梦魇玛拉凯
恶魔
区域: 育灵之室
monster base type attack cast speed +% and damage -% final [33]
cannot be taunted when taunted ms [0]
无法被击退
陷阱在投掷后不能造成伤害的时间 +40
地雷在投掷后不会受到伤害的时间 +40
同时可以放置最多 6 个额外陷阱
monster penalty against minions damage +% final vs player minions [-20]
level 1 to 40 life +% final [-43]
level 41 to 57 life +% final [-29]
kill traps mines and totems on death [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
monster no drops or experience [1]
heal aura owner % max life on death [0]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Malachai, The Nightmare
幽魂N
地区育灵之室
标签bludgeoning_weapon, bone_armour, 施法, demon, extra_large_height, fire_affinity, has_one_hand_mace, has_one_handed_melee, human, humanoid, large_model, medium_movement, melee, not_dex, not_int, physical_affinity, ranged, red_blood
生命
2210%
护甲
+100%
异常状态临界值
2210%
抗性
40 40 40 25
伤害
198%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 15
攻击间隔
1.995 秒
伤害分布
±30%
经验值
260%
Model Size
100%
类型
Malachai
Metadata
MalachaiBoss
等级
40
生命
21,481
护甲
5,622
闪避值
1,597
能量护盾
0
伤害
167
法术伤害
167
命中
92
攻击间隔
1.995
经验值
8,858
异常状态临界值
21,481
冰缓
68
Shock
68
Brittle
384
Scorch
68
Sap
188
MalachaiElementalCone
法术
施放间隔: 3.5 秒
冷却时间: 8 秒
你的击中不能眩晕敌人
is area damage [1]
malachai elemental cone spell maximum damage [189.3]
malachai elemental cone spell minimum damage [126.2]
monster penalty against minions damage +% final vs player minions [-90]
spell maximum action distance +% [-15]
MalachaiTeleportSlam
攻击
基本伤害: 117–217
暴击几率: 5%
攻击伤害: 136%
攻击伤害: 136%
攻击间隔: 1.995 秒
冷却时间: 8 秒
攻击伤害总增 36%
攻击速度总降 41%
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
voll slam damage +% final at centre [75]
MalachaiMortar
投射物, 玩家投射物, 法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 范围法术
暴击几率: 5%
施放间隔: 1 秒
通用的怪物炮击技能. 与怪物投射物相似, 但带有冲击效果.
造成 129.2 - 193.7 物理伤害
active skill area of effect radius +% final [30]
base is projectile [1]
is area damage [1]
projectile spread radius [10]
spell maximum action distance +% [-33]
MalachaiSlam
攻击, 范围
基本伤害: 117–217
暴击几率: 5%
攻击伤害: 136%
攻击伤害: 136%
攻击间隔: 1.995 秒
冷却时间: 8 秒
攻击伤害总增 36%
攻击速度总降 41%
active skill area of effect radius +% final [-14]
is area damage [1]
voll slam damage +% final at centre [75]
MalachaiRuneTrap
法术, 持续时间, 伤害, 地雷技能, 范围, 造成燃烧, 陷阱, DoT, 火焰, 范围法术
火焰陷阱
暴击几率: 10%
施放间隔: 1 秒
冷却时间: 5 秒
投掷一个陷阱, 该陷阱被触发时会爆炸并对周围的敌人造成火焰伤害, 且该区域的地面会持续燃烧, 踩在上面的敌人会持续受到伤害.
陷阱持续 +19
造成 354.9 - 532.4 火焰伤害
陷阱投掷速度减慢 60%
active skill area of effect radius +% final [50]
base skill is trapped [1]
create trap at target location [1]
ignores trap and mine cooldown limit [1]
is area damage [1]
trap variation [6]
MalachaiMeleeAttack
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 117–217
暴击几率: 5%
攻击伤害: 75%
攻击伤害: 75%
攻击间隔: 1.995 秒
对你的敌人无情痛击。
攻击伤害总降 25%
MalachaiTransformPiety
MalachaiShield
法术, 增益, 持续时间, 图腾技能, 可触发
施放间隔: 1 秒
冷却时间: 8 秒
基础持续时间为 5
base deal no damage [1]
MalachaiImpale
skill cannot be interrupted [1]
skill cannot be stunned [1]
MalachaiSpawnTriBomb
冷却时间: 5 秒

Object Type

version 2
extends "Metadata/Monsters/ActBoss"

Transitionable
{
	num_states = 5
}

Stats
{
	cannot_drop_below_%_life = 70
	set_cannot_die = 1
	monster_no_talismans = 1
}

NPC
{
	marker_enabled = false
}

Life
{
	corpse_usable = false
}

Object Type Codes

version 2
extends "Metadata/Monsters/ActBoss"

Animated
{
	on_submerge_noMace = "ForEachOfType( Metadata/QuestObjects/Act4/MalachaiGroundHole, { IncrementCounter(); } );"
	on_end_submerge_noMace = "SpawnEffect( Metadata/Effects/Spells/monsters_effects/act4/Malachai/shield/sheildexplode.ao );"
}

Transitionable
{
	create_state_1 = "PlayAnimation( emerge ); PauseAnimation(); DisableTargetable();"
	create_state_2 = "PlayAnimation( emerge ); PauseAnimation(); DisableTargetable();"
	on_transition_to_2 = "PlayTextAudio( MalachaiIntro1 , Metadata/NPC/Act4/Malachai, 0);"
	on_transition_to_3 = "PlayAnimation( emerge ); EnableTargetable(); ForEachOfType( Metadata/QuestObjects/Act4/MalachaiGroundHole, { IncrementCounter(); } ); ForEach( { IfVarietyContains( PietyMalachaiAlly, { IncrementCounter(); } ); } );"
	on_transition_to_4 = "PlayTextAudio( MalachaiPietyFree , Metadata/NPC/Act4/Malachai, 0);"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Malachai/MalachaiBoss"] = {
    name = "Malachai, The Nightmare",
    life = 22.1,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1.98,
    damageSpread = 0.3,
    attackTime = 1.995,
    attackRange = 15,
    accuracy = 1,
    weaponType1 = "One Hand Mace",
    skillList = {
        "MalachaiMeleeAttack",
        "MalachaiRuneTrap",
        "MalachaiElementalCone",
        "MalachaiTeleportSlam",
        "MalachaiMortar",
        "MalachaiSlam",
        "MalachaiShield",
        "MalachaiTransformPiety",
        "MalachaiImpale",
        "MalachaiSpawnTriBomb",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MalachaiMeleeAttack"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {baseMultiplier = 0.75, levelRequirement = 40, statInterpolation = {},  cost = { }, },
        [2] = {baseMultiplier = 0.9, levelRequirement = 57, statInterpolation = {},  cost = { }, },
        [3] = {levelRequirement = 66, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MalachaiRuneTrap"] = {
    name = "Fire Trap",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Throws a trap that explodes when triggered, dealing fire damage to surrounding enemies and leaving an area of burning ground that damages enemies who walk through it.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Duration] = true,
        [SkillType.Damage] = true,
        [SkillType.Mineable] = true,
        [SkillType.Area] = true,
        [SkillType.CausesBurning] = true,
        [SkillType.Trapped] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.Fire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "base_trap_duration",
        "trap_variation",
        "trap_throwing_speed_+%",
        "active_skill_area_of_effect_radius_+%_final",
        "is_trap",
        "is_area_damage",
        "base_skill_is_trapped",
        "create_trap_at_target_location",
        "ignores_trap_and_mine_cooldown_limit",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 19000, 6, -60, 50, critChance = 10, levelRequirement = 40, statInterpolation = {3, 3, 1},  cost = { }, },
        [2] = {0.80000001192093, 1.2000000476837, 38000, 6, -60, 50, critChance = 10, levelRequirement = 68, statInterpolation = {3, 3, 1},  cost = { }, },
        [3] = {0.68000000715256, 1.0199999809265, 38000, 6, -60, 50, critChance = 10, levelRequirement = 72, statInterpolation = {3, 3, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MalachaiElementalCone"] = {
    name = "MalachaiElementalCone",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.5,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "malachai_elemental_cone_spell_minimum_damage",
        "malachai_elemental_cone_spell_maximum_damage",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "spell_maximum_action_distance_+%",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "cannot_stun",
    },
    levels = {
        [1] = {0.63999998569489, 0.95999997854233, -40, -15, -50, levelRequirement = 40, statInterpolation = {3, 3, 1},  cost = { }, },
        [2] = {0.63999998569489, 0.95999997854233, -20, -15, -50, levelRequirement = 57, statInterpolation = {3, 3, 1},  cost = { }, },
        [3] = {0.80000001192093, 1.2000000476837, 0, -15, -50, levelRequirement = 68, statInterpolation = {3, 3, 1},  cost = { }, },
        [4] = {0.61000001430511, 0.9200000166893, 0, -15, -50, levelRequirement = 72, statInterpolation = {3, 3, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MalachaiTeleportSlam"] = {
    name = "MalachaiTeleportSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "voll_slam_damage_+%_final_at_centre",
        "active_skill_attack_speed_+%_final",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {75, -41, -50, baseMultiplier = 1.36, levelRequirement = 40, statInterpolation = {1},  cost = { }, },
        [2] = {75, -41, -50, baseMultiplier = 1.564, levelRequirement = 57, statInterpolation = {1},  cost = { }, },
        [3] = {100, -41, -50, baseMultiplier = 2.275, levelRequirement = 66, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MalachaiMortar"] = {
    name = "MalachaiMortar",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "projectile_spread_radius",
        "spell_maximum_action_distance_+%",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.51999998092651, 0.77999997138977, 10, -33, 30, critChance = 5, levelRequirement = 40, statInterpolation = {3, 3},  cost = { }, },
        [2] = {0.80000001192093, 1.2000000476837, 10, -33, 30, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MalachaiSlam"] = {
    name = "MalachaiSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "voll_slam_damage_+%_final_at_centre",
        "active_skill_attack_speed_+%_final",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {75, -41, -14, baseMultiplier = 1.36, levelRequirement = 40, statInterpolation = {1},  cost = { }, },
        [2] = {75, -41, -14, baseMultiplier = 1.564, levelRequirement = 57, statInterpolation = {1},  cost = { }, },
        [3] = {100, -41, -14, baseMultiplier = 2.5, levelRequirement = 66, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MalachaiShield"] = {
    name = "MalachaiShield",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Buff] = true,
        [SkillType.Duration] = true,
        [SkillType.Totemable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {5000, levelRequirement = 34, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MalachaiTransformPiety"] = {
    name = "MalachaiTransformPiety",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MalachaiImpale"] = {
    name = "MalachaiImpale",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MalachaiSpawnTriBomb"] = {
    name = "MalachaiSpawnTriBomb",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
monster base type attack cast speed +% and damage -% final [33]
IdMonsterSpeedAndDamageFixupComplete
FamilyMonsterSpeedAndDamageFixup
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 全域
  • Craft Tagscaster_damage damage attack caster speed
    cannot be taunted when taunted ms [0]
    IdTauntImmunityDurationActBoss
    FamilyTauntImmunityDuration
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be taunted when taunted ms Min: 0 Max: 0 全域
  • 无法被击退
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 全域
  • 陷阱在投掷后不能造成伤害的时间 +40
    地雷在投掷后不会受到伤害的时间 +40
    IdMonsterImplicitTrapsInvulnerableMalachai
    FamilyMonsterTrapsInvulnerable
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • mines invulnerable for duration ms Min: 40000 Max: 40000 全域
  • traps invulnerable for duration ms Min: 40000 Max: 40000 全域
  • 同时可以放置最多 6 个额外陷阱
    IdMonsterIncreasedTrapsAllowedMalachai
    FamilyTrapsAllowed
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • number of additional traps allowed Min: 6 Max: 6 全域
  • monster penalty against minions damage +% final vs player minions [-20]
    IdMonsterDamageVersusPlayerMinions20
    FamilyMonsterDamageVersusMinions
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster penalty against minions damage +% final vs player minions Min: -20 Max: -20 全域
  • Craft Tagsdamage
    level 1 to 40 life +% final [-43]
    level 41 to 57 life +% final [-29]
    IdMalachaiLessLifeAtLevels
    FamilyLifePerDifficulty
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • level 1 to 40 life +% final Min: -43 Max: -43 全域
  • level 41 to 57 life +% final Min: -29 Max: -29 全域
  • Craft Tagsresource life
    kill traps mines and totems on death [1]
    IdMonsterKillTrapsMinesTotemsOnDeath
    FamilyMonsterKillTrapsMinesTotemsOnDeath
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • kill traps mines and totems on death Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityActBoss
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 全域
  • monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 全域
  • heal aura owner % max life on death [0]
    IdBossHealOnPlayerDeath
    FamilyBossHealOnPlayerDeath
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • heal aura owner % max life on death Min: 0 Max: 0 全域
  • heal_on_nearby_death
    范围: 120
    heal aura owner % max life on death [0]
    cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    IdCannotBeAugmented
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cant touch this Min: 1 Max: 1 全域
  • cant possess this Min: 1 Max: 1 全域
  • cannot be afflicted Min: 1 Max: 1 全域
  • monster no talismans Min: 1 Max: 1 全域
  • cannot have azmeri dust Min: 1 Max: 1 全域
  • cannot have affliction mods Min: 1 Max: 1 全域
  • cannot be tagged by sentinel Min: 1 Max: 1 全域
  • Malachai, The Nightmare
    恶魔
    monster base type attack cast speed +% and damage -% final [33]
    cannot be taunted when taunted ms [0]
    无法被击退
    陷阱在投掷后不能造成伤害的时间 +40
    地雷在投掷后不会受到伤害的时间 +40
    同时可以放置最多 6 个额外陷阱
    monster penalty against minions damage +% final vs player minions [-20]
    level 1 to 40 life +% final [-43]
    level 41 to 57 life +% final [-29]
    kill traps mines and totems on death [1]
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    monster no drops or experience [1]
    heal aura owner % max life on death [0]
    cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    幽魂N
    标签bludgeoning_weapon, bone_armour, 施法, demon, extra_large_height, fire_affinity, has_one_hand_mace, has_one_handed_melee, human, humanoid, large_model, medium_movement, melee, not_dex, not_int, physical_affinity, ranged, red_blood
    生命
    2210%
    护甲
    +100%
    异常状态临界值
    2210%
    抗性
    40 40 40 25
    伤害
    198%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 15
    攻击间隔
    1.995 秒
    伤害分布
    ±30%
    经验值
    260%
    Model Size
    100%
    类型
    Malachai
    Metadata
    MalachaiBossGauntlet
    等级
    68
    生命
    142,177
    护甲
    57,580
    闪避值
    4,739
    能量护盾
    0
    伤害
    740
    法术伤害
    740
    命中
    290
    攻击间隔
    1.995
    经验值
    26,663
    异常状态临界值
    142,177
    冰缓
    450
    Shock
    450
    Brittle
    2,543
    Scorch
    450
    Sap
    1,242
    MalachaiElementalCone
    法术
    施放间隔: 3.5 秒
    冷却时间: 8 秒
    你的击中不能眩晕敌人
    is area damage [1]
    malachai elemental cone spell maximum damage [952.6]
    malachai elemental cone spell minimum damage [635.1]
    monster penalty against minions damage +% final vs player minions [-50]
    spell maximum action distance +% [-15]
    MalachaiTeleportSlam
    攻击
    基本伤害: 518–962
    暴击几率: 5%
    攻击伤害: 228%
    攻击伤害: 227.5%
    攻击间隔: 1.995 秒
    冷却时间: 8 秒
    攻击伤害总增 127.5%
    攻击速度总降 41%
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-50]
    voll slam damage +% final at centre [100]
    MalachaiMortar
    投射物, 玩家投射物, 法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 范围法术
    暴击几率: 5%
    施放间隔: 1 秒
    通用的怪物炮击技能. 与怪物投射物相似, 但带有冲击效果.
    造成 595.9 - 893.8 物理伤害
    active skill area of effect radius +% final [30]
    base is projectile [1]
    is area damage [1]
    projectile spread radius [10]
    spell maximum action distance +% [-33]
    MalachaiSlam
    攻击, 范围
    基本伤害: 518–962
    暴击几率: 5%
    攻击伤害: 250%
    攻击伤害: 250%
    攻击间隔: 1.995 秒
    冷却时间: 8 秒
    攻击伤害总增 150%
    攻击速度总降 41%
    active skill area of effect radius +% final [-14]
    is area damage [1]
    voll slam damage +% final at centre [100]
    MalachaiRuneTrap
    法术, 持续时间, 伤害, 地雷技能, 范围, 造成燃烧, 陷阱, DoT, 火焰, 范围法术
    火焰陷阱
    暴击几率: 10%
    施放间隔: 1 秒
    冷却时间: 5 秒
    投掷一个陷阱, 该陷阱被触发时会爆炸并对周围的敌人造成火焰伤害, 且该区域的地面会持续燃烧, 踩在上面的敌人会持续受到伤害.
    陷阱持续 +38
    造成 1217 - 1826 火焰伤害
    陷阱投掷速度减慢 60%
    active skill area of effect radius +% final [50]
    base skill is trapped [1]
    create trap at target location [1]
    ignores trap and mine cooldown limit [1]
    is area damage [1]
    trap variation [6]
    MalachaiMeleeAttack
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 518–962
    暴击几率: 5%
    攻击间隔: 1.995 秒
    对你的敌人无情痛击。
    MalachaiTransformPiety
    MalachaiShield
    法术, 增益, 持续时间, 图腾技能, 可触发
    施放间隔: 1 秒
    冷却时间: 8 秒
    基础持续时间为 5
    base deal no damage [1]
    MalachaiImpale
    skill cannot be interrupted [1]
    skill cannot be stunned [1]
    MalachaiSpawnTriBomb
    冷却时间: 5 秒
    MavenRotatingBeams
    法术
    施放间隔: 1 秒
    冷却时间: 10 秒
    造成 90.51 - 135.8 物理伤害
    -10% 元素抗性上限
    无法点燃、冰缓、冻结、感电
    100% 物理伤害转换为闪电伤害
    基础持续时间为 10
    物理伤害的 100% 转化为冰霜伤害
    将物理伤害的 100% 转化为火焰伤害
    cannot be blocked or dodged or suppressed [1]
    maven rotating beams speed [16]
    monster penalty against minions damage +% final vs player minions [-90]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Malachai/MalachaiBossGauntlet"] = {
        name = "Malachai, The Nightmare",
        life = 22.1,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.98,
        damageSpread = 0.3,
        attackTime = 1.995,
        attackRange = 15,
        accuracy = 1,
        weaponType1 = "One Hand Mace",
        skillList = {
            "MalachaiMeleeAttack",
            "MalachaiRuneTrap",
            "MalachaiElementalCone",
            "MalachaiTeleportSlam",
            "MalachaiMortar",
            "MalachaiSlam",
            "MalachaiShield",
            "MalachaiTransformPiety",
            "MalachaiImpale",
            "MalachaiSpawnTriBomb",
            "MavenRotatingBeams",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MalachaiMeleeAttack"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {baseMultiplier = 0.75, levelRequirement = 40, statInterpolation = {},  cost = { }, },
            [2] = {baseMultiplier = 0.9, levelRequirement = 57, statInterpolation = {},  cost = { }, },
            [3] = {levelRequirement = 66, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MalachaiRuneTrap"] = {
        name = "Fire Trap",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Throws a trap that explodes when triggered, dealing fire damage to surrounding enemies and leaving an area of burning ground that damages enemies who walk through it.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Duration] = true,
            [SkillType.Damage] = true,
            [SkillType.Mineable] = true,
            [SkillType.Area] = true,
            [SkillType.CausesBurning] = true,
            [SkillType.Trapped] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Fire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_trap_duration",
            "trap_variation",
            "trap_throwing_speed_+%",
            "active_skill_area_of_effect_radius_+%_final",
            "is_trap",
            "is_area_damage",
            "base_skill_is_trapped",
            "create_trap_at_target_location",
            "ignores_trap_and_mine_cooldown_limit",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 19000, 6, -60, 50, critChance = 10, levelRequirement = 40, statInterpolation = {3, 3, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 38000, 6, -60, 50, critChance = 10, levelRequirement = 68, statInterpolation = {3, 3, 1},  cost = { }, },
            [3] = {0.68000000715256, 1.0199999809265, 38000, 6, -60, 50, critChance = 10, levelRequirement = 72, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MalachaiElementalCone"] = {
        name = "MalachaiElementalCone",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.5,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "malachai_elemental_cone_spell_minimum_damage",
            "malachai_elemental_cone_spell_maximum_damage",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "spell_maximum_action_distance_+%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "cannot_stun",
        },
        levels = {
            [1] = {0.63999998569489, 0.95999997854233, -40, -15, -50, levelRequirement = 40, statInterpolation = {3, 3, 1},  cost = { }, },
            [2] = {0.63999998569489, 0.95999997854233, -20, -15, -50, levelRequirement = 57, statInterpolation = {3, 3, 1},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 0, -15, -50, levelRequirement = 68, statInterpolation = {3, 3, 1},  cost = { }, },
            [4] = {0.61000001430511, 0.9200000166893, 0, -15, -50, levelRequirement = 72, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MalachaiTeleportSlam"] = {
        name = "MalachaiTeleportSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "voll_slam_damage_+%_final_at_centre",
            "active_skill_attack_speed_+%_final",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {75, -41, -50, baseMultiplier = 1.36, levelRequirement = 40, statInterpolation = {1},  cost = { }, },
            [2] = {75, -41, -50, baseMultiplier = 1.564, levelRequirement = 57, statInterpolation = {1},  cost = { }, },
            [3] = {100, -41, -50, baseMultiplier = 2.275, levelRequirement = 66, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MalachaiMortar"] = {
        name = "MalachaiMortar",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "projectile_spread_radius",
            "spell_maximum_action_distance_+%",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.51999998092651, 0.77999997138977, 10, -33, 30, critChance = 5, levelRequirement = 40, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 10, -33, 30, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MalachaiSlam"] = {
        name = "MalachaiSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "voll_slam_damage_+%_final_at_centre",
            "active_skill_attack_speed_+%_final",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {75, -41, -14, baseMultiplier = 1.36, levelRequirement = 40, statInterpolation = {1},  cost = { }, },
            [2] = {75, -41, -14, baseMultiplier = 1.564, levelRequirement = 57, statInterpolation = {1},  cost = { }, },
            [3] = {100, -41, -14, baseMultiplier = 2.5, levelRequirement = 66, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MalachaiShield"] = {
        name = "MalachaiShield",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Buff] = true,
            [SkillType.Duration] = true,
            [SkillType.Totemable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {5000, levelRequirement = 34, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MalachaiTransformPiety"] = {
        name = "MalachaiTransformPiety",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MalachaiImpale"] = {
        name = "MalachaiImpale",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_interrupted",
            "skill_cannot_be_stunned",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MalachaiSpawnTriBomb"] = {
        name = "MalachaiSpawnTriBomb",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MavenRotatingBeams"] = {
        name = "MavenRotatingBeams",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "skill_physical_damage_%_to_convert_to_fire",
            "skill_physical_damage_%_to_convert_to_cold",
            "skill_physical_damage_%_to_convert_to_lightning",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "additional_maximum_all_elemental_resistances_%",
            "base_skill_effect_duration",
            "maven_rotating_beams_speed",
            "never_ignite_chill_freeze_shock",
            "cannot_be_blocked_or_dodged_or_suppressed",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 100, 100, 100, -90, -10, 10000, 16, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    monster base type attack cast speed +% and damage -% final [33]
    IdMonsterSpeedAndDamageFixupComplete
    FamilyMonsterSpeedAndDamageFixup
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 全域
  • Craft Tagscaster_damage damage attack caster speed
    cannot be taunted when taunted ms [0]
    IdTauntImmunityDurationActBoss
    FamilyTauntImmunityDuration
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be taunted when taunted ms Min: 0 Max: 0 全域
  • 无法被击退
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 全域
  • 陷阱在投掷后不能造成伤害的时间 +40
    地雷在投掷后不会受到伤害的时间 +40
    IdMonsterImplicitTrapsInvulnerableMalachai
    FamilyMonsterTrapsInvulnerable
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • mines invulnerable for duration ms Min: 40000 Max: 40000 全域
  • traps invulnerable for duration ms Min: 40000 Max: 40000 全域
  • 同时可以放置最多 6 个额外陷阱
    IdMonsterIncreasedTrapsAllowedMalachai
    FamilyTrapsAllowed
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • number of additional traps allowed Min: 6 Max: 6 全域
  • monster penalty against minions damage +% final vs player minions [-20]
    IdMonsterDamageVersusPlayerMinions20
    FamilyMonsterDamageVersusMinions
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster penalty against minions damage +% final vs player minions Min: -20 Max: -20 全域
  • Craft Tagsdamage
    level 1 to 40 life +% final [-43]
    level 41 to 57 life +% final [-29]
    IdMalachaiLessLifeAtLevels
    FamilyLifePerDifficulty
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • level 1 to 40 life +% final Min: -43 Max: -43 全域
  • level 41 to 57 life +% final Min: -29 Max: -29 全域
  • Craft Tagsresource life
    kill traps mines and totems on death [1]
    IdMonsterKillTrapsMinesTotemsOnDeath
    FamilyMonsterKillTrapsMinesTotemsOnDeath
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • kill traps mines and totems on death Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityActBoss
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 全域
  • monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 全域
  • heal aura owner % max life on death [0]
    IdBossHealOnPlayerDeath
    FamilyBossHealOnPlayerDeath
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • heal aura owner % max life on death Min: 0 Max: 0 全域
  • heal_on_nearby_death
    范围: 120
    heal aura owner % max life on death [0]
    cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    IdCannotBeAugmented
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cant touch this Min: 1 Max: 1 全域
  • cant possess this Min: 1 Max: 1 全域
  • cannot be afflicted Min: 1 Max: 1 全域
  • monster no talismans Min: 1 Max: 1 全域
  • cannot have azmeri dust Min: 1 Max: 1 全域
  • cannot have affliction mods Min: 1 Max: 1 全域
  • cannot be tagged by sentinel Min: 1 Max: 1 全域
  • 梦魇玛拉凯
    恶魔
    区域: 育灵之室
    monster base type attack cast speed +% and damage -% final [33]
    cannot be taunted when taunted ms [0]
    无法被击退
    陷阱在投掷后不能造成伤害的时间 +40
    地雷在投掷后不会受到伤害的时间 +40
    同时可以放置最多 6 个额外陷阱
    monster penalty against minions damage +% final vs player minions [-20]
    怪物提供的经验值提高 250%
    掉落的物品稀有度提高 13000%
    level 1 to 40 life +% final [-43]
    level 41 to 57 life +% final [-29]
    kill traps mines and totems on death [1]
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    heal aura owner % max life on death [0]
    Malachai, The Nightmare
    幽魂N
    地区育灵之室
    标签bludgeoning_weapon, bone_armour, 施法, demon, extra_large_height, fire_affinity, human, humanoid, is_unarmed, large_model, medium_movement, not_dex, not_int, physical_affinity, ranged, red_blood
    生命
    2210%
    护甲
    +100%
    异常状态临界值
    2210%
    抗性
    40 40 40 25
    伤害
    198%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 15
    攻击间隔
    1.995 秒
    伤害分布
    ±30%
    经验值
    260%
    Model Size
    100%
    类型
    Malachai
    Metadata
    MalachaiBoss2
    等级
    40
    生命
    21,481
    护甲
    5,622
    闪避值
    1,597
    能量护盾
    0
    伤害
    167
    法术伤害
    167
    命中
    92
    攻击间隔
    1.995
    经验值
    8,858
    异常状态临界值
    21,481
    冰缓
    68
    Shock
    68
    Brittle
    384
    Scorch
    68
    Sap
    188
    MalachaiElementalCone
    法术
    施放间隔: 3.5 秒
    冷却时间: 8 秒
    你的击中不能眩晕敌人
    is area damage [1]
    malachai elemental cone spell maximum damage [189.3]
    malachai elemental cone spell minimum damage [126.2]
    monster penalty against minions damage +% final vs player minions [-90]
    spell maximum action distance +% [-15]
    MalachaiRepeatableWave
    攻击
    基本伤害: 117–217
    暴击几率: 5%
    攻击伤害: 50%
    攻击伤害: 50%
    攻击间隔: 1.995 秒
    攻击伤害总降 50%
    攻击速度总降 25%
    is area damage [1]
    MalachaiTeleport
    法术
    施放间隔: 1 秒
    冷却时间: 5.5 秒
    MalachaiRuneTrap
    法术, 持续时间, 伤害, 地雷技能, 范围, 造成燃烧, 陷阱, DoT, 火焰, 范围法术
    火焰陷阱
    暴击几率: 10%
    施放间隔: 1 秒
    冷却时间: 5 秒
    投掷一个陷阱, 该陷阱被触发时会爆炸并对周围的敌人造成火焰伤害, 且该区域的地面会持续燃烧, 踩在上面的敌人会持续受到伤害.
    陷阱持续 +19
    造成 354.9 - 532.4 火焰伤害
    陷阱投掷速度减慢 60%
    active skill area of effect radius +% final [50]
    base skill is trapped [1]
    create trap at target location [1]
    ignores trap and mine cooldown limit [1]
    is area damage [1]
    trap variation [6]
    MalachaiMortarWithDegen
    投射物, 玩家投射物, 法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 范围法术
    迫击炮
    暴击几率: 5%
    施放间隔: 1 秒
    冷却时间: 2 秒
    如同怪物迫击炮技能, 但是在地上留下冲击效果.
    造成 76.2 - 114.3 物理伤害
    每秒造成 76.9 点基础物理伤害
    基础持续时间为 5
    base is projectile [1]
    is area damage [1]
    projectile spread radius [10]
    spell maximum action distance +% [-33]
    MalachaiMultipleMortarWithDegen
    投射物, 玩家投射物, 法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 范围法术
    迫击炮
    暴击几率: 5%
    施放间隔: 1 秒
    冷却时间: 4.5 秒
    如同怪物迫击炮技能, 但是在地上留下冲击效果.
    造成 25.83 - 38.75 物理伤害
    每秒造成 55.9 点基础物理伤害
    基础持续时间为 5
    base is projectile [1]
    is area damage [1]
    monster projectile variation [3]
    projectile spread radius [30]
    spell maximum action distance +% [-33]
    MalachaiOpenHeart
    skill cannot be interrupted [1]
    skill cannot be stunned [1]
    MalachaiShield
    法术, 增益, 持续时间, 图腾技能, 可触发
    施放间隔: 1 秒
    冷却时间: 8 秒
    基础持续时间为 5
    base deal no damage [1]
    MalachaiTeleportSlam
    攻击
    基本伤害: 117–217
    暴击几率: 5%
    攻击伤害: 136%
    攻击伤害: 136%
    攻击间隔: 1.995 秒
    冷却时间: 8 秒
    攻击伤害总增 36%
    攻击速度总降 41%
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-50]
    voll slam damage +% final at centre [75]
    MalachaiSpawnTriBomb
    冷却时间: 5 秒
    MalachaiMultiRuneTrap
    法术, 持续时间, 伤害, 地雷技能, 范围, 造成燃烧, 陷阱, DoT, 火焰, 范围法术
    火焰陷阱
    暴击几率: 10%
    施放间隔: 1 秒
    冷却时间: 5 秒
    投掷一个陷阱, 该陷阱被触发时会爆炸并对周围的敌人造成火焰伤害, 且该区域的地面会持续燃烧, 踩在上面的敌人会持续受到伤害.
    陷阱持续 +19
    造成 283.9 - 425.9 火焰伤害
    额外投掷最多 2 个陷阱
    陷阱朝目标地点随机投掷
    陷阱投掷速度减慢 60%
    active skill area of effect radius +% final [50]
    base skill is trapped [1]
    create trap at target location [1]
    ignores trap and mine cooldown limit [1]
    is area damage [1]
    trap variation [6]
    MalachaiRepeatableWaveGeometryAttack
    可触发, 攻击
    基本伤害: 117–217
    暴击几率: 5%
    攻击伤害: 50%
    攻击伤害: 50%
    攻击间隔: 1.995 秒
    攻击伤害总降 50%
    攻击速度总降 25%
    近战打击范围 +1.5
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/ActBoss"
    
