Гектор Титуций, Вечный слуга
Нежить
Область: Купальни
Блокирует снаряды во время перезарядки
20% шанс блокировать урон от атак
Вы получаете 10% урона от заблокированных ударов
Hector Titucius, Eternal Servant
SpectreN
AreaКупальни
Tagsbludgeoning_weapon, Чародейский, has_one_hand_sword, has_one_handed_melee, humanoid, large_height, mail_armour, medium_movement, melee, not_int, physical_affinity, red_blood, undead
Здоровье
500%
Броня
+100%
Уклонение
+25%
Ailment Threshold
500%
Сопротивление
42 42 42 0
Damage
120%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 10
Attack Time
1.56 Second
Damage Spread
±20%
Опыт
200%
Model Size
135%
Type
HectorTitucius
Metadata
Titucius
Уровень
57
Здоровье
15,250
Броня
23,780
Уклонение
3,975
Энергетический щит
0
Damage
255
Урон от чар
255
Точность
187
Attack Time
1.56
Опыт
14,826
Ailment Threshold
15,250
Chill
48
Shock
48
Brittle
273
Scorch
48
Sap
133
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 204–306
Шанс критического удара: 5%
Attack Time: 1.56 сек.
Герой наносит обычный удар.
skill can fire arrows [1]
skill can fire wand projectiles [1]
TriggerCharge1
Attack
Base Damage: 204–306
Шанс критического удара: 5%
Attack Time: 1.56 сек.
Перезарядка: 4 сек.
Базовая длительность - 3 секунд(-ы)
50% повышение скорости передвижения
TriggerCharge2
Attack
Base Damage: 204–306
Шанс критического удара: 5%
Attack Time: 1.56 сек.
Перезарядка: 3 сек.
Базовая длительность - 2 секунд(-ы)
50% повышение скорости передвижения
TriggerCharge3
Attack
Base Damage: 204–306
Шанс критического удара: 5%
Attack Time: 1.56 сек.
Перезарядка: 2 сек.
Базовая длительность - 1 секунд(-ы)
50% повышение скорости передвижения
TriggeredFireOrbs
Damage, Area, Fire, Spell, Triggerable, AreaSpell
Время применения: 1 сек.
Наносит от 151.1 до 226.7 физического урона
Выпускает дополнительных снарядов: 2
40% снижение скорости передвижения
active skill area of effect radius +% final [30]
cast on trigger charge event % [100]
is area damage [1]
spell uncastable if triggerable [1]
TituciusComboAttack
Attack, Damage
Base Damage: 204–306
Шанс критического удара: 5%
Урон от атаки: 67%
Attack Time: 1.56 сек.
Перезарядка: 6 сек.
Наносит на 33% меньше урона атаками
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Render
{
	has_light = true
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Exiles/Titucius"] = {
    name = "Hector Titucius, Eternal Servant",
    life = 5,
    fireResist = 42,
    coldResist = 42,
    lightningResist = 42,
    chaosResist = 0,
    damage = 1.2,
    damageSpread = 0.2,
    attackTime = 1.56,
    attackRange = 10,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    weaponType2 = "Shield",
    skillList = {
        "Melee",
        "TriggerCharge1",
        "TriggerCharge2",
        "TriggerCharge3",
        "TriggeredFireOrbs",
        "TituciusComboAttack",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TriggerCharge1"] = {
    name = "TriggerCharge1",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "base_movement_velocity_+%",
    },
    levels = {
        [1] = {3000, 50, levelRequirement = 2, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TriggerCharge2"] = {
    name = "TriggerCharge2",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "base_movement_velocity_+%",
    },
    levels = {
        [1] = {2000, 50, levelRequirement = 2, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TriggerCharge3"] = {
    name = "TriggerCharge3",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "base_movement_velocity_+%",
    },
    levels = {
        [1] = {1000, 50, levelRequirement = 2, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TriggeredFireOrbs"] = {
    name = "TriggeredFireOrbs",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Fire] = true,
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "number_of_additional_projectiles",
        "base_movement_velocity_+%",
        "cast_on_trigger_charge_event_%",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
        "spell_uncastable_if_triggerable",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 2, -40, 100, 30, levelRequirement = 57, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TituciusComboAttack"] = {
    name = "TituciusComboAttack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 0.67, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
Блокирует снаряды во время перезарядки
IdDisplayMonsterBlocksProjectilesWhileCharging
FamilyDisplayMonsterBlocksProjectilesWhileCharging
Domainsмонстр (3)
GenerationTypeУникальный (3)
Req. level1
Stats
  • trigger charge additional block chance against projectiles % Min: 75 Max: 75 Global
  • Craft Tagsblock
    20% шанс блокировать урон от атак
    Вы получаете 10% урона от заблокированных ударов
    IdMonsterAttackBlock40Bypass10_
    FamilyMonsterBlockAndBypass
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • monster base block % Min: 20 Max: 20 Global
  • base block % damage taken Min: 10 Max: 10 Global
  • Craft Tagsblock
    Гектор Титуций, Вечный слуга
    Нежить
    Блокирует снаряды во время перезарядки
    20% шанс блокировать урон от атак
    Вы получаете 10% урона от заблокированных ударов
    Hector Titucius, Eternal Servant
    SpectreN
    Tagsbludgeoning_weapon, Чародейский, has_one_hand_sword, has_one_handed_melee, humanoid, mail_armour, medium_movement, melee, not_int, physical_affinity, red_blood, undead
    Здоровье
    500%
    Броня
    +100%
    Уклонение
    +25%
    Ailment Threshold
    500%
    Сопротивление
    42 42 42 0
    Damage
    120%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 10
    Attack Time
    1.56 Second
    Damage Spread
    ±20%
    Опыт
    200%
    Model Size
    135%
    Type
    HectorTitucius
    Metadata
    TituciusStandalone_
    Уровень
    68
    Здоровье
    32,167
    Броня
    57,580
    Уклонение
    5,924
    Энергетический щит
    0
    Damage
    448
    Урон от чар
    448
    Точность
    290
    Attack Time
    1.56
    Опыт
    20,510
    Ailment Threshold
    32,167
    Chill
    102
    Shock
    102
    Brittle
    575
    Scorch
    102
    Sap
    281
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Атака
    Base Damage: 359–538
    Шанс критического удара: 5%
    Attack Time: 1.56 сек.
