Hector Titucius, Ewiger Diener
Untot
Gebiet: Das Badehaus
Blockt Projektile beim Anstürmen
20% Chance, Angriffsschaden zu blocken
Ihr erleidet 10% des Schaden von geblockten Treffern
Hector Titucius, Eternal Servant
SpectreN
AreaDas Badehaus
Tagsbludgeoning_weapon, Zauberer, has_one_hand_sword, has_one_handed_melee, humanoid, large_height, mail_armour, medium_movement, melee, not_int, physical_affinity, red_blood, undead
Leben
500%
Rüstung
+75%
Ausweichen
+25%
Ailment Threshold
500%
Widerstand
42 42 42 0
Damage
120%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 10
Attack Time
1.56 Second
Damage Spread
±20%
Erfahrung
200%
Model Size
135%
Type
HectorTitucius
Metadata
Titucius
Stufe
57
Leben
15,250
Rüstung
20,808
Ausweichen
3,975
Energieschild
0
Damage
255
Zauberschaden
255
Genauigkeit
187
Attack Time
1.56
Erfahrung
14,826
Ailment Threshold
15,250
Chill
48
Shock
48
Brittle
273
Scorch
48
Sap
133
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 204–306
Kritische Trefferchance: 5%
Attack Time: 1.56 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
skill can fire arrows [1]
skill can fire wand projectiles [1]
TriggerCharge1
Attack
Base Damage: 204–306
Kritische Trefferchance: 5%
Attack Time: 1.56 Sek.
Abklingzeit: 4 Sek.
Basisdauer beträgt 3 Sekunden
50% erhöhte Bewegungsgeschwindigkeit
TriggerCharge2
Attack
Base Damage: 204–306
Kritische Trefferchance: 5%
Attack Time: 1.56 Sek.
Abklingzeit: 3 Sek.
Basisdauer beträgt 2 Sekunden
50% erhöhte Bewegungsgeschwindigkeit
TriggerCharge3
Attack
Base Damage: 204–306
Kritische Trefferchance: 5%
Attack Time: 1.56 Sek.
Abklingzeit: 2 Sek.
Basisdauer beträgt 1 Sekunden
50% erhöhte Bewegungsgeschwindigkeit
TriggeredFireOrbs
Damage, Area, Fire, Spell, Triggerable, AreaSpell
Zauberzeit: 1 Sek.
Verursacht 151.1 bis 226.7 physischen Schaden
Feuert 2 zusätzliche Projektile
40% verringerte Bewegungsgeschwindigkeit
active skill area of effect radius +% final [30]
cast on trigger charge event % [100]
is area damage [1]
spell uncastable if triggerable [1]
TituciusComboAttack
Attack, Damage
Base Damage: 204–306
Kritische Trefferchance: 5%
Angriffsschaden: 67%
Attack Time: 1.56 Sek.
Abklingzeit: 6 Sek.
Verursacht 33% weniger Angriffsschaden
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Render
{
	has_light = true
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Exiles/Titucius"] = {
    name = "Hector Titucius, Eternal Servant",
    life = 5,
    fireResist = 42,
    coldResist = 42,
    lightningResist = 42,
    chaosResist = 0,
    damage = 1.2,
    damageSpread = 0.2,
    attackTime = 1.56,
    attackRange = 10,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    weaponType2 = "Shield",
    skillList = {
        "Melee",
        "TriggerCharge1",
        "TriggerCharge2",
        "TriggerCharge3",
        "TriggeredFireOrbs",
        "TituciusComboAttack",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TriggerCharge1"] = {
    name = "TriggerCharge1",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "base_movement_velocity_+%",
    },
    levels = {
        [1] = {3000, 50, levelRequirement = 2, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TriggerCharge2"] = {
    name = "TriggerCharge2",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "base_movement_velocity_+%",
    },
    levels = {
        [1] = {2000, 50, levelRequirement = 2, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TriggerCharge3"] = {
    name = "TriggerCharge3",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "base_movement_velocity_+%",
    },
    levels = {
        [1] = {1000, 50, levelRequirement = 2, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TriggeredFireOrbs"] = {
    name = "TriggeredFireOrbs",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Fire] = true,
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "number_of_additional_projectiles",
        "base_movement_velocity_+%",
        "cast_on_trigger_charge_event_%",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
        "spell_uncastable_if_triggerable",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 2, -40, 100, 30, levelRequirement = 57, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TituciusComboAttack"] = {
    name = "TituciusComboAttack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 0.67, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
Blockt Projektile beim Anstürmen
IdDisplayMonsterBlocksProjectilesWhileCharging
FamilyDisplayMonsterBlocksProjectilesWhileCharging
DomainsMonster (3)
GenerationTypeEinzigartig (3)
Req. level1
Stats
  • trigger charge additional block chance against projectiles % Min: 75 Max: 75 Global
  • Craft Tagsblock
    20% Chance, Angriffsschaden zu blocken
    Ihr erleidet 10% des Schaden von geblockten Treffern
    IdMonsterAttackBlock40Bypass10_
    FamilyMonsterBlockAndBypass
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster base block % Min: 20 Max: 20 Global
  • base block % damage taken Min: 10 Max: 10 Global
  • Craft Tagsblock
    Hector Titucius, Ewiger Diener
    Untot
    Blockt Projektile beim Anstürmen
    20% Chance, Angriffsschaden zu blocken
    Ihr erleidet 10% des Schaden von geblockten Treffern
    Hector Titucius, Eternal Servant
    SpectreN
    Tagsbludgeoning_weapon, Zauberer, has_one_hand_sword, has_one_handed_melee, humanoid, mail_armour, medium_movement, melee, not_int, physical_affinity, red_blood, undead
    Leben
    500%
    Rüstung
    +75%
    Ausweichen
    +25%
    Ailment Threshold
    500%
    Widerstand
    42 42 42 0
    Damage
    120%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritischen Treffer
    +130%
    Attack Distance
    6 ~ 10
    Attack Time
    1.56 Second
    Damage Spread
    ±20%
    Erfahrung
    200%
    Model Size
    135%
    Type
    HectorTitucius
    Metadata
    TituciusStandalone_
    Stufe
    68
    Leben
    32,167
    Rüstung
    50,383
    Ausweichen
    5,924
    Energieschild
    0
    Damage
    448
    Zauberschaden
    448
    Genauigkeit
    290
    Attack Time
    1.56
    Erfahrung
    20,510
    Ailment Threshold
    32,167
    Chill
    102
    Shock
    102
    Brittle
    575
    Scorch
    102
    Sap
    281
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Standardangriff
    Base Damage: 359–538
    Kritische Trefferchance: 5%
    Attack Time: 1.56 Sek.
