Encarnación del temor Único /7
Armadura aumentada un (350–650)%
(-50–-40)% a todas las resistencias elementales
+(13–29)% de resistencia al caos
El (15–30)% del daño elemental de los golpes se recibe como daño físico
El daño físico de los enemigos que te golpean es desafortunado
(Las cosas desafortunadas se aleatorizan dos veces y se elige el peor resultado)
Activa un hechizo engarzado con cada golpe crítico cuerpo a cuerpo desarmado, con un tiempo de recarga de 0.25 segundo
(1–7)% más de velocidad de ataque con los ataques cuerpo a cuerpo desarmados
Evasión y escudo de energía aumentados un (100–777)%
Velocidad de movimiento aumentada un (1–7)%
+(0.1–0.7) metros al alcance de los golpes cuerpo a cuerpo con ataques desarmados
+(1–7)% a la probabilidad de golpe crítico de los ataques cuerpo a cuerpo desarmados
+(10–77)% al multiplicador de golpe crítico con ataques cuerpo a cuerpo desarmados
(Los ataques desarmados son cualquier ataque realizado con una mano que no tiene ningún objeto)
(Afecta a los golpes cuerpo a cuerpo, incluido el ataque por defecto. No se aplica a las áreas de efecto.)
+(50–100) de escudo de energía máximo
+1 al nivel de todas las gemas de habilidad de esbirros
+(27–37)% de resistencia al caos
Radio de iluminación reducido un 50%
La cantidad máxima de armas animadas está duplicada
No puedes tener otros esbirros que no sean armas animadas
No puedes tener otros esbirros que no sean armas animadas
Armadura aumentada un (150–230)%
+(25–35)% a todas las resistencias elementales
Radio de iluminación aumentado un 50%
Las habilidades de vínculo pueden tomar como objetivo a esbirros que pueden recibir daño
Tus esbirros vinculados reciben un (65–75)% menos de daño
Al matar a un monstruo raro, un esbirro vinculado aleatorio gana sus modificadores durante 60 segundos
Cantidad recuperada aumentada un (150–200)%
(40–60)% menos de duración
Cargas aumentadas un (200–300)% por cada uso
Elimina el (10–15)% de la vida cuando lo usas
Inicia la recarga del escudo de energía cuando lo usas
La recarga del escudo de energía no se retrasa por el daño durante su efecto
El inicio de la recarga del escudo de energía es un (10–15)% más rápido
Agrega de (5–10) a (20–25) de daño de caos a los ataques por cada 100 de maná máximo
+(50–100) de escudo de energía máximo
Maná máximo reducido un (40–60)%
Las habilidades cuestan escudo de energía en lugar de maná o vida
+60 al máximo de cargas
Cargas aumentadas un (20–100)% por cada uso
Otorga un efecto beneficioso de adivinación aleatorio durante 20 segundos cuando se usa
(Los efectos beneficiosos de adivinación no son efectos de frascos y no puedes tener más de uno a la vez)
Encarnación del temor
SobrenaturalÁrea: Momento de reverencia
Jefe final del Atlas
Los monstruos otorgan la experiencia aumentada un 100%
La rareza de los objetos arrojados está aumentada un 15000%
La velocidad de acción no se puede modificar por debajo del 50% de su valor base
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
dropped items have zana influence [1]
monster dropped item quantity +% final for influenced monster [-40]
no drop conversion to gold [1]
no drop culling from rarity [1]
La rareza de los objetos arrojados está aumentada un 15000%
La velocidad de acción no se puede modificar por debajo del 50% de su valor base
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
dropped items have zana influence [1]
monster dropped item quantity +% final for influenced monster [-40]
no drop conversion to gold [1]
no drop culling from rarity [1]
No puede ser empujado
Incarnation of Dread
| Spectre | N |
|---|---|
| Area | Momento de reverencia |
| Tags | beast, eldritch, ghost_blood, not_dex, very_slow_movement |
Vida
2000%
Energy Shield From Life
50%
Armadura
+30%
Ailment Threshold
800%
Resistencia
Damage
320%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 20
Attack Time
1.5 Second
Damage Spread
±20%
Experiencia
400%
Model Size
100%
Type
BenevolenceZanaBoss
Metadata
BenevolenceBoss
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
83
Vida
25,341,517
Armadura
120,220
Evasión
7,860
Escudo de energía
153,190
Damage
3,282
Daño de hechizos
4,898
Precisión
1,036
Attack Time
1.005
Experiencia
288,904
Minion Life
4,828,767
Minion Energy Shield
29,190
Minion Damage
2,772
Ailment Threshold
9,528,410
Chill
30,129
Shock
30,129
Brittle
170,454
Scorch
30,129
Sap
83,240
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 5212–7817
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
Derriba a tus enemigos con un golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GABenevolenceBossCascadeSlam
Triggerable, Attack
Base Damage: 5212–7817
Probabilidad de golpe crítico: 5%
Daño de ataque: 172%
Daño de ataque: 172%
Attack Time: 1.5 seg
Las habilidades asistidas aplastan a los enemigos durante 4 segundos con cada golpe
Inflige un 72% más de daño de ataque
EASBenevolenceBossBulletHellStartA
Spell
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 30 seg
SSMBenevolenceBossChaosProjectile
Spell, Multicastable, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
action attack or cast time uses animation length [1]
alternate minion [666]
minion dies when parent dies [1]
number of monsters to summon [1]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
BenevolenceBossColdGroundEffectLocation
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Tiempo de lanzamiento: 8.033 seg
La duración base es de 4 segundos
Efecto del escarchamiento aumentado un 200%
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [15]
cast ground effect type server [1]
ground ice art variation [9]
is area damage [1]
GSBenevolenceBossFusionBlast
Spell, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Inflige de 970.7 a 1456 de daño de hielo
Inflige de 970.7 a 1456 de daño de rayo
Inflige de 970.7 a 1456 de daño de caos
Tus golpes siempre queman
Tus golpes siempre electrocutan
Siempre debilita a los enemigos
Siempre aplica Fragilidad
Duración de los estados alterados aplicados con habilidades asistidas aumentada un 50%
Inflige de 970.7 a 1456 de daño de fuego
Siempre calcina a los enemigos
Efecto de los estados alterados no dañinos en los enemigos aumentado un 100%
Entumece a los enemigos con cada golpe
action attack or cast time uses animation length [1]
is area damage [1]
SSMBenevolenceBossChaosPortal
Spell, Multicastable, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 40 seg
action attack or cast time uses animation length [1]
alternate minion [666]
minion dies when parent dies [1]
number of monsters to summon [1]
spell maximum action distance +% [-35]
summon specific monsters in front offset [20]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
EASBenevolenceBossHarnessMemory
Spell
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 33 seg
La velocidad de lanzamiento de esta habilidad no se puede modificar
action attack or cast time uses animation length [1]
spell maximum action distance +% [-35]
MPSBenevolenceBossLightningPortal
Spell, Projectile, ProjectilesFromUser, Triggerable
Tiempo de lanzamiento: 1 seg
Dispara 2 proyectiles adicionales
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [253]
projectile ballistic angle from reference event [1]
projectile uses contact direction [1]
projectile uses contact position [1]
SOBenevolenceBossEmberTendrils
Triggerable, Spell
Tiempo de lanzamiento: 1 seg
MPSBenevolenceBossCentipedeBarage
Spell, Projectile, ProjectilesFromUser, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 26 seg
Inflige de 3046 a 9137 de daño de rayo
Tus golpes siempre electrocutan
Duración del efecto de la habilidad aumentada un 200%
Dispara 16 proyectiles adicionales
action attack or cast time uses animation length [1]
base is projectile [1]
distribute projectiles over contact points [1]
monster projectile variation [255]
projectile ballistic angle from reference event [1]
projectile uses contact direction [1]
projectile uses contact position [1]
spell maximum action distance +% [-35]
MPSBenevolenceBossCentipedeBarageLarge
Spell, Damage, Projectile, ProjectilesFromUser, Area, Totemable, Trappable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, AreaSpell
Bola de rayos
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Dispara un proyectil lento que inflige daño repetidamente a cada enemigo en un área con descargas de rayo.
Inflige de 1783 a 5348 de daño de rayo
Tus golpes siempre electrocutan
Velocidad de proyectiles reducida un 50%
El radio base es de 1.8 metros
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [-33]
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-25]
projectile ballistic angle from reference event [1]
projectile uses contact direction [1]
projectile uses contact position [1]
GABenevolenceBossDoubleFrontSlam
Attack, Triggerable
Base Damage: 5212–7817
Probabilidad de golpe crítico: 5%
Daño de ataque: 137.5%
Attack Time: 1.5 seg
Tiempo de recarga: 40 seg
Inflige un 37.5% más de daño de ataque
El 50% del daño físico se convierte en daño de hielo
+3.5 metros al alcance de los golpes cuerpo a cuerpo
action attack or cast time uses animation length [1]
is area damage [1]
MPSBenevolenceBossEyebeamBlast
Spell, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 26 seg
Inflige de 3268 a 9805 de daño de rayo
Tus golpes siempre electrocutan
Siempre debilita a los enemigos
Duración de los estados alterados aplicados con habilidades asistidas aumentada un 50%
Dispara 25 proyectiles adicionales
Efecto de los estados alterados no dañinos en los enemigos aumentado un 100%
action attack or cast time uses animation length [1]
base is projectile [1]
distribute projectiles over contact points [1]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles can shotgun [1]
spell maximum action distance +% [-35]
GSBenevolenceBossEyebeamBlast
Spell, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Inflige de 7131 a 10697 de daño de hielo
Escarcha a los enemigos como si infligiera un 100% más de daño
action attack or cast time uses animation length [1]
is area damage [1]
voll slam damage +% final at centre [20]
MPSBenevolenceBossLightningProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Inflige de 2228 a 6685 de daño de rayo
Duración de los estados alterados aplicados con habilidades asistidas aumentada un 50%
Dispara 14 proyectiles adicionales
Dispara proyectiles en círculo
Efecto de los estados alterados no dañinos en los enemigos aumentado un 100%
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [251]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles can shotgun [1]
projectiles travel at fixed height [1]
MPSBenevolenceBossCentipedeBarageLargeBulletHellVariant
Spell, Damage, Projectile, ProjectilesFromUser, Area, Totemable, Trappable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, AreaSpell
Bola de rayos
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Dispara un proyectil lento que inflige daño repetidamente a cada enemigo en un área con descargas de rayo.
Inflige de 1783 a 5348 de daño de rayo
Tus golpes siempre electrocutan
Los proyectiles se disparan en direcciones aleatorias
Velocidad de proyectiles reducida un 50%
El radio base es de 1.8 metros
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [-33]
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-25]
projectile ballistic angle from reference event [1]
projectile uses contact direction [1]
projectile uses contact position [1]
SSMBenevolenceBossChaosPortalBulletHellVariant
Spell, Multicastable, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 5 seg
action attack or cast time uses animation length [1]
alternate minion [666]
minion dies when parent dies [1]
number of monsters to summon [1]
summon specific monsters in front offset [20]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
GSBenevolenceBossEyebeamBlastBulletHellVariant
Spell, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Duración de los estados alterados aplicados con habilidades asistidas aumentada un 50%
Inflige de 4873 a 7309 de daño de fuego
El 40% del daño de fuego se convierte en daño de caos
Efecto de los estados alterados no dañinos en los enemigos aumentado un 100%
Entumece a los enemigos con cada golpe
action attack or cast time uses animation length [1]
is area damage [1]
MPSBenevolenceBossLightningProjectileTargeted
Spell, Projectile, ProjectilesFromUser, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Inflige de 2228 a 6685 de daño de rayo
Duración de los estados alterados aplicados con habilidades asistidas aumentada un 50%
Efecto de los estados alterados no dañinos en los enemigos aumentado un 100%
base is projectile [1]
monster projectile variation [251]
BenevolenceBossCelestialBeam
Spell, Triggerable
Tiempo de lanzamiento: 1 seg
Inflige 2971.3 de daño de caos base por segundo
base deal no damage [1]
is area damage [1]
GSBenevolenceBossTantacleWave
Spell, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Inflige de 35656 a 53484 de daño de fuego
action attack or cast time uses animation length [1]
cannot be blocked or dodged or suppressed [1]
is area damage [1]
MPSBenevolenceBossFireProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Duración de los estados alterados aplicados con habilidades asistidas aumentada un 50%
Inflige de 3566 a 5348 de daño de fuego
Dispara 14 proyectiles adicionales
Dispara proyectiles en círculo
Siempre calcina a los enemigos
Efecto de los estados alterados no dañinos en los enemigos aumentado un 100%
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [258]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles can shotgun [1]
projectiles travel at fixed height [1]
MPSBenevolenceBossFireProjectileTargeted
Spell, Projectile, ProjectilesFromUser, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Duración de los estados alterados aplicados con habilidades asistidas aumentada un 50%
Inflige de 2852 a 4279 de daño de fuego
Efecto de los estados alterados no dañinos en los enemigos aumentado un 100%
base is projectile [1]
monster projectile variation [258]
MPSBenevolenceBossColdProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Inflige de 3566 a 5348 de daño de hielo
Siempre aplica Fragilidad
Duración de los estados alterados aplicados con habilidades asistidas aumentada un 50%
Dispara 14 proyectiles adicionales
Dispara proyectiles en círculo
Efecto de los estados alterados no dañinos en los enemigos aumentado un 100%
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [259]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles can shotgun [1]
projectiles travel at fixed height [1]
MPSBenevolenceBossColdProjectileTargeted
Spell, Projectile, ProjectilesFromUser, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Inflige de 2852 a 4279 de daño de hielo
Duración de los estados alterados aplicados con habilidades asistidas aumentada un 50%
Efecto de los estados alterados no dañinos en los enemigos aumentado un 100%
base is projectile [1]
monster projectile variation [259]
MPSBenevolenceBossChaosProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Inflige de 2852 a 4279 de daño de caos
Dispara 15 proyectiles adicionales
Dispara proyectiles en círculo
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [260]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles travel at fixed height [1]
MPSBenevolenceBossChaosProjectileTargeted
Spell, Projectile, ProjectilesFromUser, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Inflige de 2852 a 4279 de daño de caos
Duración de los estados alterados aplicados con habilidades asistidas aumentada un 50%
Efecto de los estados alterados no dañinos en los enemigos aumentado un 100%
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [260]
TBBenevolenceBossCentipedeBarage
Spell, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Inflige de 1788 a 5364 de daño de rayo
Tus golpes siempre electrocutan
Tus golpes no pueden aturdir a los enemigos
Siempre debilita a los enemigos
Duración de los estados alterados aplicados con habilidades asistidas aumentada un 50%
Efecto de los estados alterados no dañinos en los enemigos aumentado un 100%
GTBenevolenceBossCentipedeBarage
Triggerable, Spell
Tiempo de lanzamiento: 1 seg
action attack or cast time uses animation length [1]
GTBenevolenceBossCentipedeBarageSingle
Triggerable, Spell
Tiempo de lanzamiento: 1 seg
action attack or cast time uses animation length [1]
EASBenevolenceBossBulletHellStartB
Spell
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 30 seg
EASBenevolenceBossBulletHellStartC
Spell
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 30 seg
GSBenevolenceBossShrinkingFireNova
Spell, Triggerable
Tiempo de lanzamiento: 1 seg
action attack or cast time uses animation length [1]
base deal no damage [1]
is area damage [1]
GSBenevolenceBossEyebeamIceBlast
Spell, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Inflige de 7131 a 10697 de daño de hielo
50% de probabilidad de congelar a los enemigos
Escarcha a los enemigos como si infligiera un 200% más de daño
action attack or cast time uses animation length [1]
is area damage [1]
EAABenevolenceTeleSlam
Attack
Base Damage: 5212–7817
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
Tiempo de recarga: 15 seg
+8 metros al alcance de los golpes cuerpo a cuerpo
action attack or cast time uses animation length [1]
GABenevolenceTeleSlam
Triggerable, Attack
Base Damage: 5212–7817
Probabilidad de golpe crítico: 5%
Daño de ataque: 196%
Daño de ataque: 196%
Attack Time: 1.5 seg
Inflige un 96% más de daño de ataque
action attack or cast time uses animation length [1]
is area damage [1]
voll slam damage +% final at centre [100]
BenevolenceAltMelee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 5212–7817
Probabilidad de golpe crítico: 5%
Daño de ataque: 115%
Daño de ataque: 115%
Attack Time: 1.5 seg
Tiempo de recarga: 5 seg
Derriba a tus enemigos con un golpe poderoso.
Inflige un 15% más de daño de ataque
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
Object Type Codes
-- src\Data\Spectres.lua
minions["Metadata/Monsters/AtlasMemory/BenevolenceBoss"] = {
name = "Incarnation of Dread",
life = 20,
energyShield = 0.5,
fireResist = 50,
coldResist = 50,
lightningResist = 50,
chaosResist = 30,
damage = 3.2,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 20,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeedUnique",
"SSMBenevolenceBossChaosPortalBulletHellVariant",
"SSMBenevolenceBossChaosProjectile",
"BenevolenceBossColdGroundEffectLocation",
"MPSBenevolenceBossLightningProjectile",
"SSMBenevolenceBossChaosPortal",
"EASBenevolenceBossHarnessMemory",
"MPSBenevolenceBossLightningPortal",
"MPSBenevolenceBossCentipedeBarage",
"MPSBenevolenceBossCentipedeBarageLarge",
"MPSBenevolenceBossEyebeamBlast",
"MPSBenevolenceBossCentipedeBarageLargeBulletHellVariant",
"MPSBenevolenceBossLightningProjectileTargeted",
"MPSBenevolenceBossFireProjectile",
"MPSBenevolenceBossFireProjectileTargeted",
"MPSBenevolenceBossColdProjectile",
"MPSBenevolenceBossColdProjectileTargeted",
"MPSBenevolenceBossChaosProjectile",
"MPSBenevolenceBossChaosProjectileTargeted",
"GABenevolenceBossCascadeSlam",
"GSBenevolenceBossFusionBlast",
"GABenevolenceBossDoubleFrontSlam",
"GSBenevolenceBossEyebeamBlast",
"GSBenevolenceBossEyebeamBlastBulletHellVariant",
"GSBenevolenceBossTantacleWave",
"GSBenevolenceBossShrinkingFireNova",
"GSBenevolenceBossEyebeamIceBlast",
"GABenevolenceTeleSlam",
"EASBenevolenceBossBulletHellStartA",
"EASBenevolenceBossBulletHellStartB",
"EASBenevolenceBossBulletHellStartC",
"EAABenevolenceTeleSlam",
"TBBenevolenceBossCentipedeBarage",
"SOBenevolenceBossEmberTendrils",
"GTBenevolenceBossCentipedeBarage",
"GTBenevolenceBossCentipedeBarageSingle",
"BenevolenceBossCelestialBeam",
"BenevolenceAltMelee",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SSMBenevolenceBossChaosPortalBulletHellVariant"] = {
name = "SSMBenevolenceBossChaosPortalBulletHellVariant",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"number_of_monsters_to_summon",
"alternate_minion",
"summon_specific_monsters_in_front_offset",
"summoned_monsters_are_minions",
"summoned_monsters_no_drops_or_experience",
"minion_dies_when_parent_dies",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {1, 666, 20, critChance = 5, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SSMBenevolenceBossChaosProjectile"] = {
name = "SSMBenevolenceBossChaosProjectile",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"number_of_monsters_to_summon",
"alternate_minion",
"summoned_monsters_are_minions",
"summoned_monsters_no_drops_or_experience",
"minion_dies_when_parent_dies",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {1, 666, critChance = 5, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["BenevolenceBossColdGroundEffectLocation"] = {
name = "BenevolenceBossColdGroundEffectLocation",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
[SkillType.Duration] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 8.033,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
"ground_ice_art_variation",
"active_skill_area_of_effect_radius_+%_final",
"chill_effect_+%",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
"cast_ground_effect_type_server",
},
levels = {
[1] = {4000, 9, 15, 200, levelRequirement = 0, statInterpolation = {}, cost = { }, },
[2] = {4000, 9, 15, 200, levelRequirement = 85, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSBenevolenceBossLightningProjectile"] = {
name = "MPSBenevolenceBossLightningProjectile",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"base_all_ailment_duration_+%",
"non_damaging_ailment_effect_+%",
"monster_projectile_variation",
"number_of_additional_projectiles",
"base_is_projectile",
"projectile_uses_contact_position",
"projectile_uses_contact_direction",
"action_attack_or_cast_time_uses_animation_length",
"projectiles_nova",
"projectiles_travel_at_fixed_height",
"projectiles_can_shotgun",
},
levels = {
[1] = {0.5, 1.5, 50, 100, 251, 14, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[2] = {0.5, 1.5, 100, 167, 251, 14, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SSMBenevolenceBossChaosPortal"] = {
name = "SSMBenevolenceBossChaosPortal",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"number_of_monsters_to_summon",
"alternate_minion",
"summon_specific_monsters_in_front_offset",
"spell_maximum_action_distance_+%",
"summoned_monsters_are_minions",
"summoned_monsters_no_drops_or_experience",
"minion_dies_when_parent_dies",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {1, 666, 20, -35, critChance = 5, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASBenevolenceBossHarnessMemory"] = {
name = "EASBenevolenceBossHarnessMemory",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_maximum_action_distance_+%",
"action_attack_or_cast_time_uses_animation_length",
"spell_cast_time_cannot_be_modified",
},
levels = {
[1] = {-35, critChance = 5, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSBenevolenceBossLightningPortal"] = {
name = "MPSBenevolenceBossLightningPortal",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_projectile_variation",
"number_of_additional_projectiles",
"base_is_projectile",
"projectile_uses_contact_position",
"projectile_uses_contact_direction",
"action_attack_or_cast_time_uses_animation_length",
"projectile_ballistic_angle_from_reference_event",
},
levels = {
[1] = {253, 2, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSBenevolenceBossCentipedeBarage"] = {
name = "MPSBenevolenceBossCentipedeBarage",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"monster_projectile_variation",
"spell_maximum_action_distance_+%",
"number_of_additional_projectiles",
"skill_effect_duration_+%",
"base_is_projectile",
"projectile_uses_contact_position",
"projectile_uses_contact_direction",
"action_attack_or_cast_time_uses_animation_length",
"projectile_ballistic_angle_from_reference_event",
"distribute_projectiles_over_contact_points",
"always_shock",
},
levels = {
[1] = {0.5, 1.5, 255, -35, 16, 200, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSBenevolenceBossCentipedeBarageLarge"] = {
name = "Ball Lightning",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Fires a slow-moving projectile that damages each enemy in an area around it repeatedly with bolts of lightning.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Area] = true,
[SkillType.Totemable] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Lightning] = true,
[SkillType.CanRapidFire] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"active_skill_area_of_effect_radius_+%_final",
"active_skill_base_area_of_effect_radius",
"base_projectile_speed_+%",
"base_is_projectile",
"projectile_uses_contact_position",
"projectile_uses_contact_direction",
"action_attack_or_cast_time_uses_animation_length",
"projectile_ballistic_angle_from_reference_event",
"always_shock",
},
levels = {
[1] = {0.5, 1.5, -25, -33, 18, -50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSBenevolenceBossEyebeamBlast"] = {
name = "MPSBenevolenceBossEyebeamBlast",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"base_all_ailment_duration_+%",
"non_damaging_ailment_effect_+%",
"spell_maximum_action_distance_+%",
"number_of_additional_projectiles",
"chance_to_inflict_sapped_%",
"base_is_projectile",
"projectile_uses_contact_position",
"projectile_uses_contact_direction",
"action_attack_or_cast_time_uses_animation_length",
"distribute_projectiles_over_contact_points",
"projectiles_can_shotgun",
"always_shock",
},
levels = {
[1] = {0.5, 1.5, 50, 100, -35, 25, 100, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[2] = {0.5, 1.5, 100, 167, -35, 25, 100, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSBenevolenceBossCentipedeBarageLargeBulletHellVariant"] = {
name = "Ball Lightning",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Fires a slow-moving projectile that damages each enemy in an area around it repeatedly with bolts of lightning.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Area] = true,
[SkillType.Totemable] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Lightning] = true,
[SkillType.CanRapidFire] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"active_skill_area_of_effect_radius_+%_final",
"active_skill_base_area_of_effect_radius",
"base_projectile_speed_+%",
"base_is_projectile",
"projectile_uses_contact_position",
"projectile_uses_contact_direction",
"action_attack_or_cast_time_uses_animation_length",
"projectile_ballistic_angle_from_reference_event",
"random_projectile_direction",
"always_shock",
},
levels = {
[1] = {0.5, 1.5, -25, -33, 18, -50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSBenevolenceBossLightningProjectileTargeted"] = {
name = "MPSBenevolenceBossLightningProjectileTargeted",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"base_all_ailment_duration_+%",
"non_damaging_ailment_effect_+%",
"monster_projectile_variation",
"base_is_projectile",
},
levels = {
[1] = {0.5, 1.5, 50, 100, 251, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[2] = {0.5, 1.5, 100, 167, 251, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSBenevolenceBossFireProjectile"] = {
name = "MPSBenevolenceBossFireProjectile",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"base_all_ailment_duration_+%",
"non_damaging_ailment_effect_+%",
"monster_projectile_variation",
"number_of_additional_projectiles",
"chance_to_scorch_%",
"base_is_projectile",
"projectile_uses_contact_position",
"projectile_uses_contact_direction",
"action_attack_or_cast_time_uses_animation_length",
"projectiles_nova",
"projectiles_travel_at_fixed_height",
"projectiles_can_shotgun",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 50, 100, 258, 14, 100, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[2] = {0.80000001192093, 1.2000000476837, 100, 167, 258, 14, 100, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSBenevolenceBossFireProjectileTargeted"] = {
name = "MPSBenevolenceBossFireProjectileTargeted",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"base_all_ailment_duration_+%",
"non_damaging_ailment_effect_+%",
"monster_projectile_variation",
"base_is_projectile",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 50, 100, 258, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[2] = {0.80000001192093, 1.2000000476837, 100, 167, 258, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSBenevolenceBossColdProjectile"] = {
name = "MPSBenevolenceBossColdProjectile",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"base_all_ailment_duration_+%",
"non_damaging_ailment_effect_+%",
"monster_projectile_variation",
"number_of_additional_projectiles",
"chance_to_inflict_frostburn_%",
"base_is_projectile",
"projectile_uses_contact_position",
"projectile_uses_contact_direction",
"action_attack_or_cast_time_uses_animation_length",
"projectiles_nova",
"projectiles_travel_at_fixed_height",
"projectiles_can_shotgun",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 50, 100, 259, 14, 100, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[2] = {0.80000001192093, 1.2000000476837, 100, 167, 259, 14, 100, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSBenevolenceBossColdProjectileTargeted"] = {
name = "MPSBenevolenceBossColdProjectileTargeted",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"base_all_ailment_duration_+%",
"non_damaging_ailment_effect_+%",
"monster_projectile_variation",
"base_is_projectile",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 50, 100, 259, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[2] = {0.80000001192093, 1.2000000476837, 100, 167, 259, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSBenevolenceBossChaosProjectile"] = {
name = "MPSBenevolenceBossChaosProjectile",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_chaos_damage",
"spell_maximum_base_chaos_damage",
"monster_projectile_variation",
"number_of_additional_projectiles",
"base_is_projectile",
"projectile_uses_contact_position",
"projectile_uses_contact_direction",
"action_attack_or_cast_time_uses_animation_length",
"projectiles_nova",
"projectiles_travel_at_fixed_height",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 260, 15, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
[2] = {0.80000001192093, 1.2000000476837, 260, 15, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSBenevolenceBossChaosProjectileTargeted"] = {
name = "MPSBenevolenceBossChaosProjectileTargeted",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_chaos_damage",
"spell_maximum_base_chaos_damage",
"base_all_ailment_duration_+%",
"non_damaging_ailment_effect_+%",
"monster_projectile_variation",
"action_attack_or_cast_time_uses_animation_length",
"base_is_projectile",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 50, 100, 260, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[2] = {0.80000001192093, 1.2000000476837, 100, 167, 260, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GABenevolenceBossCascadeSlam"] = {
name = "GABenevolenceBossCascadeSlam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"chance_to_crush_on_hit_%",
},
levels = {
[1] = {100, baseMultiplier = 1.72, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSBenevolenceBossFusionBlast"] = {
name = "GSBenevolenceBossFusionBlast",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"spell_minimum_base_chaos_damage",
"spell_maximum_base_chaos_damage",
"base_all_ailment_duration_+%",
"non_damaging_ailment_effect_+%",
"spells_chance_to_hinder_on_hit_%",
"chance_to_inflict_frostburn_%",
"chance_to_inflict_sapped_%",
"chance_to_scorch_%",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
"always_shock",
"always_ignite",
},
levels = {
[1] = {0.20000000298023, 0.30000001192093, 0.20000000298023, 0.30000001192093, 0.20000000298023, 0.30000001192093, 0.20000000298023, 0.30000001192093, 50, 100, 100, 100, 100, 100, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 3, 3, 3, 3, 3, 3, 1, 1}, cost = { }, },
[2] = {0.20000000298023, 0.30000001192093, 0.20000000298023, 0.30000001192093, 0.20000000298023, 0.30000001192093, 0.20000000298023, 0.30000001192093, 100, 167, 100, 100, 100, 100, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 3, 3, 3, 3, 3, 3, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GABenevolenceBossDoubleFrontSlam"] = {
name = "GABenevolenceBossDoubleFrontSlam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 5.833,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"melee_range_+",
"base_physical_damage_%_to_convert_to_cold",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {35, 50, baseMultiplier = 1.375, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSBenevolenceBossEyebeamBlast"] = {
name = "GSBenevolenceBossEyebeamBlast",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"active_skill_chill_as_though_damage_+%_final",
"voll_slam_damage_+%_final_at_centre",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 100, 20, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSBenevolenceBossEyebeamBlastBulletHellVariant"] = {
name = "GSBenevolenceBossEyebeamBlastBulletHellVariant",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"base_all_ailment_duration_+%",
"non_damaging_ailment_effect_+%",
"spells_chance_to_hinder_on_hit_%",
"skill_fire_damage_%_to_convert_to_chaos",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 50, 100, 100, 40, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[2] = {0.80000001192093, 1.2000000476837, 100, 167, 100, 40, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSBenevolenceBossTantacleWave"] = {
name = "GSBenevolenceBossTantacleWave",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
"cannot_be_blocked_or_dodged_or_suppressed",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSBenevolenceBossShrinkingFireNova"] = {
name = "GSBenevolenceBossShrinkingFireNova",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
"base_deal_no_damage",
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSBenevolenceBossEyebeamIceBlast"] = {
name = "GSBenevolenceBossEyebeamIceBlast",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"active_skill_chill_as_though_damage_+%_final",
"base_chance_to_freeze_%",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 200, 50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GABenevolenceTeleSlam"] = {
name = "GABenevolenceTeleSlam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"voll_slam_damage_+%_final_at_centre",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {100, baseMultiplier = 1.96, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASBenevolenceBossBulletHellStartA"] = {
name = "EASBenevolenceBossBulletHellStartA",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASBenevolenceBossBulletHellStartB"] = {
name = "EASBenevolenceBossBulletHellStartB",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASBenevolenceBossBulletHellStartC"] = {
name = "EASBenevolenceBossBulletHellStartC",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EAABenevolenceTeleSlam"] = {
name = "EAABenevolenceTeleSlam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"melee_range_+",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {80, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["TBBenevolenceBossCentipedeBarage"] = {
name = "TBBenevolenceBossCentipedeBarage",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"base_all_ailment_duration_+%",
"non_damaging_ailment_effect_+%",
"chance_to_inflict_sapped_%",
"always_shock",
"cannot_stun",
},
levels = {
[1] = {0.5, 1.5, 50, 100, 100, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[2] = {0.5, 1.5, 100, 167, 100, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SOBenevolenceBossEmberTendrils"] = {
name = "SOBenevolenceBossEmberTendrils",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GTBenevolenceBossCentipedeBarage"] = {
name = "GTBenevolenceBossCentipedeBarage",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GTBenevolenceBossCentipedeBarageSingle"] = {
name = "GTBenevolenceBossCentipedeBarageSingle",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["BenevolenceBossCelestialBeam"] = {
name = "BenevolenceBossCelestialBeam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_chaos_damage_to_deal_per_minute",
"is_area_damage",
"base_deal_no_damage",
},
levels = {
[1] = {1, levelRequirement = 0, statInterpolation = {3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["BenevolenceAltMelee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {baseMultiplier = 1.15, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
Los monstruos otorgan la experiencia aumentada un 100%
La rareza de los objetos arrojados está aumentada un 15000%
| Family | MonsterMapBoss |
|---|---|
| Domains | monstruo (3) |
| GenerationType | Único (3) |
| Req. level | 1 |
| Stats |
La velocidad de acción no se puede modificar por debajo del 50% de su valor base
| Family | CannotBeSlowedBelowValue |
|---|---|
| Domains | monstruo (3) |
| GenerationType | Único (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Velocidad |
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | monstruo (3) |
| GenerationType | Único (3) |
| Req. level | 1 |
| Stats |
| Family | PinnacleAtlasBoss |
|---|---|
| Domains | monstruo (3) |
| GenerationType | Único (3) |
| Req. level | 1 |
| Adds Tags | pinnacle_boss |
dropped items have zana influence [1]
monster dropped item quantity +% final for influenced monster [-40]
no drop conversion to gold [1]
no drop culling from rarity [1]
| Family | MonsterDroppedItemsInfluence |
|---|---|
| Domains | monstruo (3) |
| GenerationType | Único (3) |
| Req. level | 1 |
| Stats |
No puede ser empujado
| Family | ImmuneToKnockback |
|---|---|
| Domains | monstruo (3) |
| GenerationType | Único (3) |
| Req. level | 1 |
| Stats |
Encarnación del temor
SobrenaturalÁrea: Momento de reverencia
Jefe final del Atlas
Los monstruos otorgan la experiencia aumentada un 100%
La rareza de los objetos arrojados está aumentada un 15000%
La velocidad de acción no se puede modificar por debajo del 50% de su valor base
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
dropped items have zana influence [1]
monster dropped item quantity +% final for influenced monster [-40]
no drop conversion to gold [1]
no drop culling from rarity [1]
La rareza de los objetos arrojados está aumentada un 15000%
La velocidad de acción no se puede modificar por debajo del 50% de su valor base
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
dropped items have zana influence [1]
monster dropped item quantity +% final for influenced monster [-40]
no drop conversion to gold [1]
no drop culling from rarity [1]
No puede ser empujado
Incarnation of Dread
| Spectre | N |
|---|---|
| Area | Momento de reverencia |
| Tags | beast, eldritch, ghost_blood, not_dex, very_slow_movement |
Vida
1440%
Energy Shield From Life
50%
Armadura
+30%
Ailment Threshold
800%
Resistencia
Damage
320%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 20
Attack Time
1.5 Second
Damage Spread
±20%
Experiencia
400%
Model Size
100%
Type
BenevolenceZanaBossUBER
Metadata
BenevolenceBossUBER
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
85
Vida
22,531,731
Armadura
140,091
Evasión
8,388
Escudo de energía
124,330
Damage
3,677
Daño de hechizos
5,489
Precisión
1,118
Attack Time
1.005
Experiencia
293,744
Minion Life
4,222,416
Minion Energy Shield
23,299
Minion Damage
3,132
Ailment Threshold
11,766,571
Chill
37,206
Shock
37,206
Brittle
210,492
Scorch
37,206
Sap
102,793
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 5840–8760
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
Derriba a tus enemigos con un golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GABenevolenceBossCascadeSlam
Triggerable, Attack
Base Damage: 5840–8760
Probabilidad de golpe crítico: 5%
Daño de ataque: 172%
Daño de ataque: 172%
Attack Time: 1.5 seg
Las habilidades asistidas aplastan a los enemigos durante 4 segundos con cada golpe
Inflige un 72% más de daño de ataque
EASBenevolenceBossBulletHellStartA
Spell
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 30 seg
SSMBenevolenceBossChaosProjectile
Spell, Multicastable, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
action attack or cast time uses animation length [1]
alternate minion [666]
minion dies when parent dies [1]
number of monsters to summon [1]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
BenevolenceBossColdGroundEffectLocation
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Tiempo de lanzamiento: 8.033 seg
La duración base es de 4 segundos
Efecto del escarchamiento aumentado un 200%
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [15]
cast ground effect type server [1]
ground ice art variation [9]
is area damage [1]
GSBenevolenceBossFusionBlast
Spell, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Inflige de 1104 a 1656 de daño de hielo
Inflige de 1104 a 1656 de daño de rayo
Inflige de 1104 a 1656 de daño de caos
Tus golpes siempre queman
Tus golpes siempre electrocutan
Siempre debilita a los enemigos
Siempre aplica Fragilidad
Duración de los estados alterados aplicados con habilidades asistidas aumentada un 100%
Inflige de 1104 a 1656 de daño de fuego
Siempre calcina a los enemigos
Efecto de los estados alterados no dañinos en los enemigos aumentado un 167%
Entumece a los enemigos con cada golpe
action attack or cast time uses animation length [1]
is area damage [1]
SSMBenevolenceBossChaosPortal
Spell, Multicastable, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 40 seg
action attack or cast time uses animation length [1]
alternate minion [666]
minion dies when parent dies [1]
number of monsters to summon [1]
spell maximum action distance +% [-35]
summon specific monsters in front offset [20]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
EASBenevolenceBossHarnessMemory
Spell
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 33 seg
La velocidad de lanzamiento de esta habilidad no se puede modificar
action attack or cast time uses animation length [1]
spell maximum action distance +% [-35]
MPSBenevolenceBossLightningPortal
Spell, Projectile, ProjectilesFromUser, Triggerable
Tiempo de lanzamiento: 1 seg
Dispara 2 proyectiles adicionales
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [253]
projectile ballistic angle from reference event [1]
projectile uses contact direction [1]
projectile uses contact position [1]
SOBenevolenceBossEmberTendrils
Triggerable, Spell
Tiempo de lanzamiento: 1 seg
MPSBenevolenceBossCentipedeBarage
Spell, Projectile, ProjectilesFromUser, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 26 seg
Inflige de 3471 a 10413 de daño de rayo
Tus golpes siempre electrocutan
Duración del efecto de la habilidad aumentada un 200%
Dispara 16 proyectiles adicionales
action attack or cast time uses animation length [1]
base is projectile [1]
distribute projectiles over contact points [1]
monster projectile variation [255]
projectile ballistic angle from reference event [1]
projectile uses contact direction [1]
projectile uses contact position [1]
spell maximum action distance +% [-35]
MPSBenevolenceBossCentipedeBarageLarge
Spell, Damage, Projectile, ProjectilesFromUser, Area, Totemable, Trappable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, AreaSpell
Bola de rayos
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Dispara un proyectil lento que inflige daño repetidamente a cada enemigo en un área con descargas de rayo.
Inflige de 2032 a 6096 de daño de rayo
Tus golpes siempre electrocutan
Velocidad de proyectiles reducida un 50%
El radio base es de 1.8 metros
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [-33]
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-25]
projectile ballistic angle from reference event [1]
projectile uses contact direction [1]
projectile uses contact position [1]
GABenevolenceBossDoubleFrontSlam
Attack, Triggerable
Base Damage: 5840–8760
Probabilidad de golpe crítico: 5%
Daño de ataque: 137.5%
Attack Time: 1.5 seg
Tiempo de recarga: 40 seg
Inflige un 37.5% más de daño de ataque
El 50% del daño físico se convierte en daño de hielo
+3.5 metros al alcance de los golpes cuerpo a cuerpo
action attack or cast time uses animation length [1]
is area damage [1]
MPSBenevolenceBossEyebeamBlast
Spell, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 26 seg
Inflige de 3725 a 11175 de daño de rayo
Tus golpes siempre electrocutan
Siempre debilita a los enemigos
Duración de los estados alterados aplicados con habilidades asistidas aumentada un 100%
Dispara 25 proyectiles adicionales
Efecto de los estados alterados no dañinos en los enemigos aumentado un 167%
action attack or cast time uses animation length [1]
base is projectile [1]
distribute projectiles over contact points [1]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles can shotgun [1]
spell maximum action distance +% [-35]
GSBenevolenceBossEyebeamBlast
Spell, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Inflige de 8127 a 12191 de daño de hielo
Escarcha a los enemigos como si infligiera un 100% más de daño
action attack or cast time uses animation length [1]
is area damage [1]
voll slam damage +% final at centre [20]
MPSBenevolenceBossLightningProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Inflige de 2540 a 7619 de daño de rayo
Duración de los estados alterados aplicados con habilidades asistidas aumentada un 100%
Dispara 14 proyectiles adicionales
Dispara proyectiles en círculo
Efecto de los estados alterados no dañinos en los enemigos aumentado un 167%
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [251]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles can shotgun [1]
projectiles travel at fixed height [1]
MPSBenevolenceBossCentipedeBarageLargeBulletHellVariant
Spell, Damage, Projectile, ProjectilesFromUser, Area, Totemable, Trappable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, AreaSpell
Bola de rayos
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Dispara un proyectil lento que inflige daño repetidamente a cada enemigo en un área con descargas de rayo.
Inflige de 2032 a 6096 de daño de rayo
Tus golpes siempre electrocutan
Los proyectiles se disparan en direcciones aleatorias
Velocidad de proyectiles reducida un 50%
El radio base es de 1.8 metros
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [-33]
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-25]
projectile ballistic angle from reference event [1]
projectile uses contact direction [1]
projectile uses contact position [1]
SSMBenevolenceBossChaosPortalBulletHellVariant
Spell, Multicastable, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 5 seg
action attack or cast time uses animation length [1]
alternate minion [666]
minion dies when parent dies [1]
number of monsters to summon [1]
summon specific monsters in front offset [20]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
GSBenevolenceBossEyebeamBlastBulletHellVariant
Spell, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Duración de los estados alterados aplicados con habilidades asistidas aumentada un 100%
Inflige de 5554 a 8331 de daño de fuego
El 40% del daño de fuego se convierte en daño de caos
Efecto de los estados alterados no dañinos en los enemigos aumentado un 167%
Entumece a los enemigos con cada golpe
action attack or cast time uses animation length [1]
is area damage [1]
MPSBenevolenceBossLightningProjectileTargeted
Spell, Projectile, ProjectilesFromUser, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Inflige de 2540 a 7619 de daño de rayo
Duración de los estados alterados aplicados con habilidades asistidas aumentada un 100%
Efecto de los estados alterados no dañinos en los enemigos aumentado un 167%
base is projectile [1]
monster projectile variation [251]
BenevolenceBossCelestialBeam
Spell, Triggerable
Tiempo de lanzamiento: 1 seg
Inflige 3386.4 de daño de caos base por segundo
base deal no damage [1]
is area damage [1]
GSBenevolenceBossTantacleWave
Spell, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Inflige de 40637 a 60956 de daño de fuego
action attack or cast time uses animation length [1]
cannot be blocked or dodged or suppressed [1]
is area damage [1]
MPSBenevolenceBossFireProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Duración de los estados alterados aplicados con habilidades asistidas aumentada un 100%
Inflige de 4064 a 6096 de daño de fuego
Dispara 14 proyectiles adicionales
Dispara proyectiles en círculo
Siempre calcina a los enemigos
Efecto de los estados alterados no dañinos en los enemigos aumentado un 167%
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [258]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles can shotgun [1]
projectiles travel at fixed height [1]
MPSBenevolenceBossFireProjectileTargeted
Spell, Projectile, ProjectilesFromUser, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Duración de los estados alterados aplicados con habilidades asistidas aumentada un 100%
Inflige de 3251 a 4876 de daño de fuego
Efecto de los estados alterados no dañinos en los enemigos aumentado un 167%
base is projectile [1]
monster projectile variation [258]
MPSBenevolenceBossColdProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Inflige de 4064 a 6096 de daño de hielo
Siempre aplica Fragilidad
Duración de los estados alterados aplicados con habilidades asistidas aumentada un 100%
Dispara 14 proyectiles adicionales
Dispara proyectiles en círculo
Efecto de los estados alterados no dañinos en los enemigos aumentado un 167%
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [259]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles can shotgun [1]
projectiles travel at fixed height [1]
MPSBenevolenceBossColdProjectileTargeted
Spell, Projectile, ProjectilesFromUser, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Inflige de 3251 a 4876 de daño de hielo
Duración de los estados alterados aplicados con habilidades asistidas aumentada un 100%
Efecto de los estados alterados no dañinos en los enemigos aumentado un 167%
base is projectile [1]
monster projectile variation [259]
MPSBenevolenceBossChaosProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Inflige de 3251 a 4876 de daño de caos
Dispara 15 proyectiles adicionales
Dispara proyectiles en círculo
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [260]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles travel at fixed height [1]
MPSBenevolenceBossChaosProjectileTargeted
Spell, Projectile, ProjectilesFromUser, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Inflige de 3251 a 4876 de daño de rayo
Duración de los estados alterados aplicados con habilidades asistidas aumentada un 100%
Efecto de los estados alterados no dañinos en los enemigos aumentado un 167%
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [260]
TBBenevolenceBossCentipedeBarage
Spell, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Inflige de 2052 a 6157 de daño de rayo
Tus golpes siempre electrocutan
Tus golpes no pueden aturdir a los enemigos
Siempre debilita a los enemigos
Duración de los estados alterados aplicados con habilidades asistidas aumentada un 100%
Efecto de los estados alterados no dañinos en los enemigos aumentado un 167%
GTBenevolenceBossCentipedeBarage
Triggerable, Spell
Tiempo de lanzamiento: 1 seg
action attack or cast time uses animation length [1]
GTBenevolenceBossCentipedeBarageSingle
Triggerable, Spell
Tiempo de lanzamiento: 1 seg
action attack or cast time uses animation length [1]
EASBenevolenceBossBulletHellStartB
Spell
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 30 seg
EASBenevolenceBossBulletHellStartC
Spell
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 30 seg
GSBenevolenceBossShrinkingFireNova
Spell, Triggerable
Tiempo de lanzamiento: 1 seg
action attack or cast time uses animation length [1]
base deal no damage [1]
is area damage [1]
GSBenevolenceBossEyebeamIceBlast
Spell, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Inflige de 8127 a 12191 de daño de hielo
50% de probabilidad de congelar a los enemigos
Escarcha a los enemigos como si infligiera un 200% más de daño
action attack or cast time uses animation length [1]
is area damage [1]
EAABenevolenceTeleSlam
Attack
Base Damage: 5840–8760
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
Tiempo de recarga: 15 seg
+8 metros al alcance de los golpes cuerpo a cuerpo
action attack or cast time uses animation length [1]
GABenevolenceTeleSlam
Triggerable, Attack
Base Damage: 5840–8760
Probabilidad de golpe crítico: 5%
Daño de ataque: 196%
Daño de ataque: 196%
Attack Time: 1.5 seg
Inflige un 96% más de daño de ataque
action attack or cast time uses animation length [1]
is area damage [1]
voll slam damage +% final at centre [100]
BenevolenceAltMelee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 5840–8760
Probabilidad de golpe crítico: 5%
Daño de ataque: 115%
Daño de ataque: 115%
Attack Time: 1.5 seg
Tiempo de recarga: 5 seg
Derriba a tus enemigos con un golpe poderoso.
