Obélisque de Kurgal
Fabrication
Kurgal's Obelisk
Spectre | N |
---|---|
Tags | abyssal, bones, Lanceur de sorts, chaos_affinity, construct, flesh_armour, is_unarmed, large_height, very_slow_movement |
Vie
100%
Ailment Threshold
100%
Résistance
20 20 20 0
Damage
100%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±20%
Expérience
100%
Model Size
80%
Type
AbyssLichObelisk
Metadata
AbyssLichObelisk
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
6,433
Armure
28,790
Évasion
4,739
Bouclier d'énergie
0
Damage
374
Dégâts des sorts
374
Précision
290
Attack Time
1.5
Expérience
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
ObeliskCutoutCircle
Spell, Damage, Area, Triggerable, AreaSpell
Temps d'incantation: 2.9 sec.
Inflige 1502 à 2254 Dégâts physiques
15% des Dégâts physiques sont Convertis en Dégâts de chaos
is area damage [1]
monster penalty against minions damage +% final vs player minions [-75]
15% des Dégâts physiques sont Convertis en Dégâts de chaos
is area damage [1]
monster penalty against minions damage +% final vs player minions [-75]
ObeliskDetonateCircle
Spell, Triggerable
Temps d'incantation: 2.9 sec.
DelveLichObeliskTransitionCascade
Triggerable, Spell
Temps d'incantation: 1 sec.
Object Type
version 2 extends "Metadata/Monsters/Monster" Positioned { force_placement = true } Actor { basic_action = "Emerge" } Pathfinding { immobile = true } Life { corpse_usable = false } Transitionable { } Animated { on_end_end = "Delete();" } Stats { set_monster_ignores_delve_darkness_mechanic = 1 set_untargetable_by_monster_ai = 0 set_cannot_be_afflicted = 1 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Positioned { on_initial_position_set = "FaceObject( owner );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/ReligiousTemplar/AbyssLichBoss/AbyssLichObelisk"] = { name = "Kurgal's Obelisk", life = 1, fireResist = 20, coldResist = 20, lightningResist = 20, chaosResist = 0, damage = 1, damageSpread = 0.2, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "ObeliskCutoutCircle", "ObeliskDetonateCircle", "DelveLichObeliskTransitionCascade", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["ObeliskCutoutCircle"] = { name = "ObeliskCutoutCircle", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.9, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "skill_physical_damage_%_to_convert_to_chaos", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 15, -75, levelRequirement = 80, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ObeliskDetonateCircle"] = { name = "ObeliskDetonateCircle", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.9, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 80, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DelveLichObeliskTransitionCascade"] = { name = "DelveLichObeliskTransitionCascade", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }