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cannot have affliction mods [1]
is map boss underling monster [1]
Lingering Aberration
SpectreN
AreaОтравленные каналы
Tagsflesh_armour, humanoid, is_unarmed, medium_height, melee, not_dex, not_int, physical_affinity, red_blood, slow_movement, undead
Здоровье
120%
Броня
+50%
Ailment Threshold
120%
Сопротивление
20 20 20 0
Damage
75%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 9
Attack Time
2.4 Second
Damage Spread
±20%
Опыт
100%
Model Size
100%
Type
NecromancerRaisedZombiePack
Metadata
ZombieGiantSummoningPackMember
Уровень
56
Здоровье
3,430
Броня
16,433
Уклонение
3,063
Энерг. щит
0
Damage
151
Урон от чар
151
Точность
179
Attack Time
2.4
Опыт
7,134
Ailment Threshold
3,430
Chill
11
Shock
11
Brittle
61
Scorch
11
Sap
30
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 121–181
Шанс критического удара: 5%
Attack Time: 2.4 сек.
Герой наносит обычный удар.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Stats
{
	set_item_drop_slots = 0

}
Actor
{
	basic_action = "Emerge"
	basic_action = "ScaledMove"
}

Life
{
	corpse_usable = false
}

DiesAfterTime
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Animated
{
	on_emerge = "SpawnEffect( Metadata/Effects/Spells/raisezombie/raisezombie.ao, emerge );"
}

Life
{
	on_death = "RemoveEffects( );"
	on_spawned_dead = "RemoveEffects( );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Zombies/ZombieGiantSummoningPackMember"] = {
    name = "Lingering Aberration",
    life = 1.2,
    fireResist = 20,
    coldResist = 20,
    lightningResist = 20,
    chaosResist = 0,
    damage = 0.75,
    damageSpread = 0.2,
    attackTime = 2.4,
    attackRange = 9,
    accuracy = 1,
    skillList = {
        "Melee",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
cannot have affliction mods [1]
IdCannotGainAfflictedMods
FamilyNothing
Domainsмонстр (3)
GenerationTypeУникальный (3)
Req. level1
Stats
  • cannot have affliction mods Min: 1 Max: 1 Global
  • is map boss underling monster [1]
    IdDeliriumMapBossUnderling
    FamilyNothing
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • is map boss underling monster Min: 1 Max: 1 Global
  • Edit

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