Inflige un 15% más de daño de ataque
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
Object Type Codes
-- src\Data\Spectres.lua
minions["Metadata/Monsters/AtlasMemory/BenevolenceBossUBER"] = {
name = "Incarnation of Dread",
life = 14.4,
energyShield = 0.5,
fireResist = 50,
coldResist = 50,
lightningResist = 50,
chaosResist = 30,
damage = 3.2,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 20,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeedUnique",
"SSMBenevolenceBossChaosPortalBulletHellVariant",
"SSMBenevolenceBossChaosProjectile",
"BenevolenceBossColdGroundEffectLocation",
"MPSBenevolenceBossLightningProjectile",
"SSMBenevolenceBossChaosPortal",
"EASBenevolenceBossHarnessMemory",
"MPSBenevolenceBossLightningPortal",
"MPSBenevolenceBossCentipedeBarage",
"MPSBenevolenceBossCentipedeBarageLarge",
"MPSBenevolenceBossEyebeamBlast",
"MPSBenevolenceBossCentipedeBarageLargeBulletHellVariant",
"MPSBenevolenceBossLightningProjectileTargeted",
"MPSBenevolenceBossFireProjectile",
"MPSBenevolenceBossFireProjectileTargeted",
"MPSBenevolenceBossColdProjectile",
"MPSBenevolenceBossColdProjectileTargeted",
"MPSBenevolenceBossChaosProjectile",
"MPSBenevolenceBossChaosProjectileTargeted",
"GABenevolenceBossCascadeSlam",
"GSBenevolenceBossFusionBlast",
"GABenevolenceBossDoubleFrontSlam",
"GSBenevolenceBossEyebeamBlast",
"GSBenevolenceBossEyebeamBlastBulletHellVariant",
"GSBenevolenceBossTantacleWave",
"GSBenevolenceBossShrinkingFireNova",
"GSBenevolenceBossEyebeamIceBlast",
"GABenevolenceTeleSlam",
"EASBenevolenceBossBulletHellStartA",
"EASBenevolenceBossBulletHellStartB",
"EASBenevolenceBossBulletHellStartC",
"EAABenevolenceTeleSlam",
"TBBenevolenceBossCentipedeBarage",
"SOBenevolenceBossEmberTendrils",
"GTBenevolenceBossCentipedeBarage",
"GTBenevolenceBossCentipedeBarageSingle",
"BenevolenceBossCelestialBeam",
"BenevolenceAltMelee",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SSMBenevolenceBossChaosPortalBulletHellVariant"] = {
name = "SSMBenevolenceBossChaosPortalBulletHellVariant",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"number_of_monsters_to_summon",
"alternate_minion",
"summon_specific_monsters_in_front_offset",
"summoned_monsters_are_minions",
"summoned_monsters_no_drops_or_experience",
"minion_dies_when_parent_dies",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {1, 666, 20, critChance = 5, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SSMBenevolenceBossChaosProjectile"] = {
name = "SSMBenevolenceBossChaosProjectile",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"number_of_monsters_to_summon",
"alternate_minion",
"summoned_monsters_are_minions",
"summoned_monsters_no_drops_or_experience",
"minion_dies_when_parent_dies",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {1, 666, critChance = 5, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["BenevolenceBossColdGroundEffectLocation"] = {
name = "BenevolenceBossColdGroundEffectLocation",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
[SkillType.Duration] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 8.033,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
"ground_ice_art_variation",
"active_skill_area_of_effect_radius_+%_final",
"chill_effect_+%",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
"cast_ground_effect_type_server",
},
levels = {
[1] = {4000, 9, 15, 200, levelRequirement = 0, statInterpolation = {}, cost = { }, },
[2] = {4000, 9, 15, 200, levelRequirement = 85, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSBenevolenceBossLightningProjectile"] = {
name = "MPSBenevolenceBossLightningProjectile",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"base_all_ailment_duration_+%",
"non_damaging_ailment_effect_+%",
"monster_projectile_variation",
"number_of_additional_projectiles",
"base_is_projectile",
"projectile_uses_contact_position",
"projectile_uses_contact_direction",
"action_attack_or_cast_time_uses_animation_length",
"projectiles_nova",
"projectiles_travel_at_fixed_height",
"projectiles_can_shotgun",
},
levels = {
[1] = {0.5, 1.5, 50, 100, 251, 14, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[2] = {0.5, 1.5, 100, 167, 251, 14, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SSMBenevolenceBossChaosPortal"] = {
name = "SSMBenevolenceBossChaosPortal",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"number_of_monsters_to_summon",
"alternate_minion",
"summon_specific_monsters_in_front_offset",
"spell_maximum_action_distance_+%",
"summoned_monsters_are_minions",
"summoned_monsters_no_drops_or_experience",
"minion_dies_when_parent_dies",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {1, 666, 20, -35, critChance = 5, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASBenevolenceBossHarnessMemory"] = {
name = "EASBenevolenceBossHarnessMemory",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_maximum_action_distance_+%",
"action_attack_or_cast_time_uses_animation_length",
"spell_cast_time_cannot_be_modified",
},
levels = {
[1] = {-35, critChance = 5, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSBenevolenceBossLightningPortal"] = {
name = "MPSBenevolenceBossLightningPortal",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_projectile_variation",
"number_of_additional_projectiles",
"base_is_projectile",
"projectile_uses_contact_position",
"projectile_uses_contact_direction",
"action_attack_or_cast_time_uses_animation_length",
"projectile_ballistic_angle_from_reference_event",
},
levels = {
[1] = {253, 2, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSBenevolenceBossCentipedeBarage"] = {
name = "MPSBenevolenceBossCentipedeBarage",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"monster_projectile_variation",
"spell_maximum_action_distance_+%",
"number_of_additional_projectiles",
"skill_effect_duration_+%",
"base_is_projectile",
"projectile_uses_contact_position",
"projectile_uses_contact_direction",
"action_attack_or_cast_time_uses_animation_length",
"projectile_ballistic_angle_from_reference_event",
"distribute_projectiles_over_contact_points",
"always_shock",
},
levels = {
[1] = {0.5, 1.5, 255, -35, 16, 200, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSBenevolenceBossCentipedeBarageLarge"] = {
name = "Ball Lightning",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Fires a slow-moving projectile that damages each enemy in an area around it repeatedly with bolts of lightning.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Area] = true,
[SkillType.Totemable] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Lightning] = true,
[SkillType.CanRapidFire] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"active_skill_area_of_effect_radius_+%_final",
"active_skill_base_area_of_effect_radius",
"base_projectile_speed_+%",
"base_is_projectile",
"projectile_uses_contact_position",
"projectile_uses_contact_direction",
"action_attack_or_cast_time_uses_animation_length",
"projectile_ballistic_angle_from_reference_event",
"always_shock",
},
levels = {
[1] = {0.5, 1.5, -25, -33, 18, -50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSBenevolenceBossEyebeamBlast"] = {
name = "MPSBenevolenceBossEyebeamBlast",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"base_all_ailment_duration_+%",
"non_damaging_ailment_effect_+%",
"spell_maximum_action_distance_+%",
"number_of_additional_projectiles",
"chance_to_inflict_sapped_%",
"base_is_projectile",
"projectile_uses_contact_position",
"projectile_uses_contact_direction",
"action_attack_or_cast_time_uses_animation_length",
"distribute_projectiles_over_contact_points",
"projectiles_can_shotgun",
"always_shock",
},
levels = {
[1] = {0.5, 1.5, 50, 100, -35, 25, 100, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[2] = {0.5, 1.5, 100, 167, -35, 25, 100, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSBenevolenceBossCentipedeBarageLargeBulletHellVariant"] = {
name = "Ball Lightning",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Fires a slow-moving projectile that damages each enemy in an area around it repeatedly with bolts of lightning.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Area] = true,
[SkillType.Totemable] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Lightning] = true,
[SkillType.CanRapidFire] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"active_skill_area_of_effect_radius_+%_final",
"active_skill_base_area_of_effect_radius",
"base_projectile_speed_+%",
"base_is_projectile",
"projectile_uses_contact_position",
"projectile_uses_contact_direction",
"action_attack_or_cast_time_uses_animation_length",
"projectile_ballistic_angle_from_reference_event",
"random_projectile_direction",
"always_shock",
},
levels = {
[1] = {0.5, 1.5, -25, -33, 18, -50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSBenevolenceBossLightningProjectileTargeted"] = {
name = "MPSBenevolenceBossLightningProjectileTargeted",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"base_all_ailment_duration_+%",
"non_damaging_ailment_effect_+%",
"monster_projectile_variation",
"base_is_projectile",
},
levels = {
[1] = {0.5, 1.5, 50, 100, 251, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[2] = {0.5, 1.5, 100, 167, 251, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSBenevolenceBossFireProjectile"] = {
name = "MPSBenevolenceBossFireProjectile",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"base_all_ailment_duration_+%",
"non_damaging_ailment_effect_+%",
"monster_projectile_variation",
"number_of_additional_projectiles",
"chance_to_scorch_%",
"base_is_projectile",
"projectile_uses_contact_position",
"projectile_uses_contact_direction",
"action_attack_or_cast_time_uses_animation_length",
"projectiles_nova",
"projectiles_travel_at_fixed_height",
"projectiles_can_shotgun",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 50, 100, 258, 14, 100, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[2] = {0.80000001192093, 1.2000000476837, 100, 167, 258, 14, 100, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSBenevolenceBossFireProjectileTargeted"] = {
name = "MPSBenevolenceBossFireProjectileTargeted",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"base_all_ailment_duration_+%",
"non_damaging_ailment_effect_+%",
"monster_projectile_variation",
"base_is_projectile",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 50, 100, 258, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[2] = {0.80000001192093, 1.2000000476837, 100, 167, 258, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSBenevolenceBossColdProjectile"] = {
name = "MPSBenevolenceBossColdProjectile",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"base_all_ailment_duration_+%",
"non_damaging_ailment_effect_+%",
"monster_projectile_variation",
"number_of_additional_projectiles",
"chance_to_inflict_frostburn_%",
"base_is_projectile",
"projectile_uses_contact_position",
"projectile_uses_contact_direction",
"action_attack_or_cast_time_uses_animation_length",
"projectiles_nova",
"projectiles_travel_at_fixed_height",
"projectiles_can_shotgun",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 50, 100, 259, 14, 100, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[2] = {0.80000001192093, 1.2000000476837, 100, 167, 259, 14, 100, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSBenevolenceBossColdProjectileTargeted"] = {
name = "MPSBenevolenceBossColdProjectileTargeted",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"base_all_ailment_duration_+%",
"non_damaging_ailment_effect_+%",
"monster_projectile_variation",
"base_is_projectile",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 50, 100, 259, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[2] = {0.80000001192093, 1.2000000476837, 100, 167, 259, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSBenevolenceBossChaosProjectile"] = {
name = "MPSBenevolenceBossChaosProjectile",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_chaos_damage",
"spell_maximum_base_chaos_damage",
"monster_projectile_variation",
"number_of_additional_projectiles",
"base_is_projectile",
"projectile_uses_contact_position",
"projectile_uses_contact_direction",
"action_attack_or_cast_time_uses_animation_length",
"projectiles_nova",
"projectiles_travel_at_fixed_height",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 260, 15, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
[2] = {0.80000001192093, 1.2000000476837, 260, 15, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSBenevolenceBossChaosProjectileTargeted"] = {
name = "MPSBenevolenceBossChaosProjectileTargeted",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_chaos_damage",
"spell_maximum_base_chaos_damage",
"base_all_ailment_duration_+%",
"non_damaging_ailment_effect_+%",
"monster_projectile_variation",
"action_attack_or_cast_time_uses_animation_length",
"base_is_projectile",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 50, 100, 260, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[2] = {0.80000001192093, 1.2000000476837, 100, 167, 260, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GABenevolenceBossCascadeSlam"] = {
name = "GABenevolenceBossCascadeSlam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"chance_to_crush_on_hit_%",
},
levels = {
[1] = {100, baseMultiplier = 1.72, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSBenevolenceBossFusionBlast"] = {
name = "GSBenevolenceBossFusionBlast",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"spell_minimum_base_chaos_damage",
"spell_maximum_base_chaos_damage",
"base_all_ailment_duration_+%",
"non_damaging_ailment_effect_+%",
"spells_chance_to_hinder_on_hit_%",
"chance_to_inflict_frostburn_%",
"chance_to_inflict_sapped_%",
"chance_to_scorch_%",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
"always_shock",
"always_ignite",
},
levels = {
[1] = {0.20000000298023, 0.30000001192093, 0.20000000298023, 0.30000001192093, 0.20000000298023, 0.30000001192093, 0.20000000298023, 0.30000001192093, 50, 100, 100, 100, 100, 100, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 3, 3, 3, 3, 3, 3, 1, 1}, cost = { }, },
[2] = {0.20000000298023, 0.30000001192093, 0.20000000298023, 0.30000001192093, 0.20000000298023, 0.30000001192093, 0.20000000298023, 0.30000001192093, 100, 167, 100, 100, 100, 100, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 3, 3, 3, 3, 3, 3, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GABenevolenceBossDoubleFrontSlam"] = {
name = "GABenevolenceBossDoubleFrontSlam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 5.833,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"melee_range_+",
"base_physical_damage_%_to_convert_to_cold",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {35, 50, baseMultiplier = 1.375, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSBenevolenceBossEyebeamBlast"] = {
name = "GSBenevolenceBossEyebeamBlast",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"active_skill_chill_as_though_damage_+%_final",
"voll_slam_damage_+%_final_at_centre",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 100, 20, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSBenevolenceBossEyebeamBlastBulletHellVariant"] = {
name = "GSBenevolenceBossEyebeamBlastBulletHellVariant",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"base_all_ailment_duration_+%",
"non_damaging_ailment_effect_+%",
"spells_chance_to_hinder_on_hit_%",
"skill_fire_damage_%_to_convert_to_chaos",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 50, 100, 100, 40, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[2] = {0.80000001192093, 1.2000000476837, 100, 167, 100, 40, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSBenevolenceBossTantacleWave"] = {
name = "GSBenevolenceBossTantacleWave",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
"cannot_be_blocked_or_dodged_or_suppressed",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSBenevolenceBossShrinkingFireNova"] = {
name = "GSBenevolenceBossShrinkingFireNova",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
"base_deal_no_damage",
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSBenevolenceBossEyebeamIceBlast"] = {
name = "GSBenevolenceBossEyebeamIceBlast",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"active_skill_chill_as_though_damage_+%_final",
"base_chance_to_freeze_%",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 200, 50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GABenevolenceTeleSlam"] = {
name = "GABenevolenceTeleSlam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"voll_slam_damage_+%_final_at_centre",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {100, baseMultiplier = 1.96, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASBenevolenceBossBulletHellStartA"] = {
name = "EASBenevolenceBossBulletHellStartA",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASBenevolenceBossBulletHellStartB"] = {
name = "EASBenevolenceBossBulletHellStartB",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASBenevolenceBossBulletHellStartC"] = {
name = "EASBenevolenceBossBulletHellStartC",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EAABenevolenceTeleSlam"] = {
name = "EAABenevolenceTeleSlam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"melee_range_+",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {80, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["TBBenevolenceBossCentipedeBarage"] = {
name = "TBBenevolenceBossCentipedeBarage",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"base_all_ailment_duration_+%",
"non_damaging_ailment_effect_+%",
"chance_to_inflict_sapped_%",
"always_shock",
"cannot_stun",
},
levels = {
[1] = {0.5, 1.5, 50, 100, 100, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[2] = {0.5, 1.5, 100, 167, 100, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SOBenevolenceBossEmberTendrils"] = {
name = "SOBenevolenceBossEmberTendrils",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GTBenevolenceBossCentipedeBarage"] = {
name = "GTBenevolenceBossCentipedeBarage",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GTBenevolenceBossCentipedeBarageSingle"] = {
name = "GTBenevolenceBossCentipedeBarageSingle",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["BenevolenceBossCelestialBeam"] = {
name = "BenevolenceBossCelestialBeam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_chaos_damage_to_deal_per_minute",
"is_area_damage",
"base_deal_no_damage",
},
levels = {
[1] = {1, levelRequirement = 0, statInterpolation = {3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["BenevolenceAltMelee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {baseMultiplier = 1.15, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
Los monstruos otorgan la experiencia aumentada un 100%
La rareza de los objetos arrojados está aumentada un 15000%
| Family | MonsterMapBoss |
|---|---|
| Domains | monstruo (3) |
| GenerationType | Único (3) |
| Req. level | 1 |
| Stats |
La velocidad de acción no se puede modificar por debajo del 50% de su valor base
| Family | CannotBeSlowedBelowValue |
|---|---|
| Domains | monstruo (3) |
| GenerationType | Único (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Velocidad |
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | monstruo (3) |
| GenerationType | Único (3) |
| Req. level | 1 |
| Stats |
| Family | PinnacleAtlasBoss |
|---|---|
| Domains | monstruo (3) |
| GenerationType | Único (3) |
| Req. level | 1 |
| Adds Tags | pinnacle_boss |
dropped items have zana influence [1]
monster dropped item quantity +% final for influenced monster [-40]
no drop conversion to gold [1]
no drop culling from rarity [1]
| Family | MonsterDroppedItemsInfluence |
|---|---|
| Domains | monstruo (3) |
| GenerationType | Único (3) |
| Req. level | 1 |
| Stats |
No puede ser empujado
| Family | ImmuneToKnockback |
|---|---|
| Domains | monstruo (3) |
| GenerationType | Único (3) |
| Req. level | 1 |
| Stats |
Encarnación del temor
SobrenaturalJefe final del Atlas
Los monstruos otorgan la experiencia aumentada un 100%
La rareza de los objetos arrojados está aumentada un 15000%
La velocidad de acción no se puede modificar por debajo del 50% de su valor base
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
dropped items have zana influence [1]
monster dropped item quantity +% final for influenced monster [-40]
no drop conversion to gold [1]
no drop culling from rarity [1]
La rareza de los objetos arrojados está aumentada un 15000%
La velocidad de acción no se puede modificar por debajo del 50% de su valor base
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
dropped items have zana influence [1]
monster dropped item quantity +% final for influenced monster [-40]
no drop conversion to gold [1]
no drop culling from rarity [1]
No puede ser empujado
Incarnation of Dread
| Spectre | N |
|---|---|
| Tags | beast, eldritch, ghost_blood, not_dex, very_slow_movement |
Vida
1600%
Energy Shield From Life
50%
Armadura
+30%
Ailment Threshold
800%
Resistencia
Damage
320%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 20
Attack Time
1.5 Second
Damage Spread
±20%
Experiencia
400%
Model Size
100%
Type
BenevolenceZanaBossGAUNTLET
Metadata
BenevolenceBossGAUNTLET
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
1,114,771
Armadura
37,427
Evasión
4,739
Escudo de energía
49,016
Damage
1,362
Daño de hechizos
2,032
Precisión
580
Attack Time
1.005
Experiencia
225,610
Minion Life
241,804
Minion Energy Shield
10,632
Minion Damage
1,087
Ailment Threshold
702,306
Chill
2,221
Shock
2,221
Brittle
12,564
Scorch
2,221
Sap
6,135
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 2162–3243
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
Derriba a tus enemigos con un golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GABenevolenceBossCascadeSlam
Triggerable, Attack
Base Damage: 2162–3243
Probabilidad de golpe crítico: 5%
Daño de ataque: 172%
Daño de ataque: 172%
Attack Time: 1.5 seg
Las habilidades asistidas aplastan a los enemigos durante 4 segundos con cada golpe
Inflige un 72% más de daño de ataque
EASBenevolenceBossBulletHellStartA
Spell
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 30 seg
SSMBenevolenceBossChaosProjectile
Spell, Multicastable, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
action attack or cast time uses animation length [1]
alternate minion [666]
minion dies when parent dies [1]
number of monsters to summon [1]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
BenevolenceBossColdGroundEffectLocation
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Tiempo de lanzamiento: 8.033 seg
La duración base es de 4 segundos
Efecto del escarchamiento aumentado un 200%
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [15]
cast ground effect type server [1]
ground ice art variation [9]
is area damage [1]
GSBenevolenceBossFusionBlast
Spell, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Inflige de 364.5 a 546.8 de daño de hielo
Inflige de 364.5 a 546.8 de daño de rayo
Inflige de 364.5 a 546.8 de daño de caos
Tus golpes siempre queman
Tus golpes siempre electrocutan
Siempre debilita a los enemigos
Siempre aplica Fragilidad
Duración de los estados alterados aplicados con habilidades asistidas aumentada un 50%
Inflige de 364.5 a 546.8 de daño de fuego
Siempre calcina a los enemigos
Efecto de los estados alterados no dañinos en los enemigos aumentado un 100%
Entumece a los enemigos con cada golpe
action attack or cast time uses animation length [1]
is area damage [1]
SSMBenevolenceBossChaosPortal
Spell, Multicastable, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 40 seg
action attack or cast time uses animation length [1]
alternate minion [666]
minion dies when parent dies [1]
number of monsters to summon [1]
spell maximum action distance +% [-35]
summon specific monsters in front offset [20]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
EASBenevolenceBossHarnessMemory
Spell
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 33 seg
La velocidad de lanzamiento de esta habilidad no se puede modificar
action attack or cast time uses animation length [1]
spell maximum action distance +% [-35]
MPSBenevolenceBossLightningPortal
Spell, Projectile, ProjectilesFromUser, Triggerable
Tiempo de lanzamiento: 1 seg
Dispara 2 proyectiles adicionales
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [253]
projectile ballistic angle from reference event [1]
projectile uses contact direction [1]
projectile uses contact position [1]
SOBenevolenceBossEmberTendrils
Triggerable, Spell
Tiempo de lanzamiento: 1 seg
MPSBenevolenceBossCentipedeBarage
Spell, Projectile, ProjectilesFromUser, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 26 seg
Inflige de 1124 a 3371 de daño de rayo
Tus golpes siempre electrocutan
Duración del efecto de la habilidad aumentada un 200%
Dispara 16 proyectiles adicionales
action attack or cast time uses animation length [1]
base is projectile [1]
distribute projectiles over contact points [1]
monster projectile variation [255]
projectile ballistic angle from reference event [1]
projectile uses contact direction [1]
projectile uses contact position [1]
spell maximum action distance +% [-35]
MPSBenevolenceBossCentipedeBarageLarge
Spell, Damage, Projectile, ProjectilesFromUser, Area, Totemable, Trappable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, AreaSpell
Bola de rayos
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Dispara un proyectil lento que inflige daño repetidamente a cada enemigo en un área con descargas de rayo.
Inflige de 657.7 a 1973 de daño de rayo
Tus golpes siempre electrocutan
Velocidad de proyectiles reducida un 50%
El radio base es de 1.8 metros
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [-33]
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-25]
projectile ballistic angle from reference event [1]
projectile uses contact direction [1]
projectile uses contact position [1]
GABenevolenceBossDoubleFrontSlam
Attack, Triggerable
Base Damage: 2162–3243
Probabilidad de golpe crítico: 5%
Daño de ataque: 137.5%
Attack Time: 1.5 seg
Tiempo de recarga: 40 seg
Inflige un 37.5% más de daño de ataque
El 50% del daño físico se convierte en daño de hielo
+3.5 metros al alcance de los golpes cuerpo a cuerpo
action attack or cast time uses animation length [1]
is area damage [1]
MPSBenevolenceBossEyebeamBlast
Spell, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 26 seg
Inflige de 1206 a 3617 de daño de rayo
Tus golpes siempre electrocutan
Siempre debilita a los enemigos
Duración de los estados alterados aplicados con habilidades asistidas aumentada un 50%
Dispara 25 proyectiles adicionales
Efecto de los estados alterados no dañinos en los enemigos aumentado un 100%
action attack or cast time uses animation length [1]
base is projectile [1]
distribute projectiles over contact points [1]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles can shotgun [1]
spell maximum action distance +% [-35]
GSBenevolenceBossEyebeamBlast
Spell, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Inflige de 2631 a 3946 de daño de hielo
Escarcha a los enemigos como si infligiera un 100% más de daño
action attack or cast time uses animation length [1]
is area damage [1]
voll slam damage +% final at centre [20]
MPSBenevolenceBossLightningProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Inflige de 822.1 a 2466 de daño de rayo
Duración de los estados alterados aplicados con habilidades asistidas aumentada un 50%
Dispara 14 proyectiles adicionales
Dispara proyectiles en círculo
Efecto de los estados alterados no dañinos en los enemigos aumentado un 100%
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [251]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles can shotgun [1]
projectiles travel at fixed height [1]
MPSBenevolenceBossCentipedeBarageLargeBulletHellVariant
Spell, Damage, Projectile, ProjectilesFromUser, Area, Totemable, Trappable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, AreaSpell
Bola de rayos
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Dispara un proyectil lento que inflige daño repetidamente a cada enemigo en un área con descargas de rayo.
Inflige de 657.7 a 1973 de daño de rayo
Tus golpes siempre electrocutan
Los proyectiles se disparan en direcciones aleatorias
Velocidad de proyectiles reducida un 50%
El radio base es de 1.8 metros
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [-33]
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-25]
projectile ballistic angle from reference event [1]
projectile uses contact direction [1]
projectile uses contact position [1]
SSMBenevolenceBossChaosPortalBulletHellVariant
Spell, Multicastable, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 5 seg
action attack or cast time uses animation length [1]
alternate minion [666]
minion dies when parent dies [1]
number of monsters to summon [1]
summon specific monsters in front offset [20]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
GSBenevolenceBossEyebeamBlastBulletHellVariant
Spell, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Duración de los estados alterados aplicados con habilidades asistidas aumentada un 50%
Inflige de 1798 a 2696 de daño de fuego
El 40% del daño de fuego se convierte en daño de caos
Efecto de los estados alterados no dañinos en los enemigos aumentado un 100%
Entumece a los enemigos con cada golpe
action attack or cast time uses animation length [1]
is area damage [1]
MPSBenevolenceBossLightningProjectileTargeted
Spell, Projectile, ProjectilesFromUser, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Inflige de 822.1 a 2466 de daño de rayo
Duración de los estados alterados aplicados con habilidades asistidas aumentada un 50%
Efecto de los estados alterados no dañinos en los enemigos aumentado un 100%
base is projectile [1]
monster projectile variation [251]
BenevolenceBossCelestialBeam
Spell, Triggerable
Tiempo de lanzamiento: 1 seg
Inflige 1096.1 de daño de caos base por segundo
base deal no damage [1]
is area damage [1]
GSBenevolenceBossTantacleWave
Spell, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Inflige de 13154 a 19730 de daño de fuego
action attack or cast time uses animation length [1]
cannot be blocked or dodged or suppressed [1]
is area damage [1]
MPSBenevolenceBossFireProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Duración de los estados alterados aplicados con habilidades asistidas aumentada un 50%
Inflige de 1315 a 1973 de daño de fuego
Dispara 14 proyectiles adicionales
Dispara proyectiles en círculo
Siempre calcina a los enemigos
Efecto de los estados alterados no dañinos en los enemigos aumentado un 100%
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [258]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles can shotgun [1]
projectiles travel at fixed height [1]
MPSBenevolenceBossFireProjectileTargeted
Spell, Projectile, ProjectilesFromUser, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Duración de los estados alterados aplicados con habilidades asistidas aumentada un 50%
Inflige de 1052 a 1578 de daño de fuego
Efecto de los estados alterados no dañinos en los enemigos aumentado un 100%
base is projectile [1]
monster projectile variation [258]
MPSBenevolenceBossColdProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Inflige de 1315 a 1973 de daño de hielo
Siempre aplica Fragilidad
Duración de los estados alterados aplicados con habilidades asistidas aumentada un 50%
Dispara 14 proyectiles adicionales
Dispara proyectiles en círculo
Efecto de los estados alterados no dañinos en los enemigos aumentado un 100%
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [259]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles can shotgun [1]
projectiles travel at fixed height [1]
MPSBenevolenceBossColdProjectileTargeted
Spell, Projectile, ProjectilesFromUser, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Inflige de 1052 a 1578 de daño de hielo
Duración de los estados alterados aplicados con habilidades asistidas aumentada un 50%
Efecto de los estados alterados no dañinos en los enemigos aumentado un 100%
base is projectile [1]
monster projectile variation [259]
MPSBenevolenceBossChaosProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Inflige de 1052 a 1578 de daño de caos
Dispara 15 proyectiles adicionales
Dispara proyectiles en círculo
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [260]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles travel at fixed height [1]
MPSBenevolenceBossChaosProjectileTargeted
Spell, Projectile, ProjectilesFromUser, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Inflige de 1052 a 1578 de daño de caos
Duración de los estados alterados aplicados con habilidades asistidas aumentada un 50%
Efecto de los estados alterados no dañinos en los enemigos aumentado un 100%
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [260]
TBBenevolenceBossCentipedeBarage
Spell, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Inflige de 625.5 a 1876 de daño de rayo
Tus golpes siempre electrocutan
Tus golpes no pueden aturdir a los enemigos
Siempre debilita a los enemigos
Duración de los estados alterados aplicados con habilidades asistidas aumentada un 50%
Efecto de los estados alterados no dañinos en los enemigos aumentado un 100%
GTBenevolenceBossCentipedeBarage
Triggerable, Spell
Tiempo de lanzamiento: 1 seg
action attack or cast time uses animation length [1]
GTBenevolenceBossCentipedeBarageSingle
Triggerable, Spell
Tiempo de lanzamiento: 1 seg
action attack or cast time uses animation length [1]
EASBenevolenceBossBulletHellStartB
Spell
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 30 seg
EASBenevolenceBossBulletHellStartC
Spell
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 30 seg
GSBenevolenceBossShrinkingFireNova
Spell, Triggerable
Tiempo de lanzamiento: 1 seg
action attack or cast time uses animation length [1]
base deal no damage [1]
is area damage [1]
GSBenevolenceBossEyebeamIceBlast
Spell, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Inflige de 2631 a 3946 de daño de hielo
50% de probabilidad de congelar a los enemigos
Escarcha a los enemigos como si infligiera un 200% más de daño
action attack or cast time uses animation length [1]
is area damage [1]
EAABenevolenceTeleSlam
Attack
Base Damage: 2162–3243
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
Tiempo de recarga: 15 seg
+8 metros al alcance de los golpes cuerpo a cuerpo
action attack or cast time uses animation length [1]
GABenevolenceTeleSlam
Triggerable, Attack
Base Damage: 2162–3243
Probabilidad de golpe crítico: 5%
Daño de ataque: 196%
Daño de ataque: 196%
Attack Time: 1.5 seg
Inflige un 96% más de daño de ataque
action attack or cast time uses animation length [1]
is area damage [1]
voll slam damage +% final at centre [100]
BenevolenceAltMelee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 2162–3243
Probabilidad de golpe crítico: 5%
Daño de ataque: 115%
Daño de ataque: 115%
Attack Time: 1.5 seg
Tiempo de recarga: 5 seg
Derriba a tus enemigos con un golpe poderoso.
Inflige un 15% más de daño de ataque
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
Object Type Codes
-- src\Data\Spectres.lua
minions["Metadata/Monsters/AtlasMemory/BenevolenceBossGAUNTLET"] = {
name = "Incarnation of Dread",
life = 16,
energyShield = 0.5,
fireResist = 50,
coldResist = 50,
lightningResist = 50,
chaosResist = 30,
damage = 3.2,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 20,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeedUnique",
"SSMBenevolenceBossChaosPortalBulletHellVariant",
"SSMBenevolenceBossChaosProjectile",
"BenevolenceBossColdGroundEffectLocation",
"MPSBenevolenceBossLightningProjectile",
"SSMBenevolenceBossChaosPortal",
"EASBenevolenceBossHarnessMemory",
"MPSBenevolenceBossLightningPortal",
"MPSBenevolenceBossCentipedeBarage",
"MPSBenevolenceBossCentipedeBarageLarge",
"MPSBenevolenceBossEyebeamBlast",
"MPSBenevolenceBossCentipedeBarageLargeBulletHellVariant",
"MPSBenevolenceBossLightningProjectileTargeted",
"MPSBenevolenceBossFireProjectile",
"MPSBenevolenceBossFireProjectileTargeted",
"MPSBenevolenceBossColdProjectile",
"MPSBenevolenceBossColdProjectileTargeted",
"MPSBenevolenceBossChaosProjectile",
"MPSBenevolenceBossChaosProjectileTargeted",
"GABenevolenceBossCascadeSlam",
"GSBenevolenceBossFusionBlast",
"GABenevolenceBossDoubleFrontSlam",
"GSBenevolenceBossEyebeamBlast",
"GSBenevolenceBossEyebeamBlastBulletHellVariant",
"GSBenevolenceBossTantacleWave",
"GSBenevolenceBossShrinkingFireNova",
"GSBenevolenceBossEyebeamIceBlast",
"GABenevolenceTeleSlam",
"EASBenevolenceBossBulletHellStartA",
"EASBenevolenceBossBulletHellStartB",
"EASBenevolenceBossBulletHellStartC",
"EAABenevolenceTeleSlam",
"TBBenevolenceBossCentipedeBarage",
"SOBenevolenceBossEmberTendrils",
"GTBenevolenceBossCentipedeBarage",
"GTBenevolenceBossCentipedeBarageSingle",
"BenevolenceBossCelestialBeam",
"BenevolenceAltMelee",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SSMBenevolenceBossChaosPortalBulletHellVariant"] = {
name = "SSMBenevolenceBossChaosPortalBulletHellVariant",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"number_of_monsters_to_summon",
"alternate_minion",
"summon_specific_monsters_in_front_offset",
"summoned_monsters_are_minions",
"summoned_monsters_no_drops_or_experience",
"minion_dies_when_parent_dies",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {1, 666, 20, critChance = 5, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SSMBenevolenceBossChaosProjectile"] = {
name = "SSMBenevolenceBossChaosProjectile",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"number_of_monsters_to_summon",
"alternate_minion",
"summoned_monsters_are_minions",
"summoned_monsters_no_drops_or_experience",
"minion_dies_when_parent_dies",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {1, 666, critChance = 5, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["BenevolenceBossColdGroundEffectLocation"] = {
name = "BenevolenceBossColdGroundEffectLocation",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
[SkillType.Duration] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 8.033,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
"ground_ice_art_variation",
"active_skill_area_of_effect_radius_+%_final",
"chill_effect_+%",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
"cast_ground_effect_type_server",
},
levels = {
[1] = {4000, 9, 15, 200, levelRequirement = 0, statInterpolation = {}, cost = { }, },
[2] = {4000, 9, 15, 200, levelRequirement = 85, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSBenevolenceBossLightningProjectile"] = {
name = "MPSBenevolenceBossLightningProjectile",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"base_all_ailment_duration_+%",
"non_damaging_ailment_effect_+%",
"monster_projectile_variation",
"number_of_additional_projectiles",
"base_is_projectile",
"projectile_uses_contact_position",
"projectile_uses_contact_direction",
"action_attack_or_cast_time_uses_animation_length",
"projectiles_nova",
"projectiles_travel_at_fixed_height",
"projectiles_can_shotgun",
},
levels = {
[1] = {0.5, 1.5, 50, 100, 251, 14, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[2] = {0.5, 1.5, 100, 167, 251, 14, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SSMBenevolenceBossChaosPortal"] = {
name = "SSMBenevolenceBossChaosPortal",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"number_of_monsters_to_summon",
"alternate_minion",
"summon_specific_monsters_in_front_offset",
"spell_maximum_action_distance_+%",
"summoned_monsters_are_minions",
"summoned_monsters_no_drops_or_experience",
"minion_dies_when_parent_dies",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {1, 666, 20, -35, critChance = 5, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASBenevolenceBossHarnessMemory"] = {
name = "EASBenevolenceBossHarnessMemory",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_maximum_action_distance_+%",
"action_attack_or_cast_time_uses_animation_length",
"spell_cast_time_cannot_be_modified",
},
levels = {
[1] = {-35, critChance = 5, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSBenevolenceBossLightningPortal"] = {
name = "MPSBenevolenceBossLightningPortal",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_projectile_variation",
"number_of_additional_projectiles",
"base_is_projectile",
"projectile_uses_contact_position",
"projectile_uses_contact_direction",
"action_attack_or_cast_time_uses_animation_length",
"projectile_ballistic_angle_from_reference_event",
},
levels = {
[1] = {253, 2, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSBenevolenceBossCentipedeBarage"] = {
name = "MPSBenevolenceBossCentipedeBarage",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"monster_projectile_variation",
"spell_maximum_action_distance_+%",
"number_of_additional_projectiles",
"skill_effect_duration_+%",
"base_is_projectile",
"projectile_uses_contact_position",
"projectile_uses_contact_direction",
"action_attack_or_cast_time_uses_animation_length",
"projectile_ballistic_angle_from_reference_event",
"distribute_projectiles_over_contact_points",
"always_shock",
},
levels = {
[1] = {0.5, 1.5, 255, -35, 16, 200, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSBenevolenceBossCentipedeBarageLarge"] = {
name = "Ball Lightning",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Fires a slow-moving projectile that damages each enemy in an area around it repeatedly with bolts of lightning.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Area] = true,
[SkillType.Totemable] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Lightning] = true,
[SkillType.CanRapidFire] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"active_skill_area_of_effect_radius_+%_final",
"active_skill_base_area_of_effect_radius",
"base_projectile_speed_+%",
"base_is_projectile",
"projectile_uses_contact_position",
"projectile_uses_contact_direction",
"action_attack_or_cast_time_uses_animation_length",
"projectile_ballistic_angle_from_reference_event",
"always_shock",
},
levels = {
[1] = {0.5, 1.5, -25, -33, 18, -50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSBenevolenceBossEyebeamBlast"] = {
name = "MPSBenevolenceBossEyebeamBlast",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"base_all_ailment_duration_+%",
"non_damaging_ailment_effect_+%",
"spell_maximum_action_distance_+%",
"number_of_additional_projectiles",
"chance_to_inflict_sapped_%",
"base_is_projectile",
"projectile_uses_contact_position",
"projectile_uses_contact_direction",
"action_attack_or_cast_time_uses_animation_length",
"distribute_projectiles_over_contact_points",
"projectiles_can_shotgun",
"always_shock",
},
levels = {
[1] = {0.5, 1.5, 50, 100, -35, 25, 100, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[2] = {0.5, 1.5, 100, 167, -35, 25, 100, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSBenevolenceBossCentipedeBarageLargeBulletHellVariant"] = {
name = "Ball Lightning",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Fires a slow-moving projectile that damages each enemy in an area around it repeatedly with bolts of lightning.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Area] = true,
[SkillType.Totemable] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Lightning] = true,
[SkillType.CanRapidFire] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"active_skill_area_of_effect_radius_+%_final",
"active_skill_base_area_of_effect_radius",
"base_projectile_speed_+%",
"base_is_projectile",
"projectile_uses_contact_position",
"projectile_uses_contact_direction",
"action_attack_or_cast_time_uses_animation_length",
"projectile_ballistic_angle_from_reference_event",
"random_projectile_direction",
"always_shock",
},
levels = {
[1] = {0.5, 1.5, -25, -33, 18, -50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSBenevolenceBossLightningProjectileTargeted"] = {
name = "MPSBenevolenceBossLightningProjectileTargeted",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"base_all_ailment_duration_+%",
"non_damaging_ailment_effect_+%",
"monster_projectile_variation",
"base_is_projectile",
},
levels = {
[1] = {0.5, 1.5, 50, 100, 251, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[2] = {0.5, 1.5, 100, 167, 251, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSBenevolenceBossFireProjectile"] = {
name = "MPSBenevolenceBossFireProjectile",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"base_all_ailment_duration_+%",
"non_damaging_ailment_effect_+%",
"monster_projectile_variation",
"number_of_additional_projectiles",
"chance_to_scorch_%",
"base_is_projectile",
"projectile_uses_contact_position",
"projectile_uses_contact_direction",
"action_attack_or_cast_time_uses_animation_length",
"projectiles_nova",
"projectiles_travel_at_fixed_height",
"projectiles_can_shotgun",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 50, 100, 258, 14, 100, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[2] = {0.80000001192093, 1.2000000476837, 100, 167, 258, 14, 100, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSBenevolenceBossFireProjectileTargeted"] = {
name = "MPSBenevolenceBossFireProjectileTargeted",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"base_all_ailment_duration_+%",
"non_damaging_ailment_effect_+%",
"monster_projectile_variation",
"base_is_projectile",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 50, 100, 258, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[2] = {0.80000001192093, 1.2000000476837, 100, 167, 258, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSBenevolenceBossColdProjectile"] = {
name = "MPSBenevolenceBossColdProjectile",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"base_all_ailment_duration_+%",
"non_damaging_ailment_effect_+%",
"monster_projectile_variation",
"number_of_additional_projectiles",
"chance_to_inflict_frostburn_%",
"base_is_projectile",
"projectile_uses_contact_position",
"projectile_uses_contact_direction",
"action_attack_or_cast_time_uses_animation_length",
"projectiles_nova",
"projectiles_travel_at_fixed_height",
"projectiles_can_shotgun",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 50, 100, 259, 14, 100, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[2] = {0.80000001192093, 1.2000000476837, 100, 167, 259, 14, 100, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSBenevolenceBossColdProjectileTargeted"] = {
name = "MPSBenevolenceBossColdProjectileTargeted",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"base_all_ailment_duration_+%",
"non_damaging_ailment_effect_+%",
"monster_projectile_variation",
"base_is_projectile",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 50, 100, 259, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[2] = {0.80000001192093, 1.2000000476837, 100, 167, 259, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSBenevolenceBossChaosProjectile"] = {
name = "MPSBenevolenceBossChaosProjectile",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_chaos_damage",
"spell_maximum_base_chaos_damage",
"monster_projectile_variation",
"number_of_additional_projectiles",
"base_is_projectile",
"projectile_uses_contact_position",
"projectile_uses_contact_direction",
"action_attack_or_cast_time_uses_animation_length",
"projectiles_nova",
"projectiles_travel_at_fixed_height",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 260, 15, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
[2] = {0.80000001192093, 1.2000000476837, 260, 15, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSBenevolenceBossChaosProjectileTargeted"] = {
name = "MPSBenevolenceBossChaosProjectileTargeted",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_chaos_damage",
"spell_maximum_base_chaos_damage",
"base_all_ailment_duration_+%",
"non_damaging_ailment_effect_+%",
"monster_projectile_variation",
"action_attack_or_cast_time_uses_animation_length",
"base_is_projectile",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 50, 100, 260, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[2] = {0.80000001192093, 1.2000000476837, 100, 167, 260, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GABenevolenceBossCascadeSlam"] = {
name = "GABenevolenceBossCascadeSlam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"chance_to_crush_on_hit_%",
},
levels = {
[1] = {100, baseMultiplier = 1.72, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSBenevolenceBossFusionBlast"] = {
name = "GSBenevolenceBossFusionBlast",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"spell_minimum_base_chaos_damage",
"spell_maximum_base_chaos_damage",
"base_all_ailment_duration_+%",
"non_damaging_ailment_effect_+%",
"spells_chance_to_hinder_on_hit_%",
"chance_to_inflict_frostburn_%",
"chance_to_inflict_sapped_%",
"chance_to_scorch_%",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
"always_shock",
"always_ignite",
},
levels = {
[1] = {0.20000000298023, 0.30000001192093, 0.20000000298023, 0.30000001192093, 0.20000000298023, 0.30000001192093, 0.20000000298023, 0.30000001192093, 50, 100, 100, 100, 100, 100, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 3, 3, 3, 3, 3, 3, 1, 1}, cost = { }, },
[2] = {0.20000000298023, 0.30000001192093, 0.20000000298023, 0.30000001192093, 0.20000000298023, 0.30000001192093, 0.20000000298023, 0.30000001192093, 100, 167, 100, 100, 100, 100, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 3, 3, 3, 3, 3, 3, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GABenevolenceBossDoubleFrontSlam"] = {
name = "GABenevolenceBossDoubleFrontSlam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 5.833,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"melee_range_+",
"base_physical_damage_%_to_convert_to_cold",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {35, 50, baseMultiplier = 1.375, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSBenevolenceBossEyebeamBlast"] = {
name = "GSBenevolenceBossEyebeamBlast",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"active_skill_chill_as_though_damage_+%_final",
"voll_slam_damage_+%_final_at_centre",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 100, 20, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSBenevolenceBossEyebeamBlastBulletHellVariant"] = {
name = "GSBenevolenceBossEyebeamBlastBulletHellVariant",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"base_all_ailment_duration_+%",
"non_damaging_ailment_effect_+%",
"spells_chance_to_hinder_on_hit_%",
"skill_fire_damage_%_to_convert_to_chaos",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 50, 100, 100, 40, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[2] = {0.80000001192093, 1.2000000476837, 100, 167, 100, 40, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSBenevolenceBossTantacleWave"] = {
name = "GSBenevolenceBossTantacleWave",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
"cannot_be_blocked_or_dodged_or_suppressed",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSBenevolenceBossShrinkingFireNova"] = {
name = "GSBenevolenceBossShrinkingFireNova",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
"base_deal_no_damage",
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSBenevolenceBossEyebeamIceBlast"] = {
name = "GSBenevolenceBossEyebeamIceBlast",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"active_skill_chill_as_though_damage_+%_final",
"base_chance_to_freeze_%",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 200, 50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GABenevolenceTeleSlam"] = {
name = "GABenevolenceTeleSlam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"voll_slam_damage_+%_final_at_centre",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {100, baseMultiplier = 1.96, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASBenevolenceBossBulletHellStartA"] = {
name = "EASBenevolenceBossBulletHellStartA",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASBenevolenceBossBulletHellStartB"] = {
name = "EASBenevolenceBossBulletHellStartB",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASBenevolenceBossBulletHellStartC"] = {
name = "EASBenevolenceBossBulletHellStartC",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EAABenevolenceTeleSlam"] = {
name = "EAABenevolenceTeleSlam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"melee_range_+",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {80, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["TBBenevolenceBossCentipedeBarage"] = {
name = "TBBenevolenceBossCentipedeBarage",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"base_all_ailment_duration_+%",
"non_damaging_ailment_effect_+%",
"chance_to_inflict_sapped_%",
"always_shock",
"cannot_stun",
},
levels = {
[1] = {0.5, 1.5, 50, 100, 100, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[2] = {0.5, 1.5, 100, 167, 100, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SOBenevolenceBossEmberTendrils"] = {
name = "SOBenevolenceBossEmberTendrils",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GTBenevolenceBossCentipedeBarage"] = {
name = "GTBenevolenceBossCentipedeBarage",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GTBenevolenceBossCentipedeBarageSingle"] = {
name = "GTBenevolenceBossCentipedeBarageSingle",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["BenevolenceBossCelestialBeam"] = {
name = "BenevolenceBossCelestialBeam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_chaos_damage_to_deal_per_minute",
"is_area_damage",
"base_deal_no_damage",
},
levels = {
[1] = {1, levelRequirement = 0, statInterpolation = {3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["BenevolenceAltMelee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {baseMultiplier = 1.15, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
Los monstruos otorgan la experiencia aumentada un 100%
La rareza de los objetos arrojados está aumentada un 15000%
| Family | MonsterMapBoss |
|---|---|
| Domains | monstruo (3) |
| GenerationType | Único (3) |
| Req. level | 1 |
| Stats |
La velocidad de acción no se puede modificar por debajo del 50% de su valor base
| Family | CannotBeSlowedBelowValue |
|---|---|
| Domains | monstruo (3) |
| GenerationType | Único (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Velocidad |
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | monstruo (3) |
| GenerationType | Único (3) |
| Req. level | 1 |
| Stats |
| Family | PinnacleAtlasBoss |
|---|---|
| Domains | monstruo (3) |
| GenerationType | Único (3) |
| Req. level | 1 |
| Adds Tags | pinnacle_boss |
dropped items have zana influence [1]
monster dropped item quantity +% final for influenced monster [-40]
no drop conversion to gold [1]
no drop culling from rarity [1]
| Family | MonsterDroppedItemsInfluence |
|---|---|
| Domains | monstruo (3) |
| GenerationType | Único (3) |
| Req. level | 1 |
| Stats |
No puede ser empujado
| Family | ImmuneToKnockback |
|---|---|
| Domains | monstruo (3) |
| GenerationType | Único (3) |
| Req. level | 1 |
| Stats |
Encarnación del temor
SobrenaturalJefe final del Atlas
Los monstruos otorgan la experiencia aumentada un 100%
La rareza de los objetos arrojados está aumentada un 15000%
La velocidad de acción no se puede modificar por debajo del 50% de su valor base
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
dropped items have zana influence [1]
monster dropped item quantity +% final for influenced monster [-40]
no drop conversion to gold [1]
no drop culling from rarity [1]
La rareza de los objetos arrojados está aumentada un 15000%
La velocidad de acción no se puede modificar por debajo del 50% de su valor base
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
dropped items have zana influence [1]
monster dropped item quantity +% final for influenced monster [-40]
no drop conversion to gold [1]
no drop culling from rarity [1]
No puede ser empujado
Incarnation of Dread
| Spectre | N |
|---|---|
| Tags | beast, eldritch, ghost_blood, not_dex, very_slow_movement |
Vida
2000%
Energy Shield From Life
50%
Armadura
+30%
Ailment Threshold
800%
Resistencia
Damage
320%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 20
Attack Time
1.5 Second
Damage Spread
±20%
Experiencia
400%
Model Size
100%
Type
BenevolenceZanaBoss
Metadata
BenevolenceBossStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
1,393,464
Armadura
37,427
Evasión
4,739
Escudo de energía
61,270
Damage
1,362
Daño de hechizos
2,032
Precisión
580
Attack Time
1.005
Experiencia
225,610
Minion Life
302,254
Minion Energy Shield
13,290
Minion Damage
1,087
Ailment Threshold
702,306
Chill
2,221
Shock
2,221
Brittle
12,564
Scorch
2,221
Sap
6,135
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 2162–3243
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
Derriba a tus enemigos con un golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GABenevolenceBossCascadeSlam
Triggerable, Attack
Base Damage: 2162–3243
Probabilidad de golpe crítico: 5%
Daño de ataque: 172%
Daño de ataque: 172%
Attack Time: 1.5 seg
Las habilidades asistidas aplastan a los enemigos durante 4 segundos con cada golpe
Inflige un 72% más de daño de ataque
EASBenevolenceBossBulletHellStartA
Spell
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 30 seg
SSMBenevolenceBossChaosProjectile
Spell, Multicastable, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
action attack or cast time uses animation length [1]
alternate minion [666]
minion dies when parent dies [1]
number of monsters to summon [1]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
BenevolenceBossColdGroundEffectLocation
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Tiempo de lanzamiento: 8.033 seg
La duración base es de 4 segundos
Efecto del escarchamiento aumentado un 200%
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [15]
cast ground effect type server [1]
ground ice art variation [9]
is area damage [1]
GSBenevolenceBossFusionBlast
Spell, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Inflige de 364.5 a 546.8 de daño de hielo
Inflige de 364.5 a 546.8 de daño de rayo
Inflige de 364.5 a 546.8 de daño de caos
Tus golpes siempre queman
Tus golpes siempre electrocutan
Siempre debilita a los enemigos
Siempre aplica Fragilidad
Duración de los estados alterados aplicados con habilidades asistidas aumentada un 50%
Inflige de 364.5 a 546.8 de daño de fuego
Siempre calcina a los enemigos
Efecto de los estados alterados no dañinos en los enemigos aumentado un 100%
Entumece a los enemigos con cada golpe
action attack or cast time uses animation length [1]
is area damage [1]
SSMBenevolenceBossChaosPortal
Spell, Multicastable, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 40 seg
action attack or cast time uses animation length [1]
alternate minion [666]
minion dies when parent dies [1]
number of monsters to summon [1]
spell maximum action distance +% [-35]
summon specific monsters in front offset [20]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
EASBenevolenceBossHarnessMemory
Spell
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 33 seg
La velocidad de lanzamiento de esta habilidad no se puede modificar
action attack or cast time uses animation length [1]
spell maximum action distance +% [-35]
MPSBenevolenceBossLightningPortal
Spell, Projectile, ProjectilesFromUser, Triggerable
Tiempo de lanzamiento: 1 seg
Dispara 2 proyectiles adicionales
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [253]
projectile ballistic angle from reference event [1]
projectile uses contact direction [1]
projectile uses contact position [1]
SOBenevolenceBossEmberTendrils
Triggerable, Spell
Tiempo de lanzamiento: 1 seg
MPSBenevolenceBossCentipedeBarage
Spell, Projectile, ProjectilesFromUser, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 26 seg
Inflige de 1124 a 3371 de daño de rayo
Tus golpes siempre electrocutan
Duración del efecto de la habilidad aumentada un 200%
Dispara 16 proyectiles adicionales
action attack or cast time uses animation length [1]
base is projectile [1]
distribute projectiles over contact points [1]
monster projectile variation [255]
projectile ballistic angle from reference event [1]
projectile uses contact direction [1]
projectile uses contact position [1]
spell maximum action distance +% [-35]
MPSBenevolenceBossCentipedeBarageLarge
Spell, Damage, Projectile, ProjectilesFromUser, Area, Totemable, Trappable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, AreaSpell
Bola de rayos
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Dispara un proyectil lento que inflige daño repetidamente a cada enemigo en un área con descargas de rayo.
Inflige de 657.7 a 1973 de daño de rayo
Tus golpes siempre electrocutan
Velocidad de proyectiles reducida un 50%
El radio base es de 1.8 metros
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [-33]
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-25]
projectile ballistic angle from reference event [1]
projectile uses contact direction [1]
projectile uses contact position [1]
GABenevolenceBossDoubleFrontSlam
Attack, Triggerable
Base Damage: 2162–3243
Probabilidad de golpe crítico: 5%
Daño de ataque: 137.5%
Attack Time: 1.5 seg
Tiempo de recarga: 40 seg
Inflige un 37.5% más de daño de ataque
El 50% del daño físico se convierte en daño de hielo
+3.5 metros al alcance de los golpes cuerpo a cuerpo
action attack or cast time uses animation length [1]
is area damage [1]
MPSBenevolenceBossEyebeamBlast
Spell, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 26 seg
Inflige de 1206 a 3617 de daño de rayo
Tus golpes siempre electrocutan
Siempre debilita a los enemigos
Duración de los estados alterados aplicados con habilidades asistidas aumentada un 50%
Dispara 25 proyectiles adicionales
Efecto de los estados alterados no dañinos en los enemigos aumentado un 100%
action attack or cast time uses animation length [1]
base is projectile [1]
distribute projectiles over contact points [1]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles can shotgun [1]
spell maximum action distance +% [-35]
GSBenevolenceBossEyebeamBlast
Spell, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Inflige de 2631 a 3946 de daño de hielo
Escarcha a los enemigos como si infligiera un 100% más de daño
action attack or cast time uses animation length [1]
is area damage [1]
voll slam damage +% final at centre [20]
MPSBenevolenceBossLightningProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Inflige de 822.1 a 2466 de daño de rayo
Duración de los estados alterados aplicados con habilidades asistidas aumentada un 50%
Dispara 14 proyectiles adicionales
Dispara proyectiles en círculo
Efecto de los estados alterados no dañinos en los enemigos aumentado un 100%
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [251]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles can shotgun [1]
projectiles travel at fixed height [1]
MPSBenevolenceBossCentipedeBarageLargeBulletHellVariant
Spell, Damage, Projectile, ProjectilesFromUser, Area, Totemable, Trappable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, AreaSpell
Bola de rayos
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Dispara un proyectil lento que inflige daño repetidamente a cada enemigo en un área con descargas de rayo.
Inflige de 657.7 a 1973 de daño de rayo
Tus golpes siempre electrocutan
Los proyectiles se disparan en direcciones aleatorias
Velocidad de proyectiles reducida un 50%
El radio base es de 1.8 metros
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [-33]
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-25]
projectile ballistic angle from reference event [1]
projectile uses contact direction [1]
projectile uses contact position [1]
SSMBenevolenceBossChaosPortalBulletHellVariant
Spell, Multicastable, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 5 seg
action attack or cast time uses animation length [1]
alternate minion [666]
minion dies when parent dies [1]
number of monsters to summon [1]
summon specific monsters in front offset [20]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
GSBenevolenceBossEyebeamBlastBulletHellVariant
Spell, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Duración de los estados alterados aplicados con habilidades asistidas aumentada un 50%
Inflige de 1798 a 2696 de daño de fuego
El 40% del daño de fuego se convierte en daño de caos
Efecto de los estados alterados no dañinos en los enemigos aumentado un 100%
Entumece a los enemigos con cada golpe
action attack or cast time uses animation length [1]
is area damage [1]
MPSBenevolenceBossLightningProjectileTargeted
Spell, Projectile, ProjectilesFromUser, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Inflige de 822.1 a 2466 de daño de rayo
Duración de los estados alterados aplicados con habilidades asistidas aumentada un 50%
Efecto de los estados alterados no dañinos en los enemigos aumentado un 100%
base is projectile [1]
monster projectile variation [251]
BenevolenceBossCelestialBeam
Spell, Triggerable
Tiempo de lanzamiento: 1 seg
Inflige 1096.1 de daño de caos base por segundo
base deal no damage [1]
is area damage [1]
GSBenevolenceBossTantacleWave
Spell, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Inflige de 13154 a 19730 de daño de fuego
action attack or cast time uses animation length [1]
cannot be blocked or dodged or suppressed [1]
is area damage [1]
MPSBenevolenceBossFireProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Duración de los estados alterados aplicados con habilidades asistidas aumentada un 50%
Inflige de 1315 a 1973 de daño de fuego
Dispara 14 proyectiles adicionales
Dispara proyectiles en círculo
Siempre calcina a los enemigos
Efecto de los estados alterados no dañinos en los enemigos aumentado un 100%
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [258]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles can shotgun [1]
projectiles travel at fixed height [1]
MPSBenevolenceBossFireProjectileTargeted
Spell, Projectile, ProjectilesFromUser, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Duración de los estados alterados aplicados con habilidades asistidas aumentada un 50%
Inflige de 1052 a 1578 de daño de fuego
Efecto de los estados alterados no dañinos en los enemigos aumentado un 100%
base is projectile [1]
monster projectile variation [258]
MPSBenevolenceBossColdProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Inflige de 1315 a 1973 de daño de hielo
Siempre aplica Fragilidad
Duración de los estados alterados aplicados con habilidades asistidas aumentada un 50%
Dispara 14 proyectiles adicionales
Dispara proyectiles en círculo
Efecto de los estados alterados no dañinos en los enemigos aumentado un 100%
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [259]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles can shotgun [1]
projectiles travel at fixed height [1]
MPSBenevolenceBossColdProjectileTargeted
Spell, Projectile, ProjectilesFromUser, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Inflige de 1052 a 1578 de daño de hielo
Duración de los estados alterados aplicados con habilidades asistidas aumentada un 50%
Efecto de los estados alterados no dañinos en los enemigos aumentado un 100%
base is projectile [1]
monster projectile variation [259]
MPSBenevolenceBossChaosProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Inflige de 1052 a 1578 de daño de caos
Dispara 15 proyectiles adicionales
Dispara proyectiles en círculo
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [260]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles travel at fixed height [1]
MPSBenevolenceBossChaosProjectileTargeted
Spell, Projectile, ProjectilesFromUser, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Inflige de 1052 a 1578 de daño de caos
Duración de los estados alterados aplicados con habilidades asistidas aumentada un 50%
Efecto de los estados alterados no dañinos en los enemigos aumentado un 100%
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [260]
TBBenevolenceBossCentipedeBarage
Spell, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Inflige de 625.5 a 1876 de daño de rayo
Tus golpes siempre electrocutan
Tus golpes no pueden aturdir a los enemigos
Siempre debilita a los enemigos
Duración de los estados alterados aplicados con habilidades asistidas aumentada un 50%
Efecto de los estados alterados no dañinos en los enemigos aumentado un 100%
GTBenevolenceBossCentipedeBarage
Triggerable, Spell
Tiempo de lanzamiento: 1 seg
action attack or cast time uses animation length [1]
GTBenevolenceBossCentipedeBarageSingle
Triggerable, Spell
Tiempo de lanzamiento: 1 seg
action attack or cast time uses animation length [1]
EASBenevolenceBossBulletHellStartB
Spell
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 30 seg
EASBenevolenceBossBulletHellStartC
Spell
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 30 seg
GSBenevolenceBossShrinkingFireNova
Spell, Triggerable
Tiempo de lanzamiento: 1 seg
action attack or cast time uses animation length [1]
base deal no damage [1]
is area damage [1]
GSBenevolenceBossEyebeamIceBlast
Spell, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Inflige de 2631 a 3946 de daño de hielo
50% de probabilidad de congelar a los enemigos
Escarcha a los enemigos como si infligiera un 200% más de daño
action attack or cast time uses animation length [1]
is area damage [1]
EAABenevolenceTeleSlam
Attack
Base Damage: 2162–3243
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
Tiempo de recarga: 15 seg
+8 metros al alcance de los golpes cuerpo a cuerpo
action attack or cast time uses animation length [1]
GABenevolenceTeleSlam
Triggerable, Attack
Base Damage: 2162–3243
Probabilidad de golpe crítico: 5%
Daño de ataque: 196%
Daño de ataque: 196%
Attack Time: 1.5 seg
Inflige un 96% más de daño de ataque
action attack or cast time uses animation length [1]
is area damage [1]
voll slam damage +% final at centre [100]
BenevolenceAltMelee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 2162–3243
Probabilidad de golpe crítico: 5%
Daño de ataque: 115%
Daño de ataque: 115%
Attack Time: 1.5 seg
Tiempo de recarga: 5 seg
Derriba a tus enemigos con un golpe poderoso.
Inflige un 15% más de daño de ataque
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
Object Type Codes
-- src\Data\Spectres.lua
minions["Metadata/Monsters/AtlasMemory/BenevolenceBossStandalone"] = {
name = "Incarnation of Dread",
life = 20,
energyShield = 0.5,
fireResist = 50,
coldResist = 50,
lightningResist = 50,
chaosResist = 30,
damage = 3.2,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 20,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeedUnique",
"SSMBenevolenceBossChaosPortalBulletHellVariant",
"SSMBenevolenceBossChaosProjectile",
"BenevolenceBossColdGroundEffectLocation",
"MPSBenevolenceBossLightningProjectile",
"SSMBenevolenceBossChaosPortal",
"EASBenevolenceBossHarnessMemory",
"MPSBenevolenceBossLightningPortal",
"MPSBenevolenceBossCentipedeBarage",
"MPSBenevolenceBossCentipedeBarageLarge",
"MPSBenevolenceBossEyebeamBlast",
"MPSBenevolenceBossCentipedeBarageLargeBulletHellVariant",
"MPSBenevolenceBossLightningProjectileTargeted",
"MPSBenevolenceBossFireProjectile",
"MPSBenevolenceBossFireProjectileTargeted",
"MPSBenevolenceBossColdProjectile",
"MPSBenevolenceBossColdProjectileTargeted",
"MPSBenevolenceBossChaosProjectile",
"MPSBenevolenceBossChaosProjectileTargeted",
"GABenevolenceBossCascadeSlam",
"GSBenevolenceBossFusionBlast",
"GABenevolenceBossDoubleFrontSlam",
"GSBenevolenceBossEyebeamBlast",
"GSBenevolenceBossEyebeamBlastBulletHellVariant",
"GSBenevolenceBossTantacleWave",
"GSBenevolenceBossShrinkingFireNova",
"GSBenevolenceBossEyebeamIceBlast",
"GABenevolenceTeleSlam",
"EASBenevolenceBossBulletHellStartA",
"EASBenevolenceBossBulletHellStartB",
"EASBenevolenceBossBulletHellStartC",
"EAABenevolenceTeleSlam",
"TBBenevolenceBossCentipedeBarage",
"SOBenevolenceBossEmberTendrils",
"GTBenevolenceBossCentipedeBarage",
"GTBenevolenceBossCentipedeBarageSingle",
"BenevolenceBossCelestialBeam",
"BenevolenceAltMelee",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SSMBenevolenceBossChaosPortalBulletHellVariant"] = {
name = "SSMBenevolenceBossChaosPortalBulletHellVariant",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"number_of_monsters_to_summon",
"alternate_minion",
"summon_specific_monsters_in_front_offset",
"summoned_monsters_are_minions",
"summoned_monsters_no_drops_or_experience",
"minion_dies_when_parent_dies",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {1, 666, 20, critChance = 5, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SSMBenevolenceBossChaosProjectile"] = {
name = "SSMBenevolenceBossChaosProjectile",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"number_of_monsters_to_summon",
"alternate_minion",
"summoned_monsters_are_minions",
"summoned_monsters_no_drops_or_experience",
"minion_dies_when_parent_dies",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {1, 666, critChance = 5, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["BenevolenceBossColdGroundEffectLocation"] = {
name = "BenevolenceBossColdGroundEffectLocation",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
[SkillType.Duration] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 8.033,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
"ground_ice_art_variation",
"active_skill_area_of_effect_radius_+%_final",
"chill_effect_+%",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
"cast_ground_effect_type_server",
},
levels = {
[1] = {4000, 9, 15, 200, levelRequirement = 0, statInterpolation = {}, cost = { }, },
[2] = {4000, 9, 15, 200, levelRequirement = 85, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSBenevolenceBossLightningProjectile"] = {
name = "MPSBenevolenceBossLightningProjectile",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"base_all_ailment_duration_+%",
"non_damaging_ailment_effect_+%",
"monster_projectile_variation",
"number_of_additional_projectiles",
"base_is_projectile",
"projectile_uses_contact_position",
"projectile_uses_contact_direction",
"action_attack_or_cast_time_uses_animation_length",
"projectiles_nova",
"projectiles_travel_at_fixed_height",
"projectiles_can_shotgun",
},
levels = {
[1] = {0.5, 1.5, 50, 100, 251, 14, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[2] = {0.5, 1.5, 100, 167, 251, 14, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SSMBenevolenceBossChaosPortal"] = {
name = "SSMBenevolenceBossChaosPortal",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"number_of_monsters_to_summon",
"alternate_minion",
"summon_specific_monsters_in_front_offset",
"spell_maximum_action_distance_+%",
"summoned_monsters_are_minions",
"summoned_monsters_no_drops_or_experience",
"minion_dies_when_parent_dies",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {1, 666, 20, -35, critChance = 5, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASBenevolenceBossHarnessMemory"] = {
name = "EASBenevolenceBossHarnessMemory",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_maximum_action_distance_+%",
"action_attack_or_cast_time_uses_animation_length",
"spell_cast_time_cannot_be_modified",
},
levels = {
[1] = {-35, critChance = 5, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSBenevolenceBossLightningPortal"] = {
name = "MPSBenevolenceBossLightningPortal",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_projectile_variation",
"number_of_additional_projectiles",
"base_is_projectile",
"projectile_uses_contact_position",
"projectile_uses_contact_direction",
"action_attack_or_cast_time_uses_animation_length",
"projectile_ballistic_angle_from_reference_event",
},
levels = {
[1] = {253, 2, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSBenevolenceBossCentipedeBarage"] = {
name = "MPSBenevolenceBossCentipedeBarage",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"monster_projectile_variation",
"spell_maximum_action_distance_+%",
"number_of_additional_projectiles",
"skill_effect_duration_+%",
"base_is_projectile",
"projectile_uses_contact_position",
"projectile_uses_contact_direction",
"action_attack_or_cast_time_uses_animation_length",
"projectile_ballistic_angle_from_reference_event",
"distribute_projectiles_over_contact_points",
"always_shock",
},
levels = {
[1] = {0.5, 1.5, 255, -35, 16, 200, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSBenevolenceBossCentipedeBarageLarge"] = {
name = "Ball Lightning",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Fires a slow-moving projectile that damages each enemy in an area around it repeatedly with bolts of lightning.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Area] = true,
[SkillType.Totemable] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Lightning] = true,
[SkillType.CanRapidFire] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"active_skill_area_of_effect_radius_+%_final",
"active_skill_base_area_of_effect_radius",
"base_projectile_speed_+%",
"base_is_projectile",
"projectile_uses_contact_position",
"projectile_uses_contact_direction",
"action_attack_or_cast_time_uses_animation_length",
"projectile_ballistic_angle_from_reference_event",
"always_shock",
},
levels = {
[1] = {0.5, 1.5, -25, -33, 18, -50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSBenevolenceBossEyebeamBlast"] = {
name = "MPSBenevolenceBossEyebeamBlast",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"base_all_ailment_duration_+%",
"non_damaging_ailment_effect_+%",
"spell_maximum_action_distance_+%",
"number_of_additional_projectiles",
"chance_to_inflict_sapped_%",
"base_is_projectile",
"projectile_uses_contact_position",
"projectile_uses_contact_direction",
"action_attack_or_cast_time_uses_animation_length",
"distribute_projectiles_over_contact_points",
"projectiles_can_shotgun",
"always_shock",
},
levels = {
[1] = {0.5, 1.5, 50, 100, -35, 25, 100, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[2] = {0.5, 1.5, 100, 167, -35, 25, 100, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSBenevolenceBossCentipedeBarageLargeBulletHellVariant"] = {
name = "Ball Lightning",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Fires a slow-moving projectile that damages each enemy in an area around it repeatedly with bolts of lightning.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Area] = true,
[SkillType.Totemable] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Lightning] = true,
[SkillType.CanRapidFire] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"active_skill_area_of_effect_radius_+%_final",
"active_skill_base_area_of_effect_radius",
"base_projectile_speed_+%",
"base_is_projectile",
"projectile_uses_contact_position",
"projectile_uses_contact_direction",
"action_attack_or_cast_time_uses_animation_length",
"projectile_ballistic_angle_from_reference_event",
"random_projectile_direction",
"always_shock",
},
levels = {
[1] = {0.5, 1.5, -25, -33, 18, -50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSBenevolenceBossLightningProjectileTargeted"] = {
name = "MPSBenevolenceBossLightningProjectileTargeted",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"base_all_ailment_duration_+%",
"non_damaging_ailment_effect_+%",
"monster_projectile_variation",
"base_is_projectile",
},
levels = {
[1] = {0.5, 1.5, 50, 100, 251, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[2] = {0.5, 1.5, 100, 167, 251, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSBenevolenceBossFireProjectile"] = {
name = "MPSBenevolenceBossFireProjectile",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"base_all_ailment_duration_+%",
"non_damaging_ailment_effect_+%",
"monster_projectile_variation",
"number_of_additional_projectiles",
"chance_to_scorch_%",
"base_is_projectile",
"projectile_uses_contact_position",
"projectile_uses_contact_direction",
"action_attack_or_cast_time_uses_animation_length",
"projectiles_nova",
"projectiles_travel_at_fixed_height",
"projectiles_can_shotgun",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 50, 100, 258, 14, 100, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[2] = {0.80000001192093, 1.2000000476837, 100, 167, 258, 14, 100, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSBenevolenceBossFireProjectileTargeted"] = {
name = "MPSBenevolenceBossFireProjectileTargeted",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"base_all_ailment_duration_+%",
"non_damaging_ailment_effect_+%",
"monster_projectile_variation",
"base_is_projectile",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 50, 100, 258, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[2] = {0.80000001192093, 1.2000000476837, 100, 167, 258, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSBenevolenceBossColdProjectile"] = {
name = "MPSBenevolenceBossColdProjectile",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"base_all_ailment_duration_+%",
"non_damaging_ailment_effect_+%",
"monster_projectile_variation",
"number_of_additional_projectiles",
"chance_to_inflict_frostburn_%",
"base_is_projectile",
"projectile_uses_contact_position",
"projectile_uses_contact_direction",
"action_attack_or_cast_time_uses_animation_length",
"projectiles_nova",
"projectiles_travel_at_fixed_height",
"projectiles_can_shotgun",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 50, 100, 259, 14, 100, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[2] = {0.80000001192093, 1.2000000476837, 100, 167, 259, 14, 100, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSBenevolenceBossColdProjectileTargeted"] = {
name = "MPSBenevolenceBossColdProjectileTargeted",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"base_all_ailment_duration_+%",
"non_damaging_ailment_effect_+%",
"monster_projectile_variation",
"base_is_projectile",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 50, 100, 259, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[2] = {0.80000001192093, 1.2000000476837, 100, 167, 259, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSBenevolenceBossChaosProjectile"] = {
name = "MPSBenevolenceBossChaosProjectile",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_chaos_damage",
"spell_maximum_base_chaos_damage",
"monster_projectile_variation",
"number_of_additional_projectiles",
"base_is_projectile",
"projectile_uses_contact_position",
"projectile_uses_contact_direction",
"action_attack_or_cast_time_uses_animation_length",
"projectiles_nova",
"projectiles_travel_at_fixed_height",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 260, 15, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
[2] = {0.80000001192093, 1.2000000476837, 260, 15, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSBenevolenceBossChaosProjectileTargeted"] = {
name = "MPSBenevolenceBossChaosProjectileTargeted",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_chaos_damage",
"spell_maximum_base_chaos_damage",
"base_all_ailment_duration_+%",
"non_damaging_ailment_effect_+%",
"monster_projectile_variation",
"action_attack_or_cast_time_uses_animation_length",
"base_is_projectile",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 50, 100, 260, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[2] = {0.80000001192093, 1.2000000476837, 100, 167, 260, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GABenevolenceBossCascadeSlam"] = {
name = "GABenevolenceBossCascadeSlam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"chance_to_crush_on_hit_%",
},
levels = {
[1] = {100, baseMultiplier = 1.72, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSBenevolenceBossFusionBlast"] = {
name = "GSBenevolenceBossFusionBlast",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"spell_minimum_base_chaos_damage",
"spell_maximum_base_chaos_damage",
"base_all_ailment_duration_+%",
"non_damaging_ailment_effect_+%",
"spells_chance_to_hinder_on_hit_%",
"chance_to_inflict_frostburn_%",
"chance_to_inflict_sapped_%",
"chance_to_scorch_%",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
"always_shock",
"always_ignite",
},
levels = {
[1] = {0.20000000298023, 0.30000001192093, 0.20000000298023, 0.30000001192093, 0.20000000298023, 0.30000001192093, 0.20000000298023, 0.30000001192093, 50, 100, 100, 100, 100, 100, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 3, 3, 3, 3, 3, 3, 1, 1}, cost = { }, },
[2] = {0.20000000298023, 0.30000001192093, 0.20000000298023, 0.30000001192093, 0.20000000298023, 0.30000001192093, 0.20000000298023, 0.30000001192093, 100, 167, 100, 100, 100, 100, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 3, 3, 3, 3, 3, 3, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GABenevolenceBossDoubleFrontSlam"] = {
name = "GABenevolenceBossDoubleFrontSlam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 5.833,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"melee_range_+",
"base_physical_damage_%_to_convert_to_cold",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {35, 50, baseMultiplier = 1.375, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSBenevolenceBossEyebeamBlast"] = {
name = "GSBenevolenceBossEyebeamBlast",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"active_skill_chill_as_though_damage_+%_final",
"voll_slam_damage_+%_final_at_centre",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 100, 20, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSBenevolenceBossEyebeamBlastBulletHellVariant"] = {
name = "GSBenevolenceBossEyebeamBlastBulletHellVariant",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"base_all_ailment_duration_+%",
"non_damaging_ailment_effect_+%",
"spells_chance_to_hinder_on_hit_%",
"skill_fire_damage_%_to_convert_to_chaos",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 50, 100, 100, 40, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[2] = {0.80000001192093, 1.2000000476837, 100, 167, 100, 40, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSBenevolenceBossTantacleWave"] = {
name = "GSBenevolenceBossTantacleWave",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
"cannot_be_blocked_or_dodged_or_suppressed",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSBenevolenceBossShrinkingFireNova"] = {
name = "GSBenevolenceBossShrinkingFireNova",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
"base_deal_no_damage",
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSBenevolenceBossEyebeamIceBlast"] = {
name = "GSBenevolenceBossEyebeamIceBlast",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"active_skill_chill_as_though_damage_+%_final",
"base_chance_to_freeze_%",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 200, 50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GABenevolenceTeleSlam"] = {
name = "GABenevolenceTeleSlam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"voll_slam_damage_+%_final_at_centre",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {100, baseMultiplier = 1.96, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASBenevolenceBossBulletHellStartA"] = {
name = "EASBenevolenceBossBulletHellStartA",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASBenevolenceBossBulletHellStartB"] = {
name = "EASBenevolenceBossBulletHellStartB",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASBenevolenceBossBulletHellStartC"] = {
name = "EASBenevolenceBossBulletHellStartC",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EAABenevolenceTeleSlam"] = {
name = "EAABenevolenceTeleSlam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"melee_range_+",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {80, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["TBBenevolenceBossCentipedeBarage"] = {
name = "TBBenevolenceBossCentipedeBarage",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"base_all_ailment_duration_+%",
"non_damaging_ailment_effect_+%",
"chance_to_inflict_sapped_%",
"always_shock",
"cannot_stun",
},
levels = {
[1] = {0.5, 1.5, 50, 100, 100, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[2] = {0.5, 1.5, 100, 167, 100, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SOBenevolenceBossEmberTendrils"] = {
name = "SOBenevolenceBossEmberTendrils",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GTBenevolenceBossCentipedeBarage"] = {
name = "GTBenevolenceBossCentipedeBarage",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GTBenevolenceBossCentipedeBarageSingle"] = {
name = "GTBenevolenceBossCentipedeBarageSingle",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["BenevolenceBossCelestialBeam"] = {
name = "BenevolenceBossCelestialBeam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_chaos_damage_to_deal_per_minute",
"is_area_damage",
"base_deal_no_damage",
},
levels = {
[1] = {1, levelRequirement = 0, statInterpolation = {3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["BenevolenceAltMelee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {baseMultiplier = 1.15, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
Los monstruos otorgan la experiencia aumentada un 100%
La rareza de los objetos arrojados está aumentada un 15000%
| Family | MonsterMapBoss |
|---|---|
| Domains | monstruo (3) |
| GenerationType | Único (3) |
| Req. level | 1 |
| Stats |
La velocidad de acción no se puede modificar por debajo del 50% de su valor base
| Family | CannotBeSlowedBelowValue |
|---|---|
| Domains | monstruo (3) |
| GenerationType | Único (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Velocidad |
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | monstruo (3) |
| GenerationType | Único (3) |
| Req. level | 1 |
| Stats |
| Family | PinnacleAtlasBoss |
|---|---|
| Domains | monstruo (3) |
| GenerationType | Único (3) |
| Req. level | 1 |
| Adds Tags | pinnacle_boss |
dropped items have zana influence [1]
monster dropped item quantity +% final for influenced monster [-40]
no drop conversion to gold [1]
no drop culling from rarity [1]
| Family | MonsterDroppedItemsInfluence |
|---|---|
| Domains | monstruo (3) |
| GenerationType | Único (3) |
| Req. level | 1 |
| Stats |
No puede ser empujado
| Family | ImmuneToKnockback |
|---|---|
| Domains | monstruo (3) |
| GenerationType | Único (3) |
| Req. level | 1 |
| Stats |
Encarnación del temor Text Audio /28
Community Wiki
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Incarnation of Dread
Drops
Guaranteed Unique
Additional drops
- Bound By Destiny
Orb of Intention
Orb of Remembrance
Orb of Unravelling- Memory Strand items
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.






