Incarnation de la Terreur Unique /7
(350–650)% d'Augmentation de l'Armure
(-50–-40)% à toutes les Résistances élémentaires
+(13–29)% à la Résistance au chaos
(15–30)% des Dégâts élémentaires subis au Toucher sont subis sous forme de Dégâts physiques
Les Dégâts physiques au Toucher des Ennemis sont Défavorables contre vous
(Les résultats des choses Défavorables sont tirés deux fois au sort, et le moins bon des deux résultats est retenu)
Déclenche un Sort Enchâssé lors d'un Coup critique en mêlée à mains nues, avec un Temps de recharge de 0.25 seconde
Les Attaques de mêlée à mains nues ont (1–7)% Davantage de Vitesse d'attaque
(100–777)% d'Augmentation de l'Évasion et du Bouclier d'énergie
(1–7)% d'Augmentation de la Vitesse de déplacement
+(0.1–0.7) mètres à l'Allonge des Attaques à Mains nues
+(1–7)% aux Chances de coup critique des Attaques de mêlée à mains nues
+(10–77)% au Multiplicateur de Coup critique des Attaques de mêlée à mains nues
(Une attaque à mains nues est une Attaque avec une main qui ne tient aucun Objet)
(Affecte les Frappes de mêlée, y compris l'Attaque par défaut. Ne s'applique pas aux Zones d'effet)
+(50–100) de Bouclier d'énergie maximal
Toutes vos Gemmes d'Aptitude de Créatures ont +1 Niveaux
+(27–37)% à la Résistance au chaos
50% de Réduction du Rayonnement lumineux
Le nombre maximum d'Armes animées est doublé
Vous ne pouvez avoir que des Armes animées comme Créatures
Vous ne pouvez avoir que des Armes animées comme Créatures
(150–230)% d'Augmentation de l'Armure
+(25–35)% à toutes les Résistances élémentaires
50% d'Augmentation du Rayonnement lumineux
Les Aptitudes de Lien peuvent cibler les Créatures pouvant subir des Dégâts
Vos Créatures Liées ont (65–75)% de Perte de Dégâts
Lorsque vous Tuez un Monstre Rare, une Créature Liée aléatoire gagne ses modificateurs pendant 60 secondes
(150–200)% d'Augmentation du Montant Récupéré
(40–60)% de Perte de Durée
(200–300)% d'Augmentation des Charges par utilisation
Retire (10–15)% de la Vie à l'Utilisation
Démarre la Recharge du Bouclier d'énergie à l'Utilisation
La Recharge du Bouclier d'énergie n'est pas retardée par les Dégâts pendant cet Effet
Le démarrage de la Recharge du Bouclier d'énergie est (10–15)% plus rapide
(5–10) a (20–25) Dégâts de chaos avec les Attaques tous les 100 de Mana maximal
+(50–100) de Bouclier d'énergie maximal
(40–60)% de Réduction du Mana maximal
Les Aptitudes Coûtent du Bouclier d'énergie plutôt que du Mana ou de la Vie
+60 au nombre de Charges maximum
(20–100)% d'Augmentation des Charges par utilisation
Octroie à l'utilisation un Effet bénéfique de Divination aléatoire pendant 20 secondes
(Les Effets bénéfiques Divinatoires ne sont pas des Effets de Flacon et vous ne pouvez pas en avoir plus d'un à la fois)
Incarnation de la Terreur
SurnaturelZone : Moment de Révérence
Boss final de l'Atlas
100% d'Augmentation de l'Expérience octroyée par les Monstres
15000% d'Augmentation de la Rareté des Objets cédés
La Vitesse d'action ne peut être modifiée en deça de 50% de sa valeur de base
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
dropped items have zana influence [1]
monster dropped item quantity +% final for influenced monster [-40]
no drop conversion to gold [1]
no drop culling from rarity [1]
15000% d'Augmentation de la Rareté des Objets cédés
La Vitesse d'action ne peut être modifiée en deça de 50% de sa valeur de base
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
dropped items have zana influence [1]
monster dropped item quantity +% final for influenced monster [-40]
no drop conversion to gold [1]
no drop culling from rarity [1]
Vous ne pouvez pas être Repoussé(e)
Incarnation of Dread
| Spectre | N |
|---|---|
| Area | Moment de Révérence |
| Tags | beast, eldritch, ghost_blood, not_dex, very_slow_movement |
Vie
2000%
Energy Shield From Life
50%
Armure
+30%
Ailment Threshold
800%
Résistance
Damage
320%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 20
Attack Time
1.5 Second
Damage Spread
±20%
Expérience
400%
Model Size
100%
Type
BenevolenceZanaBoss
Metadata
BenevolenceBoss
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
83
Vie
25,341,517
Armure
120,220
Score d'Évasion
7,860
Bouclier d'énergie
153,190
Damage
3,282
Dégâts des sorts
4,898
Précision
1,036
Attack Time
1.005
Expérience
288,904
Minion Life
4,828,767
Minion Energy Shield
29,190
Minion Damage
2,772
Ailment Threshold
9,528,410
Chill
30,129
Shock
30,129
Brittle
170,454
Scorch
30,129
Sap
83,240
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 5212–7817
Chances de coup critique: 5%
Attack Time: 1.5 sec.
Frappez vos ennemis d'un coup puissant.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GABenevolenceBossCascadeSlam
Triggerable, Attack
Base Damage: 5212–7817
Chances de coup critique: 5%
Dégâts d'Attaque: 172%
Dégâts d'Attaque: 172%
Attack Time: 1.5 sec.
Les Aptitudes modifiées Écrasent les Ennemis au Toucher pendant 4 secondes
72% Davantage de Dégâts d'Attaque
EASBenevolenceBossBulletHellStartA
Spell
Temps d'incantation: 1 sec.
Temps de recharge: 30 sec.
SSMBenevolenceBossChaosProjectile
Spell, Multicastable, Triggerable
Chances de coup critique: 5%
Temps d'incantation: 1 sec.
action attack or cast time uses animation length [1]
alternate minion [666]
minion dies when parent dies [1]
number of monsters to summon [1]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
BenevolenceBossColdGroundEffectLocation
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Temps d'incantation: 8.033 sec.
La Durée de base est de 4 secondes
200% d'Augmentation de l'Effet de la Frigorification
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [15]
cast ground effect type server [1]
ground ice art variation [9]
is area damage [1]
GSBenevolenceBossFusionBlast
Spell, Triggerable
Chances de coup critique: 5%
Temps d'incantation: 1 sec.
Inflige 970.7 à 1456 Dégâts de froid
Inflige 970.7 à 1456 Dégâts de foudre
Inflige 970.7 à 1456 Dégâts de chaos
Vous infligez toujours l'Embrasement en Touchant
Vous infligez toujours l'Électrocution en Touchant
Vous Amoindrissez toujours les Ennemis au Toucher
Vous infligez toujours la Fragilisation
50% d'Augmentation de la Durée des Altérations infligées par les Aptitudes modifiées
Inflige 970.7 à 1456 Dégâts de feu
Vous Calcinez toujours les Ennemis
100% d'Augmentation de l'Effet sur les Ennemis des Altérations qui n'infligent pas de Dégâts
Entrave les Ennemis au Toucher
action attack or cast time uses animation length [1]
is area damage [1]
SSMBenevolenceBossChaosPortal
Spell, Multicastable, Triggerable
Chances de coup critique: 5%
Temps d'incantation: 1 sec.
Temps de recharge: 40 sec.
action attack or cast time uses animation length [1]
alternate minion [666]
minion dies when parent dies [1]
number of monsters to summon [1]
spell maximum action distance +% [-35]
summon specific monsters in front offset [20]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
EASBenevolenceBossHarnessMemory
Spell
Chances de coup critique: 5%
Temps d'incantation: 1 sec.
Temps de recharge: 33 sec.
La Vitesse d'incantation de cette Aptitude ne peut pas être modifiée
action attack or cast time uses animation length [1]
spell maximum action distance +% [-35]
MPSBenevolenceBossLightningPortal
Spell, Projectile, ProjectilesFromUser, Triggerable
Temps d'incantation: 1 sec.
Tire 2 Projectiles supplémentaires
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [253]
projectile ballistic angle from reference event [1]
projectile uses contact direction [1]
projectile uses contact position [1]
SOBenevolenceBossEmberTendrils
Triggerable, Spell
Temps d'incantation: 1 sec.
MPSBenevolenceBossCentipedeBarage
Spell, Projectile, ProjectilesFromUser, Triggerable
Chances de coup critique: 5%
Temps d'incantation: 1 sec.
Temps de recharge: 26 sec.
Inflige 3046 à 9137 Dégâts de foudre
Vous infligez toujours l'Électrocution en Touchant
200% d'Augmentation de la Durée de l'Effet de l'Aptitude
Tire 16 Projectiles supplémentaires
action attack or cast time uses animation length [1]
base is projectile [1]
distribute projectiles over contact points [1]
monster projectile variation [255]
projectile ballistic angle from reference event [1]
projectile uses contact direction [1]
projectile uses contact position [1]
spell maximum action distance +% [-35]
MPSBenevolenceBossCentipedeBarageLarge
Spell, Damage, Projectile, ProjectilesFromUser, Area, Totemable, Trappable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, AreaSpell
Boule de foudre
Chances de coup critique: 5%
Temps d'incantation: 1 sec.
Un projectile qui se déplace lentement et endommage de manière répétée chaque ennemi dans une zone autour de lui avec des éclairs de foudre.
Inflige 1783 à 5348 Dégâts de foudre
Vous infligez toujours l'Électrocution en Touchant
50% de Réduction de la Vitesse des Projectiles
Le Rayon de base est de 1.8 mètres
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [-33]
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-25]
projectile ballistic angle from reference event [1]
projectile uses contact direction [1]
projectile uses contact position [1]
GABenevolenceBossDoubleFrontSlam
Attack, Triggerable
Base Damage: 5212–7817
Chances de coup critique: 5%
Dégâts d'Attaque: 137.5%
Attack Time: 1.5 sec.
Temps de recharge: 40 sec.
37.5% Davantage de Dégâts d'Attaque
50% des Dégâts physiques sont Convertis en Dégâts de froid
+3.5 mètres d'Allonge en mêlée
action attack or cast time uses animation length [1]
is area damage [1]
MPSBenevolenceBossEyebeamBlast
Spell, Triggerable
Chances de coup critique: 5%
Temps d'incantation: 1 sec.
Temps de recharge: 26 sec.
Inflige 3268 à 9805 Dégâts de foudre
Vous infligez toujours l'Électrocution en Touchant
Vous Amoindrissez toujours les Ennemis au Toucher
50% d'Augmentation de la Durée des Altérations infligées par les Aptitudes modifiées
Tire 25 Projectiles supplémentaires
100% d'Augmentation de l'Effet sur les Ennemis des Altérations qui n'infligent pas de Dégâts
action attack or cast time uses animation length [1]
base is projectile [1]
distribute projectiles over contact points [1]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles can shotgun [1]
spell maximum action distance +% [-35]
GSBenevolenceBossEyebeamBlast
Spell, Triggerable
Chances de coup critique: 5%
Temps d'incantation: 1 sec.
Inflige 7131 à 10697 Dégâts de froid
Frigorifie les Ennemis comme si vous aviez 100% Davantage de Dégâts
action attack or cast time uses animation length [1]
is area damage [1]
voll slam damage +% final at centre [20]
MPSBenevolenceBossLightningProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable
Chances de coup critique: 5%
Temps d'incantation: 1 sec.
Inflige 2228 à 6685 Dégâts de foudre
50% d'Augmentation de la Durée des Altérations infligées par les Aptitudes modifiées
Tire 14 Projectiles supplémentaires
Tire des Projectiles en cercle
100% d'Augmentation de l'Effet sur les Ennemis des Altérations qui n'infligent pas de Dégâts
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [251]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles can shotgun [1]
projectiles travel at fixed height [1]
MPSBenevolenceBossCentipedeBarageLargeBulletHellVariant
Spell, Damage, Projectile, ProjectilesFromUser, Area, Totemable, Trappable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, AreaSpell
Boule de foudre
Chances de coup critique: 5%
Temps d'incantation: 1 sec.
Un projectile qui se déplace lentement et endommage de manière répétée chaque ennemi dans une zone autour de lui avec des éclairs de foudre.
Inflige 1783 à 5348 Dégâts de foudre
Vous infligez toujours l'Électrocution en Touchant
Les Projectiles sont tirés dans des directions aléatoires
50% de Réduction de la Vitesse des Projectiles
Le Rayon de base est de 1.8 mètres
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [-33]
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-25]
projectile ballistic angle from reference event [1]
projectile uses contact direction [1]
projectile uses contact position [1]
SSMBenevolenceBossChaosPortalBulletHellVariant
Spell, Multicastable, Triggerable
Chances de coup critique: 5%
Temps d'incantation: 1 sec.
Temps de recharge: 5 sec.
action attack or cast time uses animation length [1]
alternate minion [666]
minion dies when parent dies [1]
number of monsters to summon [1]
summon specific monsters in front offset [20]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
GSBenevolenceBossEyebeamBlastBulletHellVariant
Spell, Triggerable
Chances de coup critique: 5%
Temps d'incantation: 1 sec.
50% d'Augmentation de la Durée des Altérations infligées par les Aptitudes modifiées
Inflige 4873 à 7309 Dégâts de feu
40% des Dégâts de feu sont Convertis en Dégâts de chaos
100% d'Augmentation de l'Effet sur les Ennemis des Altérations qui n'infligent pas de Dégâts
Entrave les Ennemis au Toucher
action attack or cast time uses animation length [1]
is area damage [1]
MPSBenevolenceBossLightningProjectileTargeted
Spell, Projectile, ProjectilesFromUser, Triggerable
Chances de coup critique: 5%
Temps d'incantation: 1 sec.
Inflige 2228 à 6685 Dégâts de foudre
50% d'Augmentation de la Durée des Altérations infligées par les Aptitudes modifiées
100% d'Augmentation de l'Effet sur les Ennemis des Altérations qui n'infligent pas de Dégâts
base is projectile [1]
monster projectile variation [251]
BenevolenceBossCelestialBeam
Spell, Triggerable
Temps d'incantation: 1 sec.
Inflige 2971.3 Dégâts de chaos de base par seconde
base deal no damage [1]
is area damage [1]
GSBenevolenceBossTantacleWave
Spell, Triggerable
Chances de coup critique: 5%
Temps d'incantation: 1 sec.
Inflige 35656 à 53484 Dégâts de feu
action attack or cast time uses animation length [1]
cannot be blocked or dodged or suppressed [1]
is area damage [1]
MPSBenevolenceBossFireProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable
Chances de coup critique: 5%
Temps d'incantation: 1 sec.
50% d'Augmentation de la Durée des Altérations infligées par les Aptitudes modifiées
Inflige 3566 à 5348 Dégâts de feu
Tire 14 Projectiles supplémentaires
Tire des Projectiles en cercle
Vous Calcinez toujours les Ennemis
100% d'Augmentation de l'Effet sur les Ennemis des Altérations qui n'infligent pas de Dégâts
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [258]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles can shotgun [1]
projectiles travel at fixed height [1]
MPSBenevolenceBossFireProjectileTargeted
Spell, Projectile, ProjectilesFromUser, Triggerable
Chances de coup critique: 5%
Temps d'incantation: 1 sec.
50% d'Augmentation de la Durée des Altérations infligées par les Aptitudes modifiées
Inflige 2852 à 4279 Dégâts de feu
100% d'Augmentation de l'Effet sur les Ennemis des Altérations qui n'infligent pas de Dégâts
base is projectile [1]
monster projectile variation [258]
MPSBenevolenceBossColdProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable
Chances de coup critique: 5%
Temps d'incantation: 1 sec.
Inflige 3566 à 5348 Dégâts de froid
Vous infligez toujours la Fragilisation
50% d'Augmentation de la Durée des Altérations infligées par les Aptitudes modifiées
Tire 14 Projectiles supplémentaires
Tire des Projectiles en cercle
100% d'Augmentation de l'Effet sur les Ennemis des Altérations qui n'infligent pas de Dégâts
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [259]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles can shotgun [1]
projectiles travel at fixed height [1]
MPSBenevolenceBossColdProjectileTargeted
Spell, Projectile, ProjectilesFromUser, Triggerable
Chances de coup critique: 5%
Temps d'incantation: 1 sec.
Inflige 2852 à 4279 Dégâts de froid
50% d'Augmentation de la Durée des Altérations infligées par les Aptitudes modifiées
100% d'Augmentation de l'Effet sur les Ennemis des Altérations qui n'infligent pas de Dégâts
base is projectile [1]
monster projectile variation [259]
MPSBenevolenceBossChaosProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable
Chances de coup critique: 5%
Temps d'incantation: 1 sec.
Inflige 2852 à 4279 Dégâts de chaos
Tire 15 Projectiles supplémentaires
Tire des Projectiles en cercle
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [260]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles travel at fixed height [1]
MPSBenevolenceBossChaosProjectileTargeted
Spell, Projectile, ProjectilesFromUser, Triggerable
Chances de coup critique: 5%
Temps d'incantation: 1 sec.
