悪夢、マラカイ
悪魔
エリア: 摘出
monster base type attack cast speed +% and damage -% final [33]
cannot be taunted when taunted ms [0]
ノックバックを受けることがない
トラップは投擲後+40秒間はダメージを受けることがない
マインは投擲後+40秒間はダメージを受けることがない
同時に展開可能なトラップの数が最大6個追加される
monster penalty against minions damage +% final vs player minions [-20]
level 1 to 40 life +% final [-43]
level 41 to 57 life +% final [-29]
kill traps mines and totems on death [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
monster no drops or experience [1]
heal aura owner % max life on death [0]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Malachai, The Nightmare
SpectreN
Area摘出
Tagsbludgeoning_weapon, bone_armour, キャスター, demon, extra_large_height, fire_affinity, has_one_hand_mace, has_one_handed_melee, human, humanoid, large_model, medium_movement, melee, not_dex, not_int, physical_affinity, ranged, red_blood
ライフ
2210%
アーマー
+100%
Ailment Threshold
2210%
耐性
40 40 40 25
Damage
198%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 15
Attack Time
1.995 Second
Damage Spread
±30%
経験値
260%
Model Size
100%
Type
Malachai
Metadata
MalachaiBoss
レベル
40
ライフ
21,481
アーマー
5,622
回避力
1,597
Damage
167
スペルダメージ
167
命中
184
Attack Time
1.995
経験値
8,858
Minion Life
6,078
Minion Damage
126
Ailment Threshold
21,481
Chill
68
Shock
68
Brittle
384
Scorch
68
Sap
188
MalachaiElementalCone
Spell
キャストタイム: 3.5 秒
クールダウン時間: 8 秒
プレイヤーによるヒットは敵をスタンさせることができない
is area damage [1]
malachai elemental cone spell maximum damage [189.3]
malachai elemental cone spell minimum damage [126.2]
monster penalty against minions damage +% final vs player minions [-90]
spell maximum action distance +% [-15]
MalachaiTeleportSlam
Attack
Base Damage: 117–217
クリティカル率: 5%
アタックダメージ: 136%
アタックダメージ: 136%
Attack Time: 1.995 秒
クールダウン時間: 8 秒
アタックダメージが36%上昇する
アタックスピードが41%低下する
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
voll slam damage +% final at centre [75]
MalachaiMortar
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
クリティカル率: 5%
キャストタイム: 1 秒
一般的なモンスターの炸裂スキル。モンスターが放つ投射物に似ているが、衝撃効果を持つ。
129.2から193.7の物理ダメージを与える
active skill area of effect radius +% final [30]
base is projectile [1]
is area damage [1]
projectile spread radius [10]
spell maximum action distance +% [-33]
MalachaiSlam
Attack, Area
Base Damage: 117–217
クリティカル率: 5%
アタックダメージ: 136%
アタックダメージ: 136%
Attack Time: 1.995 秒
クールダウン時間: 8 秒
アタックダメージが36%上昇する
アタックスピードが41%低下する
active skill area of effect radius +% final [-14]
is area damage [1]
voll slam damage +% final at centre [75]
MalachaiRuneTrap
Spell, Duration, Damage, Mineable, Area, CausesBurning, Trapped, DamageOverTime, Fire, AreaSpell
ファイヤートラップ
クリティカル率: 10%
キャストタイム: 1 秒
クールダウン時間: 5 秒
トラップを投げる。そのトラップは作動すると爆発し周囲の敵に火ダメージを与え、燃焼領域を作りその上の敵にダメージを与える。
トラップの持続時間が+19秒される
354.9から532.4の火ダメージを与える
トラップ投擲スピードが60%減少する
active skill area of effect radius +% final [50]
base skill is trapped [1]
create trap at target location [1]
ignores trap and mine cooldown limit [1]
is area damage [1]
trap variation [6]
MalachaiMeleeAttack
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 117–217
クリティカル率: 5%
アタックダメージ: 75%
アタックダメージ: 75%
Attack Time: 1.995 秒
強力な一撃で敵を打ち倒す。
アタックダメージが25%低下する
MalachaiTransformPiety
MalachaiShield
Spell, Buff, Duration, Totemable, Triggerable
キャストタイム: 1 秒
クールダウン時間: 8 秒
基礎持続時間は5
base deal no damage [1]
MalachaiImpale
skill cannot be interrupted [1]
skill cannot be stunned [1]
MalachaiSpawnTriBomb
クールダウン時間: 5 秒

Object Type

version 2
extends "Metadata/Monsters/ActBoss"

Transitionable
{
	num_states = 5
}

Stats
{
	cannot_drop_below_%_life = 70
	set_cannot_die = 1
	monster_no_talismans = 1
}

NPC
{
	marker_enabled = false
}

Life
{
	corpse_usable = false
}

Object Type Codes

version 2
extends "Metadata/Monsters/ActBoss"

Animated
{
	on_submerge_noMace = "ForEachOfType( Metadata/QuestObjects/Act4/MalachaiGroundHole, { IncrementCounter(); } );"
	on_end_submerge_noMace = "SpawnEffect( Metadata/Effects/Spells/monsters_effects/act4/Malachai/shield/sheildexplode.ao );"
}

Transitionable
{
	create_state_1 = "PlayAnimation( emerge ); PauseAnimation(); DisableTargetable();"
	create_state_2 = "PlayAnimation( emerge ); PauseAnimation(); DisableTargetable();"
	on_transition_to_2 = "PlayTextAudio( MalachaiIntro1 , Metadata/NPC/Act4/Malachai, 0);"
	on_transition_to_3 = "PlayAnimation( emerge ); EnableTargetable(); ForEachOfType( Metadata/QuestObjects/Act4/MalachaiGroundHole, { IncrementCounter(); } ); ForEach( { IfVarietyContains( PietyMalachaiAlly, { IncrementCounter(); } ); } );"
	on_transition_to_4 = "PlayTextAudio( MalachaiPietyFree , Metadata/NPC/Act4/Malachai, 0);"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Malachai/MalachaiBoss"] = {
    name = "Malachai, The Nightmare",
    life = 22.1,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1.98,
    damageSpread = 0.3,
    attackTime = 1.995,
    attackRange = 15,
    accuracy = 1,
    weaponType1 = "One Hand Mace",
    skillList = {
        "MalachaiMeleeAttack",
        "MalachaiRuneTrap",
        "MalachaiElementalCone",
        "MalachaiTeleportSlam",
        "MalachaiMortar",
        "MalachaiSlam",
        "MalachaiShield",
        "MalachaiTransformPiety",
        "MalachaiImpale",
        "MalachaiSpawnTriBomb",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MalachaiMeleeAttack"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {baseMultiplier = 0.75, levelRequirement = 40, statInterpolation = {},  cost = { }, },
        [2] = {baseMultiplier = 0.9, levelRequirement = 57, statInterpolation = {},  cost = { }, },
        [3] = {levelRequirement = 66, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MalachaiRuneTrap"] = {
    name = "Fire Trap",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Throws a trap that explodes when triggered, dealing fire damage to surrounding enemies and leaving an area of burning ground that damages enemies who walk through it.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Duration] = true,
        [SkillType.Damage] = true,
        [SkillType.Mineable] = true,
        [SkillType.Area] = true,
        [SkillType.CausesBurning] = true,
        [SkillType.Trapped] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.Fire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "base_trap_duration",
        "trap_variation",
        "trap_throwing_speed_+%",
        "active_skill_area_of_effect_radius_+%_final",
        "is_trap",
        "is_area_damage",
        "base_skill_is_trapped",
        "create_trap_at_target_location",
        "ignores_trap_and_mine_cooldown_limit",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 19000, 6, -60, 50, critChance = 10, levelRequirement = 40, statInterpolation = {3, 3, 1},  cost = { }, },
        [2] = {0.80000001192093, 1.2000000476837, 38000, 6, -60, 50, critChance = 10, levelRequirement = 68, statInterpolation = {3, 3, 1},  cost = { }, },
        [3] = {0.68000000715256, 1.0199999809265, 38000, 6, -60, 50, critChance = 10, levelRequirement = 72, statInterpolation = {3, 3, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MalachaiElementalCone"] = {
    name = "MalachaiElementalCone",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.5,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "malachai_elemental_cone_spell_minimum_damage",
        "malachai_elemental_cone_spell_maximum_damage",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "spell_maximum_action_distance_+%",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "cannot_stun",
    },
    levels = {
        [1] = {0.63999998569489, 0.95999997854233, -40, -15, -50, levelRequirement = 40, statInterpolation = {3, 3, 1},  cost = { }, },
        [2] = {0.63999998569489, 0.95999997854233, -20, -15, -50, levelRequirement = 57, statInterpolation = {3, 3, 1},  cost = { }, },
        [3] = {0.80000001192093, 1.2000000476837, 0, -15, -50, levelRequirement = 68, statInterpolation = {3, 3, 1},  cost = { }, },
        [4] = {0.61000001430511, 0.9200000166893, 0, -15, -50, levelRequirement = 72, statInterpolation = {3, 3, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MalachaiTeleportSlam"] = {
    name = "MalachaiTeleportSlam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "voll_slam_damage_+%_final_at_centre",
        "active_skill_attack_speed_+%_final",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {75, -41, -50, baseMultiplier = 1.36, levelRequirement = 40, statInterpolation = {1},  cost = { }, },
        [2] = {75, -41, -50, baseMultiplier = 1.564, levelRequirement = 57, statInterpolation = {1},  cost = { }, },
        [3] = {100, -41, -50, baseMultiplier = 2.275, levelRequirement = 66, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MalachaiMortar"] = {
    name = "MalachaiMortar",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "projectile_spread_radius",
        "spell_maximum_action_distance_+%",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.51999998092651, 0.77999997138977, 10, -33, 30, critChance = 5, levelRequirement = 40, statInterpolation = {3, 3},  cost = { }, },
        [2] = {0.80000001192093, 1.2000000476837, 10, -33, 30, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MalachaiSlam"] = {
    name = "MalachaiSlam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "voll_slam_damage_+%_final_at_centre",
        "active_skill_attack_speed_+%_final",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {75, -41, -14, baseMultiplier = 1.36, levelRequirement = 40, statInterpolation = {1},  cost = { }, },
        [2] = {75, -41, -14, baseMultiplier = 1.564, levelRequirement = 57, statInterpolation = {1},  cost = { }, },
        [3] = {100, -41, -14, baseMultiplier = 2.5, levelRequirement = 66, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MalachaiShield"] = {
    name = "MalachaiShield",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Buff] = true,
        [SkillType.Duration] = true,
        [SkillType.Totemable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {5000, levelRequirement = 34, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MalachaiTransformPiety"] = {
    name = "MalachaiTransformPiety",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MalachaiImpale"] = {
    name = "MalachaiImpale",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MalachaiSpawnTriBomb"] = {
    name = "MalachaiSpawnTriBomb",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
monster base type attack cast speed +% and damage -% final [33]
IdMonsterSpeedAndDamageFixupComplete
FamilyMonsterSpeedAndDamageFixup
Domainsモンスター (3)
GenerationTypeユニーク (3)
Req. level1
Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 Global
  • Craft Tagscaster_damage damage attack caster speed
    cannot be taunted when taunted ms [0]
    IdTauntImmunityDurationActBoss
    FamilyTauntImmunityDuration
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • cannot be taunted when taunted ms Min: 0 Max: 0 Global
  • ノックバックを受けることがない
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • トラップは投擲後+40秒間はダメージを受けることがない
    マインは投擲後+40秒間はダメージを受けることがない
    IdMonsterImplicitTrapsInvulnerableMalachai
    FamilyMonsterTrapsInvulnerable
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • mines invulnerable for duration ms Min: 40000 Max: 40000 Global
  • traps invulnerable for duration ms Min: 40000 Max: 40000 Global
  • 同時に展開可能なトラップの数が最大6個追加される
    IdMonsterIncreasedTrapsAllowedMalachai
    FamilyTrapsAllowed
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • number of additional traps allowed Min: 6 Max: 6 Global
  • monster penalty against minions damage +% final vs player minions [-20]
    IdMonsterDamageVersusPlayerMinions20
    FamilyMonsterDamageVersusMinions
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster penalty against minions damage +% final vs player minions Min: -20 Max: -20 Global
  • Craft Tagsdamage
    level 1 to 40 life +% final [-43]
    level 41 to 57 life +% final [-29]
    IdMalachaiLessLifeAtLevels
    FamilyLifePerDifficulty
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • level 1 to 40 life +% final Min: -43 Max: -43 Global
  • level 41 to 57 life +% final Min: -29 Max: -29 Global
  • Craft Tagsresource life
    kill traps mines and totems on death [1]
    IdMonsterKillTrapsMinesTotemsOnDeath
    FamilyMonsterKillTrapsMinesTotemsOnDeath
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • kill traps mines and totems on death Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityActBoss
    FamilyNothing
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • heal aura owner % max life on death [0]
    IdBossHealOnPlayerDeath
    FamilyBossHealOnPlayerDeath
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • heal aura owner % max life on death Min: 0 Max: 0 Global
  • heal_on_nearby_death
    半径: 120
    heal aura owner % max life on death [0]
    cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    IdCannotBeAugmented
    FamilyNothing
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • cant touch this Min: 1 Max: 1 Global
  • cant possess this Min: 1 Max: 1 Global
  • cannot be afflicted Min: 1 Max: 1 Global
  • monster no talismans Min: 1 Max: 1 Global
  • cannot have azmeri dust Min: 1 Max: 1 Global
  • cannot have affliction mods Min: 1 Max: 1 Global
  • cannot be tagged by sentinel Min: 1 Max: 1 Global
  • 悪夢、マラカイ
    悪魔
    monster base type attack cast speed +% and damage -% final [33]
    cannot be taunted when taunted ms [0]
    ノックバックを受けることがない
    トラップは投擲後+40秒間はダメージを受けることがない
    マインは投擲後+40秒間はダメージを受けることがない
    同時に展開可能なトラップの数が最大6個追加される
    monster penalty against minions damage +% final vs player minions [-20]
    level 1 to 40 life +% final [-43]
    level 41 to 57 life +% final [-29]
    kill traps mines and totems on death [1]
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    monster no drops or experience [1]
    heal aura owner % max life on death [0]
    cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    Malachai, The Nightmare
    SpectreN
    Tagsbludgeoning_weapon, bone_armour, キャスター, demon, extra_large_height, fire_affinity, has_one_hand_mace, has_one_handed_melee, human, humanoid, large_model, medium_movement, melee, not_dex, not_int, physical_affinity, ranged, red_blood
    ライフ
    2210%
    アーマー
    +100%
    Ailment Threshold
    2210%
    耐性
    40 40 40 25
    Damage
    198%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    6 ~ 15
    Attack Time
    1.995 Second
    Damage Spread
    ±30%
    経験値
    260%
    Model Size
    100%
    Type
    Malachai
    Metadata
    MalachaiBossGauntlet
    レベル
    68
    ライフ
    142,177
    アーマー
    57,580
    回避力
    4,739
    Damage
    740
    スペルダメージ
    740
    命中
    580
    Attack Time
    1.995
    経験値
    26,663
    Minion Life
    30,839
    Minion Damage
    591
    Ailment Threshold
    142,177
    Chill
    450
    Shock
    450
    Brittle
    2,543
    Scorch
    450
    Sap
    1,242
    MalachaiElementalCone
    Spell
    キャストタイム: 3.5 秒
    クールダウン時間: 8 秒
    プレイヤーによるヒットは敵をスタンさせることができない
    is area damage [1]
    malachai elemental cone spell maximum damage [952.6]
    malachai elemental cone spell minimum damage [635.1]
    monster penalty against minions damage +% final vs player minions [-50]
    spell maximum action distance +% [-15]
    MalachaiTeleportSlam
    Attack
    Base Damage: 518–962
    クリティカル率: 5%
    アタックダメージ: 228%
    アタックダメージ: 227.5%
    Attack Time: 1.995 秒
    クールダウン時間: 8 秒
    アタックダメージが127.5%上昇する
    アタックスピードが41%低下する
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-50]
    voll slam damage +% final at centre [100]
    MalachaiMortar
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    クリティカル率: 5%
    キャストタイム: 1 秒
    一般的なモンスターの炸裂スキル。モンスターが放つ投射物に似ているが、衝撃効果を持つ。
    595.9から893.8の物理ダメージを与える
    active skill area of effect radius +% final [30]
    base is projectile [1]
    is area damage [1]
    projectile spread radius [10]
    spell maximum action distance +% [-33]
    MalachaiSlam
    Attack, Area
    Base Damage: 518–962
    クリティカル率: 5%
    アタックダメージ: 250%
    アタックダメージ: 250%
    Attack Time: 1.995 秒
    クールダウン時間: 8 秒
    アタックダメージが150%上昇する
    アタックスピードが41%低下する
    active skill area of effect radius +% final [-14]
    is area damage [1]
    voll slam damage +% final at centre [100]
    MalachaiRuneTrap
    Spell, Duration, Damage, Mineable, Area, CausesBurning, Trapped, DamageOverTime, Fire, AreaSpell
    ファイヤートラップ
    クリティカル率: 10%
    キャストタイム: 1 秒
    クールダウン時間: 5 秒
    トラップを投げる。そのトラップは作動すると爆発し周囲の敵に火ダメージを与え、燃焼領域を作りその上の敵にダメージを与える。
    トラップの持続時間が+38秒される
    1217から1826の火ダメージを与える
    トラップ投擲スピードが60%減少する
    active skill area of effect radius +% final [50]
    base skill is trapped [1]
    create trap at target location [1]
    ignores trap and mine cooldown limit [1]
    is area damage [1]
    trap variation [6]
    MalachaiMeleeAttack
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    通常攻撃
    Base Damage: 518–962
    クリティカル率: 5%
    Attack Time: 1.995 秒
    強力な一撃で敵を打ち倒す。
    MalachaiTransformPiety
    MalachaiShield
    Spell, Buff, Duration, Totemable, Triggerable
    キャストタイム: 1 秒
    クールダウン時間: 8 秒
    基礎持続時間は5
    base deal no damage [1]
    MalachaiImpale
    skill cannot be interrupted [1]
    skill cannot be stunned [1]
    MalachaiSpawnTriBomb
    クールダウン時間: 5 秒
    MavenRotatingBeams
    Spell
    キャストタイム: 1 秒
    クールダウン時間: 10 秒
    90.51から135.8の物理ダメージを与える
    全ての元素耐性の最大値 -10%
    発火、冷却、凍結または感電を付与することができない
    物理ダメージの100%を雷ダメージに変換する
    基礎持続時間は10
    物理ダメージの100%を冷気ダメージに変換する
    物理ダメージの100%を火ダメージに変換する
    cannot be blocked or dodged or suppressed [1]
    maven rotating beams speed [16]
    monster penalty against minions damage +% final vs player minions [-90]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Malachai/MalachaiBossGauntlet"] = {
        name = "Malachai, The Nightmare",
        life = 22.1,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.98,
        damageSpread = 0.3,
        attackTime = 1.995,
        attackRange = 15,
        accuracy = 1,
        weaponType1 = "One Hand Mace",
        skillList = {
            "MalachaiMeleeAttack",
            "MalachaiRuneTrap",
