Sélénia, la Nuit perpétuelle
Fabrication
Zone : Le Temple du Crépuscule
100% d'Augmentation de l'Expérience octroyée par les Monstres
15000% d'Augmentation de la Rareté des Objets cédés
Rajoutez 100% des Dégâts physiques sous forme de Dégâts de froid
trigger cascade target variation [1]
display monster mod nemesis test [0]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
15000% d'Augmentation de la Rareté des Objets cédés
Rajoutez 100% des Dégâts physiques sous forme de Dégâts de froid
trigger cascade target variation [1]
display monster mod nemesis test [0]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Vous ne pouvez pas être Étourdi
Selenia, the Endless Night
Spectre | N |
---|---|
Area | Le Temple du Crépuscule |
Tags | Lanceur de sorts, cleaving_weapon, cold_affinity, construct, has_claw, has_one_handed_melee, humanoid, large_height, large_model, mud_blood, not_int, not_str, physical_affinity, ranged, slow_movement, stone_armour, stone_construct, unique_map_boss |
Vie
5000%
Évasion
+100%
Ailment Threshold
3000%
Résistance
40 40 40 25
Damage
160%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 14
Attack Time
1.755 Second
Damage Spread
±20%
Expérience
200%
Model Size
100%
Type
LunarisUniqueMap
Metadata
LunarisUniqueMap
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
71
Vie
10,335,616
Armure
36,473
Évasion
10,520
Bouclier d'énergie
0
Damage
815
Dégâts des sorts
1,216
Précision
326
Attack Time
1.17585
Expérience
120,439
Ailment Threshold
3,534,781
Chill
11,177
Shock
11,177
Brittle
63,234
Scorch
11,177
Sap
30,880
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
LunarisComboAttack
Attack, Damage
Base Damage: 1294–1941
Chances de coup critique: 5%
Attack Time: 1.755 sec.
Temps de recharge: 5 sec.
30% de Perte de Dégâts
51% de Perte de Vitesse d'attaque
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
51% de Perte de Vitesse d'attaque
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
LunarisCyclone
Attack
Base Damage: 1294–1941
Chances de coup critique: 5%
Dégâts d'Attaque: 70%
Dégâts d'Attaque: 56%
Attack Time: 1.755 sec.
Temps de recharge: 5 sec.
44% de Perte de Dégâts d'Attaque
130% Davantage de Vitesse de déplacement
active skill area of effect radius +% final [-30]
cyclone has triggered skill [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
projectile uses contact position [1]
130% Davantage de Vitesse de déplacement
active skill area of effect radius +% final [-30]
cyclone has triggered skill [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
projectile uses contact position [1]
LunarisGlaiveProjectile
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 1294–1941
Chances de coup critique: 5%
Dégâts d'Attaque: 70%
Attack Time: 1.755 sec.
30% de Perte de Dégâts d'Attaque
30% de Perte de Dégâts
Tire un Projectile supplémentaire
+5 mètres d'Allonge
animation effect variation [1]
base is projectile [1]
lunaris glaive acceleration x [1000]
lunaris glaive acceleration y [1000]
lunaris glaive angle [-30]
30% de Perte de Dégâts
Tire un Projectile supplémentaire
+5 mètres d'Allonge
animation effect variation [1]
base is projectile [1]
lunaris glaive acceleration x [1000]
lunaris glaive acceleration y [1000]
lunaris glaive angle [-30]
LunarisGlaiveProjectile2
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 1294–1941
Chances de coup critique: 5%
Dégâts d'Attaque: 70%
Attack Time: 1.755 sec.
30% de Perte de Dégâts d'Attaque
30% de Perte de Dégâts
Tire un Projectile supplémentaire
+5 mètres d'Allonge
animation effect variation [1]
base is projectile [1]
lunaris glaive acceleration x [1000]
lunaris glaive acceleration y [1000]
lunaris glaive angle [-15]
30% de Perte de Dégâts
Tire un Projectile supplémentaire
+5 mètres d'Allonge
animation effect variation [1]
base is projectile [1]
lunaris glaive acceleration x [1000]
lunaris glaive acceleration y [1000]
lunaris glaive angle [-15]
LunarisGlaiveProjectile3
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 1294–1941
Chances de coup critique: 5%
Dégâts d'Attaque: 70%
Attack Time: 1.755 sec.
30% de Perte de Dégâts d'Attaque
30% de Perte de Dégâts
90% d'Augmentation de la Vitesse des Projectiles
+5 mètres d'Allonge
animation effect variation [2]
base is projectile [1]
lunaris glaive acceleration x [100]
lunaris glaive acceleration y [2500]
30% de Perte de Dégâts
90% d'Augmentation de la Vitesse des Projectiles
+5 mètres d'Allonge
animation effect variation [2]
base is projectile [1]
lunaris glaive acceleration x [100]
lunaris glaive acceleration y [2500]
LunarisGlaiveProjectile4
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 1294–1941
Chances de coup critique: 5%
Dégâts d'Attaque: 70%
Attack Time: 1.755 sec.
30% de Perte de Dégâts d'Attaque
30% de Perte de Dégâts
90% d'Augmentation de la Vitesse des Projectiles
+5 mètres d'Allonge
animation effect variation [2]
base is projectile [1]
lunaris glaive acceleration x [-100]
lunaris glaive acceleration y [2500]
30% de Perte de Dégâts
90% d'Augmentation de la Vitesse des Projectiles
+5 mètres d'Allonge
animation effect variation [2]
base is projectile [1]
lunaris glaive acceleration x [-100]
lunaris glaive acceleration y [2500]
LunarisGlaiveProjectileTriggered
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 1294–1941
Chances de coup critique: 5%
Dégâts d'Attaque: 70%
Attack Time: 1.755 sec.
30% de Perte de Dégâts d'Attaque
25% de Réduction de la Vitesse des Projectiles
base is projectile [1]
cast on cyclone contact % [100]
monster projectile variation [20]
monster reverse point blank damage -% at minimum range [50]
projectile uses contact position [1]
25% de Réduction de la Vitesse des Projectiles
base is projectile [1]
cast on cyclone contact % [100]
monster projectile variation [20]
monster reverse point blank damage -% at minimum range [50]
projectile uses contact position [1]
LunarisTransform
LunarisDodgeLeft
Temps de recharge: 2.5 sec.
monster dodge distance [18]
LunarisDodgeRight
Temps de recharge: 2.5 sec.
monster dodge direction [1]
monster dodge distance [18]
monster dodge distance [18]
LunarisGlaiveProjectileVertical
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 1294–1941
Chances de coup critique: 5%
Attack Time: 1.755 sec.
30% de Perte de Dégâts
Tire un Projectile supplémentaire
25% de Réduction de la Vitesse des Projectiles
base is projectile [1]
monster projectile variation [23]
Tire un Projectile supplémentaire
25% de Réduction de la Vitesse des Projectiles
base is projectile [1]
monster projectile variation [23]
LunarisGlaiveProjectileVertical2
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 1294–1941
Chances de coup critique: 5%
Attack Time: 1.755 sec.
30% de Perte de Dégâts
25% de Réduction de la Vitesse des Projectiles
animation effect variation [1]
base is projectile [1]
monster projectile variation [23]
25% de Réduction de la Vitesse des Projectiles
animation effect variation [1]
base is projectile [1]
monster projectile variation [23]
LunarisSpellBarrage
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, AreaSpell
Temps d'incantation: 1.57 sec.
Inflige 1288 à 1932 Dégâts de froid
Vous ne pouvez pas Étourdir les Ennemis au Toucher
La Durée de base est de 0.1 secondes
Un impact toutes les 0.3 secondes
cast on trigger cascade event % [100]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
Vous ne pouvez pas Étourdir les Ennemis au Toucher
La Durée de base est de 0.1 secondes
Un impact toutes les 0.3 secondes
cast on trigger cascade event % [100]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
TriggerCascadeLunaris
Triggerable
Temps de recharge: 10 sec.
trigger cascade A [50]
trigger cascade B [-12]
trigger cascade angle [15]
trigger cascade angle between arms [180]
trigger cascade behaviour variation [3]
trigger cascade ms between spikes [80]
trigger cascade number of arms [1]
trigger cascade number of spikes [15]
trigger cascade B [-12]
trigger cascade angle [15]
trigger cascade angle between arms [180]
trigger cascade behaviour variation [3]
trigger cascade ms between spikes [80]
trigger cascade number of arms [1]
trigger cascade number of spikes [15]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" basic_action = "Emerge2" } Transitionable { num_states = 4 on_transition_to_2 = "MakeCollidable( );" on_transition_to_3 = "RemoveCollidability( );" on_transition_to_4 = "MakeCollidable( );" //this.1 = PreFight (Invisible) //this.2 = First Engagement (Visible) //this.3 = Celestial Phase (Invisible) //this.4 = Final Fight Emerging //this.5 = Final Fight Engaged } Stats { set_curse_orb_additional_height = -10 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Transitionable { create_state_1 = "DisableRendering( ); RemoveCollidability( );" on_transition_to_2 = "EnableRendering( );" on_transition_to_3 = "DisableRendering( );" create_state_3 = "DisableRendering( ); RemoveCollidability( );" create_state_4 = "AddEffectPack(Metadata/Effects/Spells/monsters_effects/Solaris_and_Lunaris/Lunaris_e/Lunaris_CelestialPowers.epk);" on_transition_to_4 = "EnableRendering( ); AddEffectPack( Metadata/Effects/Spells/monsters_effects/Solaris_and_Lunaris/Lunaris_e/Lunaris_CelestialPowers.epk );" } Life { on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/Solaris_and_Lunaris/Lunaris_e/Lunaris_CelestialPowers.epk );" on_spawned_dead = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/Solaris_and_Lunaris/Lunaris_e/Lunaris_CelestialPowers.epk );" } Render { selection_height_override = 250.0 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LunarisSolaris/LunarisUniqueMap"] = { name = "Selenia, the Endless Night", life = 50, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.6, damageSpread = 0.2, attackTime = 1.755, attackRange = 14, accuracy = 1, weaponType1 = "Claw", skillList = { "LunarisCyclone", "LunarisDodgeLeft", "LunarisDodgeRight", "LunarisComboAttack", "LunarisSpellBarrage", "LunarisGlaiveProjectile", "LunarisGlaiveProjectile2", "LunarisGlaiveProjectile3", "LunarisGlaiveProjectile4", "LunarisGlaiveProjectileTriggered", "LunarisGlaiveProjectileVertical", "LunarisGlaiveProjectileVertical2", "LunarisTransform", "TriggerCascadeLunaris", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["LunarisCyclone"] = { name = "LunarisCyclone", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "cyclone_movement_speed_+%_final", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "cyclone_has_triggered_skill", "projectile_uses_contact_position", }, levels = { [1] = {130, -50, -30, baseMultiplier = 0.56, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LunarisDodgeLeft"] = { name = "LunarisDodgeLeft", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "monster_dodge_distance", }, levels = { [1] = {18, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LunarisDodgeRight"] = { name = "LunarisDodgeRight", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "monster_dodge_direction", "monster_dodge_distance", }, levels = { [1] = {1, 18, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LunarisComboAttack"] = { name = "LunarisComboAttack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "active_skill_damage_+%_final", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {-51, -30, -50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LunarisSpellBarrage"] = { name = "LunarisSpellBarrage", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cold] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.57, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "base_skill_effect_duration", "fire_storm_fireball_delay_ms", "cast_on_trigger_cascade_event_%", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "cannot_stun", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 100, 300, 100, -50, levelRequirement = 61, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LunarisGlaiveProjectile"] = { name = "LunarisGlaiveProjectile", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_additional_projectiles", "lunaris_glaive_angle", "lunaris_glaive_acceleration_x", "lunaris_glaive_acceleration_y", "melee_weapon_range_+", "animation_effect_variation", "active_skill_damage_+%_final", "base_is_projectile", }, levels = { [1] = {1, -30, 1000, 1000, 50, 1, -30, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LunarisGlaiveProjectile2"] = { name = "LunarisGlaiveProjectile2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_additional_projectiles", "lunaris_glaive_angle", "lunaris_glaive_acceleration_x", "lunaris_glaive_acceleration_y", "melee_weapon_range_+", "animation_effect_variation", "active_skill_damage_+%_final", "base_is_projectile", }, levels = { [1] = {1, -15, 1000, 1000, 50, 1, -30, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LunarisGlaiveProjectile3"] = { name = "LunarisGlaiveProjectile3", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "lunaris_glaive_acceleration_x", "lunaris_glaive_acceleration_y", "base_projectile_speed_+%", "melee_weapon_range_+", "animation_effect_variation", "active_skill_damage_+%_final", "base_is_projectile", }, levels = { [1] = {100, 2500, 90, 50, 2, -30, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LunarisGlaiveProjectile4"] = { name = "LunarisGlaiveProjectile4", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "lunaris_glaive_acceleration_x", "lunaris_glaive_acceleration_y", "base_projectile_speed_+%", "melee_weapon_range_+", "animation_effect_variation", "active_skill_damage_+%_final", "base_is_projectile", }, levels = { [1] = {-100, 2500, 90, 50, 2, -30, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LunarisGlaiveProjectileTriggered"] = { name = "LunarisGlaiveProjectileTriggered", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "cast_on_cyclone_contact_%", "monster_projectile_variation", "base_projectile_speed_+%", "monster_reverse_point_blank_damage_-%_at_minimum_range", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {100, 20, -25, 50, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LunarisGlaiveProjectileVertical"] = { name = "LunarisGlaiveProjectileVertical", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "base_projectile_speed_+%", "number_of_additional_projectiles", "active_skill_damage_+%_final", "base_is_projectile", }, levels = { [1] = {23, -25, 1, -30, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LunarisGlaiveProjectileVertical2"] = { name = "LunarisGlaiveProjectileVertical2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "base_projectile_speed_+%", "animation_effect_variation", "active_skill_damage_+%_final", "base_is_projectile", }, levels = { [1] = {23, -25, 1, -30, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LunarisTransform"] = { name = "LunarisTransform", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TriggerCascadeLunaris"] = { name = "TriggerCascadeLunaris", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.93, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "trigger_cascade_number_of_spikes", "trigger_cascade_behaviour_variation", "trigger_cascade_A", "trigger_cascade_B", "trigger_cascade_angle", "trigger_cascade_ms_between_spikes", "trigger_cascade_number_of_arms", "trigger_cascade_angle_between_arms", }, levels = { [1] = {15, 3, 50, -12, 15, 80, 1, 180, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
100% d'Augmentation de l'Expérience octroyée par les Monstres
15000% d'Augmentation de la Rareté des Objets cédés
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Rajoutez 100% des Dégâts physiques sous forme de Dégâts de froid
Id | MonsterPhysicalAddedAsColdLunaris |
---|---|
Family | PhysicalAddedAsCold |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental cold |
trigger cascade target variation [1]
Id | TriggerCascadeTargetVariation1_ |
---|---|
Family | TriggerCascadeTargetVariation |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
display monster mod nemesis test [0]
Id | LunarisFinalFormDaemon |
---|---|
Family | Daemon |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Id | Nothing |
---|---|
Family | Nothing |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Vous ne pouvez pas être Étourdi
Id | MonsterCannotBeStunned1 | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Family | MonsterCannotBeStunned
| Domains | monstre (3)
| GenerationType | Unique (3)
| Req. level | 1
| Stats | Spawn Tags | not_str: 0 default: 1000 | |
Sélénia, la Nuit perpétuelle
Fabrication
Ne peut pas subir de Dégâts
100% d'Augmentation de l'Expérience octroyée par les Monstres
15000% d'Augmentation de la Rareté des Objets cédés
trigger cascade target variation [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
100% d'Augmentation de l'Expérience octroyée par les Monstres
15000% d'Augmentation de la Rareté des Objets cédés
trigger cascade target variation [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
cant possess this [1]
cant touch this [1]
cant touch this [1]
Selenia, the Endless Night
Spectre | N |
---|---|
Tags | Lanceur de sorts, construct, extra_small_height, humanoid, immobile, is_unarmed, large_model, mud_blood, ranged, slashing_weapon, stone_armour, stone_construct |
Vie
100%
Ailment Threshold
100%
Résistance
40 40 40 25
Damage
100%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 14
Attack Time
1.5 Second
Damage Spread
±20%
Expérience
100%
Model Size
100%
Type
LunarisCelestialForm
Metadata
LunarisCelestialFormDuskMap
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
139,346
Armure
28,790
Évasion
4,739
Bouclier d'énergie
0
Damage
425
Dégâts des sorts
635
Précision
290
Attack Time
1.005
Expérience
56,403
Ailment Threshold
87,788
Chill
278
Shock
278
Brittle
1,570
Scorch
278
Sap
767
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
LunarisDarkProjectile
Spell, Area, Damage, AreaSpell
Temps d'incantation: 1 sec.
Temps de recharge: 5 sec.
La Durée de base est de 7 secondes
Inflige 1780.3 Dégâts de froid de base par seconde
base is projectile [1]
ground maelstrom art variation [4]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-60]
Inflige 1780.3 Dégâts de froid de base par seconde
base is projectile [1]
ground maelstrom art variation [4]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-60]
Object Type
version 2 extends "Metadata/Monsters/Monster" Life { corpse_usable = false } Stats { immune_to_curses = 1 immune_to_auras_from_other_entities = 1 set_item_drop_slots = 0 is_hidden_monster = 1 base_cannot_be_damaged = 1 base_cannot_be_stunned = 1 cannot_be_knocked_back = 1 set_mana_regeneration_rate_per_minute_% = 1100 monster_rarity_damage_+%_final = -70 } Positioned { } Pathfinding { immobile = true } Actor { slow_animations_go_to_idle = false basic_action = "Emerge" } Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Targetable { no_highlight = true targetable = false } Render { //turn_duration = 0.5 has_light = true }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LunarisSolaris/LunarisCelestialFormDuskMap"] = { name = "Selenia, the Endless Night", life = 1, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1, damageSpread = 0.2, attackTime = 1.5, attackRange = 14, accuracy = 1, skillList = { "LunarisDarkProjectile", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["LunarisDarkProjectile"] = { name = "LunarisDarkProjectile", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_cold_damage_to_deal_per_minute", "base_skill_effect_duration", "ground_maelstrom_art_variation", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "base_is_projectile", }, levels = { [1] = {5, 7000, 4, -60, levelRequirement = 61, statInterpolation = {3}, cost = { }, }, }, }
Ne peut pas subir de Dégâts
Id | MonsterCannotBeDamaged |
---|---|
Family | CannotBeDamaged |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Invincibilité
Immunité aux Dégâts.
Ne peut pas subir de Dégâts
Cannot Be Damaged
100% d'Augmentation de l'Expérience octroyée par les Monstres
15000% d'Augmentation de la Rareté des Objets cédés
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
trigger cascade target variation [1]
Id | TriggerCascadeTargetVariation1_ |
---|---|
Family | TriggerCascadeTargetVariation |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityActBoss |
---|---|
Family | Nothing |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
cant possess this [1]
Id | TormentCantPossessThis |
---|---|
Family | CantPossessThis |
Domains | monstre (3) |
GenerationType | Torment (7) |
Req. level | 1 |
Stats |
cant touch this [1]
Id | TormentCantTouchThis |
---|---|
Family | CantTouchThis |
Domains | monstre (3) |
GenerationType | Torment (7) |
Req. level | 1 |
Stats |
Sélénia, la Nuit perpétuelle
Fabrication
Ne peut pas subir de Dégâts
100% d'Augmentation de l'Expérience octroyée par les Monstres
15000% d'Augmentation de la Rareté des Objets cédés
trigger cascade target variation [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
100% d'Augmentation de l'Expérience octroyée par les Monstres
15000% d'Augmentation de la Rareté des Objets cédés
trigger cascade target variation [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
cant possess this [1]
cant touch this [1]
cant touch this [1]
Selenia, the Endless Night
Spectre | N |
---|---|
Tags | Lanceur de sorts, construct, humanoid, immobile, is_unarmed, large_model, mud_blood, ranged, slashing_weapon, stone_armour, stone_construct |
Vie
100%
Ailment Threshold
100%
Résistance
40 40 40 25
Damage
100%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 14
Attack Time
1.5 Second
Damage Spread
±20%
Expérience
100%
Model Size
40%
Type
LunarisCelestialForm
Metadata
LunarisCelestialFormDuskMapStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
139,346
Armure
28,790
Évasion
4,739
Bouclier d'énergie
0
Damage
425
Dégâts des sorts
635
Précision
290
Attack Time
1.005
Expérience
56,403
Ailment Threshold
87,788
Chill
278
Shock
278
Brittle
1,570
Scorch
278
Sap
767
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
LunarisDarkProjectile
Spell, Area, Damage, AreaSpell
Temps d'incantation: 1 sec.
Temps de recharge: 5 sec.
La Durée de base est de 7 secondes
Inflige 1780.3 Dégâts de froid de base par seconde
base is projectile [1]
ground maelstrom art variation [4]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-60]
Inflige 1780.3 Dégâts de froid de base par seconde
base is projectile [1]
ground maelstrom art variation [4]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-60]
FaceLastTarget
Faire face à la dernière cible
Object Type
version 2 extends "Metadata/Monsters/Monster" Life { corpse_usable = false } Stats { immune_to_curses = 1 immune_to_auras_from_other_entities = 1 set_item_drop_slots = 0 is_hidden_monster = 1 base_cannot_be_damaged = 1 base_cannot_be_stunned = 1 cannot_be_knocked_back = 1 set_mana_regeneration_rate_per_minute_% = 1100 monster_rarity_damage_+%_final = -70 } Positioned { } Pathfinding { immobile = true } Actor { slow_animations_go_to_idle = false basic_action = "Emerge" } Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Targetable { no_highlight = true targetable = false } Render { has_light = true }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LunarisSolaris/LunarisCelestialFormDuskMapStandalone"] = { name = "Selenia, the Endless Night", life = 1, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1, damageSpread = 0.2, attackTime = 1.5, attackRange = 14, accuracy = 1, skillList = { "FaceLastTarget", "LunarisDarkProjectile", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["FaceLastTarget"] = { name = "Face Last Target", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.01, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LunarisDarkProjectile"] = { name = "LunarisDarkProjectile", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_cold_damage_to_deal_per_minute", "base_skill_effect_duration", "ground_maelstrom_art_variation", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "base_is_projectile", }, levels = { [1] = {5, 7000, 4, -60, levelRequirement = 61, statInterpolation = {3}, cost = { }, }, }, }
Ne peut pas subir de Dégâts
Id | MonsterCannotBeDamaged |
---|---|
Family | CannotBeDamaged |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Invincibilité
Immunité aux Dégâts.
Ne peut pas subir de Dégâts
Cannot Be Damaged
100% d'Augmentation de l'Expérience octroyée par les Monstres
15000% d'Augmentation de la Rareté des Objets cédés
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
trigger cascade target variation [1]
Id | TriggerCascadeTargetVariation1_ |
---|---|
Family | TriggerCascadeTargetVariation |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityActBoss |
---|---|
Family | Nothing |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
cant possess this [1]
Id | TormentCantPossessThis |
---|---|
Family | CantPossessThis |
Domains | monstre (3) |
GenerationType | Torment (7) |
Req. level | 1 |
Stats |
cant touch this [1]
Id | TormentCantTouchThis |
---|---|
Family | CantTouchThis |
Domains | monstre (3) |
GenerationType | Torment (7) |
Req. level | 1 |
Stats |
Sélénia, la Nuit perpétuelle
Fabrication
Ne peut pas subir de Dégâts
100% d'Augmentation de l'Expérience octroyée par les Monstres
15000% d'Augmentation de la Rareté des Objets cédés
trigger cascade target variation [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
100% d'Augmentation de l'Expérience octroyée par les Monstres
15000% d'Augmentation de la Rareté des Objets cédés
trigger cascade target variation [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
cant possess this [1]
cant touch this [1]
cant touch this [1]
Selenia, the Endless Night
Spectre | N |
---|---|
Tags | Lanceur de sorts, cold_affinity, construct, extra_small_height, humanoid, immobile, is_unarmed, large_model, mud_blood, ranged, slashing_weapon, stone_armour, stone_construct |
Vie
100%
Ailment Threshold
100%
Résistance
40 40 40 25
Damage
100%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 14
Attack Time
1.5 Second
Damage Spread
±20%
Expérience
100%
Model Size
100%
Type
LunarisCelestialFormUniqueMap
Metadata
LunarisCelestialFormUniqueMap
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
139,346
Armure
28,790
Évasion
4,739
Bouclier d'énergie
0
Damage
425
Dégâts des sorts
635
Précision
290
Attack Time
1.005
Expérience
56,403
Ailment Threshold
87,788
Chill
278
Shock
278
Brittle
1,570
Scorch
278
Sap
767
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
LunarisDarkProjectile
Spell, Area, Damage, AreaSpell
Temps d'incantation: 1 sec.
Temps de recharge: 5 sec.
La Durée de base est de 7 secondes
Inflige 1780.3 Dégâts de froid de base par seconde
base is projectile [1]
ground maelstrom art variation [4]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-60]
Inflige 1780.3 Dégâts de froid de base par seconde
base is projectile [1]
ground maelstrom art variation [4]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-60]
LunarisSpellBarrageCelestial
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, AreaSpell
Temps d'incantation: 3.83 sec.
Inflige 1113 à 1669 Dégâts de froid
Vous ne pouvez pas Étourdir les Ennemis au Toucher
La Durée de base est de 0.1 secondes
Un impact toutes les 0.3 secondes
cast on trigger cascade event % [100]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
Vous ne pouvez pas Étourdir les Ennemis au Toucher
La Durée de base est de 0.1 secondes
Un impact toutes les 0.3 secondes
cast on trigger cascade event % [100]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
TriggerCascadeLunarisCelestial
Triggerable
Temps de recharge: 8 sec.
trigger cascade A [50]
trigger cascade B [-12]
trigger cascade angle [15]
trigger cascade angle between arms [180]
trigger cascade behaviour variation [3]
trigger cascade ms between spikes [100]
trigger cascade number of arms [1]
trigger cascade number of spikes [15]
trigger cascade B [-12]
trigger cascade angle [15]
trigger cascade angle between arms [180]
trigger cascade behaviour variation [3]
trigger cascade ms between spikes [100]
trigger cascade number of arms [1]
trigger cascade number of spikes [15]
FaceLastTarget
Faire face à la dernière cible
Object Type
version 2 extends "Metadata/Monsters/LunarisSolaris/CelestialFormDuskDawnUniqueMap"
Object Type Codes
version 2 extends "Metadata/Monsters/LunarisSolaris/CelestialFormDuskDawnUniqueMap"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LunarisSolaris/LunarisCelestialFormUniqueMap"] = { name = "Selenia, the Endless Night", life = 1, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1, damageSpread = 0.2, attackTime = 1.5, attackRange = 14, accuracy = 1, skillList = { "FaceLastTarget", "LunarisSpellBarrageCelestial", "LunarisDarkProjectile", "TriggerCascadeLunarisCelestial", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["FaceLastTarget"] = { name = "Face Last Target", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.01, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LunarisSpellBarrageCelestial"] = { name = "LunarisSpellBarrageCelestial", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cold] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.83, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "base_skill_effect_duration", "fire_storm_fireball_delay_ms", "cast_on_trigger_cascade_event_%", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "cannot_stun", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 100, 300, 100, -50, levelRequirement = 61, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LunarisDarkProjectile"] = { name = "LunarisDarkProjectile", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_cold_damage_to_deal_per_minute", "base_skill_effect_duration", "ground_maelstrom_art_variation", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "base_is_projectile", }, levels = { [1] = {5, 7000, 4, -60, levelRequirement = 61, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TriggerCascadeLunarisCelestial"] = { name = "TriggerCascadeLunarisCelestial", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "trigger_cascade_number_of_spikes", "trigger_cascade_behaviour_variation", "trigger_cascade_A", "trigger_cascade_B", "trigger_cascade_angle", "trigger_cascade_ms_between_spikes", "trigger_cascade_number_of_arms", "trigger_cascade_angle_between_arms", }, levels = { [1] = {15, 3, 50, -12, 15, 100, 1, 180, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Ne peut pas subir de Dégâts
Id | MonsterCannotBeDamaged |
---|---|
Family | CannotBeDamaged |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Invincibilité
Immunité aux Dégâts.
Ne peut pas subir de Dégâts
Cannot Be Damaged
100% d'Augmentation de l'Expérience octroyée par les Monstres
15000% d'Augmentation de la Rareté des Objets cédés
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
trigger cascade target variation [1]
Id | TriggerCascadeTargetVariation1_ |
---|---|
Family | TriggerCascadeTargetVariation |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
cant possess this [1]
Id | TormentCantPossessThis |
---|---|
Family | CantPossessThis |
Domains | monstre (3) |
GenerationType | Torment (7) |
Req. level | 1 |
Stats |
cant touch this [1]
Id | TormentCantTouchThis |
---|---|
Family | CantTouchThis |
Domains | monstre (3) |
GenerationType | Torment (7) |
Req. level | 1 |
Stats |
Sélénia, la Nuit perpétuelle
Fabrication
Ne peut pas subir de Dégâts
100% d'Augmentation de l'Expérience octroyée par les Monstres
15000% d'Augmentation de la Rareté des Objets cédés
trigger cascade target variation [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
100% d'Augmentation de l'Expérience octroyée par les Monstres
15000% d'Augmentation de la Rareté des Objets cédés
trigger cascade target variation [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
cant possess this [1]
cant touch this [1]
cant touch this [1]
Selenia, the Endless Night
Spectre | N |
---|---|
Tags | Lanceur de sorts, cold_affinity, construct, extra_small_height, humanoid, immobile, is_unarmed, large_model, mud_blood, ranged, slashing_weapon, stone_armour, stone_construct |
Vie
100%
Ailment Threshold
100%
Résistance
40 40 40 25
Damage
100%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 14
Attack Time
1.5 Second
Damage Spread
±20%
Expérience
100%
Model Size
100%
Type
LunarisCelestialFormUniqueMap
Metadata
LunarisCelestialFormAmbushUniqueMap
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
139,346
Armure
28,790
Évasion
4,739
Bouclier d'énergie
0
Damage
425
Dégâts des sorts
635
Précision
290
Attack Time
1.005
Expérience
56,403
Ailment Threshold
87,788
Chill
278
Shock
278
Brittle
1,570
Scorch
278
Sap
767
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
LunarisDarkProjectile
Spell, Area, Damage, AreaSpell
Temps d'incantation: 1 sec.
