Мутировавший арахнид
Зверь
Род: Морские ведьмы
Группа: Паукообразные
Семейство: Пещеры
monster no map drops [1]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
Mutated Arachnid
Spectre | N |
---|---|
Tags | animal_claw_weapon, beast, Чародейский, chaos_affinity, flesh_armour, has_dagger, has_one_handed_melee, insect_blood, large_model, medium_movement, melee, not_dex, physical_affinity, small_height, spider |
Здоровье
220%
Energy Shield From Life
50%
Броня
+50%
Ailment Threshold
220%
Сопротивление
30 30 30 20
Damage
288%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
5 ~ 19
Attack Time
0.945 Second
Damage Spread
±20%
Опыт
200%
Model Size
150%
Type
SpiderBossDexMission
Metadata
DexMissionSpiderBoss
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
14,153
Броня
43,185
Уклонение
4,739
Энергетический щит
3,064
Damage
1,076
Урон от чар
1,076
Точность
290
Attack Time
0.945
Опыт
20,510
Ailment Threshold
14,153
Chill
45
Shock
45
Brittle
253
Scorch
45
Sap
124
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 861–1291
Шанс критического удара: 5%
Attack Time: 0.945 сек.
Герой наносит обычный удар.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MonsterViperStrikeInvasion
Attack, Duration, Multistrikeable, Melee, MeleeSingleTarget, DamageOverTime, Chaos
Удар гадюки
Base Damage: 861–1291
Шанс критического удара: 5%
Attack Time: 0.945 сек.
Герой бьёт врага, превращая часть своего физического урона в урон хаосом и накладывая яд, на который действуют модификаторы длительности умения. При ношении парного оружия наносит удар каждым оружием. Умение требует кинжал, когти или меч.
Базовая длительность - 4 секунд(-ы)
Добавляет 25% от вашего физического урона в виде дополнительного урона хаосом
Всегда отравляет при нанесении удара
poison duration is skill duration [1]
visual hit effect chaos is green [1]
Добавляет 25% от вашего физического урона в виде дополнительного урона хаосом
Всегда отравляет при нанесении удара
poison duration is skill duration [1]
visual hit effect chaos is green [1]
MonsterFlickerStrikeInvasion
Attack, Melee, MeleeSingleTarget, Multistrikeable, Movement, Duration, Cooldown
Внезапный удар
Base Damage: 861–1291
Шанс критического удара: 5%
Attack Time: 0.945 сек.
Перезарядка: 2 сек.
Герой переносится к находящемуся рядом врагу и бьет его оружием ближнего боя. Если враг не выбран, герой перенесется к случайному врагу. Дарует положительный эффект, временно увеличивающий скорость передвижения. Умение можно мгновенно перезарядить, потратив заряд ярости.
Наносит на 10% больше урона
30% повышение скорости атаки
10% повышение скорости атаки за заряд ярости
ignores proximity shield [1]
30% повышение скорости атаки
10% повышение скорости атаки за заряд ярости
ignores proximity shield [1]
MonsterSmokeMineInvasion
Spell, Area, Duration, Movement, RemoteMined, AreaSpell, Travel, HasReservation, Blink, Cooldown
Дымовая мина
Время применения: 0.5 сек.
Перезарядка: 3 сек.
Герой бросает мину, которая при подрыве переносит его к себе. В местах исчезновения и появления героя появляется облако дыма, которое ослепляет врагов и временно ускоряет передвижение героя. Имеет общее время перезарядки с другими умениями Скачка.
Базовая длительность - 3 секунд(-ы)
Положительный эффект дарует 20% повышение скорости передвижения
active skill area of effect radius +% final [-45]
Положительный эффект дарует 20% повышение скорости передвижения
active skill area of effect radius +% final [-45]
MonsterGroundCausticInvasion
Spell, Duration, Damage, Mineable, Area, Trapped, DamageOverTime, Chaos, AreaSpell
Шанс критического удара: 5%
Время применения: 1 сек.
Наносит от 125.9 до 167.9 урона хаосом
Наносит 233.1 базового урона хаосом в секунду
Базовая длительность - 7.5 секунд(-ы)
active skill area of effect radius +% final [33]
ground caustic art variation [2]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
spell maximum action distance +% [-80]
Наносит 233.1 базового урона хаосом в секунду
Базовая длительность - 7.5 секунд(-ы)
active skill area of effect radius +% final [33]
ground caustic art variation [2]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
spell maximum action distance +% [-80]
Object Type
version 2 extends "Metadata/Monsters/Spiders/Spider"
Object Type Codes
version 2 extends "Metadata/Monsters/Spiders/Spider"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Spiders/DexMissionSpiderBoss"] = { name = "Mutated Arachnid", life = 2.2, energyShield = 0.5, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 2.88, damageSpread = 0.2, attackTime = 0.945, attackRange = 19, accuracy = 1, skillList = { "MeleeAtAnimationSpeedUnique", "MonsterViperStrikeInvasion", "MonsterFlickerStrikeInvasion", "MonsterGroundCausticInvasion", "MonsterSmokeMineInvasion", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterViperStrikeInvasion"] = { name = "Viper Strike", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Hits enemies, converting some of your physical damage to chaos damage and inflicting poison which will be affected by modifiers to skill duration. If dual wielding, will strike with both weapons. Requires a claw, dagger or sword.", skillTypes = { [SkillType.Attack] = true, [SkillType.Duration] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.DamageOverTime] = true, [SkillType.Chaos] = true, }, statDescriptionScope = "debuff_skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_%_to_add_as_chaos", "base_chance_to_poison_on_hit_%", "base_skill_effect_duration", "poison_duration_is_skill_duration", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {25, 100, 4000, levelRequirement = 4, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterFlickerStrikeInvasion"] = { name = "Flicker Strike", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Movement] = true, [SkillType.Duration] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_speed_+%", "base_attack_speed_+%_per_frenzy_charge", "active_skill_damage_+%_final", "ignores_proximity_shield", }, levels = { [1] = {30, 10, 10, levelRequirement = 13, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterGroundCausticInvasion"] = { name = "MonsterGroundCausticInvasion", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Duration] = true, [SkillType.Damage] = true, [SkillType.Mineable] = true, [SkillType.Area] = true, [SkillType.Trapped] = true, [SkillType.DamageOverTime] = true, [SkillType.Chaos] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_chaos_damage", "spell_maximum_base_chaos_damage", "base_chaos_damage_to_deal_per_minute", "base_skill_effect_duration", "spell_maximum_action_distance_+%", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "ground_caustic_art_variation", "is_area_damage", }, levels = { [1] = {0.30000001192093, 0.40000000596046, 1, 2500, -80, -25, 2, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 3, 1}, cost = { }, }, [2] = {0.30000001192093, 0.40000000596046, 1.5, 5000, -80, -25, 2, critChance = 5, levelRequirement = 36, statInterpolation = {3, 3, 3, 1}, cost = { }, }, [3] = {0.30000001192093, 0.40000000596046, 2, 7500, 0, 33, -80, -25, 2, critChance = 5, levelRequirement = 56, statInterpolation = {3, 3, 3, 1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterSmokeMineInvasion"] = { name = "Smoke Mine", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed. Shares a cooldown with other Blink skills.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Movement] = true, [SkillType.RemoteMined] = true, [SkillType.AreaSpell] = true, [SkillType.Travel] = true, [SkillType.HasReservation] = true, [SkillType.Blink] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "buff_skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "base_movement_velocity_+%", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {3000, 20, -45, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
monster no map drops [1]
Id | MonsterNoMapDrops |
---|---|
Family | MonsterNoMapDrops |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
Id | MonsterLifeAndDamageLessBelowLevel33 |
---|---|
Family | MoreLifeBelowLevelThreshold |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life damage |
Id | DexMissionCorruptedBeastEffect1 |
---|---|
Family | Nothing |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
mission_beast_corrupted