Inflige 2852 à 4279 Dégâts de chaos
50% d'Augmentation de la Durée des Altérations infligées par les Aptitudes modifiées
100% d'Augmentation de l'Effet sur les Ennemis des Altérations qui n'infligent pas de Dégâts
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [260]
TBBenevolenceBossCentipedeBarage
Spell, Triggerable
Chances de coup critique: 5%
Temps d'incantation: 1 sec.
Inflige 1788 à 5364 Dégâts de foudre
Vous infligez toujours l'Électrocution en Touchant
Vous ne pouvez pas Étourdir les Ennemis au Toucher
Vous Amoindrissez toujours les Ennemis au Toucher
50% d'Augmentation de la Durée des Altérations infligées par les Aptitudes modifiées
100% d'Augmentation de l'Effet sur les Ennemis des Altérations qui n'infligent pas de Dégâts
GTBenevolenceBossCentipedeBarage
Triggerable, Spell
Temps d'incantation: 1 sec.
action attack or cast time uses animation length [1]
GTBenevolenceBossCentipedeBarageSingle
Triggerable, Spell
Temps d'incantation: 1 sec.
action attack or cast time uses animation length [1]
EASBenevolenceBossBulletHellStartB
Spell
Temps d'incantation: 1 sec.
Temps de recharge: 30 sec.
EASBenevolenceBossBulletHellStartC
Spell
Temps d'incantation: 1 sec.
Temps de recharge: 30 sec.
GSBenevolenceBossShrinkingFireNova
Spell, Triggerable
Temps d'incantation: 1 sec.
action attack or cast time uses animation length [1]
base deal no damage [1]
is area damage [1]
GSBenevolenceBossEyebeamIceBlast
Spell, Triggerable
Chances de coup critique: 5%
Temps d'incantation: 1 sec.
Inflige 7131 à 10697 Dégâts de froid
50% de chances de Geler les Ennemis
Frigorifie les Ennemis comme si vous aviez 200% Davantage de Dégâts
action attack or cast time uses animation length [1]
is area damage [1]
EAABenevolenceTeleSlam
Attack
Base Damage: 5212–7817
Chances de coup critique: 5%
Attack Time: 1.5 sec.
Temps de recharge: 15 sec.
+8 mètres d'Allonge en mêlée
action attack or cast time uses animation length [1]
GABenevolenceTeleSlam
Triggerable, Attack
Base Damage: 5212–7817
Chances de coup critique: 5%
Dégâts d'Attaque: 196%
Dégâts d'Attaque: 196%
Attack Time: 1.5 sec.
96% Davantage de Dégâts d'Attaque
action attack or cast time uses animation length [1]
is area damage [1]
voll slam damage +% final at centre [100]
BenevolenceAltMelee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 5212–7817
Chances de coup critique: 5%
Dégâts d'Attaque: 115%
Dégâts d'Attaque: 115%
Attack Time: 1.5 sec.
Temps de recharge: 5 sec.
Frappez vos ennemis d'un coup puissant.
15% Davantage de Dégâts d'Attaque
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
Object Type Codes
-- src\Data\Spectres.lua
minions["Metadata/Monsters/AtlasMemory/BenevolenceBoss"] = {
name = "Incarnation of Dread",
life = 20,
energyShield = 0.5,
fireResist = 50,
coldResist = 50,
lightningResist = 50,
chaosResist = 30,
damage = 3.2,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 20,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeedUnique",
"SSMBenevolenceBossChaosPortalBulletHellVariant",
"SSMBenevolenceBossChaosProjectile",
"BenevolenceBossColdGroundEffectLocation",
"MPSBenevolenceBossLightningProjectile",
"SSMBenevolenceBossChaosPortal",
"EASBenevolenceBossHarnessMemory",
"MPSBenevolenceBossLightningPortal",
"MPSBenevolenceBossCentipedeBarage",
"MPSBenevolenceBossCentipedeBarageLarge",
"MPSBenevolenceBossEyebeamBlast",
"MPSBenevolenceBossCentipedeBarageLargeBulletHellVariant",
"MPSBenevolenceBossLightningProjectileTargeted",
"MPSBenevolenceBossFireProjectile",
"MPSBenevolenceBossFireProjectileTargeted",
"MPSBenevolenceBossColdProjectile",
"MPSBenevolenceBossColdProjectileTargeted",
"MPSBenevolenceBossChaosProjectile",
"MPSBenevolenceBossChaosProjectileTargeted",
"GABenevolenceBossCascadeSlam",
"GSBenevolenceBossFusionBlast",
"GABenevolenceBossDoubleFrontSlam",
"GSBenevolenceBossEyebeamBlast",
"GSBenevolenceBossEyebeamBlastBulletHellVariant",
"GSBenevolenceBossTantacleWave",
"GSBenevolenceBossShrinkingFireNova",
"GSBenevolenceBossEyebeamIceBlast",
"GABenevolenceTeleSlam",
"EASBenevolenceBossBulletHellStartA",
"EASBenevolenceBossBulletHellStartB",
"EASBenevolenceBossBulletHellStartC",
"EAABenevolenceTeleSlam",
"TBBenevolenceBossCentipedeBarage",
"SOBenevolenceBossEmberTendrils",
"GTBenevolenceBossCentipedeBarage",
"GTBenevolenceBossCentipedeBarageSingle",
"BenevolenceBossCelestialBeam",
"BenevolenceAltMelee",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SSMBenevolenceBossChaosPortalBulletHellVariant"] = {
name = "SSMBenevolenceBossChaosPortalBulletHellVariant",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"number_of_monsters_to_summon",
"alternate_minion",
"summon_specific_monsters_in_front_offset",
"summoned_monsters_are_minions",
"summoned_monsters_no_drops_or_experience",
"minion_dies_when_parent_dies",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {1, 666, 20, critChance = 5, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SSMBenevolenceBossChaosProjectile"] = {
name = "SSMBenevolenceBossChaosProjectile",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"number_of_monsters_to_summon",
"alternate_minion",
"summoned_monsters_are_minions",
"summoned_monsters_no_drops_or_experience",
"minion_dies_when_parent_dies",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {1, 666, critChance = 5, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["BenevolenceBossColdGroundEffectLocation"] = {
name = "BenevolenceBossColdGroundEffectLocation",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
[SkillType.Duration] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 8.033,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
"ground_ice_art_variation",
"active_skill_area_of_effect_radius_+%_final",
"chill_effect_+%",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
"cast_ground_effect_type_server",
},
levels = {
[1] = {4000, 9, 15, 200, levelRequirement = 0, statInterpolation = {}, cost = { }, },
[2] = {4000, 9, 15, 200, levelRequirement = 85, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSBenevolenceBossLightningProjectile"] = {
name = "MPSBenevolenceBossLightningProjectile",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"base_all_ailment_duration_+%",
"non_damaging_ailment_effect_+%",
"monster_projectile_variation",
"number_of_additional_projectiles",
"base_is_projectile",
"projectile_uses_contact_position",
"projectile_uses_contact_direction",
"action_attack_or_cast_time_uses_animation_length",
"projectiles_nova",
"projectiles_travel_at_fixed_height",
"projectiles_can_shotgun",
},
levels = {
[1] = {0.5, 1.5, 50, 100, 251, 14, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[2] = {0.5, 1.5, 100, 167, 251, 14, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SSMBenevolenceBossChaosPortal"] = {
name = "SSMBenevolenceBossChaosPortal",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"number_of_monsters_to_summon",
"alternate_minion",
"summon_specific_monsters_in_front_offset",
"spell_maximum_action_distance_+%",
"summoned_monsters_are_minions",
"summoned_monsters_no_drops_or_experience",
"minion_dies_when_parent_dies",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {1, 666, 20, -35, critChance = 5, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASBenevolenceBossHarnessMemory"] = {
name = "EASBenevolenceBossHarnessMemory",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_maximum_action_distance_+%",
"action_attack_or_cast_time_uses_animation_length",
"spell_cast_time_cannot_be_modified",
},
levels = {
[1] = {-35, critChance = 5, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSBenevolenceBossLightningPortal"] = {
name = "MPSBenevolenceBossLightningPortal",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_projectile_variation",
"number_of_additional_projectiles",
"base_is_projectile",
"projectile_uses_contact_position",
"projectile_uses_contact_direction",
"action_attack_or_cast_time_uses_animation_length",
"projectile_ballistic_angle_from_reference_event",
},
levels = {
[1] = {253, 2, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSBenevolenceBossCentipedeBarage"] = {
name = "MPSBenevolenceBossCentipedeBarage",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"monster_projectile_variation",
"spell_maximum_action_distance_+%",
"number_of_additional_projectiles",
"skill_effect_duration_+%",
"base_is_projectile",
"projectile_uses_contact_position",
"projectile_uses_contact_direction",
"action_attack_or_cast_time_uses_animation_length",
"projectile_ballistic_angle_from_reference_event",
"distribute_projectiles_over_contact_points",
"always_shock",
},
levels = {
[1] = {0.5, 1.5, 255, -35, 16, 200, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSBenevolenceBossCentipedeBarageLarge"] = {
name = "Ball Lightning",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Fires a slow-moving projectile that damages each enemy in an area around it repeatedly with bolts of lightning.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Area] = true,
[SkillType.Totemable] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Lightning] = true,
[SkillType.CanRapidFire] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"active_skill_area_of_effect_radius_+%_final",
"active_skill_base_area_of_effect_radius",
"base_projectile_speed_+%",
"base_is_projectile",
"projectile_uses_contact_position",
"projectile_uses_contact_direction",
"action_attack_or_cast_time_uses_animation_length",
"projectile_ballistic_angle_from_reference_event",
"always_shock",
},
levels = {
[1] = {0.5, 1.5, -25, -33, 18, -50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSBenevolenceBossEyebeamBlast"] = {
name = "MPSBenevolenceBossEyebeamBlast",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"base_all_ailment_duration_+%",
"non_damaging_ailment_effect_+%",
"spell_maximum_action_distance_+%",
"number_of_additional_projectiles",
"chance_to_inflict_sapped_%",
"base_is_projectile",
"projectile_uses_contact_position",
"projectile_uses_contact_direction",
"action_attack_or_cast_time_uses_animation_length",
"distribute_projectiles_over_contact_points",
"projectiles_can_shotgun",
"always_shock",
},
levels = {
[1] = {0.5, 1.5, 50, 100, -35, 25, 100, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[2] = {0.5, 1.5, 100, 167, -35, 25, 100, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSBenevolenceBossCentipedeBarageLargeBulletHellVariant"] = {
name = "Ball Lightning",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Fires a slow-moving projectile that damages each enemy in an area around it repeatedly with bolts of lightning.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Area] = true,
[SkillType.Totemable] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Lightning] = true,
[SkillType.CanRapidFire] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"active_skill_area_of_effect_radius_+%_final",
"active_skill_base_area_of_effect_radius",
"base_projectile_speed_+%",
"base_is_projectile",
"projectile_uses_contact_position",
"projectile_uses_contact_direction",
"action_attack_or_cast_time_uses_animation_length",
"projectile_ballistic_angle_from_reference_event",
"random_projectile_direction",
"always_shock",
},
levels = {
[1] = {0.5, 1.5, -25, -33, 18, -50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSBenevolenceBossLightningProjectileTargeted"] = {
name = "MPSBenevolenceBossLightningProjectileTargeted",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"base_all_ailment_duration_+%",
"non_damaging_ailment_effect_+%",
"monster_projectile_variation",
"base_is_projectile",
},
levels = {
[1] = {0.5, 1.5, 50, 100, 251, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[2] = {0.5, 1.5, 100, 167, 251, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSBenevolenceBossFireProjectile"] = {
name = "MPSBenevolenceBossFireProjectile",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"base_all_ailment_duration_+%",
"non_damaging_ailment_effect_+%",
"monster_projectile_variation",
"number_of_additional_projectiles",
"chance_to_scorch_%",
"base_is_projectile",
"projectile_uses_contact_position",
"projectile_uses_contact_direction",
"action_attack_or_cast_time_uses_animation_length",
"projectiles_nova",
"projectiles_travel_at_fixed_height",
"projectiles_can_shotgun",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 50, 100, 258, 14, 100, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[2] = {0.80000001192093, 1.2000000476837, 100, 167, 258, 14, 100, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSBenevolenceBossFireProjectileTargeted"] = {
name = "MPSBenevolenceBossFireProjectileTargeted",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"base_all_ailment_duration_+%",
"non_damaging_ailment_effect_+%",
"monster_projectile_variation",
"base_is_projectile",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 50, 100, 258, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[2] = {0.80000001192093, 1.2000000476837, 100, 167, 258, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSBenevolenceBossColdProjectile"] = {
name = "MPSBenevolenceBossColdProjectile",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"base_all_ailment_duration_+%",
"non_damaging_ailment_effect_+%",
"monster_projectile_variation",
"number_of_additional_projectiles",
"chance_to_inflict_frostburn_%",
"base_is_projectile",
"projectile_uses_contact_position",
"projectile_uses_contact_direction",
"action_attack_or_cast_time_uses_animation_length",
"projectiles_nova",
"projectiles_travel_at_fixed_height",
"projectiles_can_shotgun",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 50, 100, 259, 14, 100, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[2] = {0.80000001192093, 1.2000000476837, 100, 167, 259, 14, 100, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSBenevolenceBossColdProjectileTargeted"] = {
name = "MPSBenevolenceBossColdProjectileTargeted",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"base_all_ailment_duration_+%",
"non_damaging_ailment_effect_+%",
"monster_projectile_variation",
"base_is_projectile",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 50, 100, 259, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[2] = {0.80000001192093, 1.2000000476837, 100, 167, 259, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSBenevolenceBossChaosProjectile"] = {
name = "MPSBenevolenceBossChaosProjectile",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_chaos_damage",
"spell_maximum_base_chaos_damage",
"monster_projectile_variation",
"number_of_additional_projectiles",
"base_is_projectile",
"projectile_uses_contact_position",
"projectile_uses_contact_direction",
"action_attack_or_cast_time_uses_animation_length",
"projectiles_nova",
"projectiles_travel_at_fixed_height",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 260, 15, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
[2] = {0.80000001192093, 1.2000000476837, 260, 15, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSBenevolenceBossChaosProjectileTargeted"] = {
name = "MPSBenevolenceBossChaosProjectileTargeted",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_chaos_damage",
"spell_maximum_base_chaos_damage",
"base_all_ailment_duration_+%",
"non_damaging_ailment_effect_+%",
"monster_projectile_variation",
"action_attack_or_cast_time_uses_animation_length",
"base_is_projectile",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 50, 100, 260, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[2] = {0.80000001192093, 1.2000000476837, 100, 167, 260, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GABenevolenceBossCascadeSlam"] = {
name = "GABenevolenceBossCascadeSlam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"chance_to_crush_on_hit_%",
},
levels = {
[1] = {100, baseMultiplier = 1.72, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSBenevolenceBossFusionBlast"] = {
name = "GSBenevolenceBossFusionBlast",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"spell_minimum_base_chaos_damage",
"spell_maximum_base_chaos_damage",
"base_all_ailment_duration_+%",
"non_damaging_ailment_effect_+%",
"spells_chance_to_hinder_on_hit_%",
"chance_to_inflict_frostburn_%",
"chance_to_inflict_sapped_%",
"chance_to_scorch_%",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
"always_shock",
"always_ignite",
},
levels = {
[1] = {0.20000000298023, 0.30000001192093, 0.20000000298023, 0.30000001192093, 0.20000000298023, 0.30000001192093, 0.20000000298023, 0.30000001192093, 50, 100, 100, 100, 100, 100, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 3, 3, 3, 3, 3, 3, 1, 1}, cost = { }, },
[2] = {0.20000000298023, 0.30000001192093, 0.20000000298023, 0.30000001192093, 0.20000000298023, 0.30000001192093, 0.20000000298023, 0.30000001192093, 100, 167, 100, 100, 100, 100, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 3, 3, 3, 3, 3, 3, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GABenevolenceBossDoubleFrontSlam"] = {
name = "GABenevolenceBossDoubleFrontSlam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 5.833,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"melee_range_+",
"base_physical_damage_%_to_convert_to_cold",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {35, 50, baseMultiplier = 1.375, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSBenevolenceBossEyebeamBlast"] = {
name = "GSBenevolenceBossEyebeamBlast",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"active_skill_chill_as_though_damage_+%_final",
"voll_slam_damage_+%_final_at_centre",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 100, 20, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSBenevolenceBossEyebeamBlastBulletHellVariant"] = {
name = "GSBenevolenceBossEyebeamBlastBulletHellVariant",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"base_all_ailment_duration_+%",
"non_damaging_ailment_effect_+%",
"spells_chance_to_hinder_on_hit_%",
"skill_fire_damage_%_to_convert_to_chaos",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 50, 100, 100, 40, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[2] = {0.80000001192093, 1.2000000476837, 100, 167, 100, 40, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSBenevolenceBossTantacleWave"] = {
name = "GSBenevolenceBossTantacleWave",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
"cannot_be_blocked_or_dodged_or_suppressed",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSBenevolenceBossShrinkingFireNova"] = {
name = "GSBenevolenceBossShrinkingFireNova",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
"base_deal_no_damage",
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSBenevolenceBossEyebeamIceBlast"] = {
name = "GSBenevolenceBossEyebeamIceBlast",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"active_skill_chill_as_though_damage_+%_final",
"base_chance_to_freeze_%",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 200, 50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GABenevolenceTeleSlam"] = {
name = "GABenevolenceTeleSlam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"voll_slam_damage_+%_final_at_centre",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {100, baseMultiplier = 1.96, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASBenevolenceBossBulletHellStartA"] = {
name = "EASBenevolenceBossBulletHellStartA",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASBenevolenceBossBulletHellStartB"] = {
name = "EASBenevolenceBossBulletHellStartB",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASBenevolenceBossBulletHellStartC"] = {
name = "EASBenevolenceBossBulletHellStartC",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EAABenevolenceTeleSlam"] = {
name = "EAABenevolenceTeleSlam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"melee_range_+",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {80, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["TBBenevolenceBossCentipedeBarage"] = {
name = "TBBenevolenceBossCentipedeBarage",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"base_all_ailment_duration_+%",
"non_damaging_ailment_effect_+%",
"chance_to_inflict_sapped_%",
"always_shock",
"cannot_stun",
},
levels = {
[1] = {0.5, 1.5, 50, 100, 100, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[2] = {0.5, 1.5, 100, 167, 100, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SOBenevolenceBossEmberTendrils"] = {
name = "SOBenevolenceBossEmberTendrils",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GTBenevolenceBossCentipedeBarage"] = {
name = "GTBenevolenceBossCentipedeBarage",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GTBenevolenceBossCentipedeBarageSingle"] = {
name = "GTBenevolenceBossCentipedeBarageSingle",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["BenevolenceBossCelestialBeam"] = {
name = "BenevolenceBossCelestialBeam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_chaos_damage_to_deal_per_minute",
"is_area_damage",
"base_deal_no_damage",
},
levels = {
[1] = {1, levelRequirement = 0, statInterpolation = {3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["BenevolenceAltMelee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {baseMultiplier = 1.15, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
100% d'Augmentation de l'Expérience octroyée par les Monstres
15000% d'Augmentation de la Rareté des Objets cédés
| Family | MonsterMapBoss |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
La Vitesse d'action ne peut être modifiée en deça de 50% de sa valeur de base
| Family | CannotBeSlowedBelowValue |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Vitesse |
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
| Family | PinnacleAtlasBoss |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Adds Tags | pinnacle_boss |
dropped items have zana influence [1]
monster dropped item quantity +% final for influenced monster [-40]
no drop conversion to gold [1]
no drop culling from rarity [1]
| Family | MonsterDroppedItemsInfluence |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
Vous ne pouvez pas être Repoussé(e)
| Family | ImmuneToKnockback |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
Incarnation de la Terreur
SurnaturelZone : Moment de Révérence
Boss final de l'Atlas
100% d'Augmentation de l'Expérience octroyée par les Monstres
15000% d'Augmentation de la Rareté des Objets cédés
La Vitesse d'action ne peut être modifiée en deça de 50% de sa valeur de base
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
dropped items have zana influence [1]
monster dropped item quantity +% final for influenced monster [-40]
no drop conversion to gold [1]
no drop culling from rarity [1]
15000% d'Augmentation de la Rareté des Objets cédés
La Vitesse d'action ne peut être modifiée en deça de 50% de sa valeur de base
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
dropped items have zana influence [1]
monster dropped item quantity +% final for influenced monster [-40]
no drop conversion to gold [1]
no drop culling from rarity [1]
Vous ne pouvez pas être Repoussé(e)
Incarnation of Dread
| Spectre | N |
|---|---|
| Area | Moment de Révérence |
| Tags | beast, eldritch, ghost_blood, not_dex, very_slow_movement |
Vie
1440%
Energy Shield From Life
50%
Armure
+30%
Ailment Threshold
800%
Résistance
Damage
320%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 20
Attack Time
1.5 Second
Damage Spread
±20%
Expérience
400%
Model Size
100%
Type
BenevolenceZanaBossUBER
Metadata
BenevolenceBossUBER
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
85
Vie
22,531,731
Armure
140,091
Score d'Évasion
8,388
Bouclier d'énergie
124,330
Damage
3,677
Dégâts des sorts
5,489
Précision
1,118
Attack Time
1.005
Expérience
293,744
Minion Life
4,222,416
Minion Energy Shield
23,299
Minion Damage
3,132
Ailment Threshold
11,766,571
Chill
37,206
Shock
37,206
Brittle
210,492
Scorch
37,206
Sap
102,793
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 5840–8760
Chances de coup critique: 5%
Attack Time: 1.5 sec.
