Обелиск Каргала
Механизм
Kurgal's Obelisk
Spectre | N |
---|---|
Tags | abyssal, bones, Чародейский, chaos_affinity, construct, flesh_armour, is_unarmed, large_height, very_slow_movement |
Здоровье
100%
Ailment Threshold
100%
Сопротивление
20 20 20 0
Damage
100%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±20%
Опыт
100%
Model Size
80%
Type
AbyssLichObelisk
Metadata
AbyssLichObelisk
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
6,433
Броня
28,790
Уклонение
4,739
Энергетический щит
0
Damage
374
Урон от чар
374
Точность
290
Attack Time
1.5
Опыт
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
ObeliskCutoutCircle
Spell, Damage, Area, Triggerable, AreaSpell
Время применения: 2.9 сек.
Наносит от 1502 до 2254 физического урона
15% физического урона становится уроном хаосом
is area damage [1]
monster penalty against minions damage +% final vs player minions [-75]
15% физического урона становится уроном хаосом
is area damage [1]
monster penalty against minions damage +% final vs player minions [-75]
ObeliskDetonateCircle
Spell, Triggerable
Время применения: 2.9 сек.
DelveLichObeliskTransitionCascade
Triggerable, Spell
Время применения: 1 сек.
Object Type
version 2 extends "Metadata/Monsters/Monster" Positioned { force_placement = true } Actor { basic_action = "Emerge" } Pathfinding { immobile = true } Life { corpse_usable = false } Transitionable { } Animated { on_end_end = "Delete();" } Stats { set_monster_ignores_delve_darkness_mechanic = 1 set_untargetable_by_monster_ai = 0 set_cannot_be_afflicted = 1 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Positioned { on_initial_position_set = "FaceObject( owner );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/ReligiousTemplar/AbyssLichBoss/AbyssLichObelisk"] = { name = "Kurgal's Obelisk", life = 1, fireResist = 20, coldResist = 20, lightningResist = 20, chaosResist = 0, damage = 1, damageSpread = 0.2, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "ObeliskCutoutCircle", "ObeliskDetonateCircle", "DelveLichObeliskTransitionCascade", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["ObeliskCutoutCircle"] = { name = "ObeliskCutoutCircle", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.9, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "skill_physical_damage_%_to_convert_to_chaos", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 15, -75, levelRequirement = 80, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ObeliskDetonateCircle"] = { name = "ObeliskDetonateCircle", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.9, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 80, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DelveLichObeliskTransitionCascade"] = { name = "DelveLichObeliskTransitionCascade", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }