Opid, Arauto de Helial
Humanóide
monster base type attack cast speed +% and damage -% final [22]
Monstros concedem Experiência aumentada em 100%
Raridade dos Itens Derrubados aumentada em 15000%
15% de Chance de Bloquear o Dano de Ataques
15% de Chance de Bloquear o Dano Mágico
Você sofre 15% do Dano de Acertos Bloqueados
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Monstros concedem Experiência aumentada em 100%
Raridade dos Itens Derrubados aumentada em 15000%
15% de Chance de Bloquear o Dano de Ataques
15% de Chance de Bloquear o Dano Mágico
Você sofre 15% do Dano de Acertos Bloqueados
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Opid, Helial's Herald
Spectre | N |
---|---|
Tags | bludgeoning_weapon, Conjurador, has_one_hand_mace, has_one_handed_melee, human, humanoid, light_armour, medium_height, medium_movement, melee, not_dex, physical_affinity, ranged, red_blood, solaris_boss_map |
Vida
3000%
Energy Shield From Life
25%
Armadura
+75%
Ailment Threshold
3000%
Resistência
40 40 40 25
Damage
140%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 14
Attack Time
1.605 Second
Damage Spread
±20%
Experiência
200%
Model Size
120%
Type
SolarisGuardUniqueMap
Metadata
GuardianOfSolarisUniqueMap_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
4,180,391
Armadura
50,383
Evasão
4,739
Escudo de Energia
1,532
Damage
596
Dano Mágico
889
Precisão
290
Attack Time
1.07535
Experiência
112,805
Ailment Threshold
2,633,646
Chill
8,328
Shock
8,328
Brittle
47,113
Scorch
8,328
Sap
23,008
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 946–1419
Chance de Crítico: 5%
Attack Time: 1.605 seg
Abate seus inimigos com um golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
DawnBladefall
Spell, Area, Trappable, Mineable, Totemable, Damage, Triggerable, Multicastable, Cascadable, CanRapidFire, AreaSpell, Physical, Duration
Chuva de Lâminas
Chance de Crítico: 5%
Tempo de Conjuração: 1.5 seg
Recarga: 15 seg
Armas etéreas chovem do céu, causando dano nos inimigos em uma sequência de rajadas. Inimigos podem ser atingidos várias vezes em seus pontos de sobreposição.
Causa 193.2 a 289.9 de Dano Físico
+5 Rajadas
5% menos Dano por Rajada
is area damage [1]
number of monsters to summon [2]
+5 Rajadas
5% menos Dano por Rajada
is area damage [1]
number of monsters to summon [2]
DawnThrownShieldProjectile
Attack, RangedAttack, Projectile, ProjectilesFromUser, SingleMainProjectile, Physical
Arremesso Espectral de Escudo
Base Damage: 946–1419
Chance de Crítico: 5%
Attack Time: 1.605 seg
Recarga: 7 seg
Arremessa uma cópia espectral do seu escudo como projétil, causando dano desarmado aumentado pelas defesas do escudo. Quando ele colide com algo, se espatifará, lançando um número de pedaços menores como projéteis perfuradores. Modificadores que fazem com que projéteis adicionais sejam lançados adicionarão mais pedaços, e não mais cópias do escudo.
Projéteis Perfuram todos Alvos
35% menos Velocidade de Ataque
base is projectile [1]
thrown shield num additional projectiles [5]
35% menos Velocidade de Ataque
base is projectile [1]
thrown shield num additional projectiles [5]
DawnFireBeamDivineMap
Spell, Totemable, DamageOverTime, Fire, CausesBurning, Duration, Channel, DegenOnlySpellDamage
Raio Escaldante
Tempo de Conjuração: 0.5 seg
Dispara um feixe de fogo que queima os inimigos tocados. Permanecer no raio intensifica a queimadura, adicionando uma porção do dano do feixe em estágios. Inflige Exposição a Fogo no estágio máximo. Inimigos que deixam o raio continuam queimando por um período. Aumentar a velocidade de conjuração também aumenta a velocidade com a qual o raio pode ser rotacionado.
Causa 554.5 de Dano de Fogo Base por segundo
Duração base é de 1.5 segundos
Estágios Adicionais do Debuff adicionam -70% de Dano
Duração base é de 1.5 segundos
Estágios Adicionais do Debuff adicionam -70% de Dano
MoveDaemonIonCannonParallel
Multicastable, Triggerable
Recarga: 15 seg
MoveDaemonIonCannonCross
Multicastable, Triggerable
Recarga: 15 seg
MoveDaemonIonCannonSquare
Multicastable, Triggerable
Recarga: 15 seg
MoveDaemonIonCannonSlice
Multicastable, Triggerable
Recarga: 15 seg
Object Type
version 2 extends "Metadata/Monsters/Monster" Life { corpse_usable = false }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_death = "RemoveEffects( );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/GuardianOfSolaris/GuardianOfSolarisUniqueMap_"] = { name = "Opid, Helial's Herald", life = 30, energyShield = 0.25, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.4, damageSpread = 0.2, attackTime = 1.605, attackRange = 14, accuracy = 1, weaponType1 = "One Hand Mace", weaponType2 = "Shield", skillList = { "Melee", "DawnBladefall", "DawnFireBeamDivineMap", "DawnThrownShieldProjectile", "MoveDaemonIonCannonParallel", "MoveDaemonIonCannonCross", "MoveDaemonIonCannonSquare", "MoveDaemonIonCannonSlice", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DawnBladefall"] = { name = "Bladefall", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Ethereal weapons rain from the sky, dealing damage to enemies in a sequence of volleys. Enemies can be hit multiple times where these overlap.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Totemable] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Multicastable] = true, [SkillType.Cascadable] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.Physical] = true, [SkillType.Duration] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "bladefall_damage_per_stage_+%_final", "number_of_monsters_to_summon", "bladefall_number_of_volleys", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -5, 2, 5, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DawnFireBeamDivineMap"] = { name = "Scorching Ray", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Unleash a beam of fire that burns enemies it touches. Remaining in the beam raises the burning, adding a portion of the beam's damage in stages. Inflicts Fire Exposure at maximum stages. Enemies who leave the beam continue to burn for a duration. Increasing cast speed also increases the rate at which the beam turns.", skillTypes = { [SkillType.Spell] = true, [SkillType.Totemable] = true, [SkillType.DamageOverTime] = true, [SkillType.Fire] = true, [SkillType.CausesBurning] = true, [SkillType.Duration] = true, [SkillType.Channel] = true, [SkillType.DegenOnlySpellDamage] = true, }, statDescriptionScope = "debuff_skill_stat_descriptions", castTime = 0.5, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "base_skill_effect_duration", "fire_beam_additional_stack_damage_+%_final", }, levels = { [1] = {1, 1500, -70, levelRequirement = 76, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DawnThrownShieldProjectile"] = { name = "Spectral Shield Throw", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws a spectral copy of your shield as a projectile which cannot pierce, and deals off-hand damage augmented by the defences of the shield. When it collides with something it will shatter, launching a number of smaller shards as projectiles in all directions. Modifiers that cause additional projectiles to be fired will add more shards, not more copies of the shield.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.SingleMainProjectile] = true, [SkillType.Physical] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.92, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "thrown_shield_num_additional_projectiles", "active_skill_attack_speed_+%_final", "base_is_projectile", "always_pierce", }, levels = { [1] = {5, -35, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MoveDaemonIonCannonParallel"] = { name = "MoveDaemonIonCannonParallel", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MoveDaemonIonCannonCross"] = { name = "MoveDaemonIonCannonCross", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MoveDaemonIonCannonSquare"] = { name = "MoveDaemonIonCannonSquare", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MoveDaemonIonCannonSlice"] = { name = "MoveDaemonIonCannonSlice", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster base type attack cast speed +% and damage -% final [22]
Id | MonsterSpeedAndDamageFixupLarge |
---|---|
Family | MonsterSpeedAndDamageFixup |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
Monstros concedem Experiência aumentada em 100%
Raridade dos Itens Derrubados aumentada em 15000%
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
15% de Chance de Bloquear o Dano de Ataques
15% de Chance de Bloquear o Dano Mágico
Você sofre 15% do Dano de Acertos Bloqueados
Id | MonsterAttackSpellBlock15Bypass15_ |
---|---|
Family | MonsterBlockAndBypass |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Opid, Arauto de Helial
Humanóide
monster base type attack cast speed +% and damage -% final [22]
Monstros concedem Experiência aumentada em 100%
Raridade dos Itens Derrubados aumentada em 15000%
15% de Chance de Bloquear o Dano de Ataques
15% de Chance de Bloquear o Dano Mágico
Você sofre 15% do Dano de Acertos Bloqueados
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Monstros concedem Experiência aumentada em 100%
Raridade dos Itens Derrubados aumentada em 15000%
15% de Chance de Bloquear o Dano de Ataques
15% de Chance de Bloquear o Dano Mágico
Você sofre 15% do Dano de Acertos Bloqueados
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Opid, Helial's Herald
Spectre | N |
---|---|
Tags | bludgeoning_weapon, Conjurador, has_one_hand_mace, has_one_handed_melee, human, humanoid, light_armour, medium_height, medium_movement, melee, not_dex, physical_affinity, ranged, red_blood |
Vida
3000%
Energy Shield From Life
25%
Armadura
+75%
Ailment Threshold
3000%
Resistência
40 40 40 25
Damage
140%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 14
Attack Time
1.605 Second
Damage Spread
±20%
Experiência
200%
Model Size
120%
Type
SolarisGuardUniqueMap
Metadata
GuardianOfSolarisAmbushUniqueMap
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
4,180,391
Armadura
50,383
Evasão
4,739
Escudo de Energia
1,532
Damage
596
Dano Mágico
889
Precisão
290
Attack Time
1.07535
Experiência
112,805
Ailment Threshold
2,633,646
Chill
8,328
Shock
8,328
Brittle
47,113
Scorch
8,328
Sap
23,008
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 946–1419
Chance de Crítico: 5%
Attack Time: 1.605 seg
Abate seus inimigos com um golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
DawnBladefall
Spell, Area, Trappable, Mineable, Totemable, Damage, Triggerable, Multicastable, Cascadable, CanRapidFire, AreaSpell, Physical, Duration
Chuva de Lâminas
Chance de Crítico: 5%
Tempo de Conjuração: 1.5 seg
Recarga: 15 seg
Armas etéreas chovem do céu, causando dano nos inimigos em uma sequência de rajadas. Inimigos podem ser atingidos várias vezes em seus pontos de sobreposição.
Causa 193.2 a 289.9 de Dano Físico
+5 Rajadas
5% menos Dano por Rajada
is area damage [1]
number of monsters to summon [2]
+5 Rajadas
5% menos Dano por Rajada
is area damage [1]
number of monsters to summon [2]
DawnThrownShieldProjectile
Attack, RangedAttack, Projectile, ProjectilesFromUser, SingleMainProjectile, Physical
Arremesso Espectral de Escudo
Base Damage: 946–1419
Chance de Crítico: 5%
Attack Time: 1.605 seg
Recarga: 7 seg
Arremessa uma cópia espectral do seu escudo como projétil, causando dano desarmado aumentado pelas defesas do escudo. Quando ele colide com algo, se espatifará, lançando um número de pedaços menores como projéteis perfuradores. Modificadores que fazem com que projéteis adicionais sejam lançados adicionarão mais pedaços, e não mais cópias do escudo.
Projéteis Perfuram todos Alvos
35% menos Velocidade de Ataque
base is projectile [1]
thrown shield num additional projectiles [5]
35% menos Velocidade de Ataque
base is projectile [1]
thrown shield num additional projectiles [5]
DawnFireBeamDivineMap
Spell, Totemable, DamageOverTime, Fire, CausesBurning, Duration, Channel, DegenOnlySpellDamage
Raio Escaldante
Tempo de Conjuração: 0.5 seg
Dispara um feixe de fogo que queima os inimigos tocados. Permanecer no raio intensifica a queimadura, adicionando uma porção do dano do feixe em estágios. Inflige Exposição a Fogo no estágio máximo. Inimigos que deixam o raio continuam queimando por um período. Aumentar a velocidade de conjuração também aumenta a velocidade com a qual o raio pode ser rotacionado.