Frappez vos ennemis d'un coup puissant.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GABenevolenceBossCascadeSlam
Triggerable, Attack
Base Damage: 5840–8760
Chances de coup critique: 5%
Dégâts d'Attaque: 172%
Dégâts d'Attaque: 172%
Attack Time: 1.5 sec.
Les Aptitudes modifiées Écrasent les Ennemis au Toucher pendant 4 secondes
72% Davantage de Dégâts d'Attaque
EASBenevolenceBossBulletHellStartA
Spell
Temps d'incantation: 1 sec.
Temps de recharge: 30 sec.
SSMBenevolenceBossChaosProjectile
Spell, Multicastable, Triggerable
Chances de coup critique: 5%
Temps d'incantation: 1 sec.
action attack or cast time uses animation length [1]
alternate minion [666]
minion dies when parent dies [1]
number of monsters to summon [1]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
BenevolenceBossColdGroundEffectLocation
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Temps d'incantation: 8.033 sec.
La Durée de base est de 4 secondes
200% d'Augmentation de l'Effet de la Frigorification
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [15]
cast ground effect type server [1]
ground ice art variation [9]
is area damage [1]
GSBenevolenceBossFusionBlast
Spell, Triggerable
Chances de coup critique: 5%
Temps d'incantation: 1 sec.
Inflige 1104 à 1656 Dégâts de froid
Inflige 1104 à 1656 Dégâts de foudre
Inflige 1104 à 1656 Dégâts de chaos
Vous infligez toujours l'Embrasement en Touchant
Vous infligez toujours l'Électrocution en Touchant
Vous Amoindrissez toujours les Ennemis au Toucher
Vous infligez toujours la Fragilisation
100% d'Augmentation de la Durée des Altérations infligées par les Aptitudes modifiées
Inflige 1104 à 1656 Dégâts de feu
Vous Calcinez toujours les Ennemis
167% d'Augmentation de l'Effet sur les Ennemis des Altérations qui n'infligent pas de Dégâts
Entrave les Ennemis au Toucher
action attack or cast time uses animation length [1]
is area damage [1]
SSMBenevolenceBossChaosPortal
Spell, Multicastable, Triggerable
Chances de coup critique: 5%
Temps d'incantation: 1 sec.
Temps de recharge: 40 sec.
action attack or cast time uses animation length [1]
alternate minion [666]
minion dies when parent dies [1]
number of monsters to summon [1]
spell maximum action distance +% [-35]
summon specific monsters in front offset [20]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
EASBenevolenceBossHarnessMemory
Spell
Chances de coup critique: 5%
Temps d'incantation: 1 sec.
Temps de recharge: 33 sec.
La Vitesse d'incantation de cette Aptitude ne peut pas être modifiée
action attack or cast time uses animation length [1]
spell maximum action distance +% [-35]
MPSBenevolenceBossLightningPortal
Spell, Projectile, ProjectilesFromUser, Triggerable
Temps d'incantation: 1 sec.
Tire 2 Projectiles supplémentaires
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [253]
projectile ballistic angle from reference event [1]
projectile uses contact direction [1]
projectile uses contact position [1]
SOBenevolenceBossEmberTendrils
Triggerable, Spell
Temps d'incantation: 1 sec.
MPSBenevolenceBossCentipedeBarage
Spell, Projectile, ProjectilesFromUser, Triggerable
Chances de coup critique: 5%
Temps d'incantation: 1 sec.
Temps de recharge: 26 sec.
Inflige 3471 à 10413 Dégâts de foudre
Vous infligez toujours l'Électrocution en Touchant
200% d'Augmentation de la Durée de l'Effet de l'Aptitude
Tire 16 Projectiles supplémentaires
action attack or cast time uses animation length [1]
base is projectile [1]
distribute projectiles over contact points [1]
monster projectile variation [255]
projectile ballistic angle from reference event [1]
projectile uses contact direction [1]
projectile uses contact position [1]
spell maximum action distance +% [-35]
MPSBenevolenceBossCentipedeBarageLarge
Spell, Damage, Projectile, ProjectilesFromUser, Area, Totemable, Trappable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, AreaSpell
Boule de foudre
Chances de coup critique: 5%
Temps d'incantation: 1 sec.
Un projectile qui se déplace lentement et endommage de manière répétée chaque ennemi dans une zone autour de lui avec des éclairs de foudre.
Inflige 2032 à 6096 Dégâts de foudre
Vous infligez toujours l'Électrocution en Touchant
50% de Réduction de la Vitesse des Projectiles
Le Rayon de base est de 1.8 mètres
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [-33]
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-25]
projectile ballistic angle from reference event [1]
projectile uses contact direction [1]
projectile uses contact position [1]
GABenevolenceBossDoubleFrontSlam
Attack, Triggerable
Base Damage: 5840–8760
Chances de coup critique: 5%
Dégâts d'Attaque: 137.5%
Attack Time: 1.5 sec.
Temps de recharge: 40 sec.
37.5% Davantage de Dégâts d'Attaque
50% des Dégâts physiques sont Convertis en Dégâts de froid
+3.5 mètres d'Allonge en mêlée
action attack or cast time uses animation length [1]
is area damage [1]
MPSBenevolenceBossEyebeamBlast
Spell, Triggerable
Chances de coup critique: 5%
Temps d'incantation: 1 sec.
Temps de recharge: 26 sec.
Inflige 3725 à 11175 Dégâts de foudre
Vous infligez toujours l'Électrocution en Touchant
Vous Amoindrissez toujours les Ennemis au Toucher
100% d'Augmentation de la Durée des Altérations infligées par les Aptitudes modifiées
Tire 25 Projectiles supplémentaires
167% d'Augmentation de l'Effet sur les Ennemis des Altérations qui n'infligent pas de Dégâts
action attack or cast time uses animation length [1]
base is projectile [1]
distribute projectiles over contact points [1]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles can shotgun [1]
spell maximum action distance +% [-35]
GSBenevolenceBossEyebeamBlast
Spell, Triggerable
Chances de coup critique: 5%
Temps d'incantation: 1 sec.
Inflige 8127 à 12191 Dégâts de froid
Frigorifie les Ennemis comme si vous aviez 100% Davantage de Dégâts
action attack or cast time uses animation length [1]
is area damage [1]
voll slam damage +% final at centre [20]
MPSBenevolenceBossLightningProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable
Chances de coup critique: 5%
Temps d'incantation: 1 sec.
Inflige 2540 à 7619 Dégâts de foudre
100% d'Augmentation de la Durée des Altérations infligées par les Aptitudes modifiées
Tire 14 Projectiles supplémentaires
Tire des Projectiles en cercle
167% d'Augmentation de l'Effet sur les Ennemis des Altérations qui n'infligent pas de Dégâts
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [251]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles can shotgun [1]
projectiles travel at fixed height [1]
MPSBenevolenceBossCentipedeBarageLargeBulletHellVariant
Spell, Damage, Projectile, ProjectilesFromUser, Area, Totemable, Trappable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, AreaSpell
Boule de foudre
Chances de coup critique: 5%
Temps d'incantation: 1 sec.
Un projectile qui se déplace lentement et endommage de manière répétée chaque ennemi dans une zone autour de lui avec des éclairs de foudre.
Inflige 2032 à 6096 Dégâts de foudre
Vous infligez toujours l'Électrocution en Touchant
Les Projectiles sont tirés dans des directions aléatoires
50% de Réduction de la Vitesse des Projectiles
Le Rayon de base est de 1.8 mètres
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [-33]
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-25]
projectile ballistic angle from reference event [1]
projectile uses contact direction [1]
projectile uses contact position [1]
SSMBenevolenceBossChaosPortalBulletHellVariant
Spell, Multicastable, Triggerable
Chances de coup critique: 5%
Temps d'incantation: 1 sec.
Temps de recharge: 5 sec.
action attack or cast time uses animation length [1]
alternate minion [666]
minion dies when parent dies [1]
number of monsters to summon [1]
summon specific monsters in front offset [20]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
GSBenevolenceBossEyebeamBlastBulletHellVariant
Spell, Triggerable
Chances de coup critique: 5%
Temps d'incantation: 1 sec.
100% d'Augmentation de la Durée des Altérations infligées par les Aptitudes modifiées
Inflige 5554 à 8331 Dégâts de feu
40% des Dégâts de feu sont Convertis en Dégâts de chaos
167% d'Augmentation de l'Effet sur les Ennemis des Altérations qui n'infligent pas de Dégâts
Entrave les Ennemis au Toucher
action attack or cast time uses animation length [1]
is area damage [1]
MPSBenevolenceBossLightningProjectileTargeted
Spell, Projectile, ProjectilesFromUser, Triggerable
Chances de coup critique: 5%
Temps d'incantation: 1 sec.
Inflige 2540 à 7619 Dégâts de foudre
100% d'Augmentation de la Durée des Altérations infligées par les Aptitudes modifiées
167% d'Augmentation de l'Effet sur les Ennemis des Altérations qui n'infligent pas de Dégâts
base is projectile [1]
monster projectile variation [251]
BenevolenceBossCelestialBeam
Spell, Triggerable
Temps d'incantation: 1 sec.
Inflige 3386.4 Dégâts de chaos de base par seconde
base deal no damage [1]
is area damage [1]
GSBenevolenceBossTantacleWave
Spell, Triggerable
Chances de coup critique: 5%
Temps d'incantation: 1 sec.
Inflige 40637 à 60956 Dégâts de feu
action attack or cast time uses animation length [1]
cannot be blocked or dodged or suppressed [1]
is area damage [1]
MPSBenevolenceBossFireProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable
Chances de coup critique: 5%
Temps d'incantation: 1 sec.
100% d'Augmentation de la Durée des Altérations infligées par les Aptitudes modifiées
Inflige 4064 à 6096 Dégâts de feu
Tire 14 Projectiles supplémentaires
Tire des Projectiles en cercle
Vous Calcinez toujours les Ennemis
167% d'Augmentation de l'Effet sur les Ennemis des Altérations qui n'infligent pas de Dégâts
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [258]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles can shotgun [1]
projectiles travel at fixed height [1]
MPSBenevolenceBossFireProjectileTargeted
Spell, Projectile, ProjectilesFromUser, Triggerable
Chances de coup critique: 5%
Temps d'incantation: 1 sec.
100% d'Augmentation de la Durée des Altérations infligées par les Aptitudes modifiées
Inflige 3251 à 4876 Dégâts de feu
167% d'Augmentation de l'Effet sur les Ennemis des Altérations qui n'infligent pas de Dégâts
base is projectile [1]
monster projectile variation [258]
MPSBenevolenceBossColdProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable
Chances de coup critique: 5%
Temps d'incantation: 1 sec.
Inflige 4064 à 6096 Dégâts de froid
Vous infligez toujours la Fragilisation
100% d'Augmentation de la Durée des Altérations infligées par les Aptitudes modifiées
Tire 14 Projectiles supplémentaires
Tire des Projectiles en cercle
167% d'Augmentation de l'Effet sur les Ennemis des Altérations qui n'infligent pas de Dégâts
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [259]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles can shotgun [1]
projectiles travel at fixed height [1]
MPSBenevolenceBossColdProjectileTargeted
Spell, Projectile, ProjectilesFromUser, Triggerable
Chances de coup critique: 5%
Temps d'incantation: 1 sec.
Inflige 3251 à 4876 Dégâts de froid
100% d'Augmentation de la Durée des Altérations infligées par les Aptitudes modifiées
167% d'Augmentation de l'Effet sur les Ennemis des Altérations qui n'infligent pas de Dégâts
base is projectile [1]
monster projectile variation [259]
MPSBenevolenceBossChaosProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable
Chances de coup critique: 5%
Temps d'incantation: 1 sec.
Inflige 3251 à 4876 Dégâts de chaos
Tire 15 Projectiles supplémentaires
Tire des Projectiles en cercle
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [260]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles travel at fixed height [1]
MPSBenevolenceBossChaosProjectileTargeted
Spell, Projectile, ProjectilesFromUser, Triggerable
Chances de coup critique: 5%
Temps d'incantation: 1 sec.
Inflige 3251 à 4876 Dégâts de foudre
100% d'Augmentation de la Durée des Altérations infligées par les Aptitudes modifiées
167% d'Augmentation de l'Effet sur les Ennemis des Altérations qui n'infligent pas de Dégâts
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [260]
TBBenevolenceBossCentipedeBarage
Spell, Triggerable
Chances de coup critique: 5%
Temps d'incantation: 1 sec.
Inflige 2052 à 6157 Dégâts de foudre
Vous infligez toujours l'Électrocution en Touchant
Vous ne pouvez pas Étourdir les Ennemis au Toucher
Vous Amoindrissez toujours les Ennemis au Toucher
100% d'Augmentation de la Durée des Altérations infligées par les Aptitudes modifiées
167% d'Augmentation de l'Effet sur les Ennemis des Altérations qui n'infligent pas de Dégâts
GTBenevolenceBossCentipedeBarage
Triggerable, Spell
Temps d'incantation: 1 sec.
action attack or cast time uses animation length [1]
GTBenevolenceBossCentipedeBarageSingle
Triggerable, Spell
Temps d'incantation: 1 sec.
action attack or cast time uses animation length [1]
EASBenevolenceBossBulletHellStartB
Spell
Temps d'incantation: 1 sec.
