Воплощение ужаса Уникальный /7
(350–650)% повышение брони
(-50–-40)% к сопротивлению всем стихиям
+(13–29)% к сопротивлению хаосу
(15–30)% получаемого урона от стихий от ударов становится физическим уроном
Физический урон наносящих по вам удары врагов неудачлив
(Проверка на неудачливые события происходит дважды, выбирается наихудший из исходов)
Вызывает срабатывание размещенных чар при нанесении критического удара в ближнем бою без оружия, время перезарядки - 0.25 секунд(-ы)
На (1–7)% больше скорости атаки атаками в ближнем бою без оружия
(100–777)% увеличение уклонения и энергетического щита
(1–7)% повышение скорости передвижения
+(0.1–0.7) м к дальности ударов ближнего боя без оружия
+(1–7)% к шансу критического удара атаками ближнего боя без оружия
+(10–77)% к множителю критического удара атаками в ближнем бою без оружия
(Атаки без оружия - это атаки рукой, в котором нет предмета)
(Влияет на удары ближнего боя, включая обычную атаку. Не влияет на области действия)
+(50–100) к максимуму энергетического щита
+1 к уровню всех камней умений приспешников
+(27–37)% к сопротивлению хаосу
50% уменьшение радиуса обзора
Максимальное количество оживленного оружия удваивается
Вы не можете иметь иных приспешников кроме оживленного оружия
Вы не можете иметь иных приспешников кроме оживленного оружия
(150–230)% повышение брони
+(25–35)% к сопротивлению всем стихиям
50% увеличение радиуса обзора
Умения связей могут выбирать целью приспешников, которые могут получать урон
Ваши связанные приспешники получают на (65–75)% меньше урона
При убийстве редкого монстра случайный связанный приспешник получает его свойства на 60 секунд(-ы)
(150–200)% увеличение объёма восстановления
На (40–60)% меньше длительности
(200–300)% увеличение количества используемых зарядов
Отнимает (10–15)% здоровья при использовании
Запускает перезарядку энергетического щита при использовании
Перезарядка энергетического щита не откладывается получением урона во время действия эффекта
(10–15)% ускорение начала перезарядки энергетического щита
Добавляет от (5–10) до (20–25) урона хаосом атакам за каждые 100 максимума маны
+(50–100) к максимуму энергетического щита
(40–60)% уменьшение максимума маны
Умения расходуют энергетический щит вместо маны или здоровья
+60 к максимуму зарядов
(20–100)% увеличение количества используемых зарядов
Дарует случайный положительный эффект прорицателя на 20 секунд(-ы) при использовании
(Эффекты прорицания не являются эффектами флакона, и на вас не может действовать больше одного одновременно)
Воплощение ужаса
ДревнийОбласть: Момент почитания
Верховный босс Атласа
Монстры дают повышенный на 100% опыт
15000% увеличение редкости выпадающих предметов
Скорость действий не может быть уменьшена ниже базового значения в 50%
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
dropped items have zana influence [1]
monster dropped item quantity +% final for influenced monster [-40]
no drop conversion to gold [1]
no drop culling from rarity [1]
15000% увеличение редкости выпадающих предметов
Скорость действий не может быть уменьшена ниже базового значения в 50%
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
dropped items have zana influence [1]
monster dropped item quantity +% final for influenced monster [-40]
no drop conversion to gold [1]
no drop culling from rarity [1]
Не может быть отброшен
Incarnation of Dread
| Spectre | N |
|---|---|
| Area | Момент почитания |
| Tags | beast, eldritch, ghost_blood, not_dex, very_slow_movement |
Здоровье
2000%
Energy Shield From Life
50%
Броня
+30%
Ailment Threshold
800%
Сопротивление
Damage
320%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 20
Attack Time
1.5 Second
Damage Spread
±20%
Опыт
400%
Model Size
100%
Type
BenevolenceZanaBoss
Metadata
BenevolenceBoss
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
83
Здоровье
25,341,517
Броня
120,220
Уклонение
7,860
Энергетический щит
153,190
Damage
3,282
Урон от чар
4,898
Точность
1,036
Attack Time
1.005
Опыт
288,904
Minion Life
4,828,767
Minion Energy Shield
29,190
Minion Damage
2,772
Ailment Threshold
9,528,410
Chill
30,129
Shock
30,129
Brittle
170,454
Scorch
30,129
Sap
83,240
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 5212–7817
Шанс критического удара: 5%
Attack Time: 1.5 сек.
Герой наносит обычный удар.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GABenevolenceBossCascadeSlam
Triggerable, Attack
Base Damage: 5212–7817
Шанс критического удара: 5%
Урон от атаки: 172%
Урон от атаки: 172%
Attack Time: 1.5 сек.
Усиленные умения сокрушают врагов на 4 секунды при нанесении удара
Наносит на 72% больше урона атаками
EASBenevolenceBossBulletHellStartA
Spell
Время применения: 1 сек.
Перезарядка: 30 сек.
SSMBenevolenceBossChaosProjectile
Spell, Multicastable, Triggerable
Шанс критического удара: 5%
Время применения: 1 сек.
action attack or cast time uses animation length [1]
alternate minion [666]
minion dies when parent dies [1]
number of monsters to summon [1]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
BenevolenceBossColdGroundEffectLocation
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Время применения: 8.033 сек.
Базовая длительность - 4 секунд(-ы)
200% усиление эффекта охлаждения
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [15]
cast ground effect type server [1]
ground ice art variation [9]
is area damage [1]
GSBenevolenceBossFusionBlast
Spell, Triggerable
Шанс критического удара: 5%
Время применения: 1 сек.
Наносит от 970.7 до 1456 урона от холода
Наносит от 970.7 до 1456 урона от молнии
Наносит от 970.7 до 1456 урона хаосом
Ваши удары всегда накладывают поджог
Ваши удары всегда накладывают шок
Всегда накладывает Ошеломление на врагов
Всегда накладывает Хрупкость
50% увеличение длительности состояний, наложенных усиленными умениями
Наносит от 970.7 до 1456 урона от огня
Всегда накладывает Опаление на врагов
100% усиление эффекта не наносящих урон состояний на врагах
Сковывает врагов при нанесении удара
action attack or cast time uses animation length [1]
is area damage [1]
SSMBenevolenceBossChaosPortal
Spell, Multicastable, Triggerable
Шанс критического удара: 5%
Время применения: 1 сек.
Перезарядка: 40 сек.
action attack or cast time uses animation length [1]
alternate minion [666]
minion dies when parent dies [1]
number of monsters to summon [1]
spell maximum action distance +% [-35]
summon specific monsters in front offset [20]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
EASBenevolenceBossHarnessMemory
Spell
Шанс критического удара: 5%
Время применения: 1 сек.
Перезарядка: 33 сек.
Скорость сотворения чар этого умения не может быть изменена
action attack or cast time uses animation length [1]
spell maximum action distance +% [-35]
MPSBenevolenceBossLightningPortal
Spell, Projectile, ProjectilesFromUser, Triggerable
Время применения: 1 сек.
Выпускает дополнительных снарядов: 2
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [253]
projectile ballistic angle from reference event [1]
projectile uses contact direction [1]
projectile uses contact position [1]
SOBenevolenceBossEmberTendrils
Triggerable, Spell
Время применения: 1 сек.
MPSBenevolenceBossCentipedeBarage
Spell, Projectile, ProjectilesFromUser, Triggerable
Шанс критического удара: 5%
Время применения: 1 сек.
Перезарядка: 26 сек.
Наносит от 3046 до 9137 урона от молнии
Ваши удары всегда накладывают шок
200% увеличение длительности эффектов умений
Выпускает дополнительных снарядов: 16
action attack or cast time uses animation length [1]
base is projectile [1]
distribute projectiles over contact points [1]
monster projectile variation [255]
projectile ballistic angle from reference event [1]
projectile uses contact direction [1]
projectile uses contact position [1]
spell maximum action distance +% [-35]
MPSBenevolenceBossCentipedeBarageLarge
Spell, Damage, Projectile, ProjectilesFromUser, Area, Totemable, Trappable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, AreaSpell
Шаровая молния
Шанс критического удара: 5%
Время применения: 1 сек.
Герой выпускает снаряд, который медленно движется и бьёт молниями врагов в области действия.
Наносит от 1783 до 5348 урона от молнии
Ваши удары всегда накладывают шок
50% снижение скорости снаряда
Базовый радиус - 1.8 м
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [-33]
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-25]
projectile ballistic angle from reference event [1]
projectile uses contact direction [1]
projectile uses contact position [1]
GABenevolenceBossDoubleFrontSlam
Attack, Triggerable
Base Damage: 5212–7817
Шанс критического удара: 5%
Урон от атаки: 137.5%
Attack Time: 1.5 сек.
Перезарядка: 40 сек.
Наносит на 37.5% больше урона атаками
50% физического урона становится уроном от холода
+3.5 м к дальности ударов ближнего боя
action attack or cast time uses animation length [1]
is area damage [1]
MPSBenevolenceBossEyebeamBlast
Spell, Triggerable
Шанс критического удара: 5%
Время применения: 1 сек.
Перезарядка: 26 сек.
Наносит от 3268 до 9805 урона от молнии
Ваши удары всегда накладывают шок
Всегда накладывает Ошеломление на врагов
50% увеличение длительности состояний, наложенных усиленными умениями
Выпускает дополнительных снарядов: 25
100% усиление эффекта не наносящих урон состояний на врагах
action attack or cast time uses animation length [1]
base is projectile [1]
distribute projectiles over contact points [1]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles can shotgun [1]
spell maximum action distance +% [-35]
GSBenevolenceBossEyebeamBlast
Spell, Triggerable
Шанс критического удара: 5%
Время применения: 1 сек.
Наносит от 7131 до 10697 урона от холода
Охлаждает врагов как если бы по ним нанесли на 100% больше урона
action attack or cast time uses animation length [1]
is area damage [1]
voll slam damage +% final at centre [20]
MPSBenevolenceBossLightningProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable
Шанс критического удара: 5%
Время применения: 1 сек.
Наносит от 2228 до 6685 урона от молнии
50% увеличение длительности состояний, наложенных усиленными умениями
Выпускает дополнительных снарядов: 14
Выпускает снаряды по кругу
100% усиление эффекта не наносящих урон состояний на врагах
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [251]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles can shotgun [1]
projectiles travel at fixed height [1]
MPSBenevolenceBossCentipedeBarageLargeBulletHellVariant
Spell, Damage, Projectile, ProjectilesFromUser, Area, Totemable, Trappable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, AreaSpell
Шаровая молния
Шанс критического удара: 5%
Время применения: 1 сек.
Герой выпускает снаряд, который медленно движется и бьёт молниями врагов в области действия.
Наносит от 1783 до 5348 урона от молнии
Ваши удары всегда накладывают шок
Снаряды выпускаются в случайных направлениях
50% снижение скорости снаряда
Базовый радиус - 1.8 м
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [-33]
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-25]
projectile ballistic angle from reference event [1]
projectile uses contact direction [1]
projectile uses contact position [1]
SSMBenevolenceBossChaosPortalBulletHellVariant
Spell, Multicastable, Triggerable
Шанс критического удара: 5%
Время применения: 1 сек.
Перезарядка: 5 сек.
action attack or cast time uses animation length [1]
alternate minion [666]
minion dies when parent dies [1]
number of monsters to summon [1]
summon specific monsters in front offset [20]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
GSBenevolenceBossEyebeamBlastBulletHellVariant
Spell, Triggerable
Шанс критического удара: 5%
Время применения: 1 сек.
50% увеличение длительности состояний, наложенных усиленными умениями
Наносит от 4873 до 7309 урона от огня
40% от урона от огня становится уроном хаосом
100% усиление эффекта не наносящих урон состояний на врагах
Сковывает врагов при нанесении удара
action attack or cast time uses animation length [1]
is area damage [1]
MPSBenevolenceBossLightningProjectileTargeted
Spell, Projectile, ProjectilesFromUser, Triggerable
Шанс критического удара: 5%
Время применения: 1 сек.
Наносит от 2228 до 6685 урона от молнии
50% увеличение длительности состояний, наложенных усиленными умениями
100% усиление эффекта не наносящих урон состояний на врагах
base is projectile [1]
monster projectile variation [251]
BenevolenceBossCelestialBeam
Spell, Triggerable
Время применения: 1 сек.
Наносит 2971.3 базового урона хаосом в секунду
base deal no damage [1]
is area damage [1]
GSBenevolenceBossTantacleWave
Spell, Triggerable
Шанс критического удара: 5%
Время применения: 1 сек.
Наносит от 35656 до 53484 урона от огня
action attack or cast time uses animation length [1]
cannot be blocked or dodged or suppressed [1]
is area damage [1]
MPSBenevolenceBossFireProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable
Шанс критического удара: 5%
Время применения: 1 сек.
50% увеличение длительности состояний, наложенных усиленными умениями
Наносит от 3566 до 5348 урона от огня
Выпускает дополнительных снарядов: 14
Выпускает снаряды по кругу
Всегда накладывает Опаление на врагов
100% усиление эффекта не наносящих урон состояний на врагах
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [258]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles can shotgun [1]
projectiles travel at fixed height [1]
MPSBenevolenceBossFireProjectileTargeted
Spell, Projectile, ProjectilesFromUser, Triggerable
Шанс критического удара: 5%
Время применения: 1 сек.
50% увеличение длительности состояний, наложенных усиленными умениями
Наносит от 2852 до 4279 урона от огня
100% усиление эффекта не наносящих урон состояний на врагах
base is projectile [1]
monster projectile variation [258]
MPSBenevolenceBossColdProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable
Шанс критического удара: 5%
Время применения: 1 сек.
Наносит от 3566 до 5348 урона от холода
Всегда накладывает Хрупкость
50% увеличение длительности состояний, наложенных усиленными умениями
Выпускает дополнительных снарядов: 14
Выпускает снаряды по кругу
100% усиление эффекта не наносящих урон состояний на врагах
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [259]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles can shotgun [1]
projectiles travel at fixed height [1]
MPSBenevolenceBossColdProjectileTargeted
Spell, Projectile, ProjectilesFromUser, Triggerable
Шанс критического удара: 5%
Время применения: 1 сек.
Наносит от 2852 до 4279 урона от холода
50% увеличение длительности состояний, наложенных усиленными умениями
100% усиление эффекта не наносящих урон состояний на врагах
base is projectile [1]
monster projectile variation [259]
MPSBenevolenceBossChaosProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable
Шанс критического удара: 5%
Время применения: 1 сек.
Наносит от 2852 до 4279 урона хаосом
Выпускает дополнительных снарядов: 15
Выпускает снаряды по кругу
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [260]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles travel at fixed height [1]
MPSBenevolenceBossChaosProjectileTargeted
Spell, Projectile, ProjectilesFromUser, Triggerable
Шанс критического удара: 5%
Время применения: 1 сек.
Наносит от 2852 до 4279 урона хаосом
50% увеличение длительности состояний, наложенных усиленными умениями
100% усиление эффекта не наносящих урон состояний на врагах
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [260]
TBBenevolenceBossCentipedeBarage
Spell, Triggerable
Шанс критического удара: 5%
Время применения: 1 сек.
Наносит от 1788 до 5364 урона от молнии
Ваши удары всегда накладывают шок
Ваши удары не могут оглушать врагов
Всегда накладывает Ошеломление на врагов
50% увеличение длительности состояний, наложенных усиленными умениями
100% усиление эффекта не наносящих урон состояний на врагах
GTBenevolenceBossCentipedeBarage
Triggerable, Spell
Время применения: 1 сек.
action attack or cast time uses animation length [1]
GTBenevolenceBossCentipedeBarageSingle
Triggerable, Spell
Время применения: 1 сек.
action attack or cast time uses animation length [1]
EASBenevolenceBossBulletHellStartB
Spell
Время применения: 1 сек.
Перезарядка: 30 сек.
EASBenevolenceBossBulletHellStartC
Spell
Время применения: 1 сек.
Перезарядка: 30 сек.
GSBenevolenceBossShrinkingFireNova
Spell, Triggerable
Время применения: 1 сек.
action attack or cast time uses animation length [1]
base deal no damage [1]
is area damage [1]
GSBenevolenceBossEyebeamIceBlast
Spell, Triggerable
Шанс критического удара: 5%
Время применения: 1 сек.
Наносит от 7131 до 10697 урона от холода
50% шанс заморозить врагов
Охлаждает врагов как если бы по ним нанесли на 200% больше урона
action attack or cast time uses animation length [1]
is area damage [1]
EAABenevolenceTeleSlam
Attack
Base Damage: 5212–7817
Шанс критического удара: 5%
Attack Time: 1.5 сек.
