Совершенный рунический скелет
Труп
Категория монстра: Нежить
20% увеличение физического урона оружием за каждые 10 силы
Сокрушает при ударе
Владелец наносит на 5% больше физического урона атаками
Щёлкните ПКМ по этому предмету, чтобы создать этот труп.
Perfect Runic Skeleton
Совершенный рунический скелет MegaSkeletonHigh /8
ИмяПоказывать полное описание
DropLevel 81
BaseType Perfect Runic Skeleton
BaseType Совершенный рунический скелет
Class Трупы
FlagsAlwaysAllocate
TypeMetadata/Items/ItemisedCorpses/MegaSkeletonHigh
IconArt/2DItems/Currency/Azmeri/SwordSkeletonCorpse
ReferenceCommunity Wiki
Совершенный рунический скелет
Нежить
20% увеличение физического урона оружием за 10 силы
Сокрушает при нанесении удара
Perfect Runic Skeleton
SpectreY
Tagsbones, is_unarmed, medium_movement, melee, metal_armour, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, undead, ward_armour
Здоровье
375%
Броня
+80%
Ailment Threshold
375%
Сопротивление
20 20 20 0
Damage
180%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 15
Attack Time
1.5 Second
Damage Spread
±20%
Опыт
150%
Model Size
115%
Type
AzmeriMegaSkeleton
Metadata
MegaSkeletonHigh
Уровень
68
Здоровье
24,125
Броня
51,822
Уклонение
4,739
Энергетический щит
0
Damage
672
Урон от чар
672
Точность
290
Attack Time
1.5
Опыт
15,383
Ailment Threshold
24,125
Chill
76
Shock
76
Brittle
432
Scorch
76
Sap
211
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 538–807
Шанс критического удара: 5%
Attack Time: 1.5 сек.
Герой наносит обычный удар.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
AzmeriMegaSkeletonHeavyMelee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 538–807
Шанс критического удара: 5%
Урон от атаки: 150%
Урон от атаки: 150%
Attack Time: 1.5 сек.
Перезарядка: 4 сек.
Герой наносит обычный удар.
Наносит на 50% больше урона атаками
+3 м к дальности ударов ближнего боя
action attack or cast time uses animation length [1]
attack repeat offset left of target [8]
skill can fire arrows [1]
skill can fire wand projectiles [1]
AzmeriMegaSkeletonCleave
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 538–807
Шанс критического удара: 5%
Урон от атаки: 115%
Урон от атаки: 115%
Attack Time: 1.5 сек.
Перезарядка: 5 сек.
Герой наносит обычный удар.
Наносит на 15% больше урона атаками
action attack or cast time uses animation length [1]
main hand base maximum attack distance [13]
skill can fire arrows [1]
skill can fire wand projectiles [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueAzmeri/SpecialCorpses/MegaSkeletonHigh"] = {
    name = "Perfect Runic Skeleton",
    life = 3.75,
    fireResist = 20,
    coldResist = 20,
    lightningResist = 20,
    chaosResist = 0,
    damage = 1.8,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 15,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    skillList = {
        "MeleeAtAnimationSpeed",
        "AzmeriMegaSkeletonHeavyMelee",
        "AzmeriMegaSkeletonCleave",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AzmeriMegaSkeletonHeavyMelee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "attack_repeat_offset_left_of_target",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {30, 8, baseMultiplier = 1.5, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AzmeriMegaSkeletonCleave"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "main_hand_base_maximum_attack_distance",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {13, baseMultiplier = 1.15, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
20% увеличение физического урона оружием за 10 силы
IdAzmeriMegaSkeletonWeaponPhysicalDamagePerStrength
FamilyMonsterWeaponPhysicalDamagePerStrength
Domainsмонстр (3)
GenerationTypeУникальный (3)
Req. level1
Stats
  • physical weapon damage +% per 10 str Min: 20 Max: 20 Global
  • Сокрушает при нанесении удара
    IdMonsterCrushOnHit
    FamilyCrushOnHitChance
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • chance to crush on hit % Min: 100 Max: 100 Global
  • Craft Tagsphysical