Опид, Вестник Гелиал
Гуманоид
monster base type attack cast speed +% and damage -% final [22]
Монстры дают повышенный на 100% опыт
15000% увеличение редкости выпадающих предметов
15% шанс блокировать урон от атак
15% шанс блокировать урон от чар
Вы получаете 15% урона от заблокированных ударов
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Opid, Helial's Herald
SpectreN
Tagsbludgeoning_weapon, Чародейский, has_one_hand_mace, has_one_handed_melee, human, humanoid, light_armour, medium_height, medium_movement, melee, not_dex, physical_affinity, ranged, red_blood, solaris_boss_map
Здоровье
3000%
Energy Shield From Life
25%
Броня
+75%
Ailment Threshold
3000%
Сопротивление
40 40 40 25
Damage
140%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 14
Attack Time
1.605 Second
Damage Spread
±20%
Опыт
200%
Model Size
120%
Type
SolarisGuardUniqueMap
Metadata
GuardianOfSolarisUniqueMap_
Уровень
68
Здоровье
4,180,391
Броня
50,383
Уклонение
4,739
Энергетический щит
1,532
Damage
596
Урон от чар
889
Точность
290
Attack Time
1.07535
Опыт
112,805
Ailment Threshold
2,633,646
Chill
8,328
Shock
8,328
Brittle
47,113
Scorch
8,328
Sap
23,008
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 946–1419
Шанс критического удара: 5%
Attack Time: 1.605 сек.
Герой наносит обычный удар.
skill can fire arrows [1]
skill can fire wand projectiles [1]
DawnBladefall
Spell, Area, Trappable, Mineable, Totemable, Damage, Triggerable, Multicastable, Cascadable, CanRapidFire, AreaSpell, Physical, Duration
Мечепад
Шанс критического удара: 5%
Время применения: 1.5 сек.
Перезарядка: 15 сек.
Герой заставляет бесплотные мечи падать с неба, нанося урон врагам в области серией волн. Враги могут получать урон от нескольких волн в месте их наслоения.
Наносит от 193.2 до 289.9 физического урона
+5 к количеству волн
На 5% меньше урона за каждую волну
is area damage [1]
number of monsters to summon [2]
DawnThrownShieldProjectile
Attack, RangedAttack, Projectile, ProjectilesFromUser, SingleMainProjectile, Physical
Призрачный бросок щита
Base Damage: 946–1419
Шанс критического удара: 5%
Attack Time: 1.605 сек.
Перезарядка: 7 сек.
Герой бросает призрачную копию своего щита в виде снаряда (который не может пронзить), нанося урон левой рукой, усиленный защитными показателями щита. При столкновении с чем-либо щит разбивается на осколки, выпуская во всех направлениях небольшое количество мелких осколков в виде снарядов. Модификаторы дополнительных снарядов добавят больше осколков, а не копий щита.
Снаряды пронзают все цели
Скорость атаки на 35% меньше
base is projectile [1]
thrown shield num additional projectiles [5]
DawnFireBeamDivineMap
Spell, Totemable, DamageOverTime, Fire, CausesBurning, Duration, Channel, DegenOnlySpellDamage
Опаляющий луч
Время применения: 0.5 сек.
Герой выпускает луч огня, который опаляет всех, кого коснётся. Чем дольше враги находятся под действием луча, тем больше урона они получают. По достижении максимального урона накладывает Восприимчивость к огню. Даже выйдя из луча, враги продолжат гореть. Скорость сотворения чар повышает скорость поворота при использовании луча.
Наносит 554.5 базового урона от огня в секунду
Базовая длительность - 1.5 секунд(-ы)
Дополнительные стадии отрицательного эффекта добавляют -70% урона
MoveDaemonIonCannonParallel
Multicastable, Triggerable
Перезарядка: 15 сек.
MoveDaemonIonCannonCross
Multicastable, Triggerable
Перезарядка: 15 сек.
MoveDaemonIonCannonSquare
Multicastable, Triggerable
Перезарядка: 15 сек.
MoveDaemonIonCannonSlice
Multicastable, Triggerable
Перезарядка: 15 сек.

Object Type

version 2
extends "Metadata/Monsters/Monster"

Life
{
	corpse_usable = false
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Life
{
	on_death = "RemoveEffects( );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/GuardianOfSolaris/GuardianOfSolarisUniqueMap_"] = {
    name = "Opid, Helial's Herald",
    life = 30,
    energyShield = 0.25,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1.4,
    damageSpread = 0.2,
    attackTime = 1.605,
    attackRange = 14,
    accuracy = 1,
    weaponType1 = "One Hand Mace",
    weaponType2 = "Shield",
    skillList = {
        "Melee",
        "DawnBladefall",
        "DawnFireBeamDivineMap",
        "DawnThrownShieldProjectile",
        "MoveDaemonIonCannonParallel",
        "MoveDaemonIonCannonCross",
        "MoveDaemonIonCannonSquare",
        "MoveDaemonIonCannonSlice",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DawnBladefall"] = {
    name = "Bladefall",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Ethereal weapons rain from the sky, dealing damage to enemies in a sequence of volleys. Enemies can be hit multiple times where these overlap.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Cascadable] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Physical] = true,
        [SkillType.Duration] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "bladefall_damage_per_stage_+%_final",
        "number_of_monsters_to_summon",
        "bladefall_number_of_volleys",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, -5, 2, 5, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DawnFireBeamDivineMap"] = {
    name = "Scorching Ray",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Unleash a beam of fire that burns enemies it touches. Remaining in the beam raises the burning, adding a portion of the beam's damage in stages. Inflicts Fire Exposure at maximum stages. Enemies who leave the beam continue to burn for a duration. Increasing cast speed also increases the rate at which the beam turns.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Totemable] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.Fire] = true,
        [SkillType.CausesBurning] = true,
        [SkillType.Duration] = true,
        [SkillType.Channel] = true,
        [SkillType.DegenOnlySpellDamage] = true,
    },
    statDescriptionScope = "debuff_skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_fire_damage_to_deal_per_minute",
        "base_skill_effect_duration",
        "fire_beam_additional_stack_damage_+%_final",
    },
    levels = {
        [1] = {1, 1500, -70, levelRequirement = 76, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DawnThrownShieldProjectile"] = {
    name = "Spectral Shield Throw",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Throws a spectral copy of your shield as a projectile which cannot pierce, and deals off-hand damage augmented by the defences of the shield. When it collides with something it will shatter, launching a number of smaller shards as projectiles in all directions. Modifiers that cause additional projectiles to be fired will add more shards, not more copies of the shield.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.SingleMainProjectile] = true,
        [SkillType.Physical] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.92,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "thrown_shield_num_additional_projectiles",
        "active_skill_attack_speed_+%_final",
        "base_is_projectile",
        "always_pierce",
    },
    levels = {
        [1] = {5, -35, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MoveDaemonIonCannonParallel"] = {
    name = "MoveDaemonIonCannonParallel",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.5,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MoveDaemonIonCannonCross"] = {
    name = "MoveDaemonIonCannonCross",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.5,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MoveDaemonIonCannonSquare"] = {
    name = "MoveDaemonIonCannonSquare",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.5,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MoveDaemonIonCannonSlice"] = {
    name = "MoveDaemonIonCannonSlice",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.5,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
monster base type attack cast speed +% and damage -% final [22]
IdMonsterSpeedAndDamageFixupLarge
FamilyMonsterSpeedAndDamageFixup
Domainsмонстр (3)
GenerationTypeУникальный (3)
Req. level1
Stats
  • monster base type attack cast speed +% and damage -% final Min: 22 Max: 22 Global
  • Craft Tagscaster_damage damage attack caster speed
    Монстры дают повышенный на 100% опыт
    15000% увеличение редкости выпадающих предметов
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • 15% шанс блокировать урон от атак
    15% шанс блокировать урон от чар
    Вы получаете 15% урона от заблокированных ударов
    IdMonsterAttackSpellBlock15Bypass15_
    FamilyMonsterBlockAndBypass
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • base spell block % Min: 15 Max: 15 Global
  • monster base block % Min: 15 Max: 15 Global
  • base block % damage taken Min: 15 Max: 15 Global
  • Craft Tagsblock
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Опид, Вестник Гелиал
    Гуманоид
    monster base type attack cast speed +% and damage -% final [22]
    Монстры дают повышенный на 100% опыт
    15000% увеличение редкости выпадающих предметов
    15% шанс блокировать урон от атак
    15% шанс блокировать урон от чар
    Вы получаете 15% урона от заблокированных ударов
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Opid, Helial's Herald
    SpectreN
    Tagsbludgeoning_weapon, Чародейский, has_one_hand_mace, has_one_handed_melee, human, humanoid, light_armour, medium_height, medium_movement, melee, not_dex, physical_affinity, ranged, red_blood
    Здоровье
    3000%
    Energy Shield From Life
    25%
    Броня
    +75%
    Ailment Threshold
    3000%
    Сопротивление
    40 40 40 25
    Damage
    140%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 14
    Attack Time
    1.605 Second
    Damage Spread
    ±20%
    Опыт
    200%
    Model Size
    120%
    Type
    SolarisGuardUniqueMap
    Metadata
    GuardianOfSolarisAmbushUniqueMap
    Уровень
    68
    Здоровье
    4,180,391
    Броня
    50,383
    Уклонение
    4,739
    Энергетический щит
    1,532
    Damage
    596
    Урон от чар
    889
    Точность
    290
    Attack Time
    1.07535
    Опыт
    112,805
    Ailment Threshold
    2,633,646
    Chill
    8,328
    Shock
    8,328
    Brittle
    47,113
    Scorch
    8,328
    Sap
    23,008
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Атака
    Base Damage: 946–1419
    Шанс критического удара: 5%
    Attack Time: 1.605 сек.
    Герой наносит обычный удар.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    DawnBladefall
    Spell, Area, Trappable, Mineable, Totemable, Damage, Triggerable, Multicastable, Cascadable, CanRapidFire, AreaSpell, Physical, Duration
    Мечепад
    Шанс критического удара: 5%
    Время применения: 1.5 сек.
    Перезарядка: 15 сек.
    Герой заставляет бесплотные мечи падать с неба, нанося урон врагам в области серией волн. Враги могут получать урон от нескольких волн в месте их наслоения.
    Наносит от 193.2 до 289.9 физического урона
    +5 к количеству волн
    На 5% меньше урона за каждую волну
    is area damage [1]
    number of monsters to summon [2]
    DawnThrownShieldProjectile
    Attack, RangedAttack, Projectile, ProjectilesFromUser, SingleMainProjectile, Physical
    Призрачный бросок щита
    Base Damage: 946–1419
    Шанс критического удара: 5%
    Attack Time: 1.605 сек.
    Перезарядка: 7 сек.
    Герой бросает призрачную копию своего щита в виде снаряда (который не может пронзить), нанося урон левой рукой, усиленный защитными показателями щита. При столкновении с чем-либо щит разбивается на осколки, выпуская во всех направлениях небольшое количество мелких осколков в виде снарядов. Модификаторы дополнительных снарядов добавят больше осколков, а не копий щита.
    Снаряды пронзают все цели
    Скорость атаки на 35% меньше
    base is projectile [1]
    thrown shield num additional projectiles [5]
    DawnFireBeamDivineMap
    Spell, Totemable, DamageOverTime, Fire, CausesBurning, Duration, Channel, DegenOnlySpellDamage
    Опаляющий луч
    Время применения: 0.5 сек.
    Герой выпускает луч огня, который опаляет всех, кого коснётся. Чем дольше враги находятся под действием луча, тем больше урона они получают. По достижении максимального урона накладывает Восприимчивость к огню. Даже выйдя из луча, враги продолжат гореть. Скорость сотворения чар повышает скорость поворота при использовании луча.
    Наносит 554.5 базового урона от огня в секунду
    Базовая длительность - 1.5 секунд(-ы)
    Дополнительные стадии отрицательного эффекта добавляют -70% урона
    MoveDaemonIonCannonParallel
    Multicastable, Triggerable
    Перезарядка: 15 сек.
    MoveDaemonIonCannonCross
    Multicastable, Triggerable
    Перезарядка: 15 сек.
    MoveDaemonIonCannonSquare
    Multicastable, Triggerable
    Перезарядка: 15 сек.
    MoveDaemonIonCannonSlice
    Multicastable, Triggerable
    Перезарядка: 15 сек.

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge2"
    }
    
    Life
    {
    	corpse_usable = false
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/GuardianOfSolaris/GuardianOfSolarisAmbushUniqueMap"] = {
        name = "Opid, Helial's Herald",
        life = 30,
        energyShield = 0.25,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.4,
        damageSpread = 0.2,
        attackTime = 1.605,
        attackRange = 14,
        accuracy = 1,
        weaponType1 = "One Hand Mace",
        weaponType2 = "Shield",
        skillList = {
            "Melee",
            "DawnBladefall",
            "DawnFireBeamDivineMap",
            "DawnThrownShieldProjectile",
            "MoveDaemonIonCannonParallel",
            "MoveDaemonIonCannonCross",
            "MoveDaemonIonCannonSquare",
            "MoveDaemonIonCannonSlice",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DawnBladefall"] = {
        name = "Bladefall",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Ethereal weapons rain from the sky, dealing damage to enemies in a sequence of volleys. Enemies can be hit multiple times where these overlap.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Cascadable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Physical] = true,
            [SkillType.Duration] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "bladefall_damage_per_stage_+%_final",
            "number_of_monsters_to_summon",
            "bladefall_number_of_volleys",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -5, 2, 5, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DawnFireBeamDivineMap"] = {
        name = "Scorching Ray",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Unleash a beam of fire that burns enemies it touches. Remaining in the beam raises the burning, adding a portion of the beam's damage in stages. Inflicts Fire Exposure at maximum stages. Enemies who leave the beam continue to burn for a duration. Increasing cast speed also increases the rate at which the beam turns.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Totemable] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Fire] = true,
            [SkillType.CausesBurning] = true,
            [SkillType.Duration] = true,
            [SkillType.Channel] = true,
            [SkillType.DegenOnlySpellDamage] = true,
        },
        statDescriptionScope = "debuff_skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "fire_beam_additional_stack_damage_+%_final",
        },
        levels = {
            [1] = {1, 1500, -70, levelRequirement = 76, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DawnThrownShieldProjectile"] = {
        name = "Spectral Shield Throw",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Throws a spectral copy of your shield as a projectile which cannot pierce, and deals off-hand damage augmented by the defences of the shield. When it collides with something it will shatter, launching a number of smaller shards as projectiles in all directions. Modifiers that cause additional projectiles to be fired will add more shards, not more copies of the shield.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.SingleMainProjectile] = true,
            [SkillType.Physical] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.92,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "thrown_shield_num_additional_projectiles",
            "active_skill_attack_speed_+%_final",
            "base_is_projectile",
            "always_pierce",
        },
        levels = {
            [1] = {5, -35, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MoveDaemonIonCannonParallel"] = {
        name = "MoveDaemonIonCannonParallel",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MoveDaemonIonCannonCross"] = {
        name = "MoveDaemonIonCannonCross",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MoveDaemonIonCannonSquare"] = {
        name = "MoveDaemonIonCannonSquare",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MoveDaemonIonCannonSlice"] = {
        name = "MoveDaemonIonCannonSlice",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster base type attack cast speed +% and damage -% final [22]
    IdMonsterSpeedAndDamageFixupLarge
    FamilyMonsterSpeedAndDamageFixup
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 22 Max: 22 Global
  • Craft Tagscaster_damage damage attack caster speed
    Монстры дают повышенный на 100% опыт
    15000% увеличение редкости выпадающих предметов
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • 15% шанс блокировать урон от атак
    15% шанс блокировать урон от чар
    Вы получаете 15% урона от заблокированных ударов
    IdMonsterAttackSpellBlock15Bypass15_
    FamilyMonsterBlockAndBypass
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • base spell block % Min: 15 Max: 15 Global
  • monster base block % Min: 15 Max: 15 Global
  • base block % damage taken Min: 15 Max: 15 Global
  • Craft Tagsblock
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global