            "MalachaiElementalCone",
            "MalachaiTeleportSlam",
            "MalachaiMortar",
            "MalachaiSlam",
            "MalachaiShield",
            "MalachaiTransformPiety",
            "MalachaiImpale",
            "MalachaiSpawnTriBomb",
            "MavenRotatingBeams",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MalachaiMeleeAttack"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {baseMultiplier = 0.75, levelRequirement = 40, statInterpolation = {},  cost = { }, },
            [2] = {baseMultiplier = 0.9, levelRequirement = 57, statInterpolation = {},  cost = { }, },
            [3] = {levelRequirement = 66, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MalachaiRuneTrap"] = {
        name = "Fire Trap",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Throws a trap that explodes when triggered, dealing fire damage to surrounding enemies and leaving an area of burning ground that damages enemies who walk through it.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Duration] = true,
            [SkillType.Damage] = true,
            [SkillType.Mineable] = true,
            [SkillType.Area] = true,
            [SkillType.CausesBurning] = true,
            [SkillType.Trapped] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Fire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_trap_duration",
            "trap_variation",
            "trap_throwing_speed_+%",
            "active_skill_area_of_effect_radius_+%_final",
            "is_trap",
            "is_area_damage",
            "base_skill_is_trapped",
            "create_trap_at_target_location",
            "ignores_trap_and_mine_cooldown_limit",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 19000, 6, -60, 50, critChance = 10, levelRequirement = 40, statInterpolation = {3, 3, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 38000, 6, -60, 50, critChance = 10, levelRequirement = 68, statInterpolation = {3, 3, 1},  cost = { }, },
            [3] = {0.68000000715256, 1.0199999809265, 38000, 6, -60, 50, critChance = 10, levelRequirement = 72, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MalachaiElementalCone"] = {
        name = "MalachaiElementalCone",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.5,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "malachai_elemental_cone_spell_minimum_damage",
            "malachai_elemental_cone_spell_maximum_damage",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "spell_maximum_action_distance_+%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "cannot_stun",
        },
        levels = {
            [1] = {0.63999998569489, 0.95999997854233, -40, -15, -50, levelRequirement = 40, statInterpolation = {3, 3, 1},  cost = { }, },
            [2] = {0.63999998569489, 0.95999997854233, -20, -15, -50, levelRequirement = 57, statInterpolation = {3, 3, 1},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 0, -15, -50, levelRequirement = 68, statInterpolation = {3, 3, 1},  cost = { }, },
            [4] = {0.61000001430511, 0.9200000166893, 0, -15, -50, levelRequirement = 72, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MalachaiTeleportSlam"] = {
        name = "MalachaiTeleportSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "voll_slam_damage_+%_final_at_centre",
            "active_skill_attack_speed_+%_final",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {75, -41, -50, baseMultiplier = 1.36, levelRequirement = 40, statInterpolation = {1},  cost = { }, },
            [2] = {75, -41, -50, baseMultiplier = 1.564, levelRequirement = 57, statInterpolation = {1},  cost = { }, },
            [3] = {100, -41, -50, baseMultiplier = 2.275, levelRequirement = 66, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MalachaiMortar"] = {
        name = "MalachaiMortar",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "projectile_spread_radius",
            "spell_maximum_action_distance_+%",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.51999998092651, 0.77999997138977, 10, -33, 30, critChance = 5, levelRequirement = 40, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 10, -33, 30, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MalachaiSlam"] = {
        name = "MalachaiSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "voll_slam_damage_+%_final_at_centre",
            "active_skill_attack_speed_+%_final",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {75, -41, -14, baseMultiplier = 1.36, levelRequirement = 40, statInterpolation = {1},  cost = { }, },
            [2] = {75, -41, -14, baseMultiplier = 1.564, levelRequirement = 57, statInterpolation = {1},  cost = { }, },
            [3] = {100, -41, -14, baseMultiplier = 2.5, levelRequirement = 66, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MalachaiShield"] = {
        name = "MalachaiShield",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Buff] = true,
            [SkillType.Duration] = true,
            [SkillType.Totemable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {5000, levelRequirement = 34, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MalachaiTransformPiety"] = {
        name = "MalachaiTransformPiety",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MalachaiImpale"] = {
        name = "MalachaiImpale",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_interrupted",
            "skill_cannot_be_stunned",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MalachaiSpawnTriBomb"] = {
        name = "MalachaiSpawnTriBomb",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MavenRotatingBeams"] = {
        name = "MavenRotatingBeams",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "skill_physical_damage_%_to_convert_to_fire",
            "skill_physical_damage_%_to_convert_to_cold",
            "skill_physical_damage_%_to_convert_to_lightning",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "additional_maximum_all_elemental_resistances_%",
            "base_skill_effect_duration",
            "maven_rotating_beams_speed",
            "never_ignite_chill_freeze_shock",
            "cannot_be_blocked_or_dodged_or_suppressed",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 100, 100, 100, -90, -10, 10000, 16, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    monster base type attack cast speed +% and damage -% final [33]
    IdMonsterSpeedAndDamageFixupComplete
    FamilyMonsterSpeedAndDamageFixup
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 Global
  • Craft Tagscaster_damage damage attack caster speed
    cannot be taunted when taunted ms [0]
    IdTauntImmunityDurationActBoss
    FamilyTauntImmunityDuration
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • cannot be taunted when taunted ms Min: 0 Max: 0 Global
  • ノックバックを受けることがない
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • トラップは投擲後+40秒間はダメージを受けることがない
    マインは投擲後+40秒間はダメージを受けることがない
    IdMonsterImplicitTrapsInvulnerableMalachai
    FamilyMonsterTrapsInvulnerable
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • mines invulnerable for duration ms Min: 40000 Max: 40000 Global
  • traps invulnerable for duration ms Min: 40000 Max: 40000 Global
  • 同時に展開可能なトラップの数が最大6個追加される
    IdMonsterIncreasedTrapsAllowedMalachai
    FamilyTrapsAllowed
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • number of additional traps allowed Min: 6 Max: 6 Global
  • monster penalty against minions damage +% final vs player minions [-20]
    IdMonsterDamageVersusPlayerMinions20
    FamilyMonsterDamageVersusMinions
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster penalty against minions damage +% final vs player minions Min: -20 Max: -20 Global
  • Craft Tagsdamage
    level 1 to 40 life +% final [-43]
    level 41 to 57 life +% final [-29]
    IdMalachaiLessLifeAtLevels
    FamilyLifePerDifficulty
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • level 1 to 40 life +% final Min: -43 Max: -43 Global
  • level 41 to 57 life +% final Min: -29 Max: -29 Global
  • Craft Tagsresource life
    kill traps mines and totems on death [1]
    IdMonsterKillTrapsMinesTotemsOnDeath
    FamilyMonsterKillTrapsMinesTotemsOnDeath
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • kill traps mines and totems on death Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityActBoss
    FamilyNothing
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • heal aura owner % max life on death [0]
    IdBossHealOnPlayerDeath
    FamilyBossHealOnPlayerDeath
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • heal aura owner % max life on death Min: 0 Max: 0 Global
  • heal_on_nearby_death
    半径: 120
    heal aura owner % max life on death [0]
    cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    IdCannotBeAugmented
    FamilyNothing
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • cant touch this Min: 1 Max: 1 Global
  • cant possess this Min: 1 Max: 1 Global
  • cannot be afflicted Min: 1 Max: 1 Global
  • monster no talismans Min: 1 Max: 1 Global
  • cannot have azmeri dust Min: 1 Max: 1 Global
  • cannot have affliction mods Min: 1 Max: 1 Global
  • cannot be tagged by sentinel Min: 1 Max: 1 Global
  • 悪夢、マラカイ
    悪魔
    エリア: 摘出
    monster base type attack cast speed +% and damage -% final [33]
    cannot be taunted when taunted ms [0]
    ノックバックを受けることがない
    トラップは投擲後+40秒間はダメージを受けることがない
    マインは投擲後+40秒間はダメージを受けることがない
    同時に展開可能なトラップの数が最大6個追加される
    monster penalty against minions damage +% final vs player minions [-20]
    モンスターの付与する経験値が250%増加する
    ドロップするアイテムのレアリティが13000%増加する
    level 1 to 40 life +% final [-43]
    level 41 to 57 life +% final [-29]
    kill traps mines and totems on death [1]
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    heal aura owner % max life on death [0]
    Malachai, The Nightmare
    SpectreN
    Area摘出
    Tagsbludgeoning_weapon, bone_armour, キャスター, demon, extra_large_height, fire_affinity, human, humanoid, is_unarmed, large_model, medium_movement, not_dex, not_int, physical_affinity, ranged, red_blood
    ライフ
    2210%
    アーマー
    +100%
    Ailment Threshold
    2210%
    耐性
    40 40 40 25
    Damage
    198%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    6 ~ 15
    Attack Time
    1.995 Second
    Damage Spread
    ±30%
    経験値
    260%
    Model Size
    100%
    Type
    Malachai
    Metadata
    MalachaiBoss2
    レベル
    40
    ライフ
    21,481
    アーマー
    5,622
    回避力
    1,597
    Damage
    167
    スペルダメージ
    167
    命中
    184
    Attack Time
    1.995
    経験値
    8,858
    Minion Life
    6,078
    Minion Damage
    126
    Ailment Threshold
    21,481
    Chill
    68
    Shock
    68
    Brittle
    384
    Scorch
    68
    Sap
    188
    MalachaiElementalCone
    Spell
    キャストタイム: 3.5 秒
    クールダウン時間: 8 秒
    プレイヤーによるヒットは敵をスタンさせることができない
    is area damage [1]
    malachai elemental cone spell maximum damage [189.3]
    malachai elemental cone spell minimum damage [126.2]
    monster penalty against minions damage +% final vs player minions [-90]
    spell maximum action distance +% [-15]
    MalachaiRepeatableWave
    Attack
    Base Damage: 117–217
    クリティカル率: 5%
    アタックダメージ: 50%
    アタックダメージ: 50%
    Attack Time: 1.995 秒
    アタックダメージが50%低下する
    アタックスピードが25%低下する
    is area damage [1]
    MalachaiTeleport
    Spell
    キャストタイム: 1 秒
    クールダウン時間: 5.5 秒
    MalachaiRuneTrap
    Spell, Duration, Damage, Mineable, Area, CausesBurning, Trapped, DamageOverTime, Fire, AreaSpell
    ファイヤートラップ
    クリティカル率: 10%
    キャストタイム: 1 秒
    クールダウン時間: 5 秒
    トラップを投げる。そのトラップは作動すると爆発し周囲の敵に火ダメージを与え、燃焼領域を作りその上の敵にダメージを与える。
    トラップの持続時間が+19秒される
    354.9から532.4の火ダメージを与える
    トラップ投擲スピードが60%減少する
    active skill area of effect radius +% final [50]
    base skill is trapped [1]
    create trap at target location [1]
    ignores trap and mine cooldown limit [1]
    is area damage [1]
    trap variation [6]
    MalachaiMortarWithDegen
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    迫撃スキル
    クリティカル率: 5%
    キャストタイム: 1 秒
    クールダウン時間: 2 秒
    モンスターの炸裂スキルに似ているが、着弾時に地面効果を作成する。
    76.2から114.3の物理ダメージを与える
    毎秒76.9の基礎物理ダメージを与える
    基礎持続時間は5
    base is projectile [1]
    is area damage [1]
    projectile spread radius [10]
    spell maximum action distance +% [-33]
    MalachaiMultipleMortarWithDegen
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    迫撃スキル
    クリティカル率: 5%
    キャストタイム: 1 秒
    クールダウン時間: 4.5 秒
    モンスターの炸裂スキルに似ているが、着弾時に地面効果を作成する。
    25.83から38.75の物理ダメージを与える
    毎秒55.9の基礎物理ダメージを与える
    基礎持続時間は5
    base is projectile [1]
    is area damage [1]
    monster projectile variation [3]
    projectile spread radius [30]
    spell maximum action distance +% [-33]
    MalachaiOpenHeart
    skill cannot be interrupted [1]
    skill cannot be stunned [1]
    MalachaiShield
    Spell, Buff, Duration, Totemable, Triggerable
    キャストタイム: 1 秒
    クールダウン時間: 8 秒
    基礎持続時間は5
    base deal no damage [1]
    MalachaiTeleportSlam
    Attack
    Base Damage: 117–217
    クリティカル率: 5%
    アタックダメージ: 136%
    アタックダメージ: 136%
    Attack Time: 1.995 秒
    クールダウン時間: 8 秒
    アタックダメージが36%上昇する
    アタックスピードが41%低下する
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-50]
    voll slam damage +% final at centre [75]
    MalachaiSpawnTriBomb
    クールダウン時間: 5 秒
    MalachaiMultiRuneTrap
    Spell, Duration, Damage, Mineable, Area, CausesBurning, Trapped, DamageOverTime, Fire, AreaSpell
    ファイヤートラップ
    クリティカル率: 10%
    キャストタイム: 1 秒
    クールダウン時間: 5 秒
    トラップを投げる。そのトラップは作動すると爆発し周囲の敵に火ダメージを与え、燃焼領域を作りその上の敵にダメージを与える。
    トラップの持続時間が+19秒される
    283.9から425.9の火ダメージを与える
    追加のトラップを最大2個追加で投げる
    対象とした地点の周囲にランダムにトラップを投げる
    トラップ投擲スピードが60%減少する
    active skill area of effect radius +% final [50]
    base skill is trapped [1]
    create trap at target location [1]
    ignores trap and mine cooldown limit [1]
    is area damage [1]
    trap variation [6]
    MalachaiRepeatableWaveGeometryAttack
    Triggerable, Attack
    Base Damage: 117–217
    クリティカル率: 5%
    アタックダメージ: 50%
    アタックダメージ: 50%
    Attack Time: 1.995 秒
    アタックダメージが50%低下する
    アタックスピードが25%低下する
    近接ストライク距離 +1.5m
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/ActBoss"
    
    Life
    {
    	corpse_usable = false
    	initial_life_percentage = 92
    }
    
    Transitionable
    {
    	num_states = 8
    }
    
    Stats
    {
    	cannot_drop_below_%_life = 70
    	set_cannot_die = 1
    	monster_can_spawn_with_talisman = 1
    }
    
    NPC
    {
    	marker_enabled = false
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act4/Malachai/death_portal/malachaideathstageone_take2.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act4/Malachai/death_portal/malachaigibexplosion_fx.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act4/Malachai/death_portal/deathexplosion_gibs1.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act4/Malachai/death_portal/deathexplosion_gibs2.ao"
    	preload_animated_object = "Metadata/Terrain/Mountain/Belly/Feature/BeastGrowls/Malachai_Death.ao"
    	preload_animated_object = "Metadata/Terrain/Mountain/Belly/Feature/BeastGrowls/beastgrowl_loop.ao"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/ActBoss"
    
    Transitionable
    {
    	on_transition_to_2 = " PlayAnimation( speech_audio21 ); PlayTextAudio( Malachai2Intro , Metadata/NPC/Act4/Malachai, 0);"
    	on_transition_to_3 = "PlayTextAudio( Malachai2HeartHeal1 , Metadata/NPC/Act4/Malachai, 0);"
    	on_transition_to_5 = "PlayTextAudio( Malachai2HeartHeal2 , Metadata/NPC/Act4/Malachai, 0);"
    	on_transition_to_7 = "PlayTextAudio( Malachai2HeartHeal3 , Metadata/NPC/Act4/Malachai, 0);"
    	on_transition_to_8 = "PlayTextAudio( Malachai2Heart3Dies , Metadata/NPC/Act4/Malachai, 0);"
    	create_state_1 = "PlayAnimation( idle );"
    }
    
    Life
    {
    	on_death = "SpawnEffect( Metadata/Effects/Spells/monsters_effects/act4/Malachai/death_portal/malachaideathstageone_take2.ao );"
    	on_death = "SpawnEffect( Metadata/Effects/Spells/monsters_effects/act4/Malachai/death_portal/malachaigibexplosion_fx.ao );"
    	on_death = "SpawnPermanentEffect( Metadata/Effects/Spells/monsters_effects/act4/Malachai/death_portal/deathexplosion_gibs1.ao, animate );"
    	on_death = "SpawnPermanentEffect( Metadata/Effects/Spells/monsters_effects/act4/Malachai/death_portal/deathexplosion_gibs2.ao, animate );"
    	on_death = "SpawnEffect( Metadata/Terrain/Mountain/Belly/Feature/BeastGrowls/Malachai_Death.ao );"
    	on_death = "SpawnEffect( Metadata/Terrain/Mountain/Belly/Feature/BeastGrowls/beastgrowl_loop.ao );"
    	on_death = "FadeOutMusic( 500 ); PlayGlobalAudio( Audio/Music/Act4_BellyOfTheBeast/Malachai_Resolution.ogg, 1477 );"
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Malachai/MalachaiBoss2"] = {
        name = "Malachai, The Nightmare",
        life = 22.1,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.98,
        damageSpread = 0.3,
        attackTime = 1.995,
        attackRange = 15,
        accuracy = 1,
        skillList = {
            "MalachaiRuneTrap",
            "MalachaiMultiRuneTrap",
            "MalachaiElementalCone",
            "MalachaiTeleportSlam",
            "MalachaiTeleport",
            "MalachaiShield",
            "MalachaiMortarWithDegen",
            "MalachaiMultipleMortarWithDegen",
            "MalachaiOpenHeart",
            "MalachaiSpawnTriBomb",
            "MalachaiRepeatableWave",
            "MalachaiRepeatableWaveGeometryAttack",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MalachaiRuneTrap"] = {
        name = "Fire Trap",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Throws a trap that explodes when triggered, dealing fire damage to surrounding enemies and leaving an area of burning ground that damages enemies who walk through it.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Duration] = true,
            [SkillType.Damage] = true,
            [SkillType.Mineable] = true,
            [SkillType.Area] = true,
            [SkillType.CausesBurning] = true,
            [SkillType.Trapped] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Fire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_trap_duration",
            "trap_variation",
            "trap_throwing_speed_+%",
            "active_skill_area_of_effect_radius_+%_final",
            "is_trap",
            "is_area_damage",
            "base_skill_is_trapped",
            "create_trap_at_target_location",
            "ignores_trap_and_mine_cooldown_limit",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 19000, 6, -60, 50, critChance = 10, levelRequirement = 40, statInterpolation = {3, 3, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 38000, 6, -60, 50, critChance = 10, levelRequirement = 68, statInterpolation = {3, 3, 1},  cost = { }, },
            [3] = {0.68000000715256, 1.0199999809265, 38000, 6, -60, 50, critChance = 10, levelRequirement = 72, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MalachaiMultiRuneTrap"] = {
        name = "Fire Trap",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Throws a trap that explodes when triggered, dealing fire damage to surrounding enemies and leaving an area of burning ground that damages enemies who walk through it.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Duration] = true,
            [SkillType.Damage] = true,
            [SkillType.Mineable] = true,
            [SkillType.Area] = true,
            [SkillType.CausesBurning] = true,
            [SkillType.Trapped] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Fire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_trap_duration",
            "trap_variation",
            "trap_throwing_speed_+%",
            "number_of_additional_traps_to_throw",
            "throw_traps_in_circle_radius",
            "active_skill_area_of_effect_radius_+%_final",
            "is_trap",
            "is_area_damage",
            "base_skill_is_trapped",
            "create_trap_at_target_location",
            "ignores_trap_and_mine_cooldown_limit",
        },
        levels = {
            [1] = {0.63999998569489, 0.95999997854233, 19000, 6, -60, 2, 42, 50, critChance = 10, levelRequirement = 40, statInterpolation = {3, 3, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 38000, 6, -60, 2, 42, 50, critChance = 10, levelRequirement = 68, statInterpolation = {3, 3, 1},  cost = { }, },
            [3] = {0.68000000715256, 1.0199999809265, 38000, 6, -60, 2, 42, 50, critChance = 10, levelRequirement = 72, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MalachaiElementalCone"] = {
        name = "MalachaiElementalCone",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.5,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "malachai_elemental_cone_spell_minimum_damage",
            "malachai_elemental_cone_spell_maximum_damage",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "spell_maximum_action_distance_+%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "cannot_stun",
        },
        levels = {
            [1] = {0.63999998569489, 0.95999997854233, -40, -15, -50, levelRequirement = 40, statInterpolation = {3, 3, 1},  cost = { }, },
            [2] = {0.63999998569489, 0.95999997854233, -20, -15, -50, levelRequirement = 57, statInterpolation = {3, 3, 1},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 0, -15, -50, levelRequirement = 68, statInterpolation = {3, 3, 1},  cost = { }, },
            [4] = {0.61000001430511, 0.9200000166893, 0, -15, -50, levelRequirement = 72, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MalachaiTeleportSlam"] = {
        name = "MalachaiTeleportSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "voll_slam_damage_+%_final_at_centre",
            "active_skill_attack_speed_+%_final",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {75, -41, -50, baseMultiplier = 1.36, levelRequirement = 40, statInterpolation = {1},  cost = { }, },
            [2] = {75, -41, -50, baseMultiplier = 1.564, levelRequirement = 57, statInterpolation = {1},  cost = { }, },
            [3] = {100, -41, -50, baseMultiplier = 2.275, levelRequirement = 66, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MalachaiTeleport"] = {
        name = "MalachaiTeleport",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 3, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MalachaiShield"] = {
        name = "MalachaiShield",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Buff] = true,
            [SkillType.Duration] = true,
            [SkillType.Totemable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {5000, levelRequirement = 34, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MalachaiMortarWithDegen"] = {
        name = "Mortar",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Like monster mortar skill, but leaves a ground effect on impact.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "base_physical_damage_to_deal_per_minute",
            "projectile_spread_radius",
            "spell_maximum_action_distance_+%",
            "base_skill_effect_duration",
            "is_area_damage",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.51999998092651, 0.77999997138977, 1.8899999856949, 10, -33, 5000, critChance = 5, levelRequirement = 40, statInterpolation = {3, 3, 3},  cost = { }, },
            [2] = {0.51999998092651, 0.77999997138977, 1.8899999856949, 10, -33, 5000, critChance = 5, levelRequirement = 57, statInterpolation = {3, 3, 3},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 2.7000000476837, 10, -33, 5000, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 3},  cost = { }, },
            [4] = {0.54000002145767, 0.80000001192093, 1.8300000429153, 10, -33, 5000, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MalachaiMultipleMortarWithDegen"] = {
        name = "Mortar",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Like monster mortar skill, but leaves a ground effect on impact.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "base_physical_damage_to_deal_per_minute",
            "monster_projectile_variation",
            "projectile_spread_radius",
            "spell_maximum_action_distance_+%",
            "base_skill_effect_duration",
            "is_area_damage",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.51999998092651, 0.77999997138977, 4.0500001907349, 3, 30, -33, 5000, critChance = 5, levelRequirement = 40, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [2] = {0.51999998092651, 0.77999997138977, 4.0500001907349, 4, 30, -33, 5000, critChance = 5, levelRequirement = 57, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 6.75, 1, 30, -33, 5000, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [4] = {0.54000002145767, 0.80000001192093, 4.5900001525879, 1, 30, -33, 5000, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MalachaiOpenHeart"] = {
        name = "MalachaiOpenHeart",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_interrupted",
            "skill_cannot_be_stunned",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MalachaiSpawnTriBomb"] = {
        name = "MalachaiSpawnTriBomb",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MalachaiRepeatableWave"] = {
        name = "MalachaiRepeatableWave",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {-25, baseMultiplier = 0.5, levelRequirement = 40, statInterpolation = {1},  cost = { }, },
            [2] = {-20, baseMultiplier = 0.55, levelRequirement = 57, statInterpolation = {1},  cost = { }, },
            [3] = {-20, baseMultiplier = 0.6, levelRequirement = 66, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MalachaiRepeatableWaveGeometryAttack"] = {
        name = "MalachaiRepeatableWaveGeometryAttack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "melee_range_+",
            "is_area_damage",
        },
        levels = {
            [1] = {-25, 15, baseMultiplier = 0.5, levelRequirement = 40, statInterpolation = {1},  cost = { }, },
            [2] = {-20, 15, baseMultiplier = 0.55, levelRequirement = 57, statInterpolation = {1},  cost = { }, },
            [3] = {-20, 15, baseMultiplier = 0.6, levelRequirement = 66, statInterpolation = {1},  cost = { }, },
        },
    }
    
    monster base type attack cast speed +% and damage -% final [33]
    IdMonsterSpeedAndDamageFixupComplete
    FamilyMonsterSpeedAndDamageFixup
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 Global
  • Craft Tagscaster_damage damage attack caster speed
    cannot be taunted when taunted ms [0]
    IdTauntImmunityDurationActBoss
    FamilyTauntImmunityDuration
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • cannot be taunted when taunted ms Min: 0 Max: 0 Global
  • ノックバックを受けることがない
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • トラップは投擲後+40秒間はダメージを受けることがない
    マインは投擲後+40秒間はダメージを受けることがない
    IdMonsterImplicitTrapsInvulnerableMalachai
    FamilyMonsterTrapsInvulnerable
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • mines invulnerable for duration ms Min: 40000 Max: 40000 Global
  • traps invulnerable for duration ms Min: 40000 Max: 40000 Global
  • 同時に展開可能なトラップの数が最大6個追加される
    IdMonsterIncreasedTrapsAllowedMalachai
    FamilyTrapsAllowed
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • number of additional traps allowed Min: 6 Max: 6 Global
  • monster penalty against minions damage +% final vs player minions [-20]
    IdMonsterDamageVersusPlayerMinions20
    FamilyMonsterDamageVersusMinions
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster penalty against minions damage +% final vs player minions Min: -20 Max: -20 Global
  • Craft Tagsdamage
    モンスターの付与する経験値が250%増加する
    ドロップするアイテムのレアリティが13000%増加する
    IdMonsterActBossAct4
    FamilyMonsterActBoss
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 250 Max: 250 Global
  • monster dropped item rarity +% Min: 13000 Max: 13000 Global
  • level 1 to 40 life +% final [-43]
    level 41 to 57 life +% final [-29]
    IdMalachaiLessLifeAtLevels
    FamilyLifePerDifficulty
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • level 1 to 40 life +% final Min: -43 Max: -43 Global
  • level 41 to 57 life +% final Min: -29 Max: -29 Global
  • Craft Tagsresource life
    kill traps mines and totems on death [1]
    IdMonsterKillTrapsMinesTotemsOnDeath
    FamilyMonsterKillTrapsMinesTotemsOnDeath
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • kill traps mines and totems on death Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityActBoss
    FamilyNothing
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityActBoss
    FamilyNothing
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • heal aura owner % max life on death [0]
    IdBossHealOnPlayerDeath
    FamilyBossHealOnPlayerDeath
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • heal aura owner % max life on death Min: 0 Max: 0 Global
  • heal_on_nearby_death
    半径: 120
    heal aura owner % max life on death [0]
    悪夢、マラカイ
    悪魔
    monster base type attack cast speed +% and damage -% final [33]
    cannot be taunted when taunted ms [0]
    ノックバックを受けることがない
    トラップは投擲後+40秒間はダメージを受けることがない
    マインは投擲後+40秒間はダメージを受けることがない
    同時に展開可能なトラップの数が最大6個追加される
    monster penalty against minions damage +% final vs player minions [-20]
    モンスターの付与する経験値が250%増加する
    ドロップするアイテムのレアリティが13000%増加する
    level 1 to 40 life +% final [-43]
    level 41 to 57 life +% final [-29]
    kill traps mines and totems on death [1]
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    heal aura owner % max life on death [0]
    Malachai, The Nightmare
    SpectreN
    Tagsbludgeoning_weapon, bone_armour, キャスター, demon, extra_large_height, fire_affinity, human, humanoid, is_unarmed, large_model, medium_movement, not_dex, not_int, physical_affinity, ranged, red_blood
    ライフ
    2210%
    アーマー
    +100%
    Ailment Threshold
    2210%
    耐性
    40 40 40 25
    Damage
    198%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    6 ~ 15
    Attack Time
    1.995 Second
    Damage Spread
    ±30%
    経験値
    260%
    Model Size
    100%
    Type
    Malachai
    Metadata
    MalachaiBoss2Gauntlet
    レベル
    68
    ライフ
    142,177
    アーマー
    57,580
    回避力
    4,739
    Damage
    740
    スペルダメージ
    740
    命中
    580
    Attack Time
    1.995
    経験値
    26,663
    Minion Life
    30,839
    Minion Damage
    591
    Ailment Threshold
    142,177
    Chill
    450
    Shock
    450
    Brittle
    2,543
    Scorch
    450
    Sap
    1,242
    MalachaiElementalCone
    Spell
    キャストタイム: 3.5 秒
    クールダウン時間: 8 秒
    プレイヤーによるヒットは敵をスタンさせることができない
    is area damage [1]
    malachai elemental cone spell maximum damage [952.6]
    malachai elemental cone spell minimum damage [635.1]
    monster penalty against minions damage +% final vs player minions [-50]
    spell maximum action distance +% [-15]
    MalachaiRepeatableWave
    Attack
    Base Damage: 518–962
    クリティカル率: 5%
    アタックダメージ: 60%
    アタックダメージ: 60%
    Attack Time: 1.995 秒
    アタックダメージが40%低下する
    アタックスピードが20%低下する
    is area damage [1]
    MalachaiTeleport
    Spell
    キャストタイム: 1 秒
    クールダウン時間: 5.5 秒
    MalachaiRuneTrap
    Spell, Duration, Damage, Mineable, Area, CausesBurning, Trapped, DamageOverTime, Fire, AreaSpell
    ファイヤートラップ
    クリティカル率: 10%
    キャストタイム: 1 秒
    クールダウン時間: 5 秒
    トラップを投げる。そのトラップは作動すると爆発し周囲の敵に火ダメージを与え、燃焼領域を作りその上の敵にダメージを与える。
    トラップの持続時間が+38秒される
    1217から1826の火ダメージを与える
    トラップ投擲スピードが60%減少する
    active skill area of effect radius +% final [50]
    base skill is trapped [1]
    create trap at target location [1]
    ignores trap and mine cooldown limit [1]
    is area damage [1]
    trap variation [6]
    MalachaiMortarWithDegen
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    迫撃スキル
    クリティカル率: 5%
    キャストタイム: 1 秒
    モンスターの炸裂スキルに似ているが、着弾時に地面効果を作成する。
    351.6から527.3の物理ダメージを与える
    毎秒329.6の基礎物理ダメージを与える
    基礎持続時間は5
    base is projectile [1]
    is area damage [1]
    projectile spread radius [10]
    spell maximum action distance +% [-33]
    MalachaiMultipleMortarWithDegen
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    迫撃スキル
    クリティカル率: 5%
    キャストタイム: 1 秒
    クールダウン時間: 4.5 秒
    モンスターの炸裂スキルに似ているが、着弾時に地面効果を作成する。
    119.2から178.8の物理ダメージを与える
    毎秒279.3の基礎物理ダメージを与える
    基礎持続時間は5
    base is projectile [1]
    is area damage [1]
    monster projectile variation [1]
    projectile spread radius [30]
    spell maximum action distance +% [-33]
    MalachaiOpenHeart
    skill cannot be interrupted [1]
    skill cannot be stunned [1]
    MalachaiShield
    Spell, Buff, Duration, Totemable, Triggerable
    キャストタイム: 1 秒
    クールダウン時間: 8 秒
    基礎持続時間は5
    base deal no damage [1]
    MalachaiTeleportSlam
    Attack
    Base Damage: 518–962
    クリティカル率: 5%
    アタックダメージ: 228%
    アタックダメージ: 227.5%
    Attack Time: 1.995 秒
    クールダウン時間: 8 秒
    アタックダメージが127.5%上昇する
    アタックスピードが41%低下する
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-50]
    voll slam damage +% final at centre [100]
    MalachaiSpawnTriBomb
    クールダウン時間: 5 秒
    MalachaiMultiRuneTrap
    Spell, Duration, Damage, Mineable, Area, CausesBurning, Trapped, DamageOverTime, Fire, AreaSpell
    ファイヤートラップ
    クリティカル率: 10%
    キャストタイム: 1 秒
    クールダウン時間: 5 秒
    トラップを投げる。そのトラップは作動すると爆発し周囲の敵に火ダメージを与え、燃焼領域を作りその上の敵にダメージを与える。
    トラップの持続時間が+38秒される
    1217から1826の火ダメージを与える
    追加のトラップを最大2個追加で投げる
    対象とした地点の周囲にランダムにトラップを投げる
    トラップ投擲スピードが60%減少する
    active skill area of effect radius +% final [50]
    base skill is trapped [1]
    create trap at target location [1]
    ignores trap and mine cooldown limit [1]
    is area damage [1]
    trap variation [6]
    MalachaiRepeatableWaveGeometryAttack
    Triggerable, Attack
    Base Damage: 518–962
    クリティカル率: 5%
    アタックダメージ: 60%
    アタックダメージ: 60%
    Attack Time: 1.995 秒
    アタックダメージが40%低下する
    アタックスピードが20%低下する
    近接ストライク距離 +1.5m
    is area damage [1]
    MavenRotatingBeams
    Spell
    キャストタイム: 1 秒
    クールダウン時間: 10 秒
    90.51から135.8の物理ダメージを与える
    全ての元素耐性の最大値 -10%
    発火、冷却、凍結または感電を付与することができない
    物理ダメージの100%を雷ダメージに変換する
    基礎持続時間は10
    物理ダメージの100%を冷気ダメージに変換する
    物理ダメージの100%を火ダメージに変換する
    cannot be blocked or dodged or suppressed [1]
    maven rotating beams speed [16]
    monster penalty against minions damage +% final vs player minions [-90]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Malachai/MalachaiBoss2Gauntlet"] = {
        name = "Malachai, The Nightmare",
        life = 22.1,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.98,
        damageSpread = 0.3,
        attackTime = 1.995,
        attackRange = 15,
        accuracy = 1,
        skillList = {
            "MalachaiRuneTrap",
            "MalachaiMultiRuneTrap",
            "MalachaiElementalCone",
            "MalachaiTeleportSlam",
            "MalachaiTeleport",
            "MalachaiShield",
            "MalachaiMortarWithDegen",
            "MalachaiMultipleMortarWithDegen",
            "MalachaiOpenHeart",
            "MalachaiSpawnTriBomb",
            "MalachaiRepeatableWave",
            "MalachaiRepeatableWaveGeometryAttack",
            "MavenRotatingBeams",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MalachaiRuneTrap"] = {
        name = "Fire Trap",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Throws a trap that explodes when triggered, dealing fire damage to surrounding enemies and leaving an area of burning ground that damages enemies who walk through it.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Duration] = true,
            [SkillType.Damage] = true,
            [SkillType.Mineable] = true,
            [SkillType.Area] = true,
            [SkillType.CausesBurning] = true,
            [SkillType.Trapped] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Fire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_trap_duration",
            "trap_variation",
            "trap_throwing_speed_+%",
            "active_skill_area_of_effect_radius_+%_final",
            "is_trap",
            "is_area_damage",
            "base_skill_is_trapped",
            "create_trap_at_target_location",
            "ignores_trap_and_mine_cooldown_limit",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 19000, 6, -60, 50, critChance = 10, levelRequirement = 40, statInterpolation = {3, 3, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 38000, 6, -60, 50, critChance = 10, levelRequirement = 68, statInterpolation = {3, 3, 1},  cost = { }, },
            [3] = {0.68000000715256, 1.0199999809265, 38000, 6, -60, 50, critChance = 10, levelRequirement = 72, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MalachaiMultiRuneTrap"] = {
        name = "Fire Trap",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Throws a trap that explodes when triggered, dealing fire damage to surrounding enemies and leaving an area of burning ground that damages enemies who walk through it.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Duration] = true,
            [SkillType.Damage] = true,
            [SkillType.Mineable] = true,
            [SkillType.Area] = true,
            [SkillType.CausesBurning] = true,
            [SkillType.Trapped] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Fire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_trap_duration",
            "trap_variation",
            "trap_throwing_speed_+%",
            "number_of_additional_traps_to_throw",
            "throw_traps_in_circle_radius",
            "active_skill_area_of_effect_radius_+%_final",
            "is_trap",
            "is_area_damage",
            "base_skill_is_trapped",
            "create_trap_at_target_location",
            "ignores_trap_and_mine_cooldown_limit",
        },
        levels = {
            [1] = {0.63999998569489, 0.95999997854233, 19000, 6, -60, 2, 42, 50, critChance = 10, levelRequirement = 40, statInterpolation = {3, 3, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 38000, 6, -60, 2, 42, 50, critChance = 10, levelRequirement = 68, statInterpolation = {3, 3, 1},  cost = { }, },
            [3] = {0.68000000715256, 1.0199999809265, 38000, 6, -60, 2, 42, 50, critChance = 10, levelRequirement = 72, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MalachaiElementalCone"] = {
        name = "MalachaiElementalCone",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.5,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "malachai_elemental_cone_spell_minimum_damage",
            "malachai_elemental_cone_spell_maximum_damage",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "spell_maximum_action_distance_+%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "cannot_stun",
        },
        levels = {
            [1] = {0.63999998569489, 0.95999997854233, -40, -15, -50, levelRequirement = 40, statInterpolation = {3, 3, 1},  cost = { }, },
            [2] = {0.63999998569489, 0.95999997854233, -20, -15, -50, levelRequirement = 57, statInterpolation = {3, 3, 1},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 0, -15, -50, levelRequirement = 68, statInterpolation = {3, 3, 1},  cost = { }, },
            [4] = {0.61000001430511, 0.9200000166893, 0, -15, -50, levelRequirement = 72, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MalachaiTeleportSlam"] = {
        name = "MalachaiTeleportSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "voll_slam_damage_+%_final_at_centre",
            "active_skill_attack_speed_+%_final",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {75, -41, -50, baseMultiplier = 1.36, levelRequirement = 40, statInterpolation = {1},  cost = { }, },
            [2] = {75, -41, -50, baseMultiplier = 1.564, levelRequirement = 57, statInterpolation = {1},  cost = { }, },
            [3] = {100, -41, -50, baseMultiplier = 2.275, levelRequirement = 66, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MalachaiTeleport"] = {
        name = "MalachaiTeleport",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 3, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MalachaiShield"] = {
        name = "MalachaiShield",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Buff] = true,
            [SkillType.Duration] = true,
            [SkillType.Totemable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {5000, levelRequirement = 34, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MalachaiMortarWithDegen"] = {
        name = "Mortar",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Like monster mortar skill, but leaves a ground effect on impact.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "base_physical_damage_to_deal_per_minute",
            "projectile_spread_radius",
            "spell_maximum_action_distance_+%",
            "base_skill_effect_duration",
            "is_area_damage",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.51999998092651, 0.77999997138977, 1.8899999856949, 10, -33, 5000, critChance = 5, levelRequirement = 40, statInterpolation = {3, 3, 3},  cost = { }, },
            [2] = {0.51999998092651, 0.77999997138977, 1.8899999856949, 10, -33, 5000, critChance = 5, levelRequirement = 57, statInterpolation = {3, 3, 3},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 2.7000000476837, 10, -33, 5000, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 3},  cost = { }, },
            [4] = {0.54000002145767, 0.80000001192093, 1.8300000429153, 10, -33, 5000, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MalachaiMultipleMortarWithDegen"] = {
        name = "Mortar",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Like monster mortar skill, but leaves a ground effect on impact.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "base_physical_damage_to_deal_per_minute",
            "monster_projectile_variation",
            "projectile_spread_radius",
            "spell_maximum_action_distance_+%",
            "base_skill_effect_duration",
            "is_area_damage",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.51999998092651, 0.77999997138977, 4.0500001907349, 3, 30, -33, 5000, critChance = 5, levelRequirement = 40, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [2] = {0.51999998092651, 0.77999997138977, 4.0500001907349, 4, 30, -33, 5000, critChance = 5, levelRequirement = 57, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 6.75, 1, 30, -33, 5000, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [4] = {0.54000002145767, 0.80000001192093, 4.5900001525879, 1, 30, -33, 5000, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MalachaiOpenHeart"] = {
        name = "MalachaiOpenHeart",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_interrupted",
            "skill_cannot_be_stunned",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MalachaiSpawnTriBomb"] = {
        name = "MalachaiSpawnTriBomb",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MalachaiRepeatableWave"] = {
        name = "MalachaiRepeatableWave",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {-25, baseMultiplier = 0.5, levelRequirement = 40, statInterpolation = {1},  cost = { }, },
            [2] = {-20, baseMultiplier = 0.55, levelRequirement = 57, statInterpolation = {1},  cost = { }, },
            [3] = {-20, baseMultiplier = 0.6, levelRequirement = 66, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MalachaiRepeatableWaveGeometryAttack"] = {
        name = "MalachaiRepeatableWaveGeometryAttack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "melee_range_+",
            "is_area_damage",
        },
        levels = {
            [1] = {-25, 15, baseMultiplier = 0.5, levelRequirement = 40, statInterpolation = {1},  cost = { }, },
            [2] = {-20, 15, baseMultiplier = 0.55, levelRequirement = 57, statInterpolation = {1},  cost = { }, },
            [3] = {-20, 15, baseMultiplier = 0.6, levelRequirement = 66, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MavenRotatingBeams"] = {
        name = "MavenRotatingBeams",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "skill_physical_damage_%_to_convert_to_fire",
            "skill_physical_damage_%_to_convert_to_cold",
            "skill_physical_damage_%_to_convert_to_lightning",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "additional_maximum_all_elemental_resistances_%",
            "base_skill_effect_duration",
            "maven_rotating_beams_speed",
            "never_ignite_chill_freeze_shock",
            "cannot_be_blocked_or_dodged_or_suppressed",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 100, 100, 100, -90, -10, 10000, 16, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    monster base type attack cast speed +% and damage -% final [33]
    IdMonsterSpeedAndDamageFixupComplete
    FamilyMonsterSpeedAndDamageFixup
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 Global
  • Craft Tagscaster_damage damage attack caster speed
    cannot be taunted when taunted ms [0]
    IdTauntImmunityDurationActBoss
    FamilyTauntImmunityDuration
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • cannot be taunted when taunted ms Min: 0 Max: 0 Global
  • ノックバックを受けることがない
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • トラップは投擲後+40秒間はダメージを受けることがない
    マインは投擲後+40秒間はダメージを受けることがない
    IdMonsterImplicitTrapsInvulnerableMalachai
    FamilyMonsterTrapsInvulnerable
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • mines invulnerable for duration ms Min: 40000 Max: 40000 Global
  • traps invulnerable for duration ms Min: 40000 Max: 40000 Global
  • 同時に展開可能なトラップの数が最大6個追加される
    IdMonsterIncreasedTrapsAllowedMalachai
    FamilyTrapsAllowed
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • number of additional traps allowed Min: 6 Max: 6 Global
  • monster penalty against minions damage +% final vs player minions [-20]
    IdMonsterDamageVersusPlayerMinions20
    FamilyMonsterDamageVersusMinions
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster penalty against minions damage +% final vs player minions Min: -20 Max: -20 Global
  • Craft Tagsdamage
    モンスターの付与する経験値が250%増加する
    ドロップするアイテムのレアリティが13000%増加する
    IdMonsterActBossAct4
    FamilyMonsterActBoss
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 250 Max: 250 Global
  • monster dropped item rarity +% Min: 13000 Max: 13000 Global
  • level 1 to 40 life +% final [-43]
    level 41 to 57 life +% final [-29]
    IdMalachaiLessLifeAtLevels
    FamilyLifePerDifficulty
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • level 1 to 40 life +% final Min: -43 Max: -43 Global
  • level 41 to 57 life +% final Min: -29 Max: -29 Global
  • Craft Tagsresource life
    kill traps mines and totems on death [1]
    IdMonsterKillTrapsMinesTotemsOnDeath
    FamilyMonsterKillTrapsMinesTotemsOnDeath
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • kill traps mines and totems on death Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityActBoss
    FamilyNothing
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityActBoss
    FamilyNothing
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • heal aura owner % max life on death [0]
    IdBossHealOnPlayerDeath
    FamilyBossHealOnPlayerDeath
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • heal aura owner % max life on death Min: 0 Max: 0 Global
  • heal_on_nearby_death
    半径: 120
    heal aura owner % max life on death [0]
    悪夢、マラカイ
    悪魔
    monster base type attack cast speed +% and damage -% final [33]
    cannot be taunted when taunted ms [0]
    ノックバックを受けることがない
    トラップは投擲後+40秒間はダメージを受けることがない
    マインは投擲後+40秒間はダメージを受けることがない
    同時に展開可能なトラップの数が最大6個追加される
    monster penalty against minions damage +% final vs player minions [-20]
    モンスターの付与する経験値が250%増加する
    ドロップするアイテムのレアリティが13000%増加する
    level 1 to 40 life +% final [-43]
    level 41 to 57 life +% final [-29]
    kill traps mines and totems on death [1]
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Malachai, The Nightmare
    SpectreN
    Tagsbludgeoning_weapon, bone_armour, キャスター, demon, fire_affinity, human, humanoid, is_unarmed, large_model, medium_movement, not_dex, not_int, physical_affinity, ranged, red_blood
    ライフ
    2210%
    アーマー
    +100%
    Ailment Threshold
    2210%
    耐性
    40 40 40 25
    Damage
    198%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    6 ~ 15
    Attack Time
    1.995 Second
    Damage Spread
    ±30%
    経験値
    260%
    Model Size
    100%
    Type
    Malachai
    Metadata
    MalachaiBoss2Standalone
    レベル
    68
    ライフ
    142,177
    アーマー
    57,580
    回避力
    4,739
    Damage
    740
    スペルダメージ
    740
    命中
    580
    Attack Time
    1.995
    経験値
    26,663
    Minion Life
    30,839
    Minion Damage
    591
    Ailment Threshold
    142,177
    Chill
    450
    Shock
    450
    Brittle
    2,543
    Scorch
    450
    Sap
    1,242
    MalachaiElementalCone
    Spell
    キャストタイム: 3.5 秒
    クールダウン時間: 8 秒
    プレイヤーによるヒットは敵をスタンさせることができない
    is area damage [1]
    malachai elemental cone spell maximum damage [952.6]
    malachai elemental cone spell minimum damage [635.1]
    monster penalty against minions damage +% final vs player minions [-50]
    spell maximum action distance +% [-15]
    MalachaiRepeatableWave
    Attack
    Base Damage: 518–962
    クリティカル率: 5%
    アタックダメージ: 60%
    アタックダメージ: 60%
    Attack Time: 1.995 秒
    アタックダメージが40%低下する
    アタックスピードが20%低下する
    is area damage [1]
    MalachaiRuneTrap
    Spell, Duration, Damage, Mineable, Area, CausesBurning, Trapped, DamageOverTime, Fire, AreaSpell
    ファイヤートラップ
    クリティカル率: 10%
    キャストタイム: 1 秒
    クールダウン時間: 5 秒
    トラップを投げる。そのトラップは作動すると爆発し周囲の敵に火ダメージを与え、燃焼領域を作りその上の敵にダメージを与える。
    トラップの持続時間が+38秒される
    1217から1826の火ダメージを与える
    トラップ投擲スピードが60%減少する
    active skill area of effect radius +% final [50]
    base skill is trapped [1]
    create trap at target location [1]
    ignores trap and mine cooldown limit [1]
    is area damage [1]
    trap variation [6]
    MalachaiMortarWithDegen
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    迫撃スキル
    クリティカル率: 5%
    キャストタイム: 1 秒
    モンスターの炸裂スキルに似ているが、着弾時に地面効果を作成する。
    351.6から527.3の物理ダメージを与える
    毎秒329.6の基礎物理ダメージを与える
    基礎持続時間は5
    base is projectile [1]
    is area damage [1]
    projectile spread radius [10]
    spell maximum action distance +% [-33]
    MalachaiMultipleMortarWithDegen
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    迫撃スキル
    クリティカル率: 5%
    キャストタイム: 1 秒
    クールダウン時間: 4.5 秒
    モンスターの炸裂スキルに似ているが、着弾時に地面効果を作成する。
    119.2から178.8の物理ダメージを与える
    毎秒279.3の基礎物理ダメージを与える
    基礎持続時間は5
    base is projectile [1]
    is area damage [1]
    monster projectile variation [1]
    projectile spread radius [30]
    spell maximum action distance +% [-33]
    MalachaiTeleportSlam
    Attack
    Base Damage: 518–962
    クリティカル率: 5%
    アタックダメージ: 228%
    アタックダメージ: 227.5%
    Attack Time: 1.995 秒
    クールダウン時間: 8 秒
    アタックダメージが127.5%上昇する
    アタックスピードが41%低下する
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-50]
    voll slam damage +% final at centre [100]
    MalachaiSpawnTriBomb
    クールダウン時間: 5 秒
    MalachaiMultiRuneTrap
    Spell, Duration, Damage, Mineable, Area, CausesBurning, Trapped, DamageOverTime, Fire, AreaSpell
    ファイヤートラップ
    クリティカル率: 10%
    キャストタイム: 1 秒
    クールダウン時間: 5 秒
    トラップを投げる。そのトラップは作動すると爆発し周囲の敵に火ダメージを与え、燃焼領域を作りその上の敵にダメージを与える。
    トラップの持続時間が+38秒される
    1217から1826の火ダメージを与える
    追加のトラップを最大2個追加で投げる
    対象とした地点の周囲にランダムにトラップを投げる
    トラップ投擲スピードが60%減少する
    active skill area of effect radius +% final [50]
    base skill is trapped [1]
    create trap at target location [1]
    ignores trap and mine cooldown limit [1]
    is area damage [1]
    trap variation [6]
    MalachaiRepeatableWaveGeometryAttack
    Triggerable, Attack
    Base Damage: 518–962
    クリティカル率: 5%
    アタックダメージ: 60%
    アタックダメージ: 60%
    Attack Time: 1.995 秒
    アタックダメージが40%低下する
    アタックスピードが20%低下する
    近接ストライク距離 +1.5m
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMonster"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMonster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Malachai/MalachaiBoss2Standalone"] = {
        name = "Malachai, The Nightmare",
        life = 22.1,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.98,
        damageSpread = 0.3,
        attackTime = 1.995,
        attackRange = 15,
        accuracy = 1,
        skillList = {
            "MalachaiRuneTrap",
            "MalachaiMultiRuneTrap",
            "MalachaiElementalCone",
            "MalachaiTeleportSlam",
            "MalachaiMortarWithDegen",
            "MalachaiMultipleMortarWithDegen",
            "MalachaiSpawnTriBomb",
            "MalachaiRepeatableWave",
            "MalachaiRepeatableWaveGeometryAttack",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MalachaiRuneTrap"] = {
        name = "Fire Trap",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Throws a trap that explodes when triggered, dealing fire damage to surrounding enemies and leaving an area of burning ground that damages enemies who walk through it.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Duration] = true,
            [SkillType.Damage] = true,
            [SkillType.Mineable] = true,
            [SkillType.Area] = true,
            [SkillType.CausesBurning] = true,
            [SkillType.Trapped] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Fire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_trap_duration",
            "trap_variation",
            "trap_throwing_speed_+%",
            "active_skill_area_of_effect_radius_+%_final",
            "is_trap",
            "is_area_damage",
            "base_skill_is_trapped",
            "create_trap_at_target_location",
            "ignores_trap_and_mine_cooldown_limit",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 19000, 6, -60, 50, critChance = 10, levelRequirement = 40, statInterpolation = {3, 3, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 38000, 6, -60, 50, critChance = 10, levelRequirement = 68, statInterpolation = {3, 3, 1},  cost = { }, },
            [3] = {0.68000000715256, 1.0199999809265, 38000, 6, -60, 50, critChance = 10, levelRequirement = 72, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MalachaiMultiRuneTrap"] = {
        name = "Fire Trap",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Throws a trap that explodes when triggered, dealing fire damage to surrounding enemies and leaving an area of burning ground that damages enemies who walk through it.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Duration] = true,
            [SkillType.Damage] = true,
            [SkillType.Mineable] = true,
            [SkillType.Area] = true,
            [SkillType.CausesBurning] = true,
            [SkillType.Trapped] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Fire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_trap_duration",
            "trap_variation",
            "trap_throwing_speed_+%",
            "number_of_additional_traps_to_throw",
            "throw_traps_in_circle_radius",
            "active_skill_area_of_effect_radius_+%_final",
            "is_trap",
            "is_area_damage",
            "base_skill_is_trapped",
            "create_trap_at_target_location",
            "ignores_trap_and_mine_cooldown_limit",
        },
        levels = {
            [1] = {0.63999998569489, 0.95999997854233, 19000, 6, -60, 2, 42, 50, critChance = 10, levelRequirement = 40, statInterpolation = {3, 3, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 38000, 6, -60, 2, 42, 50, critChance = 10, levelRequirement = 68, statInterpolation = {3, 3, 1},  cost = { }, },
            [3] = {0.68000000715256, 1.0199999809265, 38000, 6, -60, 2, 42, 50, critChance = 10, levelRequirement = 72, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MalachaiElementalCone"] = {
        name = "MalachaiElementalCone",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.5,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "malachai_elemental_cone_spell_minimum_damage",
            "malachai_elemental_cone_spell_maximum_damage",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "spell_maximum_action_distance_+%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "cannot_stun",
        },
        levels = {
            [1] = {0.63999998569489, 0.95999997854233, -40, -15, -50, levelRequirement = 40, statInterpolation = {3, 3, 1},  cost = { }, },
            [2] = {0.63999998569489, 0.95999997854233, -20, -15, -50, levelRequirement = 57, statInterpolation = {3, 3, 1},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 0, -15, -50, levelRequirement = 68, statInterpolation = {3, 3, 1},  cost = { }, },
            [4] = {0.61000001430511, 0.9200000166893, 0, -15, -50, levelRequirement = 72, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MalachaiTeleportSlam"] = {
        name = "MalachaiTeleportSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "voll_slam_damage_+%_final_at_centre",
            "active_skill_attack_speed_+%_final",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {75, -41, -50, baseMultiplier = 1.36, levelRequirement = 40, statInterpolation = {1},  cost = { }, },
            [2] = {75, -41, -50, baseMultiplier = 1.564, levelRequirement = 57, statInterpolation = {1},  cost = { }, },
            [3] = {100, -41, -50, baseMultiplier = 2.275, levelRequirement = 66, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MalachaiMortarWithDegen"] = {
        name = "Mortar",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Like monster mortar skill, but leaves a ground effect on impact.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "base_physical_damage_to_deal_per_minute",
            "projectile_spread_radius",
            "spell_maximum_action_distance_+%",
            "base_skill_effect_duration",
            "is_area_damage",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.51999998092651, 0.77999997138977, 1.8899999856949, 10, -33, 5000, critChance = 5, levelRequirement = 40, statInterpolation = {3, 3, 3},  cost = { }, },
            [2] = {0.51999998092651, 0.77999997138977, 1.8899999856949, 10, -33, 5000, critChance = 5, levelRequirement = 57, statInterpolation = {3, 3, 3},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 2.7000000476837, 10, -33, 5000, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 3},  cost = { }, },
            [4] = {0.54000002145767, 0.80000001192093, 1.8300000429153, 10, -33, 5000, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MalachaiMultipleMortarWithDegen"] = {
        name = "Mortar",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Like monster mortar skill, but leaves a ground effect on impact.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "base_physical_damage_to_deal_per_minute",
            "monster_projectile_variation",
            "projectile_spread_radius",
            "spell_maximum_action_distance_+%",
            "base_skill_effect_duration",
            "is_area_damage",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.51999998092651, 0.77999997138977, 4.0500001907349, 3, 30, -33, 5000, critChance = 5, levelRequirement = 40, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [2] = {0.51999998092651, 0.77999997138977, 4.0500001907349, 4, 30, -33, 5000, critChance = 5, levelRequirement = 57, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 6.75, 1, 30, -33, 5000, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [4] = {0.54000002145767, 0.80000001192093, 4.5900001525879, 1, 30, -33, 5000, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MalachaiSpawnTriBomb"] = {
        name = "MalachaiSpawnTriBomb",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MalachaiRepeatableWave"] = {
        name = "MalachaiRepeatableWave",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {-25, baseMultiplier = 0.5, levelRequirement = 40, statInterpolation = {1},  cost = { }, },
            [2] = {-20, baseMultiplier = 0.55, levelRequirement = 57, statInterpolation = {1},  cost = { }, },
            [3] = {-20, baseMultiplier = 0.6, levelRequirement = 66, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MalachaiRepeatableWaveGeometryAttack"] = {
        name = "MalachaiRepeatableWaveGeometryAttack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "melee_range_+",
            "is_area_damage",
        },
        levels = {
            [1] = {-25, 15, baseMultiplier = 0.5, levelRequirement = 40, statInterpolation = {1},  cost = { }, },
            [2] = {-20, 15, baseMultiplier = 0.55, levelRequirement = 57, statInterpolation = {1},  cost = { }, },
            [3] = {-20, 15, baseMultiplier = 0.6, levelRequirement = 66, statInterpolation = {1},  cost = { }, },
        },
    }
    
    monster base type attack cast speed +% and damage -% final [33]
    IdMonsterSpeedAndDamageFixupComplete
    FamilyMonsterSpeedAndDamageFixup
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 Global
  • Craft Tagscaster_damage damage attack caster speed
    cannot be taunted when taunted ms [0]
    IdTauntImmunityDurationActBoss
    FamilyTauntImmunityDuration
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • cannot be taunted when taunted ms Min: 0 Max: 0 Global
  • ノックバックを受けることがない
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • トラップは投擲後+40秒間はダメージを受けることがない
    マインは投擲後+40秒間はダメージを受けることがない
    IdMonsterImplicitTrapsInvulnerableMalachai
    FamilyMonsterTrapsInvulnerable
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • mines invulnerable for duration ms Min: 40000 Max: 40000 Global
  • traps invulnerable for duration ms Min: 40000 Max: 40000 Global
  • 同時に展開可能なトラップの数が最大6個追加される
    IdMonsterIncreasedTrapsAllowedMalachai
    FamilyTrapsAllowed
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • number of additional traps allowed Min: 6 Max: 6 Global
  • monster penalty against minions damage +% final vs player minions [-20]
    IdMonsterDamageVersusPlayerMinions20
    FamilyMonsterDamageVersusMinions
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster penalty against minions damage +% final vs player minions Min: -20 Max: -20 Global
  • Craft Tagsdamage
    モンスターの付与する経験値が250%増加する
    ドロップするアイテムのレアリティが13000%増加する
    IdMonsterActBossAct4
    FamilyMonsterActBoss
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 250 Max: 250 Global
  • monster dropped item rarity +% Min: 13000 Max: 13000 Global
  • level 1 to 40 life +% final [-43]
    level 41 to 57 life +% final [-29]
    IdMalachaiLessLifeAtLevels
    FamilyLifePerDifficulty
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • level 1 to 40 life +% final Min: -43 Max: -43 Global
  • level 41 to 57 life +% final Min: -29 Max: -29 Global
  • Craft Tagsresource life
    kill traps mines and totems on death [1]
    IdMonsterKillTrapsMinesTotemsOnDeath
    FamilyMonsterKillTrapsMinesTotemsOnDeath
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • kill traps mines and totems on death Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityActBoss
    FamilyNothing
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityActBoss
    FamilyNothing
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • 編集

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