헬리알의 전령 오피드
인간형
monster base type attack cast speed +% and damage -% final [22]
몬스터가 주는 경험치 100% 증가
떨어지는 아이템 희귀도 15000% 증가
15%의 확률로 공격 피해를 막아냄
15%의 확률로 주문 피해를 막아냄
피격을 막아낼 시 피해의 15%를 받음
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Opid, Helial's Herald
SpectreN
Tagsbludgeoning_weapon, 시전, has_one_hand_mace, has_one_handed_melee, human, humanoid, light_armour, medium_height, medium_movement, melee, not_dex, physical_affinity, ranged, red_blood, solaris_boss_map
생명력
3000%
Energy Shield From Life
25%
방어도
+50%
Ailment Threshold
3000%
저항
40 40 40 25
Damage
140%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 14
Attack Time
1.605 Second
Damage Spread
±20%
경험치
200%
Model Size
120%
Type
SolarisGuardUniqueMap
Metadata
GuardianOfSolarisUniqueMap_
레벨
68
생명력
4,180,391
방어도
43,185
회피
4,739
에너지 보호막
1,532
Damage
596
주문 피해
889
정확도
290
Attack Time
1.07535
경험치
112,805
Ailment Threshold
2,633,646
Chill
8,328
Shock
8,328
Brittle
47,113
Scorch
8,328
Sap
23,008
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 946–1419
치명타 확률: 5%
Attack Time: 1.605 초
강력한 일격으로 적들을 쓰러트립니다.
skill can fire arrows [1]
skill can fire wand projectiles [1]
DawnBladefall
Spell, Area, Trappable, Mineable, Totemable, Damage, Triggerable, Multicastable, Cascadable, CanRapidFire, AreaSpell, Physical, Duration
칼날비
치명타 확률: 5%
시전 속도: 1.5 초
재사용 대기시간: 15 초
하늘에서 천상의 무기가 연속으로 떨어져 적들에게 피해를 줍니다. 겹쳐지는 지점에 있는 적들은 여러 번 명중될 수 있습니다.
193.2~289.9 물리 피해
칼날 +5개 추가
칼날 하나당 피해 5% 감폭
is area damage [1]
number of monsters to summon [2]
DawnThrownShieldProjectile
Attack, RangedAttack, Projectile, ProjectilesFromUser, SingleMainProjectile, Physical
환영 방패 투척
Base Damage: 946–1419
치명타 확률: 5%
Attack Time: 1.605 초
재사용 대기시간: 7 초
장비한 방패의 복제품을 투척합니다. 이 투사체는 관통할 수 없으며, 방패의 방어력에 따른 보조 장비 피해를 줍니다. 방패가 충돌하면 부서진 뒤 작은 파편들이 사방으로 흩어집니다. 투사체를 증가시키는 속성 부여는 파편의 수를 증가시키지만 복제품 수를 늘려주지는 않습니다.
투사체가 모든 대상 관통
공격 속도 35% 감폭
base is projectile [1]
thrown shield num additional projectiles [5]
DawnFireBeamDivineMap
Spell, Totemable, DamageOverTime, Fire, CausesBurning, Duration, Channel, DegenOnlySpellDamage
작열 광선
시전 속도: 0.5 초
적들에게 화상을 주는 화염 광선을 시전합니다. 광선 속 적들은 화상이 심해지며, 단계가 거듭될수록 광선의 피해가 추가됩니다. 최대 단계에 이르면 적에게 화염 노출을 적용합니다. 광선에서 벗어난 적들은 일정 시간 동안 화상이 지속됩니다. 시전 속도가 빨라지면 광선이 선회하는 속도도 빨라집니다.
MoveDaemonIonCannonParallel
Multicastable, Triggerable
재사용 대기시간: 15 초
MoveDaemonIonCannonCross
Multicastable, Triggerable
재사용 대기시간: 15 초
MoveDaemonIonCannonSquare
Multicastable, Triggerable
재사용 대기시간: 15 초
MoveDaemonIonCannonSlice
Multicastable, Triggerable
재사용 대기시간: 15 초

Object Type

version 2
extends "Metadata/Monsters/Monster"

Life
{
	corpse_usable = false
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Life
{
	on_death = "RemoveEffects( );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/GuardianOfSolaris/GuardianOfSolarisUniqueMap_"] = {
    name = "Opid, Helial's Herald",
    life = 30,
    energyShield = 0.25,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1.4,
    damageSpread = 0.2,
    attackTime = 1.605,
    attackRange = 14,
    accuracy = 1,
    weaponType1 = "One Hand Mace",
    weaponType2 = "Shield",
    skillList = {
        "Melee",
        "DawnBladefall",
        "DawnFireBeamDivineMap",
        "DawnThrownShieldProjectile",
        "MoveDaemonIonCannonParallel",
        "MoveDaemonIonCannonCross",
        "MoveDaemonIonCannonSquare",
        "MoveDaemonIonCannonSlice",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DawnBladefall"] = {
    name = "Bladefall",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Ethereal weapons rain from the sky, dealing damage to enemies in a sequence of volleys. Enemies can be hit multiple times where these overlap.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Cascadable] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Physical] = true,
        [SkillType.Duration] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "bladefall_damage_per_stage_+%_final",
        "number_of_monsters_to_summon",
        "bladefall_number_of_volleys",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, -5, 2, 5, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DawnFireBeamDivineMap"] = {
    name = "Scorching Ray",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Unleash a beam of fire that burns enemies it touches. Remaining in the beam raises the burning, adding a portion of the beam's damage in stages. Inflicts Fire Exposure at maximum stages. Enemies who leave the beam continue to burn for a duration. Increasing cast speed also increases the rate at which the beam turns.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Totemable] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.Fire] = true,
        [SkillType.CausesBurning] = true,
        [SkillType.Duration] = true,
        [SkillType.Channel] = true,
        [SkillType.DegenOnlySpellDamage] = true,
    },
    statDescriptionScope = "debuff_skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_fire_damage_to_deal_per_minute",
        "base_skill_effect_duration",
        "fire_beam_additional_stack_damage_+%_final",
    },
    levels = {
        [1] = {1, 1500, -70, levelRequirement = 76, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DawnThrownShieldProjectile"] = {
    name = "Spectral Shield Throw",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Throws a spectral copy of your shield as a projectile which cannot pierce, and deals off-hand damage augmented by the defences of the shield. When it collides with something it will shatter, launching a number of smaller shards as projectiles in all directions. Modifiers that cause additional projectiles to be fired will add more shards, not more copies of the shield.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.SingleMainProjectile] = true,
        [SkillType.Physical] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.92,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "thrown_shield_num_additional_projectiles",
        "active_skill_attack_speed_+%_final",
        "base_is_projectile",
        "always_pierce",
    },
    levels = {
        [1] = {5, -35, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MoveDaemonIonCannonParallel"] = {
    name = "MoveDaemonIonCannonParallel",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.5,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MoveDaemonIonCannonCross"] = {
    name = "MoveDaemonIonCannonCross",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.5,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MoveDaemonIonCannonSquare"] = {
    name = "MoveDaemonIonCannonSquare",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.5,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MoveDaemonIonCannonSlice"] = {
    name = "MoveDaemonIonCannonSlice",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.5,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
monster base type attack cast speed +% and damage -% final [22]
IdMonsterSpeedAndDamageFixupLarge
FamilyMonsterSpeedAndDamageFixup
Domains몬스터 (3)
GenerationType고유 (3)
Req. level1
Stats
  • monster base type attack cast speed +% and damage -% final Min: 22 Max: 22 Global
  • Craft Tagscaster_damage damage attack caster speed
    몬스터가 주는 경험치 100% 증가
    떨어지는 아이템 희귀도 15000% 증가
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • 15%의 확률로 공격 피해를 막아냄
    15%의 확률로 주문 피해를 막아냄
    피격을 막아낼 시 피해의 15%를 받음
    IdMonsterAttackSpellBlock15Bypass15_
    FamilyMonsterBlockAndBypass
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • base spell block % Min: 15 Max: 15 Global
  • monster base block % Min: 15 Max: 15 Global
  • base block % damage taken Min: 15 Max: 15 Global
  • Craft Tagsblock
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • 헬리알의 전령 오피드
    인간형
    monster base type attack cast speed +% and damage -% final [22]
    몬스터가 주는 경험치 100% 증가
    떨어지는 아이템 희귀도 15000% 증가
    15%의 확률로 공격 피해를 막아냄
    15%의 확률로 주문 피해를 막아냄
    피격을 막아낼 시 피해의 15%를 받음
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Opid, Helial's Herald
    SpectreN
    Tagsbludgeoning_weapon, 시전, has_one_hand_mace, has_one_handed_melee, human, humanoid, light_armour, medium_height, medium_movement, melee, not_dex, physical_affinity, ranged, red_blood
    생명력
    3000%
    Energy Shield From Life
    25%
    방어도
    +50%
    Ailment Threshold
    3000%
    저항
    40 40 40 25
    Damage
    140%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 14
    Attack Time
    1.605 Second
    Damage Spread
    ±20%
    경험치
    200%
    Model Size
    120%
    Type
    SolarisGuardUniqueMap
    Metadata
    GuardianOfSolarisAmbushUniqueMap
    레벨
    68
    생명력
    4,180,391
    방어도
    43,185
    회피
    4,739
    에너지 보호막
    1,532
    Damage
    596
    주문 피해
    889
    정확도
    290
    Attack Time
    1.07535
    경험치
    112,805
    Ailment Threshold
    2,633,646
    Chill
    8,328
    Shock
    8,328
    Brittle
    47,113
    Scorch
    8,328
    Sap
    23,008
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 946–1419
    치명타 확률: 5%
    Attack Time: 1.605 초
    강력한 일격으로 적들을 쓰러트립니다.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    DawnBladefall
    Spell, Area, Trappable, Mineable, Totemable, Damage, Triggerable, Multicastable, Cascadable, CanRapidFire, AreaSpell, Physical, Duration
    칼날비
    치명타 확률: 5%
    시전 속도: 1.5 초
    재사용 대기시간: 15 초
    하늘에서 천상의 무기가 연속으로 떨어져 적들에게 피해를 줍니다. 겹쳐지는 지점에 있는 적들은 여러 번 명중될 수 있습니다.
    193.2~289.9 물리 피해
    칼날 +5개 추가
    칼날 하나당 피해 5% 감폭
    is area damage [1]
    number of monsters to summon [2]
    DawnThrownShieldProjectile
    Attack, RangedAttack, Projectile, ProjectilesFromUser, SingleMainProjectile, Physical
    환영 방패 투척
    Base Damage: 946–1419
    치명타 확률: 5%
    Attack Time: 1.605 초
    재사용 대기시간: 7 초
    장비한 방패의 복제품을 투척합니다. 이 투사체는 관통할 수 없으며, 방패의 방어력에 따른 보조 장비 피해를 줍니다. 방패가 충돌하면 부서진 뒤 작은 파편들이 사방으로 흩어집니다. 투사체를 증가시키는 속성 부여는 파편의 수를 증가시키지만 복제품 수를 늘려주지는 않습니다.
    투사체가 모든 대상 관통
    공격 속도 35% 감폭
    base is projectile [1]
    thrown shield num additional projectiles [5]
    DawnFireBeamDivineMap
    Spell, Totemable, DamageOverTime, Fire, CausesBurning, Duration, Channel, DegenOnlySpellDamage
    작열 광선
    시전 속도: 0.5 초
    적들에게 화상을 주는 화염 광선을 시전합니다. 광선 속 적들은 화상이 심해지며, 단계가 거듭될수록 광선의 피해가 추가됩니다. 최대 단계에 이르면 적에게 화염 노출을 적용합니다. 광선에서 벗어난 적들은 일정 시간 동안 화상이 지속됩니다. 시전 속도가 빨라지면 광선이 선회하는 속도도 빨라집니다.