Temps de recharge: 30 sec.
EASBenevolenceBossBulletHellStartC
Spell
Temps d'incantation: 1 sec.
Temps de recharge: 30 sec.
GSBenevolenceBossShrinkingFireNova
Spell, Triggerable
Temps d'incantation: 1 sec.
action attack or cast time uses animation length [1]
base deal no damage [1]
is area damage [1]
GSBenevolenceBossEyebeamIceBlast
Spell, Triggerable
Chances de coup critique: 5%
Temps d'incantation: 1 sec.
Inflige 8127 à 12191 Dégâts de froid
50% de chances de Geler les Ennemis
Frigorifie les Ennemis comme si vous aviez 200% Davantage de Dégâts
action attack or cast time uses animation length [1]
is area damage [1]
EAABenevolenceTeleSlam
Attack
Base Damage: 5840–8760
Chances de coup critique: 5%
Attack Time: 1.5 sec.
Temps de recharge: 15 sec.
+8 mètres d'Allonge en mêlée
action attack or cast time uses animation length [1]
GABenevolenceTeleSlam
Triggerable, Attack
Base Damage: 5840–8760
Chances de coup critique: 5%
Dégâts d'Attaque: 196%
Dégâts d'Attaque: 196%
Attack Time: 1.5 sec.
96% Davantage de Dégâts d'Attaque
action attack or cast time uses animation length [1]
is area damage [1]
voll slam damage +% final at centre [100]
BenevolenceAltMelee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 5840–8760
Chances de coup critique: 5%
Dégâts d'Attaque: 115%
Dégâts d'Attaque: 115%
Attack Time: 1.5 sec.
Temps de recharge: 5 sec.
Frappez vos ennemis d'un coup puissant.
15% Davantage de Dégâts d'Attaque
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
Object Type Codes
-- src\Data\Spectres.lua
minions["Metadata/Monsters/AtlasMemory/BenevolenceBossUBER"] = {
name = "Incarnation of Dread",
life = 14.4,
energyShield = 0.5,
fireResist = 50,
coldResist = 50,
lightningResist = 50,
chaosResist = 30,
damage = 3.2,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 20,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeedUnique",
"SSMBenevolenceBossChaosPortalBulletHellVariant",
"SSMBenevolenceBossChaosProjectile",
"BenevolenceBossColdGroundEffectLocation",
"MPSBenevolenceBossLightningProjectile",
"SSMBenevolenceBossChaosPortal",
"EASBenevolenceBossHarnessMemory",
"MPSBenevolenceBossLightningPortal",
"MPSBenevolenceBossCentipedeBarage",
"MPSBenevolenceBossCentipedeBarageLarge",
"MPSBenevolenceBossEyebeamBlast",
"MPSBenevolenceBossCentipedeBarageLargeBulletHellVariant",
"MPSBenevolenceBossLightningProjectileTargeted",
"MPSBenevolenceBossFireProjectile",
"MPSBenevolenceBossFireProjectileTargeted",
"MPSBenevolenceBossColdProjectile",
"MPSBenevolenceBossColdProjectileTargeted",
"MPSBenevolenceBossChaosProjectile",
"MPSBenevolenceBossChaosProjectileTargeted",
"GABenevolenceBossCascadeSlam",
"GSBenevolenceBossFusionBlast",
"GABenevolenceBossDoubleFrontSlam",
"GSBenevolenceBossEyebeamBlast",
"GSBenevolenceBossEyebeamBlastBulletHellVariant",
"GSBenevolenceBossTantacleWave",
"GSBenevolenceBossShrinkingFireNova",
"GSBenevolenceBossEyebeamIceBlast",
"GABenevolenceTeleSlam",
"EASBenevolenceBossBulletHellStartA",
"EASBenevolenceBossBulletHellStartB",
"EASBenevolenceBossBulletHellStartC",
"EAABenevolenceTeleSlam",
"TBBenevolenceBossCentipedeBarage",
"SOBenevolenceBossEmberTendrils",
"GTBenevolenceBossCentipedeBarage",
"GTBenevolenceBossCentipedeBarageSingle",
"BenevolenceBossCelestialBeam",
"BenevolenceAltMelee",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SSMBenevolenceBossChaosPortalBulletHellVariant"] = {
name = "SSMBenevolenceBossChaosPortalBulletHellVariant",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"number_of_monsters_to_summon",
"alternate_minion",
"summon_specific_monsters_in_front_offset",
"summoned_monsters_are_minions",
"summoned_monsters_no_drops_or_experience",
"minion_dies_when_parent_dies",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {1, 666, 20, critChance = 5, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SSMBenevolenceBossChaosProjectile"] = {
name = "SSMBenevolenceBossChaosProjectile",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"number_of_monsters_to_summon",
"alternate_minion",
"summoned_monsters_are_minions",
"summoned_monsters_no_drops_or_experience",
"minion_dies_when_parent_dies",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {1, 666, critChance = 5, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["BenevolenceBossColdGroundEffectLocation"] = {
name = "BenevolenceBossColdGroundEffectLocation",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
[SkillType.Duration] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 8.033,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
"ground_ice_art_variation",
"active_skill_area_of_effect_radius_+%_final",
"chill_effect_+%",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
"cast_ground_effect_type_server",
},
levels = {
[1] = {4000, 9, 15, 200, levelRequirement = 0, statInterpolation = {}, cost = { }, },
[2] = {4000, 9, 15, 200, levelRequirement = 85, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSBenevolenceBossLightningProjectile"] = {
name = "MPSBenevolenceBossLightningProjectile",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"base_all_ailment_duration_+%",
"non_damaging_ailment_effect_+%",
"monster_projectile_variation",
"number_of_additional_projectiles",
"base_is_projectile",
"projectile_uses_contact_position",
"projectile_uses_contact_direction",
"action_attack_or_cast_time_uses_animation_length",
"projectiles_nova",
"projectiles_travel_at_fixed_height",
"projectiles_can_shotgun",
},
levels = {
[1] = {0.5, 1.5, 50, 100, 251, 14, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[2] = {0.5, 1.5, 100, 167, 251, 14, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SSMBenevolenceBossChaosPortal"] = {
name = "SSMBenevolenceBossChaosPortal",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"number_of_monsters_to_summon",
"alternate_minion",
"summon_specific_monsters_in_front_offset",
"spell_maximum_action_distance_+%",
"summoned_monsters_are_minions",
"summoned_monsters_no_drops_or_experience",
"minion_dies_when_parent_dies",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {1, 666, 20, -35, critChance = 5, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASBenevolenceBossHarnessMemory"] = {
name = "EASBenevolenceBossHarnessMemory",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_maximum_action_distance_+%",
"action_attack_or_cast_time_uses_animation_length",
"spell_cast_time_cannot_be_modified",
},
levels = {
[1] = {-35, critChance = 5, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSBenevolenceBossLightningPortal"] = {
name = "MPSBenevolenceBossLightningPortal",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_projectile_variation",
"number_of_additional_projectiles",
"base_is_projectile",
"projectile_uses_contact_position",
"projectile_uses_contact_direction",
"action_attack_or_cast_time_uses_animation_length",
"projectile_ballistic_angle_from_reference_event",
},
levels = {
[1] = {253, 2, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSBenevolenceBossCentipedeBarage"] = {
name = "MPSBenevolenceBossCentipedeBarage",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"monster_projectile_variation",
"spell_maximum_action_distance_+%",
"number_of_additional_projectiles",
"skill_effect_duration_+%",
"base_is_projectile",
"projectile_uses_contact_position",
"projectile_uses_contact_direction",
"action_attack_or_cast_time_uses_animation_length",
"projectile_ballistic_angle_from_reference_event",
"distribute_projectiles_over_contact_points",
"always_shock",
},
levels = {
[1] = {0.5, 1.5, 255, -35, 16, 200, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSBenevolenceBossCentipedeBarageLarge"] = {
name = "Ball Lightning",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Fires a slow-moving projectile that damages each enemy in an area around it repeatedly with bolts of lightning.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Area] = true,
[SkillType.Totemable] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Lightning] = true,
[SkillType.CanRapidFire] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"active_skill_area_of_effect_radius_+%_final",
"active_skill_base_area_of_effect_radius",
"base_projectile_speed_+%",
"base_is_projectile",
"projectile_uses_contact_position",
"projectile_uses_contact_direction",
"action_attack_or_cast_time_uses_animation_length",
"projectile_ballistic_angle_from_reference_event",
"always_shock",
},
levels = {
[1] = {0.5, 1.5, -25, -33, 18, -50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSBenevolenceBossEyebeamBlast"] = {
name = "MPSBenevolenceBossEyebeamBlast",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"base_all_ailment_duration_+%",
"non_damaging_ailment_effect_+%",
"spell_maximum_action_distance_+%",
"number_of_additional_projectiles",
"chance_to_inflict_sapped_%",
"base_is_projectile",
"projectile_uses_contact_position",
"projectile_uses_contact_direction",
"action_attack_or_cast_time_uses_animation_length",
"distribute_projectiles_over_contact_points",
"projectiles_can_shotgun",
"always_shock",
},
levels = {
[1] = {0.5, 1.5, 50, 100, -35, 25, 100, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[2] = {0.5, 1.5, 100, 167, -35, 25, 100, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSBenevolenceBossCentipedeBarageLargeBulletHellVariant"] = {
name = "Ball Lightning",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Fires a slow-moving projectile that damages each enemy in an area around it repeatedly with bolts of lightning.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Area] = true,
[SkillType.Totemable] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Lightning] = true,
[SkillType.CanRapidFire] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"active_skill_area_of_effect_radius_+%_final",
"active_skill_base_area_of_effect_radius",
"base_projectile_speed_+%",
"base_is_projectile",
"projectile_uses_contact_position",
"projectile_uses_contact_direction",
"action_attack_or_cast_time_uses_animation_length",
"projectile_ballistic_angle_from_reference_event",
"random_projectile_direction",
"always_shock",
},
levels = {
[1] = {0.5, 1.5, -25, -33, 18, -50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSBenevolenceBossLightningProjectileTargeted"] = {
name = "MPSBenevolenceBossLightningProjectileTargeted",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"base_all_ailment_duration_+%",
"non_damaging_ailment_effect_+%",
"monster_projectile_variation",
"base_is_projectile",
},
levels = {
[1] = {0.5, 1.5, 50, 100, 251, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[2] = {0.5, 1.5, 100, 167, 251, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSBenevolenceBossFireProjectile"] = {
name = "MPSBenevolenceBossFireProjectile",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"base_all_ailment_duration_+%",
"non_damaging_ailment_effect_+%",
"monster_projectile_variation",
"number_of_additional_projectiles",
"chance_to_scorch_%",
"base_is_projectile",
"projectile_uses_contact_position",
"projectile_uses_contact_direction",
"action_attack_or_cast_time_uses_animation_length",
"projectiles_nova",
"projectiles_travel_at_fixed_height",
"projectiles_can_shotgun",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 50, 100, 258, 14, 100, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[2] = {0.80000001192093, 1.2000000476837, 100, 167, 258, 14, 100, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSBenevolenceBossFireProjectileTargeted"] = {
name = "MPSBenevolenceBossFireProjectileTargeted",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"base_all_ailment_duration_+%",
"non_damaging_ailment_effect_+%",
"monster_projectile_variation",
"base_is_projectile",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 50, 100, 258, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[2] = {0.80000001192093, 1.2000000476837, 100, 167, 258, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSBenevolenceBossColdProjectile"] = {
name = "MPSBenevolenceBossColdProjectile",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"base_all_ailment_duration_+%",
"non_damaging_ailment_effect_+%",
"monster_projectile_variation",
"number_of_additional_projectiles",
"chance_to_inflict_frostburn_%",
"base_is_projectile",
"projectile_uses_contact_position",
"projectile_uses_contact_direction",
"action_attack_or_cast_time_uses_animation_length",
"projectiles_nova",
"projectiles_travel_at_fixed_height",
"projectiles_can_shotgun",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 50, 100, 259, 14, 100, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[2] = {0.80000001192093, 1.2000000476837, 100, 167, 259, 14, 100, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSBenevolenceBossColdProjectileTargeted"] = {
name = "MPSBenevolenceBossColdProjectileTargeted",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"base_all_ailment_duration_+%",
"non_damaging_ailment_effect_+%",
"monster_projectile_variation",
"base_is_projectile",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 50, 100, 259, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[2] = {0.80000001192093, 1.2000000476837, 100, 167, 259, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSBenevolenceBossChaosProjectile"] = {
name = "MPSBenevolenceBossChaosProjectile",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_chaos_damage",
"spell_maximum_base_chaos_damage",
"monster_projectile_variation",
"number_of_additional_projectiles",
"base_is_projectile",
"projectile_uses_contact_position",
"projectile_uses_contact_direction",
"action_attack_or_cast_time_uses_animation_length",
"projectiles_nova",
"projectiles_travel_at_fixed_height",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 260, 15, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
[2] = {0.80000001192093, 1.2000000476837, 260, 15, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSBenevolenceBossChaosProjectileTargeted"] = {
name = "MPSBenevolenceBossChaosProjectileTargeted",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_chaos_damage",
"spell_maximum_base_chaos_damage",
"base_all_ailment_duration_+%",
"non_damaging_ailment_effect_+%",
"monster_projectile_variation",
"action_attack_or_cast_time_uses_animation_length",
"base_is_projectile",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 50, 100, 260, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[2] = {0.80000001192093, 1.2000000476837, 100, 167, 260, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GABenevolenceBossCascadeSlam"] = {
name = "GABenevolenceBossCascadeSlam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"chance_to_crush_on_hit_%",
},
levels = {
[1] = {100, baseMultiplier = 1.72, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSBenevolenceBossFusionBlast"] = {
name = "GSBenevolenceBossFusionBlast",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"spell_minimum_base_chaos_damage",
"spell_maximum_base_chaos_damage",
"base_all_ailment_duration_+%",
"non_damaging_ailment_effect_+%",
"spells_chance_to_hinder_on_hit_%",
"chance_to_inflict_frostburn_%",
"chance_to_inflict_sapped_%",
"chance_to_scorch_%",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
"always_shock",
"always_ignite",
},
levels = {
[1] = {0.20000000298023, 0.30000001192093, 0.20000000298023, 0.30000001192093, 0.20000000298023, 0.30000001192093, 0.20000000298023, 0.30000001192093, 50, 100, 100, 100, 100, 100, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 3, 3, 3, 3, 3, 3, 1, 1}, cost = { }, },
[2] = {0.20000000298023, 0.30000001192093, 0.20000000298023, 0.30000001192093, 0.20000000298023, 0.30000001192093, 0.20000000298023, 0.30000001192093, 100, 167, 100, 100, 100, 100, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 3, 3, 3, 3, 3, 3, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GABenevolenceBossDoubleFrontSlam"] = {
name = "GABenevolenceBossDoubleFrontSlam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 5.833,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"melee_range_+",
"base_physical_damage_%_to_convert_to_cold",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {35, 50, baseMultiplier = 1.375, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSBenevolenceBossEyebeamBlast"] = {
name = "GSBenevolenceBossEyebeamBlast",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"active_skill_chill_as_though_damage_+%_final",
"voll_slam_damage_+%_final_at_centre",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 100, 20, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSBenevolenceBossEyebeamBlastBulletHellVariant"] = {
name = "GSBenevolenceBossEyebeamBlastBulletHellVariant",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"base_all_ailment_duration_+%",
"non_damaging_ailment_effect_+%",
"spells_chance_to_hinder_on_hit_%",
"skill_fire_damage_%_to_convert_to_chaos",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 50, 100, 100, 40, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[2] = {0.80000001192093, 1.2000000476837, 100, 167, 100, 40, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSBenevolenceBossTantacleWave"] = {
name = "GSBenevolenceBossTantacleWave",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
"cannot_be_blocked_or_dodged_or_suppressed",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSBenevolenceBossShrinkingFireNova"] = {
name = "GSBenevolenceBossShrinkingFireNova",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
"base_deal_no_damage",
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSBenevolenceBossEyebeamIceBlast"] = {
name = "GSBenevolenceBossEyebeamIceBlast",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"active_skill_chill_as_though_damage_+%_final",
"base_chance_to_freeze_%",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 200, 50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GABenevolenceTeleSlam"] = {
name = "GABenevolenceTeleSlam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"voll_slam_damage_+%_final_at_centre",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {100, baseMultiplier = 1.96, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASBenevolenceBossBulletHellStartA"] = {
name = "EASBenevolenceBossBulletHellStartA",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASBenevolenceBossBulletHellStartB"] = {
name = "EASBenevolenceBossBulletHellStartB",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASBenevolenceBossBulletHellStartC"] = {
name = "EASBenevolenceBossBulletHellStartC",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EAABenevolenceTeleSlam"] = {
name = "EAABenevolenceTeleSlam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"melee_range_+",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {80, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["TBBenevolenceBossCentipedeBarage"] = {
name = "TBBenevolenceBossCentipedeBarage",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"base_all_ailment_duration_+%",
"non_damaging_ailment_effect_+%",
"chance_to_inflict_sapped_%",
"always_shock",
"cannot_stun",
},
levels = {
[1] = {0.5, 1.5, 50, 100, 100, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[2] = {0.5, 1.5, 100, 167, 100, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SOBenevolenceBossEmberTendrils"] = {
name = "SOBenevolenceBossEmberTendrils",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GTBenevolenceBossCentipedeBarage"] = {
name = "GTBenevolenceBossCentipedeBarage",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GTBenevolenceBossCentipedeBarageSingle"] = {
name = "GTBenevolenceBossCentipedeBarageSingle",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["BenevolenceBossCelestialBeam"] = {
name = "BenevolenceBossCelestialBeam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_chaos_damage_to_deal_per_minute",
"is_area_damage",
"base_deal_no_damage",
},
levels = {
[1] = {1, levelRequirement = 0, statInterpolation = {3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["BenevolenceAltMelee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {baseMultiplier = 1.15, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
100% d'Augmentation de l'Expérience octroyée par les Monstres
15000% d'Augmentation de la Rareté des Objets cédés
| Family | MonsterMapBoss |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
La Vitesse d'action ne peut être modifiée en deça de 50% de sa valeur de base
| Family | CannotBeSlowedBelowValue |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Vitesse |
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
| Family | PinnacleAtlasBoss |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Adds Tags | pinnacle_boss |
dropped items have zana influence [1]
monster dropped item quantity +% final for influenced monster [-40]
no drop conversion to gold [1]
no drop culling from rarity [1]
| Family | MonsterDroppedItemsInfluence |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
Vous ne pouvez pas être Repoussé(e)
| Family | ImmuneToKnockback |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
Incarnation de la Terreur
SurnaturelBoss final de l'Atlas
100% d'Augmentation de l'Expérience octroyée par les Monstres
15000% d'Augmentation de la Rareté des Objets cédés
La Vitesse d'action ne peut être modifiée en deça de 50% de sa valeur de base
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
dropped items have zana influence [1]
monster dropped item quantity +% final for influenced monster [-40]
no drop conversion to gold [1]
no drop culling from rarity [1]
15000% d'Augmentation de la Rareté des Objets cédés
La Vitesse d'action ne peut être modifiée en deça de 50% de sa valeur de base
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
dropped items have zana influence [1]
monster dropped item quantity +% final for influenced monster [-40]
no drop conversion to gold [1]
no drop culling from rarity [1]
Vous ne pouvez pas être Repoussé(e)
Incarnation of Dread
| Spectre | N |
|---|---|
| Tags | beast, eldritch, ghost_blood, not_dex, very_slow_movement |
Vie
1600%
Energy Shield From Life
50%
Armure
+30%
Ailment Threshold
800%
Résistance
Damage
320%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 20
Attack Time
1.5 Second
Damage Spread
±20%
Expérience
400%
Model Size
100%
Type
BenevolenceZanaBossGAUNTLET
Metadata
BenevolenceBossGAUNTLET
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
1,114,771
Armure
37,427
Score d'Évasion
4,739
Bouclier d'énergie
49,016
Damage
1,362
Dégâts des sorts
2,032
Précision
580
Attack Time
1.005
Expérience
225,610
Minion Life
241,804
Minion Energy Shield
10,632
Minion Damage
1,087
Ailment Threshold
702,306
Chill
2,221
Shock
2,221
Brittle
12,564
Scorch
2,221
Sap
6,135
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 2162–3243
Chances de coup critique: 5%
Attack Time: 1.5 sec.
Frappez vos ennemis d'un coup puissant.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GABenevolenceBossCascadeSlam
Triggerable, Attack
Base Damage: 2162–3243
Chances de coup critique: 5%
Dégâts d'Attaque: 172%
Dégâts d'Attaque: 172%
Attack Time: 1.5 sec.
Les Aptitudes modifiées Écrasent les Ennemis au Toucher pendant 4 secondes
72% Davantage de Dégâts d'Attaque
EASBenevolenceBossBulletHellStartA
Spell
Temps d'incantation: 1 sec.
Temps de recharge: 30 sec.
SSMBenevolenceBossChaosProjectile
Spell, Multicastable, Triggerable
Chances de coup critique: 5%
Temps d'incantation: 1 sec.
action attack or cast time uses animation length [1]
alternate minion [666]
minion dies when parent dies [1]
number of monsters to summon [1]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
BenevolenceBossColdGroundEffectLocation
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Temps d'incantation: 8.033 sec.
La Durée de base est de 4 secondes
200% d'Augmentation de l'Effet de la Frigorification
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [15]
cast ground effect type server [1]
ground ice art variation [9]
is area damage [1]
GSBenevolenceBossFusionBlast
Spell, Triggerable
Chances de coup critique: 5%
Temps d'incantation: 1 sec.
Inflige 364.5 à 546.8 Dégâts de froid
Inflige 364.5 à 546.8 Dégâts de foudre
Inflige 364.5 à 546.8 Dégâts de chaos
Vous infligez toujours l'Embrasement en Touchant
Vous infligez toujours l'Électrocution en Touchant
Vous Amoindrissez toujours les Ennemis au Toucher
Vous infligez toujours la Fragilisation
50% d'Augmentation de la Durée des Altérations infligées par les Aptitudes modifiées
Inflige 364.5 à 546.8 Dégâts de feu
Vous Calcinez toujours les Ennemis
100% d'Augmentation de l'Effet sur les Ennemis des Altérations qui n'infligent pas de Dégâts
Entrave les Ennemis au Toucher
action attack or cast time uses animation length [1]
is area damage [1]
SSMBenevolenceBossChaosPortal
Spell, Multicastable, Triggerable
Chances de coup critique: 5%
Temps d'incantation: 1 sec.
Temps de recharge: 40 sec.
action attack or cast time uses animation length [1]
alternate minion [666]
minion dies when parent dies [1]
number of monsters to summon [1]
spell maximum action distance +% [-35]
summon specific monsters in front offset [20]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
EASBenevolenceBossHarnessMemory
Spell
Chances de coup critique: 5%
Temps d'incantation: 1 sec.
Temps de recharge: 33 sec.
La Vitesse d'incantation de cette Aptitude ne peut pas être modifiée
action attack or cast time uses animation length [1]
spell maximum action distance +% [-35]
MPSBenevolenceBossLightningPortal
Spell, Projectile, ProjectilesFromUser, Triggerable
Temps d'incantation: 1 sec.
Tire 2 Projectiles supplémentaires
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [253]
projectile ballistic angle from reference event [1]
projectile uses contact direction [1]
projectile uses contact position [1]
SOBenevolenceBossEmberTendrils
Triggerable, Spell
Temps d'incantation: 1 sec.
MPSBenevolenceBossCentipedeBarage
Spell, Projectile, ProjectilesFromUser, Triggerable
Chances de coup critique: 5%
Temps d'incantation: 1 sec.
Temps de recharge: 26 sec.
Inflige 1124 à 3371 Dégâts de foudre
Vous infligez toujours l'Électrocution en Touchant
200% d'Augmentation de la Durée de l'Effet de l'Aptitude
Tire 16 Projectiles supplémentaires
action attack or cast time uses animation length [1]
base is projectile [1]
distribute projectiles over contact points [1]
monster projectile variation [255]
projectile ballistic angle from reference event [1]
projectile uses contact direction [1]
projectile uses contact position [1]
spell maximum action distance +% [-35]
MPSBenevolenceBossCentipedeBarageLarge
Spell, Damage, Projectile, ProjectilesFromUser, Area, Totemable, Trappable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, AreaSpell
Boule de foudre
Chances de coup critique: 5%
Temps d'incantation: 1 sec.
Un projectile qui se déplace lentement et endommage de manière répétée chaque ennemi dans une zone autour de lui avec des éclairs de foudre.
Inflige 657.7 à 1973 Dégâts de foudre
Vous infligez toujours l'Électrocution en Touchant
50% de Réduction de la Vitesse des Projectiles
Le Rayon de base est de 1.8 mètres
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [-33]
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-25]
projectile ballistic angle from reference event [1]
projectile uses contact direction [1]
projectile uses contact position [1]
GABenevolenceBossDoubleFrontSlam
Attack, Triggerable
Base Damage: 2162–3243
Chances de coup critique: 5%
Dégâts d'Attaque: 137.5%
Attack Time: 1.5 sec.
Temps de recharge: 40 sec.
37.5% Davantage de Dégâts d'Attaque
50% des Dégâts physiques sont Convertis en Dégâts de froid
+3.5 mètres d'Allonge en mêlée
action attack or cast time uses animation length [1]
is area damage [1]
MPSBenevolenceBossEyebeamBlast
Spell, Triggerable
Chances de coup critique: 5%
Temps d'incantation: 1 sec.
Temps de recharge: 26 sec.
Inflige 1206 à 3617 Dégâts de foudre
Vous infligez toujours l'Électrocution en Touchant
Vous Amoindrissez toujours les Ennemis au Toucher
50% d'Augmentation de la Durée des Altérations infligées par les Aptitudes modifiées
Tire 25 Projectiles supplémentaires
100% d'Augmentation de l'Effet sur les Ennemis des Altérations qui n'infligent pas de Dégâts
action attack or cast time uses animation length [1]
base is projectile [1]
distribute projectiles over contact points [1]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles can shotgun [1]
spell maximum action distance +% [-35]
GSBenevolenceBossEyebeamBlast
Spell, Triggerable
Chances de coup critique: 5%
Temps d'incantation: 1 sec.
Inflige 2631 à 3946 Dégâts de froid
Frigorifie les Ennemis comme si vous aviez 100% Davantage de Dégâts
action attack or cast time uses animation length [1]
is area damage [1]
voll slam damage +% final at centre [20]
MPSBenevolenceBossLightningProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable
Chances de coup critique: 5%
Temps d'incantation: 1 sec.
Inflige 822.1 à 2466 Dégâts de foudre
50% d'Augmentation de la Durée des Altérations infligées par les Aptitudes modifiées
Tire 14 Projectiles supplémentaires
Tire des Projectiles en cercle
100% d'Augmentation de l'Effet sur les Ennemis des Altérations qui n'infligent pas de Dégâts
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [251]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles can shotgun [1]
projectiles travel at fixed height [1]
MPSBenevolenceBossCentipedeBarageLargeBulletHellVariant
Spell, Damage, Projectile, ProjectilesFromUser, Area, Totemable, Trappable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, AreaSpell
Boule de foudre
Chances de coup critique: 5%
Temps d'incantation: 1 sec.
Un projectile qui se déplace lentement et endommage de manière répétée chaque ennemi dans une zone autour de lui avec des éclairs de foudre.
Inflige 657.7 à 1973 Dégâts de foudre
Vous infligez toujours l'Électrocution en Touchant
Les Projectiles sont tirés dans des directions aléatoires
50% de Réduction de la Vitesse des Projectiles
Le Rayon de base est de 1.8 mètres
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [-33]
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-25]
projectile ballistic angle from reference event [1]
projectile uses contact direction [1]
projectile uses contact position [1]
SSMBenevolenceBossChaosPortalBulletHellVariant
Spell, Multicastable, Triggerable
Chances de coup critique: 5%
Temps d'incantation: 1 sec.
Temps de recharge: 5 sec.
action attack or cast time uses animation length [1]
alternate minion [666]
minion dies when parent dies [1]
number of monsters to summon [1]
summon specific monsters in front offset [20]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
GSBenevolenceBossEyebeamBlastBulletHellVariant
Spell, Triggerable
Chances de coup critique: 5%
Temps d'incantation: 1 sec.
50% d'Augmentation de la Durée des Altérations infligées par les Aptitudes modifiées
Inflige 1798 à 2696 Dégâts de feu
40% des Dégâts de feu sont Convertis en Dégâts de chaos
100% d'Augmentation de l'Effet sur les Ennemis des Altérations qui n'infligent pas de Dégâts
Entrave les Ennemis au Toucher
action attack or cast time uses animation length [1]
is area damage [1]
MPSBenevolenceBossLightningProjectileTargeted
Spell, Projectile, ProjectilesFromUser, Triggerable
Chances de coup critique: 5%
Temps d'incantation: 1 sec.
Inflige 822.1 à 2466 Dégâts de foudre
50% d'Augmentation de la Durée des Altérations infligées par les Aptitudes modifiées
100% d'Augmentation de l'Effet sur les Ennemis des Altérations qui n'infligent pas de Dégâts
base is projectile [1]
monster projectile variation [251]
BenevolenceBossCelestialBeam
Spell, Triggerable
Temps d'incantation: 1 sec.
Inflige 1096.1 Dégâts de chaos de base par seconde
base deal no damage [1]
is area damage [1]
GSBenevolenceBossTantacleWave
Spell, Triggerable
Chances de coup critique: 5%
Temps d'incantation: 1 sec.
Inflige 13154 à 19730 Dégâts de feu
action attack or cast time uses animation length [1]
cannot be blocked or dodged or suppressed [1]
is area damage [1]
MPSBenevolenceBossFireProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable
Chances de coup critique: 5%
Temps d'incantation: 1 sec.
50% d'Augmentation de la Durée des Altérations infligées par les Aptitudes modifiées
Inflige 1315 à 1973 Dégâts de feu
Tire 14 Projectiles supplémentaires
Tire des Projectiles en cercle
Vous Calcinez toujours les Ennemis
100% d'Augmentation de l'Effet sur les Ennemis des Altérations qui n'infligent pas de Dégâts
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [258]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles can shotgun [1]
projectiles travel at fixed height [1]
MPSBenevolenceBossFireProjectileTargeted
Spell, Projectile, ProjectilesFromUser, Triggerable
Chances de coup critique: 5%
Temps d'incantation: 1 sec.
50% d'Augmentation de la Durée des Altérations infligées par les Aptitudes modifiées
Inflige 1052 à 1578 Dégâts de feu
100% d'Augmentation de l'Effet sur les Ennemis des Altérations qui n'infligent pas de Dégâts
base is projectile [1]
monster projectile variation [258]
MPSBenevolenceBossColdProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable
Chances de coup critique: 5%
Temps d'incantation: 1 sec.
Inflige 1315 à 1973 Dégâts de froid
Vous infligez toujours la Fragilisation
50% d'Augmentation de la Durée des Altérations infligées par les Aptitudes modifiées
Tire 14 Projectiles supplémentaires
Tire des Projectiles en cercle
100% d'Augmentation de l'Effet sur les Ennemis des Altérations qui n'infligent pas de Dégâts
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [259]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles can shotgun [1]
projectiles travel at fixed height [1]
MPSBenevolenceBossColdProjectileTargeted
Spell, Projectile, ProjectilesFromUser, Triggerable
Chances de coup critique: 5%
Temps d'incantation: 1 sec.
Inflige 1052 à 1578 Dégâts de froid
50% d'Augmentation de la Durée des Altérations infligées par les Aptitudes modifiées
100% d'Augmentation de l'Effet sur les Ennemis des Altérations qui n'infligent pas de Dégâts
base is projectile [1]
monster projectile variation [259]
MPSBenevolenceBossChaosProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable
Chances de coup critique: 5%
Temps d'incantation: 1 sec.
Inflige 1052 à 1578 Dégâts de chaos
Tire 15 Projectiles supplémentaires
Tire des Projectiles en cercle
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [260]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles travel at fixed height [1]
MPSBenevolenceBossChaosProjectileTargeted
Spell, Projectile, ProjectilesFromUser, Triggerable
Chances de coup critique: 5%
Temps d'incantation: 1 sec.
Inflige 1052 à 1578 Dégâts de chaos
50% d'Augmentation de la Durée des Altérations infligées par les Aptitudes modifiées
100% d'Augmentation de l'Effet sur les Ennemis des Altérations qui n'infligent pas de Dégâts
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [260]
TBBenevolenceBossCentipedeBarage
Spell, Triggerable
Chances de coup critique: 5%
Temps d'incantation: 1 sec.
Inflige 625.5 à 1876 Dégâts de foudre
Vous infligez toujours l'Électrocution en Touchant
Vous ne pouvez pas Étourdir les Ennemis au Toucher
Vous Amoindrissez toujours les Ennemis au Toucher
50% d'Augmentation de la Durée des Altérations infligées par les Aptitudes modifiées
100% d'Augmentation de l'Effet sur les Ennemis des Altérations qui n'infligent pas de Dégâts
GTBenevolenceBossCentipedeBarage
Triggerable, Spell
Temps d'incantation: 1 sec.
action attack or cast time uses animation length [1]
GTBenevolenceBossCentipedeBarageSingle
Triggerable, Spell
Temps d'incantation: 1 sec.
action attack or cast time uses animation length [1]
EASBenevolenceBossBulletHellStartB
Spell
Temps d'incantation: 1 sec.
Temps de recharge: 30 sec.
EASBenevolenceBossBulletHellStartC
Spell
Temps d'incantation: 1 sec.
Temps de recharge: 30 sec.
GSBenevolenceBossShrinkingFireNova
Spell, Triggerable
Temps d'incantation: 1 sec.
action attack or cast time uses animation length [1]
base deal no damage [1]
is area damage [1]
GSBenevolenceBossEyebeamIceBlast
Spell, Triggerable
Chances de coup critique: 5%
Temps d'incantation: 1 sec.
Inflige 2631 à 3946 Dégâts de froid
50% de chances de Geler les Ennemis
Frigorifie les Ennemis comme si vous aviez 200% Davantage de Dégâts
action attack or cast time uses animation length [1]
is area damage [1]
EAABenevolenceTeleSlam
Attack
Base Damage: 2162–3243
Chances de coup critique: 5%
Attack Time: 1.5 sec.
Temps de recharge: 15 sec.
+8 mètres d'Allonge en mêlée
action attack or cast time uses animation length [1]
GABenevolenceTeleSlam
Triggerable, Attack
Base Damage: 2162–3243
Chances de coup critique: 5%
Dégâts d'Attaque: 196%
Dégâts d'Attaque: 196%
Attack Time: 1.5 sec.
96% Davantage de Dégâts d'Attaque
action attack or cast time uses animation length [1]
is area damage [1]
voll slam damage +% final at centre [100]
BenevolenceAltMelee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 2162–3243
Chances de coup critique: 5%
Dégâts d'Attaque: 115%
Dégâts d'Attaque: 115%
Attack Time: 1.5 sec.
Temps de recharge: 5 sec.
Frappez vos ennemis d'un coup puissant.
15% Davantage de Dégâts d'Attaque
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
Object Type Codes
-- src\Data\Spectres.lua
minions["Metadata/Monsters/AtlasMemory/BenevolenceBossGAUNTLET"] = {
name = "Incarnation of Dread",
life = 16,
energyShield = 0.5,
fireResist = 50,
coldResist = 50,
lightningResist = 50,
chaosResist = 30,
damage = 3.2,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 20,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeedUnique",
"SSMBenevolenceBossChaosPortalBulletHellVariant",
"SSMBenevolenceBossChaosProjectile",
"BenevolenceBossColdGroundEffectLocation",
"MPSBenevolenceBossLightningProjectile",
"SSMBenevolenceBossChaosPortal",
"EASBenevolenceBossHarnessMemory",
"MPSBenevolenceBossLightningPortal",
"MPSBenevolenceBossCentipedeBarage",
"MPSBenevolenceBossCentipedeBarageLarge",
"MPSBenevolenceBossEyebeamBlast",
"MPSBenevolenceBossCentipedeBarageLargeBulletHellVariant",
"MPSBenevolenceBossLightningProjectileTargeted",
"MPSBenevolenceBossFireProjectile",
"MPSBenevolenceBossFireProjectileTargeted",
"MPSBenevolenceBossColdProjectile",
"MPSBenevolenceBossColdProjectileTargeted",
"MPSBenevolenceBossChaosProjectile",
"MPSBenevolenceBossChaosProjectileTargeted",
"GABenevolenceBossCascadeSlam",
"GSBenevolenceBossFusionBlast",
"GABenevolenceBossDoubleFrontSlam",
"GSBenevolenceBossEyebeamBlast",
"GSBenevolenceBossEyebeamBlastBulletHellVariant",
"GSBenevolenceBossTantacleWave",
"GSBenevolenceBossShrinkingFireNova",
"GSBenevolenceBossEyebeamIceBlast",
"GABenevolenceTeleSlam",
"EASBenevolenceBossBulletHellStartA",
"EASBenevolenceBossBulletHellStartB",
"EASBenevolenceBossBulletHellStartC",
"EAABenevolenceTeleSlam",
"TBBenevolenceBossCentipedeBarage",
"SOBenevolenceBossEmberTendrils",
"GTBenevolenceBossCentipedeBarage",
"GTBenevolenceBossCentipedeBarageSingle",
"BenevolenceBossCelestialBeam",
"BenevolenceAltMelee",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SSMBenevolenceBossChaosPortalBulletHellVariant"] = {
name = "SSMBenevolenceBossChaosPortalBulletHellVariant",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"number_of_monsters_to_summon",
"alternate_minion",
"summon_specific_monsters_in_front_offset",
"summoned_monsters_are_minions",
"summoned_monsters_no_drops_or_experience",
"minion_dies_when_parent_dies",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {1, 666, 20, critChance = 5, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SSMBenevolenceBossChaosProjectile"] = {
name = "SSMBenevolenceBossChaosProjectile",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"number_of_monsters_to_summon",
"alternate_minion",
"summoned_monsters_are_minions",
"summoned_monsters_no_drops_or_experience",
"minion_dies_when_parent_dies",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {1, 666, critChance = 5, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["BenevolenceBossColdGroundEffectLocation"] = {
name = "BenevolenceBossColdGroundEffectLocation",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
[SkillType.Duration] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 8.033,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
"ground_ice_art_variation",
"active_skill_area_of_effect_radius_+%_final",
"chill_effect_+%",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
"cast_ground_effect_type_server",
},
levels = {
[1] = {4000, 9, 15, 200, levelRequirement = 0, statInterpolation = {}, cost = { }, },
[2] = {4000, 9, 15, 200, levelRequirement = 85, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSBenevolenceBossLightningProjectile"] = {
name = "MPSBenevolenceBossLightningProjectile",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"base_all_ailment_duration_+%",
"non_damaging_ailment_effect_+%",
"monster_projectile_variation",
"number_of_additional_projectiles",
"base_is_projectile",
"projectile_uses_contact_position",
"projectile_uses_contact_direction",
"action_attack_or_cast_time_uses_animation_length",
"projectiles_nova",
"projectiles_travel_at_fixed_height",
"projectiles_can_shotgun",
},
levels = {
[1] = {0.5, 1.5, 50, 100, 251, 14, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[2] = {0.5, 1.5, 100, 167, 251, 14, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SSMBenevolenceBossChaosPortal"] = {
name = "SSMBenevolenceBossChaosPortal",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"number_of_monsters_to_summon",
"alternate_minion",
"summon_specific_monsters_in_front_offset",
"spell_maximum_action_distance_+%",
"summoned_monsters_are_minions",
"summoned_monsters_no_drops_or_experience",
"minion_dies_when_parent_dies",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {1, 666, 20, -35, critChance = 5, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASBenevolenceBossHarnessMemory"] = {
name = "EASBenevolenceBossHarnessMemory",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_maximum_action_distance_+%",
"action_attack_or_cast_time_uses_animation_length",
"spell_cast_time_cannot_be_modified",
},
levels = {
[1] = {-35, critChance = 5, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSBenevolenceBossLightningPortal"] = {
name = "MPSBenevolenceBossLightningPortal",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_projectile_variation",
"number_of_additional_projectiles",
"base_is_projectile",
"projectile_uses_contact_position",
"projectile_uses_contact_direction",
"action_attack_or_cast_time_uses_animation_length",
"projectile_ballistic_angle_from_reference_event",
},
levels = {
[1] = {253, 2, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSBenevolenceBossCentipedeBarage"] = {
name = "MPSBenevolenceBossCentipedeBarage",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"monster_projectile_variation",
"spell_maximum_action_distance_+%",
"number_of_additional_projectiles",
"skill_effect_duration_+%",
"base_is_projectile",
"projectile_uses_contact_position",
"projectile_uses_contact_direction",
"action_attack_or_cast_time_uses_animation_length",
"projectile_ballistic_angle_from_reference_event",
"distribute_projectiles_over_contact_points",
"always_shock",
},
levels = {
[1] = {0.5, 1.5, 255, -35, 16, 200, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSBenevolenceBossCentipedeBarageLarge"] = {
name = "Ball Lightning",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Fires a slow-moving projectile that damages each enemy in an area around it repeatedly with bolts of lightning.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Area] = true,
[SkillType.Totemable] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Lightning] = true,
[SkillType.CanRapidFire] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"active_skill_area_of_effect_radius_+%_final",
"active_skill_base_area_of_effect_radius",
"base_projectile_speed_+%",
"base_is_projectile",
"projectile_uses_contact_position",
"projectile_uses_contact_direction",
"action_attack_or_cast_time_uses_animation_length",
"projectile_ballistic_angle_from_reference_event",
"always_shock",
},
levels = {
[1] = {0.5, 1.5, -25, -33, 18, -50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSBenevolenceBossEyebeamBlast"] = {
name = "MPSBenevolenceBossEyebeamBlast",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"base_all_ailment_duration_+%",
"non_damaging_ailment_effect_+%",
"spell_maximum_action_distance_+%",
"number_of_additional_projectiles",
"chance_to_inflict_sapped_%",
"base_is_projectile",
"projectile_uses_contact_position",
"projectile_uses_contact_direction",
"action_attack_or_cast_time_uses_animation_length",
"distribute_projectiles_over_contact_points",
"projectiles_can_shotgun",
"always_shock",
},
levels = {
[1] = {0.5, 1.5, 50, 100, -35, 25, 100, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[2] = {0.5, 1.5, 100, 167, -35, 25, 100, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSBenevolenceBossCentipedeBarageLargeBulletHellVariant"] = {
name = "Ball Lightning",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Fires a slow-moving projectile that damages each enemy in an area around it repeatedly with bolts of lightning.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Area] = true,
[SkillType.Totemable] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Lightning] = true,
[SkillType.CanRapidFire] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"active_skill_area_of_effect_radius_+%_final",
"active_skill_base_area_of_effect_radius",
"base_projectile_speed_+%",
"base_is_projectile",
"projectile_uses_contact_position",
"projectile_uses_contact_direction",
"action_attack_or_cast_time_uses_animation_length",
"projectile_ballistic_angle_from_reference_event",
"random_projectile_direction",
"always_shock",
},
levels = {
[1] = {0.5, 1.5, -25, -33, 18, -50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSBenevolenceBossLightningProjectileTargeted"] = {
name = "MPSBenevolenceBossLightningProjectileTargeted",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"base_all_ailment_duration_+%",
"non_damaging_ailment_effect_+%",
"monster_projectile_variation",
"base_is_projectile",
},
levels = {
[1] = {0.5, 1.5, 50, 100, 251, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[2] = {0.5, 1.5, 100, 167, 251, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSBenevolenceBossFireProjectile"] = {
name = "MPSBenevolenceBossFireProjectile",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"base_all_ailment_duration_+%",
"non_damaging_ailment_effect_+%",
"monster_projectile_variation",
"number_of_additional_projectiles",
"chance_to_scorch_%",
"base_is_projectile",
"projectile_uses_contact_position",
"projectile_uses_contact_direction",
"action_attack_or_cast_time_uses_animation_length",
"projectiles_nova",
"projectiles_travel_at_fixed_height",
"projectiles_can_shotgun",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 50, 100, 258, 14, 100, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[2] = {0.80000001192093, 1.2000000476837, 100, 167, 258, 14, 100, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSBenevolenceBossFireProjectileTargeted"] = {
name = "MPSBenevolenceBossFireProjectileTargeted",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"base_all_ailment_duration_+%",
"non_damaging_ailment_effect_+%",
"monster_projectile_variation",
"base_is_projectile",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 50, 100, 258, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[2] = {0.80000001192093, 1.2000000476837, 100, 167, 258, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSBenevolenceBossColdProjectile"] = {
name = "MPSBenevolenceBossColdProjectile",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"base_all_ailment_duration_+%",
"non_damaging_ailment_effect_+%",
"monster_projectile_variation",
"number_of_additional_projectiles",
"chance_to_inflict_frostburn_%",
"base_is_projectile",
"projectile_uses_contact_position",
"projectile_uses_contact_direction",
"action_attack_or_cast_time_uses_animation_length",
"projectiles_nova",
"projectiles_travel_at_fixed_height",
"projectiles_can_shotgun",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 50, 100, 259, 14, 100, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[2] = {0.80000001192093, 1.2000000476837, 100, 167, 259, 14, 100, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSBenevolenceBossColdProjectileTargeted"] = {
name = "MPSBenevolenceBossColdProjectileTargeted",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"base_all_ailment_duration_+%",
"non_damaging_ailment_effect_+%",
"monster_projectile_variation",
"base_is_projectile",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 50, 100, 259, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[2] = {0.80000001192093, 1.2000000476837, 100, 167, 259, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSBenevolenceBossChaosProjectile"] = {
name = "MPSBenevolenceBossChaosProjectile",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_chaos_damage",
"spell_maximum_base_chaos_damage",
"monster_projectile_variation",
"number_of_additional_projectiles",
"base_is_projectile",
"projectile_uses_contact_position",
"projectile_uses_contact_direction",
"action_attack_or_cast_time_uses_animation_length",
"projectiles_nova",
"projectiles_travel_at_fixed_height",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 260, 15, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
[2] = {0.80000001192093, 1.2000000476837, 260, 15, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSBenevolenceBossChaosProjectileTargeted"] = {
name = "MPSBenevolenceBossChaosProjectileTargeted",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_chaos_damage",
"spell_maximum_base_chaos_damage",
"base_all_ailment_duration_+%",
"non_damaging_ailment_effect_+%",
"monster_projectile_variation",
"action_attack_or_cast_time_uses_animation_length",
"base_is_projectile",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 50, 100, 260, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[2] = {0.80000001192093, 1.2000000476837, 100, 167, 260, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GABenevolenceBossCascadeSlam"] = {
name = "GABenevolenceBossCascadeSlam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"chance_to_crush_on_hit_%",
},
levels = {
[1] = {100, baseMultiplier = 1.72, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSBenevolenceBossFusionBlast"] = {
name = "GSBenevolenceBossFusionBlast",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"spell_minimum_base_chaos_damage",
"spell_maximum_base_chaos_damage",
"base_all_ailment_duration_+%",
"non_damaging_ailment_effect_+%",
"spells_chance_to_hinder_on_hit_%",
"chance_to_inflict_frostburn_%",
"chance_to_inflict_sapped_%",
"chance_to_scorch_%",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
"always_shock",
"always_ignite",
},
levels = {
[1] = {0.20000000298023, 0.30000001192093, 0.20000000298023, 0.30000001192093, 0.20000000298023, 0.30000001192093, 0.20000000298023, 0.30000001192093, 50, 100, 100, 100, 100, 100, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 3, 3, 3, 3, 3, 3, 1, 1}, cost = { }, },
[2] = {0.20000000298023, 0.30000001192093, 0.20000000298023, 0.30000001192093, 0.20000000298023, 0.30000001192093, 0.20000000298023, 0.30000001192093, 100, 167, 100, 100, 100, 100, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 3, 3, 3, 3, 3, 3, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GABenevolenceBossDoubleFrontSlam"] = {
name = "GABenevolenceBossDoubleFrontSlam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 5.833,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"melee_range_+",
"base_physical_damage_%_to_convert_to_cold",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {35, 50, baseMultiplier = 1.375, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSBenevolenceBossEyebeamBlast"] = {
name = "GSBenevolenceBossEyebeamBlast",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"active_skill_chill_as_though_damage_+%_final",
"voll_slam_damage_+%_final_at_centre",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 100, 20, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSBenevolenceBossEyebeamBlastBulletHellVariant"] = {
name = "GSBenevolenceBossEyebeamBlastBulletHellVariant",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"base_all_ailment_duration_+%",
"non_damaging_ailment_effect_+%",
"spells_chance_to_hinder_on_hit_%",
"skill_fire_damage_%_to_convert_to_chaos",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 50, 100, 100, 40, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[2] = {0.80000001192093, 1.2000000476837, 100, 167, 100, 40, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSBenevolenceBossTantacleWave"] = {
name = "GSBenevolenceBossTantacleWave",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
"cannot_be_blocked_or_dodged_or_suppressed",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSBenevolenceBossShrinkingFireNova"] = {
name = "GSBenevolenceBossShrinkingFireNova",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
"base_deal_no_damage",
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSBenevolenceBossEyebeamIceBlast"] = {
name = "GSBenevolenceBossEyebeamIceBlast",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"active_skill_chill_as_though_damage_+%_final",
"base_chance_to_freeze_%",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 200, 50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GABenevolenceTeleSlam"] = {
name = "GABenevolenceTeleSlam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"voll_slam_damage_+%_final_at_centre",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {100, baseMultiplier = 1.96, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASBenevolenceBossBulletHellStartA"] = {
name = "EASBenevolenceBossBulletHellStartA",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASBenevolenceBossBulletHellStartB"] = {
name = "EASBenevolenceBossBulletHellStartB",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASBenevolenceBossBulletHellStartC"] = {
name = "EASBenevolenceBossBulletHellStartC",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EAABenevolenceTeleSlam"] = {
name = "EAABenevolenceTeleSlam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"melee_range_+",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {80, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["TBBenevolenceBossCentipedeBarage"] = {
name = "TBBenevolenceBossCentipedeBarage",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"base_all_ailment_duration_+%",
"non_damaging_ailment_effect_+%",
"chance_to_inflict_sapped_%",
"always_shock",
"cannot_stun",
},
levels = {
[1] = {0.5, 1.5, 50, 100, 100, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[2] = {0.5, 1.5, 100, 167, 100, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SOBenevolenceBossEmberTendrils"] = {
name = "SOBenevolenceBossEmberTendrils",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GTBenevolenceBossCentipedeBarage"] = {
name = "GTBenevolenceBossCentipedeBarage",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GTBenevolenceBossCentipedeBarageSingle"] = {
name = "GTBenevolenceBossCentipedeBarageSingle",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["BenevolenceBossCelestialBeam"] = {
name = "BenevolenceBossCelestialBeam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_chaos_damage_to_deal_per_minute",
"is_area_damage",
"base_deal_no_damage",
},
levels = {
[1] = {1, levelRequirement = 0, statInterpolation = {3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["BenevolenceAltMelee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {baseMultiplier = 1.15, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
100% d'Augmentation de l'Expérience octroyée par les Monstres
15000% d'Augmentation de la Rareté des Objets cédés
| Family | MonsterMapBoss |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
La Vitesse d'action ne peut être modifiée en deça de 50% de sa valeur de base
| Family | CannotBeSlowedBelowValue |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Vitesse |
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
| Family | PinnacleAtlasBoss |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Adds Tags | pinnacle_boss |
dropped items have zana influence [1]
monster dropped item quantity +% final for influenced monster [-40]
no drop conversion to gold [1]
no drop culling from rarity [1]
| Family | MonsterDroppedItemsInfluence |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
Vous ne pouvez pas être Repoussé(e)
| Family | ImmuneToKnockback |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
Incarnation de la Terreur
SurnaturelBoss final de l'Atlas
100% d'Augmentation de l'Expérience octroyée par les Monstres
15000% d'Augmentation de la Rareté des Objets cédés
La Vitesse d'action ne peut être modifiée en deça de 50% de sa valeur de base
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
dropped items have zana influence [1]
monster dropped item quantity +% final for influenced monster [-40]
no drop conversion to gold [1]
no drop culling from rarity [1]
15000% d'Augmentation de la Rareté des Objets cédés
La Vitesse d'action ne peut être modifiée en deça de 50% de sa valeur de base
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
dropped items have zana influence [1]
monster dropped item quantity +% final for influenced monster [-40]
no drop conversion to gold [1]
no drop culling from rarity [1]
Vous ne pouvez pas être Repoussé(e)
Incarnation of Dread
| Spectre | N |
|---|---|
| Tags | beast, eldritch, ghost_blood, not_dex, very_slow_movement |
Vie
2000%
Energy Shield From Life
50%
Armure
+30%
Ailment Threshold
800%
Résistance
Damage
320%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 20
Attack Time
1.5 Second
Damage Spread
±20%
Expérience
400%
Model Size
100%
Type
BenevolenceZanaBoss
Metadata
BenevolenceBossStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
1,393,464
Armure
37,427
Score d'Évasion
4,739
Bouclier d'énergie
61,270
Damage
1,362
Dégâts des sorts
2,032
Précision
580
Attack Time
1.005
Expérience
225,610
Minion Life
302,254
Minion Energy Shield
13,290
Minion Damage
1,087
Ailment Threshold
702,306
Chill
2,221
Shock
2,221
Brittle
12,564
Scorch
2,221
Sap
6,135
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 2162–3243
Chances de coup critique: 5%
Attack Time: 1.5 sec.
Frappez vos ennemis d'un coup puissant.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GABenevolenceBossCascadeSlam
Triggerable, Attack
Base Damage: 2162–3243
Chances de coup critique: 5%
Dégâts d'Attaque: 172%
Dégâts d'Attaque: 172%
Attack Time: 1.5 sec.
Les Aptitudes modifiées Écrasent les Ennemis au Toucher pendant 4 secondes
72% Davantage de Dégâts d'Attaque
EASBenevolenceBossBulletHellStartA
Spell
Temps d'incantation: 1 sec.
Temps de recharge: 30 sec.
SSMBenevolenceBossChaosProjectile
Spell, Multicastable, Triggerable
Chances de coup critique: 5%
Temps d'incantation: 1 sec.
action attack or cast time uses animation length [1]
alternate minion [666]
minion dies when parent dies [1]
number of monsters to summon [1]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
BenevolenceBossColdGroundEffectLocation
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Temps d'incantation: 8.033 sec.
La Durée de base est de 4 secondes
200% d'Augmentation de l'Effet de la Frigorification
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [15]
cast ground effect type server [1]
ground ice art variation [9]
is area damage [1]
GSBenevolenceBossFusionBlast
Spell, Triggerable
Chances de coup critique: 5%
Temps d'incantation: 1 sec.
Inflige 364.5 à 546.8 Dégâts de froid
Inflige 364.5 à 546.8 Dégâts de foudre
Inflige 364.5 à 546.8 Dégâts de chaos
Vous infligez toujours l'Embrasement en Touchant
Vous infligez toujours l'Électrocution en Touchant
Vous Amoindrissez toujours les Ennemis au Toucher
Vous infligez toujours la Fragilisation
50% d'Augmentation de la Durée des Altérations infligées par les Aptitudes modifiées
Inflige 364.5 à 546.8 Dégâts de feu
Vous Calcinez toujours les Ennemis
100% d'Augmentation de l'Effet sur les Ennemis des Altérations qui n'infligent pas de Dégâts
Entrave les Ennemis au Toucher
action attack or cast time uses animation length [1]
is area damage [1]
SSMBenevolenceBossChaosPortal
Spell, Multicastable, Triggerable
Chances de coup critique: 5%
Temps d'incantation: 1 sec.
Temps de recharge: 40 sec.
action attack or cast time uses animation length [1]
alternate minion [666]
minion dies when parent dies [1]
number of monsters to summon [1]
spell maximum action distance +% [-35]
summon specific monsters in front offset [20]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
EASBenevolenceBossHarnessMemory
Spell
Chances de coup critique: 5%
Temps d'incantation: 1 sec.
Temps de recharge: 33 sec.
La Vitesse d'incantation de cette Aptitude ne peut pas être modifiée
action attack or cast time uses animation length [1]
spell maximum action distance +% [-35]
MPSBenevolenceBossLightningPortal
Spell, Projectile, ProjectilesFromUser, Triggerable
Temps d'incantation: 1 sec.
Tire 2 Projectiles supplémentaires
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [253]
projectile ballistic angle from reference event [1]
projectile uses contact direction [1]
projectile uses contact position [1]
SOBenevolenceBossEmberTendrils
Triggerable, Spell
Temps d'incantation: 1 sec.
MPSBenevolenceBossCentipedeBarage
Spell, Projectile, ProjectilesFromUser, Triggerable
Chances de coup critique: 5%
Temps d'incantation: 1 sec.
Temps de recharge: 26 sec.
Inflige 1124 à 3371 Dégâts de foudre
Vous infligez toujours l'Électrocution en Touchant
200% d'Augmentation de la Durée de l'Effet de l'Aptitude
Tire 16 Projectiles supplémentaires
action attack or cast time uses animation length [1]
base is projectile [1]
distribute projectiles over contact points [1]
monster projectile variation [255]
projectile ballistic angle from reference event [1]
projectile uses contact direction [1]
projectile uses contact position [1]
spell maximum action distance +% [-35]
MPSBenevolenceBossCentipedeBarageLarge
Spell, Damage, Projectile, ProjectilesFromUser, Area, Totemable, Trappable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, AreaSpell
Boule de foudre
Chances de coup critique: 5%
Temps d'incantation: 1 sec.
Un projectile qui se déplace lentement et endommage de manière répétée chaque ennemi dans une zone autour de lui avec des éclairs de foudre.
Inflige 657.7 à 1973 Dégâts de foudre
Vous infligez toujours l'Électrocution en Touchant
50% de Réduction de la Vitesse des Projectiles
Le Rayon de base est de 1.8 mètres
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [-33]
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-25]
projectile ballistic angle from reference event [1]
projectile uses contact direction [1]
projectile uses contact position [1]
GABenevolenceBossDoubleFrontSlam
Attack, Triggerable
Base Damage: 2162–3243
Chances de coup critique: 5%
Dégâts d'Attaque: 137.5%
Attack Time: 1.5 sec.
Temps de recharge: 40 sec.
37.5% Davantage de Dégâts d'Attaque
50% des Dégâts physiques sont Convertis en Dégâts de froid
+3.5 mètres d'Allonge en mêlée
action attack or cast time uses animation length [1]
is area damage [1]
MPSBenevolenceBossEyebeamBlast
Spell, Triggerable
Chances de coup critique: 5%
Temps d'incantation: 1 sec.
Temps de recharge: 26 sec.
Inflige 1206 à 3617 Dégâts de foudre
Vous infligez toujours l'Électrocution en Touchant
Vous Amoindrissez toujours les Ennemis au Toucher
50% d'Augmentation de la Durée des Altérations infligées par les Aptitudes modifiées
Tire 25 Projectiles supplémentaires
100% d'Augmentation de l'Effet sur les Ennemis des Altérations qui n'infligent pas de Dégâts
action attack or cast time uses animation length [1]
base is projectile [1]
distribute projectiles over contact points [1]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles can shotgun [1]
spell maximum action distance +% [-35]
GSBenevolenceBossEyebeamBlast
Spell, Triggerable
Chances de coup critique: 5%
Temps d'incantation: 1 sec.
Inflige 2631 à 3946 Dégâts de froid
Frigorifie les Ennemis comme si vous aviez 100% Davantage de Dégâts
action attack or cast time uses animation length [1]
is area damage [1]
voll slam damage +% final at centre [20]
MPSBenevolenceBossLightningProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable
Chances de coup critique: 5%
Temps d'incantation: 1 sec.
Inflige 822.1 à 2466 Dégâts de foudre
50% d'Augmentation de la Durée des Altérations infligées par les Aptitudes modifiées
Tire 14 Projectiles supplémentaires
Tire des Projectiles en cercle
100% d'Augmentation de l'Effet sur les Ennemis des Altérations qui n'infligent pas de Dégâts
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [251]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles can shotgun [1]
projectiles travel at fixed height [1]
MPSBenevolenceBossCentipedeBarageLargeBulletHellVariant
Spell, Damage, Projectile, ProjectilesFromUser, Area, Totemable, Trappable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, AreaSpell
Boule de foudre
Chances de coup critique: 5%
Temps d'incantation: 1 sec.
Un projectile qui se déplace lentement et endommage de manière répétée chaque ennemi dans une zone autour de lui avec des éclairs de foudre.
Inflige 657.7 à 1973 Dégâts de foudre
Vous infligez toujours l'Électrocution en Touchant
Les Projectiles sont tirés dans des directions aléatoires
50% de Réduction de la Vitesse des Projectiles
Le Rayon de base est de 1.8 mètres
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [-33]
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-25]
projectile ballistic angle from reference event [1]
projectile uses contact direction [1]
projectile uses contact position [1]
SSMBenevolenceBossChaosPortalBulletHellVariant
Spell, Multicastable, Triggerable
Chances de coup critique: 5%
Temps d'incantation: 1 sec.
Temps de recharge: 5 sec.
action attack or cast time uses animation length [1]
alternate minion [666]
minion dies when parent dies [1]
number of monsters to summon [1]
summon specific monsters in front offset [20]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
GSBenevolenceBossEyebeamBlastBulletHellVariant
Spell, Triggerable
Chances de coup critique: 5%
Temps d'incantation: 1 sec.
50% d'Augmentation de la Durée des Altérations infligées par les Aptitudes modifiées
Inflige 1798 à 2696 Dégâts de feu
40% des Dégâts de feu sont Convertis en Dégâts de chaos
100% d'Augmentation de l'Effet sur les Ennemis des Altérations qui n'infligent pas de Dégâts
Entrave les Ennemis au Toucher
action attack or cast time uses animation length [1]
is area damage [1]
MPSBenevolenceBossLightningProjectileTargeted
Spell, Projectile, ProjectilesFromUser, Triggerable
Chances de coup critique: 5%
Temps d'incantation: 1 sec.
Inflige 822.1 à 2466 Dégâts de foudre
50% d'Augmentation de la Durée des Altérations infligées par les Aptitudes modifiées
100% d'Augmentation de l'Effet sur les Ennemis des Altérations qui n'infligent pas de Dégâts
base is projectile [1]
monster projectile variation [251]
BenevolenceBossCelestialBeam
Spell, Triggerable
Temps d'incantation: 1 sec.
Inflige 1096.1 Dégâts de chaos de base par seconde
base deal no damage [1]
is area damage [1]
GSBenevolenceBossTantacleWave
Spell, Triggerable
Chances de coup critique: 5%
Temps d'incantation: 1 sec.
Inflige 13154 à 19730 Dégâts de feu
action attack or cast time uses animation length [1]
cannot be blocked or dodged or suppressed [1]
is area damage [1]
MPSBenevolenceBossFireProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable
Chances de coup critique: 5%
Temps d'incantation: 1 sec.
50% d'Augmentation de la Durée des Altérations infligées par les Aptitudes modifiées
Inflige 1315 à 1973 Dégâts de feu
Tire 14 Projectiles supplémentaires
Tire des Projectiles en cercle
Vous Calcinez toujours les Ennemis
100% d'Augmentation de l'Effet sur les Ennemis des Altérations qui n'infligent pas de Dégâts
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [258]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles can shotgun [1]
projectiles travel at fixed height [1]
MPSBenevolenceBossFireProjectileTargeted
Spell, Projectile, ProjectilesFromUser, Triggerable
Chances de coup critique: 5%
Temps d'incantation: 1 sec.
50% d'Augmentation de la Durée des Altérations infligées par les Aptitudes modifiées
Inflige 1052 à 1578 Dégâts de feu
100% d'Augmentation de l'Effet sur les Ennemis des Altérations qui n'infligent pas de Dégâts
base is projectile [1]
monster projectile variation [258]
MPSBenevolenceBossColdProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable
Chances de coup critique: 5%
Temps d'incantation: 1 sec.
Inflige 1315 à 1973 Dégâts de froid
Vous infligez toujours la Fragilisation
50% d'Augmentation de la Durée des Altérations infligées par les Aptitudes modifiées
Tire 14 Projectiles supplémentaires
Tire des Projectiles en cercle
100% d'Augmentation de l'Effet sur les Ennemis des Altérations qui n'infligent pas de Dégâts
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [259]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles can shotgun [1]
projectiles travel at fixed height [1]
MPSBenevolenceBossColdProjectileTargeted
Spell, Projectile, ProjectilesFromUser, Triggerable
Chances de coup critique: 5%
Temps d'incantation: 1 sec.
Inflige 1052 à 1578 Dégâts de froid
50% d'Augmentation de la Durée des Altérations infligées par les Aptitudes modifiées
100% d'Augmentation de l'Effet sur les Ennemis des Altérations qui n'infligent pas de Dégâts
base is projectile [1]
monster projectile variation [259]
MPSBenevolenceBossChaosProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable
Chances de coup critique: 5%
Temps d'incantation: 1 sec.
Inflige 1052 à 1578 Dégâts de chaos
Tire 15 Projectiles supplémentaires
Tire des Projectiles en cercle
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [260]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles travel at fixed height [1]
MPSBenevolenceBossChaosProjectileTargeted
Spell, Projectile, ProjectilesFromUser, Triggerable
Chances de coup critique: 5%
Temps d'incantation: 1 sec.
Inflige 1052 à 1578 Dégâts de chaos
50% d'Augmentation de la Durée des Altérations infligées par les Aptitudes modifiées
100% d'Augmentation de l'Effet sur les Ennemis des Altérations qui n'infligent pas de Dégâts
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [260]
TBBenevolenceBossCentipedeBarage
Spell, Triggerable
Chances de coup critique: 5%
Temps d'incantation: 1 sec.
Inflige 625.5 à 1876 Dégâts de foudre
Vous infligez toujours l'Électrocution en Touchant
Vous ne pouvez pas Étourdir les Ennemis au Toucher
Vous Amoindrissez toujours les Ennemis au Toucher
50% d'Augmentation de la Durée des Altérations infligées par les Aptitudes modifiées
100% d'Augmentation de l'Effet sur les Ennemis des Altérations qui n'infligent pas de Dégâts
GTBenevolenceBossCentipedeBarage
Triggerable, Spell
Temps d'incantation: 1 sec.
action attack or cast time uses animation length [1]
GTBenevolenceBossCentipedeBarageSingle
Triggerable, Spell
Temps d'incantation: 1 sec.
action attack or cast time uses animation length [1]
EASBenevolenceBossBulletHellStartB
Spell
Temps d'incantation: 1 sec.
Temps de recharge: 30 sec.
EASBenevolenceBossBulletHellStartC
Spell
Temps d'incantation: 1 sec.
Temps de recharge: 30 sec.
GSBenevolenceBossShrinkingFireNova
Spell, Triggerable
Temps d'incantation: 1 sec.
action attack or cast time uses animation length [1]
base deal no damage [1]
is area damage [1]
GSBenevolenceBossEyebeamIceBlast
Spell, Triggerable
Chances de coup critique: 5%
Temps d'incantation: 1 sec.
Inflige 2631 à 3946 Dégâts de froid
50% de chances de Geler les Ennemis
Frigorifie les Ennemis comme si vous aviez 200% Davantage de Dégâts
action attack or cast time uses animation length [1]
is area damage [1]
EAABenevolenceTeleSlam
Attack
Base Damage: 2162–3243
Chances de coup critique: 5%
Attack Time: 1.5 sec.
Temps de recharge: 15 sec.
+8 mètres d'Allonge en mêlée
action attack or cast time uses animation length [1]
GABenevolenceTeleSlam
Triggerable, Attack
Base Damage: 2162–3243
Chances de coup critique: 5%
Dégâts d'Attaque: 196%
Dégâts d'Attaque: 196%
Attack Time: 1.5 sec.
96% Davantage de Dégâts d'Attaque
action attack or cast time uses animation length [1]
is area damage [1]
voll slam damage +% final at centre [100]
BenevolenceAltMelee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 2162–3243
Chances de coup critique: 5%
Dégâts d'Attaque: 115%
Dégâts d'Attaque: 115%
Attack Time: 1.5 sec.
Temps de recharge: 5 sec.
Frappez vos ennemis d'un coup puissant.
15% Davantage de Dégâts d'Attaque
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
Object Type Codes
-- src\Data\Spectres.lua
minions["Metadata/Monsters/AtlasMemory/BenevolenceBossStandalone"] = {
name = "Incarnation of Dread",
life = 20,
energyShield = 0.5,
fireResist = 50,
coldResist = 50,
lightningResist = 50,
chaosResist = 30,
damage = 3.2,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 20,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeedUnique",
"SSMBenevolenceBossChaosPortalBulletHellVariant",
"SSMBenevolenceBossChaosProjectile",
"BenevolenceBossColdGroundEffectLocation",
"MPSBenevolenceBossLightningProjectile",
"SSMBenevolenceBossChaosPortal",
"EASBenevolenceBossHarnessMemory",
"MPSBenevolenceBossLightningPortal",
"MPSBenevolenceBossCentipedeBarage",
"MPSBenevolenceBossCentipedeBarageLarge",
"MPSBenevolenceBossEyebeamBlast",
"MPSBenevolenceBossCentipedeBarageLargeBulletHellVariant",
"MPSBenevolenceBossLightningProjectileTargeted",
"MPSBenevolenceBossFireProjectile",
"MPSBenevolenceBossFireProjectileTargeted",
"MPSBenevolenceBossColdProjectile",
"MPSBenevolenceBossColdProjectileTargeted",
"MPSBenevolenceBossChaosProjectile",
"MPSBenevolenceBossChaosProjectileTargeted",
"GABenevolenceBossCascadeSlam",
"GSBenevolenceBossFusionBlast",
"GABenevolenceBossDoubleFrontSlam",
"GSBenevolenceBossEyebeamBlast",
"GSBenevolenceBossEyebeamBlastBulletHellVariant",
"GSBenevolenceBossTantacleWave",
"GSBenevolenceBossShrinkingFireNova",
"GSBenevolenceBossEyebeamIceBlast",
"GABenevolenceTeleSlam",
"EASBenevolenceBossBulletHellStartA",
"EASBenevolenceBossBulletHellStartB",
"EASBenevolenceBossBulletHellStartC",
"EAABenevolenceTeleSlam",
"TBBenevolenceBossCentipedeBarage",
"SOBenevolenceBossEmberTendrils",
"GTBenevolenceBossCentipedeBarage",
"GTBenevolenceBossCentipedeBarageSingle",
"BenevolenceBossCelestialBeam",
"BenevolenceAltMelee",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SSMBenevolenceBossChaosPortalBulletHellVariant"] = {
name = "SSMBenevolenceBossChaosPortalBulletHellVariant",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"number_of_monsters_to_summon",
"alternate_minion",
"summon_specific_monsters_in_front_offset",
"summoned_monsters_are_minions",
"summoned_monsters_no_drops_or_experience",
"minion_dies_when_parent_dies",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {1, 666, 20, critChance = 5, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SSMBenevolenceBossChaosProjectile"] = {
name = "SSMBenevolenceBossChaosProjectile",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"number_of_monsters_to_summon",
"alternate_minion",
"summoned_monsters_are_minions",
"summoned_monsters_no_drops_or_experience",
"minion_dies_when_parent_dies",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {1, 666, critChance = 5, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["BenevolenceBossColdGroundEffectLocation"] = {
name = "BenevolenceBossColdGroundEffectLocation",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
[SkillType.Duration] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 8.033,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
"ground_ice_art_variation",
"active_skill_area_of_effect_radius_+%_final",
"chill_effect_+%",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
"cast_ground_effect_type_server",
},
levels = {
[1] = {4000, 9, 15, 200, levelRequirement = 0, statInterpolation = {}, cost = { }, },
[2] = {4000, 9, 15, 200, levelRequirement = 85, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSBenevolenceBossLightningProjectile"] = {
name = "MPSBenevolenceBossLightningProjectile",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"base_all_ailment_duration_+%",
"non_damaging_ailment_effect_+%",
"monster_projectile_variation",
"number_of_additional_projectiles",
"base_is_projectile",
"projectile_uses_contact_position",
"projectile_uses_contact_direction",
"action_attack_or_cast_time_uses_animation_length",
"projectiles_nova",
"projectiles_travel_at_fixed_height",
"projectiles_can_shotgun",
},
levels = {
[1] = {0.5, 1.5, 50, 100, 251, 14, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[2] = {0.5, 1.5, 100, 167, 251, 14, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SSMBenevolenceBossChaosPortal"] = {
name = "SSMBenevolenceBossChaosPortal",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"number_of_monsters_to_summon",
"alternate_minion",
"summon_specific_monsters_in_front_offset",
"spell_maximum_action_distance_+%",
"summoned_monsters_are_minions",
"summoned_monsters_no_drops_or_experience",
"minion_dies_when_parent_dies",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {1, 666, 20, -35, critChance = 5, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASBenevolenceBossHarnessMemory"] = {
name = "EASBenevolenceBossHarnessMemory",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_maximum_action_distance_+%",
"action_attack_or_cast_time_uses_animation_length",
"spell_cast_time_cannot_be_modified",
},
levels = {
[1] = {-35, critChance = 5, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSBenevolenceBossLightningPortal"] = {
name = "MPSBenevolenceBossLightningPortal",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_projectile_variation",
"number_of_additional_projectiles",
"base_is_projectile",
"projectile_uses_contact_position",
"projectile_uses_contact_direction",
"action_attack_or_cast_time_uses_animation_length",
"projectile_ballistic_angle_from_reference_event",
},
levels = {
[1] = {253, 2, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSBenevolenceBossCentipedeBarage"] = {
name = "MPSBenevolenceBossCentipedeBarage",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"monster_projectile_variation",
"spell_maximum_action_distance_+%",
"number_of_additional_projectiles",
"skill_effect_duration_+%",
"base_is_projectile",
"projectile_uses_contact_position",
"projectile_uses_contact_direction",
"action_attack_or_cast_time_uses_animation_length",
"projectile_ballistic_angle_from_reference_event",
"distribute_projectiles_over_contact_points",
"always_shock",
},
levels = {
[1] = {0.5, 1.5, 255, -35, 16, 200, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSBenevolenceBossCentipedeBarageLarge"] = {
name = "Ball Lightning",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Fires a slow-moving projectile that damages each enemy in an area around it repeatedly with bolts of lightning.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Area] = true,
[SkillType.Totemable] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Lightning] = true,
[SkillType.CanRapidFire] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"active_skill_area_of_effect_radius_+%_final",
"active_skill_base_area_of_effect_radius",
"base_projectile_speed_+%",
"base_is_projectile",
"projectile_uses_contact_position",
"projectile_uses_contact_direction",
"action_attack_or_cast_time_uses_animation_length",
"projectile_ballistic_angle_from_reference_event",
"always_shock",
},
levels = {
[1] = {0.5, 1.5, -25, -33, 18, -50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSBenevolenceBossEyebeamBlast"] = {
name = "MPSBenevolenceBossEyebeamBlast",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"base_all_ailment_duration_+%",
"non_damaging_ailment_effect_+%",
"spell_maximum_action_distance_+%",
"number_of_additional_projectiles",
"chance_to_inflict_sapped_%",
"base_is_projectile",
"projectile_uses_contact_position",
"projectile_uses_contact_direction",
"action_attack_or_cast_time_uses_animation_length",
"distribute_projectiles_over_contact_points",
"projectiles_can_shotgun",
"always_shock",
},
levels = {
[1] = {0.5, 1.5, 50, 100, -35, 25, 100, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[2] = {0.5, 1.5, 100, 167, -35, 25, 100, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSBenevolenceBossCentipedeBarageLargeBulletHellVariant"] = {
name = "Ball Lightning",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Fires a slow-moving projectile that damages each enemy in an area around it repeatedly with bolts of lightning.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Area] = true,
[SkillType.Totemable] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Lightning] = true,
[SkillType.CanRapidFire] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"active_skill_area_of_effect_radius_+%_final",
"active_skill_base_area_of_effect_radius",
"base_projectile_speed_+%",
"base_is_projectile",
"projectile_uses_contact_position",
"projectile_uses_contact_direction",
"action_attack_or_cast_time_uses_animation_length",
"projectile_ballistic_angle_from_reference_event",
"random_projectile_direction",
"always_shock",
},
levels = {
[1] = {0.5, 1.5, -25, -33, 18, -50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSBenevolenceBossLightningProjectileTargeted"] = {
name = "MPSBenevolenceBossLightningProjectileTargeted",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"base_all_ailment_duration_+%",
"non_damaging_ailment_effect_+%",
"monster_projectile_variation",
"base_is_projectile",
},
levels = {
[1] = {0.5, 1.5, 50, 100, 251, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[2] = {0.5, 1.5, 100, 167, 251, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSBenevolenceBossFireProjectile"] = {
name = "MPSBenevolenceBossFireProjectile",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"base_all_ailment_duration_+%",
"non_damaging_ailment_effect_+%",
"monster_projectile_variation",
"number_of_additional_projectiles",
"chance_to_scorch_%",
"base_is_projectile",
"projectile_uses_contact_position",
"projectile_uses_contact_direction",
"action_attack_or_cast_time_uses_animation_length",
"projectiles_nova",
"projectiles_travel_at_fixed_height",
"projectiles_can_shotgun",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 50, 100, 258, 14, 100, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[2] = {0.80000001192093, 1.2000000476837, 100, 167, 258, 14, 100, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSBenevolenceBossFireProjectileTargeted"] = {
name = "MPSBenevolenceBossFireProjectileTargeted",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"base_all_ailment_duration_+%",
"non_damaging_ailment_effect_+%",
"monster_projectile_variation",
"base_is_projectile",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 50, 100, 258, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[2] = {0.80000001192093, 1.2000000476837, 100, 167, 258, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSBenevolenceBossColdProjectile"] = {
name = "MPSBenevolenceBossColdProjectile",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"base_all_ailment_duration_+%",
"non_damaging_ailment_effect_+%",
"monster_projectile_variation",
"number_of_additional_projectiles",
"chance_to_inflict_frostburn_%",
"base_is_projectile",
"projectile_uses_contact_position",
"projectile_uses_contact_direction",
"action_attack_or_cast_time_uses_animation_length",
"projectiles_nova",
"projectiles_travel_at_fixed_height",
"projectiles_can_shotgun",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 50, 100, 259, 14, 100, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[2] = {0.80000001192093, 1.2000000476837, 100, 167, 259, 14, 100, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSBenevolenceBossColdProjectileTargeted"] = {
name = "MPSBenevolenceBossColdProjectileTargeted",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"base_all_ailment_duration_+%",
"non_damaging_ailment_effect_+%",
"monster_projectile_variation",
"base_is_projectile",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 50, 100, 259, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[2] = {0.80000001192093, 1.2000000476837, 100, 167, 259, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSBenevolenceBossChaosProjectile"] = {
name = "MPSBenevolenceBossChaosProjectile",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_chaos_damage",
"spell_maximum_base_chaos_damage",
"monster_projectile_variation",
"number_of_additional_projectiles",
"base_is_projectile",
"projectile_uses_contact_position",
"projectile_uses_contact_direction",
"action_attack_or_cast_time_uses_animation_length",
"projectiles_nova",
"projectiles_travel_at_fixed_height",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 260, 15, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
[2] = {0.80000001192093, 1.2000000476837, 260, 15, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSBenevolenceBossChaosProjectileTargeted"] = {
name = "MPSBenevolenceBossChaosProjectileTargeted",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_chaos_damage",
"spell_maximum_base_chaos_damage",
"base_all_ailment_duration_+%",
"non_damaging_ailment_effect_+%",
"monster_projectile_variation",
"action_attack_or_cast_time_uses_animation_length",
"base_is_projectile",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 50, 100, 260, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[2] = {0.80000001192093, 1.2000000476837, 100, 167, 260, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GABenevolenceBossCascadeSlam"] = {
name = "GABenevolenceBossCascadeSlam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"chance_to_crush_on_hit_%",
},
levels = {
[1] = {100, baseMultiplier = 1.72, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSBenevolenceBossFusionBlast"] = {
name = "GSBenevolenceBossFusionBlast",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"spell_minimum_base_chaos_damage",
"spell_maximum_base_chaos_damage",
"base_all_ailment_duration_+%",
"non_damaging_ailment_effect_+%",
"spells_chance_to_hinder_on_hit_%",
"chance_to_inflict_frostburn_%",
"chance_to_inflict_sapped_%",
"chance_to_scorch_%",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
"always_shock",
"always_ignite",
},
levels = {
[1] = {0.20000000298023, 0.30000001192093, 0.20000000298023, 0.30000001192093, 0.20000000298023, 0.30000001192093, 0.20000000298023, 0.30000001192093, 50, 100, 100, 100, 100, 100, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 3, 3, 3, 3, 3, 3, 1, 1}, cost = { }, },
[2] = {0.20000000298023, 0.30000001192093, 0.20000000298023, 0.30000001192093, 0.20000000298023, 0.30000001192093, 0.20000000298023, 0.30000001192093, 100, 167, 100, 100, 100, 100, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 3, 3, 3, 3, 3, 3, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GABenevolenceBossDoubleFrontSlam"] = {
name = "GABenevolenceBossDoubleFrontSlam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 5.833,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"melee_range_+",
"base_physical_damage_%_to_convert_to_cold",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {35, 50, baseMultiplier = 1.375, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSBenevolenceBossEyebeamBlast"] = {
name = "GSBenevolenceBossEyebeamBlast",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"active_skill_chill_as_though_damage_+%_final",
"voll_slam_damage_+%_final_at_centre",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 100, 20, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSBenevolenceBossEyebeamBlastBulletHellVariant"] = {
name = "GSBenevolenceBossEyebeamBlastBulletHellVariant",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"base_all_ailment_duration_+%",
"non_damaging_ailment_effect_+%",
"spells_chance_to_hinder_on_hit_%",
"skill_fire_damage_%_to_convert_to_chaos",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 50, 100, 100, 40, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[2] = {0.80000001192093, 1.2000000476837, 100, 167, 100, 40, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSBenevolenceBossTantacleWave"] = {
name = "GSBenevolenceBossTantacleWave",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
"cannot_be_blocked_or_dodged_or_suppressed",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSBenevolenceBossShrinkingFireNova"] = {
name = "GSBenevolenceBossShrinkingFireNova",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
"base_deal_no_damage",
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSBenevolenceBossEyebeamIceBlast"] = {
name = "GSBenevolenceBossEyebeamIceBlast",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"active_skill_chill_as_though_damage_+%_final",
"base_chance_to_freeze_%",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 200, 50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GABenevolenceTeleSlam"] = {
name = "GABenevolenceTeleSlam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"voll_slam_damage_+%_final_at_centre",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {100, baseMultiplier = 1.96, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASBenevolenceBossBulletHellStartA"] = {
name = "EASBenevolenceBossBulletHellStartA",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASBenevolenceBossBulletHellStartB"] = {
name = "EASBenevolenceBossBulletHellStartB",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASBenevolenceBossBulletHellStartC"] = {
name = "EASBenevolenceBossBulletHellStartC",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EAABenevolenceTeleSlam"] = {
name = "EAABenevolenceTeleSlam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"melee_range_+",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {80, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["TBBenevolenceBossCentipedeBarage"] = {
name = "TBBenevolenceBossCentipedeBarage",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"base_all_ailment_duration_+%",
"non_damaging_ailment_effect_+%",
"chance_to_inflict_sapped_%",
"always_shock",
"cannot_stun",
},
levels = {
[1] = {0.5, 1.5, 50, 100, 100, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[2] = {0.5, 1.5, 100, 167, 100, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SOBenevolenceBossEmberTendrils"] = {
name = "SOBenevolenceBossEmberTendrils",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GTBenevolenceBossCentipedeBarage"] = {
name = "GTBenevolenceBossCentipedeBarage",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GTBenevolenceBossCentipedeBarageSingle"] = {
name = "GTBenevolenceBossCentipedeBarageSingle",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["BenevolenceBossCelestialBeam"] = {
name = "BenevolenceBossCelestialBeam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_chaos_damage_to_deal_per_minute",
"is_area_damage",
"base_deal_no_damage",
},
levels = {
[1] = {1, levelRequirement = 0, statInterpolation = {3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["BenevolenceAltMelee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {baseMultiplier = 1.15, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
100% d'Augmentation de l'Expérience octroyée par les Monstres
15000% d'Augmentation de la Rareté des Objets cédés
| Family | MonsterMapBoss |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
La Vitesse d'action ne peut être modifiée en deça de 50% de sa valeur de base
| Family | CannotBeSlowedBelowValue |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Vitesse |
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
| Family | PinnacleAtlasBoss |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Adds Tags | pinnacle_boss |
dropped items have zana influence [1]
monster dropped item quantity +% final for influenced monster [-40]
no drop conversion to gold [1]
no drop culling from rarity [1]
| Family | MonsterDroppedItemsInfluence |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
Vous ne pouvez pas être Repoussé(e)
| Family | ImmuneToKnockback |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
Incarnation de la Terreur Text Audio /28
Community Wiki
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Incarnation of Dread
Drops
Guaranteed Unique
Additional drops
- Bound By Destiny
Orb of Intention
Orb of Remembrance
Orb of Unravelling- Memory Strand items
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.






