เซเลนเนีย ราตรีไม่รู้สิ้น
ชีวิตประดิษฐ์ด่าน: The Twilight Temple
monster dropped item rarity +% [15000]
monster slain experience +% [100]
นำความเสียหาย กายภาพ 100% ไปเสริมเป็น น้ำแข็ง
trigger cascade target variation [1]
display monster mod nemesis test [0]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
monster slain experience +% [100]
นำความเสียหาย กายภาพ 100% ไปเสริมเป็น น้ำแข็ง
trigger cascade target variation [1]
display monster mod nemesis test [0]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
ไม่ติดสถานะ สตัน
Selenia, the Endless Night
| Spectre | |
|---|---|
| Area | The Twilight Temple |
| Tags | นักเวท, cleaving_weapon, cold_affinity, construct, has_claw, has_one_handed_melee, humanoid, large_height, large_model, mud_blood, not_int, not_str, physical_affinity, ranged, slow_movement, stone_armour, stone_construct, unique_map_boss |
พลังชีวิต
5000%
การหลบหลีก
+100%
Ailment Threshold
3000%
ค่าต้านทาน
Damage
160%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
6 ~ 14
Attack Time
1.755 Second
Damage Spread
±20%
ค่าประสบการณ์
200%
Model Size
100%
Type
LunarisUniqueMap
Metadata
LunarisUniqueMap
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
เลเวล
76
พลังชีวิต
28,614,086
ค่าเกราะ
53,896
อัตราการหลบหลีก
12,470
Damage
1,095
ความเสียหายเวท
1,634
ความแม่นยำ
792
Attack Time
1.17585
ค่าประสบการณ์
132,044
Minion Life
5,788,433
Minion Damage
900
Ailment Threshold
8,755,910
Chill
27,686
Shock
27,686
Brittle
156,634
Scorch
27,686
Sap
76,492
Phys Convert Ele
280%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
LunarisComboAttack
Attack, Damage
Base Damage: 1739—2608
โอกาสคริติคอล: 5%
Attack Time: 1.755 วินาที
คูลดาวน์: 5 วินาที
สร้างความเสียหาย ลดลง อีก 30%
ลดความเร็วในการโจมตี อีก 51%
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
LunarisCyclone
Attack
Base Damage: 1739—2608
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 70%
ความเสียหายโจมตี: 56%
Attack Time: 1.755 วินาที
คูลดาวน์: 5 วินาที
สร้างความเสียหาย โจมตี ลดลง อีก 44%
เพิ่มความเร็วในการเคลื่อนที่ อีก 130%
active skill area of effect radius +% final [-30]
cyclone has triggered skill [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
projectile uses contact position [1]
LunarisGlaiveProjectile
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 1739—2608
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 70%
Attack Time: 1.755 วินาที
สร้างความเสียหาย โจมตี ลดลง อีก 30%
สร้างความเสียหาย ลดลง อีก 30%
ยิงโพรเจกไทล์ เพิ่มเติม 1 ลูก
ระยะการฟาดประชิด +5 เมตร
animation effect variation [1]
apply gauntlet ruin on hit [1]
base is projectile [1]
lunaris glaive acceleration x [1000]
lunaris glaive acceleration y [1000]
lunaris glaive angle [-30]
LunarisGlaiveProjectile2
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 1739—2608
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 70%
Attack Time: 1.755 วินาที
สร้างความเสียหาย โจมตี ลดลง อีก 30%
สร้างความเสียหาย ลดลง อีก 30%
ยิงโพรเจกไทล์ เพิ่มเติม 1 ลูก
ระยะการฟาดประชิด +5 เมตร
animation effect variation [1]
apply gauntlet ruin on hit [1]
base is projectile [1]
lunaris glaive acceleration x [1000]
lunaris glaive acceleration y [1000]
lunaris glaive angle [-15]
LunarisGlaiveProjectile3
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 1739—2608
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 70%
Attack Time: 1.755 วินาที
สร้างความเสียหาย โจมตี ลดลง อีก 30%
สร้างความเสียหาย ลดลง อีก 30%
เพิ่มความเร็วโพรเจกไทล์ 90%
ระยะการฟาดประชิด +5 เมตร
animation effect variation [2]
apply gauntlet ruin on hit [1]
base is projectile [1]
lunaris glaive acceleration x [100]
lunaris glaive acceleration y [2500]
LunarisGlaiveProjectile4
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 1739—2608
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 70%
Attack Time: 1.755 วินาที
สร้างความเสียหาย โจมตี ลดลง อีก 30%
สร้างความเสียหาย ลดลง อีก 30%
เพิ่มความเร็วโพรเจกไทล์ 90%
ระยะการฟาดประชิด +5 เมตร
animation effect variation [2]
apply gauntlet ruin on hit [1]
base is projectile [1]
lunaris glaive acceleration x [-100]
lunaris glaive acceleration y [2500]
LunarisGlaiveProjectileTriggered
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 1739—2608
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 70%
Attack Time: 1.755 วินาที
สร้างความเสียหาย โจมตี ลดลง อีก 30%
ลดความเร็วโพรเจกไทล์ 25%
apply gauntlet ruin on hit [1]
base is projectile [1]
cast on cyclone contact % [100]
monster projectile variation [20]
monster reverse point blank damage -% at minimum range [50]
projectile uses contact position [1]
LunarisTransform
LunarisDodgeLeft
คูลดาวน์: 2.5 วินาที
monster dodge distance [18]
LunarisDodgeRight
คูลดาวน์: 2.5 วินาที
monster dodge direction [1]
monster dodge distance [18]
LunarisGlaiveProjectileVertical
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 1739—2608
โอกาสคริติคอล: 5%
Attack Time: 1.755 วินาที
สร้างความเสียหาย ลดลง อีก 30%
ยิงโพรเจกไทล์ เพิ่มเติม 1 ลูก
ลดความเร็วโพรเจกไทล์ 25%
apply gauntlet ruin on hit [1]
base is projectile [1]
monster projectile variation [23]
LunarisGlaiveProjectileVertical2
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 1739—2608
โอกาสคริติคอล: 5%
Attack Time: 1.755 วินาที
สร้างความเสียหาย ลดลง อีก 30%
ลดความเร็วโพรเจกไทล์ 25%
animation effect variation [1]
apply gauntlet ruin on hit [1]
base is projectile [1]
monster projectile variation [23]
LunarisSpellBarrage
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, AreaSpell
เวลาร่าย: 1.57 วินาที
ระยะเวลาพื้นฐาน 0.1 วินาที
ลูกไฟตก 1 ลูก ทุก 0.3 วินาที
cannot stun [1]
cast on trigger cascade event % [100]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
spell maximum base cold damage [2618]
spell minimum base cold damage [1746]
TriggerCascadeLunaris
Triggerable
คูลดาวน์: 10 วินาที
trigger cascade A [50]
trigger cascade B [-12]
trigger cascade angle [15]
trigger cascade angle between arms [180]
trigger cascade behaviour variation [3]
trigger cascade ms between spikes [80]
trigger cascade number of arms [1]
trigger cascade number of spikes [15]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Actor
{
basic_action = "Emerge"
basic_action = "ChangeToStance1"
basic_action = "ChangeToStance2"
basic_action = "Emerge2"
}
Transitionable
{
num_states = 4
on_transition_to_2 = "MakeCollidable( );"
on_transition_to_3 = "RemoveCollidability( );"
on_transition_to_4 = "MakeCollidable( );"
//this.1 = PreFight (Invisible)
//this.2 = First Engagement (Visible)
//this.3 = Celestial Phase (Invisible)
//this.4 = Final Fight Emerging
//this.5 = Final Fight Engaged
}
Stats
{
set_curse_orb_additional_height = -10
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/LunarisSolaris/LunarisUniqueMap"] = {
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
name = "Selenia, the Endless Night",
life = 50,
damage = 1.6,
damageSpread = 0.2,
attackTime = 1.755,
attackRange = 14,
accuracy = 1,
weaponType1 = "Claw",
skillList = {
"LunarisCyclone",
"LunarisDodgeLeft",
"LunarisDodgeRight",
"LunarisComboAttack",
"LunarisSpellBarrage",
"LunarisGlaiveProjectile",
"LunarisGlaiveProjectile2",
"LunarisGlaiveProjectile3",
"LunarisGlaiveProjectile4",
"LunarisGlaiveProjectileTriggered",
"LunarisGlaiveProjectileVertical",
"LunarisGlaiveProjectileVertical2",
"LunarisTransform",
"TriggerCascadeLunaris",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["LunarisCyclone"] = {
name = "LunarisCyclone",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.5,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"cyclone_movement_speed_+%_final",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"active_skill_area_of_effect_radius_+%_final",
"is_area_damage",
"cyclone_has_triggered_skill",
"projectile_uses_contact_position",
},
levels = {
[1] = {130, -50, -30, baseMultiplier = 0.56, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["LunarisDodgeLeft"] = {
name = "LunarisDodgeLeft",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_dodge_distance",
},
levels = {
[1] = {18, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["LunarisDodgeRight"] = {
name = "LunarisDodgeRight",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_dodge_direction",
"monster_dodge_distance",
},
levels = {
[1] = {1, 18, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["LunarisComboAttack"] = {
name = "LunarisComboAttack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Damage] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_attack_speed_+%_final",
"active_skill_damage_+%_final",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"is_area_damage",
},
levels = {
[1] = {-51, -30, -50, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["LunarisSpellBarrage"] = {
name = "LunarisSpellBarrage",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Cold] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.57,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"base_skill_effect_duration",
"fire_storm_fireball_delay_ms",
"cast_on_trigger_cascade_event_%",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"is_area_damage",
"cannot_stun",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 100, 300, 100, -50, levelRequirement = 61, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["LunarisGlaiveProjectile"] = {
name = "LunarisGlaiveProjectile",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.Projectile] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"number_of_additional_projectiles",
"lunaris_glaive_angle",
"lunaris_glaive_acceleration_x",
"lunaris_glaive_acceleration_y",
"melee_weapon_range_+",
"animation_effect_variation",
"active_skill_damage_+%_final",
"base_is_projectile",
"apply_gauntlet_ruin_on_hit",
},
levels = {
[1] = {1, -30, 1000, 1000, 50, 1, -30, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["LunarisGlaiveProjectile2"] = {
name = "LunarisGlaiveProjectile2",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.Projectile] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"number_of_additional_projectiles",
"lunaris_glaive_angle",
"lunaris_glaive_acceleration_x",
"lunaris_glaive_acceleration_y",
"melee_weapon_range_+",
"animation_effect_variation",
"active_skill_damage_+%_final",
"base_is_projectile",
"apply_gauntlet_ruin_on_hit",
},
levels = {
[1] = {1, -15, 1000, 1000, 50, 1, -30, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["LunarisGlaiveProjectile3"] = {
name = "LunarisGlaiveProjectile3",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.Projectile] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"lunaris_glaive_acceleration_x",
"lunaris_glaive_acceleration_y",
"base_projectile_speed_+%",
"melee_weapon_range_+",
"animation_effect_variation",
"active_skill_damage_+%_final",
"base_is_projectile",
"apply_gauntlet_ruin_on_hit",
},
levels = {
[1] = {100, 2500, 90, 50, 2, -30, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["LunarisGlaiveProjectile4"] = {
name = "LunarisGlaiveProjectile4",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.Projectile] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"lunaris_glaive_acceleration_x",
"lunaris_glaive_acceleration_y",
"base_projectile_speed_+%",
"melee_weapon_range_+",
"animation_effect_variation",
"active_skill_damage_+%_final",
"base_is_projectile",
"apply_gauntlet_ruin_on_hit",
},
levels = {
[1] = {-100, 2500, 90, 50, 2, -30, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["LunarisGlaiveProjectileTriggered"] = {
name = "LunarisGlaiveProjectileTriggered",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"cast_on_cyclone_contact_%",
"monster_projectile_variation",
"base_projectile_speed_+%",
"monster_reverse_point_blank_damage_-%_at_minimum_range",
"base_is_projectile",
"projectile_uses_contact_position",
"apply_gauntlet_ruin_on_hit",
},
levels = {
[1] = {100, 20, -25, 50, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["LunarisGlaiveProjectileVertical"] = {
name = "LunarisGlaiveProjectileVertical",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_projectile_variation",
"base_projectile_speed_+%",
"number_of_additional_projectiles",
"active_skill_damage_+%_final",
"base_is_projectile",
"apply_gauntlet_ruin_on_hit",
},
levels = {
[1] = {23, -25, 1, -30, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["LunarisGlaiveProjectileVertical2"] = {
name = "LunarisGlaiveProjectileVertical2",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_projectile_variation",
"base_projectile_speed_+%",
"animation_effect_variation",
"active_skill_damage_+%_final",
"base_is_projectile",
"apply_gauntlet_ruin_on_hit",
},
levels = {
[1] = {23, -25, 1, -30, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["LunarisTransform"] = {
name = "LunarisTransform",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["TriggerCascadeLunaris"] = {
name = "TriggerCascadeLunaris",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.93,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"trigger_cascade_number_of_spikes",
"trigger_cascade_behaviour_variation",
"trigger_cascade_A",
"trigger_cascade_B",
"trigger_cascade_angle",
"trigger_cascade_ms_between_spikes",
"trigger_cascade_number_of_arms",
"trigger_cascade_angle_between_arms",
},
levels = {
[1] = {15, 3, 50, -12, 15, 80, 1, 180, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
monster dropped item rarity +% [15000]
monster slain experience +% [100]
| Family | MonsterMapBoss |
|---|---|
| Domains | Monster (3) |
| GenerationType | ยูนิค (3) |
| Req. level | 1 |
| Stats |
นำความเสียหาย กายภาพ 100% ไปเสริมเป็น น้ำแข็ง
| Family | PhysicalAddedAsCold |
|---|---|
| Domains | Monster (3) |
| GenerationType | ยูนิค (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | physical_damage elemental_damage ความเสียหาย กายภาพ ธาตุ น้ำแข็ง |
trigger cascade target variation [1]
| Family | TriggerCascadeTargetVariation |
|---|---|
| Domains | Monster (3) |
| GenerationType | ยูนิค (3) |
| Req. level | 1 |
| Stats |
display monster mod nemesis test [0]
| Family | Daemon |
|---|---|
| Domains | Monster (3) |
| GenerationType | ยูนิค (3) |
| Req. level | 1 |
| Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | ยูนิค (3) |
| Req. level | 1 |
| Stats |
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | ยูนิค (3) |
| Req. level | 1 |
ไม่ติดสถานะ สตัน
| Name | Steadfast |
|---|---|
| Family | MonsterCannotBeStunned |
| Domains | Monster (3) |
| GenerationType | ยูนิค (3) |
| Req. level | 1 |
| Stats | |
| Spawn Tags | not_str: 0 default: 1000 |
| key | val |
|---|---|
| Stats.item_drop_slots | 1 |
| Stats.energy_shield_recharge_rate_per_minute_% | 2000 |
| Stats.mana_regeneration_rate_per_minute_% | 100 |
| Stats.base_maximum_mana | 200 |
| Stats.maximum_physical_damage_reduction_% | 75 |
| Stats.max_viper_strike_orbs | 4 |
| Stats.base_maximum_all_resistances_% | 75 |
| Stats.max_fuse_arrow_orbs | 5 |
| Stats.max_fire_beam_stacks | 8 |
| Stats.max_charged_attack_stacks | 10 |
| Stats.base_critical_strike_multiplier | 130 |
| Stats.critical_ailment_dot_multiplier_+ | 30 |
| Stats.max_endurance_charges | 3 |
| Stats.max_frenzy_charges | 3 |
| Stats.max_power_charges | 3 |
| Stats.base_attack_speed_+%_per_frenzy_charge | 4 |
| Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion | 11 |
| Stats.base_cast_speed_+%_per_frenzy_charge | 4 |
| Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion | 11 |
| Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion | 5 |
| Stats.object_inherent_damage_+%_final_per_frenzy_charge | 4 |
| Stats.physical_damage_reduction_%_per_endurance_charge | 4 |
| Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion | 11 |
| Stats.resist_all_elements_%_per_endurance_charge | 4 |
| Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion | 11 |
| Stats.critical_strike_chance_+%_per_power_charge | 50 |
| Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion | 150 |
| Stats.maximum_block_% | 75 |
| Stats.base_maximum_spell_block_% | 75 |
| Stats.base_number_of_totems_allowed | 1 |
| Stats.base_number_of_traps_allowed | 3 |
| Stats.base_number_of_remote_mines_allowed | 5 |
| Stats.movement_velocity_cap | 128 |
| Stats.maximum_life_leech_rate_%_per_minute | 1200 |
| Stats.maximum_mana_leech_rate_%_per_minute | 1200 |
| Stats.maximum_energy_shield_leech_rate_%_per_minute | 600 |
| Stats.monster_ignite_damage_+%_final | -72 |
| Stats.monster_bleeding_damage_+%_final | -86 |
| Stats.monster_poison_damage_+%_final | -50 |
| Stats.bleeding_moving_damage_%_of_base_override | 500 |
| Stats.max_azurite_debuff_stacks | 10 |
| Stats.impaled_debuff_base_duration_ms | 8000 |
| Stats.impaled_debuff_number_of_reflected_hits | 5 |
| Stats.ignore_skill_weapon_restrictions | 1 |
| Stats.base_total_number_of_sigils_allowed | 3 |
| Stats.maximum_life_leech_amount_per_leech_%_max_life | 10 |
| Stats.maximum_mana_leech_amount_per_leech_%_max_mana | 10 |
| Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield | 10 |
| Stats.object_inherent_melee_hit_stun_duration_+%_final | 20 |
| Stats.scale_melee_range_to_actor_scale | 1 |
| Stats.use_melee_pattern_range | 1 |
| Stats.actor_scale_+%_limit | 100 |
| Stats.damage_taken_when_hit_+%_final_per_fortification | -1 |
| Stats.base_max_fortification | 20 |
| Stats.soul_eater_maximum_stacks | 45 |
| Stats.curse_orb_additional_height | -10 |
| ObjectMagicProperties.stat_description_list | Metadata/StatDescriptions/monster_stat_descriptions.txt |
| Positioned.blocking | true |
| Positioned.team | 0 |
| Positioned.serialise_collidable | true |
| BaseEvents.server_only | true |
| Actor.basic_action | Move, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup, Emerge, ChangeToStance1, ChangeToStance2, Emerge2 |
| Actor.slow_animations_go_to_idle | true |
| Transitionable.num_states | 4 |
| Transitionable.on_transition_to_2 | MakeCollidable( ); |
| Transitionable.on_transition_to_3 | RemoveCollidability( ); |
| Transitionable.on_transition_to_4 | MakeCollidable( ); |
เซเลนเนีย ราตรีไม่รู้สิ้น
ชีวิตประดิษฐ์monster dropped item rarity +% [15000]
monster slain experience +% [100]
trigger cascade target variation [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
monster slain experience +% [100]
trigger cascade target variation [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
cant possess this [1]
cant touch this [1]
cant touch this [1]
Selenia, the Endless Night
| Spectre | |
|---|---|
| Tags | นักเวท, construct, extra_small_height, humanoid, immobile, is_unarmed, large_model, mud_blood, ranged, slashing_weapon, stone_armour, stone_construct |
พลังชีวิต
100%
Ailment Threshold
100%
ค่าต้านทาน
Damage
100%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
6 ~ 14
Attack Time
1.5 Second
Damage Spread
±20%
ค่าประสบการณ์
100%
Model Size
100%
Type
LunarisCelestialForm
Metadata
LunarisCelestialFormDuskMap
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
เลเวล
68
พลังชีวิต
139,346
ค่าเกราะ
28,790
อัตราการหลบหลีก
4,739
Damage
425
ความเสียหายเวท
635
ความแม่นยำ
580
Attack Time
1.005
ค่าประสบการณ์
56,403
Minion Life
30,225
Minion Damage
340
Ailment Threshold
87,788
Chill
278
Shock
278
Brittle
1,570
Scorch
278
Sap
767
Phys Convert Ele
240%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
LunarisDarkProjectile
Spell, Area, Damage, AreaSpell
เวลาร่าย: 1 วินาที
คูลดาวน์: 5 วินาที
ระยะเวลาพื้นฐาน 7 วินาที
สร้างความเสียหาย น้ำแข็ง พื้นฐาน 1714.2 ต่อวินาที
base is projectile [1]
ground maelstrom art variation [4]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-60]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Life
{
corpse_usable = false
}
Stats
{
immune_to_curses = 1
immune_to_auras_from_other_entities = 1
set_item_drop_slots = 0
is_hidden_monster = 1
base_cannot_be_damaged = 1
base_cannot_be_stunned = 1
cannot_be_knocked_back = 1
set_mana_regeneration_rate_per_minute_% = 1100
monster_rarity_damage_+%_final = -70
}
Positioned
{
}
Pathfinding
{
immobile = true
}
Actor
{
slow_animations_go_to_idle = false
basic_action = "Emerge"
}
Transitionable
{
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/LunarisSolaris/LunarisCelestialFormDuskMap"] = {
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
name = "Selenia, the Endless Night",
life = 1,
damage = 1,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 14,
accuracy = 1,
skillList = {
"LunarisDarkProjectile",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["LunarisDarkProjectile"] = {
name = "LunarisDarkProjectile",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Damage] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_cold_damage_to_deal_per_minute",
"base_skill_effect_duration",
"ground_maelstrom_art_variation",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"is_area_damage",
"base_is_projectile",
},
levels = {
[1] = {5, 7000, 4, -60, levelRequirement = 61, statInterpolation = {3}, cost = { }, },
},
}
| Family | CannotBeDamaged |
|---|---|
| Domains | Monster (3) |
| GenerationType | ยูนิค (3) |
| Req. level | 1 |
| Stats |
ไม่สามารถรับความเสียหายได้
ไม่ได้รับความเสียหาย
base cannot be damaged [1]
Cannot Be Damaged
monster dropped item rarity +% [15000]
monster slain experience +% [100]
| Family | MonsterMapBoss |
|---|---|
| Domains | Monster (3) |
| GenerationType | ยูนิค (3) |
| Req. level | 1 |
| Stats |
trigger cascade target variation [1]
| Family | TriggerCascadeTargetVariation |
|---|---|
| Domains | Monster (3) |
| GenerationType | ยูนิค (3) |
| Req. level | 1 |
| Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | ยูนิค (3) |
| Req. level | 1 |
| Stats |
cant possess this [1]
| Family | CantPossessThis |
|---|---|
| Domains | Monster (3) |
| GenerationType | ผีตายโหง (7) |
| Req. level | 1 |
| Stats |
cant touch this [1]
| Family | CantTouchThis |
|---|---|
| Domains | Monster (3) |
| GenerationType | ผีตายโหง (7) |
| Req. level | 1 |
| Stats |
เซเลนเนีย ราตรีไม่รู้สิ้น
ชีวิตประดิษฐ์monster dropped item rarity +% [15000]
monster slain experience +% [100]
trigger cascade target variation [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
monster slain experience +% [100]
trigger cascade target variation [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
cant possess this [1]
cant touch this [1]
cant touch this [1]
Selenia, the Endless Night
| Spectre | |
|---|---|
| Tags | นักเวท, construct, humanoid, immobile, is_unarmed, large_model, mud_blood, ranged, slashing_weapon, stone_armour, stone_construct |
พลังชีวิต
100%
Ailment Threshold
100%
ค่าต้านทาน
Damage
100%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
6 ~ 14
Attack Time
1.5 Second
Damage Spread
±20%
ค่าประสบการณ์
100%
Model Size
40%
Type
LunarisCelestialForm
Metadata
LunarisCelestialFormDuskMapStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
เลเวล
68
พลังชีวิต
139,346
ค่าเกราะ
28,790
อัตราการหลบหลีก
4,739
Damage
425
ความเสียหายเวท
635
ความแม่นยำ
580
Attack Time
1.005
ค่าประสบการณ์
56,403
Minion Life
30,225
Minion Damage
340
Ailment Threshold
87,788
Chill
278
Shock
278
Brittle
1,570
Scorch
278
Sap
767
Phys Convert Ele
240%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
LunarisDarkProjectile
Spell, Area, Damage, AreaSpell
เวลาร่าย: 1 วินาที
คูลดาวน์: 5 วินาที
ระยะเวลาพื้นฐาน 7 วินาที
สร้างความเสียหาย น้ำแข็ง พื้นฐาน 1714.2 ต่อวินาที
base is projectile [1]
ground maelstrom art variation [4]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-60]
FaceLastTarget
เผชิญเป้าหมายสุดท้าย (Face Last Target)
Object Type
version 2
extends "Metadata/Monsters/Monster"
Life
{
corpse_usable = false
}
Stats
{
immune_to_curses = 1
immune_to_auras_from_other_entities = 1
set_item_drop_slots = 0
is_hidden_monster = 1
base_cannot_be_damaged = 1
base_cannot_be_stunned = 1
cannot_be_knocked_back = 1
set_mana_regeneration_rate_per_minute_% = 1100
monster_rarity_damage_+%_final = -70
}
Positioned
{
}
Pathfinding
{
immobile = true
}
Actor
{
slow_animations_go_to_idle = false
basic_action = "Emerge"
}
Transitionable
{
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/LunarisSolaris/LunarisCelestialFormDuskMapStandalone"] = {
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
name = "Selenia, the Endless Night",
life = 1,
damage = 1,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 14,
accuracy = 1,
skillList = {
"FaceLastTarget",
"LunarisDarkProjectile",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["FaceLastTarget"] = {
name = "Face Last Target",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.01,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["LunarisDarkProjectile"] = {
name = "LunarisDarkProjectile",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Damage] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_cold_damage_to_deal_per_minute",
"base_skill_effect_duration",
"ground_maelstrom_art_variation",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"is_area_damage",
"base_is_projectile",
},
levels = {
[1] = {5, 7000, 4, -60, levelRequirement = 61, statInterpolation = {3}, cost = { }, },
},
}
| Family | CannotBeDamaged |
|---|---|
| Domains | Monster (3) |
| GenerationType | ยูนิค (3) |
| Req. level | 1 |
| Stats |
ไม่สามารถรับความเสียหายได้
ไม่ได้รับความเสียหาย
base cannot be damaged [1]
Cannot Be Damaged
monster dropped item rarity +% [15000]
monster slain experience +% [100]
| Family | MonsterMapBoss |
|---|---|
| Domains | Monster (3) |
| GenerationType | ยูนิค (3) |
| Req. level | 1 |
| Stats |
trigger cascade target variation [1]
| Family | TriggerCascadeTargetVariation |
|---|---|
| Domains | Monster (3) |
| GenerationType | ยูนิค (3) |
| Req. level | 1 |
| Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | ยูนิค (3) |
| Req. level | 1 |
| Stats |
cant possess this [1]
| Family | CantPossessThis |
|---|---|
| Domains | Monster (3) |
| GenerationType | ผีตายโหง (7) |
| Req. level | 1 |
| Stats |
cant touch this [1]
| Family | CantTouchThis |
|---|---|
| Domains | Monster (3) |
| GenerationType | ผีตายโหง (7) |
| Req. level | 1 |
| Stats |
เซเลนเนีย ราตรีไม่รู้สิ้น
ชีวิตประดิษฐ์monster dropped item rarity +% [15000]
monster slain experience +% [100]
trigger cascade target variation [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
monster slain experience +% [100]
trigger cascade target variation [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
cant possess this [1]
cant touch this [1]
cant touch this [1]
Selenia, the Endless Night
| Spectre | |
|---|---|
| Tags | นักเวท, cold_affinity, construct, extra_small_height, humanoid, immobile, is_unarmed, large_model, mud_blood, ranged, slashing_weapon, stone_armour, stone_construct |
พลังชีวิต
100%
Ailment Threshold
100%
ค่าต้านทาน
Damage
100%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
6 ~ 14
Attack Time
1.5 Second
Damage Spread
±20%
ค่าประสบการณ์
100%
Model Size
100%
Type
LunarisCelestialFormUniqueMap
Metadata
LunarisCelestialFormUniqueMap
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
เลเวล
68
พลังชีวิต
139,346
ค่าเกราะ
28,790
อัตราการหลบหลีก
4,739
Damage
425
ความเสียหายเวท
635
ความแม่นยำ
580
Attack Time
1.005
ค่าประสบการณ์
56,403
Minion Life
30,225
Minion Damage
340
Ailment Threshold
87,788
Chill
278
Shock
278
Brittle
1,570
Scorch
278
Sap
767
Phys Convert Ele
240%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
LunarisDarkProjectile
Spell, Area, Damage, AreaSpell
เวลาร่าย: 1 วินาที
คูลดาวน์: 5 วินาที
ระยะเวลาพื้นฐาน 7 วินาที
สร้างความเสียหาย น้ำแข็ง พื้นฐาน 1714.2 ต่อวินาที
base is projectile [1]
ground maelstrom art variation [4]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-60]
LunarisSpellBarrageCelestial
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, AreaSpell
เวลาร่าย: 3.83 วินาที
ระยะเวลาพื้นฐาน 0.1 วินาที
ลูกไฟตก 1 ลูก ทุก 0.3 วินาที
cannot stun [1]
cast on trigger cascade event % [100]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
spell maximum base cold damage [1607]
spell minimum base cold damage [1071]
TriggerCascadeLunarisCelestial
Triggerable
คูลดาวน์: 8 วินาที
trigger cascade A [50]
trigger cascade B [-12]
trigger cascade angle [15]
trigger cascade angle between arms [180]
trigger cascade behaviour variation [3]
trigger cascade ms between spikes [100]
trigger cascade number of arms [1]
trigger cascade number of spikes [15]
FaceLastTarget
เผชิญเป้าหมายสุดท้าย (Face Last Target)
Object Type
version 2 extends "Metadata/Monsters/LunarisSolaris/CelestialFormDuskDawnUniqueMap"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LunarisSolaris/LunarisCelestialFormUniqueMap"] = {
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
name = "Selenia, the Endless Night",
life = 1,
damage = 1,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 14,
accuracy = 1,
skillList = {
"FaceLastTarget",
"LunarisSpellBarrageCelestial",
"LunarisDarkProjectile",
"TriggerCascadeLunarisCelestial",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["FaceLastTarget"] = {
name = "Face Last Target",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.01,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["LunarisSpellBarrageCelestial"] = {
name = "LunarisSpellBarrageCelestial",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Cold] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 3.83,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"base_skill_effect_duration",
"fire_storm_fireball_delay_ms",
"cast_on_trigger_cascade_event_%",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"is_area_damage",
"cannot_stun",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 100, 300, 100, -50, levelRequirement = 61, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["LunarisDarkProjectile"] = {
name = "LunarisDarkProjectile",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Damage] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_cold_damage_to_deal_per_minute",
"base_skill_effect_duration",
"ground_maelstrom_art_variation",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"is_area_damage",
"base_is_projectile",
},
levels = {
[1] = {5, 7000, 4, -60, levelRequirement = 61, statInterpolation = {3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["TriggerCascadeLunarisCelestial"] = {
name = "TriggerCascadeLunarisCelestial",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 3,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"trigger_cascade_number_of_spikes",
"trigger_cascade_behaviour_variation",
"trigger_cascade_A",
"trigger_cascade_B",
"trigger_cascade_angle",
"trigger_cascade_ms_between_spikes",
"trigger_cascade_number_of_arms",
"trigger_cascade_angle_between_arms",
},
levels = {
[1] = {15, 3, 50, -12, 15, 100, 1, 180, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
| Family | CannotBeDamaged |
|---|---|
| Domains | Monster (3) |
| GenerationType | ยูนิค (3) |
| Req. level | 1 |
| Stats |
ไม่สามารถรับความเสียหายได้
ไม่ได้รับความเสียหาย
base cannot be damaged [1]
Cannot Be Damaged
monster dropped item rarity +% [15000]
monster slain experience +% [100]
| Family | MonsterMapBoss |
|---|---|
| Domains | Monster (3) |
| GenerationType | ยูนิค (3) |
| Req. level | 1 |
| Stats |
trigger cascade target variation [1]
| Family | TriggerCascadeTargetVariation |
|---|---|
| Domains | Monster (3) |
| GenerationType | ยูนิค (3) |
| Req. level | 1 |
| Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | ยูนิค (3) |
| Req. level | 1 |
| Stats |
cant possess this [1]
| Family | CantPossessThis |
|---|---|
| Domains | Monster (3) |
| GenerationType | ผีตายโหง (7) |
| Req. level | 1 |
| Stats |
cant touch this [1]
| Family | CantTouchThis |
|---|---|
| Domains | Monster (3) |
| GenerationType | ผีตายโหง (7) |
| Req. level | 1 |
| Stats |
เซเลนเนีย ราตรีไม่รู้สิ้น
ชีวิตประดิษฐ์monster dropped item rarity +% [15000]
monster slain experience +% [100]
trigger cascade target variation [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
monster slain experience +% [100]
trigger cascade target variation [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
cant possess this [1]
cant touch this [1]
cant touch this [1]
Selenia, the Endless Night
| Spectre | |
|---|---|
| Tags | นักเวท, cold_affinity, construct, extra_small_height, humanoid, immobile, is_unarmed, large_model, mud_blood, ranged, slashing_weapon, stone_armour, stone_construct |
พลังชีวิต
100%
Ailment Threshold
100%
ค่าต้านทาน
Damage
100%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
6 ~ 14
Attack Time
1.5 Second
Damage Spread
±20%
ค่าประสบการณ์
100%
Model Size
100%
Type
LunarisCelestialFormUniqueMap
Metadata
LunarisCelestialFormAmbushUniqueMap
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
เลเวล
68
พลังชีวิต
139,346
ค่าเกราะ
28,790
อัตราการหลบหลีก
4,739
Damage
425
ความเสียหายเวท
635
ความแม่นยำ
580
Attack Time
1.005
ค่าประสบการณ์
56,403
Minion Life
30,225
Minion Damage
340
Ailment Threshold
87,788
Chill
278
Shock
278
Brittle
1,570
Scorch
278
Sap
767
Phys Convert Ele
240%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
LunarisDarkProjectile
Spell, Area, Damage, AreaSpell
เวลาร่าย: 1 วินาที
คูลดาวน์: 5 วินาที
ระยะเวลาพื้นฐาน 7 วินาที
สร้างความเสียหาย น้ำแข็ง พื้นฐาน 1714.2 ต่อวินาที
base is projectile [1]
ground maelstrom art variation [4]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-60]
LunarisSpellBarrageCelestial
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, AreaSpell
เวลาร่าย: 3.83 วินาที
ระยะเวลาพื้นฐาน 0.1 วินาที
ลูกไฟตก 1 ลูก ทุก 0.3 วินาที
cannot stun [1]
cast on trigger cascade event % [100]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
spell maximum base cold damage [1607]
spell minimum base cold damage [1071]
TriggerCascadeLunarisCelestial
Triggerable
คูลดาวน์: 8 วินาที
trigger cascade A [50]
trigger cascade B [-12]
trigger cascade angle [15]
trigger cascade angle between arms [180]
trigger cascade behaviour variation [3]
trigger cascade ms between spikes [100]
trigger cascade number of arms [1]
trigger cascade number of spikes [15]
FaceLastTarget
เผชิญเป้าหมายสุดท้าย (Face Last Target)
Object Type
version 2 extends "Metadata/Monsters/LunarisSolaris/CelestialFormDuskDawnUniqueMap"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LunarisSolaris/LunarisCelestialFormAmbushUniqueMap"] = {
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
name = "Selenia, the Endless Night",
life = 1,
damage = 1,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 14,
accuracy = 1,
skillList = {
"FaceLastTarget",
"LunarisSpellBarrageCelestial",
"LunarisDarkProjectile",
"TriggerCascadeLunarisCelestial",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["FaceLastTarget"] = {
name = "Face Last Target",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.01,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["LunarisSpellBarrageCelestial"] = {
name = "LunarisSpellBarrageCelestial",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Cold] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 3.83,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"base_skill_effect_duration",
"fire_storm_fireball_delay_ms",
"cast_on_trigger_cascade_event_%",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"is_area_damage",
"cannot_stun",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 100, 300, 100, -50, levelRequirement = 61, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["LunarisDarkProjectile"] = {
name = "LunarisDarkProjectile",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Damage] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_cold_damage_to_deal_per_minute",
"base_skill_effect_duration",
"ground_maelstrom_art_variation",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"is_area_damage",
"base_is_projectile",
},
levels = {
[1] = {5, 7000, 4, -60, levelRequirement = 61, statInterpolation = {3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["TriggerCascadeLunarisCelestial"] = {
name = "TriggerCascadeLunarisCelestial",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 3,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"trigger_cascade_number_of_spikes",
"trigger_cascade_behaviour_variation",
"trigger_cascade_A",
"trigger_cascade_B",
"trigger_cascade_angle",
"trigger_cascade_ms_between_spikes",
"trigger_cascade_number_of_arms",
"trigger_cascade_angle_between_arms",
},
levels = {
[1] = {15, 3, 50, -12, 15, 100, 1, 180, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
| Family | CannotBeDamaged |
|---|---|
| Domains | Monster (3) |
| GenerationType | ยูนิค (3) |
| Req. level | 1 |
| Stats |
ไม่สามารถรับความเสียหายได้
ไม่ได้รับความเสียหาย
base cannot be damaged [1]
Cannot Be Damaged
monster dropped item rarity +% [15000]
monster slain experience +% [100]
| Family | MonsterMapBoss |
|---|---|
| Domains | Monster (3) |
| GenerationType | ยูนิค (3) |
| Req. level | 1 |
| Stats |
trigger cascade target variation [1]
| Family | TriggerCascadeTargetVariation |
|---|---|
| Domains | Monster (3) |
| GenerationType | ยูนิค (3) |
| Req. level | 1 |
| Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | ยูนิค (3) |
| Req. level | 1 |
| Stats |
cant possess this [1]
| Family | CantPossessThis |
|---|---|
| Domains | Monster (3) |
| GenerationType | ผีตายโหง (7) |
| Req. level | 1 |
| Stats |
cant touch this [1]
| Family | CantTouchThis |
|---|---|
| Domains | Monster (3) |
| GenerationType | ผีตายโหง (7) |
| Req. level | 1 |
| Stats |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.




















