Encarnación del temor Único /7
Armadura aumentada un (350–650)%
(-50–-40)% a todas las resistencias elementales
+(13–29)% de resistencia al caos
El (15–30)% del daño elemental de los golpes se recibe como daño físico
El daño físico de los enemigos que te golpean es desafortunado
(Las cosas desafortunadas se aleatorizan dos veces y se elige el peor resultado)
Activa un hechizo engarzado con cada golpe crítico cuerpo a cuerpo desarmado, con un tiempo de recarga de 0.25 segundo
(1–7)% más de velocidad de ataque con los ataques cuerpo a cuerpo desarmados
Evasión y escudo de energía aumentados un (100–777)%
Velocidad de movimiento aumentada un (1–7)%
+(0.1–0.7) metros al alcance de los golpes cuerpo a cuerpo con ataques desarmados
+(1–7)% a la probabilidad de golpe crítico de los ataques cuerpo a cuerpo desarmados
+(10–77)% al multiplicador de golpe crítico con ataques cuerpo a cuerpo desarmados
(Los ataques desarmados son cualquier ataque realizado con una mano que no tiene ningún objeto)
(Afecta a los golpes cuerpo a cuerpo, incluido el ataque por defecto. No se aplica a las áreas de efecto.)
+(50–100) de escudo de energía máximo
+1 al nivel de todas las gemas de habilidad de esbirros
+(27–37)% de resistencia al caos
Radio de iluminación reducido un 50%
La cantidad máxima de armas animadas está duplicada
No puedes tener otros esbirros que no sean armas animadas
Armadura aumentada un (150–230)%
+(25–35)% a todas las resistencias elementales
Radio de iluminación aumentado un 50%
Las habilidades de vínculo pueden tomar como objetivo a esbirros que pueden recibir daño
Tus esbirros vinculados reciben un (65–75)% menos de daño
Al matar a un monstruo raro, un esbirro vinculado aleatorio gana sus modificadores durante 60 segundos
Cantidad recuperada aumentada un (150–200)%
(40–60)% menos de duración
Cargas aumentadas un (200–300)% por cada uso
Elimina el (10–15)% de la vida cuando lo usas
Inicia la recarga del escudo de energía cuando lo usas
La recarga del escudo de energía no se retrasa por el daño durante su efecto
El inicio de la recarga del escudo de energía es un (10–15)% más rápido
Agrega de (5–10) a (20–25) de daño de caos a los ataques por cada 100 de maná máximo
+(50–100) de escudo de energía máximo
Maná máximo reducido un (40–60)%
Las habilidades cuestan escudo de energía en lugar de maná o vida
+60 al máximo de cargas
Cargas aumentadas un (20–100)% por cada uso
Otorga un efecto beneficioso de adivinación aleatorio durante 20 segundos cuando se usa
(Los efectos beneficiosos de adivinación no son efectos de frascos y no puedes tener más de uno a la vez)
Encarnación del temor
Sobrenatural
Jefe final del Atlas
Los monstruos otorgan la experiencia aumentada un 100%
La rareza de los objetos arrojados está aumentada un 15000%
La velocidad de acción no se puede modificar por debajo del 50% de su valor base
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
dropped items have zana influence [1]
monster dropped item quantity +% final for influenced monster [-40]
no drop conversion to gold [1]
no drop culling from rarity [1]
No puede ser empujado
Incarnation of Dread
SpectreN
AreaMomento de reverencia
Tagsbeast, eldritch, ghost_blood, not_dex, very_slow_movement
Vida
2000%
Energy Shield From Life
50%
Armadura
+30%
Ailment Threshold
800%
Resistencia
50 50 50 30
Damage
320%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 20
Attack Time
1.5 Second
Damage Spread
±20%
Experiencia
400%
Model Size
100%
Type
BenevolenceZanaBoss
Metadata
BenevolenceBoss
Nivel
83
Vida
25,341,517
Armadura
120,220
Evasión
7,860
Escudo de energía
153,190
Damage
3,282
Daño de hechizos
4,898
Precisión
1,036
Attack Time
1.005
Experiencia
288,904
Minion Life
4,828,767
Minion Energy Shield
29,190
Minion Damage
2,772
Ailment Threshold
9,528,410
Chill
30,129
Shock
30,129
Brittle
170,454
Scorch
30,129
Sap
83,240
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 5212–7817
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
Derriba a tus enemigos con un golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GABenevolenceBossCascadeSlam
Triggerable, Attack
Base Damage: 5212–7817
Probabilidad de golpe crítico: 5%
Daño de ataque: 172%
Daño de ataque: 172%
Attack Time: 1.5 seg
Las habilidades asistidas aplastan a los enemigos durante 4 segundos con cada golpe
Inflige un 72% más de daño de ataque
EASBenevolenceBossBulletHellStartA
Spell
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 30 seg
SSMBenevolenceBossChaosProjectile
Spell, Multicastable, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
action attack or cast time uses animation length [1]
alternate minion [666]
minion dies when parent dies [1]
number of monsters to summon [1]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
BenevolenceBossColdGroundEffectLocation
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Tiempo de lanzamiento: 8.033 seg
La duración base es de 4 segundos
Efecto del escarchamiento aumentado un 200%
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [15]
cast ground effect type server [1]
ground ice art variation [9]
is area damage [1]
GSBenevolenceBossFusionBlast
Spell, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Inflige de 970.7 a 1456 de daño de hielo
Inflige de 970.7 a 1456 de daño de rayo
Inflige de 970.7 a 1456 de daño de caos
Tus golpes siempre queman
Tus golpes siempre electrocutan
Siempre debilita a los enemigos
Siempre aplica Fragilidad
Duración de los estados alterados aplicados con habilidades asistidas aumentada un 50%
Inflige de 970.7 a 1456 de daño de fuego
Siempre calcina a los enemigos
Efecto de los estados alterados no dañinos en los enemigos aumentado un 100%
Entumece a los enemigos con cada golpe
action attack or cast time uses animation length [1]
is area damage [1]
SSMBenevolenceBossChaosPortal
Spell, Multicastable, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 40 seg
action attack or cast time uses animation length [1]
alternate minion [666]
minion dies when parent dies [1]
number of monsters to summon [1]
spell maximum action distance +% [-35]
summon specific monsters in front offset [20]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
EASBenevolenceBossHarnessMemory
Spell
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 33 seg
La velocidad de lanzamiento de esta habilidad no se puede modificar
action attack or cast time uses animation length [1]
spell maximum action distance +% [-35]
MPSBenevolenceBossLightningPortal
Spell, Projectile, ProjectilesFromUser, Triggerable
Tiempo de lanzamiento: 1 seg
Dispara 2 proyectiles adicionales
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [253]
projectile ballistic angle from reference event [1]
projectile uses contact direction [1]
projectile uses contact position [1]
SOBenevolenceBossEmberTendrils
Triggerable, Spell
Tiempo de lanzamiento: 1 seg
MPSBenevolenceBossCentipedeBarage
Spell, Projectile, ProjectilesFromUser, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 26 seg
Inflige de 3046 a 9137 de daño de rayo
Tus golpes siempre electrocutan
Duración del efecto de la habilidad aumentada un 200%
Dispara 16 proyectiles adicionales
action attack or cast time uses animation length [1]
base is projectile [1]
distribute projectiles over contact points [1]
monster projectile variation [255]
projectile ballistic angle from reference event [1]
projectile uses contact direction [1]
projectile uses contact position [1]
spell maximum action distance +% [-35]
MPSBenevolenceBossCentipedeBarageLarge
Spell, Damage, Projectile, ProjectilesFromUser, Area, Totemable, Trappable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, AreaSpell
Bola de rayos
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Dispara un proyectil lento que inflige daño repetidamente a cada enemigo en un área con descargas de rayo.
Inflige de 1783 a 5348 de daño de rayo
Tus golpes siempre electrocutan
Velocidad de proyectiles reducida un 50%
El radio base es de 1.8 metros
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [-33]
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-25]
projectile ballistic angle from reference event [1]
projectile uses contact direction [1]
projectile uses contact position [1]
GABenevolenceBossDoubleFrontSlam
Attack, Triggerable
Base Damage: 5212–7817
Probabilidad de golpe crítico: 5%
Daño de ataque: 137.5%
Attack Time: 1.5 seg
Tiempo de recarga: 40 seg
Inflige un 37.5% más de daño de ataque
El 50% del daño físico se convierte en daño de hielo
+3.5 metros al alcance de los golpes cuerpo a cuerpo
action attack or cast time uses animation length [1]
is area damage [1]
MPSBenevolenceBossEyebeamBlast
Spell, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 26 seg
Inflige de 3268 a 9805 de daño de rayo
Tus golpes siempre electrocutan
Siempre debilita a los enemigos
Duración de los estados alterados aplicados con habilidades asistidas aumentada un 50%
Dispara 25 proyectiles adicionales
Efecto de los estados alterados no dañinos en los enemigos aumentado un 100%
action attack or cast time uses animation length [1]
base is projectile [1]
distribute projectiles over contact points [1]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles can shotgun [1]
spell maximum action distance +% [-35]
GSBenevolenceBossEyebeamBlast
Spell, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Inflige de 7131 a 10697 de daño de hielo
Escarcha a los enemigos como si infligiera un 100% más de daño
action attack or cast time uses animation length [1]
is area damage [1]
voll slam damage +% final at centre [20]
MPSBenevolenceBossLightningProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Inflige de 2228 a 6685 de daño de rayo
Duración de los estados alterados aplicados con habilidades asistidas aumentada un 50%
Dispara 14 proyectiles adicionales
Dispara proyectiles en círculo
Efecto de los estados alterados no dañinos en los enemigos aumentado un 100%
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [251]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles can shotgun [1]
projectiles travel at fixed height [1]
MPSBenevolenceBossCentipedeBarageLargeBulletHellVariant
Spell, Damage, Projectile, ProjectilesFromUser, Area, Totemable, Trappable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, AreaSpell
Bola de rayos
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Dispara un proyectil lento que inflige daño repetidamente a cada enemigo en un área con descargas de rayo.
Inflige de 1783 a 5348 de daño de rayo
Tus golpes siempre electrocutan
Los proyectiles se disparan en direcciones aleatorias
Velocidad de proyectiles reducida un 50%
El radio base es de 1.8 metros
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [-33]
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-25]
projectile ballistic angle from reference event [1]
projectile uses contact direction [1]
projectile uses contact position [1]
SSMBenevolenceBossChaosPortalBulletHellVariant
Spell, Multicastable, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 5 seg
action attack or cast time uses animation length [1]
alternate minion [666]
minion dies when parent dies [1]
number of monsters to summon [1]
summon specific monsters in front offset [20]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
GSBenevolenceBossEyebeamBlastBulletHellVariant
Spell, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Duración de los estados alterados aplicados con habilidades asistidas aumentada un 50%
Inflige de 4873 a 7309 de daño de fuego
El 40% del daño de fuego se convierte en daño de caos
Efecto de los estados alterados no dañinos en los enemigos aumentado un 100%
Entumece a los enemigos con cada golpe
action attack or cast time uses animation length [1]
is area damage [1]
MPSBenevolenceBossLightningProjectileTargeted
Spell, Projectile, ProjectilesFromUser, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Inflige de 2228 a 6685 de daño de rayo
Duración de los estados alterados aplicados con habilidades asistidas aumentada un 50%
Efecto de los estados alterados no dañinos en los enemigos aumentado un 100%
base is projectile [1]
monster projectile variation [251]
BenevolenceBossCelestialBeam
Spell, Triggerable
Tiempo de lanzamiento: 1 seg
Inflige 2971.3 de daño de caos base por segundo
base deal no damage [1]
is area damage [1]
GSBenevolenceBossTantacleWave
Spell, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Inflige de 35656 a 53484 de daño de fuego
action attack or cast time uses animation length [1]
cannot be blocked or dodged or suppressed [1]
is area damage [1]
MPSBenevolenceBossFireProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Duración de los estados alterados aplicados con habilidades asistidas aumentada un 50%
Inflige de 3566 a 5348 de daño de fuego
Dispara 14 proyectiles adicionales
Dispara proyectiles en círculo
Siempre calcina a los enemigos
Efecto de los estados alterados no dañinos en los enemigos aumentado un 100%
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [258]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles can shotgun [1]
projectiles travel at fixed height [1]
MPSBenevolenceBossFireProjectileTargeted
Spell, Projectile, ProjectilesFromUser, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Duración de los estados alterados aplicados con habilidades asistidas aumentada un 50%
Inflige de 2852 a 4279 de daño de fuego
Efecto de los estados alterados no dañinos en los enemigos aumentado un 100%
base is projectile [1]
monster projectile variation [258]
MPSBenevolenceBossColdProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Inflige de 3566 a 5348 de daño de hielo
Siempre aplica Fragilidad
Duración de los estados alterados aplicados con habilidades asistidas aumentada un 50%
Dispara 14 proyectiles adicionales
Dispara proyectiles en círculo
Efecto de los estados alterados no dañinos en los enemigos aumentado un 100%
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [259]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles can shotgun [1]
projectiles travel at fixed height [1]
MPSBenevolenceBossColdProjectileTargeted
Spell, Projectile, ProjectilesFromUser, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Inflige de 2852 a 4279 de daño de hielo
Duración de los estados alterados aplicados con habilidades asistidas aumentada un 50%
Efecto de los estados alterados no dañinos en los enemigos aumentado un 100%
base is projectile [1]
monster projectile variation [259]
MPSBenevolenceBossChaosProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Inflige de 2852 a 4279 de daño de caos
Dispara 15 proyectiles adicionales
Dispara proyectiles en círculo
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [260]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles travel at fixed height [1]
MPSBenevolenceBossChaosProjectileTargeted
Spell, Projectile, ProjectilesFromUser, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Inflige de 2852 a 4279 de daño de caos
Duración de los estados alterados aplicados con habilidades asistidas aumentada un 50%
Efecto de los estados alterados no dañinos en los enemigos aumentado un 100%
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [260]
TBBenevolenceBossCentipedeBarage
Spell, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Inflige de 1788 a 5364 de daño de rayo
Tus golpes siempre electrocutan
Tus golpes no pueden aturdir a los enemigos
Siempre debilita a los enemigos
Duración de los estados alterados aplicados con habilidades asistidas aumentada un 50%
Efecto de los estados alterados no dañinos en los enemigos aumentado un 100%
GTBenevolenceBossCentipedeBarage
Triggerable, Spell
Tiempo de lanzamiento: 1 seg
action attack or cast time uses animation length [1]
GTBenevolenceBossCentipedeBarageSingle
Triggerable, Spell
Tiempo de lanzamiento: 1 seg
action attack or cast time uses animation length [1]
EASBenevolenceBossBulletHellStartB
Spell
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 30 seg
EASBenevolenceBossBulletHellStartC
Spell
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 30 seg
GSBenevolenceBossShrinkingFireNova
Spell, Triggerable
Tiempo de lanzamiento: 1 seg
action attack or cast time uses animation length [1]
base deal no damage [1]
is area damage [1]
GSBenevolenceBossEyebeamIceBlast
Spell, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Inflige de 7131 a 10697 de daño de hielo
50% de probabilidad de congelar a los enemigos
Escarcha a los enemigos como si infligiera un 200% más de daño
action attack or cast time uses animation length [1]
is area damage [1]
EAABenevolenceTeleSlam
Attack
Base Damage: 5212–7817
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
Tiempo de recarga: 15 seg
+8 metros al alcance de los golpes cuerpo a cuerpo
action attack or cast time uses animation length [1]
GABenevolenceTeleSlam
Triggerable, Attack
Base Damage: 5212–7817
Probabilidad de golpe crítico: 5%
Daño de ataque: 196%
Daño de ataque: 196%
Attack Time: 1.5 seg
Inflige un 96% más de daño de ataque
action attack or cast time uses animation length [1]
is area damage [1]
voll slam damage +% final at centre [100]
BenevolenceAltMelee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 5212–7817
Probabilidad de golpe crítico: 5%
Daño de ataque: 115%
Daño de ataque: 115%
Attack Time: 1.5 seg
Tiempo de recarga: 5 seg
Derriba a tus enemigos con un golpe poderoso.
Inflige un 15% más de daño de ataque
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type

Object Type Codes

 
-- src\Data\Spectres.lua
minions["Metadata/Monsters/AtlasMemory/BenevolenceBoss"] = {
    name = "Incarnation of Dread",
    life = 20,
    energyShield = 0.5,
    fireResist = 50,
    coldResist = 50,
    lightningResist = 50,
    chaosResist = 30,
    damage = 3.2,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 20,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeedUnique",
        "SSMBenevolenceBossChaosPortalBulletHellVariant",
        "SSMBenevolenceBossChaosProjectile",
        "BenevolenceBossColdGroundEffectLocation",
        "MPSBenevolenceBossLightningProjectile",
        "SSMBenevolenceBossChaosPortal",
        "EASBenevolenceBossHarnessMemory",
        "MPSBenevolenceBossLightningPortal",
        "MPSBenevolenceBossCentipedeBarage",
        "MPSBenevolenceBossCentipedeBarageLarge",
        "MPSBenevolenceBossEyebeamBlast",
        "MPSBenevolenceBossCentipedeBarageLargeBulletHellVariant",
        "MPSBenevolenceBossLightningProjectileTargeted",
        "MPSBenevolenceBossFireProjectile",
        "MPSBenevolenceBossFireProjectileTargeted",
        "MPSBenevolenceBossColdProjectile",
        "MPSBenevolenceBossColdProjectileTargeted",
        "MPSBenevolenceBossChaosProjectile",
        "MPSBenevolenceBossChaosProjectileTargeted",
        "GABenevolenceBossCascadeSlam",
        "GSBenevolenceBossFusionBlast",
        "GABenevolenceBossDoubleFrontSlam",
        "GSBenevolenceBossEyebeamBlast",
        "GSBenevolenceBossEyebeamBlastBulletHellVariant",
        "GSBenevolenceBossTantacleWave",
        "GSBenevolenceBossShrinkingFireNova",
        "GSBenevolenceBossEyebeamIceBlast",
        "GABenevolenceTeleSlam",
        "EASBenevolenceBossBulletHellStartA",
        "EASBenevolenceBossBulletHellStartB",
        "EASBenevolenceBossBulletHellStartC",
        "EAABenevolenceTeleSlam",
        "TBBenevolenceBossCentipedeBarage",
        "SOBenevolenceBossEmberTendrils",
        "GTBenevolenceBossCentipedeBarage",
        "GTBenevolenceBossCentipedeBarageSingle",
        "BenevolenceBossCelestialBeam",
        "BenevolenceAltMelee",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SSMBenevolenceBossChaosPortalBulletHellVariant"] = {
    name = "SSMBenevolenceBossChaosPortalBulletHellVariant",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_monsters_to_summon",
        "alternate_minion",
        "summon_specific_monsters_in_front_offset",
        "summoned_monsters_are_minions",
        "summoned_monsters_no_drops_or_experience",
        "minion_dies_when_parent_dies",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {1, 666, 20, critChance = 5, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SSMBenevolenceBossChaosProjectile"] = {
    name = "SSMBenevolenceBossChaosProjectile",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_monsters_to_summon",
        "alternate_minion",
        "summoned_monsters_are_minions",
        "summoned_monsters_no_drops_or_experience",
        "minion_dies_when_parent_dies",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {1, 666, critChance = 5, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BenevolenceBossColdGroundEffectLocation"] = {
    name = "BenevolenceBossColdGroundEffectLocation",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Duration] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 8.033,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "ground_ice_art_variation",
        "active_skill_area_of_effect_radius_+%_final",
        "chill_effect_+%",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "cast_ground_effect_type_server",
    },
    levels = {
        [1] = {4000, 9, 15, 200, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        [2] = {4000, 9, 15, 200, levelRequirement = 85, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSBenevolenceBossLightningProjectile"] = {
    name = "MPSBenevolenceBossLightningProjectile",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_all_ailment_duration_+%",
        "non_damaging_ailment_effect_+%",
        "monster_projectile_variation",
        "number_of_additional_projectiles",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "projectile_uses_contact_direction",
        "action_attack_or_cast_time_uses_animation_length",
        "projectiles_nova",
        "projectiles_travel_at_fixed_height",
        "projectiles_can_shotgun",
    },
    levels = {
        [1] = {0.5, 1.5, 50, 100, 251, 14, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [2] = {0.5, 1.5, 100, 167, 251, 14, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SSMBenevolenceBossChaosPortal"] = {
    name = "SSMBenevolenceBossChaosPortal",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_monsters_to_summon",
        "alternate_minion",
        "summon_specific_monsters_in_front_offset",
        "spell_maximum_action_distance_+%",
        "summoned_monsters_are_minions",
        "summoned_monsters_no_drops_or_experience",
        "minion_dies_when_parent_dies",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {1, 666, 20, -35, critChance = 5, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASBenevolenceBossHarnessMemory"] = {
    name = "EASBenevolenceBossHarnessMemory",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
        "spell_cast_time_cannot_be_modified",
    },
    levels = {
        [1] = {-35, critChance = 5, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSBenevolenceBossLightningPortal"] = {
    name = "MPSBenevolenceBossLightningPortal",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "number_of_additional_projectiles",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "projectile_uses_contact_direction",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_ballistic_angle_from_reference_event",
    },
    levels = {
        [1] = {253, 2, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSBenevolenceBossCentipedeBarage"] = {
    name = "MPSBenevolenceBossCentipedeBarage",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "monster_projectile_variation",
        "spell_maximum_action_distance_+%",
        "number_of_additional_projectiles",
        "skill_effect_duration_+%",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "projectile_uses_contact_direction",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_ballistic_angle_from_reference_event",
        "distribute_projectiles_over_contact_points",
        "always_shock",
    },
    levels = {
        [1] = {0.5, 1.5, 255, -35, 16, 200, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSBenevolenceBossCentipedeBarageLarge"] = {
    name = "Ball Lightning",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fires a slow-moving projectile that damages each enemy in an area around it repeatedly with bolts of lightning.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Area] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Lightning] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "active_skill_area_of_effect_radius_+%_final",
        "active_skill_base_area_of_effect_radius",
        "base_projectile_speed_+%",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "projectile_uses_contact_direction",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_ballistic_angle_from_reference_event",
        "always_shock",
    },
    levels = {
        [1] = {0.5, 1.5, -25, -33, 18, -50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSBenevolenceBossEyebeamBlast"] = {
    name = "MPSBenevolenceBossEyebeamBlast",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_all_ailment_duration_+%",
        "non_damaging_ailment_effect_+%",
        "spell_maximum_action_distance_+%",
        "number_of_additional_projectiles",
        "chance_to_inflict_sapped_%",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "projectile_uses_contact_direction",
        "action_attack_or_cast_time_uses_animation_length",
        "distribute_projectiles_over_contact_points",
        "projectiles_can_shotgun",
        "always_shock",
    },
    levels = {
        [1] = {0.5, 1.5, 50, 100, -35, 25, 100, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [2] = {0.5, 1.5, 100, 167, -35, 25, 100, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSBenevolenceBossCentipedeBarageLargeBulletHellVariant"] = {
    name = "Ball Lightning",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fires a slow-moving projectile that damages each enemy in an area around it repeatedly with bolts of lightning.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Area] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Lightning] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "active_skill_area_of_effect_radius_+%_final",
        "active_skill_base_area_of_effect_radius",
        "base_projectile_speed_+%",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "projectile_uses_contact_direction",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_ballistic_angle_from_reference_event",
        "random_projectile_direction",
        "always_shock",
    },
    levels = {
        [1] = {0.5, 1.5, -25, -33, 18, -50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSBenevolenceBossLightningProjectileTargeted"] = {
    name = "MPSBenevolenceBossLightningProjectileTargeted",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_all_ailment_duration_+%",
        "non_damaging_ailment_effect_+%",
        "monster_projectile_variation",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.5, 1.5, 50, 100, 251, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [2] = {0.5, 1.5, 100, 167, 251, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSBenevolenceBossFireProjectile"] = {
    name = "MPSBenevolenceBossFireProjectile",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "base_all_ailment_duration_+%",
        "non_damaging_ailment_effect_+%",
        "monster_projectile_variation",
        "number_of_additional_projectiles",
        "chance_to_scorch_%",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "projectile_uses_contact_direction",
        "action_attack_or_cast_time_uses_animation_length",
        "projectiles_nova",
        "projectiles_travel_at_fixed_height",
        "projectiles_can_shotgun",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 50, 100, 258, 14, 100, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [2] = {0.80000001192093, 1.2000000476837, 100, 167, 258, 14, 100, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSBenevolenceBossFireProjectileTargeted"] = {
    name = "MPSBenevolenceBossFireProjectileTargeted",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "base_all_ailment_duration_+%",
        "non_damaging_ailment_effect_+%",
        "monster_projectile_variation",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 50, 100, 258, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [2] = {0.80000001192093, 1.2000000476837, 100, 167, 258, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSBenevolenceBossColdProjectile"] = {
    name = "MPSBenevolenceBossColdProjectile",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "base_all_ailment_duration_+%",
        "non_damaging_ailment_effect_+%",
        "monster_projectile_variation",
        "number_of_additional_projectiles",
        "chance_to_inflict_frostburn_%",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "projectile_uses_contact_direction",
        "action_attack_or_cast_time_uses_animation_length",
        "projectiles_nova",
        "projectiles_travel_at_fixed_height",
        "projectiles_can_shotgun",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 50, 100, 259, 14, 100, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [2] = {0.80000001192093, 1.2000000476837, 100, 167, 259, 14, 100, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSBenevolenceBossColdProjectileTargeted"] = {
    name = "MPSBenevolenceBossColdProjectileTargeted",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "base_all_ailment_duration_+%",
        "non_damaging_ailment_effect_+%",
        "monster_projectile_variation",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 50, 100, 259, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [2] = {0.80000001192093, 1.2000000476837, 100, 167, 259, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSBenevolenceBossChaosProjectile"] = {
    name = "MPSBenevolenceBossChaosProjectile",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_chaos_damage",
        "spell_maximum_base_chaos_damage",
        "monster_projectile_variation",
        "number_of_additional_projectiles",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "projectile_uses_contact_direction",
        "action_attack_or_cast_time_uses_animation_length",
        "projectiles_nova",
        "projectiles_travel_at_fixed_height",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 260, 15, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        [2] = {0.80000001192093, 1.2000000476837, 260, 15, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSBenevolenceBossChaosProjectileTargeted"] = {
    name = "MPSBenevolenceBossChaosProjectileTargeted",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_chaos_damage",
        "spell_maximum_base_chaos_damage",
        "base_all_ailment_duration_+%",
        "non_damaging_ailment_effect_+%",
        "monster_projectile_variation",
        "action_attack_or_cast_time_uses_animation_length",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 50, 100, 260, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [2] = {0.80000001192093, 1.2000000476837, 100, 167, 260, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GABenevolenceBossCascadeSlam"] = {
    name = "GABenevolenceBossCascadeSlam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "chance_to_crush_on_hit_%",
    },
    levels = {
        [1] = {100, baseMultiplier = 1.72, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSBenevolenceBossFusionBlast"] = {
    name = "GSBenevolenceBossFusionBlast",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "spell_minimum_base_chaos_damage",
        "spell_maximum_base_chaos_damage",
        "base_all_ailment_duration_+%",
        "non_damaging_ailment_effect_+%",
        "spells_chance_to_hinder_on_hit_%",
        "chance_to_inflict_frostburn_%",
        "chance_to_inflict_sapped_%",
        "chance_to_scorch_%",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "always_shock",
        "always_ignite",
    },
    levels = {
        [1] = {0.20000000298023, 0.30000001192093, 0.20000000298023, 0.30000001192093, 0.20000000298023, 0.30000001192093, 0.20000000298023, 0.30000001192093, 50, 100, 100, 100, 100, 100, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 3, 3, 3, 3, 3, 3, 1, 1},  cost = { }, },
        [2] = {0.20000000298023, 0.30000001192093, 0.20000000298023, 0.30000001192093, 0.20000000298023, 0.30000001192093, 0.20000000298023, 0.30000001192093, 100, 167, 100, 100, 100, 100, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 3, 3, 3, 3, 3, 3, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GABenevolenceBossDoubleFrontSlam"] = {
    name = "GABenevolenceBossDoubleFrontSlam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 5.833,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "base_physical_damage_%_to_convert_to_cold",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {35, 50, baseMultiplier = 1.375, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSBenevolenceBossEyebeamBlast"] = {
    name = "GSBenevolenceBossEyebeamBlast",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "active_skill_chill_as_though_damage_+%_final",
        "voll_slam_damage_+%_final_at_centre",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 100, 20, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSBenevolenceBossEyebeamBlastBulletHellVariant"] = {
    name = "GSBenevolenceBossEyebeamBlastBulletHellVariant",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "base_all_ailment_duration_+%",
        "non_damaging_ailment_effect_+%",
        "spells_chance_to_hinder_on_hit_%",
        "skill_fire_damage_%_to_convert_to_chaos",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 50, 100, 100, 40, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [2] = {0.80000001192093, 1.2000000476837, 100, 167, 100, 40, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSBenevolenceBossTantacleWave"] = {
    name = "GSBenevolenceBossTantacleWave",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "cannot_be_blocked_or_dodged_or_suppressed",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSBenevolenceBossShrinkingFireNova"] = {
    name = "GSBenevolenceBossShrinkingFireNova",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSBenevolenceBossEyebeamIceBlast"] = {
    name = "GSBenevolenceBossEyebeamIceBlast",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "active_skill_chill_as_though_damage_+%_final",
        "base_chance_to_freeze_%",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 200, 50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GABenevolenceTeleSlam"] = {
    name = "GABenevolenceTeleSlam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "voll_slam_damage_+%_final_at_centre",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {100, baseMultiplier = 1.96, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASBenevolenceBossBulletHellStartA"] = {
    name = "EASBenevolenceBossBulletHellStartA",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASBenevolenceBossBulletHellStartB"] = {
    name = "EASBenevolenceBossBulletHellStartB",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASBenevolenceBossBulletHellStartC"] = {
    name = "EASBenevolenceBossBulletHellStartC",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAABenevolenceTeleSlam"] = {
    name = "EAABenevolenceTeleSlam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {80, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TBBenevolenceBossCentipedeBarage"] = {
    name = "TBBenevolenceBossCentipedeBarage",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_all_ailment_duration_+%",
        "non_damaging_ailment_effect_+%",
        "chance_to_inflict_sapped_%",
        "always_shock",
        "cannot_stun",
    },
    levels = {
        [1] = {0.5, 1.5, 50, 100, 100, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [2] = {0.5, 1.5, 100, 167, 100, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SOBenevolenceBossEmberTendrils"] = {
    name = "SOBenevolenceBossEmberTendrils",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTBenevolenceBossCentipedeBarage"] = {
    name = "GTBenevolenceBossCentipedeBarage",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTBenevolenceBossCentipedeBarageSingle"] = {