    MoveDaemonIonCannonParallel
    Multicastable, Triggerable
    재사용 대기시간: 15 초
    MoveDaemonIonCannonCross
    Multicastable, Triggerable
    재사용 대기시간: 15 초
    MoveDaemonIonCannonSquare
    Multicastable, Triggerable
    재사용 대기시간: 15 초
    MoveDaemonIonCannonSlice
    Multicastable, Triggerable
    재사용 대기시간: 15 초

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge2"
    }
    
    Life
    {
    	corpse_usable = false
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/GuardianOfSolaris/GuardianOfSolarisAmbushUniqueMap"] = {
        name = "Opid, Helial's Herald",
        life = 30,
        energyShield = 0.25,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.4,
        damageSpread = 0.2,
        attackTime = 1.605,
        attackRange = 14,
        accuracy = 1,
        weaponType1 = "One Hand Mace",
        weaponType2 = "Shield",
        skillList = {
            "Melee",
            "DawnBladefall",
            "DawnFireBeamDivineMap",
            "DawnThrownShieldProjectile",
            "MoveDaemonIonCannonParallel",
            "MoveDaemonIonCannonCross",
            "MoveDaemonIonCannonSquare",
            "MoveDaemonIonCannonSlice",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DawnBladefall"] = {
        name = "Bladefall",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Ethereal weapons rain from the sky, dealing damage to enemies in a sequence of volleys. Enemies can be hit multiple times where these overlap.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Cascadable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Physical] = true,
            [SkillType.Duration] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "bladefall_damage_per_stage_+%_final",
            "number_of_monsters_to_summon",
            "bladefall_number_of_volleys",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -5, 2, 5, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DawnFireBeamDivineMap"] = {
        name = "Scorching Ray",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Unleash a beam of fire that burns enemies it touches. Remaining in the beam raises the burning, adding a portion of the beam's damage in stages. Inflicts Fire Exposure at maximum stages. Enemies who leave the beam continue to burn for a duration. Increasing cast speed also increases the rate at which the beam turns.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Totemable] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Fire] = true,
            [SkillType.CausesBurning] = true,
            [SkillType.Duration] = true,
            [SkillType.Channel] = true,
            [SkillType.DegenOnlySpellDamage] = true,
        },
        statDescriptionScope = "debuff_skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "fire_beam_additional_stack_damage_+%_final",
        },
        levels = {
            [1] = {1, 1500, -70, levelRequirement = 76, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DawnThrownShieldProjectile"] = {
        name = "Spectral Shield Throw",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Throws a spectral copy of your shield as a projectile which cannot pierce, and deals off-hand damage augmented by the defences of the shield. When it collides with something it will shatter, launching a number of smaller shards as projectiles in all directions. Modifiers that cause additional projectiles to be fired will add more shards, not more copies of the shield.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.SingleMainProjectile] = true,
            [SkillType.Physical] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.92,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "thrown_shield_num_additional_projectiles",
            "active_skill_attack_speed_+%_final",
            "base_is_projectile",
            "always_pierce",
        },
        levels = {
            [1] = {5, -35, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MoveDaemonIonCannonParallel"] = {
        name = "MoveDaemonIonCannonParallel",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MoveDaemonIonCannonCross"] = {
        name = "MoveDaemonIonCannonCross",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MoveDaemonIonCannonSquare"] = {
        name = "MoveDaemonIonCannonSquare",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MoveDaemonIonCannonSlice"] = {
        name = "MoveDaemonIonCannonSlice",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster base type attack cast speed +% and damage -% final [22]
    IdMonsterSpeedAndDamageFixupLarge
    FamilyMonsterSpeedAndDamageFixup
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 22 Max: 22 Global
  • Craft Tagscaster_damage damage attack caster speed
    몬스터가 주는 경험치 100% 증가
    떨어지는 아이템 희귀도 15000% 증가
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • 15%의 확률로 공격 피해를 막아냄
    15%의 확률로 주문 피해를 막아냄
    피격을 막아낼 시 피해의 15%를 받음
    IdMonsterAttackSpellBlock15Bypass15_
    FamilyMonsterBlockAndBypass
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • base spell block % Min: 15 Max: 15 Global
  • monster base block % Min: 15 Max: 15 Global
  • base block % damage taken Min: 15 Max: 15 Global
  • Craft Tagsblock
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Edit

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