MirageVillageShippingSanctumArchnemesisExpeditionDetonatorUltimatumAltarRitualRuneHeistSumgglersCacheHarvestPortalAfflictionInitiatorBlightCoreLegionInitiatorBetrayalSymbolCatarinaDelveMineralVeinIncursionCraftingBenchBestiaryRareMonsterAbyssBreachEssenceStrongboxShrine
Encarnación del temor Únicos /9
Deathward
Requiere Nivel 74
Regeneras un (1.21.6)% de vida por segundo
+(1020) a todos los atributos
+(12) al nivel de todas las gemas de habilidad de esbirros
-2% a todas las resistencias por cada esbirro de tus habilidades que no sean vaal
Defensas aumentadas un (34)% por cada esbirro de tus habilidades que no son vaal
Los esbirros ganan resistencias agregadas equivalentes al 50% de tus resistencias
(Los atributos son fuerza, destreza e inteligencia)
(Las defensas estándar son armadura, evasión y escudo de energía)
SevenTeachings
Requiere Nivel 77, 48 Des, 48 Int
Activa un hechizo engarzado con cada golpe crítico cuerpo a cuerpo desarmado, con un tiempo de recarga de 0.25 segundo
(17)% más de velocidad de ataque con los ataques cuerpo a cuerpo desarmados
Evasión y escudo de energía aumentados un (100777)%
Velocidad de movimiento aumentada un (17)%
+(0.10.7) metros al alcance de los golpes cuerpo a cuerpo con ataques desarmados
+(17)% a la probabilidad de golpe crítico de los ataques cuerpo a cuerpo desarmados
+(1077)% al multiplicador de golpe crítico con ataques cuerpo a cuerpo desarmados
(Los ataques desarmados son cualquier ataque realizado con una mano que no tiene ningún objeto)
(Afecta a los golpes cuerpo a cuerpo, incluido el ataque por defecto. No se aplica a las áreas de efecto.)
TheDarkMonarch
Requiere Nivel 84, 224 Int
+(50100) de escudo de energía máximo
+1 al nivel de todas las gemas de habilidad de esbirros
+(2737)% a la resistencia al caos
Radio de iluminación reducido un 50%
La cantidad máxima de armas animadas está duplicada
No puedes tener otros esbirros que no sean armas animadas
Faithstealer
Requiere Nivel 65, 104 Fue, 122 Des, Int 200
+50 a Fuerza y Destreza
+200 de Inteligencia Requerida
Daño físico aumentado un (200300)%
Velocidad de ataque aumentada un (1016)%
Probabilidad de golpe crítico aumentada un (100200)%
Los golpes críticos de esta arma no infligen daño extra
Ganas un efecto beneficioso de santuario aleatorio durante 30 segundos cuando matas a un enemigo raro o único
+1 al maná máximo por cada 2 de inteligencia
TheHallowedMonarch
Requiere Nivel 73, 101 Fue, 101 Int
Armadura aumentada un (150230)%
+(2535)% a todas las resistencias elementales
Radio de iluminación aumentado un 50%
Las habilidades de vínculo pueden tomar como objetivo a esbirros que pueden recibir daño
Tus esbirros vinculados reciben un (6575)% menos de daño
Al matar a un monstruo raro, un esbirro vinculado aleatorio gana sus modificadores durante 60 segundos
MysteriousPhylactery
Requiere Nivel 64
Cargas aumentadas un (200300)% por cada uso
Cantidad recuperada aumentada un (150200)%
(4060)% menos de duración
Elimina el (1015)% de la vida cuando lo usas
Inicia la recarga del escudo de energía cuando lo usas
La recarga del escudo de energía no se retrasa por el daño durante su efecto
WhispersofInfinity
Requiere Nivel 74
El inicio de la recarga del escudo de energía es un (1015)% más rápido
Agrega de (510) a (2025) de daño de caos a los ataques por cada 100 de maná máximo
+(50100) de escudo de energía máximo
Maná máximo reducido un (4060)%
Las habilidades cuestan escudo de energía en lugar de maná o vida
BottledFutures
Requiere Nivel 33
+60 al máximo de cargas
Cargas aumentadas un (20100)% por cada uso
Otorga un efecto beneficioso de adivinación aleatorio durante 20 segundos cuando se usa
(Los efectos beneficiosos de adivinación no son efectos de frascos y no puedes tener más de uno a la vez)
Encarnación del temor
Sobrenatural
IconEnemyResistanceFireStrong IconEnemyResistanceColdStrong IconEnemyResistanceLightningStrong IconEnemyResistanceChaos
Jefe final del Atlas
monster dropped item rarity +% [15000]
monster slain experience +% [100]
La velocidad de acción no se puede modificar por debajo del 50% de su valor base
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Los modificadores a la cantidad de objetos afectarán a la cantidad de recompensas que arroje al encuentro
dropped items have zana influence [1]
monster dropped item quantity +% final for influenced monster [-40]
no drop conversion to gold [1]
no drop culling from rarity [1]
No puede ser empujado
Incarnation of Dread
Spectre
AreaMomento de reverencia
Tagsbeast, eldritch, ghost_blood, not_dex, very_slow_movement
Vida
2000%
Energy Shield From Life
50%
Armadura
+30%
Ailment Threshold
800%
Resistencia
IconEnemyResistanceFireStrong50% IconEnemyResistanceColdStrong50% IconEnemyResistanceLightningStrong50% IconEnemyResistanceChaos30%
Damage
320%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 20
Attack Time
1.5 Second
Damage Spread
±20%
Experiencia
400%
Model Size
100%
Type
BenevolenceZanaBoss
Metadata
BenevolenceBoss
Nivel
83
Vida
50,683,034
Armadura
120,220
Evasión
7,860
Escudo de energía
153,190
Damage
3,282
Daño de hechizos
4,898
Precisión
1,036
Attack Time
1.005
Experiencia
288,904
Minion Life
9,657,535
Minion Energy Shield
29,190
Minion Damage
2,772
Ailment Threshold
9,528,410
Chill
30,129
Shock
30,129
Brittle
170,454
Scorch
30,129
Sap
83,240
Phys Convert Ele
300%
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 52127817
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
Derriba a tus enemigos con un golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack
GABenevolenceBossCascadeSlam
Triggerable, Attack
Base Damage: 52127817
Probabilidad de golpe crítico: 5%
Daño de ataque: 172%
Daño de ataque: 172%
Attack Time: 1.5 seg
Inflige un 72% más de daño de ataque
chance to crush on hit % [100]
EASBenevolenceBossBulletHellStartA
Spell
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 30 seg
SSMBenevolenceBossChaosProjectile
Spell, Multicastable, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
action attack or cast time uses animation length [1]
alternate minion [666]
minion dies when parent dies [1]
number of monsters to summon [1]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
BenevolenceBossColdGroundEffectLocation
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Tiempo de lanzamiento: 8.033 seg
La duración base es de 4 segundos
Efecto del escarchamiento aumentado un 200%
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [15]
cast ground effect type server [1]
ground ice art variation [9]
is area damage [1]
GSBenevolenceBossFusionBlast
Spell, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Inflige de 970.7 a 1456 de daño de fuego
Siempre calcina a los enemigos
Entumece a los enemigos con cada golpe
action attack or cast time uses animation length [1]
active skill ailment duration +% final [50]
active skill non damaging ailment effect +% final [100]
always ignite [1]
always shock [1]
apply gauntlet ruin on hit [1]
chance to inflict frostburn % [100]
chance to inflict sapped % [100]
is area damage [1]
spell maximum base chaos damage [1456]
spell maximum base cold damage [1456]
spell maximum base lightning damage [1456]
spell minimum base chaos damage [970.7]
spell minimum base cold damage [970.7]
spell minimum base lightning damage [970.7]
SSMBenevolenceBossChaosPortal
Spell, Multicastable, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 40 seg
action attack or cast time uses animation length [1]
alternate minion [666]
minion dies when parent dies [1]
number of monsters to summon [1]
spell maximum action distance +% [-35]
summon specific monsters in front offset [20]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
EASBenevolenceBossHarnessMemory
Spell
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 33 seg
La velocidad de lanzamiento de esta habilidad no se puede modificar
action attack or cast time uses animation length [1]
skill cannot be interrupted [1]
skill cannot be stunned [1]
spell maximum action distance +% [-35]
MPSBenevolenceBossLightningPortal
Spell, Projectile, ProjectilesFromUser, Triggerable
Tiempo de lanzamiento: 1 seg
Dispara 2 proyectiles adicionales
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [253]
projectile ballistic angle from reference event [1]
projectile uses contact direction [1]
projectile uses contact position [1]
SOBenevolenceBossEmberTendrils
Triggerable, Spell
Tiempo de lanzamiento: 1 seg
MPSBenevolenceBossCentipedeBarage
Spell, Projectile, ProjectilesFromUser, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 26 seg
Duración del efecto de la habilidad aumentada un 200%
Dispara 16 proyectiles adicionales
action attack or cast time uses animation length [1]
always shock [1]
base is projectile [1]
distribute projectiles over contact points [1]
monster projectile variation [255]
projectile ballistic angle from reference event [1]
projectile uses contact direction [1]
projectile uses contact position [1]
spell maximum action distance +% [-35]
spell maximum base lightning damage [9137]
spell minimum base lightning damage [3046]
MPSBenevolenceBossCentipedeBarageLarge
Spell, Damage, Projectile, ProjectilesFromUser, Area, Totemable, Trappable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, AreaSpell
Bola de rayos
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Dispara un proyectil lento que inflige daño repetidamente a cada enemigo en un área con descargas de rayo.
Velocidad de proyectiles reducida un 50%
El radio base es de 1.8 metros
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [-33]
always shock [1]
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-25]
projectile ballistic angle from reference event [1]
projectile uses contact direction [1]
projectile uses contact position [1]
spell maximum base lightning damage [5348]
spell minimum base lightning damage [1783]
balllightning
GABenevolenceBossDoubleFrontSlam
Attack, Triggerable
Base Damage: 52127817
Probabilidad de golpe crítico: 5%
Daño de ataque: 137.5%
Attack Time: 1.5 seg
Tiempo de recarga: 40 seg
Inflige un 37.5% más de daño de ataque
El 50% del daño físico se convierte en daño de hielo
+3.5 metros al alcance de los golpes cuerpo a cuerpo
action attack or cast time uses animation length [1]
is area damage [1]
MPSBenevolenceBossEyebeamBlast
Spell, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 26 seg
Dispara 25 proyectiles adicionales
action attack or cast time uses animation length [1]
active skill ailment duration +% final [50]
active skill non damaging ailment effect +% final [100]
always shock [1]
base is projectile [1]
chance to inflict sapped % [100]
distribute projectiles over contact points [1]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles can shotgun [1]
spell maximum action distance +% [-35]
spell maximum base lightning damage [9805]
spell minimum base lightning damage [3268]
GSBenevolenceBossEyebeamBlast
Spell, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Escarcha a los enemigos como si infligiera un 100% más de daño
action attack or cast time uses animation length [1]
apply gauntlet ruin on hit [1]
is area damage [1]
spell maximum base cold damage [10697]
spell minimum base cold damage [7131]
voll slam damage +% final at centre [20]
MPSBenevolenceBossLightningProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Dispara 14 proyectiles adicionales
Dispara proyectiles en círculo
action attack or cast time uses animation length [1]
active skill ailment duration +% final [50]
active skill non damaging ailment effect +% final [100]
apply gauntlet ruin on hit [1]
base is projectile [1]
monster projectile variation [251]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles can shotgun [1]
projectiles travel at fixed height [1]
spell maximum base lightning damage [6685]
spell minimum base lightning damage [2228]
MPSBenevolenceBossCentipedeBarageLargeBulletHellVariant
Spell, Damage, Projectile, ProjectilesFromUser, Area, Totemable, Trappable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, AreaSpell
Bola de rayos
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Dispara un proyectil lento que inflige daño repetidamente a cada enemigo en un área con descargas de rayo.
Velocidad de proyectiles reducida un 50%
El radio base es de 1.8 metros
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [-33]
always shock [1]
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-25]
projectile ballistic angle from reference event [1]
projectile uses contact direction [1]
projectile uses contact position [1]
random projectile direction [1]
spell maximum base lightning damage [5348]
spell minimum base lightning damage [1783]
balllightning
SSMBenevolenceBossChaosPortalBulletHellVariant
Spell, Multicastable, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 5 seg
action attack or cast time uses animation length [1]
alternate minion [666]
minion dies when parent dies [1]
number of monsters to summon [1]
summon specific monsters in front offset [20]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
GSBenevolenceBossEyebeamBlastBulletHellVariant
Spell, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Inflige de 4873 a 7309 de daño de fuego
El 40% del daño de fuego se convierte en daño de caos
Entumece a los enemigos con cada golpe
action attack or cast time uses animation length [1]
active skill ailment duration +% final [50]
active skill non damaging ailment effect +% final [100]
apply gauntlet ruin on hit [1]
is area damage [1]
MPSBenevolenceBossLightningProjectileTargeted
Spell, Projectile, ProjectilesFromUser, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
active skill ailment duration +% final [50]
active skill non damaging ailment effect +% final [100]
base is projectile [1]
monster projectile variation [251]
spell maximum base lightning damage [6685]
spell minimum base lightning damage [2228]
BenevolenceBossCelestialBeam
Spell, Triggerable
Tiempo de lanzamiento: 1 seg
base chaos damage to deal per minute [178278]
base deal no damage [1]
is area damage [1]
GSBenevolenceBossTantacleWave
Spell, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Inflige de 35656 a 53484 de daño de fuego
action attack or cast time uses animation length [1]
cannot be blocked or dodged or suppressed [1]
is area damage [1]
MPSBenevolenceBossFireProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Inflige de 3566 a 5348 de daño de fuego
Dispara 14 proyectiles adicionales
Dispara proyectiles en círculo
Siempre calcina a los enemigos
action attack or cast time uses animation length [1]
active skill ailment duration +% final [50]
active skill non damaging ailment effect +% final [100]
apply gauntlet ruin on hit [1]
base is projectile [1]
monster projectile variation [258]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles can shotgun [1]
projectiles travel at fixed height [1]
MPSBenevolenceBossFireProjectileTargeted
Spell, Projectile, ProjectilesFromUser, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Inflige de 2852 a 4279 de daño de fuego
active skill ailment duration +% final [50]
active skill non damaging ailment effect +% final [100]
base is projectile [1]
monster projectile variation [258]
MPSBenevolenceBossColdProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Dispara 14 proyectiles adicionales
Dispara proyectiles en círculo
action attack or cast time uses animation length [1]
active skill ailment duration +% final [50]
active skill non damaging ailment effect +% final [100]
apply gauntlet ruin on hit [1]
base is projectile [1]
chance to inflict frostburn % [100]
monster projectile variation [259]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles can shotgun [1]
projectiles travel at fixed height [1]
spell maximum base cold damage [5348]
spell minimum base cold damage [3566]
MPSBenevolenceBossColdProjectileTargeted
Spell, Projectile, ProjectilesFromUser, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
active skill ailment duration +% final [50]
active skill non damaging ailment effect +% final [100]
base is projectile [1]
monster projectile variation [259]
spell maximum base cold damage [4279]
spell minimum base cold damage [2852]
MPSBenevolenceBossChaosProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Dispara 15 proyectiles adicionales
Dispara proyectiles en círculo
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [260]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles travel at fixed height [1]
spell maximum base chaos damage [4279]
spell minimum base chaos damage [2852]
MPSBenevolenceBossChaosProjectileTargeted
Spell, Projectile, ProjectilesFromUser, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
action attack or cast time uses animation length [1]
active skill ailment duration +% final [50]
active skill non damaging ailment effect +% final [100]
base is projectile [1]
monster projectile variation [260]
spell maximum base chaos damage [4279]
spell minimum base chaos damage [2852]
TBBenevolenceBossCentipedeBarage
Spell, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
active skill ailment duration +% final [50]
active skill non damaging ailment effect +% final [100]
always shock [1]
cannot stun [1]
chance to inflict sapped % [100]
spell maximum base lightning damage [5364]
spell minimum base lightning damage [1788]
GTBenevolenceBossCentipedeBarage
Triggerable, Spell
Tiempo de lanzamiento: 1 seg
action attack or cast time uses animation length [1]
GTBenevolenceBossCentipedeBarageSingle
Triggerable, Spell
Tiempo de lanzamiento: 1 seg
action attack or cast time uses animation length [1]
EASBenevolenceBossBulletHellStartB
Spell
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 30 seg
EASBenevolenceBossBulletHellStartC
Spell
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 30 seg
GSBenevolenceBossShrinkingFireNova
Spell, Triggerable
Tiempo de lanzamiento: 1 seg
action attack or cast time uses animation length [1]
apply gauntlet ruin on hit [1]
base deal no damage [1]
is area damage [1]
GSBenevolenceBossEyebeamIceBlast
Spell, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
50% de probabilidad de congelar a los enemigos
Escarcha a los enemigos como si infligiera un 200% más de daño
action attack or cast time uses animation length [1]
is area damage [1]
spell maximum base cold damage [10697]
spell minimum base cold damage [7131]
EAABenevolenceTeleSlam
Attack
Base Damage: 52127817
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
Tiempo de recarga: 15 seg
+8 metros al alcance de los golpes cuerpo a cuerpo
action attack or cast time uses animation length [1]
GABenevolenceTeleSlam
Triggerable, Attack
Base Damage: 52127817
Probabilidad de golpe crítico: 5%
Daño de ataque: 196%
Daño de ataque: 196%
Attack Time: 1.5 seg
Inflige un 96% más de daño de ataque
action attack or cast time uses animation length [1]
apply gauntlet ruin on hit [1]
is area damage [1]
voll slam damage +% final at centre [100]
BenevolenceAltMelee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 52127817
Probabilidad de golpe crítico: 5%
Daño de ataque: 115%
Daño de ataque: 115%
Attack Time: 1.5 seg
Tiempo de recarga: 5 seg
Derriba a tus enemigos con un golpe poderoso.
Inflige un 15% más de daño de ataque
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack

Object Type

 
-- src\Data\Spectres.lua
minions["Metadata/Monsters/AtlasMemory/BenevolenceBoss"] = {
    fireResist = 50,
    coldResist = 50,
    lightningResist = 50,
    chaosResist = 30,
    name = "Incarnation of Dread",
    life = 20,
    energyShield = 0.5,
    damage = 3.2,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 20,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeedUnique",
        "SSMBenevolenceBossChaosPortalBulletHellVariant",
        "SSMBenevolenceBossChaosProjectile",
        "BenevolenceBossColdGroundEffectLocation",
        "MPSBenevolenceBossLightningProjectile",
        "SSMBenevolenceBossChaosPortal",
        "EASBenevolenceBossHarnessMemory",
        "MPSBenevolenceBossLightningPortal",
        "MPSBenevolenceBossCentipedeBarage",
        "MPSBenevolenceBossCentipedeBarageLarge",
        "MPSBenevolenceBossEyebeamBlast",
        "MPSBenevolenceBossCentipedeBarageLargeBulletHellVariant",
        "MPSBenevolenceBossLightningProjectileTargeted",
        "MPSBenevolenceBossFireProjectile",
        "MPSBenevolenceBossFireProjectileTargeted",
        "MPSBenevolenceBossColdProjectile",
        "MPSBenevolenceBossColdProjectileTargeted",
        "MPSBenevolenceBossChaosProjectile",
        "MPSBenevolenceBossChaosProjectileTargeted",
        "GABenevolenceBossCascadeSlam",
        "GSBenevolenceBossFusionBlast",
        "GABenevolenceBossDoubleFrontSlam",
        "GSBenevolenceBossEyebeamBlast",
        "GSBenevolenceBossEyebeamBlastBulletHellVariant",
        "GSBenevolenceBossTantacleWave",
        "GSBenevolenceBossShrinkingFireNova",
        "GSBenevolenceBossEyebeamIceBlast",
        "GABenevolenceTeleSlam",
        "EASBenevolenceBossBulletHellStartA",
        "EASBenevolenceBossBulletHellStartB",
        "EASBenevolenceBossBulletHellStartC",
        "EAABenevolenceTeleSlam",
        "TBBenevolenceBossCentipedeBarage",
        "SOBenevolenceBossEmberTendrils",
        "GTBenevolenceBossCentipedeBarage",
        "GTBenevolenceBossCentipedeBarageSingle",
        "BenevolenceBossCelestialBeam",
        "BenevolenceAltMelee",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SSMBenevolenceBossChaosPortalBulletHellVariant"] = {
    name = "SSMBenevolenceBossChaosPortalBulletHellVariant",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_monsters_to_summon",
        "alternate_minion",
        "summon_specific_monsters_in_front_offset",
        "summoned_monsters_are_minions",
        "summoned_monsters_no_drops_or_experience",
        "minion_dies_when_parent_dies",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {1, 666, 20, critChance = 5, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SSMBenevolenceBossChaosProjectile"] = {
    name = "SSMBenevolenceBossChaosProjectile",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_monsters_to_summon",
        "alternate_minion",
        "summoned_monsters_are_minions",
        "summoned_monsters_no_drops_or_experience",
        "minion_dies_when_parent_dies",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {1, 666, critChance = 5, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BenevolenceBossColdGroundEffectLocation"] = {
    name = "BenevolenceBossColdGroundEffectLocation",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Duration] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 8.033,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "ground_ice_art_variation",
        "active_skill_area_of_effect_radius_+%_final",
        "chill_effect_+%",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "cast_ground_effect_type_server",
    },
    levels = {
        [1] = {4000, 9, 15, 200, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        [2] = {4000, 9, 15, 200, levelRequirement = 85, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSBenevolenceBossLightningProjectile"] = {
    name = "MPSBenevolenceBossLightningProjectile",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "active_skill_ailment_duration_+%_final",
        "active_skill_non_damaging_ailment_effect_+%_final",
        "monster_projectile_variation",
        "number_of_additional_projectiles",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "projectile_uses_contact_direction",
        "action_attack_or_cast_time_uses_animation_length",
        "projectiles_nova",
        "projectiles_travel_at_fixed_height",
        "projectiles_can_shotgun",
        "apply_gauntlet_ruin_on_hit",
    },
    levels = {
        [1] = {0.5, 1.5, 50, 100, 251, 14, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [2] = {0.5, 1.5, 100, 167, 251, 14, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SSMBenevolenceBossChaosPortal"] = {
    name = "SSMBenevolenceBossChaosPortal",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_monsters_to_summon",
        "alternate_minion",
        "summon_specific_monsters_in_front_offset",
        "spell_maximum_action_distance_+%",
        "summoned_monsters_are_minions",
        "summoned_monsters_no_drops_or_experience",
        "minion_dies_when_parent_dies",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {1, 666, 20, -35, critChance = 5, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASBenevolenceBossHarnessMemory"] = {
    name = "EASBenevolenceBossHarnessMemory",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
        "spell_cast_time_cannot_be_modified",
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
    },
    levels = {
        [1] = {-35, critChance = 5, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSBenevolenceBossLightningPortal"] = {
    name = "MPSBenevolenceBossLightningPortal",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "number_of_additional_projectiles",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "projectile_uses_contact_direction",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_ballistic_angle_from_reference_event",
    },
    levels = {
        [1] = {253, 2, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSBenevolenceBossCentipedeBarage"] = {
    name = "MPSBenevolenceBossCentipedeBarage",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "monster_projectile_variation",
        "spell_maximum_action_distance_+%",
        "number_of_additional_projectiles",
        "skill_effect_duration_+%",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "projectile_uses_contact_direction",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_ballistic_angle_from_reference_event",
        "distribute_projectiles_over_contact_points",
        "always_shock",
    },
    levels = {
        [1] = {0.5, 1.5, 255, -35, 16, 200, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSBenevolenceBossCentipedeBarageLarge"] = {
    name = "Ball Lightning",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fires a slow-moving projectile that damages each enemy in an area around it repeatedly with bolts of lightning.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Area] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Lightning] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "active_skill_area_of_effect_radius_+%_final",
        "active_skill_base_area_of_effect_radius",
        "base_projectile_speed_+%",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "projectile_uses_contact_direction",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_ballistic_angle_from_reference_event",
        "always_shock",
    },
    levels = {
        [1] = {0.5, 1.5, -25, -33, 18, -50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSBenevolenceBossEyebeamBlast"] = {
    name = "MPSBenevolenceBossEyebeamBlast",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "active_skill_ailment_duration_+%_final",
        "active_skill_non_damaging_ailment_effect_+%_final",
        "spell_maximum_action_distance_+%",
        "number_of_additional_projectiles",
        "chance_to_inflict_sapped_%",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "projectile_uses_contact_direction",
        "action_attack_or_cast_time_uses_animation_length",
        "distribute_projectiles_over_contact_points",
        "projectiles_can_shotgun",
        "always_shock",
    },
    levels = {
        [1] = {0.5, 1.5, 50, 100, -35, 25, 100, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [2] = {0.5, 1.5, 100, 167, -35, 25, 100, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSBenevolenceBossCentipedeBarageLargeBulletHellVariant"] = {
    name = "Ball Lightning",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fires a slow-moving projectile that damages each enemy in an area around it repeatedly with bolts of lightning.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Area] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Lightning] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "active_skill_area_of_effect_radius_+%_final",
        "active_skill_base_area_of_effect_radius",
        "base_projectile_speed_+%",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "projectile_uses_contact_direction",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_ballistic_angle_from_reference_event",
        "random_projectile_direction",
        "always_shock",
    },
    levels = {
        [1] = {0.5, 1.5, -25, -33, 18, -50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSBenevolenceBossLightningProjectileTargeted"] = {
    name = "MPSBenevolenceBossLightningProjectileTargeted",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "active_skill_ailment_duration_+%_final",
        "active_skill_non_damaging_ailment_effect_+%_final",
        "monster_projectile_variation",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.5, 1.5, 50, 100, 251, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [2] = {0.5, 1.5, 100, 167, 251, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSBenevolenceBossFireProjectile"] = {
    name = "MPSBenevolenceBossFireProjectile",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "active_skill_ailment_duration_+%_final",
        "active_skill_non_damaging_ailment_effect_+%_final",
        "monster_projectile_variation",
        "number_of_additional_projectiles",
        "chance_to_scorch_%",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "projectile_uses_contact_direction",
        "action_attack_or_cast_time_uses_animation_length",
        "projectiles_nova",
        "projectiles_travel_at_fixed_height",
        "projectiles_can_shotgun",
        "apply_gauntlet_ruin_on_hit",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 50, 100, 258, 14, 100, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [2] = {0.80000001192093, 1.2000000476837, 100, 167, 258, 14, 100, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSBenevolenceBossFireProjectileTargeted"] = {
    name = "MPSBenevolenceBossFireProjectileTargeted",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "active_skill_ailment_duration_+%_final",
        "active_skill_non_damaging_ailment_effect_+%_final",
        "monster_projectile_variation",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 50, 100, 258, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [2] = {0.80000001192093, 1.2000000476837, 100, 167, 258, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSBenevolenceBossColdProjectile"] = {
    name = "MPSBenevolenceBossColdProjectile",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "active_skill_ailment_duration_+%_final",
        "active_skill_non_damaging_ailment_effect_+%_final",
        "monster_projectile_variation",
        "number_of_additional_projectiles",
        "chance_to_inflict_frostburn_%",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "projectile_uses_contact_direction",
        "action_attack_or_cast_time_uses_animation_length",
        "projectiles_nova",
        "projectiles_travel_at_fixed_height",
        "projectiles_can_shotgun",
        "apply_gauntlet_ruin_on_hit",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 50, 100, 259, 14, 100, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [2] = {0.80000001192093, 1.2000000476837, 100, 167, 259, 14, 100, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSBenevolenceBossColdProjectileTargeted"] = {
    name = "MPSBenevolenceBossColdProjectileTargeted",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "active_skill_ailment_duration_+%_final",
        "active_skill_non_damaging_ailment_effect_+%_final",
        "monster_projectile_variation",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 50, 100, 259, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [2] = {0.80000001192093, 1.2000000476837, 100, 167, 259, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSBenevolenceBossChaosProjectile"] = {
    name = "MPSBenevolenceBossChaosProjectile",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_chaos_damage",
        "spell_maximum_base_chaos_damage",
        "monster_projectile_variation",
        "number_of_additional_projectiles",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "projectile_uses_contact_direction",
        "action_attack_or_cast_time_uses_animation_length",
        "projectiles_nova",
        "projectiles_travel_at_fixed_height",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 260, 15, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        [2] = {0.80000001192093, 1.2000000476837, 260, 15, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSBenevolenceBossChaosProjectileTargeted"] = {
    name = "MPSBenevolenceBossChaosProjectileTargeted",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_chaos_damage",
        "spell_maximum_base_chaos_damage",
        "active_skill_ailment_duration_+%_final",
        "active_skill_non_damaging_ailment_effect_+%_final",
        "monster_projectile_variation",
        "action_attack_or_cast_time_uses_animation_length",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 50, 100, 260, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [2] = {0.80000001192093, 1.2000000476837, 100, 167, 260, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GABenevolenceBossCascadeSlam"] = {
    name = "GABenevolenceBossCascadeSlam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "chance_to_crush_on_hit_%",
    },
    levels = {
        [1] = {100, baseMultiplier = 1.72, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSBenevolenceBossFusionBlast"] = {
    name = "GSBenevolenceBossFusionBlast",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "spell_minimum_base_chaos_damage",
        "spell_maximum_base_chaos_damage",
        "active_skill_ailment_duration_+%_final",
        "active_skill_non_damaging_ailment_effect_+%_final",
        "spells_chance_to_hinder_on_hit_%",
        "chance_to_inflict_frostburn_%",
        "chance_to_inflict_sapped_%",
        "chance_to_scorch_%",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "always_shock",
        "always_ignite",
        "apply_gauntlet_ruin_on_hit",
    },
    levels = {
        [1] = {0.20000000298023, 0.30000001192093, 0.20000000298023, 0.30000001192093, 0.20000000298023, 0.30000001192093, 0.20000000298023, 0.30000001192093, 50, 100, 100, 100, 100, 100, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 3, 3, 3, 3, 3, 3, 1, 1},  cost = { }, },
        [2] = {0.20000000298023, 0.30000001192093, 0.20000000298023, 0.30000001192093, 0.20000000298023, 0.30000001192093, 0.20000000298023, 0.30000001192093, 100, 167, 100, 100, 100, 100, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 3, 3, 3, 3, 3, 3, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GABenevolenceBossDoubleFrontSlam"] = {
    name = "GABenevolenceBossDoubleFrontSlam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 5.833,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "base_physical_damage_%_to_convert_to_cold",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {35, 50, baseMultiplier = 1.375, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSBenevolenceBossEyebeamBlast"] = {
    name = "GSBenevolenceBossEyebeamBlast",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "active_skill_chill_as_though_damage_+%_final",
        "voll_slam_damage_+%_final_at_centre",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "apply_gauntlet_ruin_on_hit",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 100, 20, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSBenevolenceBossEyebeamBlastBulletHellVariant"] = {
    name = "GSBenevolenceBossEyebeamBlastBulletHellVariant",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "active_skill_ailment_duration_+%_final",
        "active_skill_non_damaging_ailment_effect_+%_final",
        "spells_chance_to_hinder_on_hit_%",
        "skill_fire_damage_%_to_convert_to_chaos",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "apply_gauntlet_ruin_on_hit",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 50, 100, 100, 40, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [2] = {0.80000001192093, 1.2000000476837, 100, 167, 100, 40, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSBenevolenceBossTantacleWave"] = {
    name = "GSBenevolenceBossTantacleWave",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "cannot_be_blocked_or_dodged_or_suppressed",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSBenevolenceBossShrinkingFireNova"] = {
    name = "GSBenevolenceBossShrinkingFireNova",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_deal_no_damage",
        "apply_gauntlet_ruin_on_hit",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSBenevolenceBossEyebeamIceBlast"] = {
    name = "GSBenevolenceBossEyebeamIceBlast",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "active_skill_chill_as_though_damage_+%_final",
        "base_chance_to_freeze_%",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 200, 50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GABenevolenceTeleSlam"] = {
    name = "GABenevolenceTeleSlam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "voll_slam_damage_+%_final_at_centre",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "apply_gauntlet_ruin_on_hit",
    },
    levels = {
        [1] = {100, baseMultiplier = 1.96, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASBenevolenceBossBulletHellStartA"] = {
    name = "EASBenevolenceBossBulletHellStartA",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASBenevolenceBossBulletHellStartB"] = {
    name = "EASBenevolenceBossBulletHellStartB",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASBenevolenceBossBulletHellStartC"] = {
    name = "EASBenevolenceBossBulletHellStartC",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAABenevolenceTeleSlam"] = {
    name = "EAABenevolenceTeleSlam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {80, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TBBenevolenceBossCentipedeBarage"] = {
    name = "TBBenevolenceBossCentipedeBarage",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "active_skill_ailment_duration_+%_final",
        "active_skill_non_damaging_ailment_effect_+%_final",
        "chance_to_inflict_sapped_%",
        "always_shock",
        "cannot_stun",
    },
    levels = {
        [1] = {0.5, 1.5, 50, 100, 100, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [2] = {0.5, 1.5, 100, 167, 100, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SOBenevolenceBossEmberTendrils"] = {
    name = "SOBenevolenceBossEmberTendrils",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTBenevolenceBossCentipedeBarage"] = {
    name = "GTBenevolenceBossCentipedeBarage",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTBenevolenceBossCentipedeBarageSingle"] = {
    name = "GTBenevolenceBossCentipedeBarageSingle",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BenevolenceBossCelestialBeam"] = {
    name = "BenevolenceBossCelestialBeam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_chaos_damage_to_deal_per_minute",
        "is_area_damage",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {1, levelRequirement = 0, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BenevolenceAltMelee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {baseMultiplier = 1.15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
monster dropped item rarity +% [15000]
monster slain experience +% [100]
FamilyMonsterMapBoss
Domainsmonstruo (3)
GenerationTypeÚnicos (3)
Req. level1
Stats
  • monster slain experience +% 100 100 Global
  • monster dropped item rarity +% 15000 15000 Global
  • La velocidad de acción no se puede modificar por debajo del 50% de su valor base
    FamilyCannotBeSlowedBelowValue
    Domainsmonstruo (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value -50 -50 Global
  • Craft TagsVelocidad
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domainsmonstruo (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • cannot be stunned while stunned 1 1 Global — Valor fijo
  • cannot be stunned for ms after stun finished 4000 4000 Global
  • Los modificadores a la cantidad de objetos afectarán a la cantidad de recompensas que arroje al encuentro
    FamilyPinnacleAtlasBoss
    Domainsmonstruo (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Adds Tagspinnacle_boss
    dropped items have zana influence [1]
    monster dropped item quantity +% final for influenced monster [-40]
    no drop conversion to gold [1]
    no drop culling from rarity [1]
    FamilyMonsterDroppedItemsInfluence
    Domainsmonstruo (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • no drop conversion to gold 1 1 Global
  • no drop culling from rarity 1 1 Global
  • dropped items have zana influence 1 1 Global
  • monster dropped item quantity +% final for influenced monster -40 -40 Global
  • No puede ser empujado
    FamilyImmuneToKnockback
    Domainsmonstruo (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • cannot be knocked back 1 1 Global — Valor fijo
  • Encarnación del temor
    Sobrenatural
    IconEnemyResistanceFireStrong IconEnemyResistanceColdStrong IconEnemyResistanceLightningStrong IconEnemyResistanceChaos
    Jefe final del Atlas
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    La velocidad de acción no se puede modificar por debajo del 50% de su valor base
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    Los modificadores a la cantidad de objetos afectarán a la cantidad de recompensas que arroje al encuentro
    dropped items have zana influence [1]
    monster dropped item quantity +% final for influenced monster [-40]
    no drop conversion to gold [1]
    no drop culling from rarity [1]
    No puede ser empujado
    Incarnation of Dread
    Spectre
    AreaMomento de reverencia
    Tagsbeast, eldritch, ghost_blood, not_dex, very_slow_movement
    Vida
    1440%
    Energy Shield From Life
    50%
    Armadura
    +30%
    Ailment Threshold
    800%
    Resistencia
    IconEnemyResistanceFireStrong50% IconEnemyResistanceColdStrong50% IconEnemyResistanceLightningStrong50% IconEnemyResistanceChaos30%
    Damage
    320%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de golpe crítico
    +130%
    Attack Distance
    6 ~ 20
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experiencia
    400%
    Model Size
    100%
    Type
    BenevolenceZanaBossUBER
    Metadata
    BenevolenceBossUBER
    Nivel
    85
    Vida
    45,063,462
    Armadura
    140,091
    Evasión
    8,388
    Escudo de energía
    124,330
    Damage
    3,677
    Daño de hechizos
    5,489
    Precisión
    1,118
    Attack Time
    1.005
    Experiencia
    293,744
    Minion Life
    8,444,832
    Minion Energy Shield
    23,299
    Minion Damage
    3,132
    Ailment Threshold
    11,766,571
    Chill
    37,206
    Shock
    37,206
    Brittle
    210,492
    Scorch
    37,206
    Sap
    102,793
    Phys Convert Ele
    300%
    MeleeAtAnimationSpeedUnique
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 58408760
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.5 seg
    Derriba a tus enemigos con un golpe poderoso.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    GABenevolenceBossCascadeSlam
    Triggerable, Attack
    Base Damage: 58408760
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 172%
    Daño de ataque: 172%
    Attack Time: 1.5 seg
    Inflige un 72% más de daño de ataque
    chance to crush on hit % [100]
    EASBenevolenceBossBulletHellStartA
    Spell
    Tiempo de lanzamiento: 1 seg
    Tiempo de recarga: 30 seg
    SSMBenevolenceBossChaosProjectile
    Spell, Multicastable, Triggerable
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 1 seg
    action attack or cast time uses animation length [1]
    alternate minion [666]
    minion dies when parent dies [1]
    number of monsters to summon [1]
    summoned monsters are minions [1]
    summoned monsters no drops or experience [1]
    BenevolenceBossColdGroundEffectLocation
    Spell, Area, Damage, Triggerable, Duration, AreaSpell
    Tiempo de lanzamiento: 8.033 seg
    La duración base es de 4 segundos
    Efecto del escarchamiento aumentado un 200%
    action attack or cast time uses animation length [1]
    active skill area of effect radius +% final [15]
    cast ground effect type server [1]
    ground ice art variation [9]
    is area damage [1]
    GSBenevolenceBossFusionBlast
    Spell, Triggerable
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 1 seg
    Inflige de 1104 a 1656 de daño de fuego
    Siempre calcina a los enemigos
    Entumece a los enemigos con cada golpe
    action attack or cast time uses animation length [1]
    active skill ailment duration +% final [100]
    active skill non damaging ailment effect +% final [167]
    always ignite [1]
    always shock [1]
    apply gauntlet ruin on hit [1]
    chance to inflict frostburn % [100]
    chance to inflict sapped % [100]
    is area damage [1]
    spell maximum base chaos damage [1656]
    spell maximum base cold damage [1656]
    spell maximum base lightning damage [1656]
    spell minimum base chaos damage [1104]
    spell minimum base cold damage [1104]
    spell minimum base lightning damage [1104]
    SSMBenevolenceBossChaosPortal
    Spell, Multicastable, Triggerable
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 1 seg
    Tiempo de recarga: 40 seg
    action attack or cast time uses animation length [1]
    alternate minion [666]
    minion dies when parent dies [1]
    number of monsters to summon [1]
    spell maximum action distance +% [-35]
    summon specific monsters in front offset [20]
    summoned monsters are minions [1]
    summoned monsters no drops or experience [1]
    EASBenevolenceBossHarnessMemory
    Spell
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 1 seg
    Tiempo de recarga: 33 seg
    La velocidad de lanzamiento de esta habilidad no se puede modificar
    action attack or cast time uses animation length [1]
    skill cannot be interrupted [1]
    skill cannot be stunned [1]
    spell maximum action distance +% [-35]
    MPSBenevolenceBossLightningPortal
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Tiempo de lanzamiento: 1 seg
    Dispara 2 proyectiles adicionales
    action attack or cast time uses animation length [1]
    base is projectile [1]
    monster projectile variation [253]
    projectile ballistic angle from reference event [1]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    SOBenevolenceBossEmberTendrils
    Triggerable, Spell
    Tiempo de lanzamiento: 1 seg
    MPSBenevolenceBossCentipedeBarage
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 1 seg
    Tiempo de recarga: 26 seg
    Duración del efecto de la habilidad aumentada un 200%
    Dispara 16 proyectiles adicionales
    action attack or cast time uses animation length [1]
    always shock [1]
    base is projectile [1]
    distribute projectiles over contact points [1]
    monster projectile variation [255]
    projectile ballistic angle from reference event [1]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    spell maximum action distance +% [-35]
    spell maximum base lightning damage [10413]
    spell minimum base lightning damage [3471]
    MPSBenevolenceBossCentipedeBarageLarge
    Spell, Damage, Projectile, ProjectilesFromUser, Area, Totemable, Trappable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, AreaSpell
    Bola de rayos
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 1 seg
    Dispara un proyectil lento que inflige daño repetidamente a cada enemigo en un área con descargas de rayo.
    Velocidad de proyectiles reducida un 50%
    El radio base es de 1.8 metros
    action attack or cast time uses animation length [1]
    active skill area of effect radius +% final [-33]
    always shock [1]
    base is projectile [1]
    monster penalty against minions damage +% final vs player minions [-25]
    projectile ballistic angle from reference event [1]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    spell maximum base lightning damage [6096]
    spell minimum base lightning damage [2032]
    balllightning
    GABenevolenceBossDoubleFrontSlam
    Attack, Triggerable
    Base Damage: 58408760
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 137.5%
    Attack Time: 1.5 seg
    Tiempo de recarga: 40 seg
    Inflige un 37.5% más de daño de ataque
    El 50% del daño físico se convierte en daño de hielo
    +3.5 metros al alcance de los golpes cuerpo a cuerpo
    action attack or cast time uses animation length [1]
    is area damage [1]
    MPSBenevolenceBossEyebeamBlast
    Spell, Triggerable
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 1 seg
    Tiempo de recarga: 26 seg
    Dispara 25 proyectiles adicionales
    action attack or cast time uses animation length [1]
    active skill ailment duration +% final [100]
    active skill non damaging ailment effect +% final [167]
    always shock [1]
    base is projectile [1]
    chance to inflict sapped % [100]
    distribute projectiles over contact points [1]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    projectiles can shotgun [1]
    spell maximum action distance +% [-35]
    spell maximum base lightning damage [11175]
    spell minimum base lightning damage [3725]
    GSBenevolenceBossEyebeamBlast
    Spell, Triggerable
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 1 seg
    Escarcha a los enemigos como si infligiera un 100% más de daño
    action attack or cast time uses animation length [1]
    apply gauntlet ruin on hit [1]
    is area damage [1]
    spell maximum base cold damage [12191]
    spell minimum base cold damage [8127]
    voll slam damage +% final at centre [20]
    MPSBenevolenceBossLightningProjectile
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 1 seg
    Dispara 14 proyectiles adicionales
    Dispara proyectiles en círculo
    action attack or cast time uses animation length [1]
    active skill ailment duration +% final [100]
    active skill non damaging ailment effect +% final [167]
    apply gauntlet ruin on hit [1]
    base is projectile [1]
    monster projectile variation [251]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    projectiles can shotgun [1]
    projectiles travel at fixed height [1]
    spell maximum base lightning damage [7619]
    spell minimum base lightning damage [2540]
    MPSBenevolenceBossCentipedeBarageLargeBulletHellVariant
    Spell, Damage, Projectile, ProjectilesFromUser, Area, Totemable, Trappable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, AreaSpell
    Bola de rayos
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 1 seg
    Dispara un proyectil lento que inflige daño repetidamente a cada enemigo en un área con descargas de rayo.
    Velocidad de proyectiles reducida un 50%
    El radio base es de 1.8 metros
    action attack or cast time uses animation length [1]
    active skill area of effect radius +% final [-33]
    always shock [1]
    base is projectile [1]
    monster penalty against minions damage +% final vs player minions [-25]
    projectile ballistic angle from reference event [1]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    random projectile direction [1]
    spell maximum base lightning damage [6096]
    spell minimum base lightning damage [2032]
    balllightning
    SSMBenevolenceBossChaosPortalBulletHellVariant
    Spell, Multicastable, Triggerable
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 1 seg
    Tiempo de recarga: 5 seg
    action attack or cast time uses animation length [1]
    alternate minion [666]
    minion dies when parent dies [1]
    number of monsters to summon [1]
    summon specific monsters in front offset [20]
    summoned monsters are minions [1]
    summoned monsters no drops or experience [1]
    GSBenevolenceBossEyebeamBlastBulletHellVariant
    Spell, Triggerable
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 1 seg
    Inflige de 5554 a 8331 de daño de fuego
    El 40% del daño de fuego se convierte en daño de caos
    Entumece a los enemigos con cada golpe
    action attack or cast time uses animation length [1]
    active skill ailment duration +% final [100]
    active skill non damaging ailment effect +% final [167]
    apply gauntlet ruin on hit [1]
    is area damage [1]
    MPSBenevolenceBossLightningProjectileTargeted
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 1 seg
    active skill ailment duration +% final [100]
    active skill non damaging ailment effect +% final [167]
    base is projectile [1]
    monster projectile variation [251]
    spell maximum base lightning damage [7619]
    spell minimum base lightning damage [2540]
    BenevolenceBossCelestialBeam
    Spell, Triggerable
    Tiempo de lanzamiento: 1 seg
    base chaos damage to deal per minute [203186]
    base deal no damage [1]
    is area damage [1]
    GSBenevolenceBossTantacleWave
    Spell, Triggerable
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 1 seg
    Inflige de 40637 a 60956 de daño de fuego
    action attack or cast time uses animation length [1]
    cannot be blocked or dodged or suppressed [1]
    is area damage [1]
    MPSBenevolenceBossFireProjectile
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 1 seg
    Inflige de 4064 a 6096 de daño de fuego
    Dispara 14 proyectiles adicionales
    Dispara proyectiles en círculo
    Siempre calcina a los enemigos
    action attack or cast time uses animation length [1]
    active skill ailment duration +% final [100]
    active skill non damaging ailment effect +% final [167]
    apply gauntlet ruin on hit [1]
    base is projectile [1]
    monster projectile variation [258]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    projectiles can shotgun [1]
    projectiles travel at fixed height [1]
    MPSBenevolenceBossFireProjectileTargeted
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 1 seg
    Inflige de 3251 a 4876 de daño de fuego
    active skill ailment duration +% final [100]
    active skill non damaging ailment effect +% final [167]
    base is projectile [1]
    monster projectile variation [258]
    MPSBenevolenceBossColdProjectile
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 1 seg
    Dispara 14 proyectiles adicionales
    Dispara proyectiles en círculo
    action attack or cast time uses animation length [1]
    active skill ailment duration +% final [100]
    active skill non damaging ailment effect +% final [167]
    apply gauntlet ruin on hit [1]
    base is projectile [1]
    chance to inflict frostburn % [100]
    monster projectile variation [259]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    projectiles can shotgun [1]
    projectiles travel at fixed height [1]
    spell maximum base cold damage [6096]
    spell minimum base cold damage [4064]
    MPSBenevolenceBossColdProjectileTargeted
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 1 seg
    active skill ailment duration +% final [100]
    active skill non damaging ailment effect +% final [167]
    base is projectile [1]
    monster projectile variation [259]
    spell maximum base cold damage [4876]
    spell minimum base cold damage [3251]
    MPSBenevolenceBossChaosProjectile
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 1 seg
    Dispara 15 proyectiles adicionales
    Dispara proyectiles en círculo
    action attack or cast time uses animation length [1]
    base is projectile [1]
    monster projectile variation [260]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    projectiles travel at fixed height [1]
    spell maximum base chaos damage [4876]
    spell minimum base chaos damage [3251]
    MPSBenevolenceBossChaosProjectileTargeted
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 1 seg
    action attack or cast time uses animation length [1]
    active skill ailment duration +% final [100]
    active skill non damaging ailment effect +% final [167]
    base is projectile [1]
    monster projectile variation [260]
    spell maximum base lightning damage [4876]
    spell minimum base lightning damage [3251]
    TBBenevolenceBossCentipedeBarage
    Spell, Triggerable
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 1 seg
    active skill ailment duration +% final [100]
    active skill non damaging ailment effect +% final [167]
    always shock [1]
    cannot stun [1]
    chance to inflict sapped % [100]
    spell maximum base lightning damage [6157]
    spell minimum base lightning damage [2052]
    GTBenevolenceBossCentipedeBarage
    Triggerable, Spell
    Tiempo de lanzamiento: 1 seg
    action attack or cast time uses animation length [1]
    GTBenevolenceBossCentipedeBarageSingle
    Triggerable, Spell
    Tiempo de lanzamiento: 1 seg
    action attack or cast time uses animation length [1]
    EASBenevolenceBossBulletHellStartB
    Spell
    Tiempo de lanzamiento: 1 seg
    Tiempo de recarga: 30 seg
    EASBenevolenceBossBulletHellStartC
    Spell
    Tiempo de lanzamiento: 1 seg
    Tiempo de recarga: 30 seg
    GSBenevolenceBossShrinkingFireNova
    Spell, Triggerable
    Tiempo de lanzamiento: 1 seg
    action attack or cast time uses animation length [1]
    apply gauntlet ruin on hit [1]
    base deal no damage [1]
    is area damage [1]
    GSBenevolenceBossEyebeamIceBlast
    Spell, Triggerable
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 1 seg
    50% de probabilidad de congelar a los enemigos
    Escarcha a los enemigos como si infligiera un 200% más de daño
    action attack or cast time uses animation length [1]
    is area damage [1]
    spell maximum base cold damage [12191]
    spell minimum base cold damage [8127]
    EAABenevolenceTeleSlam
    Attack
    Base Damage: 58408760
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.5 seg
    Tiempo de recarga: 15 seg
    +8 metros al alcance de los golpes cuerpo a cuerpo
    action attack or cast time uses animation length [1]
    GABenevolenceTeleSlam
    Triggerable, Attack
    Base Damage: 58408760
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 196%
    Daño de ataque: 196%
    Attack Time: 1.5 seg
    Inflige un 96% más de daño de ataque
    action attack or cast time uses animation length [1]
    apply gauntlet ruin on hit [1]
    is area damage [1]
    voll slam damage +% final at centre [100]
    BenevolenceAltMelee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 58408760
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 115%
    Daño de ataque: 115%
    Attack Time: 1.5 seg
    Tiempo de recarga: 5 seg
    Derriba a tus enemigos con un golpe poderoso.
    Inflige un 15% más de daño de ataque
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack

    Object Type

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/AtlasMemory/BenevolenceBossUBER"] = {
        fireResist = 50,
        coldResist = 50,
        lightningResist = 50,
        chaosResist = 30,
        name = "Incarnation of Dread",
        life = 14.4,
        energyShield = 0.5,
        damage = 3.2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 20,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedUnique",
            "SSMBenevolenceBossChaosPortalBulletHellVariant",
            "SSMBenevolenceBossChaosProjectile",
            "BenevolenceBossColdGroundEffectLocation",
            "MPSBenevolenceBossLightningProjectile",
            "SSMBenevolenceBossChaosPortal",
            "EASBenevolenceBossHarnessMemory",
            "MPSBenevolenceBossLightningPortal",
            "MPSBenevolenceBossCentipedeBarage",
            "MPSBenevolenceBossCentipedeBarageLarge",
            "MPSBenevolenceBossEyebeamBlast",
            "MPSBenevolenceBossCentipedeBarageLargeBulletHellVariant",
            "MPSBenevolenceBossLightningProjectileTargeted",
            "MPSBenevolenceBossFireProjectile",
            "MPSBenevolenceBossFireProjectileTargeted",
            "MPSBenevolenceBossColdProjectile",
            "MPSBenevolenceBossColdProjectileTargeted",
            "MPSBenevolenceBossChaosProjectile",
            "MPSBenevolenceBossChaosProjectileTargeted",
            "GABenevolenceBossCascadeSlam",
            "GSBenevolenceBossFusionBlast",
            "GABenevolenceBossDoubleFrontSlam",
            "GSBenevolenceBossEyebeamBlast",
            "GSBenevolenceBossEyebeamBlastBulletHellVariant",
            "GSBenevolenceBossTantacleWave",
            "GSBenevolenceBossShrinkingFireNova",
            "GSBenevolenceBossEyebeamIceBlast",
            "GABenevolenceTeleSlam",
            "EASBenevolenceBossBulletHellStartA",
            "EASBenevolenceBossBulletHellStartB",
            "EASBenevolenceBossBulletHellStartC",
            "EAABenevolenceTeleSlam",
            "TBBenevolenceBossCentipedeBarage",
            "SOBenevolenceBossEmberTendrils",
            "GTBenevolenceBossCentipedeBarage",
            "GTBenevolenceBossCentipedeBarageSingle",
            "BenevolenceBossCelestialBeam",
            "BenevolenceAltMelee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUnique"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SSMBenevolenceBossChaosPortalBulletHellVariant"] = {
        name = "SSMBenevolenceBossChaosPortalBulletHellVariant",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summon_specific_monsters_in_front_offset",
            "summoned_monsters_are_minions",
            "summoned_monsters_no_drops_or_experience",
            "minion_dies_when_parent_dies",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {1, 666, 20, critChance = 5, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SSMBenevolenceBossChaosProjectile"] = {
        name = "SSMBenevolenceBossChaosProjectile",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summoned_monsters_are_minions",
            "summoned_monsters_no_drops_or_experience",
            "minion_dies_when_parent_dies",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {1, 666, critChance = 5, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BenevolenceBossColdGroundEffectLocation"] = {
        name = "BenevolenceBossColdGroundEffectLocation",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 8.033,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "ground_ice_art_variation",
            "active_skill_area_of_effect_radius_+%_final",
            "chill_effect_+%",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "cast_ground_effect_type_server",
        },
        levels = {
            [1] = {4000, 9, 15, 200, levelRequirement = 0, statInterpolation = {},  cost = { }, },
            [2] = {4000, 9, 15, 200, levelRequirement = 85, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSBenevolenceBossLightningProjectile"] = {
        name = "MPSBenevolenceBossLightningProjectile",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "active_skill_ailment_duration_+%_final",
            "active_skill_non_damaging_ailment_effect_+%_final",
            "monster_projectile_variation",
            "number_of_additional_projectiles",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
            "action_attack_or_cast_time_uses_animation_length",
            "projectiles_nova",
            "projectiles_travel_at_fixed_height",
            "projectiles_can_shotgun",
            "apply_gauntlet_ruin_on_hit",
        },
        levels = {
            [1] = {0.5, 1.5, 50, 100, 251, 14, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [2] = {0.5, 1.5, 100, 167, 251, 14, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SSMBenevolenceBossChaosPortal"] = {
        name = "SSMBenevolenceBossChaosPortal",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summon_specific_monsters_in_front_offset",
            "spell_maximum_action_distance_+%",
            "summoned_monsters_are_minions",
            "summoned_monsters_no_drops_or_experience",
            "minion_dies_when_parent_dies",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {1, 666, 20, -35, critChance = 5, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASBenevolenceBossHarnessMemory"] = {
        name = "EASBenevolenceBossHarnessMemory",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
            "spell_cast_time_cannot_be_modified",
            "skill_cannot_be_interrupted",
            "skill_cannot_be_stunned",
        },
        levels = {
            [1] = {-35, critChance = 5, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSBenevolenceBossLightningPortal"] = {
        name = "MPSBenevolenceBossLightningPortal",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "number_of_additional_projectiles",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_ballistic_angle_from_reference_event",
        },
        levels = {
            [1] = {253, 2, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSBenevolenceBossCentipedeBarage"] = {
        name = "MPSBenevolenceBossCentipedeBarage",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "number_of_additional_projectiles",
            "skill_effect_duration_+%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_ballistic_angle_from_reference_event",
            "distribute_projectiles_over_contact_points",
            "always_shock",
        },
        levels = {
            [1] = {0.5, 1.5, 255, -35, 16, 200, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSBenevolenceBossCentipedeBarageLarge"] = {
        name = "Ball Lightning",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires a slow-moving projectile that damages each enemy in an area around it repeatedly with bolts of lightning.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Area] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_area_of_effect_radius_+%_final",
            "active_skill_base_area_of_effect_radius",
            "base_projectile_speed_+%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_ballistic_angle_from_reference_event",
            "always_shock",
        },
        levels = {
            [1] = {0.5, 1.5, -25, -33, 18, -50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSBenevolenceBossEyebeamBlast"] = {
        name = "MPSBenevolenceBossEyebeamBlast",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "active_skill_ailment_duration_+%_final",
            "active_skill_non_damaging_ailment_effect_+%_final",
            "spell_maximum_action_distance_+%",
            "number_of_additional_projectiles",
            "chance_to_inflict_sapped_%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
            "action_attack_or_cast_time_uses_animation_length",
            "distribute_projectiles_over_contact_points",
            "projectiles_can_shotgun",
            "always_shock",
        },
        levels = {
            [1] = {0.5, 1.5, 50, 100, -35, 25, 100, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [2] = {0.5, 1.5, 100, 167, -35, 25, 100, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSBenevolenceBossCentipedeBarageLargeBulletHellVariant"] = {
        name = "Ball Lightning",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires a slow-moving projectile that damages each enemy in an area around it repeatedly with bolts of lightning.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Area] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_area_of_effect_radius_+%_final",
            "active_skill_base_area_of_effect_radius",
            "base_projectile_speed_+%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_ballistic_angle_from_reference_event",
            "random_projectile_direction",
            "always_shock",
        },
        levels = {
            [1] = {0.5, 1.5, -25, -33, 18, -50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSBenevolenceBossLightningProjectileTargeted"] = {
        name = "MPSBenevolenceBossLightningProjectileTargeted",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "active_skill_ailment_duration_+%_final",
            "active_skill_non_damaging_ailment_effect_+%_final",
            "monster_projectile_variation",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.5, 1.5, 50, 100, 251, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [2] = {0.5, 1.5, 100, 167, 251, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSBenevolenceBossFireProjectile"] = {
        name = "MPSBenevolenceBossFireProjectile",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "active_skill_ailment_duration_+%_final",
            "active_skill_non_damaging_ailment_effect_+%_final",
            "monster_projectile_variation",
            "number_of_additional_projectiles",
            "chance_to_scorch_%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
            "action_attack_or_cast_time_uses_animation_length",
            "projectiles_nova",
            "projectiles_travel_at_fixed_height",
            "projectiles_can_shotgun",
            "apply_gauntlet_ruin_on_hit",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 50, 100, 258, 14, 100, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 100, 167, 258, 14, 100, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSBenevolenceBossFireProjectileTargeted"] = {
        name = "MPSBenevolenceBossFireProjectileTargeted",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "active_skill_ailment_duration_+%_final",
            "active_skill_non_damaging_ailment_effect_+%_final",
            "monster_projectile_variation",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 50, 100, 258, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 100, 167, 258, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSBenevolenceBossColdProjectile"] = {
        name = "MPSBenevolenceBossColdProjectile",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "active_skill_ailment_duration_+%_final",
            "active_skill_non_damaging_ailment_effect_+%_final",
            "monster_projectile_variation",
            "number_of_additional_projectiles",
            "chance_to_inflict_frostburn_%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
            "action_attack_or_cast_time_uses_animation_length",
            "projectiles_nova",
            "projectiles_travel_at_fixed_height",
            "projectiles_can_shotgun",
            "apply_gauntlet_ruin_on_hit",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 50, 100, 259, 14, 100, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 100, 167, 259, 14, 100, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSBenevolenceBossColdProjectileTargeted"] = {
        name = "MPSBenevolenceBossColdProjectileTargeted",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "active_skill_ailment_duration_+%_final",
            "active_skill_non_damaging_ailment_effect_+%_final",
            "monster_projectile_variation",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 50, 100, 259, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 100, 167, 259, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSBenevolenceBossChaosProjectile"] = {
        name = "MPSBenevolenceBossChaosProjectile",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "monster_projectile_variation",
            "number_of_additional_projectiles",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
            "action_attack_or_cast_time_uses_animation_length",
            "projectiles_nova",
            "projectiles_travel_at_fixed_height",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 260, 15, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 260, 15, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSBenevolenceBossChaosProjectileTargeted"] = {
        name = "MPSBenevolenceBossChaosProjectileTargeted",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "active_skill_ailment_duration_+%_final",
            "active_skill_non_damaging_ailment_effect_+%_final",
            "monster_projectile_variation",
            "action_attack_or_cast_time_uses_animation_length",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 50, 100, 260, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 100, 167, 260, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GABenevolenceBossCascadeSlam"] = {
        name = "GABenevolenceBossCascadeSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "chance_to_crush_on_hit_%",
        },
        levels = {
            [1] = {100, baseMultiplier = 1.72, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSBenevolenceBossFusionBlast"] = {
        name = "GSBenevolenceBossFusionBlast",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "active_skill_ailment_duration_+%_final",
            "active_skill_non_damaging_ailment_effect_+%_final",
            "spells_chance_to_hinder_on_hit_%",
            "chance_to_inflict_frostburn_%",
            "chance_to_inflict_sapped_%",
            "chance_to_scorch_%",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "always_shock",
            "always_ignite",
            "apply_gauntlet_ruin_on_hit",
        },
        levels = {
            [1] = {0.20000000298023, 0.30000001192093, 0.20000000298023, 0.30000001192093, 0.20000000298023, 0.30000001192093, 0.20000000298023, 0.30000001192093, 50, 100, 100, 100, 100, 100, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 3, 3, 3, 3, 3, 3, 1, 1},  cost = { }, },
            [2] = {0.20000000298023, 0.30000001192093, 0.20000000298023, 0.30000001192093, 0.20000000298023, 0.30000001192093, 0.20000000298023, 0.30000001192093, 100, 167, 100, 100, 100, 100, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 3, 3, 3, 3, 3, 3, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GABenevolenceBossDoubleFrontSlam"] = {
        name = "GABenevolenceBossDoubleFrontSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 5.833,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
            "base_physical_damage_%_to_convert_to_cold",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {35, 50, baseMultiplier = 1.375, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSBenevolenceBossEyebeamBlast"] = {
        name = "GSBenevolenceBossEyebeamBlast",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "active_skill_chill_as_though_damage_+%_final",
            "voll_slam_damage_+%_final_at_centre",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "apply_gauntlet_ruin_on_hit",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 100, 20, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSBenevolenceBossEyebeamBlastBulletHellVariant"] = {
        name = "GSBenevolenceBossEyebeamBlastBulletHellVariant",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "active_skill_ailment_duration_+%_final",
            "active_skill_non_damaging_ailment_effect_+%_final",
            "spells_chance_to_hinder_on_hit_%",
            "skill_fire_damage_%_to_convert_to_chaos",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "apply_gauntlet_ruin_on_hit",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 50, 100, 100, 40, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 100, 167, 100, 40, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSBenevolenceBossTantacleWave"] = {
        name = "GSBenevolenceBossTantacleWave",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "cannot_be_blocked_or_dodged_or_suppressed",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSBenevolenceBossShrinkingFireNova"] = {
        name = "GSBenevolenceBossShrinkingFireNova",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_deal_no_damage",
            "apply_gauntlet_ruin_on_hit",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSBenevolenceBossEyebeamIceBlast"] = {
        name = "GSBenevolenceBossEyebeamIceBlast",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "active_skill_chill_as_though_damage_+%_final",
            "base_chance_to_freeze_%",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 200, 50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GABenevolenceTeleSlam"] = {
        name = "GABenevolenceTeleSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "voll_slam_damage_+%_final_at_centre",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "apply_gauntlet_ruin_on_hit",
        },
        levels = {
            [1] = {100, baseMultiplier = 1.96, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASBenevolenceBossBulletHellStartA"] = {
        name = "EASBenevolenceBossBulletHellStartA",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASBenevolenceBossBulletHellStartB"] = {
        name = "EASBenevolenceBossBulletHellStartB",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASBenevolenceBossBulletHellStartC"] = {
        name = "EASBenevolenceBossBulletHellStartC",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAABenevolenceTeleSlam"] = {
        name = "EAABenevolenceTeleSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {80, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TBBenevolenceBossCentipedeBarage"] = {
        name = "TBBenevolenceBossCentipedeBarage",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "active_skill_ailment_duration_+%_final",
            "active_skill_non_damaging_ailment_effect_+%_final",
            "chance_to_inflict_sapped_%",
            "always_shock",
            "cannot_stun",
        },
        levels = {
            [1] = {0.5, 1.5, 50, 100, 100, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [2] = {0.5, 1.5, 100, 167, 100, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SOBenevolenceBossEmberTendrils"] = {
        name = "SOBenevolenceBossEmberTendrils",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTBenevolenceBossCentipedeBarage"] = {
        name = "GTBenevolenceBossCentipedeBarage",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTBenevolenceBossCentipedeBarageSingle"] = {
        name = "GTBenevolenceBossCentipedeBarageSingle",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BenevolenceBossCelestialBeam"] = {
        name = "BenevolenceBossCelestialBeam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chaos_damage_to_deal_per_minute",
            "is_area_damage",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {1, levelRequirement = 0, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BenevolenceAltMelee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {baseMultiplier = 1.15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    FamilyMonsterMapBoss
    Domainsmonstruo (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • monster slain experience +% 100 100 Global
  • monster dropped item rarity +% 15000 15000 Global
  • La velocidad de acción no se puede modificar por debajo del 50% de su valor base
    FamilyCannotBeSlowedBelowValue
    Domainsmonstruo (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value -50 -50 Global
  • Craft TagsVelocidad
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domainsmonstruo (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • cannot be stunned while stunned 1 1 Global — Valor fijo
  • cannot be stunned for ms after stun finished 4000 4000 Global
  • Los modificadores a la cantidad de objetos afectarán a la cantidad de recompensas que arroje al encuentro
    FamilyPinnacleAtlasBoss
    Domainsmonstruo (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Adds Tagspinnacle_boss
    dropped items have zana influence [1]
    monster dropped item quantity +% final for influenced monster [-40]
    no drop conversion to gold [1]
    no drop culling from rarity [1]
    FamilyMonsterDroppedItemsInfluence
    Domainsmonstruo (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • no drop conversion to gold 1 1 Global
  • no drop culling from rarity 1 1 Global
  • dropped items have zana influence 1 1 Global
  • monster dropped item quantity +% final for influenced monster -40 -40 Global
  • No puede ser empujado
    FamilyImmuneToKnockback
    Domainsmonstruo (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • cannot be knocked back 1 1 Global — Valor fijo
  • Encarnación del temor
    Sobrenatural
    IconEnemyResistanceFireStrong IconEnemyResistanceColdStrong IconEnemyResistanceLightningStrong IconEnemyResistanceChaos
    Jefe final del Atlas
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    La velocidad de acción no se puede modificar por debajo del 50% de su valor base
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    Los modificadores a la cantidad de objetos afectarán a la cantidad de recompensas que arroje al encuentro
    dropped items have zana influence [1]
    monster dropped item quantity +% final for influenced monster [-40]
    no drop conversion to gold [1]
    no drop culling from rarity [1]
    monster gauntlet ruin enabled [1]
    No puede ser empujado
    Incarnation of Dread
    Spectre
    Tagsbeast, eldritch, ghost_blood, not_dex, very_slow_movement
    Vida
    1600%
    Energy Shield From Life
    50%
    Armadura
    +30%
    Ailment Threshold
    800%
    Resistencia
    IconEnemyResistanceFireStrong50% IconEnemyResistanceColdStrong50% IconEnemyResistanceLightningStrong50% IconEnemyResistanceChaos30%
    Damage
    320%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de golpe crítico
    +130%
    Attack Distance
    6 ~ 20
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experiencia
    400%
    Model Size
    100%
    Type
    BenevolenceZanaBossGAUNTLET
    Metadata
    BenevolenceBossGAUNTLET
    Nivel
    68
    Vida
    2,229,542
    Armadura
    37,427
    Evasión
    4,739
    Escudo de energía
    49,016
    Damage
    1,362
    Daño de hechizos
    2,032
    Precisión
    580
    Attack Time
    1.005
    Experiencia
    225,610
    Minion Life
    483,607
    Minion Energy Shield
    10,632
    Minion Damage
    1,087
    Ailment Threshold
    702,306
    Chill
    2,221
    Shock
    2,221
    Brittle
    12,564
    Scorch
    2,221
    Sap
    6,135
    Phys Convert Ele
    240%
    MeleeAtAnimationSpeedUnique
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 21623243
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.5 seg
    Derriba a tus enemigos con un golpe poderoso.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    GABenevolenceBossCascadeSlam
    Triggerable, Attack
    Base Damage: 21623243
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 172%
    Daño de ataque: 172%
    Attack Time: 1.5 seg
    Inflige un 72% más de daño de ataque
    chance to crush on hit % [100]
    EASBenevolenceBossBulletHellStartA
    Spell
    Tiempo de lanzamiento: 1 seg
    Tiempo de recarga: 30 seg
    SSMBenevolenceBossChaosProjectile
    Spell, Multicastable, Triggerable
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 1 seg
    action attack or cast time uses animation length [1]
    alternate minion [666]
    minion dies when parent dies [1]
    number of monsters to summon [1]
    summoned monsters are minions [1]
    summoned monsters no drops or experience [1]
    BenevolenceBossColdGroundEffectLocation
    Spell, Area, Damage, Triggerable, Duration, AreaSpell
    Tiempo de lanzamiento: 8.033 seg
    La duración base es de 4 segundos
    Efecto del escarchamiento aumentado un 200%
    action attack or cast time uses animation length [1]
    active skill area of effect radius +% final [15]
    cast ground effect type server [1]
    ground ice art variation [9]
    is area damage [1]
    GSBenevolenceBossFusionBlast
    Spell, Triggerable
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 1 seg
    Inflige de 364.5 a 546.8 de daño de fuego
    Siempre calcina a los enemigos
    Entumece a los enemigos con cada golpe
    action attack or cast time uses animation length [1]
    active skill ailment duration +% final [50]
    active skill non damaging ailment effect +% final [100]
    always ignite [1]
    always shock [1]
    apply gauntlet ruin on hit [1]
    chance to inflict frostburn % [100]
    chance to inflict sapped % [100]
    is area damage [1]
    spell maximum base chaos damage [546.8]
    spell maximum base cold damage [546.8]
    spell maximum base lightning damage [546.8]
    spell minimum base chaos damage [364.5]
    spell minimum base cold damage [364.5]
    spell minimum base lightning damage [364.5]
    SSMBenevolenceBossChaosPortal
    Spell, Multicastable, Triggerable
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 1 seg
    Tiempo de recarga: 40 seg
    action attack or cast time uses animation length [1]
    alternate minion [666]
    minion dies when parent dies [1]
    number of monsters to summon [1]
    spell maximum action distance +% [-35]
    summon specific monsters in front offset [20]
    summoned monsters are minions [1]
    summoned monsters no drops or experience [1]
    EASBenevolenceBossHarnessMemory
    Spell
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 1 seg
    Tiempo de recarga: 33 seg
    La velocidad de lanzamiento de esta habilidad no se puede modificar
    action attack or cast time uses animation length [1]
    skill cannot be interrupted [1]
    skill cannot be stunned [1]
    spell maximum action distance +% [-35]
    MPSBenevolenceBossLightningPortal
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Tiempo de lanzamiento: 1 seg
    Dispara 2 proyectiles adicionales
    action attack or cast time uses animation length [1]
    base is projectile [1]
    monster projectile variation [253]
    projectile ballistic angle from reference event [1]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    SOBenevolenceBossEmberTendrils
    Triggerable, Spell
    Tiempo de lanzamiento: 1 seg
    MPSBenevolenceBossCentipedeBarage
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 1 seg
    Tiempo de recarga: 26 seg
    Duración del efecto de la habilidad aumentada un 200%
    Dispara 16 proyectiles adicionales
    action attack or cast time uses animation length [1]
    always shock [1]
    base is projectile [1]
    distribute projectiles over contact points [1]
    monster projectile variation [255]
    projectile ballistic angle from reference event [1]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    spell maximum action distance +% [-35]
    spell maximum base lightning damage [3371]
    spell minimum base lightning damage [1124]
    MPSBenevolenceBossCentipedeBarageLarge
    Spell, Damage, Projectile, ProjectilesFromUser, Area, Totemable, Trappable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, AreaSpell
    Bola de rayos
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 1 seg
    Dispara un proyectil lento que inflige daño repetidamente a cada enemigo en un área con descargas de rayo.
    Velocidad de proyectiles reducida un 50%
    El radio base es de 1.8 metros
    action attack or cast time uses animation length [1]
    active skill area of effect radius +% final [-33]
    always shock [1]
    base is projectile [1]
    monster penalty against minions damage +% final vs player minions [-25]
    projectile ballistic angle from reference event [1]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    spell maximum base lightning damage [1973]
    spell minimum base lightning damage [657.7]
    balllightning
    GABenevolenceBossDoubleFrontSlam
    Attack, Triggerable
    Base Damage: 21623243
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 137.5%
    Attack Time: 1.5 seg
    Tiempo de recarga: 40 seg
    Inflige un 37.5% más de daño de ataque
    El 50% del daño físico se convierte en daño de hielo
    +3.5 metros al alcance de los golpes cuerpo a cuerpo
    action attack or cast time uses animation length [1]
    is area damage [1]
    MPSBenevolenceBossEyebeamBlast
    Spell, Triggerable
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 1 seg
    Tiempo de recarga: 26 seg
    Dispara 25 proyectiles adicionales
    action attack or cast time uses animation length [1]
    active skill ailment duration +% final [50]
    active skill non damaging ailment effect +% final [100]
    always shock [1]
    base is projectile [1]
    chance to inflict sapped % [100]
    distribute projectiles over contact points [1]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    projectiles can shotgun [1]
    spell maximum action distance +% [-35]
    spell maximum base lightning damage [3617]
    spell minimum base lightning damage [1206]
    GSBenevolenceBossEyebeamBlast
    Spell, Triggerable
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 1 seg
    Escarcha a los enemigos como si infligiera un 100% más de daño
    action attack or cast time uses animation length [1]
    apply gauntlet ruin on hit [1]
    is area damage [1]
    spell maximum base cold damage [3946]
    spell minimum base cold damage [2631]
    voll slam damage +% final at centre [20]
    MPSBenevolenceBossLightningProjectile
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 1 seg
    Dispara 14 proyectiles adicionales
    Dispara proyectiles en círculo
    action attack or cast time uses animation length [1]
    active skill ailment duration +% final [50]
    active skill non damaging ailment effect +% final [100]
    apply gauntlet ruin on hit [1]
    base is projectile [1]
    monster projectile variation [251]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    projectiles can shotgun [1]
    projectiles travel at fixed height [1]
    spell maximum base lightning damage [2466]
    spell minimum base lightning damage [822.1]
    MPSBenevolenceBossCentipedeBarageLargeBulletHellVariant
    Spell, Damage, Projectile, ProjectilesFromUser, Area, Totemable, Trappable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, AreaSpell
    Bola de rayos
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 1 seg
    Dispara un proyectil lento que inflige daño repetidamente a cada enemigo en un área con descargas de rayo.
    Velocidad de proyectiles reducida un 50%
    El radio base es de 1.8 metros
    action attack or cast time uses animation length [1]
    active skill area of effect radius +% final [-33]
    always shock [1]
    base is projectile [1]
    monster penalty against minions damage +% final vs player minions [-25]
    projectile ballistic angle from reference event [1]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    random projectile direction [1]
    spell maximum base lightning damage [1973]
    spell minimum base lightning damage [657.7]
    balllightning
    SSMBenevolenceBossChaosPortalBulletHellVariant
    Spell, Multicastable, Triggerable
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 1 seg
    Tiempo de recarga: 5 seg
    action attack or cast time uses animation length [1]
    alternate minion [666]
    minion dies when parent dies [1]
    number of monsters to summon [1]
    summon specific monsters in front offset [20]
    summoned monsters are minions [1]
    summoned monsters no drops or experience [1]
    GSBenevolenceBossEyebeamBlastBulletHellVariant
    Spell, Triggerable
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 1 seg
    Inflige de 1798 a 2696 de daño de fuego
    El 40% del daño de fuego se convierte en daño de caos
    Entumece a los enemigos con cada golpe
    action attack or cast time uses animation length [1]
    active skill ailment duration +% final [50]
    active skill non damaging ailment effect +% final [100]
    apply gauntlet ruin on hit [1]
    is area damage [1]
    MPSBenevolenceBossLightningProjectileTargeted
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 1 seg
    active skill ailment duration +% final [50]
    active skill non damaging ailment effect +% final [100]
    base is projectile [1]
    monster projectile variation [251]
    spell maximum base lightning damage [2466]
    spell minimum base lightning damage [822.1]
    BenevolenceBossCelestialBeam
    Spell, Triggerable
    Tiempo de lanzamiento: 1 seg
    base chaos damage to deal per minute [65768]
    base deal no damage [1]
    is area damage [1]
    GSBenevolenceBossTantacleWave
    Spell, Triggerable
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 1 seg
    Inflige de 13154 a 19730 de daño de fuego
    action attack or cast time uses animation length [1]
    cannot be blocked or dodged or suppressed [1]
    is area damage [1]
    MPSBenevolenceBossFireProjectile
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 1 seg
    Inflige de 1315 a 1973 de daño de fuego
    Dispara 14 proyectiles adicionales
    Dispara proyectiles en círculo
    Siempre calcina a los enemigos
    action attack or cast time uses animation length [1]
    active skill ailment duration +% final [50]
    active skill non damaging ailment effect +% final [100]
    apply gauntlet ruin on hit [1]
    base is projectile [1]
    monster projectile variation [258]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    projectiles can shotgun [1]
    projectiles travel at fixed height [1]
    MPSBenevolenceBossFireProjectileTargeted
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 1 seg
    Inflige de 1052 a 1578 de daño de fuego
    active skill ailment duration +% final [50]
    active skill non damaging ailment effect +% final [100]
    base is projectile [1]
    monster projectile variation [258]
    MPSBenevolenceBossColdProjectile
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 1 seg
    Dispara 14 proyectiles adicionales
    Dispara proyectiles en círculo
    action attack or cast time uses animation length [1]
    active skill ailment duration +% final [50]
    active skill non damaging ailment effect +% final [100]
    apply gauntlet ruin on hit [1]
    base is projectile [1]
    chance to inflict frostburn % [100]
    monster projectile variation [259]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    projectiles can shotgun [1]
    projectiles travel at fixed height [1]
    spell maximum base cold damage [1973]
    spell minimum base cold damage [1315]
    MPSBenevolenceBossColdProjectileTargeted
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 1 seg
    active skill ailment duration +% final [50]
    active skill non damaging ailment effect +% final [100]
    base is projectile [1]
    monster projectile variation [259]
    spell maximum base cold damage [1578]
    spell minimum base cold damage [1052]
    MPSBenevolenceBossChaosProjectile
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 1 seg
    Dispara 15 proyectiles adicionales
    Dispara proyectiles en círculo
    action attack or cast time uses animation length [1]
    base is projectile [1]
    monster projectile variation [260]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    projectiles travel at fixed height [1]
    spell maximum base chaos damage [1578]
    spell minimum base chaos damage [1052]
    MPSBenevolenceBossChaosProjectileTargeted
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 1 seg
    action attack or cast time uses animation length [1]
    active skill ailment duration +% final [50]
    active skill non damaging ailment effect +% final [100]
    base is projectile [1]
    monster projectile variation [260]
    spell maximum base chaos damage [1578]
    spell minimum base chaos damage [1052]
    TBBenevolenceBossCentipedeBarage
    Spell, Triggerable
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 1 seg
    active skill ailment duration +% final [50]
    active skill non damaging ailment effect +% final [100]
    always shock [1]
    cannot stun [1]
    chance to inflict sapped % [100]
    spell maximum base lightning damage [1876]
    spell minimum base lightning damage [625.5]
    GTBenevolenceBossCentipedeBarage
    Triggerable, Spell
    Tiempo de lanzamiento: 1 seg
    action attack or cast time uses animation length [1]
    GTBenevolenceBossCentipedeBarageSingle
    Triggerable, Spell
    Tiempo de lanzamiento: 1 seg
    action attack or cast time uses animation length [1]
    EASBenevolenceBossBulletHellStartB
    Spell
    Tiempo de lanzamiento: 1 seg
    Tiempo de recarga: 30 seg
    EASBenevolenceBossBulletHellStartC
    Spell
    Tiempo de lanzamiento: 1 seg
    Tiempo de recarga: 30 seg
    GSBenevolenceBossShrinkingFireNova
    Spell, Triggerable
    Tiempo de lanzamiento: 1 seg
    action attack or cast time uses animation length [1]
    apply gauntlet ruin on hit [1]
    base deal no damage [1]
    is area damage [1]
    GSBenevolenceBossEyebeamIceBlast
    Spell, Triggerable
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 1 seg
    50% de probabilidad de congelar a los enemigos
    Escarcha a los enemigos como si infligiera un 200% más de daño
    action attack or cast time uses animation length [1]
    is area damage [1]
    spell maximum base cold damage [3946]
    spell minimum base cold damage [2631]
    EAABenevolenceTeleSlam
    Attack
    Base Damage: 21623243
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.5 seg
    Tiempo de recarga: 15 seg
    +8 metros al alcance de los golpes cuerpo a cuerpo
    action attack or cast time uses animation length [1]
    GABenevolenceTeleSlam
    Triggerable, Attack
    Base Damage: 21623243
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 196%
    Daño de ataque: 196%
    Attack Time: 1.5 seg
    Inflige un 96% más de daño de ataque
    action attack or cast time uses animation length [1]
    apply gauntlet ruin on hit [1]
    is area damage [1]
    voll slam damage +% final at centre [100]
    BenevolenceAltMelee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 21623243
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 115%
    Daño de ataque: 115%
    Attack Time: 1.5 seg
    Tiempo de recarga: 5 seg
    Derriba a tus enemigos con un golpe poderoso.
    Inflige un 15% más de daño de ataque
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack

    Object Type

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/AtlasMemory/BenevolenceBossGAUNTLET"] = {
        fireResist = 50,
        coldResist = 50,
        lightningResist = 50,
        chaosResist = 30,
        name = "Incarnation of Dread",
        life = 16,
        energyShield = 0.5,
        damage = 3.2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 20,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedUnique",
            "SSMBenevolenceBossChaosPortalBulletHellVariant",
            "SSMBenevolenceBossChaosProjectile",
            "BenevolenceBossColdGroundEffectLocation",
            "MPSBenevolenceBossLightningProjectile",
            "SSMBenevolenceBossChaosPortal",
            "EASBenevolenceBossHarnessMemory",
            "MPSBenevolenceBossLightningPortal",
            "MPSBenevolenceBossCentipedeBarage",
            "MPSBenevolenceBossCentipedeBarageLarge",
            "MPSBenevolenceBossEyebeamBlast",
            "MPSBenevolenceBossCentipedeBarageLargeBulletHellVariant",
            "MPSBenevolenceBossLightningProjectileTargeted",
            "MPSBenevolenceBossFireProjectile",
            "MPSBenevolenceBossFireProjectileTargeted",
            "MPSBenevolenceBossColdProjectile",
            "MPSBenevolenceBossColdProjectileTargeted",
            "MPSBenevolenceBossChaosProjectile",
            "MPSBenevolenceBossChaosProjectileTargeted",
            "GABenevolenceBossCascadeSlam",
            "GSBenevolenceBossFusionBlast",
            "GABenevolenceBossDoubleFrontSlam",
            "GSBenevolenceBossEyebeamBlast",
            "GSBenevolenceBossEyebeamBlastBulletHellVariant",
            "GSBenevolenceBossTantacleWave",
            "GSBenevolenceBossShrinkingFireNova",
            "GSBenevolenceBossEyebeamIceBlast",
            "GABenevolenceTeleSlam",
            "EASBenevolenceBossBulletHellStartA",
            "EASBenevolenceBossBulletHellStartB",
            "EASBenevolenceBossBulletHellStartC",
            "EAABenevolenceTeleSlam",
            "TBBenevolenceBossCentipedeBarage",
            "SOBenevolenceBossEmberTendrils",
            "GTBenevolenceBossCentipedeBarage",
            "GTBenevolenceBossCentipedeBarageSingle",
            "BenevolenceBossCelestialBeam",
            "BenevolenceAltMelee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUnique"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SSMBenevolenceBossChaosPortalBulletHellVariant"] = {
        name = "SSMBenevolenceBossChaosPortalBulletHellVariant",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summon_specific_monsters_in_front_offset",
            "summoned_monsters_are_minions",
            "summoned_monsters_no_drops_or_experience",
            "minion_dies_when_parent_dies",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {1, 666, 20, critChance = 5, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SSMBenevolenceBossChaosProjectile"] = {
        name = "SSMBenevolenceBossChaosProjectile",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summoned_monsters_are_minions",
            "summoned_monsters_no_drops_or_experience",
            "minion_dies_when_parent_dies",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {1, 666, critChance = 5, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BenevolenceBossColdGroundEffectLocation"] = {
        name = "BenevolenceBossColdGroundEffectLocation",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 8.033,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "ground_ice_art_variation",
            "active_skill_area_of_effect_radius_+%_final",
            "chill_effect_+%",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "cast_ground_effect_type_server",
        },
        levels = {
            [1] = {4000, 9, 15, 200, levelRequirement = 0, statInterpolation = {},  cost = { }, },
            [2] = {4000, 9, 15, 200, levelRequirement = 85, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSBenevolenceBossLightningProjectile"] = {
        name = "MPSBenevolenceBossLightningProjectile",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "active_skill_ailment_duration_+%_final",
            "active_skill_non_damaging_ailment_effect_+%_final",
            "monster_projectile_variation",
            "number_of_additional_projectiles",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
            "action_attack_or_cast_time_uses_animation_length",
            "projectiles_nova",
            "projectiles_travel_at_fixed_height",
            "projectiles_can_shotgun",
            "apply_gauntlet_ruin_on_hit",
        },
        levels = {
            [1] = {0.5, 1.5, 50, 100, 251, 14, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [2] = {0.5, 1.5, 100, 167, 251, 14, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SSMBenevolenceBossChaosPortal"] = {
        name = "SSMBenevolenceBossChaosPortal",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summon_specific_monsters_in_front_offset",
            "spell_maximum_action_distance_+%",
            "summoned_monsters_are_minions",
            "summoned_monsters_no_drops_or_experience",
            "minion_dies_when_parent_dies",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {1, 666, 20, -35, critChance = 5, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASBenevolenceBossHarnessMemory"] = {
        name = "EASBenevolenceBossHarnessMemory",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
            "spell_cast_time_cannot_be_modified",
            "skill_cannot_be_interrupted",
            "skill_cannot_be_stunned",
        },
        levels = {
            [1] = {-35, critChance = 5, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSBenevolenceBossLightningPortal"] = {
        name = "MPSBenevolenceBossLightningPortal",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "number_of_additional_projectiles",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_ballistic_angle_from_reference_event",
        },
        levels = {
            [1] = {253, 2, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSBenevolenceBossCentipedeBarage"] = {
        name = "MPSBenevolenceBossCentipedeBarage",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "number_of_additional_projectiles",
            "skill_effect_duration_+%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_ballistic_angle_from_reference_event",
            "distribute_projectiles_over_contact_points",
            "always_shock",
        },
        levels = {
            [1] = {0.5, 1.5, 255, -35, 16, 200, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSBenevolenceBossCentipedeBarageLarge"] = {
        name = "Ball Lightning",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires a slow-moving projectile that damages each enemy in an area around it repeatedly with bolts of lightning.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Area] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_area_of_effect_radius_+%_final",
            "active_skill_base_area_of_effect_radius",
            "base_projectile_speed_+%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_ballistic_angle_from_reference_event",
            "always_shock",
        },
        levels = {
            [1] = {0.5, 1.5, -25, -33, 18, -50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSBenevolenceBossEyebeamBlast"] = {
        name = "MPSBenevolenceBossEyebeamBlast",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "active_skill_ailment_duration_+%_final",
            "active_skill_non_damaging_ailment_effect_+%_final",
            "spell_maximum_action_distance_+%",
            "number_of_additional_projectiles",
            "chance_to_inflict_sapped_%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
            "action_attack_or_cast_time_uses_animation_length",
            "distribute_projectiles_over_contact_points",
            "projectiles_can_shotgun",
            "always_shock",
        },
        levels = {
            [1] = {0.5, 1.5, 50, 100, -35, 25, 100, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [2] = {0.5, 1.5, 100, 167, -35, 25, 100, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSBenevolenceBossCentipedeBarageLargeBulletHellVariant"] = {
        name = "Ball Lightning",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires a slow-moving projectile that damages each enemy in an area around it repeatedly with bolts of lightning.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Area] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_area_of_effect_radius_+%_final",
            "active_skill_base_area_of_effect_radius",
            "base_projectile_speed_+%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_ballistic_angle_from_reference_event",
            "random_projectile_direction",
            "always_shock",
        },
        levels = {
            [1] = {0.5, 1.5, -25, -33, 18, -50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSBenevolenceBossLightningProjectileTargeted"] = {
        name = "MPSBenevolenceBossLightningProjectileTargeted",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "active_skill_ailment_duration_+%_final",
            "active_skill_non_damaging_ailment_effect_+%_final",
            "monster_projectile_variation",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.5, 1.5, 50, 100, 251, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [2] = {0.5, 1.5, 100, 167, 251, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSBenevolenceBossFireProjectile"] = {
        name = "MPSBenevolenceBossFireProjectile",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "active_skill_ailment_duration_+%_final",
            "active_skill_non_damaging_ailment_effect_+%_final",
            "monster_projectile_variation",
            "number_of_additional_projectiles",
            "chance_to_scorch_%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
            "action_attack_or_cast_time_uses_animation_length",
            "projectiles_nova",
            "projectiles_travel_at_fixed_height",
            "projectiles_can_shotgun",
            "apply_gauntlet_ruin_on_hit",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 50, 100, 258, 14, 100, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 100, 167, 258, 14, 100, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSBenevolenceBossFireProjectileTargeted"] = {
        name = "MPSBenevolenceBossFireProjectileTargeted",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "active_skill_ailment_duration_+%_final",
            "active_skill_non_damaging_ailment_effect_+%_final",
            "monster_projectile_variation",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 50, 100, 258, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 100, 167, 258, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSBenevolenceBossColdProjectile"] = {
        name = "MPSBenevolenceBossColdProjectile",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "active_skill_ailment_duration_+%_final",
            "active_skill_non_damaging_ailment_effect_+%_final",
            "monster_projectile_variation",
            "number_of_additional_projectiles",
            "chance_to_inflict_frostburn_%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
            "action_attack_or_cast_time_uses_animation_length",
            "projectiles_nova",
            "projectiles_travel_at_fixed_height",
            "projectiles_can_shotgun",
            "apply_gauntlet_ruin_on_hit",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 50, 100, 259, 14, 100, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 100, 167, 259, 14, 100, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSBenevolenceBossColdProjectileTargeted"] = {
        name = "MPSBenevolenceBossColdProjectileTargeted",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "active_skill_ailment_duration_+%_final",
            "active_skill_non_damaging_ailment_effect_+%_final",
            "monster_projectile_variation",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 50, 100, 259, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 100, 167, 259, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSBenevolenceBossChaosProjectile"] = {
        name = "MPSBenevolenceBossChaosProjectile",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "monster_projectile_variation",
            "number_of_additional_projectiles",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
            "action_attack_or_cast_time_uses_animation_length",
            "projectiles_nova",
            "projectiles_travel_at_fixed_height",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 260, 15, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 260, 15, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSBenevolenceBossChaosProjectileTargeted"] = {
        name = "MPSBenevolenceBossChaosProjectileTargeted",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "active_skill_ailment_duration_+%_final",
            "active_skill_non_damaging_ailment_effect_+%_final",
            "monster_projectile_variation",
            "action_attack_or_cast_time_uses_animation_length",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 50, 100, 260, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 100, 167, 260, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GABenevolenceBossCascadeSlam"] = {
        name = "GABenevolenceBossCascadeSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "chance_to_crush_on_hit_%",
        },
        levels = {
            [1] = {100, baseMultiplier = 1.72, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSBenevolenceBossFusionBlast"] = {
        name = "GSBenevolenceBossFusionBlast",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "active_skill_ailment_duration_+%_final",
            "active_skill_non_damaging_ailment_effect_+%_final",
            "spells_chance_to_hinder_on_hit_%",
            "chance_to_inflict_frostburn_%",
            "chance_to_inflict_sapped_%",
            "chance_to_scorch_%",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "always_shock",
            "always_ignite",
            "apply_gauntlet_ruin_on_hit",
        },
        levels = {
            [1] = {0.20000000298023, 0.30000001192093, 0.20000000298023, 0.30000001192093, 0.20000000298023, 0.30000001192093, 0.20000000298023, 0.30000001192093, 50, 100, 100, 100, 100, 100, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 3, 3, 3, 3, 3, 3, 1, 1},  cost = { }, },
            [2] = {0.20000000298023, 0.30000001192093, 0.20000000298023, 0.30000001192093, 0.20000000298023, 0.30000001192093, 0.20000000298023, 0.30000001192093, 100, 167, 100, 100, 100, 100, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 3, 3, 3, 3, 3, 3, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GABenevolenceBossDoubleFrontSlam"] = {
        name = "GABenevolenceBossDoubleFrontSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 5.833,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
            "base_physical_damage_%_to_convert_to_cold",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {35, 50, baseMultiplier = 1.375, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSBenevolenceBossEyebeamBlast"] = {
        name = "GSBenevolenceBossEyebeamBlast",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "active_skill_chill_as_though_damage_+%_final",
            "voll_slam_damage_+%_final_at_centre",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "apply_gauntlet_ruin_on_hit",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 100, 20, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSBenevolenceBossEyebeamBlastBulletHellVariant"] = {
        name = "GSBenevolenceBossEyebeamBlastBulletHellVariant",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "active_skill_ailment_duration_+%_final",
            "active_skill_non_damaging_ailment_effect_+%_final",
            "spells_chance_to_hinder_on_hit_%",
            "skill_fire_damage_%_to_convert_to_chaos",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "apply_gauntlet_ruin_on_hit",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 50, 100, 100, 40, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 100, 167, 100, 40, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSBenevolenceBossTantacleWave"] = {
        name = "GSBenevolenceBossTantacleWave",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "cannot_be_blocked_or_dodged_or_suppressed",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSBenevolenceBossShrinkingFireNova"] = {
        name = "GSBenevolenceBossShrinkingFireNova",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_deal_no_damage",
            "apply_gauntlet_ruin_on_hit",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSBenevolenceBossEyebeamIceBlast"] = {
        name = "GSBenevolenceBossEyebeamIceBlast",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "active_skill_chill_as_though_damage_+%_final",
            "base_chance_to_freeze_%",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 200, 50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GABenevolenceTeleSlam"] = {
        name = "GABenevolenceTeleSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "voll_slam_damage_+%_final_at_centre",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "apply_gauntlet_ruin_on_hit",
        },
        levels = {
            [1] = {100, baseMultiplier = 1.96, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASBenevolenceBossBulletHellStartA"] = {
        name = "EASBenevolenceBossBulletHellStartA",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASBenevolenceBossBulletHellStartB"] = {
        name = "EASBenevolenceBossBulletHellStartB",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASBenevolenceBossBulletHellStartC"] = {
        name = "EASBenevolenceBossBulletHellStartC",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAABenevolenceTeleSlam"] = {
        name = "EAABenevolenceTeleSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {80, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TBBenevolenceBossCentipedeBarage"] = {
        name = "TBBenevolenceBossCentipedeBarage",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "active_skill_ailment_duration_+%_final",
            "active_skill_non_damaging_ailment_effect_+%_final",
            "chance_to_inflict_sapped_%",
            "always_shock",
            "cannot_stun",
        },
        levels = {
            [1] = {0.5, 1.5, 50, 100, 100, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [2] = {0.5, 1.5, 100, 167, 100, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SOBenevolenceBossEmberTendrils"] = {
        name = "SOBenevolenceBossEmberTendrils",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTBenevolenceBossCentipedeBarage"] = {
        name = "GTBenevolenceBossCentipedeBarage",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTBenevolenceBossCentipedeBarageSingle"] = {
        name = "GTBenevolenceBossCentipedeBarageSingle",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BenevolenceBossCelestialBeam"] = {
        name = "BenevolenceBossCelestialBeam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chaos_damage_to_deal_per_minute",
            "is_area_damage",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {1, levelRequirement = 0, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BenevolenceAltMelee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {baseMultiplier = 1.15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    FamilyMonsterMapBoss
    Domainsmonstruo (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • monster slain experience +% 100 100 Global
  • monster dropped item rarity +% 15000 15000 Global
  • La velocidad de acción no se puede modificar por debajo del 50% de su valor base
    FamilyCannotBeSlowedBelowValue
    Domainsmonstruo (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value -50 -50 Global
  • Craft TagsVelocidad
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domainsmonstruo (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • cannot be stunned while stunned 1 1 Global — Valor fijo
  • cannot be stunned for ms after stun finished 4000 4000 Global
  • Los modificadores a la cantidad de objetos afectarán a la cantidad de recompensas que arroje al encuentro
    FamilyPinnacleAtlasBoss
    Domainsmonstruo (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Adds Tagspinnacle_boss
    dropped items have zana influence [1]
    monster dropped item quantity +% final for influenced monster [-40]
    no drop conversion to gold [1]
    no drop culling from rarity [1]
    FamilyMonsterDroppedItemsInfluence
    Domainsmonstruo (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • no drop conversion to gold 1 1 Global
  • no drop culling from rarity 1 1 Global
  • dropped items have zana influence 1 1 Global
  • monster dropped item quantity +% final for influenced monster -40 -40 Global
  • monster gauntlet ruin enabled [1]
    FamilyMonsterGauntletRuinEnabled
    Domainsmonstruo (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • monster gauntlet ruin enabled 1 1 Global — Valor fijo
  • No puede ser empujado
    FamilyImmuneToKnockback
    Domainsmonstruo (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • cannot be knocked back 1 1 Global — Valor fijo
  • Encarnación del temor
    Sobrenatural
    IconEnemyResistanceFireStrong IconEnemyResistanceColdStrong IconEnemyResistanceLightningStrong IconEnemyResistanceChaos
    Jefe final del Atlas
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    La velocidad de acción no se puede modificar por debajo del 50% de su valor base
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    Los modificadores a la cantidad de objetos afectarán a la cantidad de recompensas que arroje al encuentro
    dropped items have zana influence [1]
    monster dropped item quantity +% final for influenced monster [-40]
    no drop conversion to gold [1]
    no drop culling from rarity [1]
    monster gauntlet ruin enabled [1]
    No puede ser empujado
    Incarnation of Dread
    Spectre
    Tagsbeast, eldritch, ghost_blood, not_dex, very_slow_movement
    Vida
    1440%
    Energy Shield From Life
    50%
    Armadura
    +30%
    Ailment Threshold
    800%
    Resistencia
    IconEnemyResistanceFireStrong50% IconEnemyResistanceColdStrong50% IconEnemyResistanceLightningStrong50% IconEnemyResistanceChaos30%
    Damage
    320%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de golpe crítico
    +130%
    Attack Distance
    6 ~ 20
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experiencia
    400%
    Model Size
    100%
    Type
    BenevolenceZanaBossUBER
    Metadata
    BenevolenceBossGAUNTLETUBER
    Nivel
    68
    Vida
    2,006,588
    Armadura
    37,427
    Evasión
    4,739
    Escudo de energía
    44,114
    Damage
    1,362
    Daño de hechizos
    2,032
    Precisión
    580
    Attack Time
    1.005
    Experiencia
    225,610
    Minion Life
    435,246
    Minion Energy Shield
    9,569
    Minion Damage
    1,087
    Ailment Threshold
    702,306
    Chill
    2,221
    Shock
    2,221
    Brittle
    12,564
    Scorch
    2,221
    Sap
    6,135
    Phys Convert Ele
    240%
    MeleeAtAnimationSpeedUnique
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 21623243
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.5 seg
    Derriba a tus enemigos con un golpe poderoso.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    GABenevolenceBossCascadeSlam
    Triggerable, Attack
    Base Damage: 21623243
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 172%
    Daño de ataque: 172%
    Attack Time: 1.5 seg
    Inflige un 72% más de daño de ataque
    chance to crush on hit % [100]
    EASBenevolenceBossBulletHellStartA
    Spell
    Tiempo de lanzamiento: 1 seg
    Tiempo de recarga: 30 seg
    SSMBenevolenceBossChaosProjectile
    Spell, Multicastable, Triggerable
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 1 seg
    action attack or cast time uses animation length [1]
    alternate minion [666]
    minion dies when parent dies [1]
    number of monsters to summon [1]
    summoned monsters are minions [1]
    summoned monsters no drops or experience [1]
    BenevolenceBossColdGroundEffectLocation
    Spell, Area, Damage, Triggerable, Duration, AreaSpell
    Tiempo de lanzamiento: 8.033 seg
    La duración base es de 4 segundos
    Efecto del escarchamiento aumentado un 200%
    action attack or cast time uses animation length [1]
    active skill area of effect radius +% final [15]
    cast ground effect type server [1]
    ground ice art variation [9]
    is area damage [1]
    GSBenevolenceBossFusionBlast
    Spell, Triggerable
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 1 seg
    Inflige de 364.5 a 546.8 de daño de fuego
    Siempre calcina a los enemigos
    Entumece a los enemigos con cada golpe
    action attack or cast time uses animation length [1]
    active skill ailment duration +% final [50]
    active skill non damaging ailment effect +% final [100]
    always ignite [1]
    always shock [1]
    apply gauntlet ruin on hit [1]
    chance to inflict frostburn % [100]
    chance to inflict sapped % [100]
    is area damage [1]
    spell maximum base chaos damage [546.8]
    spell maximum base cold damage [546.8]
    spell maximum base lightning damage [546.8]
    spell minimum base chaos damage [364.5]
    spell minimum base cold damage [364.5]
    spell minimum base lightning damage [364.5]
    SSMBenevolenceBossChaosPortal
    Spell, Multicastable, Triggerable
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 1 seg
    Tiempo de recarga: 40 seg
    action attack or cast time uses animation length [1]
    alternate minion [666]
    minion dies when parent dies [1]
    number of monsters to summon [1]
    spell maximum action distance +% [-35]
    summon specific monsters in front offset [20]
    summoned monsters are minions [1]
    summoned monsters no drops or experience [1]
    EASBenevolenceBossHarnessMemory
    Spell
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 1 seg
    Tiempo de recarga: 33 seg
    La velocidad de lanzamiento de esta habilidad no se puede modificar
    action attack or cast time uses animation length [1]
    skill cannot be interrupted [1]
    skill cannot be stunned [1]
    spell maximum action distance +% [-35]
    MPSBenevolenceBossLightningPortal
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Tiempo de lanzamiento: 1 seg
    Dispara 2 proyectiles adicionales
    action attack or cast time uses animation length [1]
    base is projectile [1]
    monster projectile variation [253]
    projectile ballistic angle from reference event [1]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    SOBenevolenceBossEmberTendrils
    Triggerable, Spell
    Tiempo de lanzamiento: 1 seg
    MPSBenevolenceBossCentipedeBarage
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 1 seg
    Tiempo de recarga: 26 seg
    Duración del efecto de la habilidad aumentada un 200%
    Dispara 16 proyectiles adicionales
    action attack or cast time uses animation length [1]
    always shock [1]
    base is projectile [1]
    distribute projectiles over contact points [1]
    monster projectile variation [255]
    projectile ballistic angle from reference event [1]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    spell maximum action distance +% [-35]
    spell maximum base lightning damage [3371]
    spell minimum base lightning damage [1124]
    MPSBenevolenceBossCentipedeBarageLarge
    Spell, Damage, Projectile, ProjectilesFromUser, Area, Totemable, Trappable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, AreaSpell
    Bola de rayos
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 1 seg
    Dispara un proyectil lento que inflige daño repetidamente a cada enemigo en un área con descargas de rayo.
    Velocidad de proyectiles reducida un 50%
    El radio base es de 1.8 metros
    action attack or cast time uses animation length [1]
    active skill area of effect radius +% final [-33]
    always shock [1]
    base is projectile [1]
    monster penalty against minions damage +% final vs player minions [-25]
    projectile ballistic angle from reference event [1]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    spell maximum base lightning damage [1973]
    spell minimum base lightning damage [657.7]
    balllightning
    GABenevolenceBossDoubleFrontSlam
    Attack, Triggerable
    Base Damage: 21623243
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 137.5%
    Attack Time: 1.5 seg
    Tiempo de recarga: 40 seg
    Inflige un 37.5% más de daño de ataque
    El 50% del daño físico se convierte en daño de hielo
    +3.5 metros al alcance de los golpes cuerpo a cuerpo
    action attack or cast time uses animation length [1]
    is area damage [1]
    MPSBenevolenceBossEyebeamBlast
    Spell, Triggerable
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 1 seg
    Tiempo de recarga: 26 seg
    Dispara 25 proyectiles adicionales
    action attack or cast time uses animation length [1]
    active skill ailment duration +% final [50]
    active skill non damaging ailment effect +% final [100]
    always shock [1]
    base is projectile [1]
    chance to inflict sapped % [100]
    distribute projectiles over contact points [1]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    projectiles can shotgun [1]
    spell maximum action distance +% [-35]
    spell maximum base lightning damage [3617]
    spell minimum base lightning damage [1206]
    GSBenevolenceBossEyebeamBlast
    Spell, Triggerable
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 1 seg
    Escarcha a los enemigos como si infligiera un 100% más de daño
    action attack or cast time uses animation length [1]
    apply gauntlet ruin on hit [1]
    is area damage [1]
    spell maximum base cold damage [3946]
    spell minimum base cold damage [2631]
    voll slam damage +% final at centre [20]
    MPSBenevolenceBossLightningProjectile
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 1 seg
    Dispara 14 proyectiles adicionales
    Dispara proyectiles en círculo
    action attack or cast time uses animation length [1]
    active skill ailment duration +% final [50]
    active skill non damaging ailment effect +% final [100]
    apply gauntlet ruin on hit [1]
    base is projectile [1]
    monster projectile variation [251]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    projectiles can shotgun [1]
    projectiles travel at fixed height [1]
    spell maximum base lightning damage [2466]
    spell minimum base lightning damage [822.1]
    MPSBenevolenceBossCentipedeBarageLargeBulletHellVariant
    Spell, Damage, Projectile, ProjectilesFromUser, Area, Totemable, Trappable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, AreaSpell
    Bola de rayos
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 1 seg
    Dispara un proyectil lento que inflige daño repetidamente a cada enemigo en un área con descargas de rayo.
    Velocidad de proyectiles reducida un 50%
    El radio base es de 1.8 metros
    action attack or cast time uses animation length [1]
    active skill area of effect radius +% final [-33]
    always shock [1]
    base is projectile [1]
    monster penalty against minions damage +% final vs player minions [-25]
    projectile ballistic angle from reference event [1]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    random projectile direction [1]
    spell maximum base lightning damage [1973]
    spell minimum base lightning damage [657.7]
    balllightning
    SSMBenevolenceBossChaosPortalBulletHellVariant
    Spell, Multicastable, Triggerable
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 1 seg
    Tiempo de recarga: 5 seg
    action attack or cast time uses animation length [1]
    alternate minion [666]
    minion dies when parent dies [1]
    number of monsters to summon [1]
    summon specific monsters in front offset [20]
    summoned monsters are minions [1]
    summoned monsters no drops or experience [1]
    GSBenevolenceBossEyebeamBlastBulletHellVariant
    Spell, Triggerable
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 1 seg
    Inflige de 1798 a 2696 de daño de fuego
    El 40% del daño de fuego se convierte en daño de caos
    Entumece a los enemigos con cada golpe
    action attack or cast time uses animation length [1]
    active skill ailment duration +% final [50]
    active skill non damaging ailment effect +% final [100]
    apply gauntlet ruin on hit [1]
    is area damage [1]
    MPSBenevolenceBossLightningProjectileTargeted
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 1 seg
    active skill ailment duration +% final [50]
    active skill non damaging ailment effect +% final [100]
    base is projectile [1]
    monster projectile variation [251]
    spell maximum base lightning damage [2466]
    spell minimum base lightning damage [822.1]
    BenevolenceBossCelestialBeam
    Spell, Triggerable
    Tiempo de lanzamiento: 1 seg
    base chaos damage to deal per minute [65768]
    base deal no damage [1]
    is area damage [1]
    GSBenevolenceBossTantacleWave
    Spell, Triggerable
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 1 seg
    Inflige de 13154 a 19730 de daño de fuego
    action attack or cast time uses animation length [1]
    cannot be blocked or dodged or suppressed [1]
    is area damage [1]
    MPSBenevolenceBossFireProjectile
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 1 seg
    Inflige de 1315 a 1973 de daño de fuego
    Dispara 14 proyectiles adicionales
    Dispara proyectiles en círculo
    Siempre calcina a los enemigos
    action attack or cast time uses animation length [1]
    active skill ailment duration +% final [50]
    active skill non damaging ailment effect +% final [100]
    apply gauntlet ruin on hit [1]
    base is projectile [1]
    monster projectile variation [258]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    projectiles can shotgun [1]
    projectiles travel at fixed height [1]
    MPSBenevolenceBossFireProjectileTargeted
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 1 seg
    Inflige de 1052 a 1578 de daño de fuego
    active skill ailment duration +% final [50]
    active skill non damaging ailment effect +% final [100]
    base is projectile [1]
    monster projectile variation [258]
    MPSBenevolenceBossColdProjectile
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 1 seg
    Dispara 14 proyectiles adicionales
    Dispara proyectiles en círculo
    action attack or cast time uses animation length [1]
    active skill ailment duration +% final [50]
    active skill non damaging ailment effect +% final [100]
    apply gauntlet ruin on hit [1]
    base is projectile [1]
    chance to inflict frostburn % [100]
    monster projectile variation [259]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    projectiles can shotgun [1]
    projectiles travel at fixed height [1]
    spell maximum base cold damage [1973]
    spell minimum base cold damage [1315]
    MPSBenevolenceBossColdProjectileTargeted
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 1 seg
    active skill ailment duration +% final [50]
    active skill non damaging ailment effect +% final [100]
    base is projectile [1]
    monster projectile variation [259]
    spell maximum base cold damage [1578]
    spell minimum base cold damage [1052]
    MPSBenevolenceBossChaosProjectile
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 1 seg
    Dispara 15 proyectiles adicionales
    Dispara proyectiles en círculo
    action attack or cast time uses animation length [1]
    base is projectile [1]
    monster projectile variation [260]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    projectiles travel at fixed height [1]
    spell maximum base chaos damage [1578]
    spell minimum base chaos damage [1052]
    MPSBenevolenceBossChaosProjectileTargeted
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 1 seg
    action attack or cast time uses animation length [1]
    active skill ailment duration +% final [50]
    active skill non damaging ailment effect +% final [100]
    base is projectile [1]
    monster projectile variation [260]
    spell maximum base chaos damage [1578]
    spell minimum base chaos damage [1052]
    TBBenevolenceBossCentipedeBarage
    Spell, Triggerable
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 1 seg
    active skill ailment duration +% final [50]
    active skill non damaging ailment effect +% final [100]
    always shock [1]
    cannot stun [1]
    chance to inflict sapped % [100]
    spell maximum base lightning damage [1876]
    spell minimum base lightning damage [625.5]
    GTBenevolenceBossCentipedeBarage
    Triggerable, Spell
    Tiempo de lanzamiento: 1 seg
    action attack or cast time uses animation length [1]
    GTBenevolenceBossCentipedeBarageSingle
    Triggerable, Spell
    Tiempo de lanzamiento: 1 seg
    action attack or cast time uses animation length [1]
    EASBenevolenceBossBulletHellStartB
    Spell
    Tiempo de lanzamiento: 1 seg
    Tiempo de recarga: 30 seg
    EASBenevolenceBossBulletHellStartC
    Spell
    Tiempo de lanzamiento: 1 seg
    Tiempo de recarga: 30 seg
    GSBenevolenceBossShrinkingFireNova
    Spell, Triggerable
    Tiempo de lanzamiento: 1 seg
    action attack or cast time uses animation length [1]
    apply gauntlet ruin on hit [1]
    base deal no damage [1]
    is area damage [1]
    GSBenevolenceBossEyebeamIceBlast
    Spell, Triggerable
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 1 seg
    50% de probabilidad de congelar a los enemigos
    Escarcha a los enemigos como si infligiera un 200% más de daño
    action attack or cast time uses animation length [1]
    is area damage [1]
    spell maximum base cold damage [3946]
    spell minimum base cold damage [2631]
    EAABenevolenceTeleSlam
    Attack
    Base Damage: 21623243
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.5 seg
    Tiempo de recarga: 15 seg
    +8 metros al alcance de los golpes cuerpo a cuerpo
    action attack or cast time uses animation length [1]
    GABenevolenceTeleSlam
    Triggerable, Attack
    Base Damage: 21623243
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 196%
    Daño de ataque: 196%
    Attack Time: 1.5 seg
    Inflige un 96% más de daño de ataque
    action attack or cast time uses animation length [1]
    apply gauntlet ruin on hit [1]
    is area damage [1]
    voll slam damage +% final at centre [100]
    BenevolenceAltMelee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 21623243
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 115%
    Daño de ataque: 115%
    Attack Time: 1.5 seg
    Tiempo de recarga: 5 seg
    Derriba a tus enemigos con un golpe poderoso.
    Inflige un 15% más de daño de ataque
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack

    Object Type

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/AtlasMemory/BenevolenceBossGAUNTLETUBER"] = {
        fireResist = 50,
        coldResist = 50,
        lightningResist = 50,
        chaosResist = 30,
        name = "Incarnation of Dread",
        life = 14.4,
        energyShield = 0.5,
        damage = 3.2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 20,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedUnique",
            "SSMBenevolenceBossChaosPortalBulletHellVariant",
            "SSMBenevolenceBossChaosProjectile",
            "BenevolenceBossColdGroundEffectLocation",
            "MPSBenevolenceBossLightningProjectile",
            "SSMBenevolenceBossChaosPortal",
            "EASBenevolenceBossHarnessMemory",
            "MPSBenevolenceBossLightningPortal",
            "MPSBenevolenceBossCentipedeBarage",
            "MPSBenevolenceBossCentipedeBarageLarge",
            "MPSBenevolenceBossEyebeamBlast",
            "MPSBenevolenceBossCentipedeBarageLargeBulletHellVariant",
            "MPSBenevolenceBossLightningProjectileTargeted",
            "MPSBenevolenceBossFireProjectile",
            "MPSBenevolenceBossFireProjectileTargeted",
            "MPSBenevolenceBossColdProjectile",
            "MPSBenevolenceBossColdProjectileTargeted",
            "MPSBenevolenceBossChaosProjectile",
            "MPSBenevolenceBossChaosProjectileTargeted",
            "GABenevolenceBossCascadeSlam",
            "GSBenevolenceBossFusionBlast",
            "GABenevolenceBossDoubleFrontSlam",
            "GSBenevolenceBossEyebeamBlast",
            "GSBenevolenceBossEyebeamBlastBulletHellVariant",
            "GSBenevolenceBossTantacleWave",
            "GSBenevolenceBossShrinkingFireNova",
            "GSBenevolenceBossEyebeamIceBlast",
            "GABenevolenceTeleSlam",
            "EASBenevolenceBossBulletHellStartA",
            "EASBenevolenceBossBulletHellStartB",
            "EASBenevolenceBossBulletHellStartC",
            "EAABenevolenceTeleSlam",
            "TBBenevolenceBossCentipedeBarage",
            "SOBenevolenceBossEmberTendrils",
            "GTBenevolenceBossCentipedeBarage",
            "GTBenevolenceBossCentipedeBarageSingle",
            "BenevolenceBossCelestialBeam",
            "BenevolenceAltMelee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUnique"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SSMBenevolenceBossChaosPortalBulletHellVariant"] = {
        name = "SSMBenevolenceBossChaosPortalBulletHellVariant",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summon_specific_monsters_in_front_offset",
            "summoned_monsters_are_minions",
            "summoned_monsters_no_drops_or_experience",
            "minion_dies_when_parent_dies",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {1, 666, 20, critChance = 5, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SSMBenevolenceBossChaosProjectile"] = {
        name = "SSMBenevolenceBossChaosProjectile",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summoned_monsters_are_minions",
            "summoned_monsters_no_drops_or_experience",
            "minion_dies_when_parent_dies",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {1, 666, critChance = 5, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BenevolenceBossColdGroundEffectLocation"] = {
        name = "BenevolenceBossColdGroundEffectLocation",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 8.033,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "ground_ice_art_variation",
            "active_skill_area_of_effect_radius_+%_final",
            "chill_effect_+%",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "cast_ground_effect_type_server",
        },
        levels = {
            [1] = {4000, 9, 15, 200, levelRequirement = 0, statInterpolation = {},  cost = { }, },
            [2] = {4000, 9, 15, 200, levelRequirement = 85, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSBenevolenceBossLightningProjectile"] = {
        name = "MPSBenevolenceBossLightningProjectile",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "active_skill_ailment_duration_+%_final",
            "active_skill_non_damaging_ailment_effect_+%_final",
            "monster_projectile_variation",
            "number_of_additional_projectiles",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
            "action_attack_or_cast_time_uses_animation_length",
            "projectiles_nova",
            "projectiles_travel_at_fixed_height",
            "projectiles_can_shotgun",
            "apply_gauntlet_ruin_on_hit",
        },
        levels = {
            [1] = {0.5, 1.5, 50, 100, 251, 14, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [2] = {0.5, 1.5, 100, 167, 251, 14, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SSMBenevolenceBossChaosPortal"] = {
        name = "SSMBenevolenceBossChaosPortal",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summon_specific_monsters_in_front_offset",
            "spell_maximum_action_distance_+%",
            "summoned_monsters_are_minions",
            "summoned_monsters_no_drops_or_experience",
            "minion_dies_when_parent_dies",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {1, 666, 20, -35, critChance = 5, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASBenevolenceBossHarnessMemory"] = {
        name = "EASBenevolenceBossHarnessMemory",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
            "spell_cast_time_cannot_be_modified",
            "skill_cannot_be_interrupted",
            "skill_cannot_be_stunned",
        },
        levels = {
            [1] = {-35, critChance = 5, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSBenevolenceBossLightningPortal"] = {
        name = "MPSBenevolenceBossLightningPortal",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "number_of_additional_projectiles",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_ballistic_angle_from_reference_event",
        },
        levels = {
            [1] = {253, 2, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSBenevolenceBossCentipedeBarage"] = {
        name = "MPSBenevolenceBossCentipedeBarage",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "number_of_additional_projectiles",
            "skill_effect_duration_+%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_ballistic_angle_from_reference_event",
            "distribute_projectiles_over_contact_points",
            "always_shock",
        },
        levels = {
            [1] = {0.5, 1.5, 255, -35, 16, 200, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSBenevolenceBossCentipedeBarageLarge"] = {
        name = "Ball Lightning",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires a slow-moving projectile that damages each enemy in an area around it repeatedly with bolts of lightning.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Area] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_area_of_effect_radius_+%_final",
            "active_skill_base_area_of_effect_radius",
            "base_projectile_speed_+%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_ballistic_angle_from_reference_event",
            "always_shock",
        },
        levels = {
            [1] = {0.5, 1.5, -25, -33, 18, -50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSBenevolenceBossEyebeamBlast"] = {
        name = "MPSBenevolenceBossEyebeamBlast",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "active_skill_ailment_duration_+%_final",
            "active_skill_non_damaging_ailment_effect_+%_final",
            "spell_maximum_action_distance_+%",
            "number_of_additional_projectiles",
            "chance_to_inflict_sapped_%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
            "action_attack_or_cast_time_uses_animation_length",
            "distribute_projectiles_over_contact_points",
            "projectiles_can_shotgun",
            "always_shock",
        },
        levels = {
            [1] = {0.5, 1.5, 50, 100, -35, 25, 100, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [2] = {0.5, 1.5, 100, 167, -35, 25, 100, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSBenevolenceBossCentipedeBarageLargeBulletHellVariant"] = {
        name = "Ball Lightning",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires a slow-moving projectile that damages each enemy in an area around it repeatedly with bolts of lightning.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Area] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_area_of_effect_radius_+%_final",
            "active_skill_base_area_of_effect_radius",
            "base_projectile_speed_+%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_ballistic_angle_from_reference_event",
            "random_projectile_direction",
            "always_shock",
        },
        levels = {
            [1] = {0.5, 1.5, -25, -33, 18, -50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSBenevolenceBossLightningProjectileTargeted"] = {
        name = "MPSBenevolenceBossLightningProjectileTargeted",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "active_skill_ailment_duration_+%_final",
            "active_skill_non_damaging_ailment_effect_+%_final",
            "monster_projectile_variation",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.5, 1.5, 50, 100, 251, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [2] = {0.5, 1.5, 100, 167, 251, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSBenevolenceBossFireProjectile"] = {
        name = "MPSBenevolenceBossFireProjectile",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "active_skill_ailment_duration_+%_final",
            "active_skill_non_damaging_ailment_effect_+%_final",
            "monster_projectile_variation",
            "number_of_additional_projectiles",
            "chance_to_scorch_%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
            "action_attack_or_cast_time_uses_animation_length",
            "projectiles_nova",
            "projectiles_travel_at_fixed_height",
            "projectiles_can_shotgun",
            "apply_gauntlet_ruin_on_hit",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 50, 100, 258, 14, 100, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 100, 167, 258, 14, 100, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSBenevolenceBossFireProjectileTargeted"] = {
        name = "MPSBenevolenceBossFireProjectileTargeted",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "active_skill_ailment_duration_+%_final",
            "active_skill_non_damaging_ailment_effect_+%_final",
            "monster_projectile_variation",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 50, 100, 258, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 100, 167, 258, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSBenevolenceBossColdProjectile"] = {
        name = "MPSBenevolenceBossColdProjectile",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "active_skill_ailment_duration_+%_final",
            "active_skill_non_damaging_ailment_effect_+%_final",
            "monster_projectile_variation",
            "number_of_additional_projectiles",
            "chance_to_inflict_frostburn_%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
            "action_attack_or_cast_time_uses_animation_length",
            "projectiles_nova",
            "projectiles_travel_at_fixed_height",
            "projectiles_can_shotgun",
            "apply_gauntlet_ruin_on_hit",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 50, 100, 259, 14, 100, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 100, 167, 259, 14, 100, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSBenevolenceBossColdProjectileTargeted"] = {
        name = "MPSBenevolenceBossColdProjectileTargeted",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "active_skill_ailment_duration_+%_final",
            "active_skill_non_damaging_ailment_effect_+%_final",
            "monster_projectile_variation",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 50, 100, 259, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 100, 167, 259, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSBenevolenceBossChaosProjectile"] = {
        name = "MPSBenevolenceBossChaosProjectile",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "monster_projectile_variation",
            "number_of_additional_projectiles",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
            "action_attack_or_cast_time_uses_animation_length",
            "projectiles_nova",
            "projectiles_travel_at_fixed_height",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 260, 15, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 260, 15, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSBenevolenceBossChaosProjectileTargeted"] = {
        name = "MPSBenevolenceBossChaosProjectileTargeted",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "active_skill_ailment_duration_+%_final",
            "active_skill_non_damaging_ailment_effect_+%_final",
            "monster_projectile_variation",
            "action_attack_or_cast_time_uses_animation_length",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 50, 100, 260, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 100, 167, 260, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GABenevolenceBossCascadeSlam"] = {
        name = "GABenevolenceBossCascadeSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "chance_to_crush_on_hit_%",
        },
        levels = {
            [1] = {100, baseMultiplier = 1.72, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSBenevolenceBossFusionBlast"] = {
        name = "GSBenevolenceBossFusionBlast",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "active_skill_ailment_duration_+%_final",
            "active_skill_non_damaging_ailment_effect_+%_final",
            "spells_chance_to_hinder_on_hit_%",
            "chance_to_inflict_frostburn_%",
            "chance_to_inflict_sapped_%",
            "chance_to_scorch_%",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "always_shock",
            "always_ignite",
            "apply_gauntlet_ruin_on_hit",
        },
        levels = {
            [1] = {0.20000000298023, 0.30000001192093, 0.20000000298023, 0.30000001192093, 0.20000000298023, 0.30000001192093, 0.20000000298023, 0.30000001192093, 50, 100, 100, 100, 100, 100, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 3, 3, 3, 3, 3, 3, 1, 1},  cost = { }, },
            [2] = {0.20000000298023, 0.30000001192093, 0.20000000298023, 0.30000001192093, 0.20000000298023, 0.30000001192093, 0.20000000298023, 0.30000001192093, 100, 167, 100, 100, 100, 100, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 3, 3, 3, 3, 3, 3, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GABenevolenceBossDoubleFrontSlam"] = {
        name = "GABenevolenceBossDoubleFrontSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 5.833,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
            "base_physical_damage_%_to_convert_to_cold",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {35, 50, baseMultiplier = 1.375, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSBenevolenceBossEyebeamBlast"] = {
        name = "GSBenevolenceBossEyebeamBlast",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "active_skill_chill_as_though_damage_+%_final",
            "voll_slam_damage_+%_final_at_centre",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "apply_gauntlet_ruin_on_hit",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 100, 20, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSBenevolenceBossEyebeamBlastBulletHellVariant"] = {
        name = "GSBenevolenceBossEyebeamBlastBulletHellVariant",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "active_skill_ailment_duration_+%_final",
            "active_skill_non_damaging_ailment_effect_+%_final",
            "spells_chance_to_hinder_on_hit_%",
            "skill_fire_damage_%_to_convert_to_chaos",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "apply_gauntlet_ruin_on_hit",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 50, 100, 100, 40, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 100, 167, 100, 40, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSBenevolenceBossTantacleWave"] = {
        name = "GSBenevolenceBossTantacleWave",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "cannot_be_blocked_or_dodged_or_suppressed",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSBenevolenceBossShrinkingFireNova"] = {
        name = "GSBenevolenceBossShrinkingFireNova",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_deal_no_damage",
            "apply_gauntlet_ruin_on_hit",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSBenevolenceBossEyebeamIceBlast"] = {
        name = "GSBenevolenceBossEyebeamIceBlast",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "active_skill_chill_as_though_damage_+%_final",
            "base_chance_to_freeze_%",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 200, 50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GABenevolenceTeleSlam"] = {
        name = "GABenevolenceTeleSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "voll_slam_damage_+%_final_at_centre",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "apply_gauntlet_ruin_on_hit",
        },
        levels = {
            [1] = {100, baseMultiplier = 1.96, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASBenevolenceBossBulletHellStartA"] = {
        name = "EASBenevolenceBossBulletHellStartA",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASBenevolenceBossBulletHellStartB"] = {
        name = "EASBenevolenceBossBulletHellStartB",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASBenevolenceBossBulletHellStartC"] = {
        name = "EASBenevolenceBossBulletHellStartC",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAABenevolenceTeleSlam"] = {
        name = "EAABenevolenceTeleSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {80, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TBBenevolenceBossCentipedeBarage"] = {
        name = "TBBenevolenceBossCentipedeBarage",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "active_skill_ailment_duration_+%_final",
            "active_skill_non_damaging_ailment_effect_+%_final",
            "chance_to_inflict_sapped_%",
            "always_shock",
            "cannot_stun",
        },
        levels = {
            [1] = {0.5, 1.5, 50, 100, 100, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [2] = {0.5, 1.5, 100, 167, 100, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SOBenevolenceBossEmberTendrils"] = {
        name = "SOBenevolenceBossEmberTendrils",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTBenevolenceBossCentipedeBarage"] = {
        name = "GTBenevolenceBossCentipedeBarage",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTBenevolenceBossCentipedeBarageSingle"] = {
        name = "GTBenevolenceBossCentipedeBarageSingle",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BenevolenceBossCelestialBeam"] = {
        name = "BenevolenceBossCelestialBeam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chaos_damage_to_deal_per_minute",
            "is_area_damage",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {1, levelRequirement = 0, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BenevolenceAltMelee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {baseMultiplier = 1.15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    FamilyMonsterMapBoss
    Domainsmonstruo (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • monster slain experience +% 100 100 Global
  • monster dropped item rarity +% 15000 15000 Global
  • La velocidad de acción no se puede modificar por debajo del 50% de su valor base
    FamilyCannotBeSlowedBelowValue
    Domainsmonstruo (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value -50 -50 Global
  • Craft TagsVelocidad
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domainsmonstruo (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • cannot be stunned while stunned 1 1 Global — Valor fijo
  • cannot be stunned for ms after stun finished 4000 4000 Global
  • Los modificadores a la cantidad de objetos afectarán a la cantidad de recompensas que arroje al encuentro
    FamilyPinnacleAtlasBoss
    Domainsmonstruo (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Adds Tagspinnacle_boss
    dropped items have zana influence [1]
    monster dropped item quantity +% final for influenced monster [-40]
    no drop conversion to gold [1]
    no drop culling from rarity [1]
    FamilyMonsterDroppedItemsInfluence
    Domainsmonstruo (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • no drop conversion to gold 1 1 Global
  • no drop culling from rarity 1 1 Global
  • dropped items have zana influence 1 1 Global
  • monster dropped item quantity +% final for influenced monster -40 -40 Global
  • monster gauntlet ruin enabled [1]
    FamilyMonsterGauntletRuinEnabled
    Domainsmonstruo (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • monster gauntlet ruin enabled 1 1 Global — Valor fijo
  • No puede ser empujado
    FamilyImmuneToKnockback
    Domainsmonstruo (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • cannot be knocked back 1 1 Global — Valor fijo
  • Encarnación del temor
    Sobrenatural
    IconEnemyResistanceFireStrong IconEnemyResistanceColdStrong IconEnemyResistanceLightningStrong IconEnemyResistanceChaos
    Jefe final del Atlas
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    La velocidad de acción no se puede modificar por debajo del 50% de su valor base
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    Los modificadores a la cantidad de objetos afectarán a la cantidad de recompensas que arroje al encuentro
    dropped items have zana influence [1]
    monster dropped item quantity +% final for influenced monster [-40]
    no drop conversion to gold [1]
    no drop culling from rarity [1]
    monster gauntlet ruin enabled [1]
    No puede ser empujado
    Incarnation of Dread
    Spectre
    Tagsbeast, eldritch, ghost_blood, not_dex, very_slow_movement
    Vida
    2000%
    Energy Shield From Life
    50%
    Armadura
    +30%
    Ailment Threshold
    800%
    Resistencia
    IconEnemyResistanceFireStrong50% IconEnemyResistanceColdStrong50% IconEnemyResistanceLightningStrong50% IconEnemyResistanceChaos30%
    Damage
    320%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de golpe crítico
    +130%
    Attack Distance
    6 ~ 20
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experiencia
    400%
    Model Size
    100%
    Type
    BenevolenceZanaBoss
    Metadata
    BenevolenceBossStandalone
    Nivel
    68
    Vida
    2,786,927
    Armadura
    37,427
    Evasión
    4,739
    Escudo de energía
    61,270
    Damage
    1,362
    Daño de hechizos
    2,032
    Precisión
    580
    Attack Time
    1.005
    Experiencia
    225,610
    Minion Life
    604,509
    Minion Energy Shield
    13,290
    Minion Damage
    1,087
    Ailment Threshold
    702,306
    Chill
    2,221
    Shock
    2,221
    Brittle
    12,564
    Scorch
    2,221
    Sap
    6,135
    Phys Convert Ele
    240%
    MeleeAtAnimationSpeedUnique
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 21623243
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.5 seg
    Derriba a tus enemigos con un golpe poderoso.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    GABenevolenceBossCascadeSlam
    Triggerable, Attack
    Base Damage: 21623243
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 172%
    Daño de ataque: 172%
    Attack Time: 1.5 seg
    Inflige un 72% más de daño de ataque
    chance to crush on hit % [100]
    EASBenevolenceBossBulletHellStartA
    Spell
    Tiempo de lanzamiento: 1 seg
    Tiempo de recarga: 30 seg
    SSMBenevolenceBossChaosProjectile
    Spell, Multicastable, Triggerable
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 1 seg
    action attack or cast time uses animation length [1]
    alternate minion [666]
    minion dies when parent dies [1]
    number of monsters to summon [1]
    summoned monsters are minions [1]
    summoned monsters no drops or experience [1]
    BenevolenceBossColdGroundEffectLocation
    Spell, Area, Damage, Triggerable, Duration, AreaSpell
    Tiempo de lanzamiento: 8.033 seg
    La duración base es de 4 segundos
    Efecto del escarchamiento aumentado un 200%
    action attack or cast time uses animation length [1]
    active skill area of effect radius +% final [15]
    cast ground effect type server [1]
    ground ice art variation [9]
    is area damage [1]
    GSBenevolenceBossFusionBlast
    Spell, Triggerable
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 1 seg
    Inflige de 364.5 a 546.8 de daño de fuego
    Siempre calcina a los enemigos
    Entumece a los enemigos con cada golpe
    action attack or cast time uses animation length [1]
    active skill ailment duration +% final [50]
    active skill non damaging ailment effect +% final [100]
    always ignite [1]
    always shock [1]
    apply gauntlet ruin on hit [1]
    chance to inflict frostburn % [100]
    chance to inflict sapped % [100]
    is area damage [1]
    spell maximum base chaos damage [546.8]
    spell maximum base cold damage [546.8]
    spell maximum base lightning damage [546.8]
    spell minimum base chaos damage [364.5]
    spell minimum base cold damage [364.5]
    spell minimum base lightning damage [364.5]
    SSMBenevolenceBossChaosPortal
    Spell, Multicastable, Triggerable
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 1 seg
    Tiempo de recarga: 40 seg
    action attack or cast time uses animation length [1]
    alternate minion [666]
    minion dies when parent dies [1]
    number of monsters to summon [1]
    spell maximum action distance +% [-35]
    summon specific monsters in front offset [20]
    summoned monsters are minions [1]
    summoned monsters no drops or experience [1]
    EASBenevolenceBossHarnessMemory
    Spell
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 1 seg
    Tiempo de recarga: 33 seg
    La velocidad de lanzamiento de esta habilidad no se puede modificar
    action attack or cast time uses animation length [1]
    skill cannot be interrupted [1]
    skill cannot be stunned [1]
    spell maximum action distance +% [-35]
    MPSBenevolenceBossLightningPortal
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Tiempo de lanzamiento: 1 seg
    Dispara 2 proyectiles adicionales
    action attack or cast time uses animation length [1]
    base is projectile [1]
    monster projectile variation [253]
    projectile ballistic angle from reference event [1]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    SOBenevolenceBossEmberTendrils
    Triggerable, Spell
    Tiempo de lanzamiento: 1 seg
    MPSBenevolenceBossCentipedeBarage
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 1 seg
    Tiempo de recarga: 26 seg
    Duración del efecto de la habilidad aumentada un 200%
    Dispara 16 proyectiles adicionales
    action attack or cast time uses animation length [1]
    always shock [1]
    base is projectile [1]
    distribute projectiles over contact points [1]
    monster projectile variation [255]
    projectile ballistic angle from reference event [1]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    spell maximum action distance +% [-35]
    spell maximum base lightning damage [3371]
    spell minimum base lightning damage [1124]
    MPSBenevolenceBossCentipedeBarageLarge
    Spell, Damage, Projectile, ProjectilesFromUser, Area, Totemable, Trappable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, AreaSpell
    Bola de rayos
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 1 seg
    Dispara un proyectil lento que inflige daño repetidamente a cada enemigo en un área con descargas de rayo.
    Velocidad de proyectiles reducida un 50%
    El radio base es de 1.8 metros
    action attack or cast time uses animation length [1]
    active skill area of effect radius +% final [-33]
    always shock [1]
    base is projectile [1]
    monster penalty against minions damage +% final vs player minions [-25]
    projectile ballistic angle from reference event [1]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    spell maximum base lightning damage [1973]
    spell minimum base lightning damage [657.7]
    balllightning
    GABenevolenceBossDoubleFrontSlam
    Attack, Triggerable
    Base Damage: 21623243
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 137.5%
    Attack Time: 1.5 seg
    Tiempo de recarga: 40 seg
    Inflige un 37.5% más de daño de ataque
    El 50% del daño físico se convierte en daño de hielo
    +3.5 metros al alcance de los golpes cuerpo a cuerpo
    action attack or cast time uses animation length [1]
    is area damage [1]
    MPSBenevolenceBossEyebeamBlast
    Spell, Triggerable
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 1 seg
    Tiempo de recarga: 26 seg
    Dispara 25 proyectiles adicionales
    action attack or cast time uses animation length [1]
    active skill ailment duration +% final [50]
    active skill non damaging ailment effect +% final [100]
    always shock [1]
    base is projectile [1]
    chance to inflict sapped % [100]
    distribute projectiles over contact points [1]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    projectiles can shotgun [1]
    spell maximum action distance +% [-35]
    spell maximum base lightning damage [3617]
    spell minimum base lightning damage [1206]
    GSBenevolenceBossEyebeamBlast
    Spell, Triggerable
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 1 seg
    Escarcha a los enemigos como si infligiera un 100% más de daño
    action attack or cast time uses animation length [1]
    apply gauntlet ruin on hit [1]
    is area damage [1]
    spell maximum base cold damage [3946]
    spell minimum base cold damage [2631]
    voll slam damage +% final at centre [20]
    MPSBenevolenceBossLightningProjectile
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 1 seg
    Dispara 14 proyectiles adicionales
    Dispara proyectiles en círculo
    action attack or cast time uses animation length [1]
    active skill ailment duration +% final [50]
    active skill non damaging ailment effect +% final [100]
    apply gauntlet ruin on hit [1]
    base is projectile [1]
    monster projectile variation [251]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    projectiles can shotgun [1]
    projectiles travel at fixed height [1]
    spell maximum base lightning damage [2466]
    spell minimum base lightning damage [822.1]
    MPSBenevolenceBossCentipedeBarageLargeBulletHellVariant
    Spell, Damage, Projectile, ProjectilesFromUser, Area, Totemable, Trappable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, AreaSpell
    Bola de rayos
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 1 seg
    Dispara un proyectil lento que inflige daño repetidamente a cada enemigo en un área con descargas de rayo.
    Velocidad de proyectiles reducida un 50%
    El radio base es de 1.8 metros
    action attack or cast time uses animation length [1]
    active skill area of effect radius +% final [-33]
    always shock [1]
    base is projectile [1]
    monster penalty against minions damage +% final vs player minions [-25]
    projectile ballistic angle from reference event [1]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    random projectile direction [1]
    spell maximum base lightning damage [1973]
    spell minimum base lightning damage [657.7]
    balllightning
    SSMBenevolenceBossChaosPortalBulletHellVariant
    Spell, Multicastable, Triggerable
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 1 seg
    Tiempo de recarga: 5 seg
    action attack or cast time uses animation length [1]
    alternate minion [666]
    minion dies when parent dies [1]
    number of monsters to summon [1]
    summon specific monsters in front offset [20]
    summoned monsters are minions [1]
    summoned monsters no drops or experience [1]
    GSBenevolenceBossEyebeamBlastBulletHellVariant
    Spell, Triggerable
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 1 seg
    Inflige de 1798 a 2696 de daño de fuego
    El 40% del daño de fuego se convierte en daño de caos
    Entumece a los enemigos con cada golpe
    action attack or cast time uses animation length [1]
    active skill ailment duration +% final [50]
    active skill non damaging ailment effect +% final [100]
    apply gauntlet ruin on hit [1]
    is area damage [1]
    MPSBenevolenceBossLightningProjectileTargeted
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 1 seg
    active skill ailment duration +% final [50]
    active skill non damaging ailment effect +% final [100]
    base is projectile [1]
    monster projectile variation [251]
    spell maximum base lightning damage [2466]
    spell minimum base lightning damage [822.1]
    BenevolenceBossCelestialBeam
    Spell, Triggerable
    Tiempo de lanzamiento: 1 seg
    base chaos damage to deal per minute [65768]
    base deal no damage [1]
    is area damage [1]
    GSBenevolenceBossTantacleWave
    Spell, Triggerable
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 1 seg
    Inflige de 13154 a 19730 de daño de fuego
    action attack or cast time uses animation length [1]
    cannot be blocked or dodged or suppressed [1]
    is area damage [1]
    MPSBenevolenceBossFireProjectile
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 1 seg
    Inflige de 1315 a 1973 de daño de fuego
    Dispara 14 proyectiles adicionales
    Dispara proyectiles en círculo
    Siempre calcina a los enemigos
    action attack or cast time uses animation length [1]
    active skill ailment duration +% final [50]
    active skill non damaging ailment effect +% final [100]
    apply gauntlet ruin on hit [1]
    base is projectile [1]
    monster projectile variation [258]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    projectiles can shotgun [1]
    projectiles travel at fixed height [1]
    MPSBenevolenceBossFireProjectileTargeted
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 1 seg
    Inflige de 1052 a 1578 de daño de fuego
    active skill ailment duration +% final [50]
    active skill non damaging ailment effect +% final [100]
    base is projectile [1]
    monster projectile variation [258]
    MPSBenevolenceBossColdProjectile
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 1 seg
    Dispara 14 proyectiles adicionales
    Dispara proyectiles en círculo
    action attack or cast time uses animation length [1]
    active skill ailment duration +% final [50]
    active skill non damaging ailment effect +% final [100]
    apply gauntlet ruin on hit [1]
    base is projectile [1]
    chance to inflict frostburn % [100]
    monster projectile variation [259]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    projectiles can shotgun [1]
    projectiles travel at fixed height [1]
    spell maximum base cold damage [1973]
    spell minimum base cold damage [1315]
    MPSBenevolenceBossColdProjectileTargeted
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 1 seg
    active skill ailment duration +% final [50]
    active skill non damaging ailment effect +% final [100]
    base is projectile [1]
    monster projectile variation [259]
    spell maximum base cold damage [1578]
    spell minimum base cold damage [1052]
    MPSBenevolenceBossChaosProjectile
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 1 seg
    Dispara 15 proyectiles adicionales
    Dispara proyectiles en círculo
    action attack or cast time uses animation length [1]
    base is projectile [1]
    monster projectile variation [260]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    projectiles travel at fixed height [1]
    spell maximum base chaos damage [1578]
    spell minimum base chaos damage [1052]
    MPSBenevolenceBossChaosProjectileTargeted
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 1 seg
    action attack or cast time uses animation length [1]
    active skill ailment duration +% final [50]
    active skill non damaging ailment effect +% final [100]
    base is projectile [1]
    monster projectile variation [260]
    spell maximum base chaos damage [1578]
    spell minimum base chaos damage [1052]
    TBBenevolenceBossCentipedeBarage
    Spell, Triggerable
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 1 seg
    active skill ailment duration +% final [50]
    active skill non damaging ailment effect +% final [100]
    always shock [1]
    cannot stun [1]
    chance to inflict sapped % [100]
    spell maximum base lightning damage [1876]
    spell minimum base lightning damage [625.5]
    GTBenevolenceBossCentipedeBarage
    Triggerable, Spell
    Tiempo de lanzamiento: 1 seg
    action attack or cast time uses animation length [1]
    GTBenevolenceBossCentipedeBarageSingle
    Triggerable, Spell
    Tiempo de lanzamiento: 1 seg
    action attack or cast time uses animation length [1]
    EASBenevolenceBossBulletHellStartB
    Spell
    Tiempo de lanzamiento: 1 seg
    Tiempo de recarga: 30 seg
    EASBenevolenceBossBulletHellStartC
    Spell
    Tiempo de lanzamiento: 1 seg
    Tiempo de recarga: 30 seg
    GSBenevolenceBossShrinkingFireNova
    Spell, Triggerable
    Tiempo de lanzamiento: 1 seg
    action attack or cast time uses animation length [1]
    apply gauntlet ruin on hit [1]
    base deal no damage [1]
    is area damage [1]
    GSBenevolenceBossEyebeamIceBlast
    Spell, Triggerable
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 1 seg
    50% de probabilidad de congelar a los enemigos
    Escarcha a los enemigos como si infligiera un 200% más de daño
    action attack or cast time uses animation length [1]
    is area damage [1]
    spell maximum base cold damage [3946]
    spell minimum base cold damage [2631]
    EAABenevolenceTeleSlam
    Attack
    Base Damage: 21623243
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.5 seg
    Tiempo de recarga: 15 seg
    +8 metros al alcance de los golpes cuerpo a cuerpo
    action attack or cast time uses animation length [1]
    GABenevolenceTeleSlam
    Triggerable, Attack
    Base Damage: 21623243
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 196%
    Daño de ataque: 196%
    Attack Time: 1.5 seg
    Inflige un 96% más de daño de ataque
    action attack or cast time uses animation length [1]
    apply gauntlet ruin on hit [1]
    is area damage [1]
    voll slam damage +% final at centre [100]
    BenevolenceAltMelee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 21623243
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 115%
    Daño de ataque: 115%
    Attack Time: 1.5 seg
    Tiempo de recarga: 5 seg
    Derriba a tus enemigos con un golpe poderoso.
    Inflige un 15% más de daño de ataque
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack

    Object Type

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/AtlasMemory/BenevolenceBossStandalone"] = {
        fireResist = 50,
        coldResist = 50,
        lightningResist = 50,
        chaosResist = 30,
        name = "Incarnation of Dread",
        life = 20,
        energyShield = 0.5,
        damage = 3.2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 20,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedUnique",
            "SSMBenevolenceBossChaosPortalBulletHellVariant",
            "SSMBenevolenceBossChaosProjectile",
            "BenevolenceBossColdGroundEffectLocation",
            "MPSBenevolenceBossLightningProjectile",
            "SSMBenevolenceBossChaosPortal",
            "EASBenevolenceBossHarnessMemory",
            "MPSBenevolenceBossLightningPortal",
            "MPSBenevolenceBossCentipedeBarage",
            "MPSBenevolenceBossCentipedeBarageLarge",
            "MPSBenevolenceBossEyebeamBlast",
            "MPSBenevolenceBossCentipedeBarageLargeBulletHellVariant",
            "MPSBenevolenceBossLightningProjectileTargeted",
            "MPSBenevolenceBossFireProjectile",
            "MPSBenevolenceBossFireProjectileTargeted",
            "MPSBenevolenceBossColdProjectile",
            "MPSBenevolenceBossColdProjectileTargeted",
            "MPSBenevolenceBossChaosProjectile",
            "MPSBenevolenceBossChaosProjectileTargeted",
            "GABenevolenceBossCascadeSlam",
            "GSBenevolenceBossFusionBlast",
            "GABenevolenceBossDoubleFrontSlam",
            "GSBenevolenceBossEyebeamBlast",
            "GSBenevolenceBossEyebeamBlastBulletHellVariant",
            "GSBenevolenceBossTantacleWave",
            "GSBenevolenceBossShrinkingFireNova",
            "GSBenevolenceBossEyebeamIceBlast",
            "GABenevolenceTeleSlam",
            "EASBenevolenceBossBulletHellStartA",
            "EASBenevolenceBossBulletHellStartB",
            "EASBenevolenceBossBulletHellStartC",
            "EAABenevolenceTeleSlam",
            "TBBenevolenceBossCentipedeBarage",
            "SOBenevolenceBossEmberTendrils",
            "GTBenevolenceBossCentipedeBarage",
            "GTBenevolenceBossCentipedeBarageSingle",
            "BenevolenceBossCelestialBeam",
            "BenevolenceAltMelee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUnique"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SSMBenevolenceBossChaosPortalBulletHellVariant"] = {
        name = "SSMBenevolenceBossChaosPortalBulletHellVariant",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summon_specific_monsters_in_front_offset",
            "summoned_monsters_are_minions",
            "summoned_monsters_no_drops_or_experience",
            "minion_dies_when_parent_dies",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {1, 666, 20, critChance = 5, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SSMBenevolenceBossChaosProjectile"] = {
        name = "SSMBenevolenceBossChaosProjectile",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summoned_monsters_are_minions",
            "summoned_monsters_no_drops_or_experience",
            "minion_dies_when_parent_dies",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {1, 666, critChance = 5, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BenevolenceBossColdGroundEffectLocation"] = {
        name = "BenevolenceBossColdGroundEffectLocation",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 8.033,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "ground_ice_art_variation",
            "active_skill_area_of_effect_radius_+%_final",
            "chill_effect_+%",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "cast_ground_effect_type_server",
        },
        levels = {
            [1] = {4000, 9, 15, 200, levelRequirement = 0, statInterpolation = {},  cost = { }, },
            [2] = {4000, 9, 15, 200, levelRequirement = 85, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSBenevolenceBossLightningProjectile"] = {
        name = "MPSBenevolenceBossLightningProjectile",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "active_skill_ailment_duration_+%_final",
            "active_skill_non_damaging_ailment_effect_+%_final",
            "monster_projectile_variation",
            "number_of_additional_projectiles",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
            "action_attack_or_cast_time_uses_animation_length",
            "projectiles_nova",
            "projectiles_travel_at_fixed_height",
            "projectiles_can_shotgun",
            "apply_gauntlet_ruin_on_hit",
        },
        levels = {
            [1] = {0.5, 1.5, 50, 100, 251, 14, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [2] = {0.5, 1.5, 100, 167, 251, 14, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SSMBenevolenceBossChaosPortal"] = {
        name = "SSMBenevolenceBossChaosPortal",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summon_specific_monsters_in_front_offset",
            "spell_maximum_action_distance_+%",
            "summoned_monsters_are_minions",
            "summoned_monsters_no_drops_or_experience",
            "minion_dies_when_parent_dies",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {1, 666, 20, -35, critChance = 5, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASBenevolenceBossHarnessMemory"] = {
        name = "EASBenevolenceBossHarnessMemory",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
            "spell_cast_time_cannot_be_modified",
            "skill_cannot_be_interrupted",
            "skill_cannot_be_stunned",
        },
        levels = {
            [1] = {-35, critChance = 5, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSBenevolenceBossLightningPortal"] = {
        name = "MPSBenevolenceBossLightningPortal",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "number_of_additional_projectiles",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_ballistic_angle_from_reference_event",
        },
        levels = {
            [1] = {253, 2, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSBenevolenceBossCentipedeBarage"] = {
        name = "MPSBenevolenceBossCentipedeBarage",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "number_of_additional_projectiles",
            "skill_effect_duration_+%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_ballistic_angle_from_reference_event",
            "distribute_projectiles_over_contact_points",
            "always_shock",
        },
        levels = {
            [1] = {0.5, 1.5, 255, -35, 16, 200, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSBenevolenceBossCentipedeBarageLarge"] = {
        name = "Ball Lightning",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires a slow-moving projectile that damages each enemy in an area around it repeatedly with bolts of lightning.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Area] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_area_of_effect_radius_+%_final",
            "active_skill_base_area_of_effect_radius",
            "base_projectile_speed_+%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_ballistic_angle_from_reference_event",
            "always_shock",
        },
        levels = {
            [1] = {0.5, 1.5, -25, -33, 18, -50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSBenevolenceBossEyebeamBlast"] = {
        name = "MPSBenevolenceBossEyebeamBlast",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "active_skill_ailment_duration_+%_final",
            "active_skill_non_damaging_ailment_effect_+%_final",
            "spell_maximum_action_distance_+%",
            "number_of_additional_projectiles",
            "chance_to_inflict_sapped_%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
            "action_attack_or_cast_time_uses_animation_length",
            "distribute_projectiles_over_contact_points",
            "projectiles_can_shotgun",
            "always_shock",
        },
        levels = {
            [1] = {0.5, 1.5, 50, 100, -35, 25, 100, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [2] = {0.5, 1.5, 100, 167, -35, 25, 100, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSBenevolenceBossCentipedeBarageLargeBulletHellVariant"] = {
        name = "Ball Lightning",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires a slow-moving projectile that damages each enemy in an area around it repeatedly with bolts of lightning.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Area] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_area_of_effect_radius_+%_final",
            "active_skill_base_area_of_effect_radius",
            "base_projectile_speed_+%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_ballistic_angle_from_reference_event",
            "random_projectile_direction",
            "always_shock",
        },
        levels = {
            [1] = {0.5, 1.5, -25, -33, 18, -50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSBenevolenceBossLightningProjectileTargeted"] = {
        name = "MPSBenevolenceBossLightningProjectileTargeted",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "active_skill_ailment_duration_+%_final",
            "active_skill_non_damaging_ailment_effect_+%_final",
            "monster_projectile_variation",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.5, 1.5, 50, 100, 251, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [2] = {0.5, 1.5, 100, 167, 251, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSBenevolenceBossFireProjectile"] = {
        name = "MPSBenevolenceBossFireProjectile",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "active_skill_ailment_duration_+%_final",
            "active_skill_non_damaging_ailment_effect_+%_final",
            "monster_projectile_variation",
            "number_of_additional_projectiles",
            "chance_to_scorch_%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
            "action_attack_or_cast_time_uses_animation_length",
            "projectiles_nova",
            "projectiles_travel_at_fixed_height",
            "projectiles_can_shotgun",
            "apply_gauntlet_ruin_on_hit",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 50, 100, 258, 14, 100, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 100, 167, 258, 14, 100, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSBenevolenceBossFireProjectileTargeted"] = {
        name = "MPSBenevolenceBossFireProjectileTargeted",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "active_skill_ailment_duration_+%_final",
            "active_skill_non_damaging_ailment_effect_+%_final",
            "monster_projectile_variation",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 50, 100, 258, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 100, 167, 258, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSBenevolenceBossColdProjectile"] = {
        name = "MPSBenevolenceBossColdProjectile",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "active_skill_ailment_duration_+%_final",
            "active_skill_non_damaging_ailment_effect_+%_final",
            "monster_projectile_variation",
            "number_of_additional_projectiles",
            "chance_to_inflict_frostburn_%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
            "action_attack_or_cast_time_uses_animation_length",
            "projectiles_nova",
            "projectiles_travel_at_fixed_height",
            "projectiles_can_shotgun",
            "apply_gauntlet_ruin_on_hit",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 50, 100, 259, 14, 100, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 100, 167, 259, 14, 100, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSBenevolenceBossColdProjectileTargeted"] = {
        name = "MPSBenevolenceBossColdProjectileTargeted",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "active_skill_ailment_duration_+%_final",
            "active_skill_non_damaging_ailment_effect_+%_final",
            "monster_projectile_variation",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 50, 100, 259, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 100, 167, 259, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSBenevolenceBossChaosProjectile"] = {
        name = "MPSBenevolenceBossChaosProjectile",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "monster_projectile_variation",
            "number_of_additional_projectiles",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
            "action_attack_or_cast_time_uses_animation_length",
            "projectiles_nova",
            "projectiles_travel_at_fixed_height",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 260, 15, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 260, 15, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSBenevolenceBossChaosProjectileTargeted"] = {
        name = "MPSBenevolenceBossChaosProjectileTargeted",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "active_skill_ailment_duration_+%_final",
            "active_skill_non_damaging_ailment_effect_+%_final",
            "monster_projectile_variation",
            "action_attack_or_cast_time_uses_animation_length",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 50, 100, 260, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 100, 167, 260, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GABenevolenceBossCascadeSlam"] = {
        name = "GABenevolenceBossCascadeSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "chance_to_crush_on_hit_%",
        },
        levels = {
            [1] = {100, baseMultiplier = 1.72, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSBenevolenceBossFusionBlast"] = {
        name = "GSBenevolenceBossFusionBlast",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "active_skill_ailment_duration_+%_final",
            "active_skill_non_damaging_ailment_effect_+%_final",
            "spells_chance_to_hinder_on_hit_%",
            "chance_to_inflict_frostburn_%",
            "chance_to_inflict_sapped_%",
            "chance_to_scorch_%",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "always_shock",
            "always_ignite",
            "apply_gauntlet_ruin_on_hit",
        },
        levels = {
            [1] = {0.20000000298023, 0.30000001192093, 0.20000000298023, 0.30000001192093, 0.20000000298023, 0.30000001192093, 0.20000000298023, 0.30000001192093, 50, 100, 100, 100, 100, 100, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 3, 3, 3, 3, 3, 3, 1, 1},  cost = { }, },
            [2] = {0.20000000298023, 0.30000001192093, 0.20000000298023, 0.30000001192093, 0.20000000298023, 0.30000001192093, 0.20000000298023, 0.30000001192093, 100, 167, 100, 100, 100, 100, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 3, 3, 3, 3, 3, 3, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GABenevolenceBossDoubleFrontSlam"] = {
        name = "GABenevolenceBossDoubleFrontSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 5.833,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
            "base_physical_damage_%_to_convert_to_cold",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {35, 50, baseMultiplier = 1.375, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSBenevolenceBossEyebeamBlast"] = {
        name = "GSBenevolenceBossEyebeamBlast",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "active_skill_chill_as_though_damage_+%_final",
            "voll_slam_damage_+%_final_at_centre",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "apply_gauntlet_ruin_on_hit",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 100, 20, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSBenevolenceBossEyebeamBlastBulletHellVariant"] = {
        name = "GSBenevolenceBossEyebeamBlastBulletHellVariant",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "active_skill_ailment_duration_+%_final",
            "active_skill_non_damaging_ailment_effect_+%_final",
            "spells_chance_to_hinder_on_hit_%",
            "skill_fire_damage_%_to_convert_to_chaos",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "apply_gauntlet_ruin_on_hit",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 50, 100, 100, 40, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 100, 167, 100, 40, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSBenevolenceBossTantacleWave"] = {
        name = "GSBenevolenceBossTantacleWave",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "cannot_be_blocked_or_dodged_or_suppressed",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSBenevolenceBossShrinkingFireNova"] = {
        name = "GSBenevolenceBossShrinkingFireNova",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_deal_no_damage",
            "apply_gauntlet_ruin_on_hit",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSBenevolenceBossEyebeamIceBlast"] = {
        name = "GSBenevolenceBossEyebeamIceBlast",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "active_skill_chill_as_though_damage_+%_final",
            "base_chance_to_freeze_%",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 200, 50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GABenevolenceTeleSlam"] = {
        name = "GABenevolenceTeleSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "voll_slam_damage_+%_final_at_centre",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "apply_gauntlet_ruin_on_hit",
        },
        levels = {
            [1] = {100, baseMultiplier = 1.96, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASBenevolenceBossBulletHellStartA"] = {
        name = "EASBenevolenceBossBulletHellStartA",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASBenevolenceBossBulletHellStartB"] = {
        name = "EASBenevolenceBossBulletHellStartB",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASBenevolenceBossBulletHellStartC"] = {
        name = "EASBenevolenceBossBulletHellStartC",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAABenevolenceTeleSlam"] = {
        name = "EAABenevolenceTeleSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {80, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TBBenevolenceBossCentipedeBarage"] = {
        name = "TBBenevolenceBossCentipedeBarage",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "active_skill_ailment_duration_+%_final",
            "active_skill_non_damaging_ailment_effect_+%_final",
            "chance_to_inflict_sapped_%",
            "always_shock",
            "cannot_stun",
        },
        levels = {
            [1] = {0.5, 1.5, 50, 100, 100, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [2] = {0.5, 1.5, 100, 167, 100, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SOBenevolenceBossEmberTendrils"] = {
        name = "SOBenevolenceBossEmberTendrils",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTBenevolenceBossCentipedeBarage"] = {
        name = "GTBenevolenceBossCentipedeBarage",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTBenevolenceBossCentipedeBarageSingle"] = {
        name = "GTBenevolenceBossCentipedeBarageSingle",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BenevolenceBossCelestialBeam"] = {
        name = "BenevolenceBossCelestialBeam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chaos_damage_to_deal_per_minute",
            "is_area_damage",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {1, levelRequirement = 0, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BenevolenceAltMelee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {baseMultiplier = 1.15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    FamilyMonsterMapBoss
    Domainsmonstruo (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • monster slain experience +% 100 100 Global
  • monster dropped item rarity +% 15000 15000 Global
  • La velocidad de acción no se puede modificar por debajo del 50% de su valor base
    FamilyCannotBeSlowedBelowValue
    Domainsmonstruo (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value -50 -50 Global
  • Craft TagsVelocidad
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domainsmonstruo (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • cannot be stunned while stunned 1 1 Global — Valor fijo
  • cannot be stunned for ms after stun finished 4000 4000 Global
  • Los modificadores a la cantidad de objetos afectarán a la cantidad de recompensas que arroje al encuentro
    FamilyPinnacleAtlasBoss
    Domainsmonstruo (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Adds Tagspinnacle_boss
    dropped items have zana influence [1]
    monster dropped item quantity +% final for influenced monster [-40]
    no drop conversion to gold [1]
    no drop culling from rarity [1]
    FamilyMonsterDroppedItemsInfluence
    Domainsmonstruo (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • no drop conversion to gold 1 1 Global
  • no drop culling from rarity 1 1 Global
  • dropped items have zana influence 1 1 Global
  • monster dropped item quantity +% final for influenced monster -40 -40 Global
  • monster gauntlet ruin enabled [1]
    FamilyMonsterGauntletRuinEnabled
    Domainsmonstruo (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • monster gauntlet ruin enabled 1 1 Global — Valor fijo
  • No puede ser empujado
    FamilyImmuneToKnockback
    Domainsmonstruo (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • cannot be knocked back 1 1 Global — Valor fijo
  • Encarnación del temor
    Sobrenatural
    IconEnemyResistanceFireStrong IconEnemyResistanceColdStrong IconEnemyResistanceLightningStrong IconEnemyResistanceChaos
    Jefe final del Atlas
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    La velocidad de acción no se puede modificar por debajo del 50% de su valor base
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    Los modificadores a la cantidad de objetos afectarán a la cantidad de recompensas que arroje al encuentro
    dropped items have zana influence [1]
    monster dropped item quantity +% final for influenced monster [-40]
    no drop conversion to gold [1]
    no drop culling from rarity [1]
    monster gauntlet ruin enabled [1]
    No puede ser empujado
    Incarnation of Dread
    Spectre
    Tagsbeast, eldritch, ghost_blood, not_dex, very_slow_movement
    Vida
    2000%
    Energy Shield From Life
    50%
    Armadura
    +30%
    Ailment Threshold
    800%
    Resistencia
    IconEnemyResistanceFireStrong50% IconEnemyResistanceColdStrong50% IconEnemyResistanceLightningStrong50% IconEnemyResistanceChaos30%
    Damage
    320%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de golpe crítico
    +130%
    Attack Distance
    6 ~ 20
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experiencia
    400%
    Model Size
    100%
    Type
    BenevolenceZanaBoss
    Metadata
    BenevolenceBossStandaloneMirage
    Nivel
    68
    Vida
    2,786,927
    Armadura
    37,427
    Evasión
    4,739
    Escudo de energía
    61,270
    Damage
    1,362
    Daño de hechizos
    2,032
    Precisión
    580
    Attack Time
    1.005
    Experiencia
    225,610
    Minion Life
    604,509
    Minion Energy Shield
    13,290
    Minion Damage
    1,087
    Ailment Threshold
    702,306
    Chill
    2,221
    Shock
    2,221
    Brittle
    12,564
    Scorch
    2,221
    Sap
    6,135
    Phys Convert Ele
    240%
    MeleeAtAnimationSpeedUnique
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 21623243
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.5 seg
    Derriba a tus enemigos con un golpe poderoso.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    GABenevolenceBossCascadeSlam
    Triggerable, Attack
    Base Damage: 21623243
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 172%
    Daño de ataque: 172%
    Attack Time: 1.5 seg
    Inflige un 72% más de daño de ataque
    chance to crush on hit % [100]
    EASBenevolenceBossBulletHellStartA
    Spell
    Tiempo de lanzamiento: 1 seg
    Tiempo de recarga: 30 seg
    SSMBenevolenceBossChaosProjectile
    Spell, Multicastable, Triggerable
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 1 seg
    action attack or cast time uses animation length [1]
    alternate minion [666]
    minion dies when parent dies [1]
    number of monsters to summon [1]
    summoned monsters are minions [1]
    summoned monsters no drops or experience [1]
    BenevolenceBossColdGroundEffectLocation
    Spell, Area, Damage, Triggerable, Duration, AreaSpell
    Tiempo de lanzamiento: 8.033 seg
    La duración base es de 4 segundos
    Efecto del escarchamiento aumentado un 200%
    action attack or cast time uses animation length [1]
    active skill area of effect radius +% final [15]
    cast ground effect type server [1]
    ground ice art variation [9]
    is area damage [1]
    GSBenevolenceBossFusionBlast
    Spell, Triggerable
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 1 seg
    Inflige de 364.5 a 546.8 de daño de fuego
    Siempre calcina a los enemigos
    Entumece a los enemigos con cada golpe
    action attack or cast time uses animation length [1]
    active skill ailment duration +% final [50]
    active skill non damaging ailment effect +% final [100]
    always ignite [1]
    always shock [1]
    apply gauntlet ruin on hit [1]
    chance to inflict frostburn % [100]
    chance to inflict sapped % [100]
    is area damage [1]
    spell maximum base chaos damage [546.8]
    spell maximum base cold damage [546.8]
    spell maximum base lightning damage [546.8]
    spell minimum base chaos damage [364.5]
    spell minimum base cold damage [364.5]
    spell minimum base lightning damage [364.5]
    SSMBenevolenceBossChaosPortal
    Spell, Multicastable, Triggerable
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 1 seg
    Tiempo de recarga: 40 seg
    action attack or cast time uses animation length [1]
    alternate minion [666]
    minion dies when parent dies [1]
    number of monsters to summon [1]
    spell maximum action distance +% [-35]
    summon specific monsters in front offset [20]
    summoned monsters are minions [1]
    summoned monsters no drops or experience [1]
    EASBenevolenceBossHarnessMemory
    Spell
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 1 seg
    Tiempo de recarga: 33 seg
    La velocidad de lanzamiento de esta habilidad no se puede modificar
    action attack or cast time uses animation length [1]
    skill cannot be interrupted [1]
    skill cannot be stunned [1]
    spell maximum action distance +% [-35]
    MPSBenevolenceBossLightningPortal
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Tiempo de lanzamiento: 1 seg
    Dispara 2 proyectiles adicionales
    action attack or cast time uses animation length [1]
    base is projectile [1]
    monster projectile variation [253]
    projectile ballistic angle from reference event [1]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    SOBenevolenceBossEmberTendrils
    Triggerable, Spell
    Tiempo de lanzamiento: 1 seg
    MPSBenevolenceBossCentipedeBarage
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 1 seg
    Tiempo de recarga: 26 seg
    Duración del efecto de la habilidad aumentada un 200%
    Dispara 16 proyectiles adicionales
    action attack or cast time uses animation length [1]
    always shock [1]
    base is projectile [1]
    distribute projectiles over contact points [1]
    monster projectile variation [255]
    projectile ballistic angle from reference event [1]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    spell maximum action distance +% [-35]
    spell maximum base lightning damage [3371]
    spell minimum base lightning damage [1124]
    MPSBenevolenceBossCentipedeBarageLarge
    Spell, Damage, Projectile, ProjectilesFromUser, Area, Totemable, Trappable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, AreaSpell
    Bola de rayos
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 1 seg
    Dispara un proyectil lento que inflige daño repetidamente a cada enemigo en un área con descargas de rayo.
    Velocidad de proyectiles reducida un 50%
    El radio base es de 1.8 metros
    action attack or cast time uses animation length [1]
    active skill area of effect radius +% final [-33]
    always shock [1]
    base is projectile [1]
    monster penalty against minions damage +% final vs player minions [-25]
    projectile ballistic angle from reference event [1]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    spell maximum base lightning damage [1973]
    spell minimum base lightning damage [657.7]
    balllightning
    GABenevolenceBossDoubleFrontSlam
    Attack, Triggerable
    Base Damage: 21623243
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 137.5%
    Attack Time: 1.5 seg
    Tiempo de recarga: 40 seg
    Inflige un 37.5% más de daño de ataque
    El 50% del daño físico se convierte en daño de hielo
    +3.5 metros al alcance de los golpes cuerpo a cuerpo
    action attack or cast time uses animation length [1]
    is area damage [1]
    MPSBenevolenceBossEyebeamBlast
    Spell, Triggerable
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 1 seg
    Tiempo de recarga: 26 seg
    Dispara 25 proyectiles adicionales
    action attack or cast time uses animation length [1]
    active skill ailment duration +% final [50]
    active skill non damaging ailment effect +% final [100]
    always shock [1]
    base is projectile [1]
    chance to inflict sapped % [100]
    distribute projectiles over contact points [1]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    projectiles can shotgun [1]
    spell maximum action distance +% [-35]
    spell maximum base lightning damage [3617]
    spell minimum base lightning damage [1206]
    GSBenevolenceBossEyebeamBlast
    Spell, Triggerable
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 1 seg
    Escarcha a los enemigos como si infligiera un 100% más de daño
    action attack or cast time uses animation length [1]
    apply gauntlet ruin on hit [1]
    is area damage [1]
    spell maximum base cold damage [3946]
    spell minimum base cold damage [2631]
    voll slam damage +% final at centre [20]
    MPSBenevolenceBossLightningProjectile
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 1 seg
    Dispara 14 proyectiles adicionales
    Dispara proyectiles en círculo
    action attack or cast time uses animation length [1]
    active skill ailment duration +% final [50]
    active skill non damaging ailment effect +% final [100]
    apply gauntlet ruin on hit [1]
    base is projectile [1]
    monster projectile variation [251]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    projectiles can shotgun [1]
    projectiles travel at fixed height [1]
    spell maximum base lightning damage [2466]
    spell minimum base lightning damage [822.1]
    MPSBenevolenceBossCentipedeBarageLargeBulletHellVariant
    Spell, Damage, Projectile, ProjectilesFromUser, Area, Totemable, Trappable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, AreaSpell
    Bola de rayos
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 1 seg
    Dispara un proyectil lento que inflige daño repetidamente a cada enemigo en un área con descargas de rayo.
    Velocidad de proyectiles reducida un 50%
    El radio base es de 1.8 metros
    action attack or cast time uses animation length [1]
    active skill area of effect radius +% final [-33]
    always shock [1]
    base is projectile [1]
    monster penalty against minions damage +% final vs player minions [-25]
    projectile ballistic angle from reference event [1]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    random projectile direction [1]
    spell maximum base lightning damage [1973]
    spell minimum base lightning damage [657.7]
    balllightning
    SSMBenevolenceBossChaosPortalBulletHellVariant
    Spell, Multicastable, Triggerable
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 1 seg
    Tiempo de recarga: 5 seg
    action attack or cast time uses animation length [1]
    alternate minion [666]
    minion dies when parent dies [1]
    number of monsters to summon [1]
    summon specific monsters in front offset [20]
    summoned monsters are minions [1]
    summoned monsters no drops or experience [1]
    GSBenevolenceBossEyebeamBlastBulletHellVariant
    Spell, Triggerable
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 1 seg
    Inflige de 1798 a 2696 de daño de fuego
    El 40% del daño de fuego se convierte en daño de caos
    Entumece a los enemigos con cada golpe
    action attack or cast time uses animation length [1]
    active skill ailment duration +% final [50]
    active skill non damaging ailment effect +% final [100]
    apply gauntlet ruin on hit [1]
    is area damage [1]
    MPSBenevolenceBossLightningProjectileTargeted
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 1 seg
    active skill ailment duration +% final [50]
    active skill non damaging ailment effect +% final [100]
    base is projectile [1]
    monster projectile variation [251]
    spell maximum base lightning damage [2466]
    spell minimum base lightning damage [822.1]
    BenevolenceBossCelestialBeam
    Spell, Triggerable
    Tiempo de lanzamiento: 1 seg
    base chaos damage to deal per minute [65768]
    base deal no damage [1]
    is area damage [1]
    GSBenevolenceBossTantacleWave
    Spell, Triggerable
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 1 seg
    Inflige de 13154 a 19730 de daño de fuego
    action attack or cast time uses animation length [1]
    cannot be blocked or dodged or suppressed [1]
    is area damage [1]
    MPSBenevolenceBossFireProjectile
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 1 seg
    Inflige de 1315 a 1973 de daño de fuego
    Dispara 14 proyectiles adicionales
    Dispara proyectiles en círculo
    Siempre calcina a los enemigos
    action attack or cast time uses animation length [1]
    active skill ailment duration +% final [50]
    active skill non damaging ailment effect +% final [100]
    apply gauntlet ruin on hit [1]
    base is projectile [1]
    monster projectile variation [258]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    projectiles can shotgun [1]
    projectiles travel at fixed height [1]
    MPSBenevolenceBossFireProjectileTargeted
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 1 seg
    Inflige de 1052 a 1578 de daño de fuego
    active skill ailment duration +% final [50]
    active skill non damaging ailment effect +% final [100]
    base is projectile [1]
    monster projectile variation [258]
    MPSBenevolenceBossColdProjectile
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 1 seg
    Dispara 14 proyectiles adicionales
    Dispara proyectiles en círculo
    action attack or cast time uses animation length [1]
    active skill ailment duration +% final [50]
    active skill non damaging ailment effect +% final [100]
    apply gauntlet ruin on hit [1]
    base is projectile [1]
    chance to inflict frostburn % [100]
    monster projectile variation [259]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    projectiles can shotgun [1]
    projectiles travel at fixed height [1]
    spell maximum base cold damage [1973]
    spell minimum base cold damage [1315]
    MPSBenevolenceBossColdProjectileTargeted
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 1 seg
    active skill ailment duration +% final [50]
    active skill non damaging ailment effect +% final [100]
    base is projectile [1]
    monster projectile variation [259]
    spell maximum base cold damage [1578]
    spell minimum base cold damage [1052]
    MPSBenevolenceBossChaosProjectile
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 1 seg
    Dispara 15 proyectiles adicionales
    Dispara proyectiles en círculo
    action attack or cast time uses animation length [1]
    base is projectile [1]
    monster projectile variation [260]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    projectiles travel at fixed height [1]
    spell maximum base chaos damage [1578]
    spell minimum base chaos damage [1052]
    MPSBenevolenceBossChaosProjectileTargeted
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 1 seg
    action attack or cast time uses animation length [1]
    active skill ailment duration +% final [50]
    active skill non damaging ailment effect +% final [100]
    base is projectile [1]
    monster projectile variation [260]
    spell maximum base chaos damage [1578]
    spell minimum base chaos damage [1052]
    TBBenevolenceBossCentipedeBarage
    Spell, Triggerable
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 1 seg
    active skill ailment duration +% final [50]
    active skill non damaging ailment effect +% final [100]
    always shock [1]
    cannot stun [1]
    chance to inflict sapped % [100]
    spell maximum base lightning damage [1876]
    spell minimum base lightning damage [625.5]
    GTBenevolenceBossCentipedeBarage
    Triggerable, Spell
    Tiempo de lanzamiento: 1 seg
    action attack or cast time uses animation length [1]
    GTBenevolenceBossCentipedeBarageSingle
    Triggerable, Spell
    Tiempo de lanzamiento: 1 seg
    action attack or cast time uses animation length [1]
    EASBenevolenceBossBulletHellStartB
    Spell
    Tiempo de lanzamiento: 1 seg
    Tiempo de recarga: 30 seg
    EASBenevolenceBossBulletHellStartC
    Spell
    Tiempo de lanzamiento: 1 seg
    Tiempo de recarga: 30 seg
    GSBenevolenceBossShrinkingFireNova
    Spell, Triggerable
    Tiempo de lanzamiento: 1 seg
    action attack or cast time uses animation length [1]
    apply gauntlet ruin on hit [1]
    base deal no damage [1]
    is area damage [1]
    GSBenevolenceBossEyebeamIceBlast
    Spell, Triggerable
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 1 seg
    50% de probabilidad de congelar a los enemigos
    Escarcha a los enemigos como si infligiera un 200% más de daño
    action attack or cast time uses animation length [1]
    is area damage [1]
    spell maximum base cold damage [3946]
    spell minimum base cold damage [2631]
    EAABenevolenceTeleSlam
    Attack
    Base Damage: 21623243
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.5 seg
    Tiempo de recarga: 15 seg
    +8 metros al alcance de los golpes cuerpo a cuerpo
    action attack or cast time uses animation length [1]
    GABenevolenceTeleSlam
    Triggerable, Attack
    Base Damage: 21623243
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 196%
    Daño de ataque: 196%
    Attack Time: 1.5 seg
    Inflige un 96% más de daño de ataque
    action attack or cast time uses animation length [1]
    apply gauntlet ruin on hit [1]
    is area damage [1]
    voll slam damage +% final at centre [100]
    BenevolenceAltMelee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 21623243
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 115%
    Daño de ataque: 115%
    Attack Time: 1.5 seg
    Tiempo de recarga: 5 seg
    Derriba a tus enemigos con un golpe poderoso.
    Inflige un 15% más de daño de ataque
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack

    Object Type

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/AtlasMemory/BenevolenceBossStandaloneMirage"] = {
        fireResist = 50,
        coldResist = 50,
        lightningResist = 50,
        chaosResist = 30,
        name = "Incarnation of Dread",
        life = 20,
        energyShield = 0.5,
        damage = 3.2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 20,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedUnique",
            "SSMBenevolenceBossChaosPortalBulletHellVariant",
            "SSMBenevolenceBossChaosProjectile",
            "BenevolenceBossColdGroundEffectLocation",
            "MPSBenevolenceBossLightningProjectile",
            "SSMBenevolenceBossChaosPortal",
            "EASBenevolenceBossHarnessMemory",
            "MPSBenevolenceBossLightningPortal",
            "MPSBenevolenceBossCentipedeBarage",
            "MPSBenevolenceBossCentipedeBarageLarge",
            "MPSBenevolenceBossEyebeamBlast",
            "MPSBenevolenceBossCentipedeBarageLargeBulletHellVariant",
            "MPSBenevolenceBossLightningProjectileTargeted",
            "MPSBenevolenceBossFireProjectile",
            "MPSBenevolenceBossFireProjectileTargeted",
            "MPSBenevolenceBossColdProjectile",
            "MPSBenevolenceBossColdProjectileTargeted",
            "MPSBenevolenceBossChaosProjectile",
            "MPSBenevolenceBossChaosProjectileTargeted",
            "GABenevolenceBossCascadeSlam",
            "GSBenevolenceBossFusionBlast",
            "GABenevolenceBossDoubleFrontSlam",
            "GSBenevolenceBossEyebeamBlast",
            "GSBenevolenceBossEyebeamBlastBulletHellVariant",
            "GSBenevolenceBossTantacleWave",
            "GSBenevolenceBossShrinkingFireNova",
            "GSBenevolenceBossEyebeamIceBlast",
            "GABenevolenceTeleSlam",
            "EASBenevolenceBossBulletHellStartA",
            "EASBenevolenceBossBulletHellStartB",
            "EASBenevolenceBossBulletHellStartC",
            "EAABenevolenceTeleSlam",
            "TBBenevolenceBossCentipedeBarage",
            "SOBenevolenceBossEmberTendrils",
            "GTBenevolenceBossCentipedeBarage",
            "GTBenevolenceBossCentipedeBarageSingle",
            "BenevolenceBossCelestialBeam",
            "BenevolenceAltMelee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUnique"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SSMBenevolenceBossChaosPortalBulletHellVariant"] = {
        name = "SSMBenevolenceBossChaosPortalBulletHellVariant",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summon_specific_monsters_in_front_offset",
            "summoned_monsters_are_minions",
            "summoned_monsters_no_drops_or_experience",
            "minion_dies_when_parent_dies",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {1, 666, 20, critChance = 5, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SSMBenevolenceBossChaosProjectile"] = {
        name = "SSMBenevolenceBossChaosProjectile",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summoned_monsters_are_minions",
            "summoned_monsters_no_drops_or_experience",
            "minion_dies_when_parent_dies",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {1, 666, critChance = 5, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BenevolenceBossColdGroundEffectLocation"] = {
        name = "BenevolenceBossColdGroundEffectLocation",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 8.033,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "ground_ice_art_variation",
            "active_skill_area_of_effect_radius_+%_final",
            "chill_effect_+%",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "cast_ground_effect_type_server",
        },
        levels = {
            [1] = {4000, 9, 15, 200, levelRequirement = 0, statInterpolation = {},  cost = { }, },
            [2] = {4000, 9, 15, 200, levelRequirement = 85, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSBenevolenceBossLightningProjectile"] = {
        name = "MPSBenevolenceBossLightningProjectile",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "active_skill_ailment_duration_+%_final",
            "active_skill_non_damaging_ailment_effect_+%_final",
            "monster_projectile_variation",
            "number_of_additional_projectiles",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
            "action_attack_or_cast_time_uses_animation_length",
            "projectiles_nova",
            "projectiles_travel_at_fixed_height",
            "projectiles_can_shotgun",
            "apply_gauntlet_ruin_on_hit",
        },
        levels = {
            [1] = {0.5, 1.5, 50, 100, 251, 14, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [2] = {0.5, 1.5, 100, 167, 251, 14, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SSMBenevolenceBossChaosPortal"] = {
        name = "SSMBenevolenceBossChaosPortal",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summon_specific_monsters_in_front_offset",
            "spell_maximum_action_distance_+%",
            "summoned_monsters_are_minions",
            "summoned_monsters_no_drops_or_experience",
            "minion_dies_when_parent_dies",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {1, 666, 20, -35, critChance = 5, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASBenevolenceBossHarnessMemory"] = {
        name = "EASBenevolenceBossHarnessMemory",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
            "spell_cast_time_cannot_be_modified",
            "skill_cannot_be_interrupted",
            "skill_cannot_be_stunned",
        },
        levels = {
            [1] = {-35, critChance = 5, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSBenevolenceBossLightningPortal"] = {
        name = "MPSBenevolenceBossLightningPortal",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "number_of_additional_projectiles",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_ballistic_angle_from_reference_event",
        },
        levels = {
            [1] = {253, 2, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSBenevolenceBossCentipedeBarage"] = {
        name = "MPSBenevolenceBossCentipedeBarage",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "number_of_additional_projectiles",
            "skill_effect_duration_+%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_ballistic_angle_from_reference_event",
            "distribute_projectiles_over_contact_points",
            "always_shock",
        },
        levels = {
            [1] = {0.5, 1.5, 255, -35, 16, 200, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSBenevolenceBossCentipedeBarageLarge"] = {
        name = "Ball Lightning",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires a slow-moving projectile that damages each enemy in an area around it repeatedly with bolts of lightning.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Area] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_area_of_effect_radius_+%_final",
            "active_skill_base_area_of_effect_radius",
            "base_projectile_speed_+%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_ballistic_angle_from_reference_event",
            "always_shock",
        },
        levels = {
            [1] = {0.5, 1.5, -25, -33, 18, -50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSBenevolenceBossEyebeamBlast"] = {
        name = "MPSBenevolenceBossEyebeamBlast",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "active_skill_ailment_duration_+%_final",
            "active_skill_non_damaging_ailment_effect_+%_final",
            "spell_maximum_action_distance_+%",
            "number_of_additional_projectiles",
            "chance_to_inflict_sapped_%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
            "action_attack_or_cast_time_uses_animation_length",
            "distribute_projectiles_over_contact_points",
            "projectiles_can_shotgun",
            "always_shock",
        },
        levels = {
            [1] = {0.5, 1.5, 50, 100, -35, 25, 100, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [2] = {0.5, 1.5, 100, 167, -35, 25, 100, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSBenevolenceBossCentipedeBarageLargeBulletHellVariant"] = {
        name = "Ball Lightning",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires a slow-moving projectile that damages each enemy in an area around it repeatedly with bolts of lightning.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Area] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_area_of_effect_radius_+%_final",
            "active_skill_base_area_of_effect_radius",
            "base_projectile_speed_+%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_ballistic_angle_from_reference_event",
            "random_projectile_direction",
            "always_shock",
        },
        levels = {
            [1] = {0.5, 1.5, -25, -33, 18, -50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSBenevolenceBossLightningProjectileTargeted"] = {
        name = "MPSBenevolenceBossLightningProjectileTargeted",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "active_skill_ailment_duration_+%_final",
            "active_skill_non_damaging_ailment_effect_+%_final",
            "monster_projectile_variation",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.5, 1.5, 50, 100, 251, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [2] = {0.5, 1.5, 100, 167, 251, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSBenevolenceBossFireProjectile"] = {
        name = "MPSBenevolenceBossFireProjectile",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "active_skill_ailment_duration_+%_final",
            "active_skill_non_damaging_ailment_effect_+%_final",
            "monster_projectile_variation",
            "number_of_additional_projectiles",
            "chance_to_scorch_%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
            "action_attack_or_cast_time_uses_animation_length",
            "projectiles_nova",
            "projectiles_travel_at_fixed_height",
            "projectiles_can_shotgun",
            "apply_gauntlet_ruin_on_hit",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 50, 100, 258, 14, 100, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 100, 167, 258, 14, 100, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSBenevolenceBossFireProjectileTargeted"] = {
        name = "MPSBenevolenceBossFireProjectileTargeted",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "active_skill_ailment_duration_+%_final",
            "active_skill_non_damaging_ailment_effect_+%_final",
            "monster_projectile_variation",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 50, 100, 258, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 100, 167, 258, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSBenevolenceBossColdProjectile"] = {
        name = "MPSBenevolenceBossColdProjectile",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "active_skill_ailment_duration_+%_final",
            "active_skill_non_damaging_ailment_effect_+%_final",
            "monster_projectile_variation",
            "number_of_additional_projectiles",
            "chance_to_inflict_frostburn_%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
            "action_attack_or_cast_time_uses_animation_length",
            "projectiles_nova",
            "projectiles_travel_at_fixed_height",
            "projectiles_can_shotgun",
            "apply_gauntlet_ruin_on_hit",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 50, 100, 259, 14, 100, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 100, 167, 259, 14, 100, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSBenevolenceBossColdProjectileTargeted"] = {
        name = "MPSBenevolenceBossColdProjectileTargeted",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "active_skill_ailment_duration_+%_final",
            "active_skill_non_damaging_ailment_effect_+%_final",
            "monster_projectile_variation",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 50, 100, 259, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 100, 167, 259, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSBenevolenceBossChaosProjectile"] = {
        name = "MPSBenevolenceBossChaosProjectile",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "monster_projectile_variation",
            "number_of_additional_projectiles",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
            "action_attack_or_cast_time_uses_animation_length",
            "projectiles_nova",
            "projectiles_travel_at_fixed_height",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 260, 15, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 260, 15, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSBenevolenceBossChaosProjectileTargeted"] = {
        name = "MPSBenevolenceBossChaosProjectileTargeted",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "active_skill_ailment_duration_+%_final",
            "active_skill_non_damaging_ailment_effect_+%_final",
            "monster_projectile_variation",
            "action_attack_or_cast_time_uses_animation_length",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 50, 100, 260, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 100, 167, 260, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GABenevolenceBossCascadeSlam"] = {
        name = "GABenevolenceBossCascadeSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "chance_to_crush_on_hit_%",
        },
        levels = {
            [1] = {100, baseMultiplier = 1.72, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSBenevolenceBossFusionBlast"] = {
        name = "GSBenevolenceBossFusionBlast",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "active_skill_ailment_duration_+%_final",
            "active_skill_non_damaging_ailment_effect_+%_final",
            "spells_chance_to_hinder_on_hit_%",
            "chance_to_inflict_frostburn_%",
            "chance_to_inflict_sapped_%",
            "chance_to_scorch_%",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "always_shock",
            "always_ignite",
            "apply_gauntlet_ruin_on_hit",
        },
        levels = {
            [1] = {0.20000000298023, 0.30000001192093, 0.20000000298023, 0.30000001192093, 0.20000000298023, 0.30000001192093, 0.20000000298023, 0.30000001192093, 50, 100, 100, 100, 100, 100, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 3, 3, 3, 3, 3, 3, 1, 1},  cost = { }, },
            [2] = {0.20000000298023, 0.30000001192093, 0.20000000298023, 0.30000001192093, 0.20000000298023, 0.30000001192093, 0.20000000298023, 0.30000001192093, 100, 167, 100, 100, 100, 100, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 3, 3, 3, 3, 3, 3, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GABenevolenceBossDoubleFrontSlam"] = {
        name = "GABenevolenceBossDoubleFrontSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 5.833,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
            "base_physical_damage_%_to_convert_to_cold",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {35, 50, baseMultiplier = 1.375, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSBenevolenceBossEyebeamBlast"] = {
        name = "GSBenevolenceBossEyebeamBlast",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "active_skill_chill_as_though_damage_+%_final",
            "voll_slam_damage_+%_final_at_centre",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "apply_gauntlet_ruin_on_hit",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 100, 20, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSBenevolenceBossEyebeamBlastBulletHellVariant"] = {
        name = "GSBenevolenceBossEyebeamBlastBulletHellVariant",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "active_skill_ailment_duration_+%_final",
            "active_skill_non_damaging_ailment_effect_+%_final",
            "spells_chance_to_hinder_on_hit_%",
            "skill_fire_damage_%_to_convert_to_chaos",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "apply_gauntlet_ruin_on_hit",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 50, 100, 100, 40, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 100, 167, 100, 40, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSBenevolenceBossTantacleWave"] = {
        name = "GSBenevolenceBossTantacleWave",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "cannot_be_blocked_or_dodged_or_suppressed",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSBenevolenceBossShrinkingFireNova"] = {
        name = "GSBenevolenceBossShrinkingFireNova",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_deal_no_damage",
            "apply_gauntlet_ruin_on_hit",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSBenevolenceBossEyebeamIceBlast"] = {
        name = "GSBenevolenceBossEyebeamIceBlast",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "active_skill_chill_as_though_damage_+%_final",
            "base_chance_to_freeze_%",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 200, 50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GABenevolenceTeleSlam"] = {
        name = "GABenevolenceTeleSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "voll_slam_damage_+%_final_at_centre",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "apply_gauntlet_ruin_on_hit",
        },
        levels = {
            [1] = {100, baseMultiplier = 1.96, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASBenevolenceBossBulletHellStartA"] = {
        name = "EASBenevolenceBossBulletHellStartA",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASBenevolenceBossBulletHellStartB"] = {
        name = "EASBenevolenceBossBulletHellStartB",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASBenevolenceBossBulletHellStartC"] = {
        name = "EASBenevolenceBossBulletHellStartC",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAABenevolenceTeleSlam"] = {
        name = "EAABenevolenceTeleSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {80, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TBBenevolenceBossCentipedeBarage"] = {
        name = "TBBenevolenceBossCentipedeBarage",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "active_skill_ailment_duration_+%_final",
            "active_skill_non_damaging_ailment_effect_+%_final",
            "chance_to_inflict_sapped_%",
            "always_shock",
            "cannot_stun",
        },
        levels = {
            [1] = {0.5, 1.5, 50, 100, 100, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [2] = {0.5, 1.5, 100, 167, 100, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SOBenevolenceBossEmberTendrils"] = {
        name = "SOBenevolenceBossEmberTendrils",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTBenevolenceBossCentipedeBarage"] = {
        name = "GTBenevolenceBossCentipedeBarage",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTBenevolenceBossCentipedeBarageSingle"] = {
        name = "GTBenevolenceBossCentipedeBarageSingle",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BenevolenceBossCelestialBeam"] = {
        name = "BenevolenceBossCelestialBeam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chaos_damage_to_deal_per_minute",
            "is_area_damage",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {1, levelRequirement = 0, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BenevolenceAltMelee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {baseMultiplier = 1.15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    FamilyMonsterMapBoss
    Domainsmonstruo (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • monster slain experience +% 100 100 Global
  • monster dropped item rarity +% 15000 15000 Global
  • La velocidad de acción no se puede modificar por debajo del 50% de su valor base
    FamilyCannotBeSlowedBelowValue
    Domainsmonstruo (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value -50 -50 Global
  • Craft TagsVelocidad
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domainsmonstruo (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • cannot be stunned while stunned 1 1 Global — Valor fijo
  • cannot be stunned for ms after stun finished 4000 4000 Global
  • Los modificadores a la cantidad de objetos afectarán a la cantidad de recompensas que arroje al encuentro
    FamilyPinnacleAtlasBoss
    Domainsmonstruo (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Adds Tagspinnacle_boss
    dropped items have zana influence [1]
    monster dropped item quantity +% final for influenced monster [-40]
    no drop conversion to gold [1]
    no drop culling from rarity [1]
    FamilyMonsterDroppedItemsInfluence
    Domainsmonstruo (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • no drop conversion to gold 1 1 Global
  • no drop culling from rarity 1 1 Global
  • dropped items have zana influence 1 1 Global
  • monster dropped item quantity +% final for influenced monster -40 -40 Global
  • monster gauntlet ruin enabled [1]
    FamilyMonsterGauntletRuinEnabled
    Domainsmonstruo (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • monster gauntlet ruin enabled 1 1 Global — Valor fijo
  • No puede ser empujado
    FamilyImmuneToKnockback
    Domainsmonstruo (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • cannot be knocked back 1 1 Global — Valor fijo
  • Encarnación del temor Text Audio /28
    Nombre
    Arrogancia inquebrantable.
    BenevolenceBoss_Barrage_Random
    Arrogancia inquebrantable.
    BenevolenceBoss_Barrage_2
    Influencia y poder.
    BenevolenceBoss_Barrage_3
    En las profundidades de su mente… ella lo ha reforjado por completo.
    BenevolenceBoss_ChaosOrbs_Random
    En la parte más oscura de tu mente… hay un poder desconocido.
    BenevolenceBoss_ChaosOrbs_2
    Sueños desatados.
    BenevolenceBoss_DoubleSlam_Random
    Sueños desatados.
    BenevolenceBoss_DoubleSlam_2
    Consecuencia.
    BenevolenceBoss_DoubleSlam_3
    Consecuencia.
    BenevolenceBoss_DoubleSlam_4
    Nada está seguro en una realidad de tormento.
    BenevolenceBoss_Emerge
    Despierta.
    BenevolenceBoss_Eyebeam_Random
    Despierta.
    BenevolenceBoss_Eyebeam_2
    Destruye.
    BenevolenceBoss_Eyebeam_3
    Destruye.
    BenevolenceBoss_Eyebeam_4
    Destruye.
    BenevolenceBoss_Eyebeam_5
    El Atlas es todo lo que vemos… y todo lo que no.
    BenevolenceBoss_HarnessMemory
    Su poder… es una ilusión que se ha hecho realidad…
    BenevolenceBoss_Knockdown_Random
    Ella sufre… ¿Con qué motivo? ¿Por qué razón?
    BenevolenceBoss_Knockdown_2
    Congelado en tiempo y espacio.
    BenevolenceBoss_PortalPhase1_Random
    Congelado en tiempo y espacio.
    BenevolenceBoss_PortalPhase1_2
    Sinapsis ardiente.
    BenevolenceBoss_PortalPhase2_Random
    Sinapsis ardiente.
    BenevolenceBoss_PortalPhase2_2
    Sinapsis ardiente.
    BenevolenceBoss_PortalPhase2_3
    Poder absoluto.
    BenevolenceBoss_PortalPhase3_Random
    Poder absoluto.
    BenevolenceBoss_PortalPhase3_2
    Su temor… no se borrará tan fácilmente…
    BenevolenceBoss_Death
    Medios para lograr el final.
    BenevolenceBoss_Teleport_Random
    Medios para lograr el final.
    BenevolenceBoss_Teleport_2

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    Incarnation of Dread

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