Малахай, Кошмар
Демон
Область: Жатва
monster base type attack cast speed +% and damage -% final [33]
cannot be taunted when taunted ms [0]
Не может быть отброшен
После броска ловушки не могут получать урон в течение +40 секунд
После броска мины не могут получать урон в течение +40 секунд
Можно установить дополнительных ловушек: 6
monster penalty against minions damage +% final vs player minions [-20]
level 1 to 40 life +% final [-43]
level 41 to 57 life +% final [-29]
kill traps mines and totems on death [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
monster no drops or experience [1]
heal aura owner % max life on death [0]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Malachai, The Nightmare
SpectreN
AreaЖатва
Tagsbludgeoning_weapon, bone_armour, Чародейский, demon, extra_large_height, fire_affinity, has_one_hand_mace, has_one_handed_melee, human, humanoid, large_model, medium_movement, melee, not_dex, not_int, physical_affinity, ranged, red_blood
Здоровье
2210%
Броня
+100%
Ailment Threshold
2210%
Сопротивление
40 40 40 25
Damage
198%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 15
Attack Time
1.995 Second
Damage Spread
±30%
Опыт
260%
Model Size
100%
Type
Malachai
Metadata
MalachaiBoss
Уровень
40
Здоровье
21,481
Броня
5,622
Уклонение
1,597
Энергетический щит
0
Damage
167
Урон от чар
167
Точность
92
Attack Time
1.995
Опыт
8,858
Ailment Threshold
21,481
Chill
68
Shock
68
Brittle
384
Scorch
68
Sap
188
MalachaiElementalCone
Spell
Время применения: 3.5 сек.
Перезарядка: 8 сек.
Ваши удары не могут оглушать врагов
is area damage [1]
malachai elemental cone spell maximum damage [189.3]
malachai elemental cone spell minimum damage [126.2]
monster penalty against minions damage +% final vs player minions [-90]
spell maximum action distance +% [-15]
MalachaiTeleportSlam
Attack
Base Damage: 117–217
Шанс критического удара: 5%
Урон от атаки: 136%
Урон от атаки: 136%
Attack Time: 1.995 сек.
Перезарядка: 8 сек.
Наносит на 36% больше урона атаками
Скорость атаки на 41% меньше
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
voll slam damage +% final at centre [75]
MalachaiMortar
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Шанс критического удара: 5%
Время применения: 1 сек.
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
Наносит от 129.2 до 193.7 физического урона
active skill area of effect radius +% final [30]
base is projectile [1]
is area damage [1]
projectile spread radius [10]
spell maximum action distance +% [-33]
MalachaiSlam
Attack, Area
Base Damage: 117–217
Шанс критического удара: 5%
Урон от атаки: 136%
Урон от атаки: 136%
Attack Time: 1.995 сек.
Перезарядка: 8 сек.
Наносит на 36% больше урона атаками
Скорость атаки на 41% меньше
active skill area of effect radius +% final [-14]
is area damage [1]
voll slam damage +% final at centre [75]
MalachaiRuneTrap
Spell, Duration, Damage, Mineable, Area, CausesBurning, Trapped, DamageOverTime, Fire, AreaSpell
Огненная ловушка
Шанс критического удара: 10%
Время применения: 1 сек.
Перезарядка: 5 сек.
Герой бросает в указанное место ловушку, которая взрывается при приближении врага и наносит урон от огня противникам в области действия. После взрыва земля продолжает гореть. Пытающиеся пройти по ней враги получают урон.
Ловушка длится +19 секунд(-ы)
Наносит от 354.9 до 532.4 урона от огня
60% снижение скорости установки ловушки
active skill area of effect radius +% final [50]
base skill is trapped [1]
create trap at target location [1]
ignores trap and mine cooldown limit [1]
is area damage [1]
trap variation [6]
MalachaiMeleeAttack
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 117–217
Шанс критического удара: 5%
Урон от атаки: 75%
Урон от атаки: 75%
Attack Time: 1.995 сек.
Герой наносит обычный удар.
Наносит на 25% меньше урона атаками
MalachaiTransformPiety
MalachaiShield
Spell, Buff, Duration, Totemable, Triggerable
Время применения: 1 сек.
Перезарядка: 8 сек.
Базовая длительность - 5 секунд(-ы)
base deal no damage [1]
MalachaiImpale
skill cannot be interrupted [1]
skill cannot be stunned [1]
MalachaiSpawnTriBomb
Перезарядка: 5 сек.

Object Type

version 2
extends "Metadata/Monsters/ActBoss"

Transitionable
{
	num_states = 5
}

Stats
{
	cannot_drop_below_%_life = 70
	set_cannot_die = 1
	monster_no_talismans = 1
}

NPC
{
	marker_enabled = false
}

Life
{
	corpse_usable = false
}

Object Type Codes

version 2
extends "Metadata/Monsters/ActBoss"

Animated
{
	on_submerge_noMace = "ForEachOfType( Metadata/QuestObjects/Act4/MalachaiGroundHole, { IncrementCounter(); } );"
	on_end_submerge_noMace = "SpawnEffect( Metadata/Effects/Spells/monsters_effects/act4/Malachai/shield/sheildexplode.ao );"
}

Transitionable
{
	create_state_1 = "PlayAnimation( emerge ); PauseAnimation(); DisableTargetable();"
	create_state_2 = "PlayAnimation( emerge ); PauseAnimation(); DisableTargetable();"
	on_transition_to_2 = "PlayTextAudio( MalachaiIntro1 , Metadata/NPC/Act4/Malachai, 0);"
	on_transition_to_3 = "PlayAnimation( emerge ); EnableTargetable(); ForEachOfType( Metadata/QuestObjects/Act4/MalachaiGroundHole, { IncrementCounter(); } ); ForEach( { IfVarietyContains( PietyMalachaiAlly, { IncrementCounter(); } ); } );"
	on_transition_to_4 = "PlayTextAudio( MalachaiPietyFree , Metadata/NPC/Act4/Malachai, 0);"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Malachai/MalachaiBoss"] = {
    name = "Malachai, The Nightmare",
    life = 22.1,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1.98,
    damageSpread = 0.3,
    attackTime = 1.995,
    attackRange = 15,
    accuracy = 1,
    weaponType1 = "One Hand Mace",
    skillList = {
        "MalachaiMeleeAttack",
        "MalachaiRuneTrap",
        "MalachaiElementalCone",
        "MalachaiTeleportSlam",
        "MalachaiMortar",
        "MalachaiSlam",
        "MalachaiShield",
        "MalachaiTransformPiety",
        "MalachaiImpale",
        "MalachaiSpawnTriBomb",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MalachaiMeleeAttack"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {baseMultiplier = 0.75, levelRequirement = 40, statInterpolation = {},  cost = { }, },
        [2] = {baseMultiplier = 0.9, levelRequirement = 57, statInterpolation = {},  cost = { }, },
        [3] = {levelRequirement = 66, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MalachaiRuneTrap"] = {
    name = "Fire Trap",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Throws a trap that explodes when triggered, dealing fire damage to surrounding enemies and leaving an area of burning ground that damages enemies who walk through it.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Duration] = true,
        [SkillType.Damage] = true,
        [SkillType.Mineable] = true,
        [SkillType.Area] = true,
        [SkillType.CausesBurning] = true,
        [SkillType.Trapped] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.Fire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "base_trap_duration",
        "trap_variation",
        "trap_throwing_speed_+%",
        "active_skill_area_of_effect_radius_+%_final",
        "is_trap",
        "is_area_damage",
        "base_skill_is_trapped",
        "create_trap_at_target_location",
        "ignores_trap_and_mine_cooldown_limit",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 19000, 6, -60, 50, critChance = 10, levelRequirement = 40, statInterpolation = {3, 3, 1},  cost = { }, },
        [2] = {0.80000001192093, 1.2000000476837, 38000, 6, -60, 50, critChance = 10, levelRequirement = 68, statInterpolation = {3, 3, 1},  cost = { }, },
        [3] = {0.68000000715256, 1.0199999809265, 38000, 6, -60, 50, critChance = 10, levelRequirement = 72, statInterpolation = {3, 3, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MalachaiElementalCone"] = {
    name = "MalachaiElementalCone",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.5,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "malachai_elemental_cone_spell_minimum_damage",
        "malachai_elemental_cone_spell_maximum_damage",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "spell_maximum_action_distance_+%",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "cannot_stun",
    },
    levels = {
        [1] = {0.63999998569489, 0.95999997854233, -40, -15, -50, levelRequirement = 40, statInterpolation = {3, 3, 1},  cost = { }, },
        [2] = {0.63999998569489, 0.95999997854233, -20, -15, -50, levelRequirement = 57, statInterpolation = {3, 3, 1},  cost = { }, },
        [3] = {0.80000001192093, 1.2000000476837, 0, -15, -50, levelRequirement = 68, statInterpolation = {3, 3, 1},  cost = { }, },
        [4] = {0.61000001430511, 0.9200000166893, 0, -15, -50, levelRequirement = 72, statInterpolation = {3, 3, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MalachaiTeleportSlam"] = {
    name = "MalachaiTeleportSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "voll_slam_damage_+%_final_at_centre",
        "active_skill_attack_speed_+%_final",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {75, -41, -50, baseMultiplier = 1.36, levelRequirement = 40, statInterpolation = {1},  cost = { }, },
        [2] = {75, -41, -50, baseMultiplier = 1.564, levelRequirement = 57, statInterpolation = {1},  cost = { }, },
        [3] = {100, -41, -50, baseMultiplier = 2.275, levelRequirement = 66, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MalachaiMortar"] = {
    name = "MalachaiMortar",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "projectile_spread_radius",
        "spell_maximum_action_distance_+%",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.51999998092651, 0.77999997138977, 10, -33, 30, critChance = 5, levelRequirement = 40, statInterpolation = {3, 3},  cost = { }, },
        [2] = {0.80000001192093, 1.2000000476837, 10, -33, 30, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MalachaiSlam"] = {
    name = "MalachaiSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "voll_slam_damage_+%_final_at_centre",
        "active_skill_attack_speed_+%_final",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {75, -41, -14, baseMultiplier = 1.36, levelRequirement = 40, statInterpolation = {1},  cost = { }, },
        [2] = {75, -41, -14, baseMultiplier = 1.564, levelRequirement = 57, statInterpolation = {1},  cost = { }, },
        [3] = {100, -41, -14, baseMultiplier = 2.5, levelRequirement = 66, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MalachaiShield"] = {
    name = "MalachaiShield",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Buff] = true,
        [SkillType.Duration] = true,
        [SkillType.Totemable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {5000, levelRequirement = 34, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MalachaiTransformPiety"] = {
    name = "MalachaiTransformPiety",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MalachaiImpale"] = {
    name = "MalachaiImpale",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MalachaiSpawnTriBomb"] = {
    name = "MalachaiSpawnTriBomb",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
monster base type attack cast speed +% and damage -% final [33]
IdMonsterSpeedAndDamageFixupComplete
FamilyMonsterSpeedAndDamageFixup
Domainsмонстр (3)
GenerationTypeУникальный (3)
Req. level1
Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 Global
  • Craft Tagscaster_damage damage attack caster speed
    cannot be taunted when taunted ms [0]
    IdTauntImmunityDurationActBoss
    FamilyTauntImmunityDuration
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • cannot be taunted when taunted ms Min: 0 Max: 0 Global
  • Не может быть отброшен
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • После броска ловушки не могут получать урон в течение +40 секунд
    После броска мины не могут получать урон в течение +40 секунд
    IdMonsterImplicitTrapsInvulnerableMalachai
    FamilyMonsterTrapsInvulnerable
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • mines invulnerable for duration ms Min: 40000 Max: 40000 Global
  • traps invulnerable for duration ms Min: 40000 Max: 40000 Global
  • Можно установить дополнительных ловушек: 6
    IdMonsterIncreasedTrapsAllowedMalachai
    FamilyTrapsAllowed
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • number of additional traps allowed Min: 6 Max: 6 Global
  • monster penalty against minions damage +% final vs player minions [-20]
    IdMonsterDamageVersusPlayerMinions20
    FamilyMonsterDamageVersusMinions
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • monster penalty against minions damage +% final vs player minions Min: -20 Max: -20 Global
  • Craft Tagsdamage
    level 1 to 40 life +% final [-43]
    level 41 to 57 life +% final [-29]
    IdMalachaiLessLifeAtLevels
    FamilyLifePerDifficulty
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • level 1 to 40 life +% final Min: -43 Max: -43 Global
  • level 41 to 57 life +% final Min: -29 Max: -29 Global
  • Craft Tagsresource life
    kill traps mines and totems on death [1]
    IdMonsterKillTrapsMinesTotemsOnDeath
    FamilyMonsterKillTrapsMinesTotemsOnDeath
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • kill traps mines and totems on death Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityActBoss
    FamilyNothing
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • heal aura owner % max life on death [0]
    IdBossHealOnPlayerDeath
    FamilyBossHealOnPlayerDeath
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • heal aura owner % max life on death Min: 0 Max: 0 Global
  • heal_on_nearby_death
    Радиус: 120
    heal aura owner % max life on death [0]
    cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    IdCannotBeAugmented
    FamilyNothing
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • cant touch this Min: 1 Max: 1 Global
  • cant possess this Min: 1 Max: 1 Global
  • cannot be afflicted Min: 1 Max: 1 Global
  • monster no talismans Min: 1 Max: 1 Global
  • cannot have azmeri dust Min: 1 Max: 1 Global
  • cannot have affliction mods Min: 1 Max: 1 Global
  • cannot be tagged by sentinel Min: 1 Max: 1 Global
  • Malachai, The Nightmare
    Демон
    monster base type attack cast speed +% and damage -% final [33]
    cannot be taunted when taunted ms [0]
    Не может быть отброшен
    После броска ловушки не могут получать урон в течение +40 секунд
    После броска мины не могут получать урон в течение +40 секунд
    Можно установить дополнительных ловушек: 6
    monster penalty against minions damage +% final vs player minions [-20]
    level 1 to 40 life +% final [-43]
    level 41 to 57 life +% final [-29]
    kill traps mines and totems on death [1]
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    monster no drops or experience [1]
    heal aura owner % max life on death [0]
    cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    SpectreN
    Tagsbludgeoning_weapon, bone_armour, Чародейский, demon, extra_large_height, fire_affinity, has_one_hand_mace, has_one_handed_melee, human, humanoid, large_model, medium_movement, melee, not_dex, not_int, physical_affinity, ranged, red_blood
    Здоровье
    2210%
    Броня
    +100%
    Ailment Threshold
    2210%
    Сопротивление
    40 40 40 25
    Damage
    198%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 15
    Attack Time
    1.995 Second
    Damage Spread
    ±30%
    Опыт
    260%
    Model Size
    100%
    Type
    Malachai
    Metadata
    MalachaiBossGauntlet
    Уровень
    68
    Здоровье
    142,177
    Броня
    57,580
    Уклонение
    4,739
    Энергетический щит
    0
    Damage
    740
    Урон от чар
    740
    Точность
    290
    Attack Time
    1.995
    Опыт
    26,663
    Ailment Threshold
    142,177
    Chill
    450
    Shock
    450
    Brittle
    2,543
    Scorch
    450
    Sap
    1,242
    MalachaiElementalCone
    Spell
    Время применения: 3.5 сек.
    Перезарядка: 8 сек.
    Ваши удары не могут оглушать врагов
    is area damage [1]
    malachai elemental cone spell maximum damage [952.6]
    malachai elemental cone spell minimum damage [635.1]
    monster penalty against minions damage +% final vs player minions [-50]
    spell maximum action distance +% [-15]
    MalachaiTeleportSlam
    Attack
    Base Damage: 518–962
    Шанс критического удара: 5%
    Урон от атаки: 228%
    Урон от атаки: 227.5%
    Attack Time: 1.995 сек.
    Перезарядка: 8 сек.
    Наносит на 127.5% больше урона атаками
    Скорость атаки на 41% меньше
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-50]
    voll slam damage +% final at centre [100]
    MalachaiMortar
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Шанс критического удара: 5%
    Время применения: 1 сек.
    Generic monster mortar skill. Like Monster Projectile but has an impact effect.
    Наносит от 595.9 до 893.8 физического урона
    active skill area of effect radius +% final [30]
    base is projectile [1]
    is area damage [1]
    projectile spread radius [10]
    spell maximum action distance +% [-33]
    MalachaiSlam
    Attack, Area
    Base Damage: 518–962
    Шанс критического удара: 5%
    Урон от атаки: 250%
    Урон от атаки: 250%
    Attack Time: 1.995 сек.
    Перезарядка: 8 сек.
    Наносит на 150% больше урона атаками
    Скорость атаки на 41% меньше
    active skill area of effect radius +% final [-14]
    is area damage [1]
    voll slam damage +% final at centre [100]
    MalachaiRuneTrap
    Spell, Duration, Damage, Mineable, Area, CausesBurning, Trapped, DamageOverTime, Fire, AreaSpell
    Огненная ловушка
    Шанс критического удара: 10%
    Время применения: 1 сек.
    Перезарядка: 5 сек.
    Герой бросает в указанное место ловушку, которая взрывается при приближении врага и наносит урон от огня противникам в области действия. После взрыва земля продолжает гореть. Пытающиеся пройти по ней враги получают урон.
    Ловушка длится +38 секунд(-ы)
    Наносит от 1217 до 1826 урона от огня
    60% снижение скорости установки ловушки
    active skill area of effect radius +% final [50]
    base skill is trapped [1]
    create trap at target location [1]
    ignores trap and mine cooldown limit [1]
    is area damage [1]
    trap variation [6]
    MalachaiMeleeAttack
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Атака
    Base Damage: 518–962
    Шанс критического удара: 5%
    Attack Time: 1.995 сек.
    Герой наносит обычный удар.
    MalachaiTransformPiety
    MalachaiShield
    Spell, Buff, Duration, Totemable, Triggerable
    Время применения: 1 сек.
    Перезарядка: 8 сек.
    Базовая длительность - 5 секунд(-ы)
    base deal no damage [1]
    MalachaiImpale
    skill cannot be interrupted [1]
    skill cannot be stunned [1]
    MalachaiSpawnTriBomb
    Перезарядка: 5 сек.
    MavenRotatingBeams
    Spell
    Время применения: 1 сек.
    Перезарядка: 10 сек.
    Наносит от 90.51 до 135.8 физического урона
    -10% к максимуму сопротивлений всем стихиям
    Не может накладывать поджог, заморозку или шок
    100% физического урона становится уроном от молнии
    Базовая длительность - 10 секунд(-ы)
    100% физического урона становится уроном от холода
    100% физического урона становится уроном от огня
    cannot be blocked or dodged or suppressed [1]
    maven rotating beams speed [16]
    monster penalty against minions damage +% final vs player minions [-90]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Malachai/MalachaiBossGauntlet"] = {
        name = "Malachai, The Nightmare",
        life = 22.1,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.98,
        damageSpread = 0.3,
        attackTime = 1.995,
        attackRange = 15,
        accuracy = 1,
        weaponType1 = "One Hand Mace",
        skillList = {
            "MalachaiMeleeAttack",
            "MalachaiRuneTrap",
            "MalachaiElementalCone",
            "MalachaiTeleportSlam",
            "MalachaiMortar",
            "MalachaiSlam",
            "MalachaiShield",
            "MalachaiTransformPiety",
            "MalachaiImpale",
            "MalachaiSpawnTriBomb",
            "MavenRotatingBeams",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MalachaiMeleeAttack"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {baseMultiplier = 0.75, levelRequirement = 40, statInterpolation = {},  cost = { }, },
            [2] = {baseMultiplier = 0.9, levelRequirement = 57, statInterpolation = {},  cost = { }, },
            [3] = {levelRequirement = 66, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MalachaiRuneTrap"] = {
        name = "Fire Trap",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Throws a trap that explodes when triggered, dealing fire damage to surrounding enemies and leaving an area of burning ground that damages enemies who walk through it.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Duration] = true,
            [SkillType.Damage] = true,
            [SkillType.Mineable] = true,
            [SkillType.Area] = true,
            [SkillType.CausesBurning] = true,
            [SkillType.Trapped] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Fire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_trap_duration",
            "trap_variation",
            "trap_throwing_speed_+%",
            "active_skill_area_of_effect_radius_+%_final",
            "is_trap",
            "is_area_damage",
            "base_skill_is_trapped",
            "create_trap_at_target_location",
            "ignores_trap_and_mine_cooldown_limit",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 19000, 6, -60, 50, critChance = 10, levelRequirement = 40, statInterpolation = {3, 3, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 38000, 6, -60, 50, critChance = 10, levelRequirement = 68, statInterpolation = {3, 3, 1},  cost = { }, },
            [3] = {0.68000000715256, 1.0199999809265, 38000, 6, -60, 50, critChance = 10, levelRequirement = 72, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MalachaiElementalCone"] = {
        name = "MalachaiElementalCone",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.5,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "malachai_elemental_cone_spell_minimum_damage",
            "malachai_elemental_cone_spell_maximum_damage",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "spell_maximum_action_distance_+%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "cannot_stun",
        },
        levels = {
            [1] = {0.63999998569489, 0.95999997854233, -40, -15, -50, levelRequirement = 40, statInterpolation = {3, 3, 1},  cost = { }, },
            [2] = {0.63999998569489, 0.95999997854233, -20, -15, -50, levelRequirement = 57, statInterpolation = {3, 3, 1},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 0, -15, -50, levelRequirement = 68, statInterpolation = {3, 3, 1},  cost = { }, },
            [4] = {0.61000001430511, 0.9200000166893, 0, -15, -50, levelRequirement = 72, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MalachaiTeleportSlam"] = {
        name = "MalachaiTeleportSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "voll_slam_damage_+%_final_at_centre",
            "active_skill_attack_speed_+%_final",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {75, -41, -50, baseMultiplier = 1.36, levelRequirement = 40, statInterpolation = {1},  cost = { }, },
            [2] = {75, -41, -50, baseMultiplier = 1.564, levelRequirement = 57, statInterpolation = {1},  cost = { }, },
            [3] = {100, -41, -50, baseMultiplier = 2.275, levelRequirement = 66, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MalachaiMortar"] = {
        name = "MalachaiMortar",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "projectile_spread_radius",
            "spell_maximum_action_distance_+%",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.51999998092651, 0.77999997138977, 10, -33, 30, critChance = 5, levelRequirement = 40, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 10, -33, 30, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MalachaiSlam"] = {
        name = "MalachaiSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "voll_slam_damage_+%_final_at_centre",
            "active_skill_attack_speed_+%_final",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {75, -41, -14, baseMultiplier = 1.36, levelRequirement = 40, statInterpolation = {1},  cost = { }, },
            [2] = {75, -41, -14, baseMultiplier = 1.564, levelRequirement = 57, statInterpolation = {1},  cost = { }, },
            [3] = {100, -41, -14, baseMultiplier = 2.5, levelRequirement = 66, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MalachaiShield"] = {
        name = "MalachaiShield",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Buff] = true,
            [SkillType.Duration] = true,
            [SkillType.Totemable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {5000, levelRequirement = 34, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MalachaiTransformPiety"] = {
        name = "MalachaiTransformPiety",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MalachaiImpale"] = {
        name = "MalachaiImpale",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_interrupted",
            "skill_cannot_be_stunned",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MalachaiSpawnTriBomb"] = {
        name = "MalachaiSpawnTriBomb",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MavenRotatingBeams"] = {
        name = "MavenRotatingBeams",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "skill_physical_damage_%_to_convert_to_fire",
            "skill_physical_damage_%_to_convert_to_cold",
            "skill_physical_damage_%_to_convert_to_lightning",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "additional_maximum_all_elemental_resistances_%",
            "base_skill_effect_duration",
            "maven_rotating_beams_speed",
            "never_ignite_chill_freeze_shock",
            "cannot_be_blocked_or_dodged_or_suppressed",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 100, 100, 100, -90, -10, 10000, 16, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    monster base type attack cast speed +% and damage -% final [33]
    IdMonsterSpeedAndDamageFixupComplete
    FamilyMonsterSpeedAndDamageFixup
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 Global
  • Craft Tagscaster_damage damage attack caster speed
    cannot be taunted when taunted ms [0]
    IdTauntImmunityDurationActBoss
    FamilyTauntImmunityDuration
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • cannot be taunted when taunted ms Min: 0 Max: 0 Global
  • Не может быть отброшен
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • После броска ловушки не могут получать урон в течение +40 секунд
    После броска мины не могут получать урон в течение +40 секунд
    IdMonsterImplicitTrapsInvulnerableMalachai
    FamilyMonsterTrapsInvulnerable
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • mines invulnerable for duration ms Min: 40000 Max: 40000 Global
  • traps invulnerable for duration ms Min: 40000 Max: 40000 Global
  • Можно установить дополнительных ловушек: 6
    IdMonsterIncreasedTrapsAllowedMalachai
    FamilyTrapsAllowed
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • number of additional traps allowed Min: 6 Max: 6 Global
  • monster penalty against minions damage +% final vs player minions [-20]
    IdMonsterDamageVersusPlayerMinions20
    FamilyMonsterDamageVersusMinions
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • monster penalty against minions damage +% final vs player minions Min: -20 Max: -20 Global
  • Craft Tagsdamage
    level 1 to 40 life +% final [-43]
    level 41 to 57 life +% final [-29]
    IdMalachaiLessLifeAtLevels
    FamilyLifePerDifficulty
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • level 1 to 40 life +% final Min: -43 Max: -43 Global
  • level 41 to 57 life +% final Min: -29 Max: -29 Global
  • Craft Tagsresource life
    kill traps mines and totems on death [1]
    IdMonsterKillTrapsMinesTotemsOnDeath
    FamilyMonsterKillTrapsMinesTotemsOnDeath
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • kill traps mines and totems on death Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityActBoss
    FamilyNothing
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • heal aura owner % max life on death [0]
    IdBossHealOnPlayerDeath
    FamilyBossHealOnPlayerDeath
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • heal aura owner % max life on death Min: 0 Max: 0 Global
  • heal_on_nearby_death
    Радиус: 120
    heal aura owner % max life on death [0]
    cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    IdCannotBeAugmented
    FamilyNothing
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • cant touch this Min: 1 Max: 1 Global
  • cant possess this Min: 1 Max: 1 Global
  • cannot be afflicted Min: 1 Max: 1 Global
  • monster no talismans Min: 1 Max: 1 Global
  • cannot have azmeri dust Min: 1 Max: 1 Global
  • cannot have affliction mods Min: 1 Max: 1 Global
  • cannot be tagged by sentinel Min: 1 Max: 1 Global
  • Малахай, Кошмар
    Демон
    Область: Жатва
    monster base type attack cast speed +% and damage -% final [33]
    cannot be taunted when taunted ms [0]
    Не может быть отброшен
    После броска ловушки не могут получать урон в течение +40 секунд
    После броска мины не могут получать урон в течение +40 секунд
    Можно установить дополнительных ловушек: 6
    monster penalty against minions damage +% final vs player minions [-20]
    Монстры дают повышенный на 250% опыт
    13000% увеличение редкости выпадающих предметов
    level 1 to 40 life +% final [-43]
    level 41 to 57 life +% final [-29]
    kill traps mines and totems on death [1]
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    heal aura owner % max life on death [0]
    Malachai, The Nightmare
    SpectreN
    AreaЖатва
    Tagsbludgeoning_weapon, bone_armour, Чародейский, demon, extra_large_height, fire_affinity, human, humanoid, is_unarmed, large_model, medium_movement, not_dex, not_int, physical_affinity, ranged, red_blood
    Здоровье
    2210%
    Броня
    +100%
    Ailment Threshold
    2210%
    Сопротивление
    40 40 40 25
    Damage
    198%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 15
    Attack Time
    1.995 Second
    Damage Spread
    ±30%
    Опыт
    260%
    Model Size
    100%
    Type
    Malachai
    Metadata
    MalachaiBoss2
    Уровень
    40
    Здоровье
    21,481
    Броня
    5,622
    Уклонение
    1,597
    Энергетический щит
    0
    Damage
    167
    Урон от чар
    167
    Точность
    92
    Attack Time
    1.995
    Опыт
    8,858
    Ailment Threshold
    21,481
    Chill
    68
    Shock
    68
    Brittle
    384
    Scorch
    68
    Sap
    188
    MalachaiElementalCone
    Spell
    Время применения: 3.5 сек.
    Перезарядка: 8 сек.
    Ваши удары не могут оглушать врагов
    is area damage [1]
    malachai elemental cone spell maximum damage [189.3]
    malachai elemental cone spell minimum damage [126.2]
    monster penalty against minions damage +% final vs player minions [-90]
    spell maximum action distance +% [-15]
    MalachaiRepeatableWave
    Attack
    Base Damage: 117–217
    Шанс критического удара: 5%
    Урон от атаки: 50%
    Урон от атаки: 50%
    Attack Time: 1.995 сек.
    Наносит на 50% меньше урона атаками
    Скорость атаки на 25% меньше
    is area damage [1]
    MalachaiTeleport
    Spell
    Время применения: 1 сек.
    Перезарядка: 5.5 сек.
    MalachaiRuneTrap
    Spell, Duration, Damage, Mineable, Area, CausesBurning, Trapped, DamageOverTime, Fire, AreaSpell
    Огненная ловушка
    Шанс критического удара: 10%
    Время применения: 1 сек.
    Перезарядка: 5 сек.
    Герой бросает в указанное место ловушку, которая взрывается при приближении врага и наносит урон от огня противникам в области действия. После взрыва земля продолжает гореть. Пытающиеся пройти по ней враги получают урон.
    Ловушка длится +19 секунд(-ы)
    Наносит от 354.9 до 532.4 урона от огня
    60% снижение скорости установки ловушки
    active skill area of effect radius +% final [50]
    base skill is trapped [1]
    create trap at target location [1]
    ignores trap and mine cooldown limit [1]
    is area damage [1]
    trap variation [6]
    MalachaiMortarWithDegen
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Метание
    Шанс критического удара: 5%
    Время применения: 1 сек.
    Перезарядка: 2 сек.
    Метает снаряды и оставляет на земле эффект взрыва.
    Наносит от 76.2 до 114.3 физического урона
    Наносит 76.9 базового физического урона в секунду
    Базовая длительность - 5 секунд(-ы)
    base is projectile [1]
    is area damage [1]
    projectile spread radius [10]
    spell maximum action distance +% [-33]
    MalachaiMultipleMortarWithDegen
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Метание
    Шанс критического удара: 5%
    Время применения: 1 сек.
    Перезарядка: 4.5 сек.
    Метает снаряды и оставляет на земле эффект взрыва.
    Наносит от 25.83 до 38.75 физического урона
    Наносит 55.9 базового физического урона в секунду
    Базовая длительность - 5 секунд(-ы)
    base is projectile [1]
    is area damage [1]
    monster projectile variation [3]
    projectile spread radius [30]
    spell maximum action distance +% [-33]
    MalachaiOpenHeart
    skill cannot be interrupted [1]
    skill cannot be stunned [1]
    MalachaiShield
    Spell, Buff, Duration, Totemable, Triggerable
    Время применения: 1 сек.
    Перезарядка: 8 сек.
    Базовая длительность - 5 секунд(-ы)
    base deal no damage [1]
    MalachaiTeleportSlam
    Attack
    Base Damage: 117–217
    Шанс критического удара: 5%
    Урон от атаки: 136%
    Урон от атаки: 136%
    Attack Time: 1.995 сек.
    Перезарядка: 8 сек.
    Наносит на 36% больше урона атаками
    Скорость атаки на 41% меньше
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-50]
    voll slam damage +% final at centre [75]
    MalachaiSpawnTriBomb
    Перезарядка: 5 сек.
    MalachaiMultiRuneTrap
    Spell, Duration, Damage, Mineable, Area, CausesBurning, Trapped, DamageOverTime, Fire, AreaSpell
    Огненная ловушка
    Шанс критического удара: 10%
    Время применения: 1 сек.
    Перезарядка: 5 сек.
    Герой бросает в указанное место ловушку, которая взрывается при приближении врага и наносит урон от огня противникам в области действия. После взрыва земля продолжает гореть. Пытающиеся пройти по ней враги получают урон.
    Ловушка длится +19 секунд(-ы)
    Наносит от 283.9 до 425.9 урона от огня
    Бросает дополнительных ловушек: 2
    Ловушки выбрасываются случайным образом вокруг указанного места
    60% снижение скорости установки ловушки
    active skill area of effect radius +% final [50]
    base skill is trapped [1]
    create trap at target location [1]
    ignores trap and mine cooldown limit [1]
    is area damage [1]
    trap variation [6]
    MalachaiRepeatableWaveGeometryAttack
    Triggerable, Attack
    Base Damage: 117–217
    Шанс критического удара: 5%
    Урон от атаки: 50%
    Урон от атаки: 50%
    Attack Time: 1.995 сек.
    Наносит на 50% меньше урона атаками
    Скорость атаки на 25% меньше
    +1.5 м к дальности ударов ближнего боя
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/ActBoss"
    
    Life
    {
    	corpse_usable = false
    	initial_life_percentage = 92
    }
    
    Transitionable
    {
    	num_states = 8
    }
    
    Stats
    {
    	cannot_drop_below_%_life = 70
    	set_cannot_die = 1
    	monster_can_spawn_with_talisman = 1
    }
    
    NPC
    {
    	marker_enabled = false
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act4/Malachai/death_portal/malachaideathstageone_take2.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act4/Malachai/death_portal/malachaigibexplosion_fx.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act4/Malachai/death_portal/deathexplosion_gibs1.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act4/Malachai/death_portal/deathexplosion_gibs2.ao"
    	preload_animated_object = "Metadata/Terrain/Mountain/Belly/Feature/BeastGrowls/Malachai_Death.ao"
    	preload_animated_object = "Metadata/Terrain/Mountain/Belly/Feature/BeastGrowls/beastgrowl_loop.ao"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/ActBoss"
    
    Transitionable
    {
    	on_transition_to_2 = " PlayAnimation( speech_audio21 ); PlayTextAudio( Malachai2Intro , Metadata/NPC/Act4/Malachai, 0);"
    	on_transition_to_3 = "PlayTextAudio( Malachai2HeartHeal1 , Metadata/NPC/Act4/Malachai, 0);"
    	on_transition_to_5 = "PlayTextAudio( Malachai2HeartHeal2 , Metadata/NPC/Act4/Malachai, 0);"
    	on_transition_to_7 = "PlayTextAudio( Malachai2HeartHeal3 , Metadata/NPC/Act4/Malachai, 0);"
    	on_transition_to_8 = "PlayTextAudio( Malachai2Heart3Dies , Metadata/NPC/Act4/Malachai, 0);"
    	create_state_1 = "PlayAnimation( idle );"
    }
    
    Life
    {
    	on_death = "SpawnEffect( Metadata/Effects/Spells/monsters_effects/act4/Malachai/death_portal/malachaideathstageone_take2.ao );"
    	on_death = "SpawnEffect( Metadata/Effects/Spells/monsters_effects/act4/Malachai/death_portal/malachaigibexplosion_fx.ao );"
    	on_death = "SpawnPermanentEffect( Metadata/Effects/Spells/monsters_effects/act4/Malachai/death_portal/deathexplosion_gibs1.ao, animate );"
    	on_death = "SpawnPermanentEffect( Metadata/Effects/Spells/monsters_effects/act4/Malachai/death_portal/deathexplosion_gibs2.ao, animate );"
    	on_death = "SpawnEffect( Metadata/Terrain/Mountain/Belly/Feature/BeastGrowls/Malachai_Death.ao );"
    	on_death = "SpawnEffect( Metadata/Terrain/Mountain/Belly/Feature/BeastGrowls/beastgrowl_loop.ao );"
    	on_death = "FadeOutMusic( 500 ); PlayGlobalAudio( Audio/Music/Act4_BellyOfTheBeast/Malachai_Resolution.ogg, 1477 );"
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Malachai/MalachaiBoss2"] = {
        name = "Malachai, The Nightmare",
        life = 22.1,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.98,
        damageSpread = 0.3,
        attackTime = 1.995,
        attackRange = 15,
        accuracy = 1,
        skillList = {
            "MalachaiRuneTrap",
            "MalachaiMultiRuneTrap",
            "MalachaiElementalCone",
            "MalachaiTeleportSlam",
            "MalachaiTeleport",
            "MalachaiShield",
            "MalachaiMortarWithDegen",
            "MalachaiMultipleMortarWithDegen",
            "MalachaiOpenHeart",
            "MalachaiSpawnTriBomb",
            "MalachaiRepeatableWave",
            "MalachaiRepeatableWaveGeometryAttack",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MalachaiRuneTrap"] = {
        name = "Fire Trap",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Throws a trap that explodes when triggered, dealing fire damage to surrounding enemies and leaving an area of burning ground that damages enemies who walk through it.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Duration] = true,
            [SkillType.Damage] = true,
            [SkillType.Mineable] = true,
            [SkillType.Area] = true,
            [SkillType.CausesBurning] = true,
            [SkillType.Trapped] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Fire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_trap_duration",
            "trap_variation",
            "trap_throwing_speed_+%",
            "active_skill_area_of_effect_radius_+%_final",
            "is_trap",
            "is_area_damage",
            "base_skill_is_trapped",
            "create_trap_at_target_location",
            "ignores_trap_and_mine_cooldown_limit",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 19000, 6, -60, 50, critChance = 10, levelRequirement = 40, statInterpolation = {3, 3, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 38000, 6, -60, 50, critChance = 10, levelRequirement = 68, statInterpolation = {3, 3, 1},  cost = { }, },
            [3] = {0.68000000715256, 1.0199999809265, 38000, 6, -60, 50, critChance = 10, levelRequirement = 72, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MalachaiMultiRuneTrap"] = {
        name = "Fire Trap",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Throws a trap that explodes when triggered, dealing fire damage to surrounding enemies and leaving an area of burning ground that damages enemies who walk through it.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Duration] = true,
            [SkillType.Damage] = true,
            [SkillType.Mineable] = true,
            [SkillType.Area] = true,
            [SkillType.CausesBurning] = true,
            [SkillType.Trapped] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Fire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_trap_duration",
            "trap_variation",
            "trap_throwing_speed_+%",
            "number_of_additional_traps_to_throw",
            "throw_traps_in_circle_radius",
            "active_skill_area_of_effect_radius_+%_final",
            "is_trap",
            "is_area_damage",
            "base_skill_is_trapped",
            "create_trap_at_target_location",
            "ignores_trap_and_mine_cooldown_limit",
        },
        levels = {
            [1] = {0.63999998569489, 0.95999997854233, 19000, 6, -60, 2, 42, 50, critChance = 10, levelRequirement = 40, statInterpolation = {3, 3, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 38000, 6, -60, 2, 42, 50, critChance = 10, levelRequirement = 68, statInterpolation = {3, 3, 1},  cost = { }, },
            [3] = {0.68000000715256, 1.0199999809265, 38000, 6, -60, 2, 42, 50, critChance = 10, levelRequirement = 72, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MalachaiElementalCone"] = {
        name = "MalachaiElementalCone",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.5,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "malachai_elemental_cone_spell_minimum_damage",
            "malachai_elemental_cone_spell_maximum_damage",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "spell_maximum_action_distance_+%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "cannot_stun",
        },
        levels = {
            [1] = {0.63999998569489, 0.95999997854233, -40, -15, -50, levelRequirement = 40, statInterpolation = {3, 3, 1},  cost = { }, },
            [2] = {0.63999998569489, 0.95999997854233, -20, -15, -50, levelRequirement = 57, statInterpolation = {3, 3, 1},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 0, -15, -50, levelRequirement = 68, statInterpolation = {3, 3, 1},  cost = { }, },
            [4] = {0.61000001430511, 0.9200000166893, 0, -15, -50, levelRequirement = 72, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MalachaiTeleportSlam"] = {
        name = "MalachaiTeleportSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "voll_slam_damage_+%_final_at_centre",
            "active_skill_attack_speed_+%_final",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {75, -41, -50, baseMultiplier = 1.36, levelRequirement = 40, statInterpolation = {1},  cost = { }, },
            [2] = {75, -41, -50, baseMultiplier = 1.564, levelRequirement = 57, statInterpolation = {1},  cost = { }, },
            [3] = {100, -41, -50, baseMultiplier = 2.275, levelRequirement = 66, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MalachaiTeleport"] = {
        name = "MalachaiTeleport",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 3, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MalachaiShield"] = {
        name = "MalachaiShield",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Buff] = true,
            [SkillType.Duration] = true,
            [SkillType.Totemable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {5000, levelRequirement = 34, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MalachaiMortarWithDegen"] = {
        name = "Mortar",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Like monster mortar skill, but leaves a ground effect on impact.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "base_physical_damage_to_deal_per_minute",
            "projectile_spread_radius",
            "spell_maximum_action_distance_+%",
            "base_skill_effect_duration",
            "is_area_damage",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.51999998092651, 0.77999997138977, 1.8899999856949, 10, -33, 5000, critChance = 5, levelRequirement = 40, statInterpolation = {3, 3, 3},  cost = { }, },
            [2] = {0.51999998092651, 0.77999997138977, 1.8899999856949, 10, -33, 5000, critChance = 5, levelRequirement = 57, statInterpolation = {3, 3, 3},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 2.7000000476837, 10, -33, 5000, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 3},  cost = { }, },
            [4] = {0.54000002145767, 0.80000001192093, 1.8300000429153, 10, -33, 5000, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MalachaiMultipleMortarWithDegen"] = {
        name = "Mortar",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Like monster mortar skill, but leaves a ground effect on impact.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "base_physical_damage_to_deal_per_minute",
            "monster_projectile_variation",
            "projectile_spread_radius",
            "spell_maximum_action_distance_+%",
            "base_skill_effect_duration",
            "is_area_damage",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.51999998092651, 0.77999997138977, 4.0500001907349, 3, 30, -33, 5000, critChance = 5, levelRequirement = 40, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [2] = {0.51999998092651, 0.77999997138977, 4.0500001907349, 4, 30, -33, 5000, critChance = 5, levelRequirement = 57, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 6.75, 1, 30, -33, 5000, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [4] = {0.54000002145767, 0.80000001192093, 4.5900001525879, 1, 30, -33, 5000, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MalachaiOpenHeart"] = {
        name = "MalachaiOpenHeart",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_interrupted",
            "skill_cannot_be_stunned",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MalachaiSpawnTriBomb"] = {
        name = "MalachaiSpawnTriBomb",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MalachaiRepeatableWave"] = {
        name = "MalachaiRepeatableWave",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {-25, baseMultiplier = 0.5, levelRequirement = 40, statInterpolation = {1},  cost = { }, },
            [2] = {-20, baseMultiplier = 0.55, levelRequirement = 57, statInterpolation = {1},  cost = { }, },
            [3] = {-20, baseMultiplier = 0.6, levelRequirement = 66, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MalachaiRepeatableWaveGeometryAttack"] = {
        name = "MalachaiRepeatableWaveGeometryAttack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "melee_range_+",
            "is_area_damage",
        },
        levels = {
            [1] = {-25, 15, baseMultiplier = 0.5, levelRequirement = 40, statInterpolation = {1},  cost = { }, },
            [2] = {-20, 15, baseMultiplier = 0.55, levelRequirement = 57, statInterpolation = {1},  cost = { }, },
            [3] = {-20, 15, baseMultiplier = 0.6, levelRequirement = 66, statInterpolation = {1},  cost = { }, },
        },
    }
    
    monster base type attack cast speed +% and damage -% final [33]
    IdMonsterSpeedAndDamageFixupComplete
    FamilyMonsterSpeedAndDamageFixup
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 Global
  • Craft Tagscaster_damage damage attack caster speed
    cannot be taunted when taunted ms [0]
    IdTauntImmunityDurationActBoss
    FamilyTauntImmunityDuration
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • cannot be taunted when taunted ms Min: 0 Max: 0 Global
  • Не может быть отброшен
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • После броска ловушки не могут получать урон в течение +40 секунд
    После броска мины не могут получать урон в течение +40 секунд
    IdMonsterImplicitTrapsInvulnerableMalachai
    FamilyMonsterTrapsInvulnerable
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • mines invulnerable for duration ms Min: 40000 Max: 40000 Global
  • traps invulnerable for duration ms Min: 40000 Max: 40000 Global
  • Можно установить дополнительных ловушек: 6
    IdMonsterIncreasedTrapsAllowedMalachai
    FamilyTrapsAllowed
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • number of additional traps allowed Min: 6 Max: 6 Global
  • monster penalty against minions damage +% final vs player minions [-20]
    IdMonsterDamageVersusPlayerMinions20
    FamilyMonsterDamageVersusMinions
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • monster penalty against minions damage +% final vs player minions Min: -20 Max: -20 Global
  • Craft Tagsdamage
    Монстры дают повышенный на 250% опыт
    13000% увеличение редкости выпадающих предметов
    IdMonsterActBossAct4
    FamilyMonsterActBoss
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 250 Max: 250 Global
  • monster dropped item rarity +% Min: 13000 Max: 13000 Global
  • level 1 to 40 life +% final [-43]
    level 41 to 57 life +% final [-29]
    IdMalachaiLessLifeAtLevels
    FamilyLifePerDifficulty
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • level 1 to 40 life +% final Min: -43 Max: -43 Global
  • level 41 to 57 life +% final Min: -29 Max: -29 Global
  • Craft Tagsresource life
    kill traps mines and totems on death [1]
    IdMonsterKillTrapsMinesTotemsOnDeath
    FamilyMonsterKillTrapsMinesTotemsOnDeath
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • kill traps mines and totems on death Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityActBoss
    FamilyNothing
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityActBoss
    FamilyNothing
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • heal aura owner % max life on death [0]
    IdBossHealOnPlayerDeath
    FamilyBossHealOnPlayerDeath
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • heal aura owner % max life on death Min: 0 Max: 0 Global
  • heal_on_nearby_death
    Радиус: 120
    heal aura owner % max life on death [0]
    Malachai, The Nightmare
    Демон
    monster base type attack cast speed +% and damage -% final [33]
    cannot be taunted when taunted ms [0]
    Не может быть отброшен
    После броска ловушки не могут получать урон в течение +40 секунд
    После броска мины не могут получать урон в течение +40 секунд
    Можно установить дополнительных ловушек: 6
    monster penalty against minions damage +% final vs player minions [-20]
    Монстры дают повышенный на 250% опыт
    13000% увеличение редкости выпадающих предметов
    level 1 to 40 life +% final [-43]
    level 41 to 57 life +% final [-29]
    kill traps mines and totems on death [1]
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    heal aura owner % max life on death [0]
    SpectreN
    Tagsbludgeoning_weapon, bone_armour, Чародейский, demon, extra_large_height, fire_affinity, human, humanoid, is_unarmed, large_model, medium_movement, not_dex, not_int, physical_affinity, ranged, red_blood
    Здоровье
    2210%
    Броня
    +100%
    Ailment Threshold
    2210%
    Сопротивление
    40 40 40 25
    Damage
    198%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 15
    Attack Time
    1.995 Second
    Damage Spread
    ±30%
    Опыт
    260%
    Model Size
    100%
    Type
    Malachai
    Metadata
    MalachaiBoss2Gauntlet
    Уровень
    68
    Здоровье
    142,177
    Броня
    57,580
    Уклонение
    4,739
    Энергетический щит
    0
    Damage
    740
    Урон от чар
    740
    Точность
    290
    Attack Time
    1.995
    Опыт
    26,663
    Ailment Threshold
    142,177
    Chill
    450
    Shock
    450
    Brittle
    2,543
    Scorch
    450
    Sap
    1,242
    MalachaiElementalCone
    Spell
    Время применения: 3.5 сек.
    Перезарядка: 8 сек.
    Ваши удары не могут оглушать врагов
    is area damage [1]
    malachai elemental cone spell maximum damage [952.6]
    malachai elemental cone spell minimum damage [635.1]
    monster penalty against minions damage +% final vs player minions [-50]
    spell maximum action distance +% [-15]
    MalachaiRepeatableWave
    Attack
    Base Damage: 518–962
    Шанс критического удара: 5%
    Урон от атаки: 60%
    Урон от атаки: 60%
    Attack Time: 1.995 сек.
    Наносит на 40% меньше урона атаками
    Скорость атаки на 20% меньше
    is area damage [1]
    MalachaiTeleport
    Spell
    Время применения: 1 сек.
    Перезарядка: 5.5 сек.
    MalachaiRuneTrap
    Spell, Duration, Damage, Mineable, Area, CausesBurning, Trapped, DamageOverTime, Fire, AreaSpell
    Огненная ловушка
    Шанс критического удара: 10%
    Время применения: 1 сек.
    Перезарядка: 5 сек.
    Герой бросает в указанное место ловушку, которая взрывается при приближении врага и наносит урон от огня противникам в области действия. После взрыва земля продолжает гореть. Пытающиеся пройти по ней враги получают урон.
    Ловушка длится +38 секунд(-ы)
    Наносит от 1217 до 1826 урона от огня
    60% снижение скорости установки ловушки
    active skill area of effect radius +% final [50]
    base skill is trapped [1]
    create trap at target location [1]
    ignores trap and mine cooldown limit [1]
    is area damage [1]
    trap variation [6]
    MalachaiMortarWithDegen
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Метание
    Шанс критического удара: 5%
    Время применения: 1 сек.
    Метает снаряды и оставляет на земле эффект взрыва.
    Наносит от 351.6 до 527.3 физического урона
    Наносит 329.6 базового физического урона в секунду
    Базовая длительность - 5 секунд(-ы)
    base is projectile [1]
    is area damage [1]
    projectile spread radius [10]
    spell maximum action distance +% [-33]
    MalachaiMultipleMortarWithDegen
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Метание
    Шанс критического удара: 5%
    Время применения: 1 сек.
    Перезарядка: 4.5 сек.
    Метает снаряды и оставляет на земле эффект взрыва.
    Наносит от 119.2 до 178.8 физического урона
    Наносит 279.3 базового физического урона в секунду
    Базовая длительность - 5 секунд(-ы)
    base is projectile [1]
    is area damage [1]
    monster projectile variation [1]
    projectile spread radius [30]
    spell maximum action distance +% [-33]
    MalachaiOpenHeart
    skill cannot be interrupted [1]
    skill cannot be stunned [1]
    MalachaiShield
    Spell, Buff, Duration, Totemable, Triggerable
    Время применения: 1 сек.
    Перезарядка: 8 сек.
    Базовая длительность - 5 секунд(-ы)
    base deal no damage [1]
    MalachaiTeleportSlam
    Attack
    Base Damage: 518–962
    Шанс критического удара: 5%
    Урон от атаки: 228%
    Урон от атаки: 227.5%
    Attack Time: 1.995 сек.
    Перезарядка: 8 сек.
    Наносит на 127.5% больше урона атаками
    Скорость атаки на 41% меньше
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-50]
    voll slam damage +% final at centre [100]
    MalachaiSpawnTriBomb
    Перезарядка: 5 сек.
    MalachaiMultiRuneTrap
    Spell, Duration, Damage, Mineable, Area, CausesBurning, Trapped, DamageOverTime, Fire, AreaSpell
    Огненная ловушка
    Шанс критического удара: 10%
    Время применения: 1 сек.
    Перезарядка: 5 сек.
    Герой бросает в указанное место ловушку, которая взрывается при приближении врага и наносит урон от огня противникам в области действия. После взрыва земля продолжает гореть. Пытающиеся пройти по ней враги получают урон.
    Ловушка длится +38 секунд(-ы)
    Наносит от 1217 до 1826 урона от огня
    Бросает дополнительных ловушек: 2
    Ловушки выбрасываются случайным образом вокруг указанного места
    60% снижение скорости установки ловушки
    active skill area of effect radius +% final [50]
    base skill is trapped [1]
    create trap at target location [1]
    ignores trap and mine cooldown limit [1]
    is area damage [1]
    trap variation [6]
    MalachaiRepeatableWaveGeometryAttack
    Triggerable, Attack
    Base Damage: 518–962
    Шанс критического удара: 5%
    Урон от атаки: 60%
    Урон от атаки: 60%
    Attack Time: 1.995 сек.
    Наносит на 40% меньше урона атаками
    Скорость атаки на 20% меньше
    +1.5 м к дальности ударов ближнего боя
    is area damage [1]
    MavenRotatingBeams
    Spell
    Время применения: 1 сек.
    Перезарядка: 10 сек.
    Наносит от 90.51 до 135.8 физического урона
    -10% к максимуму сопротивлений всем стихиям
    Не может накладывать поджог, заморозку или шок
    100% физического урона становится уроном от молнии
    Базовая длительность - 10 секунд(-ы)
    100% физического урона становится уроном от холода
    100% физического урона становится уроном от огня
    cannot be blocked or dodged or suppressed [1]
    maven rotating beams speed [16]
    monster penalty against minions damage +% final vs player minions [-90]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Malachai/MalachaiBoss2Gauntlet"] = {
        name = "Malachai, The Nightmare",
        life = 22.1,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.98,
        damageSpread = 0.3,
        attackTime = 1.995,
        attackRange = 15,
        accuracy = 1,
        skillList = {
            "MalachaiRuneTrap",
            "MalachaiMultiRuneTrap",
            "MalachaiElementalCone",
            "MalachaiTeleportSlam",
            "MalachaiTeleport",
            "MalachaiShield",
            "MalachaiMortarWithDegen",
            "MalachaiMultipleMortarWithDegen",
            "MalachaiOpenHeart",
            "MalachaiSpawnTriBomb",
            "MalachaiRepeatableWave",
            "MalachaiRepeatableWaveGeometryAttack",
            "MavenRotatingBeams",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MalachaiRuneTrap"] = {
        name = "Fire Trap",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Throws a trap that explodes when triggered, dealing fire damage to surrounding enemies and leaving an area of burning ground that damages enemies who walk through it.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Duration] = true,
            [SkillType.Damage] = true,
            [SkillType.Mineable] = true,
            [SkillType.Area] = true,
            [SkillType.CausesBurning] = true,
            [SkillType.Trapped] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Fire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_trap_duration",
            "trap_variation",
            "trap_throwing_speed_+%",
            "active_skill_area_of_effect_radius_+%_final",
            "is_trap",
            "is_area_damage",
            "base_skill_is_trapped",
            "create_trap_at_target_location",
            "ignores_trap_and_mine_cooldown_limit",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 19000, 6, -60, 50, critChance = 10, levelRequirement = 40, statInterpolation = {3, 3, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 38000, 6, -60, 50, critChance = 10, levelRequirement = 68, statInterpolation = {3, 3, 1},  cost = { }, },
            [3] = {0.68000000715256, 1.0199999809265, 38000, 6, -60, 50, critChance = 10, levelRequirement = 72, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MalachaiMultiRuneTrap"] = {
        name = "Fire Trap",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Throws a trap that explodes when triggered, dealing fire damage to surrounding enemies and leaving an area of burning ground that damages enemies who walk through it.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Duration] = true,
            [SkillType.Damage] = true,
            [SkillType.Mineable] = true,
            [SkillType.Area] = true,
            [SkillType.CausesBurning] = true,
            [SkillType.Trapped] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Fire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_trap_duration",
            "trap_variation",
            "trap_throwing_speed_+%",
            "number_of_additional_traps_to_throw",
            "throw_traps_in_circle_radius",
            "active_skill_area_of_effect_radius_+%_final",
            "is_trap",
            "is_area_damage",
            "base_skill_is_trapped",
            "create_trap_at_target_location",
            "ignores_trap_and_mine_cooldown_limit",
        },
        levels = {
            [1] = {0.63999998569489, 0.95999997854233, 19000, 6, -60, 2, 42, 50, critChance = 10, levelRequirement = 40, statInterpolation = {3, 3, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 38000, 6, -60, 2, 42, 50, critChance = 10, levelRequirement = 68, statInterpolation = {3, 3, 1},  cost = { }, },
            [3] = {0.68000000715256, 1.0199999809265, 38000, 6, -60, 2, 42, 50, critChance = 10, levelRequirement = 72, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MalachaiElementalCone"] = {
        name = "MalachaiElementalCone",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.5,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "malachai_elemental_cone_spell_minimum_damage",
            "malachai_elemental_cone_spell_maximum_damage",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "spell_maximum_action_distance_+%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "cannot_stun",
        },
        levels = {
            [1] = {0.63999998569489, 0.95999997854233, -40, -15, -50, levelRequirement = 40, statInterpolation = {3, 3, 1},  cost = { }, },
            [2] = {0.63999998569489, 0.95999997854233, -20, -15, -50, levelRequirement = 57, statInterpolation = {3, 3, 1},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 0, -15, -50, levelRequirement = 68, statInterpolation = {3, 3, 1},  cost = { }, },
            [4] = {0.61000001430511, 0.9200000166893, 0, -15, -50, levelRequirement = 72, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MalachaiTeleportSlam"] = {
        name = "MalachaiTeleportSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "voll_slam_damage_+%_final_at_centre",
            "active_skill_attack_speed_+%_final",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {75, -41, -50, baseMultiplier = 1.36, levelRequirement = 40, statInterpolation = {1},  cost = { }, },
            [2] = {75, -41, -50, baseMultiplier = 1.564, levelRequirement = 57, statInterpolation = {1},  cost = { }, },
            [3] = {100, -41, -50, baseMultiplier = 2.275, levelRequirement = 66, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MalachaiTeleport"] = {
        name = "MalachaiTeleport",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 3, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MalachaiShield"] = {
        name = "MalachaiShield",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Buff] = true,
            [SkillType.Duration] = true,
            [SkillType.Totemable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {5000, levelRequirement = 34, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MalachaiMortarWithDegen"] = {
        name = "Mortar",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Like monster mortar skill, but leaves a ground effect on impact.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "base_physical_damage_to_deal_per_minute",
            "projectile_spread_radius",
            "spell_maximum_action_distance_+%",
            "base_skill_effect_duration",
            "is_area_damage",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.51999998092651, 0.77999997138977, 1.8899999856949, 10, -33, 5000, critChance = 5, levelRequirement = 40, statInterpolation = {3, 3, 3},  cost = { }, },
            [2] = {0.51999998092651, 0.77999997138977, 1.8899999856949, 10, -33, 5000, critChance = 5, levelRequirement = 57, statInterpolation = {3, 3, 3},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 2.7000000476837, 10, -33, 5000, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 3},  cost = { }, },
            [4] = {0.54000002145767, 0.80000001192093, 1.8300000429153, 10, -33, 5000, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MalachaiMultipleMortarWithDegen"] = {
        name = "Mortar",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Like monster mortar skill, but leaves a ground effect on impact.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "base_physical_damage_to_deal_per_minute",
            "monster_projectile_variation",
            "projectile_spread_radius",
            "spell_maximum_action_distance_+%",
            "base_skill_effect_duration",
            "is_area_damage",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.51999998092651, 0.77999997138977, 4.0500001907349, 3, 30, -33, 5000, critChance = 5, levelRequirement = 40, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [2] = {0.51999998092651, 0.77999997138977, 4.0500001907349, 4, 30, -33, 5000, critChance = 5, levelRequirement = 57, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 6.75, 1, 30, -33, 5000, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [4] = {0.54000002145767, 0.80000001192093, 4.5900001525879, 1, 30, -33, 5000, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MalachaiOpenHeart"] = {
        name = "MalachaiOpenHeart",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_interrupted",
            "skill_cannot_be_stunned",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MalachaiSpawnTriBomb"] = {
        name = "MalachaiSpawnTriBomb",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MalachaiRepeatableWave"] = {
        name = "MalachaiRepeatableWave",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {-25, baseMultiplier = 0.5, levelRequirement = 40, statInterpolation = {1},  cost = { }, },
            [2] = {-20, baseMultiplier = 0.55, levelRequirement = 57, statInterpolation = {1},  cost = { }, },
            [3] = {-20, baseMultiplier = 0.6, levelRequirement = 66, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MalachaiRepeatableWaveGeometryAttack"] = {
        name = "MalachaiRepeatableWaveGeometryAttack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "melee_range_+",
            "is_area_damage",
        },
        levels = {
            [1] = {-25, 15, baseMultiplier = 0.5, levelRequirement = 40, statInterpolation = {1},  cost = { }, },
            [2] = {-20, 15, baseMultiplier = 0.55, levelRequirement = 57, statInterpolation = {1},  cost = { }, },
            [3] = {-20, 15, baseMultiplier = 0.6, levelRequirement = 66, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MavenRotatingBeams"] = {
        name = "MavenRotatingBeams",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "skill_physical_damage_%_to_convert_to_fire",
            "skill_physical_damage_%_to_convert_to_cold",
            "skill_physical_damage_%_to_convert_to_lightning",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "additional_maximum_all_elemental_resistances_%",
            "base_skill_effect_duration",
            "maven_rotating_beams_speed",
            "never_ignite_chill_freeze_shock",
            "cannot_be_blocked_or_dodged_or_suppressed",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 100, 100, 100, -90, -10, 10000, 16, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    monster base type attack cast speed +% and damage -% final [33]
    IdMonsterSpeedAndDamageFixupComplete
    FamilyMonsterSpeedAndDamageFixup
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 Global
  • Craft Tagscaster_damage damage attack caster speed
    cannot be taunted when taunted ms [0]
    IdTauntImmunityDurationActBoss
    FamilyTauntImmunityDuration
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • cannot be taunted when taunted ms Min: 0 Max: 0 Global
  • Не может быть отброшен
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • После броска ловушки не могут получать урон в течение +40 секунд
    После броска мины не могут получать урон в течение +40 секунд
    IdMonsterImplicitTrapsInvulnerableMalachai
    FamilyMonsterTrapsInvulnerable
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • mines invulnerable for duration ms Min: 40000 Max: 40000 Global
  • traps invulnerable for duration ms Min: 40000 Max: 40000 Global
  • Можно установить дополнительных ловушек: 6
    IdMonsterIncreasedTrapsAllowedMalachai
    FamilyTrapsAllowed
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • number of additional traps allowed Min: 6 Max: 6 Global
  • monster penalty against minions damage +% final vs player minions [-20]
    IdMonsterDamageVersusPlayerMinions20
    FamilyMonsterDamageVersusMinions
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • monster penalty against minions damage +% final vs player minions Min: -20 Max: -20 Global
  • Craft Tagsdamage
    Монстры дают повышенный на 250% опыт
    13000% увеличение редкости выпадающих предметов
    IdMonsterActBossAct4
    FamilyMonsterActBoss
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 250 Max: 250 Global
  • monster dropped item rarity +% Min: 13000 Max: 13000 Global
  • level 1 to 40 life +% final [-43]
    level 41 to 57 life +% final [-29]
    IdMalachaiLessLifeAtLevels
    FamilyLifePerDifficulty
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • level 1 to 40 life +% final Min: -43 Max: -43 Global
  • level 41 to 57 life +% final Min: -29 Max: -29 Global
  • Craft Tagsresource life
    kill traps mines and totems on death [1]
    IdMonsterKillTrapsMinesTotemsOnDeath
    FamilyMonsterKillTrapsMinesTotemsOnDeath
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • kill traps mines and totems on death Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityActBoss
    FamilyNothing
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityActBoss
    FamilyNothing
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • heal aura owner % max life on death [0]
    IdBossHealOnPlayerDeath
    FamilyBossHealOnPlayerDeath
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • heal aura owner % max life on death Min: 0 Max: 0 Global
  • heal_on_nearby_death
    Радиус: 120
    heal aura owner % max life on death [0]
    Малахай, Кошмар
    Демон
    monster base type attack cast speed +% and damage -% final [33]
    cannot be taunted when taunted ms [0]
    Не может быть отброшен
    После броска ловушки не могут получать урон в течение +40 секунд
    После броска мины не могут получать урон в течение +40 секунд
    Можно установить дополнительных ловушек: 6
    monster penalty against minions damage +% final vs player minions [-20]
    Монстры дают повышенный на 250% опыт
    13000% увеличение редкости выпадающих предметов
    level 1 to 40 life +% final [-43]
    level 41 to 57 life +% final [-29]
    kill traps mines and totems on death [1]
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Malachai, The Nightmare
    SpectreN
    Tagsbludgeoning_weapon, bone_armour, Чародейский, demon, fire_affinity, human, humanoid, is_unarmed, large_model, medium_movement, not_dex, not_int, physical_affinity, ranged, red_blood
    Здоровье
    2210%
    Броня
    +100%
    Ailment Threshold
    2210%
    Сопротивление
    40 40 40 25
    Damage
    198%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 15
    Attack Time
    1.995 Second
    Damage Spread
    ±30%
    Опыт
    260%
    Model Size
    100%
    Type
    Malachai
    Metadata
    MalachaiBoss2Standalone
    Уровень
    68
    Здоровье
    142,177
    Броня
    57,580
    Уклонение
    4,739
    Энергетический щит
    0
    Damage
    740
    Урон от чар
    740
    Точность
    290
    Attack Time
    1.995
    Опыт
    26,663
    Ailment Threshold
    142,177
    Chill
    450
    Shock
    450
    Brittle
    2,543
    Scorch
    450
    Sap
    1,242
    MalachaiElementalCone
    Spell
    Время применения: 3.5 сек.
    Перезарядка: 8 сек.
    Ваши удары не могут оглушать врагов
    is area damage [1]
    malachai elemental cone spell maximum damage [952.6]
    malachai elemental cone spell minimum damage [635.1]
    monster penalty against minions damage +% final vs player minions [-50]
    spell maximum action distance +% [-15]
    MalachaiRepeatableWave
    Attack
    Base Damage: 518–962
    Шанс критического удара: 5%
    Урон от атаки: 60%
    Урон от атаки: 60%
    Attack Time: 1.995 сек.
    Наносит на 40% меньше урона атаками
    Скорость атаки на 20% меньше
    is area damage [1]
    MalachaiRuneTrap
    Spell, Duration, Damage, Mineable, Area, CausesBurning, Trapped, DamageOverTime, Fire, AreaSpell
    Огненная ловушка
    Шанс критического удара: 10%
    Время применения: 1 сек.
    Перезарядка: 5 сек.
    Герой бросает в указанное место ловушку, которая взрывается при приближении врага и наносит урон от огня противникам в области действия. После взрыва земля продолжает гореть. Пытающиеся пройти по ней враги получают урон.
    Ловушка длится +38 секунд(-ы)
    Наносит от 1217 до 1826 урона от огня
    60% снижение скорости установки ловушки
    active skill area of effect radius +% final [50]
    base skill is trapped [1]
    create trap at target location [1]
    ignores trap and mine cooldown limit [1]
    is area damage [1]
    trap variation [6]
    MalachaiMortarWithDegen
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Метание
    Шанс критического удара: 5%
    Время применения: 1 сек.
    Метает снаряды и оставляет на земле эффект взрыва.
    Наносит от 351.6 до 527.3 физического урона
    Наносит 329.6 базового физического урона в секунду
    Базовая длительность - 5 секунд(-ы)
    base is projectile [1]
    is area damage [1]
    projectile spread radius [10]
    spell maximum action distance +% [-33]
    MalachaiMultipleMortarWithDegen
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Метание
    Шанс критического удара: 5%
    Время применения: 1 сек.
    Перезарядка: 4.5 сек.
    Метает снаряды и оставляет на земле эффект взрыва.
    Наносит от 119.2 до 178.8 физического урона
    Наносит 279.3 базового физического урона в секунду
    Базовая длительность - 5 секунд(-ы)
    base is projectile [1]
    is area damage [1]
    monster projectile variation [1]
    projectile spread radius [30]
    spell maximum action distance +% [-33]
    MalachaiTeleportSlam
    Attack
    Base Damage: 518–962
    Шанс критического удара: 5%
    Урон от атаки: 228%
    Урон от атаки: 227.5%
    Attack Time: 1.995 сек.
    Перезарядка: 8 сек.
    Наносит на 127.5% больше урона атаками
    Скорость атаки на 41% меньше
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-50]
    voll slam damage +% final at centre [100]
    MalachaiSpawnTriBomb
    Перезарядка: 5 сек.
    MalachaiMultiRuneTrap
    Spell, Duration, Damage, Mineable, Area, CausesBurning, Trapped, DamageOverTime, Fire, AreaSpell
    Огненная ловушка
    Шанс критического удара: 10%
    Время применения: 1 сек.
    Перезарядка: 5 сек.
    Герой бросает в указанное место ловушку, которая взрывается при приближении врага и наносит урон от огня противникам в области действия. После взрыва земля продолжает гореть. Пытающиеся пройти по ней враги получают урон.
    Ловушка длится +38 секунд(-ы)
    Наносит от 1217 до 1826 урона от огня
    Бросает дополнительных ловушек: 2
    Ловушки выбрасываются случайным образом вокруг указанного места
    60% снижение скорости установки ловушки
    active skill area of effect radius +% final [50]
    base skill is trapped [1]
    create trap at target location [1]
    ignores trap and mine cooldown limit [1]
    is area damage [1]
    trap variation [6]
    MalachaiRepeatableWaveGeometryAttack
    Triggerable, Attack
    Base Damage: 518–962
    Шанс критического удара: 5%
    Урон от атаки: 60%
    Урон от атаки: 60%
    Attack Time: 1.995 сек.
    Наносит на 40% меньше урона атаками
    Скорость атаки на 20% меньше
    +1.5 м к дальности ударов ближнего боя
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMonster"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMonster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Malachai/MalachaiBoss2Standalone"] = {
        name = "Malachai, The Nightmare",
        life = 22.1,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.98,
        damageSpread = 0.3,
        attackTime = 1.995,
        attackRange = 15,
        accuracy = 1,
        skillList = {
            "MalachaiRuneTrap",
            "MalachaiMultiRuneTrap",
            "MalachaiElementalCone",
            "MalachaiTeleportSlam",
            "MalachaiMortarWithDegen",
            "MalachaiMultipleMortarWithDegen",
            "MalachaiSpawnTriBomb",
            "MalachaiRepeatableWave",
            "MalachaiRepeatableWaveGeometryAttack",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MalachaiRuneTrap"] = {
        name = "Fire Trap",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Throws a trap that explodes when triggered, dealing fire damage to surrounding enemies and leaving an area of burning ground that damages enemies who walk through it.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Duration] = true,
            [SkillType.Damage] = true,
            [SkillType.Mineable] = true,
            [SkillType.Area] = true,
            [SkillType.CausesBurning] = true,
            [SkillType.Trapped] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Fire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_trap_duration",
            "trap_variation",
            "trap_throwing_speed_+%",
            "active_skill_area_of_effect_radius_+%_final",
            "is_trap",
            "is_area_damage",
            "base_skill_is_trapped",
            "create_trap_at_target_location",
            "ignores_trap_and_mine_cooldown_limit",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 19000, 6, -60, 50, critChance = 10, levelRequirement = 40, statInterpolation = {3, 3, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 38000, 6, -60, 50, critChance = 10, levelRequirement = 68, statInterpolation = {3, 3, 1},  cost = { }, },
            [3] = {0.68000000715256, 1.0199999809265, 38000, 6, -60, 50, critChance = 10, levelRequirement = 72, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MalachaiMultiRuneTrap"] = {
        name = "Fire Trap",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Throws a trap that explodes when triggered, dealing fire damage to surrounding enemies and leaving an area of burning ground that damages enemies who walk through it.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Duration] = true,
            [SkillType.Damage] = true,
            [SkillType.Mineable] = true,
            [SkillType.Area] = true,
            [SkillType.CausesBurning] = true,
            [SkillType.Trapped] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Fire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_trap_duration",
            "trap_variation",
            "trap_throwing_speed_+%",
            "number_of_additional_traps_to_throw",
            "throw_traps_in_circle_radius",
            "active_skill_area_of_effect_radius_+%_final",
            "is_trap",
            "is_area_damage",
            "base_skill_is_trapped",
            "create_trap_at_target_location",
            "ignores_trap_and_mine_cooldown_limit",
        },
        levels = {
            [1] = {0.63999998569489, 0.95999997854233, 19000, 6, -60, 2, 42, 50, critChance = 10, levelRequirement = 40, statInterpolation = {3, 3, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 38000, 6, -60, 2, 42, 50, critChance = 10, levelRequirement = 68, statInterpolation = {3, 3, 1},  cost = { }, },
            [3] = {0.68000000715256, 1.0199999809265, 38000, 6, -60, 2, 42, 50, critChance = 10, levelRequirement = 72, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MalachaiElementalCone"] = {
        name = "MalachaiElementalCone",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.5,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "malachai_elemental_cone_spell_minimum_damage",
            "malachai_elemental_cone_spell_maximum_damage",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "spell_maximum_action_distance_+%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "cannot_stun",
        },
        levels = {
            [1] = {0.63999998569489, 0.95999997854233, -40, -15, -50, levelRequirement = 40, statInterpolation = {3, 3, 1},  cost = { }, },
            [2] = {0.63999998569489, 0.95999997854233, -20, -15, -50, levelRequirement = 57, statInterpolation = {3, 3, 1},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 0, -15, -50, levelRequirement = 68, statInterpolation = {3, 3, 1},  cost = { }, },
            [4] = {0.61000001430511, 0.9200000166893, 0, -15, -50, levelRequirement = 72, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MalachaiTeleportSlam"] = {
        name = "MalachaiTeleportSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "voll_slam_damage_+%_final_at_centre",
            "active_skill_attack_speed_+%_final",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {75, -41, -50, baseMultiplier = 1.36, levelRequirement = 40, statInterpolation = {1},  cost = { }, },
            [2] = {75, -41, -50, baseMultiplier = 1.564, levelRequirement = 57, statInterpolation = {1},  cost = { }, },
            [3] = {100, -41, -50, baseMultiplier = 2.275, levelRequirement = 66, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MalachaiMortarWithDegen"] = {
        name = "Mortar",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Like monster mortar skill, but leaves a ground effect on impact.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "base_physical_damage_to_deal_per_minute",
            "projectile_spread_radius",
            "spell_maximum_action_distance_+%",
            "base_skill_effect_duration",
            "is_area_damage",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.51999998092651, 0.77999997138977, 1.8899999856949, 10, -33, 5000, critChance = 5, levelRequirement = 40, statInterpolation = {3, 3, 3},  cost = { }, },
            [2] = {0.51999998092651, 0.77999997138977, 1.8899999856949, 10, -33, 5000, critChance = 5, levelRequirement = 57, statInterpolation = {3, 3, 3},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 2.7000000476837, 10, -33, 5000, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 3},  cost = { }, },
            [4] = {0.54000002145767, 0.80000001192093, 1.8300000429153, 10, -33, 5000, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MalachaiMultipleMortarWithDegen"] = {
        name = "Mortar",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Like monster mortar skill, but leaves a ground effect on impact.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "base_physical_damage_to_deal_per_minute",
            "monster_projectile_variation",
            "projectile_spread_radius",
            "spell_maximum_action_distance_+%",
            "base_skill_effect_duration",
            "is_area_damage",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.51999998092651, 0.77999997138977, 4.0500001907349, 3, 30, -33, 5000, critChance = 5, levelRequirement = 40, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [2] = {0.51999998092651, 0.77999997138977, 4.0500001907349, 4, 30, -33, 5000, critChance = 5, levelRequirement = 57, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 6.75, 1, 30, -33, 5000, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [4] = {0.54000002145767, 0.80000001192093, 4.5900001525879, 1, 30, -33, 5000, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MalachaiSpawnTriBomb"] = {
        name = "MalachaiSpawnTriBomb",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MalachaiRepeatableWave"] = {
        name = "MalachaiRepeatableWave",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {-25, baseMultiplier = 0.5, levelRequirement = 40, statInterpolation = {1},  cost = { }, },
            [2] = {-20, baseMultiplier = 0.55, levelRequirement = 57, statInterpolation = {1},  cost = { }, },
            [3] = {-20, baseMultiplier = 0.6, levelRequirement = 66, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MalachaiRepeatableWaveGeometryAttack"] = {
        name = "MalachaiRepeatableWaveGeometryAttack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "melee_range_+",
            "is_area_damage",
        },
        levels = {
            [1] = {-25, 15, baseMultiplier = 0.5, levelRequirement = 40, statInterpolation = {1},  cost = { }, },
            [2] = {-20, 15, baseMultiplier = 0.55, levelRequirement = 57, statInterpolation = {1},  cost = { }, },
            [3] = {-20, 15, baseMultiplier = 0.6, levelRequirement = 66, statInterpolation = {1},  cost = { }, },
        },
    }
    
    monster base type attack cast speed +% and damage -% final [33]
    IdMonsterSpeedAndDamageFixupComplete
    FamilyMonsterSpeedAndDamageFixup
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 Global
  • Craft Tagscaster_damage damage attack caster speed
    cannot be taunted when taunted ms [0]
    IdTauntImmunityDurationActBoss
    FamilyTauntImmunityDuration
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • cannot be taunted when taunted ms Min: 0 Max: 0 Global
  • Не может быть отброшен
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • После броска ловушки не могут получать урон в течение +40 секунд
    После броска мины не могут получать урон в течение +40 секунд
    IdMonsterImplicitTrapsInvulnerableMalachai
    FamilyMonsterTrapsInvulnerable
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • mines invulnerable for duration ms Min: 40000 Max: 40000 Global
  • traps invulnerable for duration ms Min: 40000 Max: 40000 Global
  • Можно установить дополнительных ловушек: 6
    IdMonsterIncreasedTrapsAllowedMalachai
    FamilyTrapsAllowed
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • number of additional traps allowed Min: 6 Max: 6 Global
  • monster penalty against minions damage +% final vs player minions [-20]
    IdMonsterDamageVersusPlayerMinions20
    FamilyMonsterDamageVersusMinions
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • monster penalty against minions damage +% final vs player minions Min: -20 Max: -20 Global
  • Craft Tagsdamage
    Монстры дают повышенный на 250% опыт
    13000% увеличение редкости выпадающих предметов
    IdMonsterActBossAct4
    FamilyMonsterActBoss
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 250 Max: 250 Global
  • monster dropped item rarity +% Min: 13000 Max: 13000 Global
  • level 1 to 40 life +% final [-43]
    level 41 to 57 life +% final [-29]
    IdMalachaiLessLifeAtLevels
    FamilyLifePerDifficulty
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • level 1 to 40 life +% final Min: -43 Max: -43 Global
  • level 41 to 57 life +% final Min: -29 Max: -29 Global
  • Craft Tagsresource life
    kill traps mines and totems on death [1]
    IdMonsterKillTrapsMinesTotemsOnDeath
    FamilyMonsterKillTrapsMinesTotemsOnDeath
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • kill traps mines and totems on death Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityActBoss
    FamilyNothing
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityActBoss
    FamilyNothing
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
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