    name = "GTBenevolenceBossCentipedeBarageSingle",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BenevolenceBossCelestialBeam"] = {
    name = "BenevolenceBossCelestialBeam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_chaos_damage_to_deal_per_minute",
        "is_area_damage",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {1, levelRequirement = 0, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BenevolenceAltMelee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {baseMultiplier = 1.15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
Los monstruos otorgan la experiencia aumentada un 100%
La rareza de los objetos arrojados está aumentada un 15000%
FamilyMonsterMapBoss
Domainsmonstruo (3)
GenerationTypeÚnico (3)
Req. level1
Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • La velocidad de acción no se puede modificar por debajo del 50% de su valor base
    FamilyCannotBeSlowedBelowValue
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -50 Max: -50 Global
  • Craft TagsVelocidad
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 4000 Max: 4000 Global
  • FamilyPinnacleAtlasBoss
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Adds Tagspinnacle_boss
    dropped items have zana influence [1]
    monster dropped item quantity +% final for influenced monster [-40]
    no drop conversion to gold [1]
    no drop culling from rarity [1]
    FamilyMonsterDroppedItemsInfluence
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • no drop conversion to gold Min: 1 Max: 1 Global
  • no drop culling from rarity Min: 1 Max: 1 Global
  • dropped items have zana influence Min: 1 Max: 1 Global
  • monster dropped item quantity +% final for influenced monster Min: -40 Max: -40 Global
  • No puede ser empujado
    FamilyImmuneToKnockback
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • Encarnación del temor
    Sobrenatural
    Jefe final del Atlas
    Los monstruos otorgan la experiencia aumentada un 100%
    La rareza de los objetos arrojados está aumentada un 15000%
    La velocidad de acción no se puede modificar por debajo del 50% de su valor base
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    dropped items have zana influence [1]
    monster dropped item quantity +% final for influenced monster [-40]
    no drop conversion to gold [1]
    no drop culling from rarity [1]
    No puede ser empujado
    Incarnation of Dread
    SpectreN
    AreaMomento de reverencia
    Tagsbeast, eldritch, ghost_blood, not_dex, very_slow_movement
    Vida
    1440%
    Energy Shield From Life
    50%
    Armadura
    +30%
    Ailment Threshold
    800%
    Resistencia
    50 50 50 30
    Damage
    320%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de golpe crítico
    +130%
    Attack Distance
    6 ~ 20
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experiencia
    400%
    Model Size
    100%
    Type
    BenevolenceZanaBossUBER
    Metadata
    BenevolenceBossUBER
    Nivel
    85
    Vida
    22,531,731
    Armadura
    140,091
    Evasión
    8,388
    Escudo de energía
    124,330
    Damage
    3,677
    Daño de hechizos
    5,489
    Precisión
    1,118
    Attack Time
    1.005
    Experiencia
    293,744
    Minion Life
    4,222,416
    Minion Energy Shield
    23,299
    Minion Damage
    3,132
    Ailment Threshold
    11,766,571
    Chill
    37,206
    Shock
    37,206
    Brittle
    210,492
    Scorch
    37,206
    Sap
    102,793
    MeleeAtAnimationSpeedUnique
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 5840–8760
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.5 seg
    Derriba a tus enemigos con un golpe poderoso.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GABenevolenceBossCascadeSlam
    Triggerable, Attack
    Base Damage: 5840–8760
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 172%
    Daño de ataque: 172%
    Attack Time: 1.5 seg
    Las habilidades asistidas aplastan a los enemigos durante 4 segundos con cada golpe
    Inflige un 72% más de daño de ataque
    EASBenevolenceBossBulletHellStartA
    Spell
    Tiempo de lanzamiento: 1 seg
    Tiempo de recarga: 30 seg
    SSMBenevolenceBossChaosProjectile
    Spell, Multicastable, Triggerable
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 1 seg
    action attack or cast time uses animation length [1]
    alternate minion [666]
    minion dies when parent dies [1]
    number of monsters to summon [1]
    summoned monsters are minions [1]
    summoned monsters no drops or experience [1]
    BenevolenceBossColdGroundEffectLocation
    Spell, Area, Damage, Triggerable, Duration, AreaSpell
    Tiempo de lanzamiento: 8.033 seg
    La duración base es de 4 segundos
    Efecto del escarchamiento aumentado un 200%
    action attack or cast time uses animation length [1]
    active skill area of effect radius +% final [15]
    cast ground effect type server [1]
    ground ice art variation [9]
    is area damage [1]
    GSBenevolenceBossFusionBlast
    Spell, Triggerable
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 1 seg
    Inflige de 1104 a 1656 de daño de hielo
    Inflige de 1104 a 1656 de daño de rayo
    Inflige de 1104 a 1656 de daño de caos
    Tus golpes siempre queman
    Tus golpes siempre electrocutan
    Siempre debilita a los enemigos
    Siempre aplica Fragilidad
    Duración de los estados alterados aplicados con habilidades asistidas aumentada un 100%
    Inflige de 1104 a 1656 de daño de fuego
    Siempre calcina a los enemigos
    Efecto de los estados alterados no dañinos en los enemigos aumentado un 167%
    Entumece a los enemigos con cada golpe
    action attack or cast time uses animation length [1]
    is area damage [1]
    SSMBenevolenceBossChaosPortal
    Spell, Multicastable, Triggerable
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 1 seg
    Tiempo de recarga: 40 seg
    action attack or cast time uses animation length [1]
    alternate minion [666]
    minion dies when parent dies [1]
    number of monsters to summon [1]
    spell maximum action distance +% [-35]
    summon specific monsters in front offset [20]
    summoned monsters are minions [1]
    summoned monsters no drops or experience [1]
    EASBenevolenceBossHarnessMemory
    Spell
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 1 seg
    Tiempo de recarga: 33 seg
    La velocidad de lanzamiento de esta habilidad no se puede modificar
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-35]
    MPSBenevolenceBossLightningPortal
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Tiempo de lanzamiento: 1 seg
    Dispara 2 proyectiles adicionales
    action attack or cast time uses animation length [1]
    base is projectile [1]
    monster projectile variation [253]
    projectile ballistic angle from reference event [1]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    SOBenevolenceBossEmberTendrils
    Triggerable, Spell
    Tiempo de lanzamiento: 1 seg
    MPSBenevolenceBossCentipedeBarage
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 1 seg
    Tiempo de recarga: 26 seg
    Inflige de 3471 a 10413 de daño de rayo
    Tus golpes siempre electrocutan
    Duración del efecto de la habilidad aumentada un 200%
    Dispara 16 proyectiles adicionales
    action attack or cast time uses animation length [1]
    base is projectile [1]
    distribute projectiles over contact points [1]
    monster projectile variation [255]
    projectile ballistic angle from reference event [1]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    spell maximum action distance +% [-35]
    MPSBenevolenceBossCentipedeBarageLarge
    Spell, Damage, Projectile, ProjectilesFromUser, Area, Totemable, Trappable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, AreaSpell
    Bola de rayos
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 1 seg
    Dispara un proyectil lento que inflige daño repetidamente a cada enemigo en un área con descargas de rayo.
    Inflige de 2032 a 6096 de daño de rayo
    Tus golpes siempre electrocutan
    Velocidad de proyectiles reducida un 50%
    El radio base es de 1.8 metros
    action attack or cast time uses animation length [1]
    active skill area of effect radius +% final [-33]
    base is projectile [1]
    monster penalty against minions damage +% final vs player minions [-25]
    projectile ballistic angle from reference event [1]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    GABenevolenceBossDoubleFrontSlam
    Attack, Triggerable
    Base Damage: 5840–8760
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 137.5%
    Attack Time: 1.5 seg
    Tiempo de recarga: 40 seg
    Inflige un 37.5% más de daño de ataque
    El 50% del daño físico se convierte en daño de hielo
    +3.5 metros al alcance de los golpes cuerpo a cuerpo
    action attack or cast time uses animation length [1]
    is area damage [1]
    MPSBenevolenceBossEyebeamBlast
    Spell, Triggerable
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 1 seg
    Tiempo de recarga: 26 seg
    Inflige de 3725 a 11175 de daño de rayo
    Tus golpes siempre electrocutan
    Siempre debilita a los enemigos
    Duración de los estados alterados aplicados con habilidades asistidas aumentada un 100%
    Dispara 25 proyectiles adicionales
    Efecto de los estados alterados no dañinos en los enemigos aumentado un 167%
    action attack or cast time uses animation length [1]
    base is projectile [1]
    distribute projectiles over contact points [1]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    projectiles can shotgun [1]
    spell maximum action distance +% [-35]
    GSBenevolenceBossEyebeamBlast
    Spell, Triggerable
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 1 seg
    Inflige de 8127 a 12191 de daño de hielo
    Escarcha a los enemigos como si infligiera un 100% más de daño
    action attack or cast time uses animation length [1]
    is area damage [1]
    voll slam damage +% final at centre [20]
    MPSBenevolenceBossLightningProjectile
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 1 seg
    Inflige de 2540 a 7619 de daño de rayo
    Duración de los estados alterados aplicados con habilidades asistidas aumentada un 100%
    Dispara 14 proyectiles adicionales
    Dispara proyectiles en círculo
    Efecto de los estados alterados no dañinos en los enemigos aumentado un 167%
    action attack or cast time uses animation length [1]
    base is projectile [1]
    monster projectile variation [251]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    projectiles can shotgun [1]
    projectiles travel at fixed height [1]
    MPSBenevolenceBossCentipedeBarageLargeBulletHellVariant
    Spell, Damage, Projectile, ProjectilesFromUser, Area, Totemable, Trappable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, AreaSpell
    Bola de rayos
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 1 seg
    Dispara un proyectil lento que inflige daño repetidamente a cada enemigo en un área con descargas de rayo.
    Inflige de 2032 a 6096 de daño de rayo
    Tus golpes siempre electrocutan
    Los proyectiles se disparan en direcciones aleatorias
    Velocidad de proyectiles reducida un 50%
    El radio base es de 1.8 metros
    action attack or cast time uses animation length [1]
    active skill area of effect radius +% final [-33]
    base is projectile [1]
    monster penalty against minions damage +% final vs player minions [-25]
    projectile ballistic angle from reference event [1]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    SSMBenevolenceBossChaosPortalBulletHellVariant
    Spell, Multicastable, Triggerable
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 1 seg
    Tiempo de recarga: 5 seg
    action attack or cast time uses animation length [1]
    alternate minion [666]
    minion dies when parent dies [1]
    number of monsters to summon [1]
    summon specific monsters in front offset [20]
    summoned monsters are minions [1]
    summoned monsters no drops or experience [1]
    GSBenevolenceBossEyebeamBlastBulletHellVariant
    Spell, Triggerable
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 1 seg
    Duración de los estados alterados aplicados con habilidades asistidas aumentada un 100%
    Inflige de 5554 a 8331 de daño de fuego
    El 40% del daño de fuego se convierte en daño de caos
    Efecto de los estados alterados no dañinos en los enemigos aumentado un 167%
    Entumece a los enemigos con cada golpe
    action attack or cast time uses animation length [1]
    is area damage [1]
    MPSBenevolenceBossLightningProjectileTargeted
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 1 seg
    Inflige de 2540 a 7619 de daño de rayo
    Duración de los estados alterados aplicados con habilidades asistidas aumentada un 100%
    Efecto de los estados alterados no dañinos en los enemigos aumentado un 167%
    base is projectile [1]
    monster projectile variation [251]
    BenevolenceBossCelestialBeam
    Spell, Triggerable
    Tiempo de lanzamiento: 1 seg
    Inflige 3386.4 de daño de caos base por segundo
    base deal no damage [1]
    is area damage [1]
    GSBenevolenceBossTantacleWave
    Spell, Triggerable
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 1 seg
    Inflige de 40637 a 60956 de daño de fuego
    action attack or cast time uses animation length [1]
    cannot be blocked or dodged or suppressed [1]
    is area damage [1]
    MPSBenevolenceBossFireProjectile
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 1 seg
    Duración de los estados alterados aplicados con habilidades asistidas aumentada un 100%
    Inflige de 4064 a 6096 de daño de fuego
    Dispara 14 proyectiles adicionales
    Dispara proyectiles en círculo
    Siempre calcina a los enemigos
    Efecto de los estados alterados no dañinos en los enemigos aumentado un 167%
    action attack or cast time uses animation length [1]
    base is projectile [1]
    monster projectile variation [258]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    projectiles can shotgun [1]
    projectiles travel at fixed height [1]
    MPSBenevolenceBossFireProjectileTargeted
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 1 seg
    Duración de los estados alterados aplicados con habilidades asistidas aumentada un 100%
    Inflige de 3251 a 4876 de daño de fuego
    Efecto de los estados alterados no dañinos en los enemigos aumentado un 167%
    base is projectile [1]
    monster projectile variation [258]
    MPSBenevolenceBossColdProjectile
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 1 seg
    Inflige de 4064 a 6096 de daño de hielo
    Siempre aplica Fragilidad
    Duración de los estados alterados aplicados con habilidades asistidas aumentada un 100%
    Dispara 14 proyectiles adicionales
    Dispara proyectiles en círculo
    Efecto de los estados alterados no dañinos en los enemigos aumentado un 167%
    action attack or cast time uses animation length [1]
    base is projectile [1]
    monster projectile variation [259]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    projectiles can shotgun [1]
    projectiles travel at fixed height [1]
    MPSBenevolenceBossColdProjectileTargeted
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 1 seg
    Inflige de 3251 a 4876 de daño de hielo
    Duración de los estados alterados aplicados con habilidades asistidas aumentada un 100%
    Efecto de los estados alterados no dañinos en los enemigos aumentado un 167%
    base is projectile [1]
    monster projectile variation [259]
    MPSBenevolenceBossChaosProjectile
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 1 seg
    Inflige de 3251 a 4876 de daño de caos
    Dispara 15 proyectiles adicionales
    Dispara proyectiles en círculo
    action attack or cast time uses animation length [1]
    base is projectile [1]
    monster projectile variation [260]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    projectiles travel at fixed height [1]
    MPSBenevolenceBossChaosProjectileTargeted
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 1 seg
    Inflige de 3251 a 4876 de daño de rayo
    Duración de los estados alterados aplicados con habilidades asistidas aumentada un 100%
    Efecto de los estados alterados no dañinos en los enemigos aumentado un 167%
    action attack or cast time uses animation length [1]
    base is projectile [1]
    monster projectile variation [260]
    TBBenevolenceBossCentipedeBarage
    Spell, Triggerable
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 1 seg
    Inflige de 2052 a 6157 de daño de rayo
    Tus golpes siempre electrocutan
    Tus golpes no pueden aturdir a los enemigos
    Siempre debilita a los enemigos
    Duración de los estados alterados aplicados con habilidades asistidas aumentada un 100%
    Efecto de los estados alterados no dañinos en los enemigos aumentado un 167%
    GTBenevolenceBossCentipedeBarage
    Triggerable, Spell
    Tiempo de lanzamiento: 1 seg
    action attack or cast time uses animation length [1]
    GTBenevolenceBossCentipedeBarageSingle
    Triggerable, Spell
    Tiempo de lanzamiento: 1 seg
    action attack or cast time uses animation length [1]
    EASBenevolenceBossBulletHellStartB
    Spell
    Tiempo de lanzamiento: 1 seg
    Tiempo de recarga: 30 seg
    EASBenevolenceBossBulletHellStartC
    Spell
    Tiempo de lanzamiento: 1 seg
    Tiempo de recarga: 30 seg
    GSBenevolenceBossShrinkingFireNova
    Spell, Triggerable
    Tiempo de lanzamiento: 1 seg
    action attack or cast time uses animation length [1]
    base deal no damage [1]
    is area damage [1]
    GSBenevolenceBossEyebeamIceBlast
    Spell, Triggerable
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 1 seg
    Inflige de 8127 a 12191 de daño de hielo
    50% de probabilidad de congelar a los enemigos
    Escarcha a los enemigos como si infligiera un 200% más de daño
    action attack or cast time uses animation length [1]
    is area damage [1]
    EAABenevolenceTeleSlam
    Attack
    Base Damage: 5840–8760
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.5 seg
    Tiempo de recarga: 15 seg
    +8 metros al alcance de los golpes cuerpo a cuerpo
    action attack or cast time uses animation length [1]
    GABenevolenceTeleSlam
    Triggerable, Attack
    Base Damage: 5840–8760
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 196%
    Daño de ataque: 196%
    Attack Time: 1.5 seg
    Inflige un 96% más de daño de ataque
    action attack or cast time uses animation length [1]
    is area damage [1]
    voll slam damage +% final at centre [100]
    BenevolenceAltMelee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 5840–8760
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 115%
    Daño de ataque: 115%
    Attack Time: 1.5 seg
    Tiempo de recarga: 5 seg
    Derriba a tus enemigos con un golpe poderoso.
    Inflige un 15% más de daño de ataque
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/AtlasMemory/BenevolenceBossUBER"] = {
        name = "Incarnation of Dread",
        life = 14.4,
        energyShield = 0.5,
        fireResist = 50,
        coldResist = 50,
        lightningResist = 50,
        chaosResist = 30,
        damage = 3.2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 20,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedUnique",
            "SSMBenevolenceBossChaosPortalBulletHellVariant",
            "SSMBenevolenceBossChaosProjectile",
            "BenevolenceBossColdGroundEffectLocation",
            "MPSBenevolenceBossLightningProjectile",
            "SSMBenevolenceBossChaosPortal",
            "EASBenevolenceBossHarnessMemory",
            "MPSBenevolenceBossLightningPortal",
            "MPSBenevolenceBossCentipedeBarage",
            "MPSBenevolenceBossCentipedeBarageLarge",
            "MPSBenevolenceBossEyebeamBlast",
            "MPSBenevolenceBossCentipedeBarageLargeBulletHellVariant",
            "MPSBenevolenceBossLightningProjectileTargeted",
            "MPSBenevolenceBossFireProjectile",
            "MPSBenevolenceBossFireProjectileTargeted",
            "MPSBenevolenceBossColdProjectile",
            "MPSBenevolenceBossColdProjectileTargeted",
            "MPSBenevolenceBossChaosProjectile",
            "MPSBenevolenceBossChaosProjectileTargeted",
            "GABenevolenceBossCascadeSlam",
            "GSBenevolenceBossFusionBlast",
            "GABenevolenceBossDoubleFrontSlam",
            "GSBenevolenceBossEyebeamBlast",
            "GSBenevolenceBossEyebeamBlastBulletHellVariant",
            "GSBenevolenceBossTantacleWave",
            "GSBenevolenceBossShrinkingFireNova",
            "GSBenevolenceBossEyebeamIceBlast",
            "GABenevolenceTeleSlam",
            "EASBenevolenceBossBulletHellStartA",
            "EASBenevolenceBossBulletHellStartB",
            "EASBenevolenceBossBulletHellStartC",
            "EAABenevolenceTeleSlam",
            "TBBenevolenceBossCentipedeBarage",
            "SOBenevolenceBossEmberTendrils",
            "GTBenevolenceBossCentipedeBarage",
            "GTBenevolenceBossCentipedeBarageSingle",
            "BenevolenceBossCelestialBeam",
            "BenevolenceAltMelee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUnique"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SSMBenevolenceBossChaosPortalBulletHellVariant"] = {
        name = "SSMBenevolenceBossChaosPortalBulletHellVariant",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summon_specific_monsters_in_front_offset",
            "summoned_monsters_are_minions",
            "summoned_monsters_no_drops_or_experience",
            "minion_dies_when_parent_dies",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {1, 666, 20, critChance = 5, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SSMBenevolenceBossChaosProjectile"] = {
        name = "SSMBenevolenceBossChaosProjectile",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summoned_monsters_are_minions",
            "summoned_monsters_no_drops_or_experience",
            "minion_dies_when_parent_dies",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {1, 666, critChance = 5, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BenevolenceBossColdGroundEffectLocation"] = {
        name = "BenevolenceBossColdGroundEffectLocation",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 8.033,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "ground_ice_art_variation",
            "active_skill_area_of_effect_radius_+%_final",
            "chill_effect_+%",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "cast_ground_effect_type_server",
        },
        levels = {
            [1] = {4000, 9, 15, 200, levelRequirement = 0, statInterpolation = {},  cost = { }, },
            [2] = {4000, 9, 15, 200, levelRequirement = 85, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSBenevolenceBossLightningProjectile"] = {
        name = "MPSBenevolenceBossLightningProjectile",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "base_all_ailment_duration_+%",
            "non_damaging_ailment_effect_+%",
            "monster_projectile_variation",
            "number_of_additional_projectiles",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
            "action_attack_or_cast_time_uses_animation_length",
            "projectiles_nova",
            "projectiles_travel_at_fixed_height",
            "projectiles_can_shotgun",
        },
        levels = {
            [1] = {0.5, 1.5, 50, 100, 251, 14, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [2] = {0.5, 1.5, 100, 167, 251, 14, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SSMBenevolenceBossChaosPortal"] = {
        name = "SSMBenevolenceBossChaosPortal",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summon_specific_monsters_in_front_offset",
            "spell_maximum_action_distance_+%",
            "summoned_monsters_are_minions",
            "summoned_monsters_no_drops_or_experience",
            "minion_dies_when_parent_dies",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {1, 666, 20, -35, critChance = 5, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASBenevolenceBossHarnessMemory"] = {
        name = "EASBenevolenceBossHarnessMemory",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
            "spell_cast_time_cannot_be_modified",
        },
        levels = {
            [1] = {-35, critChance = 5, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSBenevolenceBossLightningPortal"] = {
        name = "MPSBenevolenceBossLightningPortal",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "number_of_additional_projectiles",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_ballistic_angle_from_reference_event",
        },
        levels = {
            [1] = {253, 2, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSBenevolenceBossCentipedeBarage"] = {
        name = "MPSBenevolenceBossCentipedeBarage",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "number_of_additional_projectiles",
            "skill_effect_duration_+%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_ballistic_angle_from_reference_event",
            "distribute_projectiles_over_contact_points",
            "always_shock",
        },
        levels = {
            [1] = {0.5, 1.5, 255, -35, 16, 200, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSBenevolenceBossCentipedeBarageLarge"] = {
        name = "Ball Lightning",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires a slow-moving projectile that damages each enemy in an area around it repeatedly with bolts of lightning.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Area] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_area_of_effect_radius_+%_final",
            "active_skill_base_area_of_effect_radius",
            "base_projectile_speed_+%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_ballistic_angle_from_reference_event",
            "always_shock",
        },
        levels = {
            [1] = {0.5, 1.5, -25, -33, 18, -50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSBenevolenceBossEyebeamBlast"] = {
        name = "MPSBenevolenceBossEyebeamBlast",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "base_all_ailment_duration_+%",
            "non_damaging_ailment_effect_+%",
            "spell_maximum_action_distance_+%",
            "number_of_additional_projectiles",
            "chance_to_inflict_sapped_%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
            "action_attack_or_cast_time_uses_animation_length",
            "distribute_projectiles_over_contact_points",
            "projectiles_can_shotgun",
            "always_shock",
        },
        levels = {
            [1] = {0.5, 1.5, 50, 100, -35, 25, 100, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [2] = {0.5, 1.5, 100, 167, -35, 25, 100, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSBenevolenceBossCentipedeBarageLargeBulletHellVariant"] = {
        name = "Ball Lightning",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires a slow-moving projectile that damages each enemy in an area around it repeatedly with bolts of lightning.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Area] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_area_of_effect_radius_+%_final",
            "active_skill_base_area_of_effect_radius",
            "base_projectile_speed_+%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_ballistic_angle_from_reference_event",
            "random_projectile_direction",
            "always_shock",
        },
        levels = {
            [1] = {0.5, 1.5, -25, -33, 18, -50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSBenevolenceBossLightningProjectileTargeted"] = {
        name = "MPSBenevolenceBossLightningProjectileTargeted",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "base_all_ailment_duration_+%",
            "non_damaging_ailment_effect_+%",
            "monster_projectile_variation",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.5, 1.5, 50, 100, 251, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [2] = {0.5, 1.5, 100, 167, 251, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSBenevolenceBossFireProjectile"] = {
        name = "MPSBenevolenceBossFireProjectile",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_all_ailment_duration_+%",
            "non_damaging_ailment_effect_+%",
            "monster_projectile_variation",
            "number_of_additional_projectiles",
            "chance_to_scorch_%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
            "action_attack_or_cast_time_uses_animation_length",
            "projectiles_nova",
            "projectiles_travel_at_fixed_height",
            "projectiles_can_shotgun",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 50, 100, 258, 14, 100, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 100, 167, 258, 14, 100, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSBenevolenceBossFireProjectileTargeted"] = {
        name = "MPSBenevolenceBossFireProjectileTargeted",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_all_ailment_duration_+%",
            "non_damaging_ailment_effect_+%",
            "monster_projectile_variation",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 50, 100, 258, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 100, 167, 258, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSBenevolenceBossColdProjectile"] = {
        name = "MPSBenevolenceBossColdProjectile",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_all_ailment_duration_+%",
            "non_damaging_ailment_effect_+%",
            "monster_projectile_variation",
            "number_of_additional_projectiles",
            "chance_to_inflict_frostburn_%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
            "action_attack_or_cast_time_uses_animation_length",
            "projectiles_nova",
            "projectiles_travel_at_fixed_height",
            "projectiles_can_shotgun",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 50, 100, 259, 14, 100, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 100, 167, 259, 14, 100, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSBenevolenceBossColdProjectileTargeted"] = {
        name = "MPSBenevolenceBossColdProjectileTargeted",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_all_ailment_duration_+%",
            "non_damaging_ailment_effect_+%",
            "monster_projectile_variation",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 50, 100, 259, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 100, 167, 259, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSBenevolenceBossChaosProjectile"] = {
        name = "MPSBenevolenceBossChaosProjectile",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "monster_projectile_variation",
            "number_of_additional_projectiles",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
            "action_attack_or_cast_time_uses_animation_length",
            "projectiles_nova",
            "projectiles_travel_at_fixed_height",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 260, 15, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 260, 15, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSBenevolenceBossChaosProjectileTargeted"] = {
        name = "MPSBenevolenceBossChaosProjectileTargeted",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "base_all_ailment_duration_+%",
            "non_damaging_ailment_effect_+%",
            "monster_projectile_variation",
            "action_attack_or_cast_time_uses_animation_length",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 50, 100, 260, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 100, 167, 260, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GABenevolenceBossCascadeSlam"] = {
        name = "GABenevolenceBossCascadeSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "chance_to_crush_on_hit_%",
        },
        levels = {
            [1] = {100, baseMultiplier = 1.72, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSBenevolenceBossFusionBlast"] = {
        name = "GSBenevolenceBossFusionBlast",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "base_all_ailment_duration_+%",
            "non_damaging_ailment_effect_+%",
            "spells_chance_to_hinder_on_hit_%",
            "chance_to_inflict_frostburn_%",
            "chance_to_inflict_sapped_%",
            "chance_to_scorch_%",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "always_shock",
            "always_ignite",
        },
        levels = {
            [1] = {0.20000000298023, 0.30000001192093, 0.20000000298023, 0.30000001192093, 0.20000000298023, 0.30000001192093, 0.20000000298023, 0.30000001192093, 50, 100, 100, 100, 100, 100, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 3, 3, 3, 3, 3, 3, 1, 1},  cost = { }, },
            [2] = {0.20000000298023, 0.30000001192093, 0.20000000298023, 0.30000001192093, 0.20000000298023, 0.30000001192093, 0.20000000298023, 0.30000001192093, 100, 167, 100, 100, 100, 100, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 3, 3, 3, 3, 3, 3, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GABenevolenceBossDoubleFrontSlam"] = {
        name = "GABenevolenceBossDoubleFrontSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 5.833,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
            "base_physical_damage_%_to_convert_to_cold",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {35, 50, baseMultiplier = 1.375, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSBenevolenceBossEyebeamBlast"] = {
        name = "GSBenevolenceBossEyebeamBlast",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "active_skill_chill_as_though_damage_+%_final",
            "voll_slam_damage_+%_final_at_centre",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 100, 20, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSBenevolenceBossEyebeamBlastBulletHellVariant"] = {
        name = "GSBenevolenceBossEyebeamBlastBulletHellVariant",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_all_ailment_duration_+%",
            "non_damaging_ailment_effect_+%",
            "spells_chance_to_hinder_on_hit_%",
            "skill_fire_damage_%_to_convert_to_chaos",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 50, 100, 100, 40, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 100, 167, 100, 40, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSBenevolenceBossTantacleWave"] = {
        name = "GSBenevolenceBossTantacleWave",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "cannot_be_blocked_or_dodged_or_suppressed",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSBenevolenceBossShrinkingFireNova"] = {
        name = "GSBenevolenceBossShrinkingFireNova",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSBenevolenceBossEyebeamIceBlast"] = {
        name = "GSBenevolenceBossEyebeamIceBlast",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "active_skill_chill_as_though_damage_+%_final",
            "base_chance_to_freeze_%",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 200, 50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GABenevolenceTeleSlam"] = {
        name = "GABenevolenceTeleSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "voll_slam_damage_+%_final_at_centre",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {100, baseMultiplier = 1.96, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASBenevolenceBossBulletHellStartA"] = {
        name = "EASBenevolenceBossBulletHellStartA",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASBenevolenceBossBulletHellStartB"] = {
        name = "EASBenevolenceBossBulletHellStartB",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASBenevolenceBossBulletHellStartC"] = {
        name = "EASBenevolenceBossBulletHellStartC",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAABenevolenceTeleSlam"] = {
        name = "EAABenevolenceTeleSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {80, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TBBenevolenceBossCentipedeBarage"] = {
        name = "TBBenevolenceBossCentipedeBarage",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "base_all_ailment_duration_+%",
            "non_damaging_ailment_effect_+%",
            "chance_to_inflict_sapped_%",
            "always_shock",
            "cannot_stun",
        },
        levels = {
            [1] = {0.5, 1.5, 50, 100, 100, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [2] = {0.5, 1.5, 100, 167, 100, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SOBenevolenceBossEmberTendrils"] = {
        name = "SOBenevolenceBossEmberTendrils",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTBenevolenceBossCentipedeBarage"] = {
        name = "GTBenevolenceBossCentipedeBarage",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTBenevolenceBossCentipedeBarageSingle"] = {
        name = "GTBenevolenceBossCentipedeBarageSingle",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BenevolenceBossCelestialBeam"] = {
        name = "BenevolenceBossCelestialBeam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chaos_damage_to_deal_per_minute",
            "is_area_damage",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {1, levelRequirement = 0, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BenevolenceAltMelee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {baseMultiplier = 1.15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Los monstruos otorgan la experiencia aumentada un 100%
    La rareza de los objetos arrojados está aumentada un 15000%
    FamilyMonsterMapBoss
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • La velocidad de acción no se puede modificar por debajo del 50% de su valor base
    FamilyCannotBeSlowedBelowValue
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -50 Max: -50 Global
  • Craft TagsVelocidad
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 4000 Max: 4000 Global
  • FamilyPinnacleAtlasBoss
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Adds Tagspinnacle_boss
    dropped items have zana influence [1]
    monster dropped item quantity +% final for influenced monster [-40]
    no drop conversion to gold [1]
    no drop culling from rarity [1]
    FamilyMonsterDroppedItemsInfluence
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • no drop conversion to gold Min: 1 Max: 1 Global
  • no drop culling from rarity Min: 1 Max: 1 Global
  • dropped items have zana influence Min: 1 Max: 1 Global
  • monster dropped item quantity +% final for influenced monster Min: -40 Max: -40 Global
  • No puede ser empujado
    FamilyImmuneToKnockback
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • Encarnación del temor
    Sobrenatural
    Jefe final del Atlas
    Los monstruos otorgan la experiencia aumentada un 100%
    La rareza de los objetos arrojados está aumentada un 15000%
    La velocidad de acción no se puede modificar por debajo del 50% de su valor base
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    dropped items have zana influence [1]
    monster dropped item quantity +% final for influenced monster [-40]
    no drop conversion to gold [1]
    no drop culling from rarity [1]
    No puede ser empujado
    Incarnation of Dread
    SpectreN
    Tagsbeast, eldritch, ghost_blood, not_dex, very_slow_movement
    Vida
    1600%
    Energy Shield From Life
    50%
    Armadura
    +30%
    Ailment Threshold
    800%
    Resistencia
    50 50 50 30
    Damage
    320%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de golpe crítico
    +130%
    Attack Distance
    6 ~ 20
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experiencia
    400%
    Model Size
    100%
    Type
    BenevolenceZanaBossGAUNTLET
    Metadata
    BenevolenceBossGAUNTLET
    Nivel
    68
    Vida
    1,114,771
    Armadura
    37,427
    Evasión
    4,739
    Escudo de energía
    49,016
    Damage
    1,362
    Daño de hechizos
    2,032
    Precisión
    580
    Attack Time
    1.005
    Experiencia
    225,610
    Minion Life
    241,804
    Minion Energy Shield
    10,632
    Minion Damage
    1,087
    Ailment Threshold
    702,306
    Chill
    2,221
    Shock
    2,221
    Brittle
    12,564
    Scorch
    2,221
    Sap
    6,135
    MeleeAtAnimationSpeedUnique
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 2162–3243
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.5 seg
    Derriba a tus enemigos con un golpe poderoso.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GABenevolenceBossCascadeSlam
    Triggerable, Attack
    Base Damage: 2162–3243
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 172%
    Daño de ataque: 172%
    Attack Time: 1.5 seg
    Las habilidades asistidas aplastan a los enemigos durante 4 segundos con cada golpe
    Inflige un 72% más de daño de ataque
    EASBenevolenceBossBulletHellStartA
    Spell
    Tiempo de lanzamiento: 1 seg
    Tiempo de recarga: 30 seg
    SSMBenevolenceBossChaosProjectile
    Spell, Multicastable, Triggerable
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 1 seg
    action attack or cast time uses animation length [1]
    alternate minion [666]
    minion dies when parent dies [1]
    number of monsters to summon [1]
    summoned monsters are minions [1]
    summoned monsters no drops or experience [1]
    BenevolenceBossColdGroundEffectLocation
    Spell, Area, Damage, Triggerable, Duration, AreaSpell
    Tiempo de lanzamiento: 8.033 seg
    La duración base es de 4 segundos
    Efecto del escarchamiento aumentado un 200%
    action attack or cast time uses animation length [1]
    active skill area of effect radius +% final [15]
    cast ground effect type server [1]
    ground ice art variation [9]
    is area damage [1]
    GSBenevolenceBossFusionBlast
    Spell, Triggerable
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 1 seg
    Inflige de 364.5 a 546.8 de daño de hielo
    Inflige de 364.5 a 546.8 de daño de rayo
    Inflige de 364.5 a 546.8 de daño de caos
    Tus golpes siempre queman
    Tus golpes siempre electrocutan
    Siempre debilita a los enemigos
    Siempre aplica Fragilidad
    Duración de los estados alterados aplicados con habilidades asistidas aumentada un 50%
    Inflige de 364.5 a 546.8 de daño de fuego
    Siempre calcina a los enemigos
    Efecto de los estados alterados no dañinos en los enemigos aumentado un 100%
    Entumece a los enemigos con cada golpe
    action attack or cast time uses animation length [1]
    is area damage [1]
    SSMBenevolenceBossChaosPortal
    Spell, Multicastable, Triggerable
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 1 seg
    Tiempo de recarga: 40 seg
    action attack or cast time uses animation length [1]
    alternate minion [666]
    minion dies when parent dies [1]
    number of monsters to summon [1]
    spell maximum action distance +% [-35]
    summon specific monsters in front offset [20]
    summoned monsters are minions [1]
    summoned monsters no drops or experience [1]
    EASBenevolenceBossHarnessMemory
    Spell
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 1 seg
    Tiempo de recarga: 33 seg
    La velocidad de lanzamiento de esta habilidad no se puede modificar
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-35]
    MPSBenevolenceBossLightningPortal
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Tiempo de lanzamiento: 1 seg
    Dispara 2 proyectiles adicionales
    action attack or cast time uses animation length [1]
    base is projectile [1]
    monster projectile variation [253]
    projectile ballistic angle from reference event [1]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    SOBenevolenceBossEmberTendrils
    Triggerable, Spell
    Tiempo de lanzamiento: 1 seg
    MPSBenevolenceBossCentipedeBarage
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 1 seg
    Tiempo de recarga: 26 seg
    Inflige de 1124 a 3371 de daño de rayo
    Tus golpes siempre electrocutan
    Duración del efecto de la habilidad aumentada un 200%
    Dispara 16 proyectiles adicionales
    action attack or cast time uses animation length [1]
    base is projectile [1]
    distribute projectiles over contact points [1]
    monster projectile variation [255]
    projectile ballistic angle from reference event [1]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    spell maximum action distance +% [-35]
    MPSBenevolenceBossCentipedeBarageLarge
    Spell, Damage, Projectile, ProjectilesFromUser, Area, Totemable, Trappable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, AreaSpell
    Bola de rayos
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 1 seg
    Dispara un proyectil lento que inflige daño repetidamente a cada enemigo en un área con descargas de rayo.
    Inflige de 657.7 a 1973 de daño de rayo
    Tus golpes siempre electrocutan
    Velocidad de proyectiles reducida un 50%
    El radio base es de 1.8 metros
    action attack or cast time uses animation length [1]
    active skill area of effect radius +% final [-33]
    base is projectile [1]
    monster penalty against minions damage +% final vs player minions [-25]
    projectile ballistic angle from reference event [1]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    GABenevolenceBossDoubleFrontSlam
    Attack, Triggerable
    Base Damage: 2162–3243
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 137.5%
    Attack Time: 1.5 seg
    Tiempo de recarga: 40 seg
    Inflige un 37.5% más de daño de ataque
    El 50% del daño físico se convierte en daño de hielo
    +3.5 metros al alcance de los golpes cuerpo a cuerpo
    action attack or cast time uses animation length [1]
    is area damage [1]
    MPSBenevolenceBossEyebeamBlast
    Spell, Triggerable
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 1 seg
    Tiempo de recarga: 26 seg
    Inflige de 1206 a 3617 de daño de rayo
    Tus golpes siempre electrocutan
    Siempre debilita a los enemigos
    Duración de los estados alterados aplicados con habilidades asistidas aumentada un 50%
    Dispara 25 proyectiles adicionales
    Efecto de los estados alterados no dañinos en los enemigos aumentado un 100%
    action attack or cast time uses animation length [1]
    base is projectile [1]
    distribute projectiles over contact points [1]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    projectiles can shotgun [1]
    spell maximum action distance +% [-35]
    GSBenevolenceBossEyebeamBlast
    Spell, Triggerable
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 1 seg
    Inflige de 2631 a 3946 de daño de hielo
    Escarcha a los enemigos como si infligiera un 100% más de daño
    action attack or cast time uses animation length [1]
    is area damage [1]
    voll slam damage +% final at centre [20]
    MPSBenevolenceBossLightningProjectile
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 1 seg
    Inflige de 822.1 a 2466 de daño de rayo
    Duración de los estados alterados aplicados con habilidades asistidas aumentada un 50%
    Dispara 14 proyectiles adicionales
    Dispara proyectiles en círculo
    Efecto de los estados alterados no dañinos en los enemigos aumentado un 100%
    action attack or cast time uses animation length [1]
    base is projectile [1]
    monster projectile variation [251]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    projectiles can shotgun [1]
    projectiles travel at fixed height [1]
    MPSBenevolenceBossCentipedeBarageLargeBulletHellVariant
    Spell, Damage, Projectile, ProjectilesFromUser, Area, Totemable, Trappable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, AreaSpell
    Bola de rayos
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 1 seg
    Dispara un proyectil lento que inflige daño repetidamente a cada enemigo en un área con descargas de rayo.
    Inflige de 657.7 a 1973 de daño de rayo
    Tus golpes siempre electrocutan
    Los proyectiles se disparan en direcciones aleatorias
    Velocidad de proyectiles reducida un 50%
    El radio base es de 1.8 metros
    action attack or cast time uses animation length [1]
    active skill area of effect radius +% final [-33]
    base is projectile [1]
    monster penalty against minions damage +% final vs player minions [-25]
    projectile ballistic angle from reference event [1]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    SSMBenevolenceBossChaosPortalBulletHellVariant
    Spell, Multicastable, Triggerable
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 1 seg
    Tiempo de recarga: 5 seg
    action attack or cast time uses animation length [1]
    alternate minion [666]
    minion dies when parent dies [1]
    number of monsters to summon [1]
    summon specific monsters in front offset [20]
    summoned monsters are minions [1]
    summoned monsters no drops or experience [1]
    GSBenevolenceBossEyebeamBlastBulletHellVariant
    Spell, Triggerable
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 1 seg
    Duración de los estados alterados aplicados con habilidades asistidas aumentada un 50%
    Inflige de 1798 a 2696 de daño de fuego
    El 40% del daño de fuego se convierte en daño de caos
    Efecto de los estados alterados no dañinos en los enemigos aumentado un 100%
    Entumece a los enemigos con cada golpe
    action attack or cast time uses animation length [1]
    is area damage [1]
    MPSBenevolenceBossLightningProjectileTargeted
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 1 seg
    Inflige de 822.1 a 2466 de daño de rayo
    Duración de los estados alterados aplicados con habilidades asistidas aumentada un 50%
    Efecto de los estados alterados no dañinos en los enemigos aumentado un 100%
    base is projectile [1]
    monster projectile variation [251]
    BenevolenceBossCelestialBeam
    Spell, Triggerable
    Tiempo de lanzamiento: 1 seg
    Inflige 1096.1 de daño de caos base por segundo
    base deal no damage [1]
    is area damage [1]
    GSBenevolenceBossTantacleWave
    Spell, Triggerable
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 1 seg
    Inflige de 13154 a 19730 de daño de fuego
    action attack or cast time uses animation length [1]
    cannot be blocked or dodged or suppressed [1]
    is area damage [1]
    MPSBenevolenceBossFireProjectile
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 1 seg
    Duración de los estados alterados aplicados con habilidades asistidas aumentada un 50%
    Inflige de 1315 a 1973 de daño de fuego
    Dispara 14 proyectiles adicionales
    Dispara proyectiles en círculo
    Siempre calcina a los enemigos
    Efecto de los estados alterados no dañinos en los enemigos aumentado un 100%
    action attack or cast time uses animation length [1]
    base is projectile [1]
    monster projectile variation [258]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    projectiles can shotgun [1]
    projectiles travel at fixed height [1]
    MPSBenevolenceBossFireProjectileTargeted
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 1 seg
    Duración de los estados alterados aplicados con habilidades asistidas aumentada un 50%
    Inflige de 1052 a 1578 de daño de fuego
    Efecto de los estados alterados no dañinos en los enemigos aumentado un 100%
    base is projectile [1]
    monster projectile variation [258]
    MPSBenevolenceBossColdProjectile
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 1 seg
    Inflige de 1315 a 1973 de daño de hielo
    Siempre aplica Fragilidad
    Duración de los estados alterados aplicados con habilidades asistidas aumentada un 50%
    Dispara 14 proyectiles adicionales
    Dispara proyectiles en círculo
    Efecto de los estados alterados no dañinos en los enemigos aumentado un 100%
    action attack or cast time uses animation length [1]
    base is projectile [1]
    monster projectile variation [259]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    projectiles can shotgun [1]
    projectiles travel at fixed height [1]
    MPSBenevolenceBossColdProjectileTargeted
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 1 seg
    Inflige de 1052 a 1578 de daño de hielo
    Duración de los estados alterados aplicados con habilidades asistidas aumentada un 50%
    Efecto de los estados alterados no dañinos en los enemigos aumentado un 100%
    base is projectile [1]
    monster projectile variation [259]
    MPSBenevolenceBossChaosProjectile
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 1 seg
    Inflige de 1052 a 1578 de daño de caos
    Dispara 15 proyectiles adicionales
    Dispara proyectiles en círculo
    action attack or cast time uses animation length [1]
    base is projectile [1]
    monster projectile variation [260]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    projectiles travel at fixed height [1]
    MPSBenevolenceBossChaosProjectileTargeted
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 1 seg
    Inflige de 1052 a 1578 de daño de caos
    Duración de los estados alterados aplicados con habilidades asistidas aumentada un 50%
    Efecto de los estados alterados no dañinos en los enemigos aumentado un 100%
    action attack or cast time uses animation length [1]
    base is projectile [1]
    monster projectile variation [260]
    TBBenevolenceBossCentipedeBarage
    Spell, Triggerable
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 1 seg
    Inflige de 625.5 a 1876 de daño de rayo
    Tus golpes siempre electrocutan
    Tus golpes no pueden aturdir a los enemigos
    Siempre debilita a los enemigos
    Duración de los estados alterados aplicados con habilidades asistidas aumentada un 50%
    Efecto de los estados alterados no dañinos en los enemigos aumentado un 100%
    GTBenevolenceBossCentipedeBarage
    Triggerable, Spell
    Tiempo de lanzamiento: 1 seg
    action attack or cast time uses animation length [1]
    GTBenevolenceBossCentipedeBarageSingle
    Triggerable, Spell
    Tiempo de lanzamiento: 1 seg
    action attack or cast time uses animation length [1]
    EASBenevolenceBossBulletHellStartB
    Spell
    Tiempo de lanzamiento: 1 seg
    Tiempo de recarga: 30 seg
    EASBenevolenceBossBulletHellStartC
    Spell
    Tiempo de lanzamiento: 1 seg
    Tiempo de recarga: 30 seg
    GSBenevolenceBossShrinkingFireNova
    Spell, Triggerable
    Tiempo de lanzamiento: 1 seg
    action attack or cast time uses animation length [1]
    base deal no damage [1]
    is area damage [1]
    GSBenevolenceBossEyebeamIceBlast
    Spell, Triggerable
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 1 seg
    Inflige de 2631 a 3946 de daño de hielo
    50% de probabilidad de congelar a los enemigos
    Escarcha a los enemigos como si infligiera un 200% más de daño
    action attack or cast time uses animation length [1]
    is area damage [1]
    EAABenevolenceTeleSlam
    Attack
    Base Damage: 2162–3243
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.5 seg
    Tiempo de recarga: 15 seg
    +8 metros al alcance de los golpes cuerpo a cuerpo
    action attack or cast time uses animation length [1]
    GABenevolenceTeleSlam
    Triggerable, Attack
    Base Damage: 2162–3243
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 196%
    Daño de ataque: 196%
    Attack Time: 1.5 seg
    Inflige un 96% más de daño de ataque
    action attack or cast time uses animation length [1]
    is area damage [1]
    voll slam damage +% final at centre [100]
    BenevolenceAltMelee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 2162–3243
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 115%
    Daño de ataque: 115%
    Attack Time: 1.5 seg
    Tiempo de recarga: 5 seg
    Derriba a tus enemigos con un golpe poderoso.
