Селения, Бесконечная ночь
МеханизмОбласть: Сумеречный храм
15000% увеличение редкости выпадающих предметов
Монстры дают повышенный на 100% опыт
Дарует 100% от физического урона в виде дополнительного урона от холода
trigger cascade target variation [1]
display monster mod nemesis test [0]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Монстры дают повышенный на 100% опыт
Дарует 100% от физического урона в виде дополнительного урона от холода
trigger cascade target variation [1]
display monster mod nemesis test [0]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Не может быть оглушен
Selenia, the Endless Night
| Spectre | N |
|---|---|
| Area | Сумеречный храм |
| Tags | Чародейский, cleaving_weapon, cold_affinity, construct, has_claw, has_one_handed_melee, humanoid, large_height, large_model, mud_blood, not_int, not_str, physical_affinity, ranged, slow_movement, stone_armour, stone_construct, unique_map_boss |
Здоровье
5000%
Уклонение
+100%
Ailment Threshold
3000%
Сопротивление
Damage
160%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 14
Attack Time
1.755 Second
Damage Spread
±20%
Опыт
200%
Model Size
100%
Type
LunarisUniqueMap
Metadata
LunarisUniqueMap
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
76
Здоровье
28,614,086
Броня
53,896
Уклонение
12,470
Damage
1,095
Урон от чар
1,634
Точность
792
Attack Time
1.17585
Опыт
132,044
Minion Life
5,788,433
Minion Damage
900
Ailment Threshold
8,755,910
Chill
27,686
Shock
27,686
Brittle
156,634
Scorch
27,686
Sap
76,492
Phys Convert Ele
280%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
LunarisComboAttack
Attack, Damage
Base Damage: 1739—2608
Шанс критического удара: 5%
Attack Time: 1.755 сек.
Перезарядка: 5 сек.
Наносит на 30% меньше урона
Скорость атаки на 51% меньше
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
LunarisCyclone
Attack
Base Damage: 1739—2608
Шанс критического удара: 5%
Урон от атаки: 70%
Урон от атаки: 56%
Attack Time: 1.755 сек.
Перезарядка: 5 сек.
Наносит на 44% меньше урона атаками
Скорость передвижения на 130% больше
active skill area of effect radius +% final [-30]
cyclone has triggered skill [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
projectile uses contact position [1]
LunarisGlaiveProjectile
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 1739—2608
Шанс критического удара: 5%
Урон от атаки: 70%
Attack Time: 1.755 сек.
Наносит на 30% меньше урона атаками
Наносит на 30% меньше урона
Выпускает дополнительный снаряд
+5 м к дальности ударов ближнего боя
animation effect variation [1]
base is projectile [1]
lunaris glaive acceleration x [1000]
lunaris glaive acceleration y [1000]
lunaris glaive angle [-30]
LunarisGlaiveProjectile2
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 1739—2608
Шанс критического удара: 5%
Урон от атаки: 70%
Attack Time: 1.755 сек.
Наносит на 30% меньше урона атаками
Наносит на 30% меньше урона
Выпускает дополнительный снаряд
+5 м к дальности ударов ближнего боя
animation effect variation [1]
base is projectile [1]
lunaris glaive acceleration x [1000]
lunaris glaive acceleration y [1000]
lunaris glaive angle [-15]
LunarisGlaiveProjectile3
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 1739—2608
Шанс критического удара: 5%
Урон от атаки: 70%
Attack Time: 1.755 сек.
Наносит на 30% меньше урона атаками
Наносит на 30% меньше урона
90% повышение скорости снаряда
+5 м к дальности ударов ближнего боя
animation effect variation [2]
base is projectile [1]
lunaris glaive acceleration x [100]
lunaris glaive acceleration y [2500]
LunarisGlaiveProjectile4
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 1739—2608
Шанс критического удара: 5%
Урон от атаки: 70%
Attack Time: 1.755 сек.
Наносит на 30% меньше урона атаками
Наносит на 30% меньше урона
90% повышение скорости снаряда
+5 м к дальности ударов ближнего боя
animation effect variation [2]
base is projectile [1]
lunaris glaive acceleration x [-100]
lunaris glaive acceleration y [2500]
LunarisGlaiveProjectileTriggered
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 1739—2608
Шанс критического удара: 5%
Урон от атаки: 70%
Attack Time: 1.755 сек.
Наносит на 30% меньше урона атаками
25% снижение скорости снаряда
base is projectile [1]
cast on cyclone contact % [100]
monster projectile variation [20]
monster reverse point blank damage -% at minimum range [50]
projectile uses contact position [1]
LunarisTransform
LunarisDodgeLeft
Перезарядка: 2.5 сек.
monster dodge distance [18]
LunarisDodgeRight
Перезарядка: 2.5 сек.
monster dodge direction [1]
monster dodge distance [18]
LunarisGlaiveProjectileVertical
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 1739—2608
Шанс критического удара: 5%
Attack Time: 1.755 сек.
Наносит на 30% меньше урона
Выпускает дополнительный снаряд
25% снижение скорости снаряда
base is projectile [1]
monster projectile variation [23]
LunarisGlaiveProjectileVertical2
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 1739—2608
Шанс критического удара: 5%
Attack Time: 1.755 сек.
Наносит на 30% меньше урона
25% снижение скорости снаряда
animation effect variation [1]
base is projectile [1]
monster projectile variation [23]
LunarisSpellBarrage
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, AreaSpell
Время применения: 1.57 сек.
Наносит от 1746 до 2618 урона от холода
Ваши удары не могут оглушать врагов
Базовая длительность - 0.1 секунд(-ы)
Один удар каждые 0.3 секунд(-ы)
cast on trigger cascade event % [100]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
TriggerCascadeLunaris
Triggerable
Перезарядка: 10 сек.
trigger cascade A [50]
trigger cascade B [-12]
trigger cascade angle [15]
trigger cascade angle between arms [180]
trigger cascade behaviour variation [3]
trigger cascade ms between spikes [80]
trigger cascade number of arms [1]
trigger cascade number of spikes [15]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Actor
{
basic_action = "Emerge"
basic_action = "ChangeToStance1"
basic_action = "ChangeToStance2"
basic_action = "Emerge2"
}
Transitionable
{
num_states = 4
on_transition_to_2 = "MakeCollidable( );"
on_transition_to_3 = "RemoveCollidability( );"
on_transition_to_4 = "MakeCollidable( );"
//this.1 = PreFight (Invisible)
//this.2 = First Engagement (Visible)
//this.3 = Celestial Phase (Invisible)
//this.4 = Final Fight Emerging
//this.5 = Final Fight Engaged
}
Stats
{
set_curse_orb_additional_height = -10
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/LunarisSolaris/LunarisUniqueMap"] = {
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
name = "Selenia, the Endless Night",
life = 50,
damage = 1.6,
damageSpread = 0.2,
attackTime = 1.755,
attackRange = 14,
accuracy = 1,
weaponType1 = "Claw",
skillList = {
"LunarisCyclone",
"LunarisDodgeLeft",
"LunarisDodgeRight",
"LunarisComboAttack",
"LunarisSpellBarrage",
"LunarisGlaiveProjectile",
"LunarisGlaiveProjectile2",
"LunarisGlaiveProjectile3",
"LunarisGlaiveProjectile4",
"LunarisGlaiveProjectileTriggered",
"LunarisGlaiveProjectileVertical",
"LunarisGlaiveProjectileVertical2",
"LunarisTransform",
"TriggerCascadeLunaris",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["LunarisCyclone"] = {
name = "LunarisCyclone",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.5,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"cyclone_movement_speed_+%_final",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"active_skill_area_of_effect_radius_+%_final",
"is_area_damage",
"cyclone_has_triggered_skill",
"projectile_uses_contact_position",
},
levels = {
[1] = {130, -50, -30, baseMultiplier = 0.56, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["LunarisDodgeLeft"] = {
name = "LunarisDodgeLeft",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_dodge_distance",
},
levels = {
[1] = {18, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["LunarisDodgeRight"] = {
name = "LunarisDodgeRight",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_dodge_direction",
"monster_dodge_distance",
},
levels = {
[1] = {1, 18, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["LunarisComboAttack"] = {
name = "LunarisComboAttack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Damage] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_attack_speed_+%_final",
"active_skill_damage_+%_final",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"is_area_damage",
},
levels = {
[1] = {-51, -30, -50, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["LunarisSpellBarrage"] = {
name = "LunarisSpellBarrage",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Cold] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.57,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"base_skill_effect_duration",
"fire_storm_fireball_delay_ms",
"cast_on_trigger_cascade_event_%",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"is_area_damage",
"cannot_stun",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 100, 300, 100, -50, levelRequirement = 61, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["LunarisGlaiveProjectile"] = {
name = "LunarisGlaiveProjectile",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.Projectile] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"number_of_additional_projectiles",
"lunaris_glaive_angle",
"lunaris_glaive_acceleration_x",
"lunaris_glaive_acceleration_y",
"melee_weapon_range_+",
"animation_effect_variation",
"active_skill_damage_+%_final",
"base_is_projectile",
},
levels = {
[1] = {1, -30, 1000, 1000, 50, 1, -30, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["LunarisGlaiveProjectile2"] = {
name = "LunarisGlaiveProjectile2",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.Projectile] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"number_of_additional_projectiles",
"lunaris_glaive_angle",
"lunaris_glaive_acceleration_x",
"lunaris_glaive_acceleration_y",
"melee_weapon_range_+",
"animation_effect_variation",
"active_skill_damage_+%_final",
"base_is_projectile",
},
levels = {
[1] = {1, -15, 1000, 1000, 50, 1, -30, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["LunarisGlaiveProjectile3"] = {
name = "LunarisGlaiveProjectile3",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.Projectile] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"lunaris_glaive_acceleration_x",
"lunaris_glaive_acceleration_y",
"base_projectile_speed_+%",
"melee_weapon_range_+",
"animation_effect_variation",
"active_skill_damage_+%_final",
"base_is_projectile",
},
levels = {
[1] = {100, 2500, 90, 50, 2, -30, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["LunarisGlaiveProjectile4"] = {
name = "LunarisGlaiveProjectile4",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.Projectile] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"lunaris_glaive_acceleration_x",
"lunaris_glaive_acceleration_y",
"base_projectile_speed_+%",
"melee_weapon_range_+",
"animation_effect_variation",
"active_skill_damage_+%_final",
"base_is_projectile",
},
levels = {
[1] = {-100, 2500, 90, 50, 2, -30, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["LunarisGlaiveProjectileTriggered"] = {
name = "LunarisGlaiveProjectileTriggered",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"cast_on_cyclone_contact_%",
"monster_projectile_variation",
"base_projectile_speed_+%",
"monster_reverse_point_blank_damage_-%_at_minimum_range",
"base_is_projectile",
"projectile_uses_contact_position",
},
levels = {
[1] = {100, 20, -25, 50, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["LunarisGlaiveProjectileVertical"] = {
name = "LunarisGlaiveProjectileVertical",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_projectile_variation",
"base_projectile_speed_+%",
"number_of_additional_projectiles",
"active_skill_damage_+%_final",
"base_is_projectile",
},
levels = {
[1] = {23, -25, 1, -30, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["LunarisGlaiveProjectileVertical2"] = {
name = "LunarisGlaiveProjectileVertical2",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_projectile_variation",
"base_projectile_speed_+%",
"animation_effect_variation",
"active_skill_damage_+%_final",
"base_is_projectile",
},
levels = {
[1] = {23, -25, 1, -30, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["LunarisTransform"] = {
name = "LunarisTransform",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["TriggerCascadeLunaris"] = {
name = "TriggerCascadeLunaris",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.93,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"trigger_cascade_number_of_spikes",
"trigger_cascade_behaviour_variation",
"trigger_cascade_A",
"trigger_cascade_B",
"trigger_cascade_angle",
"trigger_cascade_ms_between_spikes",
"trigger_cascade_number_of_arms",
"trigger_cascade_angle_between_arms",
},
levels = {
[1] = {15, 3, 50, -12, 15, 80, 1, 180, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
15000% увеличение редкости выпадающих предметов
Монстры дают повышенный на 100% опыт
| Family | MonsterMapBoss |
|---|---|
| Domains | монстр (3) |
| GenerationType | Уникальные (3) |
| Req. level | 1 |
| Stats |
Дарует 100% от физического урона в виде дополнительного урона от холода
| Family | PhysicalAddedAsCold |
|---|---|
| Domains | монстр (3) |
| GenerationType | Уникальные (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | physical_damage elemental_damage Урон Физический Стихийный Холод |
trigger cascade target variation [1]
| Family | TriggerCascadeTargetVariation |
|---|---|
| Domains | монстр (3) |
| GenerationType | Уникальные (3) |
| Req. level | 1 |
| Stats |
display monster mod nemesis test [0]
| Family | Daemon |
|---|---|
| Domains | монстр (3) |
| GenerationType | Уникальные (3) |
| Req. level | 1 |
| Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | монстр (3) |
| GenerationType | Уникальные (3) |
| Req. level | 1 |
| Stats |
| Family | Nothing |
|---|---|
| Domains | монстр (3) |
| GenerationType | Уникальные (3) |
| Req. level | 1 |
Не может быть оглушен
| Name | | Family | MonsterCannotBeStunned
| Domains | монстр (3)
| GenerationType | Уникальные (3)
| Req. level | 1
| Stats | Spawn Tags | not_str: 0 default: 1000 | |
|---|
| key | val |
|---|---|
| Stats.item_drop_slots | 1 |
| Stats.energy_shield_recharge_rate_per_minute_% | 2000 |
| Stats.mana_regeneration_rate_per_minute_% | 100 |
| Stats.base_maximum_mana | 200 |
| Stats.maximum_physical_damage_reduction_% | 75 |
| Stats.max_viper_strike_orbs | 4 |
| Stats.base_maximum_all_resistances_% | 75 |
| Stats.max_fuse_arrow_orbs | 5 |
| Stats.max_fire_beam_stacks | 8 |
| Stats.max_charged_attack_stacks | 10 |
| Stats.base_critical_strike_multiplier | 130 |
| Stats.critical_ailment_dot_multiplier_+ | 30 |
| Stats.max_endurance_charges | 3 |
| Stats.max_frenzy_charges | 3 |
| Stats.max_power_charges | 3 |
| Stats.base_attack_speed_+%_per_frenzy_charge | 4 |
| Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion | 11 |
| Stats.base_cast_speed_+%_per_frenzy_charge | 4 |
| Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion | 11 |
| Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion | 5 |
| Stats.object_inherent_damage_+%_final_per_frenzy_charge | 4 |
| Stats.physical_damage_reduction_%_per_endurance_charge | 4 |
| Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion | 11 |
| Stats.resist_all_elements_%_per_endurance_charge | 4 |
| Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion | 11 |
| Stats.critical_strike_chance_+%_per_power_charge | 50 |
| Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion | 150 |
| Stats.maximum_block_% | 75 |
| Stats.base_maximum_spell_block_% | 75 |
| Stats.base_number_of_totems_allowed | 1 |
| Stats.base_number_of_traps_allowed | 3 |
| Stats.base_number_of_remote_mines_allowed | 5 |
| Stats.movement_velocity_cap | 128 |
| Stats.maximum_life_leech_rate_%_per_minute | 1200 |
| Stats.maximum_mana_leech_rate_%_per_minute | 1200 |
| Stats.maximum_energy_shield_leech_rate_%_per_minute | 600 |
| Stats.monster_ignite_damage_+%_final | -72 |
| Stats.monster_bleeding_damage_+%_final | -86 |
| Stats.monster_poison_damage_+%_final | -50 |
| Stats.bleeding_moving_damage_%_of_base_override | 500 |
| Stats.max_azurite_debuff_stacks | 10 |
| Stats.impaled_debuff_base_duration_ms | 8000 |
| Stats.impaled_debuff_number_of_reflected_hits | 5 |
| Stats.ignore_skill_weapon_restrictions | 1 |
| Stats.base_total_number_of_sigils_allowed | 3 |
| Stats.maximum_life_leech_amount_per_leech_%_max_life | 10 |
| Stats.maximum_mana_leech_amount_per_leech_%_max_mana | 10 |
| Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield | 10 |
| Stats.object_inherent_melee_hit_stun_duration_+%_final | 20 |
| Stats.scale_melee_range_to_actor_scale | 1 |
| Stats.use_melee_pattern_range | 1 |
| Stats.actor_scale_+%_limit | 100 |
| Stats.damage_taken_when_hit_+%_final_per_fortification | -1 |
| Stats.base_max_fortification | 20 |
| Stats.soul_eater_maximum_stacks | 45 |
| Stats.curse_orb_additional_height | -10 |
| ObjectMagicProperties.stat_description_list | Metadata/StatDescriptions/monster_stat_descriptions.txt |
| Positioned.blocking | true |
| Positioned.team | 0 |
| Positioned.serialise_collidable | true |
| BaseEvents.server_only | true |
| Actor.basic_action | Move, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup, Emerge, ChangeToStance1, ChangeToStance2, Emerge2 |
| Actor.slow_animations_go_to_idle | true |
| Transitionable.num_states | 4 |
| Transitionable.on_transition_to_2 | MakeCollidable( ); |
| Transitionable.on_transition_to_3 | RemoveCollidability( ); |
| Transitionable.on_transition_to_4 | MakeCollidable( ); |
Селения, Бесконечная ночь
Механизм15000% увеличение редкости выпадающих предметов
Монстры дают повышенный на 100% опыт
trigger cascade target variation [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Монстры дают повышенный на 100% опыт
trigger cascade target variation [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
cant possess this [1]
cant touch this [1]
cant touch this [1]
Selenia, the Endless Night
| Spectre | N |
|---|---|
| Tags | Чародейский, construct, extra_small_height, humanoid, immobile, is_unarmed, large_model, mud_blood, ranged, slashing_weapon, stone_armour, stone_construct |
Здоровье
100%
Ailment Threshold
100%
Сопротивление
Damage
100%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 14
Attack Time
1.5 Second
Damage Spread
±20%
Опыт
100%
Model Size
100%
Type
LunarisCelestialForm
Metadata
LunarisCelestialFormDuskMap
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
139,346
Броня
28,790
Уклонение
4,739
Damage
425
Урон от чар
635
Точность
580
Attack Time
1.005
Опыт
56,403
Minion Life
30,225
Minion Damage
340
Ailment Threshold
87,788
Chill
278
Shock
278
Brittle
1,570
Scorch
278
Sap
767
Phys Convert Ele
240%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
LunarisDarkProjectile
Spell, Area, Damage, AreaSpell
Время применения: 1 сек.