Перезарядка: 15 сек.
+8 м к дальности ударов ближнего боя
action attack or cast time uses animation length [1]
GABenevolenceTeleSlam
Triggerable, Attack
Base Damage: 5212–7817
Шанс критического удара: 5%
Урон от атаки: 196%
Урон от атаки: 196%
Attack Time: 1.5 сек.
Наносит на 96% больше урона атаками
action attack or cast time uses animation length [1]
is area damage [1]
voll slam damage +% final at centre [100]
BenevolenceAltMelee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 5212–7817
Шанс критического удара: 5%
Урон от атаки: 115%
Урон от атаки: 115%
Attack Time: 1.5 сек.
Перезарядка: 5 сек.
Герой наносит обычный удар.
Наносит на 15% больше урона атаками
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
Object Type Codes
-- src\Data\Spectres.lua
minions["Metadata/Monsters/AtlasMemory/BenevolenceBoss"] = {
name = "Incarnation of Dread",
life = 20,
energyShield = 0.5,
fireResist = 50,
coldResist = 50,
lightningResist = 50,
chaosResist = 30,
damage = 3.2,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 20,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeedUnique",
"SSMBenevolenceBossChaosPortalBulletHellVariant",
"SSMBenevolenceBossChaosProjectile",
"BenevolenceBossColdGroundEffectLocation",
"MPSBenevolenceBossLightningProjectile",
"SSMBenevolenceBossChaosPortal",
"EASBenevolenceBossHarnessMemory",
"MPSBenevolenceBossLightningPortal",
"MPSBenevolenceBossCentipedeBarage",
"MPSBenevolenceBossCentipedeBarageLarge",
"MPSBenevolenceBossEyebeamBlast",
"MPSBenevolenceBossCentipedeBarageLargeBulletHellVariant",
"MPSBenevolenceBossLightningProjectileTargeted",
"MPSBenevolenceBossFireProjectile",
"MPSBenevolenceBossFireProjectileTargeted",
"MPSBenevolenceBossColdProjectile",
"MPSBenevolenceBossColdProjectileTargeted",
"MPSBenevolenceBossChaosProjectile",
"MPSBenevolenceBossChaosProjectileTargeted",
"GABenevolenceBossCascadeSlam",
"GSBenevolenceBossFusionBlast",
"GABenevolenceBossDoubleFrontSlam",
"GSBenevolenceBossEyebeamBlast",
"GSBenevolenceBossEyebeamBlastBulletHellVariant",
"GSBenevolenceBossTantacleWave",
"GSBenevolenceBossShrinkingFireNova",
"GSBenevolenceBossEyebeamIceBlast",
"GABenevolenceTeleSlam",
"EASBenevolenceBossBulletHellStartA",
"EASBenevolenceBossBulletHellStartB",
"EASBenevolenceBossBulletHellStartC",
"EAABenevolenceTeleSlam",
"TBBenevolenceBossCentipedeBarage",
"SOBenevolenceBossEmberTendrils",
"GTBenevolenceBossCentipedeBarage",
"GTBenevolenceBossCentipedeBarageSingle",
"BenevolenceBossCelestialBeam",
"BenevolenceAltMelee",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SSMBenevolenceBossChaosPortalBulletHellVariant"] = {
name = "SSMBenevolenceBossChaosPortalBulletHellVariant",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"number_of_monsters_to_summon",
"alternate_minion",
"summon_specific_monsters_in_front_offset",
"summoned_monsters_are_minions",
"summoned_monsters_no_drops_or_experience",
"minion_dies_when_parent_dies",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {1, 666, 20, critChance = 5, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SSMBenevolenceBossChaosProjectile"] = {
name = "SSMBenevolenceBossChaosProjectile",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"number_of_monsters_to_summon",
"alternate_minion",
"summoned_monsters_are_minions",
"summoned_monsters_no_drops_or_experience",
"minion_dies_when_parent_dies",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {1, 666, critChance = 5, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["BenevolenceBossColdGroundEffectLocation"] = {
name = "BenevolenceBossColdGroundEffectLocation",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
[SkillType.Duration] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 8.033,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
"ground_ice_art_variation",
"active_skill_area_of_effect_radius_+%_final",
"chill_effect_+%",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
"cast_ground_effect_type_server",
},
levels = {
[1] = {4000, 9, 15, 200, levelRequirement = 0, statInterpolation = {}, cost = { }, },
[2] = {4000, 9, 15, 200, levelRequirement = 85, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSBenevolenceBossLightningProjectile"] = {
name = "MPSBenevolenceBossLightningProjectile",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"base_all_ailment_duration_+%",
"non_damaging_ailment_effect_+%",
"monster_projectile_variation",
"number_of_additional_projectiles",
"base_is_projectile",
"projectile_uses_contact_position",
"projectile_uses_contact_direction",
"action_attack_or_cast_time_uses_animation_length",
"projectiles_nova",
"projectiles_travel_at_fixed_height",
"projectiles_can_shotgun",
},
levels = {
[1] = {0.5, 1.5, 50, 100, 251, 14, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[2] = {0.5, 1.5, 100, 167, 251, 14, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SSMBenevolenceBossChaosPortal"] = {
name = "SSMBenevolenceBossChaosPortal",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"number_of_monsters_to_summon",
"alternate_minion",
"summon_specific_monsters_in_front_offset",
"spell_maximum_action_distance_+%",
"summoned_monsters_are_minions",
"summoned_monsters_no_drops_or_experience",
"minion_dies_when_parent_dies",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {1, 666, 20, -35, critChance = 5, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASBenevolenceBossHarnessMemory"] = {
name = "EASBenevolenceBossHarnessMemory",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_maximum_action_distance_+%",
"action_attack_or_cast_time_uses_animation_length",
"spell_cast_time_cannot_be_modified",
},
levels = {
[1] = {-35, critChance = 5, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSBenevolenceBossLightningPortal"] = {
name = "MPSBenevolenceBossLightningPortal",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_projectile_variation",
"number_of_additional_projectiles",
"base_is_projectile",
"projectile_uses_contact_position",
"projectile_uses_contact_direction",
"action_attack_or_cast_time_uses_animation_length",
"projectile_ballistic_angle_from_reference_event",
},
levels = {
[1] = {253, 2, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSBenevolenceBossCentipedeBarage"] = {
name = "MPSBenevolenceBossCentipedeBarage",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"monster_projectile_variation",
"spell_maximum_action_distance_+%",
"number_of_additional_projectiles",
"skill_effect_duration_+%",
"base_is_projectile",
"projectile_uses_contact_position",
"projectile_uses_contact_direction",
"action_attack_or_cast_time_uses_animation_length",
"projectile_ballistic_angle_from_reference_event",
"distribute_projectiles_over_contact_points",
"always_shock",
},
levels = {
[1] = {0.5, 1.5, 255, -35, 16, 200, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSBenevolenceBossCentipedeBarageLarge"] = {
name = "Ball Lightning",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Fires a slow-moving projectile that damages each enemy in an area around it repeatedly with bolts of lightning.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Area] = true,
[SkillType.Totemable] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Lightning] = true,
[SkillType.CanRapidFire] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"active_skill_area_of_effect_radius_+%_final",
"active_skill_base_area_of_effect_radius",
"base_projectile_speed_+%",
"base_is_projectile",
"projectile_uses_contact_position",
"projectile_uses_contact_direction",
"action_attack_or_cast_time_uses_animation_length",
"projectile_ballistic_angle_from_reference_event",
"always_shock",
},
levels = {
[1] = {0.5, 1.5, -25, -33, 18, -50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSBenevolenceBossEyebeamBlast"] = {
name = "MPSBenevolenceBossEyebeamBlast",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"base_all_ailment_duration_+%",
"non_damaging_ailment_effect_+%",
"spell_maximum_action_distance_+%",
"number_of_additional_projectiles",
"chance_to_inflict_sapped_%",
"base_is_projectile",
"projectile_uses_contact_position",
"projectile_uses_contact_direction",
"action_attack_or_cast_time_uses_animation_length",
"distribute_projectiles_over_contact_points",
"projectiles_can_shotgun",
"always_shock",
},
levels = {
[1] = {0.5, 1.5, 50, 100, -35, 25, 100, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[2] = {0.5, 1.5, 100, 167, -35, 25, 100, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSBenevolenceBossCentipedeBarageLargeBulletHellVariant"] = {
name = "Ball Lightning",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Fires a slow-moving projectile that damages each enemy in an area around it repeatedly with bolts of lightning.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Area] = true,
[SkillType.Totemable] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Lightning] = true,
[SkillType.CanRapidFire] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"active_skill_area_of_effect_radius_+%_final",
"active_skill_base_area_of_effect_radius",
"base_projectile_speed_+%",
"base_is_projectile",
"projectile_uses_contact_position",
"projectile_uses_contact_direction",
"action_attack_or_cast_time_uses_animation_length",
"projectile_ballistic_angle_from_reference_event",
"random_projectile_direction",
"always_shock",
},
levels = {
[1] = {0.5, 1.5, -25, -33, 18, -50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSBenevolenceBossLightningProjectileTargeted"] = {
name = "MPSBenevolenceBossLightningProjectileTargeted",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"base_all_ailment_duration_+%",
"non_damaging_ailment_effect_+%",
"monster_projectile_variation",
"base_is_projectile",
},
levels = {
[1] = {0.5, 1.5, 50, 100, 251, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[2] = {0.5, 1.5, 100, 167, 251, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSBenevolenceBossFireProjectile"] = {
name = "MPSBenevolenceBossFireProjectile",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"base_all_ailment_duration_+%",
"non_damaging_ailment_effect_+%",
"monster_projectile_variation",
"number_of_additional_projectiles",
"chance_to_scorch_%",
"base_is_projectile",
"projectile_uses_contact_position",
"projectile_uses_contact_direction",
"action_attack_or_cast_time_uses_animation_length",
"projectiles_nova",
"projectiles_travel_at_fixed_height",
"projectiles_can_shotgun",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 50, 100, 258, 14, 100, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[2] = {0.80000001192093, 1.2000000476837, 100, 167, 258, 14, 100, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSBenevolenceBossFireProjectileTargeted"] = {
name = "MPSBenevolenceBossFireProjectileTargeted",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"base_all_ailment_duration_+%",
"non_damaging_ailment_effect_+%",
"monster_projectile_variation",
"base_is_projectile",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 50, 100, 258, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[2] = {0.80000001192093, 1.2000000476837, 100, 167, 258, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSBenevolenceBossColdProjectile"] = {
name = "MPSBenevolenceBossColdProjectile",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"base_all_ailment_duration_+%",
"non_damaging_ailment_effect_+%",
"monster_projectile_variation",
"number_of_additional_projectiles",
"chance_to_inflict_frostburn_%",
"base_is_projectile",
"projectile_uses_contact_position",
"projectile_uses_contact_direction",
"action_attack_or_cast_time_uses_animation_length",
"projectiles_nova",
"projectiles_travel_at_fixed_height",
"projectiles_can_shotgun",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 50, 100, 259, 14, 100, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[2] = {0.80000001192093, 1.2000000476837, 100, 167, 259, 14, 100, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSBenevolenceBossColdProjectileTargeted"] = {
name = "MPSBenevolenceBossColdProjectileTargeted",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"base_all_ailment_duration_+%",
"non_damaging_ailment_effect_+%",
"monster_projectile_variation",
"base_is_projectile",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 50, 100, 259, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[2] = {0.80000001192093, 1.2000000476837, 100, 167, 259, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSBenevolenceBossChaosProjectile"] = {
name = "MPSBenevolenceBossChaosProjectile",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_chaos_damage",
"spell_maximum_base_chaos_damage",
"monster_projectile_variation",
"number_of_additional_projectiles",
"base_is_projectile",
"projectile_uses_contact_position",
"projectile_uses_contact_direction",
"action_attack_or_cast_time_uses_animation_length",
"projectiles_nova",
"projectiles_travel_at_fixed_height",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 260, 15, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
[2] = {0.80000001192093, 1.2000000476837, 260, 15, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSBenevolenceBossChaosProjectileTargeted"] = {
name = "MPSBenevolenceBossChaosProjectileTargeted",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_chaos_damage",
"spell_maximum_base_chaos_damage",
"base_all_ailment_duration_+%",
"non_damaging_ailment_effect_+%",
"monster_projectile_variation",
"action_attack_or_cast_time_uses_animation_length",
"base_is_projectile",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 50, 100, 260, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[2] = {0.80000001192093, 1.2000000476837, 100, 167, 260, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GABenevolenceBossCascadeSlam"] = {
name = "GABenevolenceBossCascadeSlam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"chance_to_crush_on_hit_%",
},
levels = {
[1] = {100, baseMultiplier = 1.72, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSBenevolenceBossFusionBlast"] = {
name = "GSBenevolenceBossFusionBlast",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"spell_minimum_base_chaos_damage",
"spell_maximum_base_chaos_damage",
"base_all_ailment_duration_+%",
"non_damaging_ailment_effect_+%",
"spells_chance_to_hinder_on_hit_%",
"chance_to_inflict_frostburn_%",
"chance_to_inflict_sapped_%",
"chance_to_scorch_%",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
"always_shock",
"always_ignite",
},
levels = {
[1] = {0.20000000298023, 0.30000001192093, 0.20000000298023, 0.30000001192093, 0.20000000298023, 0.30000001192093, 0.20000000298023, 0.30000001192093, 50, 100, 100, 100, 100, 100, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 3, 3, 3, 3, 3, 3, 1, 1}, cost = { }, },
[2] = {0.20000000298023, 0.30000001192093, 0.20000000298023, 0.30000001192093, 0.20000000298023, 0.30000001192093, 0.20000000298023, 0.30000001192093, 100, 167, 100, 100, 100, 100, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 3, 3, 3, 3, 3, 3, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GABenevolenceBossDoubleFrontSlam"] = {
name = "GABenevolenceBossDoubleFrontSlam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 5.833,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"melee_range_+",
"base_physical_damage_%_to_convert_to_cold",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {35, 50, baseMultiplier = 1.375, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSBenevolenceBossEyebeamBlast"] = {
name = "GSBenevolenceBossEyebeamBlast",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"active_skill_chill_as_though_damage_+%_final",
"voll_slam_damage_+%_final_at_centre",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 100, 20, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSBenevolenceBossEyebeamBlastBulletHellVariant"] = {
name = "GSBenevolenceBossEyebeamBlastBulletHellVariant",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"base_all_ailment_duration_+%",
"non_damaging_ailment_effect_+%",
"spells_chance_to_hinder_on_hit_%",
"skill_fire_damage_%_to_convert_to_chaos",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 50, 100, 100, 40, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[2] = {0.80000001192093, 1.2000000476837, 100, 167, 100, 40, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSBenevolenceBossTantacleWave"] = {
name = "GSBenevolenceBossTantacleWave",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
"cannot_be_blocked_or_dodged_or_suppressed",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSBenevolenceBossShrinkingFireNova"] = {
name = "GSBenevolenceBossShrinkingFireNova",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
"base_deal_no_damage",
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSBenevolenceBossEyebeamIceBlast"] = {
name = "GSBenevolenceBossEyebeamIceBlast",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"active_skill_chill_as_though_damage_+%_final",
"base_chance_to_freeze_%",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 200, 50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GABenevolenceTeleSlam"] = {
name = "GABenevolenceTeleSlam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"voll_slam_damage_+%_final_at_centre",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {100, baseMultiplier = 1.96, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASBenevolenceBossBulletHellStartA"] = {
name = "EASBenevolenceBossBulletHellStartA",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASBenevolenceBossBulletHellStartB"] = {
name = "EASBenevolenceBossBulletHellStartB",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASBenevolenceBossBulletHellStartC"] = {
name = "EASBenevolenceBossBulletHellStartC",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EAABenevolenceTeleSlam"] = {
name = "EAABenevolenceTeleSlam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"melee_range_+",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {80, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["TBBenevolenceBossCentipedeBarage"] = {
name = "TBBenevolenceBossCentipedeBarage",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"base_all_ailment_duration_+%",
"non_damaging_ailment_effect_+%",
"chance_to_inflict_sapped_%",
"always_shock",
"cannot_stun",
},
levels = {
[1] = {0.5, 1.5, 50, 100, 100, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[2] = {0.5, 1.5, 100, 167, 100, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SOBenevolenceBossEmberTendrils"] = {
name = "SOBenevolenceBossEmberTendrils",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GTBenevolenceBossCentipedeBarage"] = {
name = "GTBenevolenceBossCentipedeBarage",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GTBenevolenceBossCentipedeBarageSingle"] = {
name = "GTBenevolenceBossCentipedeBarageSingle",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["BenevolenceBossCelestialBeam"] = {
name = "BenevolenceBossCelestialBeam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_chaos_damage_to_deal_per_minute",
"is_area_damage",
"base_deal_no_damage",
},
levels = {
[1] = {1, levelRequirement = 0, statInterpolation = {3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["BenevolenceAltMelee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {baseMultiplier = 1.15, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
Монстры дают повышенный на 100% опыт
15000% увеличение редкости выпадающих предметов
| Family | MonsterMapBoss |
|---|---|
| Domains | монстр (3) |
| GenerationType | Уникальный (3) |
| Req. level | 1 |
| Stats |
Скорость действий не может быть уменьшена ниже базового значения в 50%
| Family | CannotBeSlowedBelowValue |
|---|---|
| Domains | монстр (3) |
| GenerationType | Уникальный (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Скорость |
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | монстр (3) |
| GenerationType | Уникальный (3) |
| Req. level | 1 |
| Stats |
| Family | PinnacleAtlasBoss |
|---|---|
| Domains | монстр (3) |
| GenerationType | Уникальный (3) |
| Req. level | 1 |
| Adds Tags | pinnacle_boss |
dropped items have zana influence [1]
monster dropped item quantity +% final for influenced monster [-40]
no drop conversion to gold [1]
no drop culling from rarity [1]
| Family | MonsterDroppedItemsInfluence |
|---|---|
| Domains | монстр (3) |
| GenerationType | Уникальный (3) |
| Req. level | 1 |
| Stats |
Не может быть отброшен
| Family | ImmuneToKnockback |
|---|---|
| Domains | монстр (3) |
| GenerationType | Уникальный (3) |
| Req. level | 1 |
| Stats |
Воплощение ужаса
ДревнийОбласть: Момент почитания
Верховный босс Атласа
Монстры дают повышенный на 100% опыт
15000% увеличение редкости выпадающих предметов
Скорость действий не может быть уменьшена ниже базового значения в 50%
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
dropped items have zana influence [1]
monster dropped item quantity +% final for influenced monster [-40]
no drop conversion to gold [1]
no drop culling from rarity [1]
15000% увеличение редкости выпадающих предметов
Скорость действий не может быть уменьшена ниже базового значения в 50%
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
dropped items have zana influence [1]
monster dropped item quantity +% final for influenced monster [-40]
no drop conversion to gold [1]
no drop culling from rarity [1]
Не может быть отброшен
Incarnation of Dread
| Spectre | N |
|---|---|
| Area | Момент почитания |
| Tags | beast, eldritch, ghost_blood, not_dex, very_slow_movement |
Здоровье
1440%
Energy Shield From Life
50%
Броня
+30%
Ailment Threshold
800%
Сопротивление
Damage
320%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 20
Attack Time
1.5 Second
Damage Spread
±20%
Опыт
400%
Model Size
100%
Type
BenevolenceZanaBossUBER
Metadata
BenevolenceBossUBER
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
85
Здоровье
22,531,731
Броня
140,091
Уклонение
8,388
Энергетический щит
124,330
Damage
3,677
Урон от чар
5,489
Точность
1,118
Attack Time
1.005
Опыт
293,744
Minion Life
4,222,416
Minion Energy Shield
23,299
Minion Damage
3,132
Ailment Threshold
11,766,571
Chill
37,206
Shock
37,206
Brittle
210,492
Scorch
37,206
Sap
102,793
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 5840–8760
Шанс критического удара: 5%
Attack Time: 1.5 сек.
Герой наносит обычный удар.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GABenevolenceBossCascadeSlam
Triggerable, Attack
Base Damage: 5840–8760
Шанс критического удара: 5%
Урон от атаки: 172%
Урон от атаки: 172%
Attack Time: 1.5 сек.
Усиленные умения сокрушают врагов на 4 секунды при нанесении удара
Наносит на 72% больше урона атаками
EASBenevolenceBossBulletHellStartA
Spell
Время применения: 1 сек.
Перезарядка: 30 сек.
SSMBenevolenceBossChaosProjectile
Spell, Multicastable, Triggerable
Шанс критического удара: 5%
Время применения: 1 сек.
action attack or cast time uses animation length [1]
alternate minion [666]
minion dies when parent dies [1]
number of monsters to summon [1]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
BenevolenceBossColdGroundEffectLocation
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Время применения: 8.033 сек.
Базовая длительность - 4 секунд(-ы)
200% усиление эффекта охлаждения
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [15]
cast ground effect type server [1]
ground ice art variation [9]
is area damage [1]
GSBenevolenceBossFusionBlast
Spell, Triggerable
Шанс критического удара: 5%
Время применения: 1 сек.
Наносит от 1104 до 1656 урона от холода
Наносит от 1104 до 1656 урона от молнии
Наносит от 1104 до 1656 урона хаосом
Ваши удары всегда накладывают поджог
Ваши удары всегда накладывают шок
Всегда накладывает Ошеломление на врагов
Всегда накладывает Хрупкость
100% увеличение длительности состояний, наложенных усиленными умениями
Наносит от 1104 до 1656 урона от огня
Всегда накладывает Опаление на врагов
167% усиление эффекта не наносящих урон состояний на врагах
Сковывает врагов при нанесении удара
action attack or cast time uses animation length [1]
is area damage [1]
SSMBenevolenceBossChaosPortal
Spell, Multicastable, Triggerable
Шанс критического удара: 5%
Время применения: 1 сек.
Перезарядка: 40 сек.
action attack or cast time uses animation length [1]
alternate minion [666]
minion dies when parent dies [1]
number of monsters to summon [1]
spell maximum action distance +% [-35]
summon specific monsters in front offset [20]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
EASBenevolenceBossHarnessMemory
Spell
Шанс критического удара: 5%
Время применения: 1 сек.
Перезарядка: 33 сек.
Скорость сотворения чар этого умения не может быть изменена
action attack or cast time uses animation length [1]
spell maximum action distance +% [-35]
MPSBenevolenceBossLightningPortal
Spell, Projectile, ProjectilesFromUser, Triggerable
Время применения: 1 сек.
Выпускает дополнительных снарядов: 2
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [253]
projectile ballistic angle from reference event [1]
projectile uses contact direction [1]
projectile uses contact position [1]
SOBenevolenceBossEmberTendrils
Triggerable, Spell
Время применения: 1 сек.
MPSBenevolenceBossCentipedeBarage
Spell, Projectile, ProjectilesFromUser, Triggerable
Шанс критического удара: 5%
Время применения: 1 сек.
Перезарядка: 26 сек.
Наносит от 3471 до 10413 урона от молнии
Ваши удары всегда накладывают шок
200% увеличение длительности эффектов умений
Выпускает дополнительных снарядов: 16
action attack or cast time uses animation length [1]
base is projectile [1]
distribute projectiles over contact points [1]
monster projectile variation [255]
projectile ballistic angle from reference event [1]
projectile uses contact direction [1]
projectile uses contact position [1]
spell maximum action distance +% [-35]
MPSBenevolenceBossCentipedeBarageLarge
Spell, Damage, Projectile, ProjectilesFromUser, Area, Totemable, Trappable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, AreaSpell
Шаровая молния
Шанс критического удара: 5%
Время применения: 1 сек.
Герой выпускает снаряд, который медленно движется и бьёт молниями врагов в области действия.
Наносит от 2032 до 6096 урона от молнии
Ваши удары всегда накладывают шок
50% снижение скорости снаряда
Базовый радиус - 1.8 м
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [-33]
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-25]
projectile ballistic angle from reference event [1]
projectile uses contact direction [1]
projectile uses contact position [1]
GABenevolenceBossDoubleFrontSlam
Attack, Triggerable
Base Damage: 5840–8760
Шанс критического удара: 5%
Урон от атаки: 137.5%
Attack Time: 1.5 сек.
Перезарядка: 40 сек.
Наносит на 37.5% больше урона атаками
50% физического урона становится уроном от холода
+3.5 м к дальности ударов ближнего боя
action attack or cast time uses animation length [1]
is area damage [1]
MPSBenevolenceBossEyebeamBlast
Spell, Triggerable
Шанс критического удара: 5%
Время применения: 1 сек.
Перезарядка: 26 сек.
Наносит от 3725 до 11175 урона от молнии
Ваши удары всегда накладывают шок
Всегда накладывает Ошеломление на врагов
100% увеличение длительности состояний, наложенных усиленными умениями
Выпускает дополнительных снарядов: 25
167% усиление эффекта не наносящих урон состояний на врагах
action attack or cast time uses animation length [1]
base is projectile [1]
distribute projectiles over contact points [1]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles can shotgun [1]
spell maximum action distance +% [-35]
GSBenevolenceBossEyebeamBlast
Spell, Triggerable
Шанс критического удара: 5%
Время применения: 1 сек.
Наносит от 8127 до 12191 урона от холода
Охлаждает врагов как если бы по ним нанесли на 100% больше урона
action attack or cast time uses animation length [1]
is area damage [1]
voll slam damage +% final at centre [20]
MPSBenevolenceBossLightningProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable
Шанс критического удара: 5%
Время применения: 1 сек.
Наносит от 2540 до 7619 урона от молнии
100% увеличение длительности состояний, наложенных усиленными умениями
Выпускает дополнительных снарядов: 14
Выпускает снаряды по кругу
167% усиление эффекта не наносящих урон состояний на врагах
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [251]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles can shotgun [1]
projectiles travel at fixed height [1]
MPSBenevolenceBossCentipedeBarageLargeBulletHellVariant
Spell, Damage, Projectile, ProjectilesFromUser, Area, Totemable, Trappable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, AreaSpell
Шаровая молния
Шанс критического удара: 5%
Время применения: 1 сек.
Герой выпускает снаряд, который медленно движется и бьёт молниями врагов в области действия.
Наносит от 2032 до 6096 урона от молнии
Ваши удары всегда накладывают шок
Снаряды выпускаются в случайных направлениях
50% снижение скорости снаряда
Базовый радиус - 1.8 м
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [-33]
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-25]
projectile ballistic angle from reference event [1]
projectile uses contact direction [1]
projectile uses contact position [1]
SSMBenevolenceBossChaosPortalBulletHellVariant
Spell, Multicastable, Triggerable
Шанс критического удара: 5%
Время применения: 1 сек.
Перезарядка: 5 сек.
action attack or cast time uses animation length [1]
alternate minion [666]
minion dies when parent dies [1]
number of monsters to summon [1]
summon specific monsters in front offset [20]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
GSBenevolenceBossEyebeamBlastBulletHellVariant
Spell, Triggerable
Шанс критического удара: 5%
Время применения: 1 сек.
100% увеличение длительности состояний, наложенных усиленными умениями
Наносит от 5554 до 8331 урона от огня
40% от урона от огня становится уроном хаосом
167% усиление эффекта не наносящих урон состояний на врагах
Сковывает врагов при нанесении удара
action attack or cast time uses animation length [1]
is area damage [1]
MPSBenevolenceBossLightningProjectileTargeted
Spell, Projectile, ProjectilesFromUser, Triggerable
Шанс критического удара: 5%
Время применения: 1 сек.
Наносит от 2540 до 7619 урона от молнии
100% увеличение длительности состояний, наложенных усиленными умениями
167% усиление эффекта не наносящих урон состояний на врагах
base is projectile [1]
monster projectile variation [251]
BenevolenceBossCelestialBeam
Spell, Triggerable
Время применения: 1 сек.
Наносит 3386.4 базового урона хаосом в секунду
base deal no damage [1]
is area damage [1]
GSBenevolenceBossTantacleWave
Spell, Triggerable
Шанс критического удара: 5%
Время применения: 1 сек.
Наносит от 40637 до 60956 урона от огня
action attack or cast time uses animation length [1]
cannot be blocked or dodged or suppressed [1]
is area damage [1]
MPSBenevolenceBossFireProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable
Шанс критического удара: 5%
Время применения: 1 сек.
100% увеличение длительности состояний, наложенных усиленными умениями
Наносит от 4064 до 6096 урона от огня
Выпускает дополнительных снарядов: 14
Выпускает снаряды по кругу
Всегда накладывает Опаление на врагов
167% усиление эффекта не наносящих урон состояний на врагах
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [258]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles can shotgun [1]
projectiles travel at fixed height [1]
MPSBenevolenceBossFireProjectileTargeted
Spell, Projectile, ProjectilesFromUser, Triggerable
Шанс критического удара: 5%
Время применения: 1 сек.
100% увеличение длительности состояний, наложенных усиленными умениями
Наносит от 3251 до 4876 урона от огня
167% усиление эффекта не наносящих урон состояний на врагах
base is projectile [1]
monster projectile variation [258]
MPSBenevolenceBossColdProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable
Шанс критического удара: 5%
Время применения: 1 сек.
Наносит от 4064 до 6096 урона от холода
Всегда накладывает Хрупкость
100% увеличение длительности состояний, наложенных усиленными умениями
Выпускает дополнительных снарядов: 14
Выпускает снаряды по кругу
167% усиление эффекта не наносящих урон состояний на врагах
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [259]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles can shotgun [1]
projectiles travel at fixed height [1]
MPSBenevolenceBossColdProjectileTargeted
Spell, Projectile, ProjectilesFromUser, Triggerable
Шанс критического удара: 5%
Время применения: 1 сек.
Наносит от 3251 до 4876 урона от холода
100% увеличение длительности состояний, наложенных усиленными умениями
167% усиление эффекта не наносящих урон состояний на врагах
base is projectile [1]
monster projectile variation [259]
MPSBenevolenceBossChaosProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable
Шанс критического удара: 5%
Время применения: 1 сек.
Наносит от 3251 до 4876 урона хаосом
Выпускает дополнительных снарядов: 15
Выпускает снаряды по кругу
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [260]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles travel at fixed height [1]
MPSBenevolenceBossChaosProjectileTargeted
Spell, Projectile, ProjectilesFromUser, Triggerable
Шанс критического удара: 5%
Время применения: 1 сек.
Наносит от 3251 до 4876 урона от молнии
100% увеличение длительности состояний, наложенных усиленными умениями
167% усиление эффекта не наносящих урон состояний на врагах
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [260]
TBBenevolenceBossCentipedeBarage
Spell, Triggerable
Шанс критического удара: 5%
Время применения: 1 сек.
Наносит от 2052 до 6157 урона от молнии
Ваши удары всегда накладывают шок
Ваши удары не могут оглушать врагов
Всегда накладывает Ошеломление на врагов
100% увеличение длительности состояний, наложенных усиленными умениями
167% усиление эффекта не наносящих урон состояний на врагах
GTBenevolenceBossCentipedeBarage
Triggerable, Spell
Время применения: 1 сек.
action attack or cast time uses animation length [1]
GTBenevolenceBossCentipedeBarageSingle
Triggerable, Spell
Время применения: 1 сек.
action attack or cast time uses animation length [1]
EASBenevolenceBossBulletHellStartB
Spell
Время применения: 1 сек.
Перезарядка: 30 сек.
EASBenevolenceBossBulletHellStartC
Spell
Время применения: 1 сек.
Перезарядка: 30 сек.
GSBenevolenceBossShrinkingFireNova
Spell, Triggerable
Время применения: 1 сек.
action attack or cast time uses animation length [1]
base deal no damage [1]
is area damage [1]
GSBenevolenceBossEyebeamIceBlast
Spell, Triggerable
Шанс критического удара: 5%
Время применения: 1 сек.
Наносит от 8127 до 12191 урона от холода
50% шанс заморозить врагов
Охлаждает врагов как если бы по ним нанесли на 200% больше урона
action attack or cast time uses animation length [1]
is area damage [1]
EAABenevolenceTeleSlam
Attack
Base Damage: 5840–8760
Шанс критического удара: 5%
Attack Time: 1.5 сек.
Перезарядка: 15 сек.
+8 м к дальности ударов ближнего боя
action attack or cast time uses animation length [1]
GABenevolenceTeleSlam
Triggerable, Attack
Base Damage: 5840–8760
Шанс критического удара: 5%
Урон от атаки: 196%
Урон от атаки: 196%
Attack Time: 1.5 сек.
Наносит на 96% больше урона атаками
action attack or cast time uses animation length [1]
is area damage [1]
voll slam damage +% final at centre [100]
BenevolenceAltMelee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 5840–8760
Шанс критического удара: 5%
Урон от атаки: 115%
Урон от атаки: 115%
Attack Time: 1.5 сек.
Перезарядка: 5 сек.
Герой наносит обычный удар.
Наносит на 15% больше урона атаками
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
Object Type Codes
-- src\Data\Spectres.lua
minions["Metadata/Monsters/AtlasMemory/BenevolenceBossUBER"] = {
name = "Incarnation of Dread",
life = 14.4,
energyShield = 0.5,
fireResist = 50,
coldResist = 50,
lightningResist = 50,
chaosResist = 30,
damage = 3.2,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 20,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeedUnique",
"SSMBenevolenceBossChaosPortalBulletHellVariant",
"SSMBenevolenceBossChaosProjectile",
"BenevolenceBossColdGroundEffectLocation",
"MPSBenevolenceBossLightningProjectile",
"SSMBenevolenceBossChaosPortal",
"EASBenevolenceBossHarnessMemory",
"MPSBenevolenceBossLightningPortal",
"MPSBenevolenceBossCentipedeBarage",
"MPSBenevolenceBossCentipedeBarageLarge",
"MPSBenevolenceBossEyebeamBlast",
"MPSBenevolenceBossCentipedeBarageLargeBulletHellVariant",
"MPSBenevolenceBossLightningProjectileTargeted",
"MPSBenevolenceBossFireProjectile",
"MPSBenevolenceBossFireProjectileTargeted",
"MPSBenevolenceBossColdProjectile",
"MPSBenevolenceBossColdProjectileTargeted",
"MPSBenevolenceBossChaosProjectile",
"MPSBenevolenceBossChaosProjectileTargeted",
"GABenevolenceBossCascadeSlam",
"GSBenevolenceBossFusionBlast",
"GABenevolenceBossDoubleFrontSlam",
"GSBenevolenceBossEyebeamBlast",
"GSBenevolenceBossEyebeamBlastBulletHellVariant",
"GSBenevolenceBossTantacleWave",
"GSBenevolenceBossShrinkingFireNova",
"GSBenevolenceBossEyebeamIceBlast",
"GABenevolenceTeleSlam",
"EASBenevolenceBossBulletHellStartA",
"EASBenevolenceBossBulletHellStartB",
"EASBenevolenceBossBulletHellStartC",
"EAABenevolenceTeleSlam",
"TBBenevolenceBossCentipedeBarage",
"SOBenevolenceBossEmberTendrils",
"GTBenevolenceBossCentipedeBarage",
"GTBenevolenceBossCentipedeBarageSingle",
"BenevolenceBossCelestialBeam",
"BenevolenceAltMelee",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SSMBenevolenceBossChaosPortalBulletHellVariant"] = {
name = "SSMBenevolenceBossChaosPortalBulletHellVariant",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"number_of_monsters_to_summon",
"alternate_minion",
"summon_specific_monsters_in_front_offset",
"summoned_monsters_are_minions",
"summoned_monsters_no_drops_or_experience",
"minion_dies_when_parent_dies",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {1, 666, 20, critChance = 5, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SSMBenevolenceBossChaosProjectile"] = {
name = "SSMBenevolenceBossChaosProjectile",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"number_of_monsters_to_summon",
"alternate_minion",
"summoned_monsters_are_minions",
"summoned_monsters_no_drops_or_experience",
"minion_dies_when_parent_dies",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {1, 666, critChance = 5, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["BenevolenceBossColdGroundEffectLocation"] = {
name = "BenevolenceBossColdGroundEffectLocation",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
[SkillType.Duration] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 8.033,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
"ground_ice_art_variation",
"active_skill_area_of_effect_radius_+%_final",
"chill_effect_+%",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
"cast_ground_effect_type_server",
},
levels = {
[1] = {4000, 9, 15, 200, levelRequirement = 0, statInterpolation = {}, cost = { }, },
[2] = {4000, 9, 15, 200, levelRequirement = 85, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSBenevolenceBossLightningProjectile"] = {
name = "MPSBenevolenceBossLightningProjectile",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"base_all_ailment_duration_+%",
"non_damaging_ailment_effect_+%",
"monster_projectile_variation",
"number_of_additional_projectiles",
"base_is_projectile",
"projectile_uses_contact_position",
"projectile_uses_contact_direction",
"action_attack_or_cast_time_uses_animation_length",
"projectiles_nova",
"projectiles_travel_at_fixed_height",
"projectiles_can_shotgun",
},
levels = {
[1] = {0.5, 1.5, 50, 100, 251, 14, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[2] = {0.5, 1.5, 100, 167, 251, 14, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SSMBenevolenceBossChaosPortal"] = {
name = "SSMBenevolenceBossChaosPortal",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"number_of_monsters_to_summon",
"alternate_minion",
"summon_specific_monsters_in_front_offset",
"spell_maximum_action_distance_+%",
"summoned_monsters_are_minions",
"summoned_monsters_no_drops_or_experience",
"minion_dies_when_parent_dies",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {1, 666, 20, -35, critChance = 5, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASBenevolenceBossHarnessMemory"] = {
name = "EASBenevolenceBossHarnessMemory",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_maximum_action_distance_+%",
"action_attack_or_cast_time_uses_animation_length",
"spell_cast_time_cannot_be_modified",
},
levels = {
[1] = {-35, critChance = 5, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSBenevolenceBossLightningPortal"] = {
name = "MPSBenevolenceBossLightningPortal",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_projectile_variation",
"number_of_additional_projectiles",
"base_is_projectile",
"projectile_uses_contact_position",
"projectile_uses_contact_direction",
"action_attack_or_cast_time_uses_animation_length",
"projectile_ballistic_angle_from_reference_event",
},
levels = {
[1] = {253, 2, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSBenevolenceBossCentipedeBarage"] = {
name = "MPSBenevolenceBossCentipedeBarage",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"monster_projectile_variation",
"spell_maximum_action_distance_+%",
"number_of_additional_projectiles",
"skill_effect_duration_+%",
"base_is_projectile",
"projectile_uses_contact_position",
"projectile_uses_contact_direction",
"action_attack_or_cast_time_uses_animation_length",
"projectile_ballistic_angle_from_reference_event",
"distribute_projectiles_over_contact_points",
"always_shock",
},
levels = {
[1] = {0.5, 1.5, 255, -35, 16, 200, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSBenevolenceBossCentipedeBarageLarge"] = {
name = "Ball Lightning",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Fires a slow-moving projectile that damages each enemy in an area around it repeatedly with bolts of lightning.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Area] = true,
[SkillType.Totemable] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Lightning] = true,
[SkillType.CanRapidFire] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"active_skill_area_of_effect_radius_+%_final",
"active_skill_base_area_of_effect_radius",
"base_projectile_speed_+%",
"base_is_projectile",
"projectile_uses_contact_position",
"projectile_uses_contact_direction",
"action_attack_or_cast_time_uses_animation_length",
"projectile_ballistic_angle_from_reference_event",
"always_shock",
},
levels = {
[1] = {0.5, 1.5, -25, -33, 18, -50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSBenevolenceBossEyebeamBlast"] = {
name = "MPSBenevolenceBossEyebeamBlast",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"base_all_ailment_duration_+%",
"non_damaging_ailment_effect_+%",
"spell_maximum_action_distance_+%",
"number_of_additional_projectiles",
"chance_to_inflict_sapped_%",
"base_is_projectile",
"projectile_uses_contact_position",
"projectile_uses_contact_direction",
"action_attack_or_cast_time_uses_animation_length",
"distribute_projectiles_over_contact_points",
"projectiles_can_shotgun",
"always_shock",
},
levels = {
[1] = {0.5, 1.5, 50, 100, -35, 25, 100, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[2] = {0.5, 1.5, 100, 167, -35, 25, 100, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSBenevolenceBossCentipedeBarageLargeBulletHellVariant"] = {
name = "Ball Lightning",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Fires a slow-moving projectile that damages each enemy in an area around it repeatedly with bolts of lightning.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Area] = true,
[SkillType.Totemable] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Lightning] = true,
[SkillType.CanRapidFire] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"active_skill_area_of_effect_radius_+%_final",
"active_skill_base_area_of_effect_radius",
"base_projectile_speed_+%",
"base_is_projectile",
"projectile_uses_contact_position",
"projectile_uses_contact_direction",
"action_attack_or_cast_time_uses_animation_length",
"projectile_ballistic_angle_from_reference_event",
"random_projectile_direction",
"always_shock",
},
levels = {
[1] = {0.5, 1.5, -25, -33, 18, -50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSBenevolenceBossLightningProjectileTargeted"] = {
name = "MPSBenevolenceBossLightningProjectileTargeted",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"base_all_ailment_duration_+%",
"non_damaging_ailment_effect_+%",
"monster_projectile_variation",
"base_is_projectile",
},
levels = {
[1] = {0.5, 1.5, 50, 100, 251, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[2] = {0.5, 1.5, 100, 167, 251, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSBenevolenceBossFireProjectile"] = {
name = "MPSBenevolenceBossFireProjectile",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"base_all_ailment_duration_+%",
"non_damaging_ailment_effect_+%",
"monster_projectile_variation",
"number_of_additional_projectiles",
"chance_to_scorch_%",
"base_is_projectile",
"projectile_uses_contact_position",
"projectile_uses_contact_direction",
"action_attack_or_cast_time_uses_animation_length",
"projectiles_nova",
"projectiles_travel_at_fixed_height",
"projectiles_can_shotgun",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 50, 100, 258, 14, 100, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[2] = {0.80000001192093, 1.2000000476837, 100, 167, 258, 14, 100, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSBenevolenceBossFireProjectileTargeted"] = {
name = "MPSBenevolenceBossFireProjectileTargeted",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"base_all_ailment_duration_+%",
"non_damaging_ailment_effect_+%",
"monster_projectile_variation",
"base_is_projectile",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 50, 100, 258, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[2] = {0.80000001192093, 1.2000000476837, 100, 167, 258, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSBenevolenceBossColdProjectile"] = {
name = "MPSBenevolenceBossColdProjectile",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"base_all_ailment_duration_+%",
"non_damaging_ailment_effect_+%",
"monster_projectile_variation",
"number_of_additional_projectiles",
"chance_to_inflict_frostburn_%",
"base_is_projectile",
"projectile_uses_contact_position",
"projectile_uses_contact_direction",
"action_attack_or_cast_time_uses_animation_length",
"projectiles_nova",
"projectiles_travel_at_fixed_height",
"projectiles_can_shotgun",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 50, 100, 259, 14, 100, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[2] = {0.80000001192093, 1.2000000476837, 100, 167, 259, 14, 100, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSBenevolenceBossColdProjectileTargeted"] = {
name = "MPSBenevolenceBossColdProjectileTargeted",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"base_all_ailment_duration_+%",
"non_damaging_ailment_effect_+%",
"monster_projectile_variation",
"base_is_projectile",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 50, 100, 259, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[2] = {0.80000001192093, 1.2000000476837, 100, 167, 259, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSBenevolenceBossChaosProjectile"] = {
name = "MPSBenevolenceBossChaosProjectile",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_chaos_damage",
"spell_maximum_base_chaos_damage",
"monster_projectile_variation",
"number_of_additional_projectiles",
"base_is_projectile",
"projectile_uses_contact_position",
"projectile_uses_contact_direction",
"action_attack_or_cast_time_uses_animation_length",
"projectiles_nova",
"projectiles_travel_at_fixed_height",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 260, 15, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
[2] = {0.80000001192093, 1.2000000476837, 260, 15, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSBenevolenceBossChaosProjectileTargeted"] = {
name = "MPSBenevolenceBossChaosProjectileTargeted",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_chaos_damage",
"spell_maximum_base_chaos_damage",
"base_all_ailment_duration_+%",
"non_damaging_ailment_effect_+%",
"monster_projectile_variation",
"action_attack_or_cast_time_uses_animation_length",
"base_is_projectile",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 50, 100, 260, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[2] = {0.80000001192093, 1.2000000476837, 100, 167, 260, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GABenevolenceBossCascadeSlam"] = {
name = "GABenevolenceBossCascadeSlam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"chance_to_crush_on_hit_%",
},
levels = {
[1] = {100, baseMultiplier = 1.72, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSBenevolenceBossFusionBlast"] = {
name = "GSBenevolenceBossFusionBlast",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"spell_minimum_base_chaos_damage",
"spell_maximum_base_chaos_damage",
"base_all_ailment_duration_+%",
"non_damaging_ailment_effect_+%",
"spells_chance_to_hinder_on_hit_%",
"chance_to_inflict_frostburn_%",
"chance_to_inflict_sapped_%",
"chance_to_scorch_%",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
"always_shock",
"always_ignite",
},
levels = {
[1] = {0.20000000298023, 0.30000001192093, 0.20000000298023, 0.30000001192093, 0.20000000298023, 0.30000001192093, 0.20000000298023, 0.30000001192093, 50, 100, 100, 100, 100, 100, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 3, 3, 3, 3, 3, 3, 1, 1}, cost = { }, },
[2] = {0.20000000298023, 0.30000001192093, 0.20000000298023, 0.30000001192093, 0.20000000298023, 0.30000001192093, 0.20000000298023, 0.30000001192093, 100, 167, 100, 100, 100, 100, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 3, 3, 3, 3, 3, 3, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GABenevolenceBossDoubleFrontSlam"] = {
name = "GABenevolenceBossDoubleFrontSlam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 5.833,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"melee_range_+",
"base_physical_damage_%_to_convert_to_cold",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {35, 50, baseMultiplier = 1.375, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSBenevolenceBossEyebeamBlast"] = {
name = "GSBenevolenceBossEyebeamBlast",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"active_skill_chill_as_though_damage_+%_final",
"voll_slam_damage_+%_final_at_centre",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 100, 20, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSBenevolenceBossEyebeamBlastBulletHellVariant"] = {
name = "GSBenevolenceBossEyebeamBlastBulletHellVariant",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"base_all_ailment_duration_+%",
"non_damaging_ailment_effect_+%",
"spells_chance_to_hinder_on_hit_%",
"skill_fire_damage_%_to_convert_to_chaos",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 50, 100, 100, 40, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[2] = {0.80000001192093, 1.2000000476837, 100, 167, 100, 40, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSBenevolenceBossTantacleWave"] = {
name = "GSBenevolenceBossTantacleWave",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
"cannot_be_blocked_or_dodged_or_suppressed",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSBenevolenceBossShrinkingFireNova"] = {
name = "GSBenevolenceBossShrinkingFireNova",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
"base_deal_no_damage",
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSBenevolenceBossEyebeamIceBlast"] = {
name = "GSBenevolenceBossEyebeamIceBlast",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"active_skill_chill_as_though_damage_+%_final",
"base_chance_to_freeze_%",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 200, 50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GABenevolenceTeleSlam"] = {
name = "GABenevolenceTeleSlam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"voll_slam_damage_+%_final_at_centre",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {100, baseMultiplier = 1.96, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASBenevolenceBossBulletHellStartA"] = {
name = "EASBenevolenceBossBulletHellStartA",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASBenevolenceBossBulletHellStartB"] = {
name = "EASBenevolenceBossBulletHellStartB",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASBenevolenceBossBulletHellStartC"] = {
name = "EASBenevolenceBossBulletHellStartC",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EAABenevolenceTeleSlam"] = {
name = "EAABenevolenceTeleSlam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"melee_range_+",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {80, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["TBBenevolenceBossCentipedeBarage"] = {
name = "TBBenevolenceBossCentipedeBarage",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"base_all_ailment_duration_+%",
"non_damaging_ailment_effect_+%",
"chance_to_inflict_sapped_%",
"always_shock",
"cannot_stun",
},
levels = {
[1] = {0.5, 1.5, 50, 100, 100, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[2] = {0.5, 1.5, 100, 167, 100, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SOBenevolenceBossEmberTendrils"] = {
name = "SOBenevolenceBossEmberTendrils",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GTBenevolenceBossCentipedeBarage"] = {
name = "GTBenevolenceBossCentipedeBarage",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GTBenevolenceBossCentipedeBarageSingle"] = {
name = "GTBenevolenceBossCentipedeBarageSingle",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["BenevolenceBossCelestialBeam"] = {
name = "BenevolenceBossCelestialBeam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_chaos_damage_to_deal_per_minute",
"is_area_damage",
"base_deal_no_damage",
},
levels = {
[1] = {1, levelRequirement = 0, statInterpolation = {3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["BenevolenceAltMelee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {baseMultiplier = 1.15, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
Монстры дают повышенный на 100% опыт
15000% увеличение редкости выпадающих предметов
| Family | MonsterMapBoss |
|---|---|
| Domains | монстр (3) |
| GenerationType | Уникальный (3) |
| Req. level | 1 |
| Stats |
Скорость действий не может быть уменьшена ниже базового значения в 50%
| Family | CannotBeSlowedBelowValue |
|---|---|
| Domains | монстр (3) |
| GenerationType | Уникальный (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Скорость |
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | монстр (3) |
| GenerationType | Уникальный (3) |
| Req. level | 1 |
| Stats |
| Family | PinnacleAtlasBoss |
|---|---|
| Domains | монстр (3) |
| GenerationType | Уникальный (3) |
| Req. level | 1 |
| Adds Tags | pinnacle_boss |
dropped items have zana influence [1]
monster dropped item quantity +% final for influenced monster [-40]
no drop conversion to gold [1]
no drop culling from rarity [1]
| Family | MonsterDroppedItemsInfluence |
|---|---|
| Domains | монстр (3) |
| GenerationType | Уникальный (3) |
| Req. level | 1 |
| Stats |
Не может быть отброшен
| Family | ImmuneToKnockback |
|---|---|
| Domains | монстр (3) |
| GenerationType | Уникальный (3) |
| Req. level | 1 |
| Stats |
Воплощение ужаса
ДревнийВерховный босс Атласа
Монстры дают повышенный на 100% опыт
15000% увеличение редкости выпадающих предметов
Скорость действий не может быть уменьшена ниже базового значения в 50%
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
dropped items have zana influence [1]
monster dropped item quantity +% final for influenced monster [-40]
no drop conversion to gold [1]
no drop culling from rarity [1]
15000% увеличение редкости выпадающих предметов
Скорость действий не может быть уменьшена ниже базового значения в 50%
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
dropped items have zana influence [1]
monster dropped item quantity +% final for influenced monster [-40]
no drop conversion to gold [1]
no drop culling from rarity [1]
Не может быть отброшен
Incarnation of Dread
| Spectre | N |
|---|---|
| Tags | beast, eldritch, ghost_blood, not_dex, very_slow_movement |
Здоровье
1600%
Energy Shield From Life
50%
Броня
+30%
Ailment Threshold
800%
Сопротивление
Damage
320%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 20
Attack Time
1.5 Second
Damage Spread
±20%
Опыт
400%
Model Size
100%
Type
BenevolenceZanaBossGAUNTLET
Metadata
BenevolenceBossGAUNTLET
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
1,114,771
Броня
37,427
Уклонение
4,739
Энергетический щит
49,016
Damage
1,362
Урон от чар
2,032
Точность
580
Attack Time
1.005
Опыт
225,610
Minion Life
241,804
Minion Energy Shield
10,632
Minion Damage
1,087
Ailment Threshold
702,306
Chill
2,221
Shock
2,221
Brittle
12,564
Scorch
2,221
Sap
6,135
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 2162–3243
Шанс критического удара: 5%
Attack Time: 1.5 сек.
Герой наносит обычный удар.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GABenevolenceBossCascadeSlam
Triggerable, Attack
Base Damage: 2162–3243
Шанс критического удара: 5%
Урон от атаки: 172%
Урон от атаки: 172%
Attack Time: 1.5 сек.
Усиленные умения сокрушают врагов на 4 секунды при нанесении удара
Наносит на 72% больше урона атаками
EASBenevolenceBossBulletHellStartA
Spell
Время применения: 1 сек.
Перезарядка: 30 сек.
SSMBenevolenceBossChaosProjectile
Spell, Multicastable, Triggerable
Шанс критического удара: 5%
Время применения: 1 сек.
action attack or cast time uses animation length [1]
alternate minion [666]
minion dies when parent dies [1]
number of monsters to summon [1]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
BenevolenceBossColdGroundEffectLocation
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Время применения: 8.033 сек.
Базовая длительность - 4 секунд(-ы)
200% усиление эффекта охлаждения
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [15]
cast ground effect type server [1]
ground ice art variation [9]
is area damage [1]
GSBenevolenceBossFusionBlast
Spell, Triggerable
Шанс критического удара: 5%
Время применения: 1 сек.
Наносит от 364.5 до 546.8 урона от холода
Наносит от 364.5 до 546.8 урона от молнии
Наносит от 364.5 до 546.8 урона хаосом
Ваши удары всегда накладывают поджог
Ваши удары всегда накладывают шок
Всегда накладывает Ошеломление на врагов
Всегда накладывает Хрупкость
50% увеличение длительности состояний, наложенных усиленными умениями
Наносит от 364.5 до 546.8 урона от огня
Всегда накладывает Опаление на врагов
100% усиление эффекта не наносящих урон состояний на врагах
Сковывает врагов при нанесении удара
action attack or cast time uses animation length [1]
is area damage [1]
SSMBenevolenceBossChaosPortal
Spell, Multicastable, Triggerable
Шанс критического удара: 5%
Время применения: 1 сек.
Перезарядка: 40 сек.
action attack or cast time uses animation length [1]
alternate minion [666]
minion dies when parent dies [1]
number of monsters to summon [1]
spell maximum action distance +% [-35]
summon specific monsters in front offset [20]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
EASBenevolenceBossHarnessMemory
Spell
Шанс критического удара: 5%
Время применения: 1 сек.
Перезарядка: 33 сек.
Скорость сотворения чар этого умения не может быть изменена
action attack or cast time uses animation length [1]
spell maximum action distance +% [-35]
MPSBenevolenceBossLightningPortal
Spell, Projectile, ProjectilesFromUser, Triggerable
Время применения: 1 сек.
Выпускает дополнительных снарядов: 2
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [253]
projectile ballistic angle from reference event [1]
projectile uses contact direction [1]
projectile uses contact position [1]
SOBenevolenceBossEmberTendrils
Triggerable, Spell
Время применения: 1 сек.
MPSBenevolenceBossCentipedeBarage
Spell, Projectile, ProjectilesFromUser, Triggerable
Шанс критического удара: 5%
Время применения: 1 сек.
Перезарядка: 26 сек.
Наносит от 1124 до 3371 урона от молнии
Ваши удары всегда накладывают шок
200% увеличение длительности эффектов умений
Выпускает дополнительных снарядов: 16
action attack or cast time uses animation length [1]
base is projectile [1]
distribute projectiles over contact points [1]
monster projectile variation [255]
projectile ballistic angle from reference event [1]
projectile uses contact direction [1]
projectile uses contact position [1]
spell maximum action distance +% [-35]
MPSBenevolenceBossCentipedeBarageLarge
Spell, Damage, Projectile, ProjectilesFromUser, Area, Totemable, Trappable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, AreaSpell
Шаровая молния
Шанс критического удара: 5%
Время применения: 1 сек.
Герой выпускает снаряд, который медленно движется и бьёт молниями врагов в области действия.
Наносит от 657.7 до 1973 урона от молнии
Ваши удары всегда накладывают шок
50% снижение скорости снаряда
Базовый радиус - 1.8 м
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [-33]
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-25]
projectile ballistic angle from reference event [1]
projectile uses contact direction [1]
projectile uses contact position [1]
GABenevolenceBossDoubleFrontSlam
Attack, Triggerable
Base Damage: 2162–3243
Шанс критического удара: 5%
Урон от атаки: 137.5%
Attack Time: 1.5 сек.
Перезарядка: 40 сек.
Наносит на 37.5% больше урона атаками
50% физического урона становится уроном от холода
+3.5 м к дальности ударов ближнего боя
action attack or cast time uses animation length [1]
is area damage [1]
MPSBenevolenceBossEyebeamBlast
Spell, Triggerable
Шанс критического удара: 5%
Время применения: 1 сек.
Перезарядка: 26 сек.
Наносит от 1206 до 3617 урона от молнии
Ваши удары всегда накладывают шок
Всегда накладывает Ошеломление на врагов
50% увеличение длительности состояний, наложенных усиленными умениями
Выпускает дополнительных снарядов: 25
100% усиление эффекта не наносящих урон состояний на врагах
action attack or cast time uses animation length [1]
base is projectile [1]
distribute projectiles over contact points [1]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles can shotgun [1]
spell maximum action distance +% [-35]
GSBenevolenceBossEyebeamBlast
Spell, Triggerable
Шанс критического удара: 5%
Время применения: 1 сек.
Наносит от 2631 до 3946 урона от холода
Охлаждает врагов как если бы по ним нанесли на 100% больше урона
action attack or cast time uses animation length [1]
is area damage [1]
voll slam damage +% final at centre [20]
MPSBenevolenceBossLightningProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable
Шанс критического удара: 5%
Время применения: 1 сек.
Наносит от 822.1 до 2466 урона от молнии
50% увеличение длительности состояний, наложенных усиленными умениями
Выпускает дополнительных снарядов: 14
Выпускает снаряды по кругу
100% усиление эффекта не наносящих урон состояний на врагах
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [251]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles can shotgun [1]
projectiles travel at fixed height [1]
MPSBenevolenceBossCentipedeBarageLargeBulletHellVariant
Spell, Damage, Projectile, ProjectilesFromUser, Area, Totemable, Trappable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, AreaSpell
Шаровая молния
Шанс критического удара: 5%
Время применения: 1 сек.
Герой выпускает снаряд, который медленно движется и бьёт молниями врагов в области действия.
Наносит от 657.7 до 1973 урона от молнии
Ваши удары всегда накладывают шок
Снаряды выпускаются в случайных направлениях
50% снижение скорости снаряда
Базовый радиус - 1.8 м
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [-33]
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-25]
projectile ballistic angle from reference event [1]
projectile uses contact direction [1]
projectile uses contact position [1]
SSMBenevolenceBossChaosPortalBulletHellVariant
Spell, Multicastable, Triggerable
Шанс критического удара: 5%
Время применения: 1 сек.
Перезарядка: 5 сек.
action attack or cast time uses animation length [1]
alternate minion [666]
minion dies when parent dies [1]
number of monsters to summon [1]
summon specific monsters in front offset [20]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
GSBenevolenceBossEyebeamBlastBulletHellVariant
Spell, Triggerable
Шанс критического удара: 5%
Время применения: 1 сек.
50% увеличение длительности состояний, наложенных усиленными умениями
Наносит от 1798 до 2696 урона от огня
40% от урона от огня становится уроном хаосом
100% усиление эффекта не наносящих урон состояний на врагах
Сковывает врагов при нанесении удара
action attack or cast time uses animation length [1]
is area damage [1]
MPSBenevolenceBossLightningProjectileTargeted
Spell, Projectile, ProjectilesFromUser, Triggerable
Шанс критического удара: 5%
Время применения: 1 сек.
Наносит от 822.1 до 2466 урона от молнии
50% увеличение длительности состояний, наложенных усиленными умениями
100% усиление эффекта не наносящих урон состояний на врагах
base is projectile [1]
monster projectile variation [251]
BenevolenceBossCelestialBeam
Spell, Triggerable
Время применения: 1 сек.
Наносит 1096.1 базового урона хаосом в секунду
base deal no damage [1]
is area damage [1]
GSBenevolenceBossTantacleWave
Spell, Triggerable
Шанс критического удара: 5%
Время применения: 1 сек.
Наносит от 13154 до 19730 урона от огня
action attack or cast time uses animation length [1]
cannot be blocked or dodged or suppressed [1]
is area damage [1]
MPSBenevolenceBossFireProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable
Шанс критического удара: 5%
Время применения: 1 сек.
50% увеличение длительности состояний, наложенных усиленными умениями
Наносит от 1315 до 1973 урона от огня
Выпускает дополнительных снарядов: 14
Выпускает снаряды по кругу
Всегда накладывает Опаление на врагов
100% усиление эффекта не наносящих урон состояний на врагах
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [258]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles can shotgun [1]
projectiles travel at fixed height [1]
MPSBenevolenceBossFireProjectileTargeted
Spell, Projectile, ProjectilesFromUser, Triggerable
Шанс критического удара: 5%
Время применения: 1 сек.
50% увеличение длительности состояний, наложенных усиленными умениями
Наносит от 1052 до 1578 урона от огня
100% усиление эффекта не наносящих урон состояний на врагах
base is projectile [1]
monster projectile variation [258]
MPSBenevolenceBossColdProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable
Шанс критического удара: 5%
Время применения: 1 сек.
Наносит от 1315 до 1973 урона от холода
Всегда накладывает Хрупкость
50% увеличение длительности состояний, наложенных усиленными умениями
Выпускает дополнительных снарядов: 14
Выпускает снаряды по кругу
100% усиление эффекта не наносящих урон состояний на врагах
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [259]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles can shotgun [1]
projectiles travel at fixed height [1]
MPSBenevolenceBossColdProjectileTargeted
Spell, Projectile, ProjectilesFromUser, Triggerable
Шанс критического удара: 5%
Время применения: 1 сек.
Наносит от 1052 до 1578 урона от холода
50% увеличение длительности состояний, наложенных усиленными умениями
100% усиление эффекта не наносящих урон состояний на врагах
base is projectile [1]
monster projectile variation [259]
MPSBenevolenceBossChaosProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable
Шанс критического удара: 5%
Время применения: 1 сек.
Наносит от 1052 до 1578 урона хаосом
Выпускает дополнительных снарядов: 15
Выпускает снаряды по кругу
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [260]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles travel at fixed height [1]
MPSBenevolenceBossChaosProjectileTargeted
Spell, Projectile, ProjectilesFromUser, Triggerable
Шанс критического удара: 5%
Время применения: 1 сек.
Наносит от 1052 до 1578 урона хаосом
50% увеличение длительности состояний, наложенных усиленными умениями
100% усиление эффекта не наносящих урон состояний на врагах
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [260]
TBBenevolenceBossCentipedeBarage
Spell, Triggerable
Шанс критического удара: 5%
Время применения: 1 сек.
Наносит от 625.5 до 1876 урона от молнии
Ваши удары всегда накладывают шок
Ваши удары не могут оглушать врагов
Всегда накладывает Ошеломление на врагов
50% увеличение длительности состояний, наложенных усиленными умениями
100% усиление эффекта не наносящих урон состояний на врагах
GTBenevolenceBossCentipedeBarage
Triggerable, Spell
Время применения: 1 сек.
action attack or cast time uses animation length [1]
GTBenevolenceBossCentipedeBarageSingle
Triggerable, Spell
Время применения: 1 сек.
action attack or cast time uses animation length [1]
EASBenevolenceBossBulletHellStartB
Spell
Время применения: 1 сек.
Перезарядка: 30 сек.
EASBenevolenceBossBulletHellStartC
Spell
Время применения: 1 сек.
Перезарядка: 30 сек.
GSBenevolenceBossShrinkingFireNova
Spell, Triggerable
Время применения: 1 сек.
action attack or cast time uses animation length [1]
base deal no damage [1]
is area damage [1]
GSBenevolenceBossEyebeamIceBlast
Spell, Triggerable
Шанс критического удара: 5%
Время применения: 1 сек.
Наносит от 2631 до 3946 урона от холода
50% шанс заморозить врагов
Охлаждает врагов как если бы по ним нанесли на 200% больше урона
action attack or cast time uses animation length [1]
is area damage [1]
EAABenevolenceTeleSlam
Attack
Base Damage: 2162–3243
Шанс критического удара: 5%
Attack Time: 1.5 сек.
Перезарядка: 15 сек.
+8 м к дальности ударов ближнего боя
action attack or cast time uses animation length [1]
GABenevolenceTeleSlam
Triggerable, Attack
Base Damage: 2162–3243
Шанс критического удара: 5%
Урон от атаки: 196%
Урон от атаки: 196%
Attack Time: 1.5 сек.
Наносит на 96% больше урона атаками
action attack or cast time uses animation length [1]
is area damage [1]
voll slam damage +% final at centre [100]
BenevolenceAltMelee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 2162–3243
Шанс критического удара: 5%
Урон от атаки: 115%
Урон от атаки: 115%
Attack Time: 1.5 сек.
Перезарядка: 5 сек.
Герой наносит обычный удар.
Наносит на 15% больше урона атаками
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
Object Type Codes
-- src\Data\Spectres.lua
minions["Metadata/Monsters/AtlasMemory/BenevolenceBossGAUNTLET"] = {
name = "Incarnation of Dread",
life = 16,
energyShield = 0.5,
fireResist = 50,
coldResist = 50,
lightningResist = 50,
chaosResist = 30,
damage = 3.2,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 20,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeedUnique",
"SSMBenevolenceBossChaosPortalBulletHellVariant",
"SSMBenevolenceBossChaosProjectile",
"BenevolenceBossColdGroundEffectLocation",
"MPSBenevolenceBossLightningProjectile",
"SSMBenevolenceBossChaosPortal",
"EASBenevolenceBossHarnessMemory",
"MPSBenevolenceBossLightningPortal",
"MPSBenevolenceBossCentipedeBarage",
"MPSBenevolenceBossCentipedeBarageLarge",
"MPSBenevolenceBossEyebeamBlast",
"MPSBenevolenceBossCentipedeBarageLargeBulletHellVariant",
"MPSBenevolenceBossLightningProjectileTargeted",
"MPSBenevolenceBossFireProjectile",
"MPSBenevolenceBossFireProjectileTargeted",
"MPSBenevolenceBossColdProjectile",
"MPSBenevolenceBossColdProjectileTargeted",
"MPSBenevolenceBossChaosProjectile",
"MPSBenevolenceBossChaosProjectileTargeted",
"GABenevolenceBossCascadeSlam",
"GSBenevolenceBossFusionBlast",
"GABenevolenceBossDoubleFrontSlam",
"GSBenevolenceBossEyebeamBlast",
"GSBenevolenceBossEyebeamBlastBulletHellVariant",
"GSBenevolenceBossTantacleWave",
"GSBenevolenceBossShrinkingFireNova",
"GSBenevolenceBossEyebeamIceBlast",
"GABenevolenceTeleSlam",
"EASBenevolenceBossBulletHellStartA",
"EASBenevolenceBossBulletHellStartB",
"EASBenevolenceBossBulletHellStartC",
"EAABenevolenceTeleSlam",
"TBBenevolenceBossCentipedeBarage",
"SOBenevolenceBossEmberTendrils",
"GTBenevolenceBossCentipedeBarage",
"GTBenevolenceBossCentipedeBarageSingle",
"BenevolenceBossCelestialBeam",
"BenevolenceAltMelee",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SSMBenevolenceBossChaosPortalBulletHellVariant"] = {
name = "SSMBenevolenceBossChaosPortalBulletHellVariant",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"number_of_monsters_to_summon",
"alternate_minion",
"summon_specific_monsters_in_front_offset",
"summoned_monsters_are_minions",
"summoned_monsters_no_drops_or_experience",
"minion_dies_when_parent_dies",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {1, 666, 20, critChance = 5, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SSMBenevolenceBossChaosProjectile"] = {
name = "SSMBenevolenceBossChaosProjectile",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"number_of_monsters_to_summon",
"alternate_minion",
"summoned_monsters_are_minions",
"summoned_monsters_no_drops_or_experience",
"minion_dies_when_parent_dies",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {1, 666, critChance = 5, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["BenevolenceBossColdGroundEffectLocation"] = {
name = "BenevolenceBossColdGroundEffectLocation",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
[SkillType.Duration] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 8.033,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
"ground_ice_art_variation",
"active_skill_area_of_effect_radius_+%_final",
"chill_effect_+%",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
"cast_ground_effect_type_server",
},
levels = {
[1] = {4000, 9, 15, 200, levelRequirement = 0, statInterpolation = {}, cost = { }, },
[2] = {4000, 9, 15, 200, levelRequirement = 85, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSBenevolenceBossLightningProjectile"] = {
name = "MPSBenevolenceBossLightningProjectile",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"base_all_ailment_duration_+%",
"non_damaging_ailment_effect_+%",
"monster_projectile_variation",
"number_of_additional_projectiles",
"base_is_projectile",
"projectile_uses_contact_position",
"projectile_uses_contact_direction",
"action_attack_or_cast_time_uses_animation_length",
"projectiles_nova",
"projectiles_travel_at_fixed_height",
"projectiles_can_shotgun",
},
levels = {
[1] = {0.5, 1.5, 50, 100, 251, 14, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[2] = {0.5, 1.5, 100, 167, 251, 14, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SSMBenevolenceBossChaosPortal"] = {
name = "SSMBenevolenceBossChaosPortal",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"number_of_monsters_to_summon",
"alternate_minion",
"summon_specific_monsters_in_front_offset",
"spell_maximum_action_distance_+%",
"summoned_monsters_are_minions",
"summoned_monsters_no_drops_or_experience",
"minion_dies_when_parent_dies",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {1, 666, 20, -35, critChance = 5, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASBenevolenceBossHarnessMemory"] = {
name = "EASBenevolenceBossHarnessMemory",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_maximum_action_distance_+%",
"action_attack_or_cast_time_uses_animation_length",
"spell_cast_time_cannot_be_modified",
},
levels = {
[1] = {-35, critChance = 5, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSBenevolenceBossLightningPortal"] = {
name = "MPSBenevolenceBossLightningPortal",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_projectile_variation",
"number_of_additional_projectiles",
"base_is_projectile",
"projectile_uses_contact_position",
"projectile_uses_contact_direction",
"action_attack_or_cast_time_uses_animation_length",
"projectile_ballistic_angle_from_reference_event",
},
levels = {
[1] = {253, 2, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSBenevolenceBossCentipedeBarage"] = {
name = "MPSBenevolenceBossCentipedeBarage",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"monster_projectile_variation",
"spell_maximum_action_distance_+%",
"number_of_additional_projectiles",
"skill_effect_duration_+%",
"base_is_projectile",
"projectile_uses_contact_position",
"projectile_uses_contact_direction",
"action_attack_or_cast_time_uses_animation_length",
"projectile_ballistic_angle_from_reference_event",
"distribute_projectiles_over_contact_points",
"always_shock",
},
levels = {
[1] = {0.5, 1.5, 255, -35, 16, 200, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSBenevolenceBossCentipedeBarageLarge"] = {
name = "Ball Lightning",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Fires a slow-moving projectile that damages each enemy in an area around it repeatedly with bolts of lightning.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Area] = true,
[SkillType.Totemable] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Lightning] = true,
[SkillType.CanRapidFire] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"active_skill_area_of_effect_radius_+%_final",
"active_skill_base_area_of_effect_radius",
"base_projectile_speed_+%",
"base_is_projectile",
"projectile_uses_contact_position",
"projectile_uses_contact_direction",
"action_attack_or_cast_time_uses_animation_length",
"projectile_ballistic_angle_from_reference_event",
"always_shock",
},
levels = {
[1] = {0.5, 1.5, -25, -33, 18, -50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSBenevolenceBossEyebeamBlast"] = {
name = "MPSBenevolenceBossEyebeamBlast",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"base_all_ailment_duration_+%",
"non_damaging_ailment_effect_+%",
"spell_maximum_action_distance_+%",
"number_of_additional_projectiles",
"chance_to_inflict_sapped_%",
"base_is_projectile",
"projectile_uses_contact_position",
"projectile_uses_contact_direction",
"action_attack_or_cast_time_uses_animation_length",
"distribute_projectiles_over_contact_points",
"projectiles_can_shotgun",
"always_shock",
},
levels = {
[1] = {0.5, 1.5, 50, 100, -35, 25, 100, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[2] = {0.5, 1.5, 100, 167, -35, 25, 100, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSBenevolenceBossCentipedeBarageLargeBulletHellVariant"] = {
name = "Ball Lightning",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Fires a slow-moving projectile that damages each enemy in an area around it repeatedly with bolts of lightning.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Area] = true,
[SkillType.Totemable] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Lightning] = true,
[SkillType.CanRapidFire] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"active_skill_area_of_effect_radius_+%_final",
"active_skill_base_area_of_effect_radius",
"base_projectile_speed_+%",
"base_is_projectile",
"projectile_uses_contact_position",
"projectile_uses_contact_direction",
"action_attack_or_cast_time_uses_animation_length",
"projectile_ballistic_angle_from_reference_event",
"random_projectile_direction",
"always_shock",
},
levels = {
[1] = {0.5, 1.5, -25, -33, 18, -50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSBenevolenceBossLightningProjectileTargeted"] = {
name = "MPSBenevolenceBossLightningProjectileTargeted",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"base_all_ailment_duration_+%",
"non_damaging_ailment_effect_+%",
"monster_projectile_variation",
"base_is_projectile",
},
levels = {
[1] = {0.5, 1.5, 50, 100, 251, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[2] = {0.5, 1.5, 100, 167, 251, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSBenevolenceBossFireProjectile"] = {
name = "MPSBenevolenceBossFireProjectile",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"base_all_ailment_duration_+%",
"non_damaging_ailment_effect_+%",
"monster_projectile_variation",
"number_of_additional_projectiles",
"chance_to_scorch_%",
"base_is_projectile",
"projectile_uses_contact_position",
"projectile_uses_contact_direction",
"action_attack_or_cast_time_uses_animation_length",
"projectiles_nova",
"projectiles_travel_at_fixed_height",
"projectiles_can_shotgun",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 50, 100, 258, 14, 100, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[2] = {0.80000001192093, 1.2000000476837, 100, 167, 258, 14, 100, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSBenevolenceBossFireProjectileTargeted"] = {
name = "MPSBenevolenceBossFireProjectileTargeted",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"base_all_ailment_duration_+%",
"non_damaging_ailment_effect_+%",
"monster_projectile_variation",
"base_is_projectile",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 50, 100, 258, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[2] = {0.80000001192093, 1.2000000476837, 100, 167, 258, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSBenevolenceBossColdProjectile"] = {
name = "MPSBenevolenceBossColdProjectile",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"base_all_ailment_duration_+%",
"non_damaging_ailment_effect_+%",
"monster_projectile_variation",
"number_of_additional_projectiles",
"chance_to_inflict_frostburn_%",
"base_is_projectile",
"projectile_uses_contact_position",
"projectile_uses_contact_direction",
"action_attack_or_cast_time_uses_animation_length",
"projectiles_nova",
"projectiles_travel_at_fixed_height",
"projectiles_can_shotgun",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 50, 100, 259, 14, 100, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[2] = {0.80000001192093, 1.2000000476837, 100, 167, 259, 14, 100, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSBenevolenceBossColdProjectileTargeted"] = {
name = "MPSBenevolenceBossColdProjectileTargeted",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"base_all_ailment_duration_+%",
"non_damaging_ailment_effect_+%",
"monster_projectile_variation",
"base_is_projectile",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 50, 100, 259, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[2] = {0.80000001192093, 1.2000000476837, 100, 167, 259, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSBenevolenceBossChaosProjectile"] = {
name = "MPSBenevolenceBossChaosProjectile",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_chaos_damage",
"spell_maximum_base_chaos_damage",
"monster_projectile_variation",
"number_of_additional_projectiles",
"base_is_projectile",
"projectile_uses_contact_position",
"projectile_uses_contact_direction",
"action_attack_or_cast_time_uses_animation_length",
"projectiles_nova",
"projectiles_travel_at_fixed_height",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 260, 15, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
[2] = {0.80000001192093, 1.2000000476837, 260, 15, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSBenevolenceBossChaosProjectileTargeted"] = {
name = "MPSBenevolenceBossChaosProjectileTargeted",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_chaos_damage",
"spell_maximum_base_chaos_damage",
"base_all_ailment_duration_+%",
"non_damaging_ailment_effect_+%",
"monster_projectile_variation",
"action_attack_or_cast_time_uses_animation_length",
"base_is_projectile",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 50, 100, 260, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[2] = {0.80000001192093, 1.2000000476837, 100, 167, 260, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GABenevolenceBossCascadeSlam"] = {
name = "GABenevolenceBossCascadeSlam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"chance_to_crush_on_hit_%",
},
levels = {
[1] = {100, baseMultiplier = 1.72, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSBenevolenceBossFusionBlast"] = {
name = "GSBenevolenceBossFusionBlast",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"spell_minimum_base_chaos_damage",
"spell_maximum_base_chaos_damage",
"base_all_ailment_duration_+%",
"non_damaging_ailment_effect_+%",
"spells_chance_to_hinder_on_hit_%",
"chance_to_inflict_frostburn_%",
"chance_to_inflict_sapped_%",
"chance_to_scorch_%",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
"always_shock",
"always_ignite",
},
levels = {
[1] = {0.20000000298023, 0.30000001192093, 0.20000000298023, 0.30000001192093, 0.20000000298023, 0.30000001192093, 0.20000000298023, 0.30000001192093, 50, 100, 100, 100, 100, 100, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 3, 3, 3, 3, 3, 3, 1, 1}, cost = { }, },
[2] = {0.20000000298023, 0.30000001192093, 0.20000000298023, 0.30000001192093, 0.20000000298023, 0.30000001192093, 0.20000000298023, 0.30000001192093, 100, 167, 100, 100, 100, 100, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 3, 3, 3, 3, 3, 3, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GABenevolenceBossDoubleFrontSlam"] = {
name = "GABenevolenceBossDoubleFrontSlam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 5.833,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"melee_range_+",
"base_physical_damage_%_to_convert_to_cold",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {35, 50, baseMultiplier = 1.375, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSBenevolenceBossEyebeamBlast"] = {
name = "GSBenevolenceBossEyebeamBlast",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"active_skill_chill_as_though_damage_+%_final",
"voll_slam_damage_+%_final_at_centre",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 100, 20, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSBenevolenceBossEyebeamBlastBulletHellVariant"] = {
name = "GSBenevolenceBossEyebeamBlastBulletHellVariant",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"base_all_ailment_duration_+%",
"non_damaging_ailment_effect_+%",
"spells_chance_to_hinder_on_hit_%",
"skill_fire_damage_%_to_convert_to_chaos",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 50, 100, 100, 40, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[2] = {0.80000001192093, 1.2000000476837, 100, 167, 100, 40, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSBenevolenceBossTantacleWave"] = {
name = "GSBenevolenceBossTantacleWave",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
"cannot_be_blocked_or_dodged_or_suppressed",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSBenevolenceBossShrinkingFireNova"] = {
name = "GSBenevolenceBossShrinkingFireNova",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
"base_deal_no_damage",
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSBenevolenceBossEyebeamIceBlast"] = {
name = "GSBenevolenceBossEyebeamIceBlast",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"active_skill_chill_as_though_damage_+%_final",
"base_chance_to_freeze_%",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 200, 50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GABenevolenceTeleSlam"] = {
name = "GABenevolenceTeleSlam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"voll_slam_damage_+%_final_at_centre",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {100, baseMultiplier = 1.96, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASBenevolenceBossBulletHellStartA"] = {
name = "EASBenevolenceBossBulletHellStartA",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASBenevolenceBossBulletHellStartB"] = {
name = "EASBenevolenceBossBulletHellStartB",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASBenevolenceBossBulletHellStartC"] = {
name = "EASBenevolenceBossBulletHellStartC",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EAABenevolenceTeleSlam"] = {
name = "EAABenevolenceTeleSlam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"melee_range_+",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {80, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["TBBenevolenceBossCentipedeBarage"] = {
name = "TBBenevolenceBossCentipedeBarage",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"base_all_ailment_duration_+%",
"non_damaging_ailment_effect_+%",
"chance_to_inflict_sapped_%",
"always_shock",
"cannot_stun",
},
levels = {
[1] = {0.5, 1.5, 50, 100, 100, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[2] = {0.5, 1.5, 100, 167, 100, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SOBenevolenceBossEmberTendrils"] = {
name = "SOBenevolenceBossEmberTendrils",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GTBenevolenceBossCentipedeBarage"] = {
name = "GTBenevolenceBossCentipedeBarage",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GTBenevolenceBossCentipedeBarageSingle"] = {
name = "GTBenevolenceBossCentipedeBarageSingle",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["BenevolenceBossCelestialBeam"] = {
name = "BenevolenceBossCelestialBeam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_chaos_damage_to_deal_per_minute",
"is_area_damage",
"base_deal_no_damage",
},
levels = {
[1] = {1, levelRequirement = 0, statInterpolation = {3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["BenevolenceAltMelee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {baseMultiplier = 1.15, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
Монстры дают повышенный на 100% опыт
15000% увеличение редкости выпадающих предметов
| Family | MonsterMapBoss |
|---|---|
| Domains | монстр (3) |
| GenerationType | Уникальный (3) |
| Req. level | 1 |
| Stats |
Скорость действий не может быть уменьшена ниже базового значения в 50%
| Family | CannotBeSlowedBelowValue |
|---|---|
| Domains | монстр (3) |
| GenerationType | Уникальный (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Скорость |
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | монстр (3) |
| GenerationType | Уникальный (3) |
| Req. level | 1 |
| Stats |
| Family | PinnacleAtlasBoss |
|---|---|
| Domains | монстр (3) |
| GenerationType | Уникальный (3) |
| Req. level | 1 |
| Adds Tags | pinnacle_boss |
dropped items have zana influence [1]
monster dropped item quantity +% final for influenced monster [-40]
no drop conversion to gold [1]
no drop culling from rarity [1]
| Family | MonsterDroppedItemsInfluence |
|---|---|
| Domains | монстр (3) |
| GenerationType | Уникальный (3) |
| Req. level | 1 |
| Stats |
Не может быть отброшен
| Family | ImmuneToKnockback |
|---|---|
| Domains | монстр (3) |
| GenerationType | Уникальный (3) |
| Req. level | 1 |
| Stats |
Воплощение ужаса
ДревнийВерховный босс Атласа
Монстры дают повышенный на 100% опыт
15000% увеличение редкости выпадающих предметов
Скорость действий не может быть уменьшена ниже базового значения в 50%
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
dropped items have zana influence [1]
monster dropped item quantity +% final for influenced monster [-40]
no drop conversion to gold [1]
no drop culling from rarity [1]
15000% увеличение редкости выпадающих предметов
Скорость действий не может быть уменьшена ниже базового значения в 50%
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
dropped items have zana influence [1]
monster dropped item quantity +% final for influenced monster [-40]
no drop conversion to gold [1]
no drop culling from rarity [1]
Не может быть отброшен
Incarnation of Dread
| Spectre | N |
|---|---|
| Tags | beast, eldritch, ghost_blood, not_dex, very_slow_movement |
Здоровье
2000%
Energy Shield From Life
50%
Броня
+30%
Ailment Threshold
800%
Сопротивление
Damage
320%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 20
Attack Time
1.5 Second
Damage Spread
±20%
Опыт
400%
Model Size
100%
Type
BenevolenceZanaBoss
Metadata
BenevolenceBossStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
1,393,464
Броня
37,427
Уклонение
4,739
Энергетический щит
61,270
Damage
1,362
Урон от чар
2,032
Точность
580
Attack Time
1.005
Опыт
225,610
Minion Life
302,254
Minion Energy Shield
13,290
Minion Damage
1,087
Ailment Threshold
702,306
Chill
2,221
Shock
2,221
Brittle
12,564
Scorch
2,221
Sap
6,135
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 2162–3243
Шанс критического удара: 5%
Attack Time: 1.5 сек.