    Inflige un 15% más de daño de ataque
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/AtlasMemory/BenevolenceBossGAUNTLET"] = {
        name = "Incarnation of Dread",
        life = 16,
        energyShield = 0.5,
        fireResist = 50,
        coldResist = 50,
        lightningResist = 50,
        chaosResist = 30,
        damage = 3.2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 20,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedUnique",
            "SSMBenevolenceBossChaosPortalBulletHellVariant",
            "SSMBenevolenceBossChaosProjectile",
            "BenevolenceBossColdGroundEffectLocation",
            "MPSBenevolenceBossLightningProjectile",
            "SSMBenevolenceBossChaosPortal",
            "EASBenevolenceBossHarnessMemory",
            "MPSBenevolenceBossLightningPortal",
            "MPSBenevolenceBossCentipedeBarage",
            "MPSBenevolenceBossCentipedeBarageLarge",
            "MPSBenevolenceBossEyebeamBlast",
            "MPSBenevolenceBossCentipedeBarageLargeBulletHellVariant",
            "MPSBenevolenceBossLightningProjectileTargeted",
            "MPSBenevolenceBossFireProjectile",
            "MPSBenevolenceBossFireProjectileTargeted",
            "MPSBenevolenceBossColdProjectile",
            "MPSBenevolenceBossColdProjectileTargeted",
            "MPSBenevolenceBossChaosProjectile",
            "MPSBenevolenceBossChaosProjectileTargeted",
            "GABenevolenceBossCascadeSlam",
            "GSBenevolenceBossFusionBlast",
            "GABenevolenceBossDoubleFrontSlam",
            "GSBenevolenceBossEyebeamBlast",
            "GSBenevolenceBossEyebeamBlastBulletHellVariant",
            "GSBenevolenceBossTantacleWave",
            "GSBenevolenceBossShrinkingFireNova",
            "GSBenevolenceBossEyebeamIceBlast",
            "GABenevolenceTeleSlam",
            "EASBenevolenceBossBulletHellStartA",
            "EASBenevolenceBossBulletHellStartB",
            "EASBenevolenceBossBulletHellStartC",
            "EAABenevolenceTeleSlam",
            "TBBenevolenceBossCentipedeBarage",
            "SOBenevolenceBossEmberTendrils",
            "GTBenevolenceBossCentipedeBarage",
            "GTBenevolenceBossCentipedeBarageSingle",
            "BenevolenceBossCelestialBeam",
            "BenevolenceAltMelee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUnique"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SSMBenevolenceBossChaosPortalBulletHellVariant"] = {
        name = "SSMBenevolenceBossChaosPortalBulletHellVariant",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summon_specific_monsters_in_front_offset",
            "summoned_monsters_are_minions",
            "summoned_monsters_no_drops_or_experience",
            "minion_dies_when_parent_dies",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {1, 666, 20, critChance = 5, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SSMBenevolenceBossChaosProjectile"] = {
        name = "SSMBenevolenceBossChaosProjectile",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summoned_monsters_are_minions",
            "summoned_monsters_no_drops_or_experience",
            "minion_dies_when_parent_dies",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {1, 666, critChance = 5, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BenevolenceBossColdGroundEffectLocation"] = {
        name = "BenevolenceBossColdGroundEffectLocation",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 8.033,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "ground_ice_art_variation",
            "active_skill_area_of_effect_radius_+%_final",
            "chill_effect_+%",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "cast_ground_effect_type_server",
        },
        levels = {
            [1] = {4000, 9, 15, 200, levelRequirement = 0, statInterpolation = {},  cost = { }, },
            [2] = {4000, 9, 15, 200, levelRequirement = 85, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSBenevolenceBossLightningProjectile"] = {
        name = "MPSBenevolenceBossLightningProjectile",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "base_all_ailment_duration_+%",
            "non_damaging_ailment_effect_+%",
            "monster_projectile_variation",
            "number_of_additional_projectiles",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
            "action_attack_or_cast_time_uses_animation_length",
            "projectiles_nova",
            "projectiles_travel_at_fixed_height",
            "projectiles_can_shotgun",
        },
        levels = {
            [1] = {0.5, 1.5, 50, 100, 251, 14, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [2] = {0.5, 1.5, 100, 167, 251, 14, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SSMBenevolenceBossChaosPortal"] = {
        name = "SSMBenevolenceBossChaosPortal",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summon_specific_monsters_in_front_offset",
            "spell_maximum_action_distance_+%",
            "summoned_monsters_are_minions",
            "summoned_monsters_no_drops_or_experience",
            "minion_dies_when_parent_dies",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {1, 666, 20, -35, critChance = 5, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASBenevolenceBossHarnessMemory"] = {
        name = "EASBenevolenceBossHarnessMemory",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
            "spell_cast_time_cannot_be_modified",
        },
        levels = {
            [1] = {-35, critChance = 5, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSBenevolenceBossLightningPortal"] = {
        name = "MPSBenevolenceBossLightningPortal",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "number_of_additional_projectiles",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_ballistic_angle_from_reference_event",
        },
        levels = {
            [1] = {253, 2, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSBenevolenceBossCentipedeBarage"] = {
        name = "MPSBenevolenceBossCentipedeBarage",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "number_of_additional_projectiles",
            "skill_effect_duration_+%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_ballistic_angle_from_reference_event",
            "distribute_projectiles_over_contact_points",
            "always_shock",
        },
        levels = {
            [1] = {0.5, 1.5, 255, -35, 16, 200, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSBenevolenceBossCentipedeBarageLarge"] = {
        name = "Ball Lightning",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires a slow-moving projectile that damages each enemy in an area around it repeatedly with bolts of lightning.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Area] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_area_of_effect_radius_+%_final",
            "active_skill_base_area_of_effect_radius",
            "base_projectile_speed_+%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_ballistic_angle_from_reference_event",
            "always_shock",
        },
        levels = {
            [1] = {0.5, 1.5, -25, -33, 18, -50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSBenevolenceBossEyebeamBlast"] = {
        name = "MPSBenevolenceBossEyebeamBlast",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "base_all_ailment_duration_+%",
            "non_damaging_ailment_effect_+%",
            "spell_maximum_action_distance_+%",
            "number_of_additional_projectiles",
            "chance_to_inflict_sapped_%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
            "action_attack_or_cast_time_uses_animation_length",
            "distribute_projectiles_over_contact_points",
            "projectiles_can_shotgun",
            "always_shock",
        },
        levels = {
            [1] = {0.5, 1.5, 50, 100, -35, 25, 100, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [2] = {0.5, 1.5, 100, 167, -35, 25, 100, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSBenevolenceBossCentipedeBarageLargeBulletHellVariant"] = {
        name = "Ball Lightning",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires a slow-moving projectile that damages each enemy in an area around it repeatedly with bolts of lightning.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Area] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_area_of_effect_radius_+%_final",
            "active_skill_base_area_of_effect_radius",
            "base_projectile_speed_+%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_ballistic_angle_from_reference_event",
            "random_projectile_direction",
            "always_shock",
        },
        levels = {
            [1] = {0.5, 1.5, -25, -33, 18, -50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSBenevolenceBossLightningProjectileTargeted"] = {
        name = "MPSBenevolenceBossLightningProjectileTargeted",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "base_all_ailment_duration_+%",
            "non_damaging_ailment_effect_+%",
            "monster_projectile_variation",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.5, 1.5, 50, 100, 251, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [2] = {0.5, 1.5, 100, 167, 251, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSBenevolenceBossFireProjectile"] = {
        name = "MPSBenevolenceBossFireProjectile",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_all_ailment_duration_+%",
            "non_damaging_ailment_effect_+%",
            "monster_projectile_variation",
            "number_of_additional_projectiles",
            "chance_to_scorch_%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
            "action_attack_or_cast_time_uses_animation_length",
            "projectiles_nova",
            "projectiles_travel_at_fixed_height",
            "projectiles_can_shotgun",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 50, 100, 258, 14, 100, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 100, 167, 258, 14, 100, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSBenevolenceBossFireProjectileTargeted"] = {
        name = "MPSBenevolenceBossFireProjectileTargeted",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_all_ailment_duration_+%",
            "non_damaging_ailment_effect_+%",
            "monster_projectile_variation",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 50, 100, 258, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 100, 167, 258, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSBenevolenceBossColdProjectile"] = {
        name = "MPSBenevolenceBossColdProjectile",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_all_ailment_duration_+%",
            "non_damaging_ailment_effect_+%",
            "monster_projectile_variation",
            "number_of_additional_projectiles",
            "chance_to_inflict_frostburn_%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
            "action_attack_or_cast_time_uses_animation_length",
            "projectiles_nova",
            "projectiles_travel_at_fixed_height",
            "projectiles_can_shotgun",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 50, 100, 259, 14, 100, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 100, 167, 259, 14, 100, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSBenevolenceBossColdProjectileTargeted"] = {
        name = "MPSBenevolenceBossColdProjectileTargeted",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_all_ailment_duration_+%",
            "non_damaging_ailment_effect_+%",
            "monster_projectile_variation",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 50, 100, 259, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 100, 167, 259, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSBenevolenceBossChaosProjectile"] = {
        name = "MPSBenevolenceBossChaosProjectile",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "monster_projectile_variation",
            "number_of_additional_projectiles",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
            "action_attack_or_cast_time_uses_animation_length",
            "projectiles_nova",
            "projectiles_travel_at_fixed_height",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 260, 15, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 260, 15, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSBenevolenceBossChaosProjectileTargeted"] = {
        name = "MPSBenevolenceBossChaosProjectileTargeted",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "base_all_ailment_duration_+%",
            "non_damaging_ailment_effect_+%",
            "monster_projectile_variation",
            "action_attack_or_cast_time_uses_animation_length",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 50, 100, 260, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 100, 167, 260, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GABenevolenceBossCascadeSlam"] = {
        name = "GABenevolenceBossCascadeSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "chance_to_crush_on_hit_%",
        },
        levels = {
            [1] = {100, baseMultiplier = 1.72, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSBenevolenceBossFusionBlast"] = {
        name = "GSBenevolenceBossFusionBlast",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "base_all_ailment_duration_+%",
            "non_damaging_ailment_effect_+%",
            "spells_chance_to_hinder_on_hit_%",
            "chance_to_inflict_frostburn_%",
            "chance_to_inflict_sapped_%",
            "chance_to_scorch_%",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "always_shock",
            "always_ignite",
        },
        levels = {
            [1] = {0.20000000298023, 0.30000001192093, 0.20000000298023, 0.30000001192093, 0.20000000298023, 0.30000001192093, 0.20000000298023, 0.30000001192093, 50, 100, 100, 100, 100, 100, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 3, 3, 3, 3, 3, 3, 1, 1},  cost = { }, },
            [2] = {0.20000000298023, 0.30000001192093, 0.20000000298023, 0.30000001192093, 0.20000000298023, 0.30000001192093, 0.20000000298023, 0.30000001192093, 100, 167, 100, 100, 100, 100, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 3, 3, 3, 3, 3, 3, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GABenevolenceBossDoubleFrontSlam"] = {
        name = "GABenevolenceBossDoubleFrontSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 5.833,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
            "base_physical_damage_%_to_convert_to_cold",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {35, 50, baseMultiplier = 1.375, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSBenevolenceBossEyebeamBlast"] = {
        name = "GSBenevolenceBossEyebeamBlast",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "active_skill_chill_as_though_damage_+%_final",
            "voll_slam_damage_+%_final_at_centre",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 100, 20, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSBenevolenceBossEyebeamBlastBulletHellVariant"] = {
        name = "GSBenevolenceBossEyebeamBlastBulletHellVariant",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_all_ailment_duration_+%",
            "non_damaging_ailment_effect_+%",
            "spells_chance_to_hinder_on_hit_%",
            "skill_fire_damage_%_to_convert_to_chaos",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 50, 100, 100, 40, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 100, 167, 100, 40, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSBenevolenceBossTantacleWave"] = {
        name = "GSBenevolenceBossTantacleWave",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "cannot_be_blocked_or_dodged_or_suppressed",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSBenevolenceBossShrinkingFireNova"] = {
        name = "GSBenevolenceBossShrinkingFireNova",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSBenevolenceBossEyebeamIceBlast"] = {
        name = "GSBenevolenceBossEyebeamIceBlast",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "active_skill_chill_as_though_damage_+%_final",
            "base_chance_to_freeze_%",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 200, 50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GABenevolenceTeleSlam"] = {
        name = "GABenevolenceTeleSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "voll_slam_damage_+%_final_at_centre",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {100, baseMultiplier = 1.96, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASBenevolenceBossBulletHellStartA"] = {
        name = "EASBenevolenceBossBulletHellStartA",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASBenevolenceBossBulletHellStartB"] = {
        name = "EASBenevolenceBossBulletHellStartB",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASBenevolenceBossBulletHellStartC"] = {
        name = "EASBenevolenceBossBulletHellStartC",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAABenevolenceTeleSlam"] = {
        name = "EAABenevolenceTeleSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {80, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TBBenevolenceBossCentipedeBarage"] = {
        name = "TBBenevolenceBossCentipedeBarage",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "base_all_ailment_duration_+%",
            "non_damaging_ailment_effect_+%",
            "chance_to_inflict_sapped_%",
            "always_shock",
            "cannot_stun",
        },
        levels = {
            [1] = {0.5, 1.5, 50, 100, 100, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [2] = {0.5, 1.5, 100, 167, 100, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SOBenevolenceBossEmberTendrils"] = {
        name = "SOBenevolenceBossEmberTendrils",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTBenevolenceBossCentipedeBarage"] = {
        name = "GTBenevolenceBossCentipedeBarage",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTBenevolenceBossCentipedeBarageSingle"] = {
        name = "GTBenevolenceBossCentipedeBarageSingle",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BenevolenceBossCelestialBeam"] = {
        name = "BenevolenceBossCelestialBeam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chaos_damage_to_deal_per_minute",
            "is_area_damage",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {1, levelRequirement = 0, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BenevolenceAltMelee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {baseMultiplier = 1.15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Los monstruos otorgan la experiencia aumentada un 100%
    La rareza de los objetos arrojados está aumentada un 15000%
    FamilyMonsterMapBoss
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • La velocidad de acción no se puede modificar por debajo del 50% de su valor base
    FamilyCannotBeSlowedBelowValue
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -50 Max: -50 Global
  • Craft TagsVelocidad
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 4000 Max: 4000 Global
  • FamilyPinnacleAtlasBoss
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Adds Tagspinnacle_boss
    dropped items have zana influence [1]
    monster dropped item quantity +% final for influenced monster [-40]
    no drop conversion to gold [1]
    no drop culling from rarity [1]
    FamilyMonsterDroppedItemsInfluence
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • no drop conversion to gold Min: 1 Max: 1 Global
  • no drop culling from rarity Min: 1 Max: 1 Global
  • dropped items have zana influence Min: 1 Max: 1 Global
  • monster dropped item quantity +% final for influenced monster Min: -40 Max: -40 Global
  • No puede ser empujado
    FamilyImmuneToKnockback
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • Encarnación del temor
    Sobrenatural
    Jefe final del Atlas
    Los monstruos otorgan la experiencia aumentada un 100%
    La rareza de los objetos arrojados está aumentada un 15000%
    La velocidad de acción no se puede modificar por debajo del 50% de su valor base
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    dropped items have zana influence [1]
    monster dropped item quantity +% final for influenced monster [-40]
    no drop conversion to gold [1]
    no drop culling from rarity [1]
    No puede ser empujado
    Incarnation of Dread
    SpectreN
    Tagsbeast, eldritch, ghost_blood, not_dex, very_slow_movement
    Vida
    2000%
    Energy Shield From Life
    50%
    Armadura
    +30%
    Ailment Threshold
    800%
    Resistencia
    50 50 50 30
    Damage
    320%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de golpe crítico
    +130%
    Attack Distance
    6 ~ 20
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experiencia
    400%
    Model Size
    100%
    Type
    BenevolenceZanaBoss
    Metadata
    BenevolenceBossStandalone
    Nivel
    68
    Vida
    1,393,464
    Armadura
    37,427
    Evasión
    4,739
    Escudo de energía
    61,270
    Damage
    1,362
    Daño de hechizos
    2,032
    Precisión
    580
    Attack Time
    1.005
    Experiencia
    225,610
    Minion Life
    302,254
    Minion Energy Shield
    13,290
    Minion Damage
    1,087
    Ailment Threshold
    702,306
    Chill
    2,221
    Shock
    2,221
    Brittle
    12,564
    Scorch
    2,221
    Sap
    6,135
    MeleeAtAnimationSpeedUnique
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 2162–3243
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.5 seg
    Derriba a tus enemigos con un golpe poderoso.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GABenevolenceBossCascadeSlam
    Triggerable, Attack
    Base Damage: 2162–3243
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 172%
    Daño de ataque: 172%
    Attack Time: 1.5 seg
    Las habilidades asistidas aplastan a los enemigos durante 4 segundos con cada golpe
    Inflige un 72% más de daño de ataque
    EASBenevolenceBossBulletHellStartA
    Spell
    Tiempo de lanzamiento: 1 seg
    Tiempo de recarga: 30 seg
    SSMBenevolenceBossChaosProjectile
    Spell, Multicastable, Triggerable
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 1 seg
    action attack or cast time uses animation length [1]
    alternate minion [666]
    minion dies when parent dies [1]
    number of monsters to summon [1]
    summoned monsters are minions [1]
    summoned monsters no drops or experience [1]
    BenevolenceBossColdGroundEffectLocation
    Spell, Area, Damage, Triggerable, Duration, AreaSpell
    Tiempo de lanzamiento: 8.033 seg
    La duración base es de 4 segundos
    Efecto del escarchamiento aumentado un 200%
    action attack or cast time uses animation length [1]
    active skill area of effect radius +% final [15]
    cast ground effect type server [1]
    ground ice art variation [9]
    is area damage [1]
    GSBenevolenceBossFusionBlast
    Spell, Triggerable
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 1 seg
    Inflige de 364.5 a 546.8 de daño de hielo
    Inflige de 364.5 a 546.8 de daño de rayo
    Inflige de 364.5 a 546.8 de daño de caos
    Tus golpes siempre queman
    Tus golpes siempre electrocutan
    Siempre debilita a los enemigos
    Siempre aplica Fragilidad
    Duración de los estados alterados aplicados con habilidades asistidas aumentada un 50%
    Inflige de 364.5 a 546.8 de daño de fuego
    Siempre calcina a los enemigos
    Efecto de los estados alterados no dañinos en los enemigos aumentado un 100%
    Entumece a los enemigos con cada golpe
    action attack or cast time uses animation length [1]
    is area damage [1]
    SSMBenevolenceBossChaosPortal
    Spell, Multicastable, Triggerable
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 1 seg
    Tiempo de recarga: 40 seg
    action attack or cast time uses animation length [1]
    alternate minion [666]
    minion dies when parent dies [1]
    number of monsters to summon [1]
    spell maximum action distance +% [-35]
    summon specific monsters in front offset [20]
    summoned monsters are minions [1]
    summoned monsters no drops or experience [1]
    EASBenevolenceBossHarnessMemory
    Spell
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 1 seg
    Tiempo de recarga: 33 seg
    La velocidad de lanzamiento de esta habilidad no se puede modificar
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-35]
    MPSBenevolenceBossLightningPortal
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Tiempo de lanzamiento: 1 seg
    Dispara 2 proyectiles adicionales
    action attack or cast time uses animation length [1]
    base is projectile [1]
    monster projectile variation [253]
    projectile ballistic angle from reference event [1]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    SOBenevolenceBossEmberTendrils
    Triggerable, Spell
    Tiempo de lanzamiento: 1 seg
    MPSBenevolenceBossCentipedeBarage
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 1 seg
    Tiempo de recarga: 26 seg
    Inflige de 1124 a 3371 de daño de rayo
    Tus golpes siempre electrocutan
    Duración del efecto de la habilidad aumentada un 200%
    Dispara 16 proyectiles adicionales
    action attack or cast time uses animation length [1]
    base is projectile [1]
    distribute projectiles over contact points [1]
    monster projectile variation [255]
    projectile ballistic angle from reference event [1]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    spell maximum action distance +% [-35]
    MPSBenevolenceBossCentipedeBarageLarge
    Spell, Damage, Projectile, ProjectilesFromUser, Area, Totemable, Trappable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, AreaSpell
    Bola de rayos
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 1 seg
    Dispara un proyectil lento que inflige daño repetidamente a cada enemigo en un área con descargas de rayo.
    Inflige de 657.7 a 1973 de daño de rayo
    Tus golpes siempre electrocutan
    Velocidad de proyectiles reducida un 50%
    El radio base es de 1.8 metros
    action attack or cast time uses animation length [1]
    active skill area of effect radius +% final [-33]
    base is projectile [1]
    monster penalty against minions damage +% final vs player minions [-25]
    projectile ballistic angle from reference event [1]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    GABenevolenceBossDoubleFrontSlam
    Attack, Triggerable
    Base Damage: 2162–3243
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 137.5%
    Attack Time: 1.5 seg
    Tiempo de recarga: 40 seg
    Inflige un 37.5% más de daño de ataque
    El 50% del daño físico se convierte en daño de hielo
    +3.5 metros al alcance de los golpes cuerpo a cuerpo
    action attack or cast time uses animation length [1]
    is area damage [1]
    MPSBenevolenceBossEyebeamBlast
    Spell, Triggerable
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 1 seg
    Tiempo de recarga: 26 seg
    Inflige de 1206 a 3617 de daño de rayo
    Tus golpes siempre electrocutan
    Siempre debilita a los enemigos
    Duración de los estados alterados aplicados con habilidades asistidas aumentada un 50%
    Dispara 25 proyectiles adicionales
    Efecto de los estados alterados no dañinos en los enemigos aumentado un 100%
    action attack or cast time uses animation length [1]
    base is projectile [1]
    distribute projectiles over contact points [1]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    projectiles can shotgun [1]
    spell maximum action distance +% [-35]
    GSBenevolenceBossEyebeamBlast
    Spell, Triggerable
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 1 seg
    Inflige de 2631 a 3946 de daño de hielo
    Escarcha a los enemigos como si infligiera un 100% más de daño
    action attack or cast time uses animation length [1]
    is area damage [1]
    voll slam damage +% final at centre [20]
    MPSBenevolenceBossLightningProjectile
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 1 seg
    Inflige de 822.1 a 2466 de daño de rayo
    Duración de los estados alterados aplicados con habilidades asistidas aumentada un 50%
    Dispara 14 proyectiles adicionales
    Dispara proyectiles en círculo
    Efecto de los estados alterados no dañinos en los enemigos aumentado un 100%
    action attack or cast time uses animation length [1]
    base is projectile [1]
    monster projectile variation [251]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    projectiles can shotgun [1]
    projectiles travel at fixed height [1]
    MPSBenevolenceBossCentipedeBarageLargeBulletHellVariant
    Spell, Damage, Projectile, ProjectilesFromUser, Area, Totemable, Trappable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, AreaSpell
    Bola de rayos
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 1 seg
    Dispara un proyectil lento que inflige daño repetidamente a cada enemigo en un área con descargas de rayo.
    Inflige de 657.7 a 1973 de daño de rayo
    Tus golpes siempre electrocutan
    Los proyectiles se disparan en direcciones aleatorias
    Velocidad de proyectiles reducida un 50%
    El radio base es de 1.8 metros
    action attack or cast time uses animation length [1]
    active skill area of effect radius +% final [-33]
    base is projectile [1]
    monster penalty against minions damage +% final vs player minions [-25]
    projectile ballistic angle from reference event [1]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    SSMBenevolenceBossChaosPortalBulletHellVariant
    Spell, Multicastable, Triggerable
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 1 seg
    Tiempo de recarga: 5 seg
    action attack or cast time uses animation length [1]
    alternate minion [666]
    minion dies when parent dies [1]
    number of monsters to summon [1]
    summon specific monsters in front offset [20]
    summoned monsters are minions [1]
    summoned monsters no drops or experience [1]
    GSBenevolenceBossEyebeamBlastBulletHellVariant
    Spell, Triggerable
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 1 seg
    Duración de los estados alterados aplicados con habilidades asistidas aumentada un 50%
    Inflige de 1798 a 2696 de daño de fuego
    El 40% del daño de fuego se convierte en daño de caos
    Efecto de los estados alterados no dañinos en los enemigos aumentado un 100%
    Entumece a los enemigos con cada golpe
    action attack or cast time uses animation length [1]
    is area damage [1]
    MPSBenevolenceBossLightningProjectileTargeted
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 1 seg
    Inflige de 822.1 a 2466 de daño de rayo
    Duración de los estados alterados aplicados con habilidades asistidas aumentada un 50%
    Efecto de los estados alterados no dañinos en los enemigos aumentado un 100%
    base is projectile [1]
    monster projectile variation [251]
    BenevolenceBossCelestialBeam
    Spell, Triggerable
    Tiempo de lanzamiento: 1 seg
    Inflige 1096.1 de daño de caos base por segundo
    base deal no damage [1]
    is area damage [1]
    GSBenevolenceBossTantacleWave
    Spell, Triggerable
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 1 seg
    Inflige de 13154 a 19730 de daño de fuego
    action attack or cast time uses animation length [1]
    cannot be blocked or dodged or suppressed [1]
    is area damage [1]
    MPSBenevolenceBossFireProjectile
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 1 seg
    Duración de los estados alterados aplicados con habilidades asistidas aumentada un 50%
    Inflige de 1315 a 1973 de daño de fuego
    Dispara 14 proyectiles adicionales
    Dispara proyectiles en círculo
    Siempre calcina a los enemigos
    Efecto de los estados alterados no dañinos en los enemigos aumentado un 100%
    action attack or cast time uses animation length [1]
    base is projectile [1]
    monster projectile variation [258]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    projectiles can shotgun [1]
    projectiles travel at fixed height [1]
    MPSBenevolenceBossFireProjectileTargeted
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 1 seg
    Duración de los estados alterados aplicados con habilidades asistidas aumentada un 50%
    Inflige de 1052 a 1578 de daño de fuego
    Efecto de los estados alterados no dañinos en los enemigos aumentado un 100%
    base is projectile [1]
    monster projectile variation [258]
    MPSBenevolenceBossColdProjectile
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 1 seg
    Inflige de 1315 a 1973 de daño de hielo
    Siempre aplica Fragilidad
    Duración de los estados alterados aplicados con habilidades asistidas aumentada un 50%
    Dispara 14 proyectiles adicionales
    Dispara proyectiles en círculo
    Efecto de los estados alterados no dañinos en los enemigos aumentado un 100%
    action attack or cast time uses animation length [1]
    base is projectile [1]
    monster projectile variation [259]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    projectiles can shotgun [1]
    projectiles travel at fixed height [1]
    MPSBenevolenceBossColdProjectileTargeted
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 1 seg
    Inflige de 1052 a 1578 de daño de hielo
    Duración de los estados alterados aplicados con habilidades asistidas aumentada un 50%
    Efecto de los estados alterados no dañinos en los enemigos aumentado un 100%
    base is projectile [1]
    monster projectile variation [259]
    MPSBenevolenceBossChaosProjectile
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 1 seg
    Inflige de 1052 a 1578 de daño de caos
    Dispara 15 proyectiles adicionales
    Dispara proyectiles en círculo
    action attack or cast time uses animation length [1]
    base is projectile [1]
    monster projectile variation [260]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    projectiles travel at fixed height [1]
    MPSBenevolenceBossChaosProjectileTargeted
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 1 seg
    Inflige de 1052 a 1578 de daño de caos
    Duración de los estados alterados aplicados con habilidades asistidas aumentada un 50%
    Efecto de los estados alterados no dañinos en los enemigos aumentado un 100%
    action attack or cast time uses animation length [1]
    base is projectile [1]
    monster projectile variation [260]
    TBBenevolenceBossCentipedeBarage
    Spell, Triggerable
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 1 seg
    Inflige de 625.5 a 1876 de daño de rayo
    Tus golpes siempre electrocutan
    Tus golpes no pueden aturdir a los enemigos
    Siempre debilita a los enemigos
    Duración de los estados alterados aplicados con habilidades asistidas aumentada un 50%
    Efecto de los estados alterados no dañinos en los enemigos aumentado un 100%
    GTBenevolenceBossCentipedeBarage
    Triggerable, Spell
    Tiempo de lanzamiento: 1 seg
    action attack or cast time uses animation length [1]
    GTBenevolenceBossCentipedeBarageSingle
    Triggerable, Spell
    Tiempo de lanzamiento: 1 seg
    action attack or cast time uses animation length [1]
    EASBenevolenceBossBulletHellStartB
    Spell
    Tiempo de lanzamiento: 1 seg
    Tiempo de recarga: 30 seg
    EASBenevolenceBossBulletHellStartC
    Spell
    Tiempo de lanzamiento: 1 seg
    Tiempo de recarga: 30 seg
    GSBenevolenceBossShrinkingFireNova
    Spell, Triggerable
    Tiempo de lanzamiento: 1 seg
    action attack or cast time uses animation length [1]
    base deal no damage [1]
    is area damage [1]
    GSBenevolenceBossEyebeamIceBlast
    Spell, Triggerable
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 1 seg
    Inflige de 2631 a 3946 de daño de hielo
    50% de probabilidad de congelar a los enemigos
    Escarcha a los enemigos como si infligiera un 200% más de daño
    action attack or cast time uses animation length [1]
    is area damage [1]
    EAABenevolenceTeleSlam
    Attack
    Base Damage: 2162–3243
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.5 seg
    Tiempo de recarga: 15 seg
    +8 metros al alcance de los golpes cuerpo a cuerpo
    action attack or cast time uses animation length [1]
    GABenevolenceTeleSlam
    Triggerable, Attack
    Base Damage: 2162–3243
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 196%
    Daño de ataque: 196%
    Attack Time: 1.5 seg
    Inflige un 96% más de daño de ataque
    action attack or cast time uses animation length [1]
    is area damage [1]
    voll slam damage +% final at centre [100]
    BenevolenceAltMelee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 2162–3243
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 115%
    Daño de ataque: 115%
    Attack Time: 1.5 seg
    Tiempo de recarga: 5 seg
    Derriba a tus enemigos con un golpe poderoso.