Перезарядка: 5 сек.
Базовая длительность - 7 секунд(-ы)
Наносит 1714.2 базового урона от холода в секунду
base is projectile [1]
ground maelstrom art variation [4]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-60]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Life
{
corpse_usable = false
}
Stats
{
immune_to_curses = 1
immune_to_auras_from_other_entities = 1
set_item_drop_slots = 0
is_hidden_monster = 1
base_cannot_be_damaged = 1
base_cannot_be_stunned = 1
cannot_be_knocked_back = 1
set_mana_regeneration_rate_per_minute_% = 1100
monster_rarity_damage_+%_final = -70
}
Positioned
{
}
Pathfinding
{
immobile = true
}
Actor
{
slow_animations_go_to_idle = false
basic_action = "Emerge"
}
Transitionable
{
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/LunarisSolaris/LunarisCelestialFormDuskMap"] = {
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
name = "Selenia, the Endless Night",
life = 1,
damage = 1,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 14,
accuracy = 1,
skillList = {
"LunarisDarkProjectile",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["LunarisDarkProjectile"] = {
name = "LunarisDarkProjectile",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Damage] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_cold_damage_to_deal_per_minute",
"base_skill_effect_duration",
"ground_maelstrom_art_variation",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"is_area_damage",
"base_is_projectile",
},
levels = {
[1] = {5, 7000, 4, -60, levelRequirement = 61, statInterpolation = {3}, cost = { }, },
},
}
| Family | CannotBeDamaged |
|---|---|
| Domains | монстр (3) |
| GenerationType | Уникальные (3) |
| Req. level | 1 |
| Stats |
Иммунен к урону
Иммунен к урону
Не может получить урон
Cannot Be Damaged
15000% увеличение редкости выпадающих предметов
Монстры дают повышенный на 100% опыт
| Family | MonsterMapBoss |
|---|---|
| Domains | монстр (3) |
| GenerationType | Уникальные (3) |
| Req. level | 1 |
| Stats |
trigger cascade target variation [1]
| Family | TriggerCascadeTargetVariation |
|---|---|
| Domains | монстр (3) |
| GenerationType | Уникальные (3) |
| Req. level | 1 |
| Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | монстр (3) |
| GenerationType | Уникальные (3) |
| Req. level | 1 |
| Stats |
cant possess this [1]
| Family | CantPossessThis |
|---|---|
| Domains | монстр (3) |
| GenerationType | Мучение (7) |
| Req. level | 1 |
| Stats |
cant touch this [1]
| Family | CantTouchThis |
|---|---|
| Domains | монстр (3) |
| GenerationType | Мучение (7) |
| Req. level | 1 |
| Stats |
Селения, Бесконечная ночь
Механизм15000% увеличение редкости выпадающих предметов
Монстры дают повышенный на 100% опыт
trigger cascade target variation [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Монстры дают повышенный на 100% опыт
trigger cascade target variation [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
cant possess this [1]
cant touch this [1]
cant touch this [1]
Selenia, the Endless Night
| Spectre | N |
|---|---|
| Tags | Чародейский, construct, humanoid, immobile, is_unarmed, large_model, mud_blood, ranged, slashing_weapon, stone_armour, stone_construct |
Здоровье
100%
Ailment Threshold
100%
Сопротивление
Damage
100%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 14
Attack Time
1.5 Second
Damage Spread
±20%
Опыт
100%
Model Size
40%
Type
LunarisCelestialForm
Metadata
LunarisCelestialFormDuskMapStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
139,346
Броня
28,790
Уклонение
4,739
Damage
425
Урон от чар
635
Точность
580
Attack Time
1.005
Опыт
56,403
Minion Life
30,225
Minion Damage
340
Ailment Threshold
87,788
Chill
278
Shock
278
Brittle
1,570
Scorch
278
Sap
767
Phys Convert Ele
240%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
LunarisDarkProjectile
Spell, Area, Damage, AreaSpell
Время применения: 1 сек.
Перезарядка: 5 сек.
Базовая длительность - 7 секунд(-ы)
Наносит 1714.2 базового урона от холода в секунду
base is projectile [1]
ground maelstrom art variation [4]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-60]
FaceLastTarget
Object Type
version 2
extends "Metadata/Monsters/Monster"
Life
{
corpse_usable = false
}
Stats
{
immune_to_curses = 1
immune_to_auras_from_other_entities = 1
set_item_drop_slots = 0
is_hidden_monster = 1
base_cannot_be_damaged = 1
base_cannot_be_stunned = 1
cannot_be_knocked_back = 1
set_mana_regeneration_rate_per_minute_% = 1100
monster_rarity_damage_+%_final = -70
}
Positioned
{
}
Pathfinding
{
immobile = true
}
Actor
{
slow_animations_go_to_idle = false
basic_action = "Emerge"
}
Transitionable
{
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/LunarisSolaris/LunarisCelestialFormDuskMapStandalone"] = {
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
name = "Selenia, the Endless Night",
life = 1,
damage = 1,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 14,
accuracy = 1,
skillList = {
"FaceLastTarget",
"LunarisDarkProjectile",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["FaceLastTarget"] = {
name = "Face Last Target",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.01,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["LunarisDarkProjectile"] = {
name = "LunarisDarkProjectile",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Damage] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_cold_damage_to_deal_per_minute",
"base_skill_effect_duration",
"ground_maelstrom_art_variation",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"is_area_damage",
"base_is_projectile",
},
levels = {
[1] = {5, 7000, 4, -60, levelRequirement = 61, statInterpolation = {3}, cost = { }, },
},
}
| Family | CannotBeDamaged |
|---|---|
| Domains | монстр (3) |
| GenerationType | Уникальные (3) |
| Req. level | 1 |
| Stats |
Иммунен к урону
Иммунен к урону
Не может получить урон
Cannot Be Damaged
15000% увеличение редкости выпадающих предметов
Монстры дают повышенный на 100% опыт
| Family | MonsterMapBoss |
|---|---|
| Domains | монстр (3) |
| GenerationType | Уникальные (3) |
| Req. level | 1 |
| Stats |
trigger cascade target variation [1]
| Family | TriggerCascadeTargetVariation |
|---|---|
| Domains | монстр (3) |
| GenerationType | Уникальные (3) |
| Req. level | 1 |
| Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | монстр (3) |
| GenerationType | Уникальные (3) |
| Req. level | 1 |
| Stats |
cant possess this [1]
| Family | CantPossessThis |
|---|---|
| Domains | монстр (3) |
| GenerationType | Мучение (7) |
| Req. level | 1 |
| Stats |
cant touch this [1]
| Family | CantTouchThis |
|---|---|
| Domains | монстр (3) |
| GenerationType | Мучение (7) |
| Req. level | 1 |
| Stats |
Селения, Бесконечная ночь
Механизм15000% увеличение редкости выпадающих предметов
Монстры дают повышенный на 100% опыт
trigger cascade target variation [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Монстры дают повышенный на 100% опыт
trigger cascade target variation [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
cant possess this [1]
cant touch this [1]
cant touch this [1]
Selenia, the Endless Night
| Spectre | N |
|---|---|
| Tags | Чародейский, cold_affinity, construct, extra_small_height, humanoid, immobile, is_unarmed, large_model, mud_blood, ranged, slashing_weapon, stone_armour, stone_construct |
Здоровье
100%
Ailment Threshold
100%
Сопротивление
Damage
100%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 14
Attack Time
1.5 Second
Damage Spread
±20%
Опыт
100%
Model Size
100%
Type
LunarisCelestialFormUniqueMap
Metadata
LunarisCelestialFormUniqueMap
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
139,346
Броня
28,790
Уклонение
4,739
Damage
425
Урон от чар
635
Точность
580
Attack Time
1.005
Опыт
56,403
Minion Life
30,225
Minion Damage
340
Ailment Threshold
87,788
Chill
278
Shock
278
Brittle
1,570
Scorch
278
Sap
767
Phys Convert Ele
240%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
LunarisDarkProjectile
Spell, Area, Damage, AreaSpell
Время применения: 1 сек.
Перезарядка: 5 сек.
Базовая длительность - 7 секунд(-ы)
Наносит 1714.2 базового урона от холода в секунду
base is projectile [1]
ground maelstrom art variation [4]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-60]
LunarisSpellBarrageCelestial
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, AreaSpell
Время применения: 3.83 сек.
Наносит от 1071 до 1607 урона от холода
Ваши удары не могут оглушать врагов
Базовая длительность - 0.1 секунд(-ы)
Один удар каждые 0.3 секунд(-ы)
cast on trigger cascade event % [100]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
TriggerCascadeLunarisCelestial
Triggerable
Перезарядка: 8 сек.
trigger cascade A [50]
trigger cascade B [-12]
trigger cascade angle [15]
trigger cascade angle between arms [180]
trigger cascade behaviour variation [3]
trigger cascade ms between spikes [100]
trigger cascade number of arms [1]
trigger cascade number of spikes [15]
FaceLastTarget
Object Type
version 2 extends "Metadata/Monsters/LunarisSolaris/CelestialFormDuskDawnUniqueMap"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LunarisSolaris/LunarisCelestialFormUniqueMap"] = {
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
name = "Selenia, the Endless Night",
life = 1,
damage = 1,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 14,
accuracy = 1,
skillList = {
"FaceLastTarget",
"LunarisSpellBarrageCelestial",
"LunarisDarkProjectile",
"TriggerCascadeLunarisCelestial",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["FaceLastTarget"] = {
name = "Face Last Target",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.01,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["LunarisSpellBarrageCelestial"] = {
name = "LunarisSpellBarrageCelestial",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Cold] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 3.83,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"base_skill_effect_duration",
"fire_storm_fireball_delay_ms",
"cast_on_trigger_cascade_event_%",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"is_area_damage",
"cannot_stun",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 100, 300, 100, -50, levelRequirement = 61, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["LunarisDarkProjectile"] = {
name = "LunarisDarkProjectile",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Damage] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_cold_damage_to_deal_per_minute",
"base_skill_effect_duration",
"ground_maelstrom_art_variation",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"is_area_damage",
"base_is_projectile",
},
levels = {
[1] = {5, 7000, 4, -60, levelRequirement = 61, statInterpolation = {3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["TriggerCascadeLunarisCelestial"] = {
name = "TriggerCascadeLunarisCelestial",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 3,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"trigger_cascade_number_of_spikes",
"trigger_cascade_behaviour_variation",
"trigger_cascade_A",
"trigger_cascade_B",
"trigger_cascade_angle",
"trigger_cascade_ms_between_spikes",
"trigger_cascade_number_of_arms",
"trigger_cascade_angle_between_arms",
},
levels = {
[1] = {15, 3, 50, -12, 15, 100, 1, 180, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
| Family | CannotBeDamaged |
|---|---|
| Domains | монстр (3) |
| GenerationType | Уникальные (3) |
| Req. level | 1 |
| Stats |
Иммунен к урону
Иммунен к урону
Не может получить урон
Cannot Be Damaged
15000% увеличение редкости выпадающих предметов
Монстры дают повышенный на 100% опыт
| Family | MonsterMapBoss |
|---|---|
| Domains | монстр (3) |
| GenerationType | Уникальные (3) |
| Req. level | 1 |
| Stats |
trigger cascade target variation [1]
| Family | TriggerCascadeTargetVariation |
|---|---|
| Domains | монстр (3) |
| GenerationType | Уникальные (3) |
| Req. level | 1 |
| Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | монстр (3) |
| GenerationType | Уникальные (3) |
| Req. level | 1 |
| Stats |
cant possess this [1]
| Family | CantPossessThis |
|---|---|
| Domains | монстр (3) |
| GenerationType | Мучение (7) |
| Req. level | 1 |
| Stats |
cant touch this [1]
| Family | CantTouchThis |
|---|---|
| Domains | монстр (3) |
| GenerationType | Мучение (7) |
| Req. level | 1 |
| Stats |
Селения, Бесконечная ночь
Механизм15000% увеличение редкости выпадающих предметов
Монстры дают повышенный на 100% опыт
trigger cascade target variation [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Монстры дают повышенный на 100% опыт
trigger cascade target variation [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
cant possess this [1]
cant touch this [1]
cant touch this [1]
Selenia, the Endless Night
| Spectre | N |
|---|---|
| Tags | Чародейский, cold_affinity, construct, extra_small_height, humanoid, immobile, is_unarmed, large_model, mud_blood, ranged, slashing_weapon, stone_armour, stone_construct |
Здоровье
100%
Ailment Threshold
100%
Сопротивление
Damage
100%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 14
Attack Time
1.5 Second
Damage Spread
±20%
Опыт
100%
Model Size
100%
Type
LunarisCelestialFormUniqueMap
Metadata
LunarisCelestialFormAmbushUniqueMap
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
139,346
Броня
28,790
Уклонение
4,739
Damage
425
Урон от чар
635
Точность
580
Attack Time
1.005
Опыт
56,403
Minion Life
30,225
Minion Damage
340
Ailment Threshold
87,788
Chill
278
Shock
278
Brittle
1,570
Scorch
278
Sap
767
Phys Convert Ele
240%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
LunarisDarkProjectile
Spell, Area, Damage, AreaSpell
Время применения: 1 сек.