Герой наносит обычный удар.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GABenevolenceBossCascadeSlam
Triggerable, Attack
Base Damage: 2162–3243
Шанс критического удара: 5%
Урон от атаки: 172%
Урон от атаки: 172%
Attack Time: 1.5 сек.
Усиленные умения сокрушают врагов на 4 секунды при нанесении удара
Наносит на 72% больше урона атаками
EASBenevolenceBossBulletHellStartA
Spell
Время применения: 1 сек.
Перезарядка: 30 сек.
SSMBenevolenceBossChaosProjectile
Spell, Multicastable, Triggerable
Шанс критического удара: 5%
Время применения: 1 сек.
action attack or cast time uses animation length [1]
alternate minion [666]
minion dies when parent dies [1]
number of monsters to summon [1]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
BenevolenceBossColdGroundEffectLocation
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Время применения: 8.033 сек.
Базовая длительность - 4 секунд(-ы)
200% усиление эффекта охлаждения
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [15]
cast ground effect type server [1]
ground ice art variation [9]
is area damage [1]
GSBenevolenceBossFusionBlast
Spell, Triggerable
Шанс критического удара: 5%
Время применения: 1 сек.
Наносит от 364.5 до 546.8 урона от холода
Наносит от 364.5 до 546.8 урона от молнии
Наносит от 364.5 до 546.8 урона хаосом
Ваши удары всегда накладывают поджог
Ваши удары всегда накладывают шок
Всегда накладывает Ошеломление на врагов
Всегда накладывает Хрупкость
50% увеличение длительности состояний, наложенных усиленными умениями
Наносит от 364.5 до 546.8 урона от огня
Всегда накладывает Опаление на врагов
100% усиление эффекта не наносящих урон состояний на врагах
Сковывает врагов при нанесении удара
action attack or cast time uses animation length [1]
is area damage [1]
SSMBenevolenceBossChaosPortal
Spell, Multicastable, Triggerable
Шанс критического удара: 5%
Время применения: 1 сек.
Перезарядка: 40 сек.
action attack or cast time uses animation length [1]
alternate minion [666]
minion dies when parent dies [1]
number of monsters to summon [1]
spell maximum action distance +% [-35]
summon specific monsters in front offset [20]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
EASBenevolenceBossHarnessMemory
Spell
Шанс критического удара: 5%
Время применения: 1 сек.
Перезарядка: 33 сек.
Скорость сотворения чар этого умения не может быть изменена
action attack or cast time uses animation length [1]
spell maximum action distance +% [-35]
MPSBenevolenceBossLightningPortal
Spell, Projectile, ProjectilesFromUser, Triggerable
Время применения: 1 сек.
Выпускает дополнительных снарядов: 2
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [253]
projectile ballistic angle from reference event [1]
projectile uses contact direction [1]
projectile uses contact position [1]
SOBenevolenceBossEmberTendrils
Triggerable, Spell
Время применения: 1 сек.
MPSBenevolenceBossCentipedeBarage
Spell, Projectile, ProjectilesFromUser, Triggerable
Шанс критического удара: 5%
Время применения: 1 сек.
Перезарядка: 26 сек.
Наносит от 1124 до 3371 урона от молнии
Ваши удары всегда накладывают шок
200% увеличение длительности эффектов умений
Выпускает дополнительных снарядов: 16
action attack or cast time uses animation length [1]
base is projectile [1]
distribute projectiles over contact points [1]
monster projectile variation [255]
projectile ballistic angle from reference event [1]
projectile uses contact direction [1]
projectile uses contact position [1]
spell maximum action distance +% [-35]
MPSBenevolenceBossCentipedeBarageLarge
Spell, Damage, Projectile, ProjectilesFromUser, Area, Totemable, Trappable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, AreaSpell
Шаровая молния
Шанс критического удара: 5%
Время применения: 1 сек.
Герой выпускает снаряд, который медленно движется и бьёт молниями врагов в области действия.
Наносит от 657.7 до 1973 урона от молнии
Ваши удары всегда накладывают шок
50% снижение скорости снаряда
Базовый радиус - 1.8 м
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [-33]
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-25]
projectile ballistic angle from reference event [1]
projectile uses contact direction [1]
projectile uses contact position [1]
GABenevolenceBossDoubleFrontSlam
Attack, Triggerable
Base Damage: 2162–3243
Шанс критического удара: 5%
Урон от атаки: 137.5%
Attack Time: 1.5 сек.
Перезарядка: 40 сек.
Наносит на 37.5% больше урона атаками
50% физического урона становится уроном от холода
+3.5 м к дальности ударов ближнего боя
action attack or cast time uses animation length [1]
is area damage [1]
MPSBenevolenceBossEyebeamBlast
Spell, Triggerable
Шанс критического удара: 5%
Время применения: 1 сек.
Перезарядка: 26 сек.
Наносит от 1206 до 3617 урона от молнии
Ваши удары всегда накладывают шок
Всегда накладывает Ошеломление на врагов
50% увеличение длительности состояний, наложенных усиленными умениями
Выпускает дополнительных снарядов: 25
100% усиление эффекта не наносящих урон состояний на врагах
action attack or cast time uses animation length [1]
base is projectile [1]
distribute projectiles over contact points [1]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles can shotgun [1]
spell maximum action distance +% [-35]
GSBenevolenceBossEyebeamBlast
Spell, Triggerable
Шанс критического удара: 5%
Время применения: 1 сек.
Наносит от 2631 до 3946 урона от холода
Охлаждает врагов как если бы по ним нанесли на 100% больше урона
action attack or cast time uses animation length [1]
is area damage [1]
voll slam damage +% final at centre [20]
MPSBenevolenceBossLightningProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable
Шанс критического удара: 5%
Время применения: 1 сек.
Наносит от 822.1 до 2466 урона от молнии
50% увеличение длительности состояний, наложенных усиленными умениями
Выпускает дополнительных снарядов: 14
Выпускает снаряды по кругу
100% усиление эффекта не наносящих урон состояний на врагах
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [251]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles can shotgun [1]
projectiles travel at fixed height [1]
MPSBenevolenceBossCentipedeBarageLargeBulletHellVariant
Spell, Damage, Projectile, ProjectilesFromUser, Area, Totemable, Trappable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, AreaSpell
Шаровая молния
Шанс критического удара: 5%
Время применения: 1 сек.
Герой выпускает снаряд, который медленно движется и бьёт молниями врагов в области действия.
Наносит от 657.7 до 1973 урона от молнии
Ваши удары всегда накладывают шок
Снаряды выпускаются в случайных направлениях
50% снижение скорости снаряда
Базовый радиус - 1.8 м
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [-33]
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-25]
projectile ballistic angle from reference event [1]
projectile uses contact direction [1]
projectile uses contact position [1]
SSMBenevolenceBossChaosPortalBulletHellVariant
Spell, Multicastable, Triggerable
Шанс критического удара: 5%
Время применения: 1 сек.
Перезарядка: 5 сек.
action attack or cast time uses animation length [1]
alternate minion [666]
minion dies when parent dies [1]
number of monsters to summon [1]
summon specific monsters in front offset [20]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
GSBenevolenceBossEyebeamBlastBulletHellVariant
Spell, Triggerable
Шанс критического удара: 5%
Время применения: 1 сек.
50% увеличение длительности состояний, наложенных усиленными умениями
Наносит от 1798 до 2696 урона от огня
40% от урона от огня становится уроном хаосом
100% усиление эффекта не наносящих урон состояний на врагах
Сковывает врагов при нанесении удара
action attack or cast time uses animation length [1]
is area damage [1]
MPSBenevolenceBossLightningProjectileTargeted
Spell, Projectile, ProjectilesFromUser, Triggerable
Шанс критического удара: 5%
Время применения: 1 сек.
Наносит от 822.1 до 2466 урона от молнии
50% увеличение длительности состояний, наложенных усиленными умениями
100% усиление эффекта не наносящих урон состояний на врагах
base is projectile [1]
monster projectile variation [251]
BenevolenceBossCelestialBeam
Spell, Triggerable
Время применения: 1 сек.
Наносит 1096.1 базового урона хаосом в секунду
base deal no damage [1]
is area damage [1]
GSBenevolenceBossTantacleWave
Spell, Triggerable
Шанс критического удара: 5%
Время применения: 1 сек.
Наносит от 13154 до 19730 урона от огня
action attack or cast time uses animation length [1]
cannot be blocked or dodged or suppressed [1]
is area damage [1]
MPSBenevolenceBossFireProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable
Шанс критического удара: 5%
Время применения: 1 сек.
50% увеличение длительности состояний, наложенных усиленными умениями
Наносит от 1315 до 1973 урона от огня
Выпускает дополнительных снарядов: 14
Выпускает снаряды по кругу
Всегда накладывает Опаление на врагов
100% усиление эффекта не наносящих урон состояний на врагах
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [258]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles can shotgun [1]
projectiles travel at fixed height [1]
MPSBenevolenceBossFireProjectileTargeted
Spell, Projectile, ProjectilesFromUser, Triggerable
Шанс критического удара: 5%
Время применения: 1 сек.
50% увеличение длительности состояний, наложенных усиленными умениями
Наносит от 1052 до 1578 урона от огня
100% усиление эффекта не наносящих урон состояний на врагах
base is projectile [1]
monster projectile variation [258]
MPSBenevolenceBossColdProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable
Шанс критического удара: 5%
Время применения: 1 сек.
Наносит от 1315 до 1973 урона от холода
Всегда накладывает Хрупкость
50% увеличение длительности состояний, наложенных усиленными умениями
Выпускает дополнительных снарядов: 14
Выпускает снаряды по кругу
100% усиление эффекта не наносящих урон состояний на врагах
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [259]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles can shotgun [1]
projectiles travel at fixed height [1]
MPSBenevolenceBossColdProjectileTargeted
Spell, Projectile, ProjectilesFromUser, Triggerable
Шанс критического удара: 5%
Время применения: 1 сек.
Наносит от 1052 до 1578 урона от холода
50% увеличение длительности состояний, наложенных усиленными умениями
100% усиление эффекта не наносящих урон состояний на врагах
base is projectile [1]
monster projectile variation [259]
MPSBenevolenceBossChaosProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable
Шанс критического удара: 5%
Время применения: 1 сек.
Наносит от 1052 до 1578 урона хаосом
Выпускает дополнительных снарядов: 15
Выпускает снаряды по кругу
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [260]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles travel at fixed height [1]
MPSBenevolenceBossChaosProjectileTargeted
Spell, Projectile, ProjectilesFromUser, Triggerable
Шанс критического удара: 5%
Время применения: 1 сек.
Наносит от 1052 до 1578 урона хаосом
50% увеличение длительности состояний, наложенных усиленными умениями
100% усиление эффекта не наносящих урон состояний на врагах
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [260]
TBBenevolenceBossCentipedeBarage
Spell, Triggerable
Шанс критического удара: 5%
Время применения: 1 сек.
Наносит от 625.5 до 1876 урона от молнии
Ваши удары всегда накладывают шок
Ваши удары не могут оглушать врагов
Всегда накладывает Ошеломление на врагов
50% увеличение длительности состояний, наложенных усиленными умениями
100% усиление эффекта не наносящих урон состояний на врагах
GTBenevolenceBossCentipedeBarage
Triggerable, Spell
Время применения: 1 сек.
action attack or cast time uses animation length [1]
GTBenevolenceBossCentipedeBarageSingle
Triggerable, Spell
Время применения: 1 сек.
action attack or cast time uses animation length [1]
EASBenevolenceBossBulletHellStartB
Spell
Время применения: 1 сек.
Перезарядка: 30 сек.
EASBenevolenceBossBulletHellStartC
Spell
Время применения: 1 сек.
Перезарядка: 30 сек.
GSBenevolenceBossShrinkingFireNova
Spell, Triggerable
Время применения: 1 сек.
action attack or cast time uses animation length [1]
base deal no damage [1]
is area damage [1]
GSBenevolenceBossEyebeamIceBlast
Spell, Triggerable
Шанс критического удара: 5%
Время применения: 1 сек.
Наносит от 2631 до 3946 урона от холода
50% шанс заморозить врагов
Охлаждает врагов как если бы по ним нанесли на 200% больше урона
action attack or cast time uses animation length [1]
is area damage [1]
EAABenevolenceTeleSlam
Attack
Base Damage: 2162–3243
Шанс критического удара: 5%
Attack Time: 1.5 сек.
Перезарядка: 15 сек.
+8 м к дальности ударов ближнего боя
action attack or cast time uses animation length [1]
GABenevolenceTeleSlam
Triggerable, Attack
Base Damage: 2162–3243
Шанс критического удара: 5%
Урон от атаки: 196%
Урон от атаки: 196%
Attack Time: 1.5 сек.
Наносит на 96% больше урона атаками
action attack or cast time uses animation length [1]
is area damage [1]
voll slam damage +% final at centre [100]
BenevolenceAltMelee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 2162–3243
Шанс критического удара: 5%
Урон от атаки: 115%
Урон от атаки: 115%
Attack Time: 1.5 сек.
Перезарядка: 5 сек.
Герой наносит обычный удар.
Наносит на 15% больше урона атаками
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
Object Type Codes
-- src\Data\Spectres.lua
minions["Metadata/Monsters/AtlasMemory/BenevolenceBossStandalone"] = {
name = "Incarnation of Dread",
life = 20,
energyShield = 0.5,
fireResist = 50,
coldResist = 50,
lightningResist = 50,
chaosResist = 30,
damage = 3.2,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 20,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeedUnique",
"SSMBenevolenceBossChaosPortalBulletHellVariant",
"SSMBenevolenceBossChaosProjectile",
"BenevolenceBossColdGroundEffectLocation",
"MPSBenevolenceBossLightningProjectile",
"SSMBenevolenceBossChaosPortal",
"EASBenevolenceBossHarnessMemory",
"MPSBenevolenceBossLightningPortal",
"MPSBenevolenceBossCentipedeBarage",
"MPSBenevolenceBossCentipedeBarageLarge",
"MPSBenevolenceBossEyebeamBlast",
"MPSBenevolenceBossCentipedeBarageLargeBulletHellVariant",
"MPSBenevolenceBossLightningProjectileTargeted",
"MPSBenevolenceBossFireProjectile",
"MPSBenevolenceBossFireProjectileTargeted",
"MPSBenevolenceBossColdProjectile",
"MPSBenevolenceBossColdProjectileTargeted",
"MPSBenevolenceBossChaosProjectile",
"MPSBenevolenceBossChaosProjectileTargeted",
"GABenevolenceBossCascadeSlam",
"GSBenevolenceBossFusionBlast",
"GABenevolenceBossDoubleFrontSlam",
"GSBenevolenceBossEyebeamBlast",
"GSBenevolenceBossEyebeamBlastBulletHellVariant",
"GSBenevolenceBossTantacleWave",
"GSBenevolenceBossShrinkingFireNova",
"GSBenevolenceBossEyebeamIceBlast",
"GABenevolenceTeleSlam",
"EASBenevolenceBossBulletHellStartA",
"EASBenevolenceBossBulletHellStartB",
"EASBenevolenceBossBulletHellStartC",
"EAABenevolenceTeleSlam",
"TBBenevolenceBossCentipedeBarage",
"SOBenevolenceBossEmberTendrils",
"GTBenevolenceBossCentipedeBarage",
"GTBenevolenceBossCentipedeBarageSingle",
"BenevolenceBossCelestialBeam",
"BenevolenceAltMelee",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SSMBenevolenceBossChaosPortalBulletHellVariant"] = {
name = "SSMBenevolenceBossChaosPortalBulletHellVariant",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"number_of_monsters_to_summon",
"alternate_minion",
"summon_specific_monsters_in_front_offset",
"summoned_monsters_are_minions",
"summoned_monsters_no_drops_or_experience",
"minion_dies_when_parent_dies",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {1, 666, 20, critChance = 5, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SSMBenevolenceBossChaosProjectile"] = {
name = "SSMBenevolenceBossChaosProjectile",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"number_of_monsters_to_summon",
"alternate_minion",
"summoned_monsters_are_minions",
"summoned_monsters_no_drops_or_experience",
"minion_dies_when_parent_dies",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {1, 666, critChance = 5, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["BenevolenceBossColdGroundEffectLocation"] = {
name = "BenevolenceBossColdGroundEffectLocation",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
[SkillType.Duration] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 8.033,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
"ground_ice_art_variation",
"active_skill_area_of_effect_radius_+%_final",
"chill_effect_+%",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
"cast_ground_effect_type_server",
},
levels = {
[1] = {4000, 9, 15, 200, levelRequirement = 0, statInterpolation = {}, cost = { }, },
[2] = {4000, 9, 15, 200, levelRequirement = 85, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSBenevolenceBossLightningProjectile"] = {
name = "MPSBenevolenceBossLightningProjectile",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"base_all_ailment_duration_+%",
"non_damaging_ailment_effect_+%",
"monster_projectile_variation",
"number_of_additional_projectiles",
"base_is_projectile",
"projectile_uses_contact_position",
"projectile_uses_contact_direction",
"action_attack_or_cast_time_uses_animation_length",
"projectiles_nova",
"projectiles_travel_at_fixed_height",
"projectiles_can_shotgun",
},
levels = {
[1] = {0.5, 1.5, 50, 100, 251, 14, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[2] = {0.5, 1.5, 100, 167, 251, 14, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SSMBenevolenceBossChaosPortal"] = {
name = "SSMBenevolenceBossChaosPortal",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"number_of_monsters_to_summon",
"alternate_minion",
"summon_specific_monsters_in_front_offset",
"spell_maximum_action_distance_+%",
"summoned_monsters_are_minions",
"summoned_monsters_no_drops_or_experience",
"minion_dies_when_parent_dies",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {1, 666, 20, -35, critChance = 5, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASBenevolenceBossHarnessMemory"] = {
name = "EASBenevolenceBossHarnessMemory",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_maximum_action_distance_+%",
"action_attack_or_cast_time_uses_animation_length",
"spell_cast_time_cannot_be_modified",
},
levels = {
[1] = {-35, critChance = 5, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSBenevolenceBossLightningPortal"] = {
name = "MPSBenevolenceBossLightningPortal",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_projectile_variation",
"number_of_additional_projectiles",
"base_is_projectile",
"projectile_uses_contact_position",
"projectile_uses_contact_direction",
"action_attack_or_cast_time_uses_animation_length",
"projectile_ballistic_angle_from_reference_event",
},
levels = {
[1] = {253, 2, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSBenevolenceBossCentipedeBarage"] = {
name = "MPSBenevolenceBossCentipedeBarage",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"monster_projectile_variation",
"spell_maximum_action_distance_+%",
"number_of_additional_projectiles",
"skill_effect_duration_+%",
"base_is_projectile",
"projectile_uses_contact_position",
"projectile_uses_contact_direction",
"action_attack_or_cast_time_uses_animation_length",
"projectile_ballistic_angle_from_reference_event",
"distribute_projectiles_over_contact_points",
"always_shock",
},
levels = {
[1] = {0.5, 1.5, 255, -35, 16, 200, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSBenevolenceBossCentipedeBarageLarge"] = {
name = "Ball Lightning",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Fires a slow-moving projectile that damages each enemy in an area around it repeatedly with bolts of lightning.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Area] = true,
[SkillType.Totemable] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Lightning] = true,
[SkillType.CanRapidFire] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"active_skill_area_of_effect_radius_+%_final",
"active_skill_base_area_of_effect_radius",
"base_projectile_speed_+%",
"base_is_projectile",
"projectile_uses_contact_position",
"projectile_uses_contact_direction",
"action_attack_or_cast_time_uses_animation_length",
"projectile_ballistic_angle_from_reference_event",
"always_shock",
},
levels = {
[1] = {0.5, 1.5, -25, -33, 18, -50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSBenevolenceBossEyebeamBlast"] = {
name = "MPSBenevolenceBossEyebeamBlast",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"base_all_ailment_duration_+%",
"non_damaging_ailment_effect_+%",
"spell_maximum_action_distance_+%",
"number_of_additional_projectiles",
"chance_to_inflict_sapped_%",
"base_is_projectile",
"projectile_uses_contact_position",
"projectile_uses_contact_direction",
"action_attack_or_cast_time_uses_animation_length",
"distribute_projectiles_over_contact_points",
"projectiles_can_shotgun",
"always_shock",
},
levels = {
[1] = {0.5, 1.5, 50, 100, -35, 25, 100, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[2] = {0.5, 1.5, 100, 167, -35, 25, 100, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSBenevolenceBossCentipedeBarageLargeBulletHellVariant"] = {
name = "Ball Lightning",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Fires a slow-moving projectile that damages each enemy in an area around it repeatedly with bolts of lightning.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Area] = true,
[SkillType.Totemable] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Lightning] = true,
[SkillType.CanRapidFire] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"active_skill_area_of_effect_radius_+%_final",
"active_skill_base_area_of_effect_radius",
"base_projectile_speed_+%",
"base_is_projectile",
"projectile_uses_contact_position",
"projectile_uses_contact_direction",
"action_attack_or_cast_time_uses_animation_length",
"projectile_ballistic_angle_from_reference_event",
"random_projectile_direction",
"always_shock",
},
levels = {
[1] = {0.5, 1.5, -25, -33, 18, -50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSBenevolenceBossLightningProjectileTargeted"] = {
name = "MPSBenevolenceBossLightningProjectileTargeted",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"base_all_ailment_duration_+%",
"non_damaging_ailment_effect_+%",
"monster_projectile_variation",
"base_is_projectile",
},
levels = {
[1] = {0.5, 1.5, 50, 100, 251, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[2] = {0.5, 1.5, 100, 167, 251, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSBenevolenceBossFireProjectile"] = {
name = "MPSBenevolenceBossFireProjectile",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"base_all_ailment_duration_+%",
"non_damaging_ailment_effect_+%",
"monster_projectile_variation",
"number_of_additional_projectiles",
"chance_to_scorch_%",
"base_is_projectile",
"projectile_uses_contact_position",
"projectile_uses_contact_direction",
"action_attack_or_cast_time_uses_animation_length",
"projectiles_nova",
"projectiles_travel_at_fixed_height",
"projectiles_can_shotgun",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 50, 100, 258, 14, 100, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[2] = {0.80000001192093, 1.2000000476837, 100, 167, 258, 14, 100, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSBenevolenceBossFireProjectileTargeted"] = {
name = "MPSBenevolenceBossFireProjectileTargeted",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"base_all_ailment_duration_+%",
"non_damaging_ailment_effect_+%",
"monster_projectile_variation",
"base_is_projectile",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 50, 100, 258, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[2] = {0.80000001192093, 1.2000000476837, 100, 167, 258, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSBenevolenceBossColdProjectile"] = {
name = "MPSBenevolenceBossColdProjectile",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"base_all_ailment_duration_+%",
"non_damaging_ailment_effect_+%",
"monster_projectile_variation",
"number_of_additional_projectiles",
"chance_to_inflict_frostburn_%",
"base_is_projectile",
"projectile_uses_contact_position",
"projectile_uses_contact_direction",
"action_attack_or_cast_time_uses_animation_length",
"projectiles_nova",
"projectiles_travel_at_fixed_height",
"projectiles_can_shotgun",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 50, 100, 259, 14, 100, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[2] = {0.80000001192093, 1.2000000476837, 100, 167, 259, 14, 100, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSBenevolenceBossColdProjectileTargeted"] = {
name = "MPSBenevolenceBossColdProjectileTargeted",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"base_all_ailment_duration_+%",
"non_damaging_ailment_effect_+%",
"monster_projectile_variation",
"base_is_projectile",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 50, 100, 259, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[2] = {0.80000001192093, 1.2000000476837, 100, 167, 259, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSBenevolenceBossChaosProjectile"] = {
name = "MPSBenevolenceBossChaosProjectile",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_chaos_damage",
"spell_maximum_base_chaos_damage",
"monster_projectile_variation",
"number_of_additional_projectiles",
"base_is_projectile",
"projectile_uses_contact_position",
"projectile_uses_contact_direction",
"action_attack_or_cast_time_uses_animation_length",
"projectiles_nova",
"projectiles_travel_at_fixed_height",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 260, 15, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
[2] = {0.80000001192093, 1.2000000476837, 260, 15, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSBenevolenceBossChaosProjectileTargeted"] = {
name = "MPSBenevolenceBossChaosProjectileTargeted",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_chaos_damage",
"spell_maximum_base_chaos_damage",
"base_all_ailment_duration_+%",
"non_damaging_ailment_effect_+%",
"monster_projectile_variation",
"action_attack_or_cast_time_uses_animation_length",
"base_is_projectile",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 50, 100, 260, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[2] = {0.80000001192093, 1.2000000476837, 100, 167, 260, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GABenevolenceBossCascadeSlam"] = {
name = "GABenevolenceBossCascadeSlam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"chance_to_crush_on_hit_%",
},
levels = {
[1] = {100, baseMultiplier = 1.72, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSBenevolenceBossFusionBlast"] = {
name = "GSBenevolenceBossFusionBlast",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"spell_minimum_base_chaos_damage",
"spell_maximum_base_chaos_damage",
"base_all_ailment_duration_+%",
"non_damaging_ailment_effect_+%",
"spells_chance_to_hinder_on_hit_%",
"chance_to_inflict_frostburn_%",
"chance_to_inflict_sapped_%",
"chance_to_scorch_%",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
"always_shock",
"always_ignite",
},
levels = {
[1] = {0.20000000298023, 0.30000001192093, 0.20000000298023, 0.30000001192093, 0.20000000298023, 0.30000001192093, 0.20000000298023, 0.30000001192093, 50, 100, 100, 100, 100, 100, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 3, 3, 3, 3, 3, 3, 1, 1}, cost = { }, },
[2] = {0.20000000298023, 0.30000001192093, 0.20000000298023, 0.30000001192093, 0.20000000298023, 0.30000001192093, 0.20000000298023, 0.30000001192093, 100, 167, 100, 100, 100, 100, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 3, 3, 3, 3, 3, 3, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GABenevolenceBossDoubleFrontSlam"] = {
name = "GABenevolenceBossDoubleFrontSlam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 5.833,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"melee_range_+",
"base_physical_damage_%_to_convert_to_cold",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {35, 50, baseMultiplier = 1.375, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSBenevolenceBossEyebeamBlast"] = {
name = "GSBenevolenceBossEyebeamBlast",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"active_skill_chill_as_though_damage_+%_final",
"voll_slam_damage_+%_final_at_centre",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 100, 20, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSBenevolenceBossEyebeamBlastBulletHellVariant"] = {
name = "GSBenevolenceBossEyebeamBlastBulletHellVariant",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"base_all_ailment_duration_+%",
"non_damaging_ailment_effect_+%",
"spells_chance_to_hinder_on_hit_%",
"skill_fire_damage_%_to_convert_to_chaos",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 50, 100, 100, 40, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[2] = {0.80000001192093, 1.2000000476837, 100, 167, 100, 40, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSBenevolenceBossTantacleWave"] = {
name = "GSBenevolenceBossTantacleWave",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
"cannot_be_blocked_or_dodged_or_suppressed",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSBenevolenceBossShrinkingFireNova"] = {
name = "GSBenevolenceBossShrinkingFireNova",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
"base_deal_no_damage",
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSBenevolenceBossEyebeamIceBlast"] = {
name = "GSBenevolenceBossEyebeamIceBlast",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"active_skill_chill_as_though_damage_+%_final",
"base_chance_to_freeze_%",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 200, 50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GABenevolenceTeleSlam"] = {
name = "GABenevolenceTeleSlam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"voll_slam_damage_+%_final_at_centre",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {100, baseMultiplier = 1.96, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASBenevolenceBossBulletHellStartA"] = {
name = "EASBenevolenceBossBulletHellStartA",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASBenevolenceBossBulletHellStartB"] = {
name = "EASBenevolenceBossBulletHellStartB",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASBenevolenceBossBulletHellStartC"] = {
name = "EASBenevolenceBossBulletHellStartC",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EAABenevolenceTeleSlam"] = {
name = "EAABenevolenceTeleSlam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"melee_range_+",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {80, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["TBBenevolenceBossCentipedeBarage"] = {
name = "TBBenevolenceBossCentipedeBarage",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"base_all_ailment_duration_+%",
"non_damaging_ailment_effect_+%",
"chance_to_inflict_sapped_%",
"always_shock",
"cannot_stun",
},
levels = {
[1] = {0.5, 1.5, 50, 100, 100, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[2] = {0.5, 1.5, 100, 167, 100, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SOBenevolenceBossEmberTendrils"] = {
name = "SOBenevolenceBossEmberTendrils",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GTBenevolenceBossCentipedeBarage"] = {
name = "GTBenevolenceBossCentipedeBarage",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GTBenevolenceBossCentipedeBarageSingle"] = {
name = "GTBenevolenceBossCentipedeBarageSingle",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["BenevolenceBossCelestialBeam"] = {
name = "BenevolenceBossCelestialBeam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_chaos_damage_to_deal_per_minute",
"is_area_damage",
"base_deal_no_damage",
},
levels = {
[1] = {1, levelRequirement = 0, statInterpolation = {3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["BenevolenceAltMelee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {baseMultiplier = 1.15, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
Монстры дают повышенный на 100% опыт
15000% увеличение редкости выпадающих предметов
| Family | MonsterMapBoss |
|---|---|
| Domains | монстр (3) |
| GenerationType | Уникальный (3) |
| Req. level | 1 |
| Stats |
Скорость действий не может быть уменьшена ниже базового значения в 50%
| Family | CannotBeSlowedBelowValue |
|---|---|
| Domains | монстр (3) |
| GenerationType | Уникальный (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Скорость |
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | монстр (3) |
| GenerationType | Уникальный (3) |
| Req. level | 1 |
| Stats |
| Family | PinnacleAtlasBoss |
|---|---|
| Domains | монстр (3) |
| GenerationType | Уникальный (3) |
| Req. level | 1 |
| Adds Tags | pinnacle_boss |
dropped items have zana influence [1]
monster dropped item quantity +% final for influenced monster [-40]
no drop conversion to gold [1]
no drop culling from rarity [1]
| Family | MonsterDroppedItemsInfluence |
|---|---|
| Domains | монстр (3) |
| GenerationType | Уникальный (3) |
| Req. level | 1 |
| Stats |
Не может быть отброшен
| Family | ImmuneToKnockback |
|---|---|
| Domains | монстр (3) |
| GenerationType | Уникальный (3) |
| Req. level | 1 |
| Stats |
Воплощение ужаса Text Audio /28
Community Wiki
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Incarnation of Dread
Drops
Guaranteed Unique
Additional drops
- Bound By Destiny
Orb of Intention
Orb of Remembrance
Orb of Unravelling- Memory Strand items
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.