    Герой наносит обычный удар.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    TriggerCharge1
    Attack
    Base Damage: 359–538
    Шанс критического удара: 5%
    Attack Time: 1.56 сек.
    Перезарядка: 4 сек.
    Базовая длительность - 3 секунд(-ы)
    50% повышение скорости передвижения
    TriggerCharge2
    Attack
    Base Damage: 359–538
    Шанс критического удара: 5%
    Attack Time: 1.56 сек.
    Перезарядка: 3 сек.
    Базовая длительность - 2 секунд(-ы)
    50% повышение скорости передвижения
    TriggerCharge3
    Attack
    Base Damage: 359–538
    Шанс критического удара: 5%
    Attack Time: 1.56 сек.
    Перезарядка: 2 сек.
    Базовая длительность - 1 секунд(-ы)
    50% повышение скорости передвижения
    TriggeredFireOrbs
    Damage, Area, Fire, Spell, Triggerable, AreaSpell
    Время применения: 1 сек.
    Наносит от 209.2 до 313.8 физического урона
    Выпускает дополнительных снарядов: 2
    40% снижение скорости передвижения
    active skill area of effect radius +% final [30]
    cast on trigger charge event % [100]
    is area damage [1]
    spell uncastable if triggerable [1]
    TituciusComboAttack
    Attack, Damage
    Base Damage: 359–538
    Шанс критического удара: 5%
    Урон от атаки: 67%
    Attack Time: 1.56 сек.
    Перезарядка: 6 сек.
    Наносит на 33% меньше урона атаками
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMonster"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMonster"
    
    Render
    {
    	has_light = true
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Exiles/TituciusStandalone_"] = {
        name = "Hector Titucius, Eternal Servant",
        life = 5,
        fireResist = 42,
        coldResist = 42,
        lightningResist = 42,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.56,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "Shield",
        skillList = {
            "Melee",
            "TriggerCharge1",
            "TriggerCharge2",
            "TriggerCharge3",
            "TriggeredFireOrbs",
            "TituciusComboAttack",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TriggerCharge1"] = {
        name = "TriggerCharge1",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "base_movement_velocity_+%",
        },
        levels = {
            [1] = {3000, 50, levelRequirement = 2, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TriggerCharge2"] = {
        name = "TriggerCharge2",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "base_movement_velocity_+%",
        },
        levels = {
            [1] = {2000, 50, levelRequirement = 2, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TriggerCharge3"] = {
        name = "TriggerCharge3",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "base_movement_velocity_+%",
        },
        levels = {
            [1] = {1000, 50, levelRequirement = 2, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TriggeredFireOrbs"] = {
        name = "TriggeredFireOrbs",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Fire] = true,
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "number_of_additional_projectiles",
            "base_movement_velocity_+%",
            "cast_on_trigger_charge_event_%",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "spell_uncastable_if_triggerable",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 2, -40, 100, 30, levelRequirement = 57, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TituciusComboAttack"] = {
        name = "TituciusComboAttack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 0.67, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Блокирует снаряды во время перезарядки
    IdDisplayMonsterBlocksProjectilesWhileCharging
    FamilyDisplayMonsterBlocksProjectilesWhileCharging
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • trigger charge additional block chance against projectiles % Min: 75 Max: 75 Global
  • Craft Tagsblock
    20% шанс блокировать урон от атак
    Вы получаете 10% урона от заблокированных ударов
    IdMonsterAttackBlock40Bypass10_
    FamilyMonsterBlockAndBypass
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • monster base block % Min: 20 Max: 20 Global
  • base block % damage taken Min: 10 Max: 10 Global
  • Craft Tagsblock