    Streckt Eure Feinde mit einem mächtigen Schlag nieder.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    TriggerCharge1
    Attack
    Base Damage: 359–538
    Kritische Trefferchance: 5%
    Attack Time: 1.56 Sek.
    Abklingzeit: 4 Sek.
    Basisdauer beträgt 3 Sekunden
    50% erhöhte Bewegungsgeschwindigkeit
    TriggerCharge2
    Attack
    Base Damage: 359–538
    Kritische Trefferchance: 5%
    Attack Time: 1.56 Sek.
    Abklingzeit: 3 Sek.
    Basisdauer beträgt 2 Sekunden
    50% erhöhte Bewegungsgeschwindigkeit
    TriggerCharge3
    Attack
    Base Damage: 359–538
    Kritische Trefferchance: 5%
    Attack Time: 1.56 Sek.
    Abklingzeit: 2 Sek.
    Basisdauer beträgt 1 Sekunden
    50% erhöhte Bewegungsgeschwindigkeit
    TriggeredFireOrbs
    Damage, Area, Fire, Spell, Triggerable, AreaSpell
    Zauberzeit: 1 Sek.
    Verursacht 209.2 bis 313.8 physischen Schaden
    Feuert 2 zusätzliche Projektile
    40% verringerte Bewegungsgeschwindigkeit
    active skill area of effect radius +% final [30]
    cast on trigger charge event % [100]
    is area damage [1]
    spell uncastable if triggerable [1]
    TituciusComboAttack
    Attack, Damage
    Base Damage: 359–538
    Kritische Trefferchance: 5%
    Angriffsschaden: 67%
    Attack Time: 1.56 Sek.
    Abklingzeit: 6 Sek.
    Verursacht 33% weniger Angriffsschaden
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMonster"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMonster"
    
    Render
    {
    	has_light = true
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Exiles/TituciusStandalone_"] = {
        name = "Hector Titucius, Eternal Servant",
        life = 5,
        fireResist = 42,
        coldResist = 42,
        lightningResist = 42,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.56,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "Shield",
        skillList = {
            "Melee",
            "TriggerCharge1",
            "TriggerCharge2",
            "TriggerCharge3",
            "TriggeredFireOrbs",
            "TituciusComboAttack",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TriggerCharge1"] = {
        name = "TriggerCharge1",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "base_movement_velocity_+%",
        },
        levels = {
            [1] = {3000, 50, levelRequirement = 2, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TriggerCharge2"] = {
        name = "TriggerCharge2",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "base_movement_velocity_+%",
        },
        levels = {
            [1] = {2000, 50, levelRequirement = 2, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TriggerCharge3"] = {
        name = "TriggerCharge3",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "base_movement_velocity_+%",
        },
        levels = {
            [1] = {1000, 50, levelRequirement = 2, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TriggeredFireOrbs"] = {
        name = "TriggeredFireOrbs",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Fire] = true,
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "number_of_additional_projectiles",
            "base_movement_velocity_+%",
            "cast_on_trigger_charge_event_%",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "spell_uncastable_if_triggerable",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 2, -40, 100, 30, levelRequirement = 57, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TituciusComboAttack"] = {
        name = "TituciusComboAttack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 0.67, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Blockt Projektile beim Anstürmen
    IdDisplayMonsterBlocksProjectilesWhileCharging
    FamilyDisplayMonsterBlocksProjectilesWhileCharging
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • trigger charge additional block chance against projectiles % Min: 75 Max: 75 Global
  • Craft Tagsblock
    20% Chance, Angriffsschaden zu blocken
    Ihr erleidet 10% des Schaden von geblockten Treffern
    IdMonsterAttackBlock40Bypass10_
    FamilyMonsterBlockAndBypass
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster base block % Min: 20 Max: 20 Global
  • base block % damage taken Min: 10 Max: 10 Global
  • Craft Tagsblock
    Edit

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