    Life
    {
    	corpse_usable = false
    	initial_life_percentage = 92
    }
    
    Transitionable
    {
    	num_states = 8
    }
    
    Stats
    {
    	cannot_drop_below_%_life = 70
    	set_cannot_die = 1
    	monster_can_spawn_with_talisman = 1
    }
    
    NPC
    {
    	marker_enabled = false
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act4/Malachai/death_portal/malachaideathstageone_take2.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act4/Malachai/death_portal/malachaigibexplosion_fx.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act4/Malachai/death_portal/deathexplosion_gibs1.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act4/Malachai/death_portal/deathexplosion_gibs2.ao"
    	preload_animated_object = "Metadata/Terrain/Mountain/Belly/Feature/BeastGrowls/Malachai_Death.ao"
    	preload_animated_object = "Metadata/Terrain/Mountain/Belly/Feature/BeastGrowls/beastgrowl_loop.ao"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/ActBoss"
    
    Transitionable
    {
    	on_transition_to_2 = " PlayAnimation( speech_audio21 ); PlayTextAudio( Malachai2Intro , Metadata/NPC/Act4/Malachai, 0);"
    	on_transition_to_3 = "PlayTextAudio( Malachai2HeartHeal1 , Metadata/NPC/Act4/Malachai, 0);"
    	on_transition_to_5 = "PlayTextAudio( Malachai2HeartHeal2 , Metadata/NPC/Act4/Malachai, 0);"
    	on_transition_to_7 = "PlayTextAudio( Malachai2HeartHeal3 , Metadata/NPC/Act4/Malachai, 0);"
    	on_transition_to_8 = "PlayTextAudio( Malachai2Heart3Dies , Metadata/NPC/Act4/Malachai, 0);"
    	create_state_1 = "PlayAnimation( idle );"
    }
    
    Life
    {
    	on_death = "SpawnEffect( Metadata/Effects/Spells/monsters_effects/act4/Malachai/death_portal/malachaideathstageone_take2.ao );"
    	on_death = "SpawnEffect( Metadata/Effects/Spells/monsters_effects/act4/Malachai/death_portal/malachaigibexplosion_fx.ao );"
    	on_death = "SpawnPermanentEffect( Metadata/Effects/Spells/monsters_effects/act4/Malachai/death_portal/deathexplosion_gibs1.ao, animate );"
    	on_death = "SpawnPermanentEffect( Metadata/Effects/Spells/monsters_effects/act4/Malachai/death_portal/deathexplosion_gibs2.ao, animate );"
    	on_death = "SpawnEffect( Metadata/Terrain/Mountain/Belly/Feature/BeastGrowls/Malachai_Death.ao );"
    	on_death = "SpawnEffect( Metadata/Terrain/Mountain/Belly/Feature/BeastGrowls/beastgrowl_loop.ao );"
    	on_death = "FadeOutMusic( 500 ); PlayGlobalAudio( Audio/Music/Act4_BellyOfTheBeast/Malachai_Resolution.ogg, 1477 );"
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Malachai/MalachaiBoss2"] = {
        name = "Malachai, The Nightmare",
        life = 22.1,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.98,
        damageSpread = 0.3,
        attackTime = 1.995,
        attackRange = 15,
        accuracy = 1,
        skillList = {
            "MalachaiRuneTrap",
            "MalachaiMultiRuneTrap",
            "MalachaiElementalCone",
            "MalachaiTeleportSlam",
            "MalachaiTeleport",
            "MalachaiShield",
            "MalachaiMortarWithDegen",
            "MalachaiMultipleMortarWithDegen",
            "MalachaiOpenHeart",
            "MalachaiSpawnTriBomb",
            "MalachaiRepeatableWave",
            "MalachaiRepeatableWaveGeometryAttack",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MalachaiRuneTrap"] = {
        name = "Fire Trap",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Throws a trap that explodes when triggered, dealing fire damage to surrounding enemies and leaving an area of burning ground that damages enemies who walk through it.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Duration] = true,
            [SkillType.Damage] = true,
            [SkillType.Mineable] = true,
            [SkillType.Area] = true,
            [SkillType.CausesBurning] = true,
            [SkillType.Trapped] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Fire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_trap_duration",
            "trap_variation",
            "trap_throwing_speed_+%",
            "active_skill_area_of_effect_radius_+%_final",
            "is_trap",
            "is_area_damage",
            "base_skill_is_trapped",
            "create_trap_at_target_location",
            "ignores_trap_and_mine_cooldown_limit",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 19000, 6, -60, 50, critChance = 10, levelRequirement = 40, statInterpolation = {3, 3, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 38000, 6, -60, 50, critChance = 10, levelRequirement = 68, statInterpolation = {3, 3, 1},  cost = { }, },
            [3] = {0.68000000715256, 1.0199999809265, 38000, 6, -60, 50, critChance = 10, levelRequirement = 72, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MalachaiMultiRuneTrap"] = {
        name = "Fire Trap",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Throws a trap that explodes when triggered, dealing fire damage to surrounding enemies and leaving an area of burning ground that damages enemies who walk through it.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Duration] = true,
            [SkillType.Damage] = true,
            [SkillType.Mineable] = true,
            [SkillType.Area] = true,
            [SkillType.CausesBurning] = true,
            [SkillType.Trapped] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Fire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_trap_duration",
            "trap_variation",
            "trap_throwing_speed_+%",
            "number_of_additional_traps_to_throw",
            "throw_traps_in_circle_radius",
            "active_skill_area_of_effect_radius_+%_final",
            "is_trap",
            "is_area_damage",
            "base_skill_is_trapped",
            "create_trap_at_target_location",
            "ignores_trap_and_mine_cooldown_limit",
        },
        levels = {
            [1] = {0.63999998569489, 0.95999997854233, 19000, 6, -60, 2, 42, 50, critChance = 10, levelRequirement = 40, statInterpolation = {3, 3, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 38000, 6, -60, 2, 42, 50, critChance = 10, levelRequirement = 68, statInterpolation = {3, 3, 1},  cost = { }, },
            [3] = {0.68000000715256, 1.0199999809265, 38000, 6, -60, 2, 42, 50, critChance = 10, levelRequirement = 72, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MalachaiElementalCone"] = {
        name = "MalachaiElementalCone",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.5,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "malachai_elemental_cone_spell_minimum_damage",
            "malachai_elemental_cone_spell_maximum_damage",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "spell_maximum_action_distance_+%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "cannot_stun",
        },
        levels = {
            [1] = {0.63999998569489, 0.95999997854233, -40, -15, -50, levelRequirement = 40, statInterpolation = {3, 3, 1},  cost = { }, },
            [2] = {0.63999998569489, 0.95999997854233, -20, -15, -50, levelRequirement = 57, statInterpolation = {3, 3, 1},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 0, -15, -50, levelRequirement = 68, statInterpolation = {3, 3, 1},  cost = { }, },
            [4] = {0.61000001430511, 0.9200000166893, 0, -15, -50, levelRequirement = 72, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MalachaiTeleportSlam"] = {
        name = "MalachaiTeleportSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "voll_slam_damage_+%_final_at_centre",
            "active_skill_attack_speed_+%_final",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {75, -41, -50, baseMultiplier = 1.36, levelRequirement = 40, statInterpolation = {1},  cost = { }, },
            [2] = {75, -41, -50, baseMultiplier = 1.564, levelRequirement = 57, statInterpolation = {1},  cost = { }, },
            [3] = {100, -41, -50, baseMultiplier = 2.275, levelRequirement = 66, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MalachaiTeleport"] = {
        name = "MalachaiTeleport",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 3, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MalachaiShield"] = {
        name = "MalachaiShield",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Buff] = true,
            [SkillType.Duration] = true,
            [SkillType.Totemable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {5000, levelRequirement = 34, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MalachaiMortarWithDegen"] = {
        name = "Mortar",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Like monster mortar skill, but leaves a ground effect on impact.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "base_physical_damage_to_deal_per_minute",
            "projectile_spread_radius",
            "spell_maximum_action_distance_+%",
            "base_skill_effect_duration",
            "is_area_damage",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.51999998092651, 0.77999997138977, 1.8899999856949, 10, -33, 5000, critChance = 5, levelRequirement = 40, statInterpolation = {3, 3, 3},  cost = { }, },
            [2] = {0.51999998092651, 0.77999997138977, 1.8899999856949, 10, -33, 5000, critChance = 5, levelRequirement = 57, statInterpolation = {3, 3, 3},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 2.7000000476837, 10, -33, 5000, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 3},  cost = { }, },
            [4] = {0.54000002145767, 0.80000001192093, 1.8300000429153, 10, -33, 5000, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MalachaiMultipleMortarWithDegen"] = {
        name = "Mortar",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Like monster mortar skill, but leaves a ground effect on impact.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "base_physical_damage_to_deal_per_minute",
            "monster_projectile_variation",
            "projectile_spread_radius",
            "spell_maximum_action_distance_+%",
            "base_skill_effect_duration",
            "is_area_damage",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.51999998092651, 0.77999997138977, 4.0500001907349, 3, 30, -33, 5000, critChance = 5, levelRequirement = 40, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [2] = {0.51999998092651, 0.77999997138977, 4.0500001907349, 4, 30, -33, 5000, critChance = 5, levelRequirement = 57, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 6.75, 1, 30, -33, 5000, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [4] = {0.54000002145767, 0.80000001192093, 4.5900001525879, 1, 30, -33, 5000, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MalachaiOpenHeart"] = {
        name = "MalachaiOpenHeart",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_interrupted",
            "skill_cannot_be_stunned",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MalachaiSpawnTriBomb"] = {
        name = "MalachaiSpawnTriBomb",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MalachaiRepeatableWave"] = {
        name = "MalachaiRepeatableWave",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {-25, baseMultiplier = 0.5, levelRequirement = 40, statInterpolation = {1},  cost = { }, },
            [2] = {-20, baseMultiplier = 0.55, levelRequirement = 57, statInterpolation = {1},  cost = { }, },
            [3] = {-20, baseMultiplier = 0.6, levelRequirement = 66, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MalachaiRepeatableWaveGeometryAttack"] = {
        name = "MalachaiRepeatableWaveGeometryAttack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "melee_range_+",
            "is_area_damage",
        },
        levels = {
            [1] = {-25, 15, baseMultiplier = 0.5, levelRequirement = 40, statInterpolation = {1},  cost = { }, },
            [2] = {-20, 15, baseMultiplier = 0.55, levelRequirement = 57, statInterpolation = {1},  cost = { }, },
            [3] = {-20, 15, baseMultiplier = 0.6, levelRequirement = 66, statInterpolation = {1},  cost = { }, },
        },
    }
    
    monster base type attack cast speed +% and damage -% final [33]
    IdMonsterSpeedAndDamageFixupComplete
    FamilyMonsterSpeedAndDamageFixup
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 全域
  • Craft Tagscaster_damage damage attack caster speed
    cannot be taunted when taunted ms [0]
    IdTauntImmunityDurationActBoss
    FamilyTauntImmunityDuration
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be taunted when taunted ms Min: 0 Max: 0 全域
  • 无法被击退
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 全域
  • 陷阱在投掷后不能造成伤害的时间 +40
    地雷在投掷后不会受到伤害的时间 +40
    IdMonsterImplicitTrapsInvulnerableMalachai
    FamilyMonsterTrapsInvulnerable
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • mines invulnerable for duration ms Min: 40000 Max: 40000 全域
  • traps invulnerable for duration ms Min: 40000 Max: 40000 全域
  • 同时可以放置最多 6 个额外陷阱
    IdMonsterIncreasedTrapsAllowedMalachai
    FamilyTrapsAllowed
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • number of additional traps allowed Min: 6 Max: 6 全域
  • monster penalty against minions damage +% final vs player minions [-20]
    IdMonsterDamageVersusPlayerMinions20
    FamilyMonsterDamageVersusMinions
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster penalty against minions damage +% final vs player minions Min: -20 Max: -20 全域
  • Craft Tagsdamage
    怪物提供的经验值提高 250%
    掉落的物品稀有度提高 13000%
    IdMonsterActBossAct4
    FamilyMonsterActBoss
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 250 Max: 250 全域
  • monster dropped item rarity +% Min: 13000 Max: 13000 全域
  • level 1 to 40 life +% final [-43]
    level 41 to 57 life +% final [-29]
    IdMalachaiLessLifeAtLevels
    FamilyLifePerDifficulty
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • level 1 to 40 life +% final Min: -43 Max: -43 全域
  • level 41 to 57 life +% final Min: -29 Max: -29 全域
  • Craft Tagsresource life
    kill traps mines and totems on death [1]
    IdMonsterKillTrapsMinesTotemsOnDeath
    FamilyMonsterKillTrapsMinesTotemsOnDeath
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • kill traps mines and totems on death Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityActBoss
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 全域
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityActBoss
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 全域
  • heal aura owner % max life on death [0]
    IdBossHealOnPlayerDeath
    FamilyBossHealOnPlayerDeath
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • heal aura owner % max life on death Min: 0 Max: 0 全域
  • heal_on_nearby_death
    范围: 120
    heal aura owner % max life on death [0]
    Malachai, The Nightmare
    恶魔
    monster base type attack cast speed +% and damage -% final [33]
    cannot be taunted when taunted ms [0]
    无法被击退
    陷阱在投掷后不能造成伤害的时间 +40
    地雷在投掷后不会受到伤害的时间 +40
    同时可以放置最多 6 个额外陷阱
    monster penalty against minions damage +% final vs player minions [-20]
    怪物提供的经验值提高 250%
    掉落的物品稀有度提高 13000%
    level 1 to 40 life +% final [-43]
    level 41 to 57 life +% final [-29]
    kill traps mines and totems on death [1]
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    heal aura owner % max life on death [0]
    幽魂N
    标签bludgeoning_weapon, bone_armour, 施法, demon, extra_large_height, fire_affinity, human, humanoid, is_unarmed, large_model, medium_movement, not_dex, not_int, physical_affinity, ranged, red_blood
    生命
    2210%
    护甲
    +100%
    异常状态临界值
    2210%
    抗性
    40 40 40 25
    伤害
    198%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 15
    攻击间隔
    1.995 秒
    伤害分布
    ±30%
    经验值
    260%
    Model Size
    100%
    类型
    Malachai
    Metadata
    MalachaiBoss2Gauntlet
    等级
    68
    生命
    142,177
    护甲
    57,580
    闪避值
    4,739
    能量护盾
    0
    伤害
    740
    法术伤害
    740
    命中
    290
    攻击间隔
    1.995
    经验值
    26,663
    异常状态临界值
    142,177
    冰缓
    450
    Shock
    450
    Brittle
    2,543
    Scorch
    450
    Sap
    1,242
    MalachaiElementalCone
    法术
    施放间隔: 3.5 秒
    冷却时间: 8 秒
    你的击中不能眩晕敌人
    is area damage [1]
    malachai elemental cone spell maximum damage [952.6]
    malachai elemental cone spell minimum damage [635.1]
    monster penalty against minions damage +% final vs player minions [-50]
    spell maximum action distance +% [-15]
    MalachaiRepeatableWave
    攻击
    基本伤害: 518–962
    暴击几率: 5%
    攻击伤害: 60%
    攻击伤害: 60%
    攻击间隔: 1.995 秒
    攻击伤害总降 40%
    攻击速度总降 20%
    is area damage [1]
    MalachaiTeleport
    法术
    施放间隔: 1 秒
    冷却时间: 5.5 秒
    MalachaiRuneTrap
    法术, 持续时间, 伤害, 地雷技能, 范围, 造成燃烧, 陷阱, DoT, 火焰, 范围法术
    火焰陷阱
    暴击几率: 10%
    施放间隔: 1 秒
    冷却时间: 5 秒
    投掷一个陷阱, 该陷阱被触发时会爆炸并对周围的敌人造成火焰伤害, 且该区域的地面会持续燃烧, 踩在上面的敌人会持续受到伤害.
    陷阱持续 +38
    造成 1217 - 1826 火焰伤害
    陷阱投掷速度减慢 60%
    active skill area of effect radius +% final [50]
    base skill is trapped [1]
    create trap at target location [1]
    ignores trap and mine cooldown limit [1]
    is area damage [1]
    trap variation [6]
    MalachaiMortarWithDegen
    投射物, 玩家投射物, 法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 范围法术
    迫击炮
    暴击几率: 5%
    施放间隔: 1 秒
    如同怪物迫击炮技能, 但是在地上留下冲击效果.
    造成 351.6 - 527.3 物理伤害
    每秒造成 329.6 点基础物理伤害
    基础持续时间为 5
    base is projectile [1]
    is area damage [1]
    projectile spread radius [10]
    spell maximum action distance +% [-33]
    MalachaiMultipleMortarWithDegen
    投射物, 玩家投射物, 法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 范围法术
    迫击炮
    暴击几率: 5%
    施放间隔: 1 秒
    冷却时间: 4.5 秒
    如同怪物迫击炮技能, 但是在地上留下冲击效果.
    造成 119.2 - 178.8 物理伤害
    每秒造成 279.3 点基础物理伤害
    基础持续时间为 5
    base is projectile [1]
    is area damage [1]
    monster projectile variation [1]
    projectile spread radius [30]
    spell maximum action distance +% [-33]
    MalachaiOpenHeart
    skill cannot be interrupted [1]
    skill cannot be stunned [1]
    MalachaiShield
    法术, 增益, 持续时间, 图腾技能, 可触发
    施放间隔: 1 秒
    冷却时间: 8 秒
    基础持续时间为 5
    base deal no damage [1]
    MalachaiTeleportSlam
    攻击
    基本伤害: 518–962
    暴击几率: 5%
    攻击伤害: 228%
    攻击伤害: 227.5%
    攻击间隔: 1.995 秒
    冷却时间: 8 秒
    攻击伤害总增 127.5%
    攻击速度总降 41%
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-50]
    voll slam damage +% final at centre [100]
    MalachaiSpawnTriBomb
    冷却时间: 5 秒
    MalachaiMultiRuneTrap
    法术, 持续时间, 伤害, 地雷技能, 范围, 造成燃烧, 陷阱, DoT, 火焰, 范围法术
    火焰陷阱
    暴击几率: 10%
    施放间隔: 1 秒
    冷却时间: 5 秒
    投掷一个陷阱, 该陷阱被触发时会爆炸并对周围的敌人造成火焰伤害, 且该区域的地面会持续燃烧, 踩在上面的敌人会持续受到伤害.
    陷阱持续 +38
    造成 1217 - 1826 火焰伤害
    额外投掷最多 2 个陷阱
    陷阱朝目标地点随机投掷
    陷阱投掷速度减慢 60%
    active skill area of effect radius +% final [50]
    base skill is trapped [1]
    create trap at target location [1]
    ignores trap and mine cooldown limit [1]
    is area damage [1]
    trap variation [6]
    MalachaiRepeatableWaveGeometryAttack
    可触发, 攻击
    基本伤害: 518–962
    暴击几率: 5%
    攻击伤害: 60%
    攻击伤害: 60%
    攻击间隔: 1.995 秒
    攻击伤害总降 40%
    攻击速度总降 20%
    近战打击范围 +1.5
    is area damage [1]
    MavenRotatingBeams
    法术
    施放间隔: 1 秒
    冷却时间: 10 秒
    造成 90.51 - 135.8 物理伤害
    -10% 元素抗性上限
    无法点燃、冰缓、冻结、感电
    100% 物理伤害转换为闪电伤害
    基础持续时间为 10
    物理伤害的 100% 转化为冰霜伤害
    将物理伤害的 100% 转化为火焰伤害
    cannot be blocked or dodged or suppressed [1]
    maven rotating beams speed [16]
    monster penalty against minions damage +% final vs player minions [-90]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Malachai/MalachaiBoss2Gauntlet"] = {
        name = "Malachai, The Nightmare",
        life = 22.1,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.98,
        damageSpread = 0.3,
        attackTime = 1.995,
        attackRange = 15,
        accuracy = 1,
        skillList = {
            "MalachaiRuneTrap",
            "MalachaiMultiRuneTrap",
            "MalachaiElementalCone",
            "MalachaiTeleportSlam",
            "MalachaiTeleport",
            "MalachaiShield",
            "MalachaiMortarWithDegen",
            "MalachaiMultipleMortarWithDegen",
            "MalachaiOpenHeart",
            "MalachaiSpawnTriBomb",
            "MalachaiRepeatableWave",
            "MalachaiRepeatableWaveGeometryAttack",
            "MavenRotatingBeams",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MalachaiRuneTrap"] = {
        name = "Fire Trap",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Throws a trap that explodes when triggered, dealing fire damage to surrounding enemies and leaving an area of burning ground that damages enemies who walk through it.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Duration] = true,
            [SkillType.Damage] = true,
            [SkillType.Mineable] = true,
            [SkillType.Area] = true,
            [SkillType.CausesBurning] = true,
            [SkillType.Trapped] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Fire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_trap_duration",
            "trap_variation",
            "trap_throwing_speed_+%",
            "active_skill_area_of_effect_radius_+%_final",
            "is_trap",
            "is_area_damage",
            "base_skill_is_trapped",
            "create_trap_at_target_location",
            "ignores_trap_and_mine_cooldown_limit",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 19000, 6, -60, 50, critChance = 10, levelRequirement = 40, statInterpolation = {3, 3, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 38000, 6, -60, 50, critChance = 10, levelRequirement = 68, statInterpolation = {3, 3, 1},  cost = { }, },
            [3] = {0.68000000715256, 1.0199999809265, 38000, 6, -60, 50, critChance = 10, levelRequirement = 72, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MalachaiMultiRuneTrap"] = {
        name = "Fire Trap",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Throws a trap that explodes when triggered, dealing fire damage to surrounding enemies and leaving an area of burning ground that damages enemies who walk through it.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Duration] = true,
            [SkillType.Damage] = true,
            [SkillType.Mineable] = true,
            [SkillType.Area] = true,
            [SkillType.CausesBurning] = true,
            [SkillType.Trapped] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Fire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_trap_duration",
            "trap_variation",
            "trap_throwing_speed_+%",
            "number_of_additional_traps_to_throw",
            "throw_traps_in_circle_radius",
            "active_skill_area_of_effect_radius_+%_final",
            "is_trap",
            "is_area_damage",
            "base_skill_is_trapped",
            "create_trap_at_target_location",
            "ignores_trap_and_mine_cooldown_limit",
        },
        levels = {
            [1] = {0.63999998569489, 0.95999997854233, 19000, 6, -60, 2, 42, 50, critChance = 10, levelRequirement = 40, statInterpolation = {3, 3, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 38000, 6, -60, 2, 42, 50, critChance = 10, levelRequirement = 68, statInterpolation = {3, 3, 1},  cost = { }, },
            [3] = {0.68000000715256, 1.0199999809265, 38000, 6, -60, 2, 42, 50, critChance = 10, levelRequirement = 72, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MalachaiElementalCone"] = {
        name = "MalachaiElementalCone",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.5,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "malachai_elemental_cone_spell_minimum_damage",
            "malachai_elemental_cone_spell_maximum_damage",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "spell_maximum_action_distance_+%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "cannot_stun",
        },
        levels = {
            [1] = {0.63999998569489, 0.95999997854233, -40, -15, -50, levelRequirement = 40, statInterpolation = {3, 3, 1},  cost = { }, },
            [2] = {0.63999998569489, 0.95999997854233, -20, -15, -50, levelRequirement = 57, statInterpolation = {3, 3, 1},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 0, -15, -50, levelRequirement = 68, statInterpolation = {3, 3, 1},  cost = { }, },
            [4] = {0.61000001430511, 0.9200000166893, 0, -15, -50, levelRequirement = 72, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MalachaiTeleportSlam"] = {
        name = "MalachaiTeleportSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "voll_slam_damage_+%_final_at_centre",
            "active_skill_attack_speed_+%_final",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {75, -41, -50, baseMultiplier = 1.36, levelRequirement = 40, statInterpolation = {1},  cost = { }, },
            [2] = {75, -41, -50, baseMultiplier = 1.564, levelRequirement = 57, statInterpolation = {1},  cost = { }, },
            [3] = {100, -41, -50, baseMultiplier = 2.275, levelRequirement = 66, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MalachaiTeleport"] = {
        name = "MalachaiTeleport",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 3, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MalachaiShield"] = {
        name = "MalachaiShield",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Buff] = true,
            [SkillType.Duration] = true,
            [SkillType.Totemable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {5000, levelRequirement = 34, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MalachaiMortarWithDegen"] = {
        name = "Mortar",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Like monster mortar skill, but leaves a ground effect on impact.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "base_physical_damage_to_deal_per_minute",
            "projectile_spread_radius",
            "spell_maximum_action_distance_+%",
            "base_skill_effect_duration",
            "is_area_damage",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.51999998092651, 0.77999997138977, 1.8899999856949, 10, -33, 5000, critChance = 5, levelRequirement = 40, statInterpolation = {3, 3, 3},  cost = { }, },
            [2] = {0.51999998092651, 0.77999997138977, 1.8899999856949, 10, -33, 5000, critChance = 5, levelRequirement = 57, statInterpolation = {3, 3, 3},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 2.7000000476837, 10, -33, 5000, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 3},  cost = { }, },
            [4] = {0.54000002145767, 0.80000001192093, 1.8300000429153, 10, -33, 5000, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MalachaiMultipleMortarWithDegen"] = {
        name = "Mortar",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Like monster mortar skill, but leaves a ground effect on impact.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "base_physical_damage_to_deal_per_minute",
            "monster_projectile_variation",
            "projectile_spread_radius",
            "spell_maximum_action_distance_+%",
            "base_skill_effect_duration",
            "is_area_damage",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.51999998092651, 0.77999997138977, 4.0500001907349, 3, 30, -33, 5000, critChance = 5, levelRequirement = 40, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [2] = {0.51999998092651, 0.77999997138977, 4.0500001907349, 4, 30, -33, 5000, critChance = 5, levelRequirement = 57, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 6.75, 1, 30, -33, 5000, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [4] = {0.54000002145767, 0.80000001192093, 4.5900001525879, 1, 30, -33, 5000, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MalachaiOpenHeart"] = {
        name = "MalachaiOpenHeart",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_interrupted",
            "skill_cannot_be_stunned",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MalachaiSpawnTriBomb"] = {
        name = "MalachaiSpawnTriBomb",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MalachaiRepeatableWave"] = {
        name = "MalachaiRepeatableWave",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {-25, baseMultiplier = 0.5, levelRequirement = 40, statInterpolation = {1},  cost = { }, },
            [2] = {-20, baseMultiplier = 0.55, levelRequirement = 57, statInterpolation = {1},  cost = { }, },
            [3] = {-20, baseMultiplier = 0.6, levelRequirement = 66, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MalachaiRepeatableWaveGeometryAttack"] = {
        name = "MalachaiRepeatableWaveGeometryAttack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "melee_range_+",
            "is_area_damage",
        },
        levels = {
            [1] = {-25, 15, baseMultiplier = 0.5, levelRequirement = 40, statInterpolation = {1},  cost = { }, },
            [2] = {-20, 15, baseMultiplier = 0.55, levelRequirement = 57, statInterpolation = {1},  cost = { }, },
            [3] = {-20, 15, baseMultiplier = 0.6, levelRequirement = 66, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MavenRotatingBeams"] = {
        name = "MavenRotatingBeams",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "skill_physical_damage_%_to_convert_to_fire",
            "skill_physical_damage_%_to_convert_to_cold",
            "skill_physical_damage_%_to_convert_to_lightning",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "additional_maximum_all_elemental_resistances_%",
            "base_skill_effect_duration",
            "maven_rotating_beams_speed",
            "never_ignite_chill_freeze_shock",
            "cannot_be_blocked_or_dodged_or_suppressed",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 100, 100, 100, -90, -10, 10000, 16, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    monster base type attack cast speed +% and damage -% final [33]
    IdMonsterSpeedAndDamageFixupComplete
    FamilyMonsterSpeedAndDamageFixup
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 全域
  • Craft Tagscaster_damage damage attack caster speed
    cannot be taunted when taunted ms [0]
    IdTauntImmunityDurationActBoss
    FamilyTauntImmunityDuration
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be taunted when taunted ms Min: 0 Max: 0 全域
  • 无法被击退
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 全域
  • 陷阱在投掷后不能造成伤害的时间 +40
    地雷在投掷后不会受到伤害的时间 +40
    IdMonsterImplicitTrapsInvulnerableMalachai
    FamilyMonsterTrapsInvulnerable
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • mines invulnerable for duration ms Min: 40000 Max: 40000 全域
  • traps invulnerable for duration ms Min: 40000 Max: 40000 全域
  • 同时可以放置最多 6 个额外陷阱
    IdMonsterIncreasedTrapsAllowedMalachai
    FamilyTrapsAllowed
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • number of additional traps allowed Min: 6 Max: 6 全域
  • monster penalty against minions damage +% final vs player minions [-20]
    IdMonsterDamageVersusPlayerMinions20
    FamilyMonsterDamageVersusMinions
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster penalty against minions damage +% final vs player minions Min: -20 Max: -20 全域
  • Craft Tagsdamage
    怪物提供的经验值提高 250%
    掉落的物品稀有度提高 13000%
    IdMonsterActBossAct4
    FamilyMonsterActBoss
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 250 Max: 250 全域
  • monster dropped item rarity +% Min: 13000 Max: 13000 全域
  • level 1 to 40 life +% final [-43]
    level 41 to 57 life +% final [-29]
    IdMalachaiLessLifeAtLevels
    FamilyLifePerDifficulty
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • level 1 to 40 life +% final Min: -43 Max: -43 全域
  • level 41 to 57 life +% final Min: -29 Max: -29 全域
  • Craft Tagsresource life
    kill traps mines and totems on death [1]
    IdMonsterKillTrapsMinesTotemsOnDeath
    FamilyMonsterKillTrapsMinesTotemsOnDeath
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • kill traps mines and totems on death Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityActBoss
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 全域
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityActBoss
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 全域
  • heal aura owner % max life on death [0]
    IdBossHealOnPlayerDeath
    FamilyBossHealOnPlayerDeath
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • heal aura owner % max life on death Min: 0 Max: 0 全域
  • heal_on_nearby_death
    范围: 120
    heal aura owner % max life on death [0]
    梦魇玛拉凯
    恶魔
    monster base type attack cast speed +% and damage -% final [33]
    cannot be taunted when taunted ms [0]
    无法被击退
    陷阱在投掷后不能造成伤害的时间 +40
    地雷在投掷后不会受到伤害的时间 +40
    同时可以放置最多 6 个额外陷阱
    monster penalty against minions damage +% final vs player minions [-20]
    怪物提供的经验值提高 250%
    掉落的物品稀有度提高 13000%
    level 1 to 40 life +% final [-43]
    level 41 to 57 life +% final [-29]
    kill traps mines and totems on death [1]
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Malachai, The Nightmare
    幽魂N
    标签bludgeoning_weapon, bone_armour, 施法, demon, fire_affinity, human, humanoid, is_unarmed, large_model, medium_movement, not_dex, not_int, physical_affinity, ranged, red_blood
    生命
    2210%
    护甲
    +100%
    异常状态临界值
    2210%
    抗性
    40 40 40 25
    伤害
    198%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 15
    攻击间隔
    1.995 秒
    伤害分布
    ±30%
    经验值
    260%
    Model Size
    100%
    类型
    Malachai
    Metadata
    MalachaiBoss2Standalone
    等级
    68
    生命
    142,177
    护甲
    57,580
    闪避值
    4,739
    能量护盾
    0
    伤害
    740
    法术伤害
    740
    命中
    290
    攻击间隔
    1.995
    经验值
    26,663
    异常状态临界值
    142,177
    冰缓
    450
    Shock
    450
    Brittle
    2,543
    Scorch
    450
    Sap
    1,242
    MalachaiElementalCone
    法术
    施放间隔: 3.5 秒
    冷却时间: 8 秒
    你的击中不能眩晕敌人
    is area damage [1]
    malachai elemental cone spell maximum damage [952.6]
    malachai elemental cone spell minimum damage [635.1]
    monster penalty against minions damage +% final vs player minions [-50]
    spell maximum action distance +% [-15]
    MalachaiRepeatableWave
    攻击
    基本伤害: 518–962
    暴击几率: 5%
    攻击伤害: 60%
    攻击伤害: 60%
    攻击间隔: 1.995 秒
    攻击伤害总降 40%
    攻击速度总降 20%
    is area damage [1]
    MalachaiRuneTrap
    法术, 持续时间, 伤害, 地雷技能, 范围, 造成燃烧, 陷阱, DoT, 火焰, 范围法术
    火焰陷阱
    暴击几率: 10%
    施放间隔: 1 秒
    冷却时间: 5 秒
    投掷一个陷阱, 该陷阱被触发时会爆炸并对周围的敌人造成火焰伤害, 且该区域的地面会持续燃烧, 踩在上面的敌人会持续受到伤害.
    陷阱持续 +38
    造成 1217 - 1826 火焰伤害
    陷阱投掷速度减慢 60%
    active skill area of effect radius +% final [50]
    base skill is trapped [1]
    create trap at target location [1]
    ignores trap and mine cooldown limit [1]
    is area damage [1]
    trap variation [6]
    MalachaiMortarWithDegen
    投射物, 玩家投射物, 法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 范围法术
    迫击炮
    暴击几率: 5%
    施放间隔: 1 秒
    如同怪物迫击炮技能, 但是在地上留下冲击效果.
    造成 351.6 - 527.3 物理伤害
    每秒造成 329.6 点基础物理伤害
    基础持续时间为 5
    base is projectile [1]
    is area damage [1]
    projectile spread radius [10]
    spell maximum action distance +% [-33]
    MalachaiMultipleMortarWithDegen
    投射物, 玩家投射物, 法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 范围法术
    迫击炮
    暴击几率: 5%
    施放间隔: 1 秒
    冷却时间: 4.5 秒
    如同怪物迫击炮技能, 但是在地上留下冲击效果.
    造成 119.2 - 178.8 物理伤害
    每秒造成 279.3 点基础物理伤害
    基础持续时间为 5
    base is projectile [1]
    is area damage [1]
    monster projectile variation [1]
    projectile spread radius [30]
    spell maximum action distance +% [-33]
    MalachaiTeleportSlam
    攻击
    基本伤害: 518–962
    暴击几率: 5%
    攻击伤害: 228%
    攻击伤害: 227.5%
    攻击间隔: 1.995 秒
    冷却时间: 8 秒
    攻击伤害总增 127.5%
    攻击速度总降 41%
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-50]
    voll slam damage +% final at centre [100]
    MalachaiSpawnTriBomb
    冷却时间: 5 秒
    MalachaiMultiRuneTrap
    法术, 持续时间, 伤害, 地雷技能, 范围, 造成燃烧, 陷阱, DoT, 火焰, 范围法术
    火焰陷阱
    暴击几率: 10%
    施放间隔: 1 秒
    冷却时间: 5 秒
    投掷一个陷阱, 该陷阱被触发时会爆炸并对周围的敌人造成火焰伤害, 且该区域的地面会持续燃烧, 踩在上面的敌人会持续受到伤害.
    陷阱持续 +38
    造成 1217 - 1826 火焰伤害
    额外投掷最多 2 个陷阱
    陷阱朝目标地点随机投掷
    陷阱投掷速度减慢 60%
    active skill area of effect radius +% final [50]
    base skill is trapped [1]
    create trap at target location [1]
    ignores trap and mine cooldown limit [1]
    is area damage [1]
    trap variation [6]
    MalachaiRepeatableWaveGeometryAttack
    可触发, 攻击
    基本伤害: 518–962
    暴击几率: 5%
    攻击伤害: 60%
    攻击伤害: 60%
    攻击间隔: 1.995 秒
    攻击伤害总降 40%
    攻击速度总降 20%
    近战打击范围 +1.5
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMonster"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMonster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Malachai/MalachaiBoss2Standalone"] = {
        name = "Malachai, The Nightmare",
        life = 22.1,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.98,
        damageSpread = 0.3,
        attackTime = 1.995,
        attackRange = 15,
        accuracy = 1,
        skillList = {
            "MalachaiRuneTrap",
            "MalachaiMultiRuneTrap",
            "MalachaiElementalCone",
            "MalachaiTeleportSlam",
            "MalachaiMortarWithDegen",
            "MalachaiMultipleMortarWithDegen",
            "MalachaiSpawnTriBomb",
            "MalachaiRepeatableWave",
            "MalachaiRepeatableWaveGeometryAttack",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MalachaiRuneTrap"] = {
        name = "Fire Trap",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Throws a trap that explodes when triggered, dealing fire damage to surrounding enemies and leaving an area of burning ground that damages enemies who walk through it.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Duration] = true,
            [SkillType.Damage] = true,
            [SkillType.Mineable] = true,
            [SkillType.Area] = true,
            [SkillType.CausesBurning] = true,
            [SkillType.Trapped] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Fire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_trap_duration",
            "trap_variation",
            "trap_throwing_speed_+%",
            "active_skill_area_of_effect_radius_+%_final",
            "is_trap",
            "is_area_damage",
            "base_skill_is_trapped",
            "create_trap_at_target_location",
            "ignores_trap_and_mine_cooldown_limit",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 19000, 6, -60, 50, critChance = 10, levelRequirement = 40, statInterpolation = {3, 3, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 38000, 6, -60, 50, critChance = 10, levelRequirement = 68, statInterpolation = {3, 3, 1},  cost = { }, },
            [3] = {0.68000000715256, 1.0199999809265, 38000, 6, -60, 50, critChance = 10, levelRequirement = 72, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MalachaiMultiRuneTrap"] = {
        name = "Fire Trap",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Throws a trap that explodes when triggered, dealing fire damage to surrounding enemies and leaving an area of burning ground that damages enemies who walk through it.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Duration] = true,
            [SkillType.Damage] = true,
            [SkillType.Mineable] = true,
            [SkillType.Area] = true,
            [SkillType.CausesBurning] = true,
            [SkillType.Trapped] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Fire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_trap_duration",
            "trap_variation",
            "trap_throwing_speed_+%",
            "number_of_additional_traps_to_throw",
            "throw_traps_in_circle_radius",
            "active_skill_area_of_effect_radius_+%_final",
            "is_trap",
            "is_area_damage",
            "base_skill_is_trapped",
            "create_trap_at_target_location",
            "ignores_trap_and_mine_cooldown_limit",
        },
        levels = {
            [1] = {0.63999998569489, 0.95999997854233, 19000, 6, -60, 2, 42, 50, critChance = 10, levelRequirement = 40, statInterpolation = {3, 3, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 38000, 6, -60, 2, 42, 50, critChance = 10, levelRequirement = 68, statInterpolation = {3, 3, 1},  cost = { }, },
            [3] = {0.68000000715256, 1.0199999809265, 38000, 6, -60, 2, 42, 50, critChance = 10, levelRequirement = 72, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MalachaiElementalCone"] = {
        name = "MalachaiElementalCone",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.5,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "malachai_elemental_cone_spell_minimum_damage",
            "malachai_elemental_cone_spell_maximum_damage",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "spell_maximum_action_distance_+%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "cannot_stun",
        },
        levels = {
            [1] = {0.63999998569489, 0.95999997854233, -40, -15, -50, levelRequirement = 40, statInterpolation = {3, 3, 1},  cost = { }, },
            [2] = {0.63999998569489, 0.95999997854233, -20, -15, -50, levelRequirement = 57, statInterpolation = {3, 3, 1},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 0, -15, -50, levelRequirement = 68, statInterpolation = {3, 3, 1},  cost = { }, },
            [4] = {0.61000001430511, 0.9200000166893, 0, -15, -50, levelRequirement = 72, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MalachaiTeleportSlam"] = {
        name = "MalachaiTeleportSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "voll_slam_damage_+%_final_at_centre",
            "active_skill_attack_speed_+%_final",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {75, -41, -50, baseMultiplier = 1.36, levelRequirement = 40, statInterpolation = {1},  cost = { }, },
            [2] = {75, -41, -50, baseMultiplier = 1.564, levelRequirement = 57, statInterpolation = {1},  cost = { }, },
            [3] = {100, -41, -50, baseMultiplier = 2.275, levelRequirement = 66, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MalachaiMortarWithDegen"] = {
        name = "Mortar",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Like monster mortar skill, but leaves a ground effect on impact.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "base_physical_damage_to_deal_per_minute",
            "projectile_spread_radius",
            "spell_maximum_action_distance_+%",
            "base_skill_effect_duration",
            "is_area_damage",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.51999998092651, 0.77999997138977, 1.8899999856949, 10, -33, 5000, critChance = 5, levelRequirement = 40, statInterpolation = {3, 3, 3},  cost = { }, },
            [2] = {0.51999998092651, 0.77999997138977, 1.8899999856949, 10, -33, 5000, critChance = 5, levelRequirement = 57, statInterpolation = {3, 3, 3},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 2.7000000476837, 10, -33, 5000, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 3},  cost = { }, },
            [4] = {0.54000002145767, 0.80000001192093, 1.8300000429153, 10, -33, 5000, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MalachaiMultipleMortarWithDegen"] = {
        name = "Mortar",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Like monster mortar skill, but leaves a ground effect on impact.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "base_physical_damage_to_deal_per_minute",
            "monster_projectile_variation",
            "projectile_spread_radius",
            "spell_maximum_action_distance_+%",
            "base_skill_effect_duration",
            "is_area_damage",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.51999998092651, 0.77999997138977, 4.0500001907349, 3, 30, -33, 5000, critChance = 5, levelRequirement = 40, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [2] = {0.51999998092651, 0.77999997138977, 4.0500001907349, 4, 30, -33, 5000, critChance = 5, levelRequirement = 57, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 6.75, 1, 30, -33, 5000, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [4] = {0.54000002145767, 0.80000001192093, 4.5900001525879, 1, 30, -33, 5000, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MalachaiSpawnTriBomb"] = {
        name = "MalachaiSpawnTriBomb",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MalachaiRepeatableWave"] = {
        name = "MalachaiRepeatableWave",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {-25, baseMultiplier = 0.5, levelRequirement = 40, statInterpolation = {1},  cost = { }, },
            [2] = {-20, baseMultiplier = 0.55, levelRequirement = 57, statInterpolation = {1},  cost = { }, },
            [3] = {-20, baseMultiplier = 0.6, levelRequirement = 66, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MalachaiRepeatableWaveGeometryAttack"] = {
        name = "MalachaiRepeatableWaveGeometryAttack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "melee_range_+",
            "is_area_damage",
        },
        levels = {
            [1] = {-25, 15, baseMultiplier = 0.5, levelRequirement = 40, statInterpolation = {1},  cost = { }, },
            [2] = {-20, 15, baseMultiplier = 0.55, levelRequirement = 57, statInterpolation = {1},  cost = { }, },
            [3] = {-20, 15, baseMultiplier = 0.6, levelRequirement = 66, statInterpolation = {1},  cost = { }, },
        },
    }
    
    monster base type attack cast speed +% and damage -% final [33]
    IdMonsterSpeedAndDamageFixupComplete
    FamilyMonsterSpeedAndDamageFixup
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 全域
  • Craft Tagscaster_damage damage attack caster speed
    cannot be taunted when taunted ms [0]
    IdTauntImmunityDurationActBoss
    FamilyTauntImmunityDuration
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be taunted when taunted ms Min: 0 Max: 0 全域
  • 无法被击退
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 全域
  • 陷阱在投掷后不能造成伤害的时间 +40
    地雷在投掷后不会受到伤害的时间 +40
    IdMonsterImplicitTrapsInvulnerableMalachai
    FamilyMonsterTrapsInvulnerable
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • mines invulnerable for duration ms Min: 40000 Max: 40000 全域
  • traps invulnerable for duration ms Min: 40000 Max: 40000 全域
  • 同时可以放置最多 6 个额外陷阱
    IdMonsterIncreasedTrapsAllowedMalachai
    FamilyTrapsAllowed
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • number of additional traps allowed Min: 6 Max: 6 全域
  • monster penalty against minions damage +% final vs player minions [-20]
    IdMonsterDamageVersusPlayerMinions20
    FamilyMonsterDamageVersusMinions
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster penalty against minions damage +% final vs player minions Min: -20 Max: -20 全域
  • Craft Tagsdamage
    怪物提供的经验值提高 250%
    掉落的物品稀有度提高 13000%
    IdMonsterActBossAct4
    FamilyMonsterActBoss
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 250 Max: 250 全域
  • monster dropped item rarity +% Min: 13000 Max: 13000 全域
  • level 1 to 40 life +% final [-43]
    level 41 to 57 life +% final [-29]
    IdMalachaiLessLifeAtLevels
    FamilyLifePerDifficulty
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • level 1 to 40 life +% final Min: -43 Max: -43 全域
  • level 41 to 57 life +% final Min: -29 Max: -29 全域
  • Craft Tagsresource life
    kill traps mines and totems on death [1]
    IdMonsterKillTrapsMinesTotemsOnDeath
    FamilyMonsterKillTrapsMinesTotemsOnDeath
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • kill traps mines and totems on death Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityActBoss
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 全域
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityActBoss
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 全域