    Inflige un 15% más de daño de ataque
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/AtlasMemory/BenevolenceBossStandalone"] = {
        name = "Incarnation of Dread",
        life = 20,
        energyShield = 0.5,
        fireResist = 50,
        coldResist = 50,
        lightningResist = 50,
        chaosResist = 30,
        damage = 3.2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 20,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedUnique",
            "SSMBenevolenceBossChaosPortalBulletHellVariant",
            "SSMBenevolenceBossChaosProjectile",
            "BenevolenceBossColdGroundEffectLocation",
            "MPSBenevolenceBossLightningProjectile",
            "SSMBenevolenceBossChaosPortal",
            "EASBenevolenceBossHarnessMemory",
            "MPSBenevolenceBossLightningPortal",
            "MPSBenevolenceBossCentipedeBarage",
            "MPSBenevolenceBossCentipedeBarageLarge",
            "MPSBenevolenceBossEyebeamBlast",
            "MPSBenevolenceBossCentipedeBarageLargeBulletHellVariant",
            "MPSBenevolenceBossLightningProjectileTargeted",
            "MPSBenevolenceBossFireProjectile",
            "MPSBenevolenceBossFireProjectileTargeted",
            "MPSBenevolenceBossColdProjectile",
            "MPSBenevolenceBossColdProjectileTargeted",
            "MPSBenevolenceBossChaosProjectile",
            "MPSBenevolenceBossChaosProjectileTargeted",
            "GABenevolenceBossCascadeSlam",
            "GSBenevolenceBossFusionBlast",
            "GABenevolenceBossDoubleFrontSlam",
            "GSBenevolenceBossEyebeamBlast",
            "GSBenevolenceBossEyebeamBlastBulletHellVariant",
            "GSBenevolenceBossTantacleWave",
            "GSBenevolenceBossShrinkingFireNova",
            "GSBenevolenceBossEyebeamIceBlast",
            "GABenevolenceTeleSlam",
            "EASBenevolenceBossBulletHellStartA",
            "EASBenevolenceBossBulletHellStartB",
            "EASBenevolenceBossBulletHellStartC",
            "EAABenevolenceTeleSlam",
            "TBBenevolenceBossCentipedeBarage",
            "SOBenevolenceBossEmberTendrils",
            "GTBenevolenceBossCentipedeBarage",
            "GTBenevolenceBossCentipedeBarageSingle",
            "BenevolenceBossCelestialBeam",
            "BenevolenceAltMelee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUnique"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SSMBenevolenceBossChaosPortalBulletHellVariant"] = {
        name = "SSMBenevolenceBossChaosPortalBulletHellVariant",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summon_specific_monsters_in_front_offset",
            "summoned_monsters_are_minions",
            "summoned_monsters_no_drops_or_experience",
            "minion_dies_when_parent_dies",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {1, 666, 20, critChance = 5, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SSMBenevolenceBossChaosProjectile"] = {
        name = "SSMBenevolenceBossChaosProjectile",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summoned_monsters_are_minions",
            "summoned_monsters_no_drops_or_experience",
            "minion_dies_when_parent_dies",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {1, 666, critChance = 5, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BenevolenceBossColdGroundEffectLocation"] = {
        name = "BenevolenceBossColdGroundEffectLocation",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 8.033,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "ground_ice_art_variation",
            "active_skill_area_of_effect_radius_+%_final",
            "chill_effect_+%",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "cast_ground_effect_type_server",
        },
        levels = {
            [1] = {4000, 9, 15, 200, levelRequirement = 0, statInterpolation = {},  cost = { }, },
            [2] = {4000, 9, 15, 200, levelRequirement = 85, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSBenevolenceBossLightningProjectile"] = {
        name = "MPSBenevolenceBossLightningProjectile",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "base_all_ailment_duration_+%",
            "non_damaging_ailment_effect_+%",
            "monster_projectile_variation",
            "number_of_additional_projectiles",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
            "action_attack_or_cast_time_uses_animation_length",
            "projectiles_nova",
            "projectiles_travel_at_fixed_height",
            "projectiles_can_shotgun",
        },
        levels = {
            [1] = {0.5, 1.5, 50, 100, 251, 14, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [2] = {0.5, 1.5, 100, 167, 251, 14, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SSMBenevolenceBossChaosPortal"] = {
        name = "SSMBenevolenceBossChaosPortal",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summon_specific_monsters_in_front_offset",
            "spell_maximum_action_distance_+%",
            "summoned_monsters_are_minions",
            "summoned_monsters_no_drops_or_experience",
            "minion_dies_when_parent_dies",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {1, 666, 20, -35, critChance = 5, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASBenevolenceBossHarnessMemory"] = {
        name = "EASBenevolenceBossHarnessMemory",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
            "spell_cast_time_cannot_be_modified",
        },
        levels = {
            [1] = {-35, critChance = 5, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSBenevolenceBossLightningPortal"] = {
        name = "MPSBenevolenceBossLightningPortal",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "number_of_additional_projectiles",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_ballistic_angle_from_reference_event",
        },
        levels = {
            [1] = {253, 2, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSBenevolenceBossCentipedeBarage"] = {
        name = "MPSBenevolenceBossCentipedeBarage",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "number_of_additional_projectiles",
            "skill_effect_duration_+%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_ballistic_angle_from_reference_event",
            "distribute_projectiles_over_contact_points",
            "always_shock",
        },
        levels = {
            [1] = {0.5, 1.5, 255, -35, 16, 200, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSBenevolenceBossCentipedeBarageLarge"] = {
        name = "Ball Lightning",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires a slow-moving projectile that damages each enemy in an area around it repeatedly with bolts of lightning.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Area] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_area_of_effect_radius_+%_final",
            "active_skill_base_area_of_effect_radius",
            "base_projectile_speed_+%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_ballistic_angle_from_reference_event",
            "always_shock",
        },
        levels = {
            [1] = {0.5, 1.5, -25, -33, 18, -50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSBenevolenceBossEyebeamBlast"] = {
        name = "MPSBenevolenceBossEyebeamBlast",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "base_all_ailment_duration_+%",
            "non_damaging_ailment_effect_+%",
            "spell_maximum_action_distance_+%",
            "number_of_additional_projectiles",
            "chance_to_inflict_sapped_%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
            "action_attack_or_cast_time_uses_animation_length",
            "distribute_projectiles_over_contact_points",
            "projectiles_can_shotgun",
            "always_shock",
        },
        levels = {
            [1] = {0.5, 1.5, 50, 100, -35, 25, 100, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [2] = {0.5, 1.5, 100, 167, -35, 25, 100, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSBenevolenceBossCentipedeBarageLargeBulletHellVariant"] = {
        name = "Ball Lightning",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires a slow-moving projectile that damages each enemy in an area around it repeatedly with bolts of lightning.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Area] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_area_of_effect_radius_+%_final",
            "active_skill_base_area_of_effect_radius",
            "base_projectile_speed_+%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_ballistic_angle_from_reference_event",
            "random_projectile_direction",
            "always_shock",
        },
        levels = {
            [1] = {0.5, 1.5, -25, -33, 18, -50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSBenevolenceBossLightningProjectileTargeted"] = {
        name = "MPSBenevolenceBossLightningProjectileTargeted",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "base_all_ailment_duration_+%",
            "non_damaging_ailment_effect_+%",
            "monster_projectile_variation",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.5, 1.5, 50, 100, 251, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [2] = {0.5, 1.5, 100, 167, 251, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSBenevolenceBossFireProjectile"] = {
        name = "MPSBenevolenceBossFireProjectile",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_all_ailment_duration_+%",
            "non_damaging_ailment_effect_+%",
            "monster_projectile_variation",
            "number_of_additional_projectiles",
            "chance_to_scorch_%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
            "action_attack_or_cast_time_uses_animation_length",
            "projectiles_nova",
            "projectiles_travel_at_fixed_height",
            "projectiles_can_shotgun",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 50, 100, 258, 14, 100, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 100, 167, 258, 14, 100, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSBenevolenceBossFireProjectileTargeted"] = {
        name = "MPSBenevolenceBossFireProjectileTargeted",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_all_ailment_duration_+%",
            "non_damaging_ailment_effect_+%",
            "monster_projectile_variation",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 50, 100, 258, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 100, 167, 258, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSBenevolenceBossColdProjectile"] = {
        name = "MPSBenevolenceBossColdProjectile",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_all_ailment_duration_+%",
            "non_damaging_ailment_effect_+%",
            "monster_projectile_variation",
            "number_of_additional_projectiles",
            "chance_to_inflict_frostburn_%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
            "action_attack_or_cast_time_uses_animation_length",
            "projectiles_nova",
            "projectiles_travel_at_fixed_height",
            "projectiles_can_shotgun",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 50, 100, 259, 14, 100, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 100, 167, 259, 14, 100, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSBenevolenceBossColdProjectileTargeted"] = {
        name = "MPSBenevolenceBossColdProjectileTargeted",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_all_ailment_duration_+%",
            "non_damaging_ailment_effect_+%",
            "monster_projectile_variation",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 50, 100, 259, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 100, 167, 259, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSBenevolenceBossChaosProjectile"] = {
        name = "MPSBenevolenceBossChaosProjectile",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "monster_projectile_variation",
            "number_of_additional_projectiles",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
            "action_attack_or_cast_time_uses_animation_length",
            "projectiles_nova",
            "projectiles_travel_at_fixed_height",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 260, 15, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 260, 15, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSBenevolenceBossChaosProjectileTargeted"] = {
        name = "MPSBenevolenceBossChaosProjectileTargeted",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "base_all_ailment_duration_+%",
            "non_damaging_ailment_effect_+%",
            "monster_projectile_variation",
            "action_attack_or_cast_time_uses_animation_length",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 50, 100, 260, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 100, 167, 260, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GABenevolenceBossCascadeSlam"] = {
        name = "GABenevolenceBossCascadeSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "chance_to_crush_on_hit_%",
        },
        levels = {
            [1] = {100, baseMultiplier = 1.72, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSBenevolenceBossFusionBlast"] = {
        name = "GSBenevolenceBossFusionBlast",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "base_all_ailment_duration_+%",
            "non_damaging_ailment_effect_+%",
            "spells_chance_to_hinder_on_hit_%",
            "chance_to_inflict_frostburn_%",
            "chance_to_inflict_sapped_%",
            "chance_to_scorch_%",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "always_shock",
            "always_ignite",
        },
        levels = {
            [1] = {0.20000000298023, 0.30000001192093, 0.20000000298023, 0.30000001192093, 0.20000000298023, 0.30000001192093, 0.20000000298023, 0.30000001192093, 50, 100, 100, 100, 100, 100, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 3, 3, 3, 3, 3, 3, 1, 1},  cost = { }, },
            [2] = {0.20000000298023, 0.30000001192093, 0.20000000298023, 0.30000001192093, 0.20000000298023, 0.30000001192093, 0.20000000298023, 0.30000001192093, 100, 167, 100, 100, 100, 100, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 3, 3, 3, 3, 3, 3, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GABenevolenceBossDoubleFrontSlam"] = {
        name = "GABenevolenceBossDoubleFrontSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 5.833,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
            "base_physical_damage_%_to_convert_to_cold",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {35, 50, baseMultiplier = 1.375, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSBenevolenceBossEyebeamBlast"] = {
        name = "GSBenevolenceBossEyebeamBlast",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "active_skill_chill_as_though_damage_+%_final",
            "voll_slam_damage_+%_final_at_centre",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 100, 20, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSBenevolenceBossEyebeamBlastBulletHellVariant"] = {
        name = "GSBenevolenceBossEyebeamBlastBulletHellVariant",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_all_ailment_duration_+%",
            "non_damaging_ailment_effect_+%",
            "spells_chance_to_hinder_on_hit_%",
            "skill_fire_damage_%_to_convert_to_chaos",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 50, 100, 100, 40, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 100, 167, 100, 40, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSBenevolenceBossTantacleWave"] = {
        name = "GSBenevolenceBossTantacleWave",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "cannot_be_blocked_or_dodged_or_suppressed",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSBenevolenceBossShrinkingFireNova"] = {
        name = "GSBenevolenceBossShrinkingFireNova",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSBenevolenceBossEyebeamIceBlast"] = {
        name = "GSBenevolenceBossEyebeamIceBlast",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "active_skill_chill_as_though_damage_+%_final",
            "base_chance_to_freeze_%",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 200, 50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GABenevolenceTeleSlam"] = {
        name = "GABenevolenceTeleSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "voll_slam_damage_+%_final_at_centre",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {100, baseMultiplier = 1.96, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASBenevolenceBossBulletHellStartA"] = {
        name = "EASBenevolenceBossBulletHellStartA",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASBenevolenceBossBulletHellStartB"] = {
        name = "EASBenevolenceBossBulletHellStartB",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASBenevolenceBossBulletHellStartC"] = {
        name = "EASBenevolenceBossBulletHellStartC",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAABenevolenceTeleSlam"] = {
        name = "EAABenevolenceTeleSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {80, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TBBenevolenceBossCentipedeBarage"] = {
        name = "TBBenevolenceBossCentipedeBarage",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "base_all_ailment_duration_+%",
            "non_damaging_ailment_effect_+%",
            "chance_to_inflict_sapped_%",
            "always_shock",
            "cannot_stun",
        },
        levels = {
            [1] = {0.5, 1.5, 50, 100, 100, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [2] = {0.5, 1.5, 100, 167, 100, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SOBenevolenceBossEmberTendrils"] = {
        name = "SOBenevolenceBossEmberTendrils",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTBenevolenceBossCentipedeBarage"] = {
        name = "GTBenevolenceBossCentipedeBarage",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTBenevolenceBossCentipedeBarageSingle"] = {
        name = "GTBenevolenceBossCentipedeBarageSingle",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BenevolenceBossCelestialBeam"] = {
        name = "BenevolenceBossCelestialBeam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chaos_damage_to_deal_per_minute",
            "is_area_damage",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {1, levelRequirement = 0, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BenevolenceAltMelee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {baseMultiplier = 1.15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Los monstruos otorgan la experiencia aumentada un 100%
    La rareza de los objetos arrojados está aumentada un 15000%
    FamilyMonsterMapBoss
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • La velocidad de acción no se puede modificar por debajo del 50% de su valor base
    FamilyCannotBeSlowedBelowValue
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -50 Max: -50 Global
  • Craft TagsVelocidad
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 4000 Max: 4000 Global
  • FamilyPinnacleAtlasBoss
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Adds Tagspinnacle_boss
    dropped items have zana influence [1]
    monster dropped item quantity +% final for influenced monster [-40]
    no drop conversion to gold [1]
    no drop culling from rarity [1]
    FamilyMonsterDroppedItemsInfluence
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • no drop conversion to gold Min: 1 Max: 1 Global
  • no drop culling from rarity Min: 1 Max: 1 Global
  • dropped items have zana influence Min: 1 Max: 1 Global
  • monster dropped item quantity +% final for influenced monster Min: -40 Max: -40 Global
  • No puede ser empujado
    FamilyImmuneToKnockback
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • Encarnación del temor Text Audio /28
    Nombre
    Arrogancia inquebrantable.
    BenevolenceBoss_Barrage_Random
    Arrogancia inquebrantable.
    BenevolenceBoss_Barrage_2
    Influencia y poder.
    BenevolenceBoss_Barrage_3
    En las profundidades de su mente… ella lo ha reforjado por completo.
    BenevolenceBoss_ChaosOrbs_Random
    En la parte más oscura de tu mente… hay un poder desconocido.
    BenevolenceBoss_ChaosOrbs_2
    Sueños desatados.
    BenevolenceBoss_DoubleSlam_Random
    Sueños desatados.
    BenevolenceBoss_DoubleSlam_2
    Consecuencia.
    BenevolenceBoss_DoubleSlam_3
    Consecuencia.
    BenevolenceBoss_DoubleSlam_4
    Nada está seguro en una realidad de tormento.
    BenevolenceBoss_Emerge
    Despierta.
    BenevolenceBoss_Eyebeam_Random
    Despierta.
    BenevolenceBoss_Eyebeam_2
    Destruye.
    BenevolenceBoss_Eyebeam_3
    Destruye.
    BenevolenceBoss_Eyebeam_4
    Destruye.
    BenevolenceBoss_Eyebeam_5
    El Atlas es todo lo que vemos… y todo lo que no.
    BenevolenceBoss_HarnessMemory
    Su poder… es una ilusión que se ha hecho realidad…
    BenevolenceBoss_Knockdown_Random
    Ella sufre… ¿Con qué motivo? ¿Por qué razón?
    BenevolenceBoss_Knockdown_2
    Congelado en tiempo y espacio.
    BenevolenceBoss_PortalPhase1_Random
    Congelado en tiempo y espacio.
    BenevolenceBoss_PortalPhase1_2
    Sinapsis ardiente.
    BenevolenceBoss_PortalPhase2_Random
    Sinapsis ardiente.
    BenevolenceBoss_PortalPhase2_2
    Sinapsis ardiente.
    BenevolenceBoss_PortalPhase2_3
    Poder absoluto.
    BenevolenceBoss_PortalPhase3_Random
    Poder absoluto.
    BenevolenceBoss_PortalPhase3_2
    Su temor… no se borrará tan fácilmente…
    BenevolenceBoss_Death
    Medios para lograr el final.
    BenevolenceBoss_Teleport_Random
    Medios para lograr el final.
    BenevolenceBoss_Teleport_2

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    Incarnation of Dread

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