Causa 554.5 de Dano de Fogo Base por segundo
Duração base é de 1.5 segundos
Estágios Adicionais do Debuff adicionam -70% de Dano
Duração base é de 1.5 segundos
Estágios Adicionais do Debuff adicionam -70% de Dano
MoveDaemonIonCannonParallel
Multicastable, Triggerable
Recarga: 15 seg
MoveDaemonIonCannonCross
Multicastable, Triggerable
Recarga: 15 seg
MoveDaemonIonCannonSquare
Multicastable, Triggerable
Recarga: 15 seg
MoveDaemonIonCannonSlice
Multicastable, Triggerable
Recarga: 15 seg
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge2" } Life { corpse_usable = false }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/GuardianOfSolaris/GuardianOfSolarisAmbushUniqueMap"] = { name = "Opid, Helial's Herald", life = 30, energyShield = 0.25, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.4, damageSpread = 0.2, attackTime = 1.605, attackRange = 14, accuracy = 1, weaponType1 = "One Hand Mace", weaponType2 = "Shield", skillList = { "Melee", "DawnBladefall", "DawnFireBeamDivineMap", "DawnThrownShieldProjectile", "MoveDaemonIonCannonParallel", "MoveDaemonIonCannonCross", "MoveDaemonIonCannonSquare", "MoveDaemonIonCannonSlice", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DawnBladefall"] = { name = "Bladefall", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Ethereal weapons rain from the sky, dealing damage to enemies in a sequence of volleys. Enemies can be hit multiple times where these overlap.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Totemable] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Multicastable] = true, [SkillType.Cascadable] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.Physical] = true, [SkillType.Duration] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "bladefall_damage_per_stage_+%_final", "number_of_monsters_to_summon", "bladefall_number_of_volleys", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -5, 2, 5, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DawnFireBeamDivineMap"] = { name = "Scorching Ray", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Unleash a beam of fire that burns enemies it touches. Remaining in the beam raises the burning, adding a portion of the beam's damage in stages. Inflicts Fire Exposure at maximum stages. Enemies who leave the beam continue to burn for a duration. Increasing cast speed also increases the rate at which the beam turns.", skillTypes = { [SkillType.Spell] = true, [SkillType.Totemable] = true, [SkillType.DamageOverTime] = true, [SkillType.Fire] = true, [SkillType.CausesBurning] = true, [SkillType.Duration] = true, [SkillType.Channel] = true, [SkillType.DegenOnlySpellDamage] = true, }, statDescriptionScope = "debuff_skill_stat_descriptions", castTime = 0.5, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "base_skill_effect_duration", "fire_beam_additional_stack_damage_+%_final", }, levels = { [1] = {1, 1500, -70, levelRequirement = 76, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DawnThrownShieldProjectile"] = { name = "Spectral Shield Throw", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws a spectral copy of your shield as a projectile which cannot pierce, and deals off-hand damage augmented by the defences of the shield. When it collides with something it will shatter, launching a number of smaller shards as projectiles in all directions. Modifiers that cause additional projectiles to be fired will add more shards, not more copies of the shield.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.SingleMainProjectile] = true, [SkillType.Physical] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.92, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "thrown_shield_num_additional_projectiles", "active_skill_attack_speed_+%_final", "base_is_projectile", "always_pierce", }, levels = { [1] = {5, -35, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MoveDaemonIonCannonParallel"] = { name = "MoveDaemonIonCannonParallel", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MoveDaemonIonCannonCross"] = { name = "MoveDaemonIonCannonCross", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MoveDaemonIonCannonSquare"] = { name = "MoveDaemonIonCannonSquare", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MoveDaemonIonCannonSlice"] = { name = "MoveDaemonIonCannonSlice", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster base type attack cast speed +% and damage -% final [22]
Id | MonsterSpeedAndDamageFixupLarge |
---|---|
Family | MonsterSpeedAndDamageFixup |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
Monstros concedem Experiência aumentada em 100%
Raridade dos Itens Derrubados aumentada em 15000%
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
15% de Chance de Bloquear o Dano de Ataques
15% de Chance de Bloquear o Dano Mágico
Você sofre 15% do Dano de Acertos Bloqueados
Id | MonsterAttackSpellBlock15Bypass15_ |
---|---|
Family | MonsterBlockAndBypass |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |