MirageVillageShippingSanctumArchnemesisExpeditionDetonatorUltimatumAltarRitualRuneHeistSumgglersCacheHarvestPortalAfflictionInitiatorBlightCoreLegionInitiatorBetrayalSymbolCatarinaDelveMineralVeinIncursionCraftingBenchBestiaryRareMonsterAbyssBreachEssenceStrongboxShrine
เซเลนเนีย ราตรีไม่รู้สิ้น
ชีวิตประดิษฐ์
IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
ด่าน: The Twilight Temple
monster dropped item rarity +% [15000]
monster slain experience +% [100]
นำความเสียหาย กายภาพ 100% ไปเสริมเป็น น้ำแข็ง
trigger cascade target variation [1]
display monster mod nemesis test [0]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
ไม่ติดสถานะ สตัน
Selenia, the Endless Night
Spectre
AreaThe Twilight Temple
Tagsนักเวท, cleaving_weapon, cold_affinity, construct, has_claw, has_one_handed_melee, humanoid, large_height, large_model, mud_blood, not_int, not_str, physical_affinity, ranged, slow_movement, stone_armour, stone_construct, unique_map_boss
พลังชีวิต
5000%
การหลบหลีก
+100%
Ailment Threshold
3000%
ค่าต้านทาน
IconEnemyResistanceFire40% IconEnemyResistanceCold40% IconEnemyResistanceLightning40% IconEnemyResistanceChaos25%
Damage
160%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
6 ~ 14
Attack Time
1.755 Second
Damage Spread
±20%
ค่าประสบการณ์
200%
Model Size
100%
Type
LunarisUniqueMap
Metadata
LunarisUniqueMap
เลเวล
76
พลังชีวิต
28,614,086
ค่าเกราะ
53,896
อัตราการหลบหลีก
12,470
Damage
1,095
ความเสียหายเวท
1,634
ความแม่นยำ
792
Attack Time
1.17585
ค่าประสบการณ์
132,044
Minion Life
5,788,433
Minion Damage
900
Ailment Threshold
8,755,910
Chill
27,686
Shock
27,686
Brittle
156,634
Scorch
27,686
Sap
76,492
Phys Convert Ele
280%
LunarisComboAttack
Attack, Damage
Base Damage: 17392608
โอกาสคริติคอล: 5%
Attack Time: 1.755 วินาที
คูลดาวน์: 5 วินาที
สร้างความเสียหาย ลดลง อีก 30%
ลดความเร็วในการโจมตี อีก 51%
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
LunarisCyclone
Attack
Base Damage: 17392608
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 70%
ความเสียหายโจมตี: 56%
Attack Time: 1.755 วินาที
คูลดาวน์: 5 วินาที
สร้างความเสียหาย โจมตี ลดลง อีก 44%
เพิ่มความเร็วในการเคลื่อนที่ อีก 130%
active skill area of effect radius +% final [-30]
cyclone has triggered skill [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
projectile uses contact position [1]
LunarisGlaiveProjectile
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 17392608
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 70%
Attack Time: 1.755 วินาที
สร้างความเสียหาย โจมตี ลดลง อีก 30%
สร้างความเสียหาย ลดลง อีก 30%
ยิงโพรเจกไทล์ เพิ่มเติม 1 ลูก
ระยะการฟาดประชิด +5 เมตร
animation effect variation [1]
apply gauntlet ruin on hit [1]
base is projectile [1]
lunaris glaive acceleration x [1000]
lunaris glaive acceleration y [1000]
lunaris glaive angle [-30]
ghostlythrow
LunarisGlaiveProjectile2
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 17392608
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 70%
Attack Time: 1.755 วินาที
สร้างความเสียหาย โจมตี ลดลง อีก 30%
สร้างความเสียหาย ลดลง อีก 30%
ยิงโพรเจกไทล์ เพิ่มเติม 1 ลูก
ระยะการฟาดประชิด +5 เมตร
animation effect variation [1]
apply gauntlet ruin on hit [1]
base is projectile [1]
lunaris glaive acceleration x [1000]
lunaris glaive acceleration y [1000]
lunaris glaive angle [-15]
ghostlythrow
LunarisGlaiveProjectile3
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 17392608
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 70%
Attack Time: 1.755 วินาที
สร้างความเสียหาย โจมตี ลดลง อีก 30%
สร้างความเสียหาย ลดลง อีก 30%
เพิ่มความเร็วโพรเจกไทล์ 90%
ระยะการฟาดประชิด +5 เมตร
animation effect variation [2]
apply gauntlet ruin on hit [1]
base is projectile [1]
lunaris glaive acceleration x [100]
lunaris glaive acceleration y [2500]
ghostlythrow
LunarisGlaiveProjectile4
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 17392608
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 70%
Attack Time: 1.755 วินาที
สร้างความเสียหาย โจมตี ลดลง อีก 30%
สร้างความเสียหาย ลดลง อีก 30%
เพิ่มความเร็วโพรเจกไทล์ 90%
ระยะการฟาดประชิด +5 เมตร
animation effect variation [2]
apply gauntlet ruin on hit [1]
base is projectile [1]
lunaris glaive acceleration x [-100]
lunaris glaive acceleration y [2500]
ghostlythrow
LunarisGlaiveProjectileTriggered
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 17392608
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 70%
Attack Time: 1.755 วินาที
สร้างความเสียหาย โจมตี ลดลง อีก 30%
ลดความเร็วโพรเจกไทล์ 25%
apply gauntlet ruin on hit [1]
base is projectile [1]
cast on cyclone contact % [100]
monster projectile variation [20]
monster reverse point blank damage -% at minimum range [50]
projectile uses contact position [1]
LunarisTransform
LunarisDodgeLeft
คูลดาวน์: 2.5 วินาที
monster dodge distance [18]
LunarisDodgeRight
คูลดาวน์: 2.5 วินาที
monster dodge direction [1]
monster dodge distance [18]
LunarisGlaiveProjectileVertical
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 17392608
โอกาสคริติคอล: 5%
Attack Time: 1.755 วินาที
สร้างความเสียหาย ลดลง อีก 30%
ยิงโพรเจกไทล์ เพิ่มเติม 1 ลูก
ลดความเร็วโพรเจกไทล์ 25%
apply gauntlet ruin on hit [1]
base is projectile [1]
monster projectile variation [23]
LunarisGlaiveProjectileVertical2
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 17392608
โอกาสคริติคอล: 5%
Attack Time: 1.755 วินาที
สร้างความเสียหาย ลดลง อีก 30%
ลดความเร็วโพรเจกไทล์ 25%
animation effect variation [1]
apply gauntlet ruin on hit [1]
base is projectile [1]
monster projectile variation [23]
LunarisSpellBarrage
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, AreaSpell
เวลาร่าย: 1.57 วินาที
ระยะเวลาพื้นฐาน 0.1 วินาที
ลูกไฟตก 1 ลูก ทุก 0.3 วินาที
cannot stun [1]
cast on trigger cascade event % [100]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
spell maximum base cold damage [2618]
spell minimum base cold damage [1746]
TriggerCascadeLunaris
Triggerable
คูลดาวน์: 10 วินาที
trigger cascade A [50]
trigger cascade B [-12]
trigger cascade angle [15]
trigger cascade angle between arms [180]
trigger cascade behaviour variation [3]
trigger cascade ms between spikes [80]
trigger cascade number of arms [1]
trigger cascade number of spikes [15]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	basic_action = "Emerge"
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance2"
	basic_action = "Emerge2"
}

Transitionable
{
	num_states = 4
	on_transition_to_2 = "MakeCollidable( );"
	on_transition_to_3 = "RemoveCollidability( );"
	on_transition_to_4 = "MakeCollidable( );"

	//this.1 = PreFight (Invisible)
	//this.2 = First Engagement (Visible)
	//this.3 = Celestial Phase (Invisible)
	//this.4 = Final Fight Emerging
	//this.5 = Final Fight Engaged

}

Stats
{
	set_curse_orb_additional_height = -10
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LunarisSolaris/LunarisUniqueMap"] = {
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    name = "Selenia, the Endless Night",
    life = 50,
    damage = 1.6,
    damageSpread = 0.2,
    attackTime = 1.755,
    attackRange = 14,
    accuracy = 1,
    weaponType1 = "Claw",
    skillList = {
        "LunarisCyclone",
        "LunarisDodgeLeft",
        "LunarisDodgeRight",
        "LunarisComboAttack",
        "LunarisSpellBarrage",
        "LunarisGlaiveProjectile",
        "LunarisGlaiveProjectile2",
        "LunarisGlaiveProjectile3",
        "LunarisGlaiveProjectile4",
        "LunarisGlaiveProjectileTriggered",
        "LunarisGlaiveProjectileVertical",
        "LunarisGlaiveProjectileVertical2",
        "LunarisTransform",
        "TriggerCascadeLunaris",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["LunarisCyclone"] = {
    name = "LunarisCyclone",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "cyclone_movement_speed_+%_final",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
        "cyclone_has_triggered_skill",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {130, -50, -30, baseMultiplier = 0.56, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LunarisDodgeLeft"] = {
    name = "LunarisDodgeLeft",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_dodge_distance",
    },
    levels = {
        [1] = {18, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LunarisDodgeRight"] = {
    name = "LunarisDodgeRight",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_dodge_direction",
        "monster_dodge_distance",
    },
    levels = {
        [1] = {1, 18, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LunarisComboAttack"] = {
    name = "LunarisComboAttack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "active_skill_damage_+%_final",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {-51, -30, -50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LunarisSpellBarrage"] = {
    name = "LunarisSpellBarrage",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Cold] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.57,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "base_skill_effect_duration",
        "fire_storm_fireball_delay_ms",
        "cast_on_trigger_cascade_event_%",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "cannot_stun",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 100, 300, 100, -50, levelRequirement = 61, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LunarisGlaiveProjectile"] = {
    name = "LunarisGlaiveProjectile",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_additional_projectiles",
        "lunaris_glaive_angle",
        "lunaris_glaive_acceleration_x",
        "lunaris_glaive_acceleration_y",
        "melee_weapon_range_+",
        "animation_effect_variation",
        "active_skill_damage_+%_final",
        "base_is_projectile",
        "apply_gauntlet_ruin_on_hit",
    },
    levels = {
        [1] = {1, -30, 1000, 1000, 50, 1, -30, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LunarisGlaiveProjectile2"] = {
    name = "LunarisGlaiveProjectile2",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_additional_projectiles",
        "lunaris_glaive_angle",
        "lunaris_glaive_acceleration_x",
        "lunaris_glaive_acceleration_y",
        "melee_weapon_range_+",
        "animation_effect_variation",
        "active_skill_damage_+%_final",
        "base_is_projectile",
        "apply_gauntlet_ruin_on_hit",
    },
    levels = {
        [1] = {1, -15, 1000, 1000, 50, 1, -30, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LunarisGlaiveProjectile3"] = {
    name = "LunarisGlaiveProjectile3",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "lunaris_glaive_acceleration_x",
        "lunaris_glaive_acceleration_y",
        "base_projectile_speed_+%",
        "melee_weapon_range_+",
        "animation_effect_variation",
        "active_skill_damage_+%_final",
        "base_is_projectile",
        "apply_gauntlet_ruin_on_hit",
    },
    levels = {
        [1] = {100, 2500, 90, 50, 2, -30, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LunarisGlaiveProjectile4"] = {
    name = "LunarisGlaiveProjectile4",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "lunaris_glaive_acceleration_x",
        "lunaris_glaive_acceleration_y",
        "base_projectile_speed_+%",
        "melee_weapon_range_+",
        "animation_effect_variation",
        "active_skill_damage_+%_final",
        "base_is_projectile",
        "apply_gauntlet_ruin_on_hit",
    },
    levels = {
        [1] = {-100, 2500, 90, 50, 2, -30, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LunarisGlaiveProjectileTriggered"] = {
    name = "LunarisGlaiveProjectileTriggered",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "cast_on_cyclone_contact_%",
        "monster_projectile_variation",
        "base_projectile_speed_+%",
        "monster_reverse_point_blank_damage_-%_at_minimum_range",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "apply_gauntlet_ruin_on_hit",
    },
    levels = {
        [1] = {100, 20, -25, 50, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LunarisGlaiveProjectileVertical"] = {
    name = "LunarisGlaiveProjectileVertical",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "base_projectile_speed_+%",
        "number_of_additional_projectiles",
        "active_skill_damage_+%_final",
        "base_is_projectile",
        "apply_gauntlet_ruin_on_hit",
    },
    levels = {
        [1] = {23, -25, 1, -30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LunarisGlaiveProjectileVertical2"] = {
    name = "LunarisGlaiveProjectileVertical2",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "base_projectile_speed_+%",
        "animation_effect_variation",
        "active_skill_damage_+%_final",
        "base_is_projectile",
        "apply_gauntlet_ruin_on_hit",
    },
    levels = {
        [1] = {23, -25, 1, -30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LunarisTransform"] = {
    name = "LunarisTransform",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TriggerCascadeLunaris"] = {
    name = "TriggerCascadeLunaris",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.93,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "trigger_cascade_number_of_spikes",
        "trigger_cascade_behaviour_variation",
        "trigger_cascade_A",
        "trigger_cascade_B",
        "trigger_cascade_angle",
        "trigger_cascade_ms_between_spikes",
        "trigger_cascade_number_of_arms",
        "trigger_cascade_angle_between_arms",
    },
    levels = {
        [1] = {15, 3, 50, -12, 15, 80, 1, 180, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
monster dropped item rarity +% [15000]
monster slain experience +% [100]
FamilyMonsterMapBoss
DomainsMonster (3)
GenerationTypeยูนิค (3)
Req. level1
Stats
  • monster slain experience +% 100 100 Global
  • monster dropped item rarity +% 15000 15000 Global
  • นำความเสียหาย กายภาพ 100% ไปเสริมเป็น น้ำแข็ง
    FamilyPhysicalAddedAsCold
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • physical damage % to add as cold 100 100 Global
  • Craft Tagsphysical_damage elemental_damage ความเสียหาย กายภาพ ธาตุ น้ำแข็ง
    trigger cascade target variation [1]
    FamilyTriggerCascadeTargetVariation
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • trigger cascade target variation 1 1 Global — ไม่สามารถเพิ่มผลของค่าตัวเลขนี้ได้
  • display monster mod nemesis test [0]
    FamilyDaemon
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • display monster mod nemesis test 0 0 Global — ไม่สามารถเพิ่มผลของค่าตัวเลขนี้ได้
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • cannot be stunned while stunned 1 1 Global — ไม่สามารถเพิ่มผลของค่าตัวเลขนี้ได้
  • cannot be stunned for ms after stun finished 2000 2000 Global
  • FamilyNothing
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    ไม่ติดสถานะ สตัน
    NameSteadfast
    FamilyMonsterCannotBeStunned
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • base cannot be stunned 1 1 Global — ไม่สามารถเพิ่มผลของค่าตัวเลขนี้ได้
  • Spawn Tagsnot_str: 0 default: 1000
    keyval
    Stats.item_drop_slots1
    Stats.energy_shield_recharge_rate_per_minute_%2000
    Stats.mana_regeneration_rate_per_minute_%100
    Stats.base_maximum_mana200
    Stats.maximum_physical_damage_reduction_%75
    Stats.max_viper_strike_orbs4
    Stats.base_maximum_all_resistances_%75
    Stats.max_fuse_arrow_orbs5
    Stats.max_fire_beam_stacks8
    Stats.max_charged_attack_stacks10
    Stats.base_critical_strike_multiplier130
    Stats.critical_ailment_dot_multiplier_+30
    Stats.max_endurance_charges3
    Stats.max_frenzy_charges3
    Stats.max_power_charges3
    Stats.base_attack_speed_+%_per_frenzy_charge4
    Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.base_cast_speed_+%_per_frenzy_charge4
    Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion5
    Stats.object_inherent_damage_+%_final_per_frenzy_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion11
    Stats.resist_all_elements_%_per_endurance_charge4
    Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion11
    Stats.critical_strike_chance_+%_per_power_charge50
    Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion150
    Stats.maximum_block_%75
    Stats.base_maximum_spell_block_%75
    Stats.base_number_of_totems_allowed1
    Stats.base_number_of_traps_allowed3
    Stats.base_number_of_remote_mines_allowed5
    Stats.movement_velocity_cap128
    Stats.maximum_life_leech_rate_%_per_minute1200
    Stats.maximum_mana_leech_rate_%_per_minute1200
    Stats.maximum_energy_shield_leech_rate_%_per_minute600
    Stats.monster_ignite_damage_+%_final-72
    Stats.monster_bleeding_damage_+%_final-86
    Stats.monster_poison_damage_+%_final-50
    Stats.bleeding_moving_damage_%_of_base_override500
    Stats.max_azurite_debuff_stacks10
    Stats.impaled_debuff_base_duration_ms8000
    Stats.impaled_debuff_number_of_reflected_hits5
    Stats.ignore_skill_weapon_restrictions1
    Stats.base_total_number_of_sigils_allowed3
    Stats.maximum_life_leech_amount_per_leech_%_max_life10
    Stats.maximum_mana_leech_amount_per_leech_%_max_mana10
    Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield10
    Stats.object_inherent_melee_hit_stun_duration_+%_final20
    Stats.scale_melee_range_to_actor_scale1
    Stats.use_melee_pattern_range1
    Stats.actor_scale_+%_limit100
    Stats.damage_taken_when_hit_+%_final_per_fortification-1
    Stats.base_max_fortification20
    Stats.soul_eater_maximum_stacks45
    Stats.curse_orb_additional_height-10
    ObjectMagicProperties.stat_description_listMetadata/StatDescriptions/monster_stat_descriptions.txt
    Positioned.blockingtrue
    Positioned.team0
    Positioned.serialise_collidabletrue
    BaseEvents.server_onlytrue
    Actor.basic_actionMove, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup, Emerge, ChangeToStance1, ChangeToStance2, Emerge2
    Actor.slow_animations_go_to_idletrue
    Transitionable.num_states4
    Transitionable.on_transition_to_2MakeCollidable( );
    Transitionable.on_transition_to_3RemoveCollidability( );
    Transitionable.on_transition_to_4MakeCollidable( );
    เซเลนเนีย ราตรีไม่รู้สิ้น
    ชีวิตประดิษฐ์
    IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    trigger cascade target variation [1]
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    cant possess this [1]
    cant touch this [1]
    Selenia, the Endless Night
    Spectre
    Tagsนักเวท, construct, extra_small_height, humanoid, immobile, is_unarmed, large_model, mud_blood, ranged, slashing_weapon, stone_armour, stone_construct
    พลังชีวิต
    100%
    Ailment Threshold
    100%
    ค่าต้านทาน
    IconEnemyResistanceFire40% IconEnemyResistanceCold40% IconEnemyResistanceLightning40% IconEnemyResistanceChaos25%
    Damage
    100%
    ความแม่นยำ
    100%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    6 ~ 14
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    100%
    Model Size
    100%
    Type
    LunarisCelestialForm
    Metadata
    LunarisCelestialFormDuskMap
    เลเวล
    68
    พลังชีวิต
    139,346
    ค่าเกราะ
    28,790
    อัตราการหลบหลีก
    4,739
    Damage
    425
    ความเสียหายเวท
    635
    ความแม่นยำ
    580
    Attack Time
    1.005
    ค่าประสบการณ์
    56,403
    Minion Life
    30,225
    Minion Damage
    340
    Ailment Threshold
    87,788
    Chill
    278
    Shock
    278
    Brittle
    1,570
    Scorch
    278
    Sap
    767
    Phys Convert Ele
    240%
    LunarisDarkProjectile
    Spell, Area, Damage, AreaSpell
    เวลาร่าย: 1 วินาที
    คูลดาวน์: 5 วินาที
    ระยะเวลาพื้นฐาน 7 วินาที
    สร้างความเสียหาย น้ำแข็ง พื้นฐาน 1714.2 ต่อวินาที
    base is projectile [1]
    ground maelstrom art variation [4]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-60]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	corpse_usable = false
    }
    
    Stats
    {
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    	set_item_drop_slots = 0
    	is_hidden_monster = 1
    	base_cannot_be_damaged = 1
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    	set_mana_regeneration_rate_per_minute_% = 1100
    	monster_rarity_damage_+%_final = -70
    }
    
    Positioned
    {
    }
    
    Pathfinding
    {
    	immobile = true
    }
    
    Actor
    {
    	slow_animations_go_to_idle = false
    	basic_action = "Emerge"
    }
    
    Transitionable
    {
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LunarisSolaris/LunarisCelestialFormDuskMap"] = {
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        name = "Selenia, the Endless Night",
        life = 1,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 14,
        accuracy = 1,
        skillList = {
            "LunarisDarkProjectile",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LunarisDarkProjectile"] = {
        name = "LunarisDarkProjectile",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_cold_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "ground_maelstrom_art_variation",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "base_is_projectile",
        },
        levels = {
            [1] = {5, 7000, 4, -60, levelRequirement = 61, statInterpolation = {3},  cost = { }, },
        },
    }
    
    FamilyCannotBeDamaged
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • base cannot be damaged 1 1 Global — ไม่สามารถเพิ่มผลของค่าตัวเลขนี้ได้
  • ไม่สามารถรับความเสียหายได้
    ไม่ได้รับความเสียหาย
    base cannot be damaged [1]
    Cannot Be Damaged
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster slain experience +% 100 100 Global
  • monster dropped item rarity +% 15000 15000 Global
  • trigger cascade target variation [1]
    FamilyTriggerCascadeTargetVariation
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • trigger cascade target variation 1 1 Global — ไม่สามารถเพิ่มผลของค่าตัวเลขนี้ได้
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • cannot be stunned while stunned 1 1 Global — ไม่สามารถเพิ่มผลของค่าตัวเลขนี้ได้
  • cannot be stunned for ms after stun finished 2000 2000 Global
  • cant possess this [1]
    FamilyCantPossessThis
    DomainsMonster (3)
    GenerationTypeผีตายโหง (7)
    Req. level1
    Stats
  • cant possess this 1 1 Global — ไม่สามารถเพิ่มผลของค่าตัวเลขนี้ได้
  • cant touch this [1]
    FamilyCantTouchThis
    DomainsMonster (3)
    GenerationTypeผีตายโหง (7)
    Req. level1
    Stats
  • cant touch this 1 1 Global — ไม่สามารถเพิ่มผลของค่าตัวเลขนี้ได้
  • เซเลนเนีย ราตรีไม่รู้สิ้น
    ชีวิตประดิษฐ์
    IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    trigger cascade target variation [1]
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    cant possess this [1]
    cant touch this [1]
    Selenia, the Endless Night
    Spectre
    Tagsนักเวท, construct, humanoid, immobile, is_unarmed, large_model, mud_blood, ranged, slashing_weapon, stone_armour, stone_construct
    พลังชีวิต
    100%
    Ailment Threshold
    100%
    ค่าต้านทาน
    IconEnemyResistanceFire40% IconEnemyResistanceCold40% IconEnemyResistanceLightning40% IconEnemyResistanceChaos25%
    Damage
    100%
    ความแม่นยำ
    100%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    6 ~ 14
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    100%
    Model Size
    40%
    Type
    LunarisCelestialForm
    Metadata
    LunarisCelestialFormDuskMapStandalone
    เลเวล
    68
    พลังชีวิต
    139,346
    ค่าเกราะ
    28,790
    อัตราการหลบหลีก
    4,739
    Damage
    425
    ความเสียหายเวท
    635
    ความแม่นยำ
    580
    Attack Time
    1.005
    ค่าประสบการณ์
    56,403
    Minion Life
    30,225
    Minion Damage
    340
    Ailment Threshold
    87,788
    Chill
    278
    Shock
    278
    Brittle
    1,570
    Scorch
    278
    Sap
    767
    Phys Convert Ele
    240%
    LunarisDarkProjectile
    Spell, Area, Damage, AreaSpell
    เวลาร่าย: 1 วินาที
    คูลดาวน์: 5 วินาที
    ระยะเวลาพื้นฐาน 7 วินาที
    สร้างความเสียหาย น้ำแข็ง พื้นฐาน 1714.2 ต่อวินาที
    base is projectile [1]
    ground maelstrom art variation [4]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-60]
    FaceLastTarget
    เผชิญเป้าหมายสุดท้าย (Face Last Target)
    IllusionaryWolf

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	corpse_usable = false
    }
    
    Stats
    {
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    	set_item_drop_slots = 0
    	is_hidden_monster = 1
    	base_cannot_be_damaged = 1
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    	set_mana_regeneration_rate_per_minute_% = 1100
    	monster_rarity_damage_+%_final = -70
    }
    
    Positioned
    {
    }
    
    Pathfinding
    {
    	immobile = true
    }
    
    Actor
    {
    	slow_animations_go_to_idle = false
    	basic_action = "Emerge"
    }
    
    Transitionable
    {
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LunarisSolaris/LunarisCelestialFormDuskMapStandalone"] = {
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        name = "Selenia, the Endless Night",
        life = 1,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 14,
        accuracy = 1,
        skillList = {
            "FaceLastTarget",
            "LunarisDarkProjectile",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FaceLastTarget"] = {
        name = "Face Last Target",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.01,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LunarisDarkProjectile"] = {
        name = "LunarisDarkProjectile",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_cold_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "ground_maelstrom_art_variation",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "base_is_projectile",
        },
        levels = {
            [1] = {5, 7000, 4, -60, levelRequirement = 61, statInterpolation = {3},  cost = { }, },
        },
    }
    
    FamilyCannotBeDamaged
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • base cannot be damaged 1 1 Global — ไม่สามารถเพิ่มผลของค่าตัวเลขนี้ได้
  • ไม่สามารถรับความเสียหายได้
    ไม่ได้รับความเสียหาย
    base cannot be damaged [1]
    Cannot Be Damaged
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster slain experience +% 100 100 Global
  • monster dropped item rarity +% 15000 15000 Global
  • trigger cascade target variation [1]
    FamilyTriggerCascadeTargetVariation
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • trigger cascade target variation 1 1 Global — ไม่สามารถเพิ่มผลของค่าตัวเลขนี้ได้
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • cannot be stunned while stunned 1 1 Global — ไม่สามารถเพิ่มผลของค่าตัวเลขนี้ได้
  • cannot be stunned for ms after stun finished 2000 2000 Global
  • cant possess this [1]
    FamilyCantPossessThis
    DomainsMonster (3)
    GenerationTypeผีตายโหง (7)
    Req. level1
    Stats
  • cant possess this 1 1 Global — ไม่สามารถเพิ่มผลของค่าตัวเลขนี้ได้
  • cant touch this [1]
    FamilyCantTouchThis
    DomainsMonster (3)
    GenerationTypeผีตายโหง (7)
    Req. level1
    Stats
  • cant touch this 1 1 Global — ไม่สามารถเพิ่มผลของค่าตัวเลขนี้ได้
  • เซเลนเนีย ราตรีไม่รู้สิ้น
    ชีวิตประดิษฐ์
    IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    trigger cascade target variation [1]
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    cant possess this [1]
    cant touch this [1]
    Selenia, the Endless Night
    Spectre
    Tagsนักเวท, cold_affinity, construct, extra_small_height, humanoid, immobile, is_unarmed, large_model, mud_blood, ranged, slashing_weapon, stone_armour, stone_construct
    พลังชีวิต
    100%
    Ailment Threshold
    100%
    ค่าต้านทาน
    IconEnemyResistanceFire40% IconEnemyResistanceCold40% IconEnemyResistanceLightning40% IconEnemyResistanceChaos25%
    Damage
    100%
    ความแม่นยำ
    100%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    6 ~ 14
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    100%
    Model Size
    100%
    Type
    LunarisCelestialFormUniqueMap
    Metadata
    LunarisCelestialFormUniqueMap
    เลเวล
    68
    พลังชีวิต
    139,346
    ค่าเกราะ
    28,790
    อัตราการหลบหลีก
    4,739
    Damage
    425
    ความเสียหายเวท
    635
    ความแม่นยำ
    580
    Attack Time
    1.005
    ค่าประสบการณ์
    56,403
    Minion Life
    30,225
    Minion Damage
    340
    Ailment Threshold
    87,788
    Chill
    278
    Shock
    278
    Brittle
    1,570
    Scorch
    278
    Sap
    767
    Phys Convert Ele
    240%
    LunarisDarkProjectile
    Spell, Area, Damage, AreaSpell
    เวลาร่าย: 1 วินาที
    คูลดาวน์: 5 วินาที
    ระยะเวลาพื้นฐาน 7 วินาที
    สร้างความเสียหาย น้ำแข็ง พื้นฐาน 1714.2 ต่อวินาที
    base is projectile [1]
    ground maelstrom art variation [4]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-60]
    LunarisSpellBarrageCelestial
    Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, AreaSpell
    เวลาร่าย: 3.83 วินาที
    ระยะเวลาพื้นฐาน 0.1 วินาที
    ลูกไฟตก 1 ลูก ทุก 0.3 วินาที
    cannot stun [1]
    cast on trigger cascade event % [100]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-50]
    spell maximum base cold damage [1607]
    spell minimum base cold damage [1071]
    TriggerCascadeLunarisCelestial
    Triggerable
    คูลดาวน์: 8 วินาที
    trigger cascade A [50]
    trigger cascade B [-12]
    trigger cascade angle [15]
    trigger cascade angle between arms [180]
    trigger cascade behaviour variation [3]
    trigger cascade ms between spikes [100]
    trigger cascade number of arms [1]
    trigger cascade number of spikes [15]
    FaceLastTarget
    เผชิญเป้าหมายสุดท้าย (Face Last Target)
    IllusionaryWolf

    Object Type

    version 2
    extends "Metadata/Monsters/LunarisSolaris/CelestialFormDuskDawnUniqueMap"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LunarisSolaris/LunarisCelestialFormUniqueMap"] = {
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        name = "Selenia, the Endless Night",
        life = 1,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 14,
        accuracy = 1,
        skillList = {
            "FaceLastTarget",
            "LunarisSpellBarrageCelestial",
            "LunarisDarkProjectile",
            "TriggerCascadeLunarisCelestial",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FaceLastTarget"] = {
        name = "Face Last Target",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.01,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LunarisSpellBarrageCelestial"] = {
        name = "LunarisSpellBarrageCelestial",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cold] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.83,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_skill_effect_duration",
            "fire_storm_fireball_delay_ms",
            "cast_on_trigger_cascade_event_%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "cannot_stun",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 100, 300, 100, -50, levelRequirement = 61, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LunarisDarkProjectile"] = {
        name = "LunarisDarkProjectile",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_cold_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "ground_maelstrom_art_variation",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "base_is_projectile",
        },
        levels = {
            [1] = {5, 7000, 4, -60, levelRequirement = 61, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TriggerCascadeLunarisCelestial"] = {
        name = "TriggerCascadeLunarisCelestial",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "trigger_cascade_number_of_spikes",
            "trigger_cascade_behaviour_variation",
            "trigger_cascade_A",
            "trigger_cascade_B",
            "trigger_cascade_angle",
            "trigger_cascade_ms_between_spikes",
            "trigger_cascade_number_of_arms",
            "trigger_cascade_angle_between_arms",
        },
        levels = {
            [1] = {15, 3, 50, -12, 15, 100, 1, 180, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    FamilyCannotBeDamaged
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • base cannot be damaged 1 1 Global — ไม่สามารถเพิ่มผลของค่าตัวเลขนี้ได้
  • ไม่สามารถรับความเสียหายได้
    ไม่ได้รับความเสียหาย
    base cannot be damaged [1]
    Cannot Be Damaged
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster slain experience +% 100 100 Global
  • monster dropped item rarity +% 15000 15000 Global
  • trigger cascade target variation [1]
    FamilyTriggerCascadeTargetVariation
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • trigger cascade target variation 1 1 Global — ไม่สามารถเพิ่มผลของค่าตัวเลขนี้ได้
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • cannot be stunned while stunned 1 1 Global — ไม่สามารถเพิ่มผลของค่าตัวเลขนี้ได้
  • cannot be stunned for ms after stun finished 2000 2000 Global
  • cant possess this [1]
    FamilyCantPossessThis
    DomainsMonster (3)
    GenerationTypeผีตายโหง (7)
    Req. level1
    Stats
  • cant possess this 1 1 Global — ไม่สามารถเพิ่มผลของค่าตัวเลขนี้ได้
  • cant touch this [1]
    FamilyCantTouchThis
    DomainsMonster (3)
    GenerationTypeผีตายโหง (7)
    Req. level1
    Stats
  • cant touch this 1 1 Global — ไม่สามารถเพิ่มผลของค่าตัวเลขนี้ได้
  • เซเลนเนีย ราตรีไม่รู้สิ้น
    ชีวิตประดิษฐ์
    IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    trigger cascade target variation [1]
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    cant possess this [1]
    cant touch this [1]
    Selenia, the Endless Night
    Spectre
    Tagsนักเวท, cold_affinity, construct, extra_small_height, humanoid, immobile, is_unarmed, large_model, mud_blood, ranged, slashing_weapon, stone_armour, stone_construct
    พลังชีวิต
    100%
    Ailment Threshold
    100%
    ค่าต้านทาน
    IconEnemyResistanceFire40% IconEnemyResistanceCold40% IconEnemyResistanceLightning40% IconEnemyResistanceChaos25%
    Damage
    100%
    ความแม่นยำ
    100%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    6 ~ 14
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    100%
    Model Size
    100%
    Type
    LunarisCelestialFormUniqueMap
    Metadata
    LunarisCelestialFormAmbushUniqueMap
    เลเวล
    68
    พลังชีวิต
    139,346
    ค่าเกราะ
    28,790
    อัตราการหลบหลีก
    4,739
    Damage
    425
    ความเสียหายเวท
    635
    ความแม่นยำ
    580
    Attack Time
    1.005
    ค่าประสบการณ์
    56,403
    Minion Life
    30,225
    Minion Damage
    340
    Ailment Threshold
    87,788
    Chill
    278
    Shock
    278
    Brittle
    1,570
    Scorch
    278
    Sap
    767
    Phys Convert Ele
    240%
    LunarisDarkProjectile
    Spell, Area, Damage, AreaSpell
    เวลาร่าย: 1 วินาที
    คูลดาวน์: 5 วินาที
    ระยะเวลาพื้นฐาน 7 วินาที
    สร้างความเสียหาย น้ำแข็ง พื้นฐาน 1714.2 ต่อวินาที
    base is projectile [1]
    ground maelstrom art variation [4]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-60]
    LunarisSpellBarrageCelestial
    Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, AreaSpell
    เวลาร่าย: 3.83 วินาที
    ระยะเวลาพื้นฐาน 0.1 วินาที
    ลูกไฟตก 1 ลูก ทุก 0.3 วินาที
    cannot stun [1]
    cast on trigger cascade event % [100]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-50]
    spell maximum base cold damage [1607]
    spell minimum base cold damage [1071]
    TriggerCascadeLunarisCelestial
    Triggerable
    คูลดาวน์: 8 วินาที
    trigger cascade A [50]
    trigger cascade B [-12]
    trigger cascade angle [15]
    trigger cascade angle between arms [180]
    trigger cascade behaviour variation [3]
    trigger cascade ms between spikes [100]
    trigger cascade number of arms [1]
    trigger cascade number of spikes [15]
    FaceLastTarget
    เผชิญเป้าหมายสุดท้าย (Face Last Target)
    IllusionaryWolf

    Object Type

    version 2
    extends "Metadata/Monsters/LunarisSolaris/CelestialFormDuskDawnUniqueMap"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LunarisSolaris/LunarisCelestialFormAmbushUniqueMap"] = {
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        name = "Selenia, the Endless Night",
        life = 1,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 14,
        accuracy = 1,
        skillList = {
            "FaceLastTarget",
            "LunarisSpellBarrageCelestial",
            "LunarisDarkProjectile",
            "TriggerCascadeLunarisCelestial",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FaceLastTarget"] = {
        name = "Face Last Target",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.01,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LunarisSpellBarrageCelestial"] = {
        name = "LunarisSpellBarrageCelestial",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cold] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.83,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_skill_effect_duration",
            "fire_storm_fireball_delay_ms",
            "cast_on_trigger_cascade_event_%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "cannot_stun",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 100, 300, 100, -50, levelRequirement = 61, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LunarisDarkProjectile"] = {
        name = "LunarisDarkProjectile",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_cold_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "ground_maelstrom_art_variation",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "base_is_projectile",
        },
        levels = {
            [1] = {5, 7000, 4, -60, levelRequirement = 61, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TriggerCascadeLunarisCelestial"] = {
        name = "TriggerCascadeLunarisCelestial",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "trigger_cascade_number_of_spikes",
            "trigger_cascade_behaviour_variation",
            "trigger_cascade_A",
            "trigger_cascade_B",
            "trigger_cascade_angle",
            "trigger_cascade_ms_between_spikes",
            "trigger_cascade_number_of_arms",
            "trigger_cascade_angle_between_arms",
        },
        levels = {
            [1] = {15, 3, 50, -12, 15, 100, 1, 180, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    FamilyCannotBeDamaged
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • base cannot be damaged 1 1 Global — ไม่สามารถเพิ่มผลของค่าตัวเลขนี้ได้
  • ไม่สามารถรับความเสียหายได้
    ไม่ได้รับความเสียหาย
    base cannot be damaged [1]
    Cannot Be Damaged
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster slain experience +% 100 100 Global
  • monster dropped item rarity +% 15000 15000 Global
  • trigger cascade target variation [1]
    FamilyTriggerCascadeTargetVariation
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • trigger cascade target variation 1 1 Global — ไม่สามารถเพิ่มผลของค่าตัวเลขนี้ได้
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • cannot be stunned while stunned 1 1 Global — ไม่สามารถเพิ่มผลของค่าตัวเลขนี้ได้
  • cannot be stunned for ms after stun finished 2000 2000 Global
  • cant possess this [1]
    FamilyCantPossessThis
    DomainsMonster (3)
    GenerationTypeผีตายโหง (7)
    Req. level1
    Stats
  • cant possess this 1 1 Global — ไม่สามารถเพิ่มผลของค่าตัวเลขนี้ได้
  • cant touch this [1]
    FamilyCantTouchThis
    DomainsMonster (3)
    GenerationTypeผีตายโหง (7)
    Req. level1
    Stats
  • cant touch this 1 1 Global — ไม่สามารถเพิ่มผลของค่าตัวเลขนี้ได้
  • Edit

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