Temps de recharge: 5 sec.
La Durée de base est de 7 secondes
Inflige 1780.3 Dégâts de froid de base par seconde
base is projectile [1]
ground maelstrom art variation [4]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-60]
Inflige 1780.3 Dégâts de froid de base par seconde
base is projectile [1]
ground maelstrom art variation [4]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-60]
LunarisSpellBarrageCelestial
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, AreaSpell
Temps d'incantation: 3.83 sec.
Inflige 1113 à 1669 Dégâts de froid
Vous ne pouvez pas Étourdir les Ennemis au Toucher
La Durée de base est de 0.1 secondes
Un impact toutes les 0.3 secondes
cast on trigger cascade event % [100]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
Vous ne pouvez pas Étourdir les Ennemis au Toucher
La Durée de base est de 0.1 secondes
Un impact toutes les 0.3 secondes
cast on trigger cascade event % [100]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
TriggerCascadeLunarisCelestial
Triggerable
Temps de recharge: 8 sec.
trigger cascade A [50]
trigger cascade B [-12]
trigger cascade angle [15]
trigger cascade angle between arms [180]
trigger cascade behaviour variation [3]
trigger cascade ms between spikes [100]
trigger cascade number of arms [1]
trigger cascade number of spikes [15]
trigger cascade B [-12]
trigger cascade angle [15]
trigger cascade angle between arms [180]
trigger cascade behaviour variation [3]
trigger cascade ms between spikes [100]
trigger cascade number of arms [1]
trigger cascade number of spikes [15]
FaceLastTarget
Faire face à la dernière cible
Object Type
version 2 extends "Metadata/Monsters/LunarisSolaris/CelestialFormDuskDawnUniqueMap"
Object Type Codes
version 2 extends "Metadata/Monsters/LunarisSolaris/CelestialFormDuskDawnUniqueMap"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LunarisSolaris/LunarisCelestialFormAmbushUniqueMap"] = { name = "Selenia, the Endless Night", life = 1, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1, damageSpread = 0.2, attackTime = 1.5, attackRange = 14, accuracy = 1, skillList = { "FaceLastTarget", "LunarisSpellBarrageCelestial", "LunarisDarkProjectile", "TriggerCascadeLunarisCelestial", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["FaceLastTarget"] = { name = "Face Last Target", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.01, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LunarisSpellBarrageCelestial"] = { name = "LunarisSpellBarrageCelestial", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cold] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.83, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "base_skill_effect_duration", "fire_storm_fireball_delay_ms", "cast_on_trigger_cascade_event_%", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "cannot_stun", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 100, 300, 100, -50, levelRequirement = 61, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LunarisDarkProjectile"] = { name = "LunarisDarkProjectile", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_cold_damage_to_deal_per_minute", "base_skill_effect_duration", "ground_maelstrom_art_variation", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "base_is_projectile", }, levels = { [1] = {5, 7000, 4, -60, levelRequirement = 61, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TriggerCascadeLunarisCelestial"] = { name = "TriggerCascadeLunarisCelestial", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "trigger_cascade_number_of_spikes", "trigger_cascade_behaviour_variation", "trigger_cascade_A", "trigger_cascade_B", "trigger_cascade_angle", "trigger_cascade_ms_between_spikes", "trigger_cascade_number_of_arms", "trigger_cascade_angle_between_arms", }, levels = { [1] = {15, 3, 50, -12, 15, 100, 1, 180, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Ne peut pas subir de Dégâts
Id | MonsterCannotBeDamaged |
---|---|
Family | CannotBeDamaged |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Invincibilité
Immunité aux Dégâts.
Ne peut pas subir de Dégâts
Cannot Be Damaged
100% d'Augmentation de l'Expérience octroyée par les Monstres
15000% d'Augmentation de la Rareté des Objets cédés
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
trigger cascade target variation [1]
Id | TriggerCascadeTargetVariation1_ |
---|---|
Family | TriggerCascadeTargetVariation |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
cant possess this [1]
Id | TormentCantPossessThis |
---|---|
Family | CantPossessThis |
Domains | monstre (3) |
GenerationType | Torment (7) |
Req. level | 1 |
Stats |
cant touch this [1]
Id | TormentCantTouchThis |
---|---|
Family | CantTouchThis |
Domains | monstre (3) |
GenerationType | Torment (7) |
Req. level | 1 |
Stats |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.