelowLevelThreshold |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life damage |