Перезарядка: 5 сек.
Базовая длительность - 7 секунд(-ы)
Наносит 1714.2 базового урона от холода в секунду
base is projectile [1]
ground maelstrom art variation [4]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-60]
LunarisSpellBarrageCelestial
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, AreaSpell
Время применения: 3.83 сек.
Наносит от 1071 до 1607 урона от холода
Ваши удары не могут оглушать врагов
Базовая длительность - 0.1 секунд(-ы)
Один удар каждые 0.3 секунд(-ы)
cast on trigger cascade event % [100]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
TriggerCascadeLunarisCelestial
Triggerable
Перезарядка: 8 сек.
trigger cascade A [50]
trigger cascade B [-12]
trigger cascade angle [15]
trigger cascade angle between arms [180]
trigger cascade behaviour variation [3]
trigger cascade ms between spikes [100]
trigger cascade number of arms [1]
trigger cascade number of spikes [15]
FaceLastTarget
Object Type
version 2 extends "Metadata/Monsters/LunarisSolaris/CelestialFormDuskDawnUniqueMap"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LunarisSolaris/LunarisCelestialFormAmbushUniqueMap"] = {
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
name = "Selenia, the Endless Night",
life = 1,
damage = 1,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 14,
accuracy = 1,
skillList = {
"FaceLastTarget",
"LunarisSpellBarrageCelestial",
"LunarisDarkProjectile",
"TriggerCascadeLunarisCelestial",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["FaceLastTarget"] = {
name = "Face Last Target",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.01,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["LunarisSpellBarrageCelestial"] = {
name = "LunarisSpellBarrageCelestial",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Cold] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 3.83,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"base_skill_effect_duration",
"fire_storm_fireball_delay_ms",
"cast_on_trigger_cascade_event_%",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"is_area_damage",
"cannot_stun",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 100, 300, 100, -50, levelRequirement = 61, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["LunarisDarkProjectile"] = {
name = "LunarisDarkProjectile",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Damage] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_cold_damage_to_deal_per_minute",
"base_skill_effect_duration",
"ground_maelstrom_art_variation",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"is_area_damage",
"base_is_projectile",
},
levels = {
[1] = {5, 7000, 4, -60, levelRequirement = 61, statInterpolation = {3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["TriggerCascadeLunarisCelestial"] = {
name = "TriggerCascadeLunarisCelestial",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 3,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"trigger_cascade_number_of_spikes",
"trigger_cascade_behaviour_variation",
"trigger_cascade_A",
"trigger_cascade_B",
"trigger_cascade_angle",
"trigger_cascade_ms_between_spikes",
"trigger_cascade_number_of_arms",
"trigger_cascade_angle_between_arms",
},
levels = {
[1] = {15, 3, 50, -12, 15, 100, 1, 180, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
| Family | CannotBeDamaged |
|---|---|
| Domains | монстр (3) |
| GenerationType | Уникальные (3) |
| Req. level | 1 |
| Stats |
Иммунен к урону
Иммунен к урону
Не может получить урон
Cannot Be Damaged
15000% увеличение редкости выпадающих предметов
Монстры дают повышенный на 100% опыт
| Family | MonsterMapBoss |
|---|---|
| Domains | монстр (3) |
| GenerationType | Уникальные (3) |
| Req. level | 1 |
| Stats |
trigger cascade target variation [1]
| Family | TriggerCascadeTargetVariation |
|---|---|
| Domains | монстр (3) |
| GenerationType | Уникальные (3) |
| Req. level | 1 |
| Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | монстр (3) |
| GenerationType | Уникальные (3) |
| Req. level | 1 |
| Stats |
cant possess this [1]
| Family | CantPossessThis |
|---|---|
| Domains | монстр (3) |
| GenerationType | Мучение (7) |
| Req. level | 1 |
| Stats |
cant touch this [1]
| Family | CantTouchThis |
|---|---|
| Domains | монстр (3) |
| GenerationType | Мучение (7) |
| Req. level | 1 |
| Stats |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.