Obelisco de Kurgal
Construto
Kurgal's Obelisk
Spectre | N |
---|---|
Tags | abyssal, bones, Conjurador, chaos_affinity, construct, flesh_armour, is_unarmed, large_height, very_slow_movement |
Vida
100%
Ailment Threshold
100%
Resistência
20 20 20 0
Damage
100%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±20%
Experiência
100%
Model Size
80%
Type
AbyssLichObelisk
Metadata
AbyssLichObelisk
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
6,433
Armadura
28,790
Evasão
4,739
Escudo de Energia
0
Damage
374
Dano Mágico
374
Precisão
290
Attack Time
1.5
Experiência
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
ObeliskCutoutCircle
Spell, Damage, Area, Triggerable, AreaSpell
Tempo de Conjuração: 2.9 seg
Causa 1502 a 2254 de Dano Físico
15% do Dano Físico Convertido para Dano de Caos
is area damage [1]
monster penalty against minions damage +% final vs player minions [-75]
15% do Dano Físico Convertido para Dano de Caos
is area damage [1]
monster penalty against minions damage +% final vs player minions [-75]
ObeliskDetonateCircle
Spell, Triggerable
Tempo de Conjuração: 2.9 seg
DelveLichObeliskTransitionCascade
Triggerable, Spell
Tempo de Conjuração: 1 seg
Object Type
version 2 extends "Metadata/Monsters/Monster" Positioned { force_placement = true } Actor { basic_action = "Emerge" } Pathfinding { immobile = true } Life { corpse_usable = false } Transitionable { } Animated { on_end_end = "Delete();" } Stats { set_monster_ignores_delve_darkness_mechanic = 1 set_untargetable_by_monster_ai = 0 set_cannot_be_afflicted = 1 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Positioned { on_initial_position_set = "FaceObject( owner );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/ReligiousTemplar/AbyssLichBoss/AbyssLichObelisk"] = { name = "Kurgal's Obelisk", life = 1, fireResist = 20, coldResist = 20, lightningResist = 20, chaosResist = 0, damage = 1, damageSpread = 0.2, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "ObeliskCutoutCircle", "ObeliskDetonateCircle", "DelveLichObeliskTransitionCascade", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["ObeliskCutoutCircle"] = { name = "ObeliskCutoutCircle", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.9, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "skill_physical_damage_%_to_convert_to_chaos", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 15, -75, levelRequirement = 80, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ObeliskDetonateCircle"] = { name = "ObeliskDetonateCircle", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.9, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 80, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DelveLichObeliskTransitionCascade"] = { name = "DelveLichObeliskTransitionCascade", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }