Sélénia, la Nuit perpétuelle
FabricationZone : Le Temple du Crépuscule
monster dropped item rarity +% [15000]
monster slain experience +% [100]
Rajoutez 100% des Dégâts physiques sous forme de Dégâts de froid
trigger cascade target variation [1]
display monster mod nemesis test [0]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
monster slain experience +% [100]
Rajoutez 100% des Dégâts physiques sous forme de Dégâts de froid
trigger cascade target variation [1]
display monster mod nemesis test [0]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Vous ne pouvez pas être Étourdi
Selenia, the Endless Night
| Spectre | |
|---|---|
| Area | Le Temple du Crépuscule |
| Tags | Lanceur de sorts, cleaving_weapon, cold_affinity, construct, has_claw, has_one_handed_melee, humanoid, large_height, large_model, mud_blood, not_int, not_str, physical_affinity, ranged, slow_movement, stone_armour, stone_construct, unique_map_boss |
Vie
5000%
Évasion
+100%
Ailment Threshold
3000%
Résistance
Damage
160%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 14
Attack Time
1.755 Second
Damage Spread
±20%
Expérience
200%
Model Size
100%
Type
LunarisUniqueMap
Metadata
LunarisUniqueMap
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
76
Vie
28,614,086
Armure
53,896
Score d'Évasion
12,470
Damage
1,095
Dégâts des sorts
1,634
Précision
792
Attack Time
1.17585
Expérience
132,044
Minion Life
5,788,433
Minion Damage
900
Ailment Threshold
8,755,910
Chill
27,686
Shock
27,686
Brittle
156,634
Scorch
27,686
Sap
76,492
Phys Convert Ele
280%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
LunarisComboAttack
Attack, Damage
Base Damage: 1739—2608
Chances de coup critique: 5%
Attack Time: 1.755 sec.
Temps de recharge: 5 sec.
30% de Perte de Dégâts
51% de Perte de Vitesse d'attaque
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
LunarisCyclone
Attack
Base Damage: 1739—2608
Chances de coup critique: 5%
Dégâts d'Attaque: 70%
Dégâts d'Attaque: 56%
Attack Time: 1.755 sec.
Temps de recharge: 5 sec.
44% de Perte de Dégâts d'Attaque
130% Davantage de Vitesse de déplacement
active skill area of effect radius +% final [-30]
cyclone has triggered skill [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
projectile uses contact position [1]
LunarisGlaiveProjectile
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 1739—2608
Chances de coup critique: 5%
Dégâts d'Attaque: 70%
Attack Time: 1.755 sec.
30% de Perte de Dégâts d'Attaque
30% de Perte de Dégâts
Tire 1 Projectiles supplémentaires
+5 mètres d'Allonge en mêlée
animation effect variation [1]
apply gauntlet ruin on hit [1]
base is projectile [1]
lunaris glaive acceleration x [1000]
lunaris glaive acceleration y [1000]
lunaris glaive angle [-30]
LunarisGlaiveProjectile2
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 1739—2608
Chances de coup critique: 5%
Dégâts d'Attaque: 70%
Attack Time: 1.755 sec.
30% de Perte de Dégâts d'Attaque
30% de Perte de Dégâts
Tire 1 Projectiles supplémentaires
+5 mètres d'Allonge en mêlée
animation effect variation [1]
apply gauntlet ruin on hit [1]
base is projectile [1]
lunaris glaive acceleration x [1000]
lunaris glaive acceleration y [1000]
lunaris glaive angle [-15]
LunarisGlaiveProjectile3
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 1739—2608
Chances de coup critique: 5%
Dégâts d'Attaque: 70%
Attack Time: 1.755 sec.
30% de Perte de Dégâts d'Attaque
30% de Perte de Dégâts
90% d'Augmentation de la Vitesse des Projectiles
+5 mètres d'Allonge en mêlée
animation effect variation [2]
apply gauntlet ruin on hit [1]
base is projectile [1]
lunaris glaive acceleration x [100]
lunaris glaive acceleration y [2500]
LunarisGlaiveProjectile4
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 1739—2608
Chances de coup critique: 5%
Dégâts d'Attaque: 70%
Attack Time: 1.755 sec.
30% de Perte de Dégâts d'Attaque
30% de Perte de Dégâts
90% d'Augmentation de la Vitesse des Projectiles
+5 mètres d'Allonge en mêlée
animation effect variation [2]
apply gauntlet ruin on hit [1]
base is projectile [1]
lunaris glaive acceleration x [-100]
lunaris glaive acceleration y [2500]
LunarisGlaiveProjectileTriggered
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 1739—2608
Chances de coup critique: 5%
Dégâts d'Attaque: 70%
Attack Time: 1.755 sec.
30% de Perte de Dégâts d'Attaque
25% de Réduction de la Vitesse des Projectiles
apply gauntlet ruin on hit [1]
base is projectile [1]
cast on cyclone contact % [100]
monster projectile variation [20]
monster reverse point blank damage -% at minimum range [50]
projectile uses contact position [1]
LunarisTransform
LunarisDodgeLeft
Temps de recharge: 2.5 sec.
monster dodge distance [18]
LunarisDodgeRight
Temps de recharge: 2.5 sec.
monster dodge direction [1]
monster dodge distance [18]
LunarisGlaiveProjectileVertical
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 1739—2608
Chances de coup critique: 5%
Attack Time: 1.755 sec.
30% de Perte de Dégâts
Tire 1 Projectiles supplémentaires
25% de Réduction de la Vitesse des Projectiles
apply gauntlet ruin on hit [1]
base is projectile [1]
monster projectile variation [23]
LunarisGlaiveProjectileVertical2
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 1739—2608
Chances de coup critique: 5%
Attack Time: 1.755 sec.
30% de Perte de Dégâts
25% de Réduction de la Vitesse des Projectiles
animation effect variation [1]
apply gauntlet ruin on hit [1]
base is projectile [1]
monster projectile variation [23]
LunarisSpellBarrage
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, AreaSpell
Temps d'incantation: 1.57 sec.
La Durée de base est de 0.1 secondes
Un impact toutes les 0.3 secondes
cannot stun [1]
cast on trigger cascade event % [100]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
spell maximum base cold damage [2618]
spell minimum base cold damage [1746]
TriggerCascadeLunaris
Triggerable
Temps de recharge: 10 sec.
trigger cascade A [50]
trigger cascade B [-12]
trigger cascade angle [15]
trigger cascade angle between arms [180]
trigger cascade behaviour variation [3]
trigger cascade ms between spikes [80]
trigger cascade number of arms [1]
trigger cascade number of spikes [15]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Actor
{
basic_action = "Emerge"
basic_action = "ChangeToStance1"
basic_action = "ChangeToStance2"
basic_action = "Emerge2"
}
Transitionable
{
num_states = 4
on_transition_to_2 = "MakeCollidable( );"
on_transition_to_3 = "RemoveCollidability( );"
on_transition_to_4 = "MakeCollidable( );"
//this.1 = PreFight (Invisible)
//this.2 = First Engagement (Visible)
//this.3 = Celestial Phase (Invisible)
//this.4 = Final Fight Emerging
//this.5 = Final Fight Engaged
}
Stats
{
set_curse_orb_additional_height = -10
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/LunarisSolaris/LunarisUniqueMap"] = {
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
name = "Selenia, the Endless Night",
life = 50,
damage = 1.6,
damageSpread = 0.2,
attackTime = 1.755,
attackRange = 14,
accuracy = 1,
weaponType1 = "Claw",
skillList = {
"LunarisCyclone",
"LunarisDodgeLeft",
"LunarisDodgeRight",
"LunarisComboAttack",
"LunarisSpellBarrage",
"LunarisGlaiveProjectile",
"LunarisGlaiveProjectile2",
"LunarisGlaiveProjectile3",
"LunarisGlaiveProjectile4",
"LunarisGlaiveProjectileTriggered",
"LunarisGlaiveProjectileVertical",
"LunarisGlaiveProjectileVertical2",
"LunarisTransform",
"TriggerCascadeLunaris",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["LunarisCyclone"] = {
name = "LunarisCyclone",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.5,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"cyclone_movement_speed_+%_final",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"active_skill_area_of_effect_radius_+%_final",
"is_area_damage",
"cyclone_has_triggered_skill",
"projectile_uses_contact_position",
},
levels = {
[1] = {130, -50, -30, baseMultiplier = 0.56, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["LunarisDodgeLeft"] = {
name = "LunarisDodgeLeft",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_dodge_distance",
},
levels = {
[1] = {18, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["LunarisDodgeRight"] = {
name = "LunarisDodgeRight",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_dodge_direction",
"monster_dodge_distance",
},
levels = {
[1] = {1, 18, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["LunarisComboAttack"] = {
name = "LunarisComboAttack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Damage] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_attack_speed_+%_final",
"active_skill_damage_+%_final",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"is_area_damage",
},
levels = {
[1] = {-51, -30, -50, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["LunarisSpellBarrage"] = {
name = "LunarisSpellBarrage",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Cold] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.57,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"base_skill_effect_duration",
"fire_storm_fireball_delay_ms",
"cast_on_trigger_cascade_event_%",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"is_area_damage",
"cannot_stun",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 100, 300, 100, -50, levelRequirement = 61, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["LunarisGlaiveProjectile"] = {
name = "LunarisGlaiveProjectile",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.Projectile] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"number_of_additional_projectiles",
"lunaris_glaive_angle",
"lunaris_glaive_acceleration_x",
"lunaris_glaive_acceleration_y",
"melee_weapon_range_+",
"animation_effect_variation",
"active_skill_damage_+%_final",
"base_is_projectile",
"apply_gauntlet_ruin_on_hit",
},
levels = {
[1] = {1, -30, 1000, 1000, 50, 1, -30, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["LunarisGlaiveProjectile2"] = {
name = "LunarisGlaiveProjectile2",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.Projectile] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"number_of_additional_projectiles",
"lunaris_glaive_angle",
"lunaris_glaive_acceleration_x",
"lunaris_glaive_acceleration_y",
"melee_weapon_range_+",
"animation_effect_variation",
"active_skill_damage_+%_final",
"base_is_projectile",
"apply_gauntlet_ruin_on_hit",
},
levels = {
[1] = {1, -15, 1000, 1000, 50, 1, -30, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["LunarisGlaiveProjectile3"] = {
name = "LunarisGlaiveProjectile3",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.Projectile] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"lunaris_glaive_acceleration_x",
"lunaris_glaive_acceleration_y",
"base_projectile_speed_+%",
"melee_weapon_range_+",
"animation_effect_variation",
"active_skill_damage_+%_final",
"base_is_projectile",
"apply_gauntlet_ruin_on_hit",
},
levels = {
[1] = {100, 2500, 90, 50, 2, -30, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["LunarisGlaiveProjectile4"] = {
name = "LunarisGlaiveProjectile4",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.Projectile] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"lunaris_glaive_acceleration_x",
"lunaris_glaive_acceleration_y",
"base_projectile_speed_+%",
"melee_weapon_range_+",
"animation_effect_variation",
"active_skill_damage_+%_final",
"base_is_projectile",
"apply_gauntlet_ruin_on_hit",
},
levels = {
[1] = {-100, 2500, 90, 50, 2, -30, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["LunarisGlaiveProjectileTriggered"] = {
name = "LunarisGlaiveProjectileTriggered",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"cast_on_cyclone_contact_%",
"monster_projectile_variation",
"base_projectile_speed_+%",
"monster_reverse_point_blank_damage_-%_at_minimum_range",
"base_is_projectile",
"projectile_uses_contact_position",
"apply_gauntlet_ruin_on_hit",
},
levels = {
[1] = {100, 20, -25, 50, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["LunarisGlaiveProjectileVertical"] = {
name = "LunarisGlaiveProjectileVertical",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_projectile_variation",
"base_projectile_speed_+%",
"number_of_additional_projectiles",
"active_skill_damage_+%_final",
"base_is_projectile",
"apply_gauntlet_ruin_on_hit",
},
levels = {
[1] = {23, -25, 1, -30, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["LunarisGlaiveProjectileVertical2"] = {
name = "LunarisGlaiveProjectileVertical2",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_projectile_variation",
"base_projectile_speed_+%",
"animation_effect_variation",
"active_skill_damage_+%_final",
"base_is_projectile",
"apply_gauntlet_ruin_on_hit",
},
levels = {
[1] = {23, -25, 1, -30, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["LunarisTransform"] = {
name = "LunarisTransform",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["TriggerCascadeLunaris"] = {
name = "TriggerCascadeLunaris",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.93,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"trigger_cascade_number_of_spikes",
"trigger_cascade_behaviour_variation",
"trigger_cascade_A",
"trigger_cascade_B",
"trigger_cascade_angle",
"trigger_cascade_ms_between_spikes",
"trigger_cascade_number_of_arms",
"trigger_cascade_angle_between_arms",
},
levels = {
[1] = {15, 3, 50, -12, 15, 80, 1, 180, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
monster dropped item rarity +% [15000]
monster slain experience +% [100]
| Family | MonsterMapBoss |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
Rajoutez 100% des Dégâts physiques sous forme de Dégâts de froid
| Family | PhysicalAddedAsCold |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | physical_damage elemental_damage Dégâts Physique Élémentaire Froid |
trigger cascade target variation [1]
| Family | TriggerCascadeTargetVariation |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
display monster mod nemesis test [0]
| Family | Daemon |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
| Family | Nothing |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
Vous ne pouvez pas être Étourdi
| Name | | Family | MonsterCannotBeStunned
| Domains | monstre (3)
| GenerationType | Unique (3)
| Req. level | 1
| Stats | Spawn Tags | not_str: 0 default: 1000 | |
|---|
| key | val |
|---|---|
| Stats.item_drop_slots | 1 |
| Stats.energy_shield_recharge_rate_per_minute_% | 2000 |
| Stats.mana_regeneration_rate_per_minute_% | 100 |
| Stats.base_maximum_mana | 200 |
| Stats.maximum_physical_damage_reduction_% | 75 |
| Stats.max_viper_strike_orbs | 4 |
| Stats.base_maximum_all_resistances_% | 75 |
| Stats.max_fuse_arrow_orbs | 5 |
| Stats.max_fire_beam_stacks | 8 |
| Stats.max_charged_attack_stacks | 10 |
| Stats.base_critical_strike_multiplier | 130 |
| Stats.critical_ailment_dot_multiplier_+ | 30 |
| Stats.max_endurance_charges | 3 |
| Stats.max_frenzy_charges | 3 |
| Stats.max_power_charges | 3 |
| Stats.base_attack_speed_+%_per_frenzy_charge | 4 |
| Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion | 11 |
| Stats.base_cast_speed_+%_per_frenzy_charge | 4 |
| Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion | 11 |
| Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion | 5 |
| Stats.object_inherent_damage_+%_final_per_frenzy_charge | 4 |
| Stats.physical_damage_reduction_%_per_endurance_charge | 4 |
| Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion | 11 |
| Stats.resist_all_elements_%_per_endurance_charge | 4 |
| Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion | 11 |
| Stats.critical_strike_chance_+%_per_power_charge | 50 |
| Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion | 150 |
| Stats.maximum_block_% | 75 |
| Stats.base_maximum_spell_block_% | 75 |
| Stats.base_number_of_totems_allowed | 1 |
| Stats.base_number_of_traps_allowed | 3 |
| Stats.base_number_of_remote_mines_allowed | 5 |
| Stats.movement_velocity_cap | 128 |
| Stats.maximum_life_leech_rate_%_per_minute | 1200 |
| Stats.maximum_mana_leech_rate_%_per_minute | 1200 |
| Stats.maximum_energy_shield_leech_rate_%_per_minute | 600 |
| Stats.monster_ignite_damage_+%_final | -72 |
| Stats.monster_bleeding_damage_+%_final | -86 |
| Stats.monster_poison_damage_+%_final | -50 |
| Stats.bleeding_moving_damage_%_of_base_override | 500 |
| Stats.max_azurite_debuff_stacks | 10 |
| Stats.impaled_debuff_base_duration_ms | 8000 |
| Stats.impaled_debuff_number_of_reflected_hits | 5 |
| Stats.ignore_skill_weapon_restrictions | 1 |
| Stats.base_total_number_of_sigils_allowed | 3 |
| Stats.maximum_life_leech_amount_per_leech_%_max_life | 10 |
| Stats.maximum_mana_leech_amount_per_leech_%_max_mana | 10 |
| Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield | 10 |
| Stats.object_inherent_melee_hit_stun_duration_+%_final | 20 |
| Stats.scale_melee_range_to_actor_scale | 1 |
| Stats.use_melee_pattern_range | 1 |
| Stats.actor_scale_+%_limit | 100 |
| Stats.damage_taken_when_hit_+%_final_per_fortification | -1 |
| Stats.base_max_fortification | 20 |
| Stats.soul_eater_maximum_stacks | 45 |
| Stats.curse_orb_additional_height | -10 |
| ObjectMagicProperties.stat_description_list | Metadata/StatDescriptions/monster_stat_descriptions.txt |
| Positioned.blocking | true |
| Positioned.team | 0 |
| Positioned.serialise_collidable | true |
| BaseEvents.server_only | true |
| Actor.basic_action | Move, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup, Emerge, ChangeToStance1, ChangeToStance2, Emerge2 |
| Actor.slow_animations_go_to_idle | true |
| Transitionable.num_states | 4 |
| Transitionable.on_transition_to_2 | MakeCollidable( ); |
| Transitionable.on_transition_to_3 | RemoveCollidability( ); |
| Transitionable.on_transition_to_4 | MakeCollidable( ); |
Sélénia, la Nuit perpétuelle
Fabricationmonster dropped item rarity +% [15000]
monster slain experience +% [100]
trigger cascade target variation [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
monster slain experience +% [100]
trigger cascade target variation [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
cant possess this [1]
cant touch this [1]
cant touch this [1]
Selenia, the Endless Night
| Spectre | |
|---|---|
| Tags | Lanceur de sorts, construct, extra_small_height, humanoid, immobile, is_unarmed, large_model, mud_blood, ranged, slashing_weapon, stone_armour, stone_construct |
Vie
100%
Ailment Threshold
100%
Résistance
Damage
100%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 14
Attack Time
1.5 Second
Damage Spread
±20%
Expérience
100%
Model Size
100%
Type
LunarisCelestialForm
Metadata
LunarisCelestialFormDuskMap
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
139,346
Armure
28,790
Score d'Évasion
4,739
Damage
425
Dégâts des sorts
635
Précision
580
Attack Time
1.005
Expérience
56,403
Minion Life
30,225
Minion Damage
340
Ailment Threshold
87,788
Chill
278
Shock
278
Brittle
1,570
Scorch
278
Sap
767
Phys Convert Ele
240%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
LunarisDarkProjectile
Spell, Area, Damage, AreaSpell
Temps d'incantation: 1 sec.
Temps de recharge: 5 sec.
La Durée de base est de 7 secondes
Inflige 1714.2 Dégâts de froid de base par seconde
base is projectile [1]
ground maelstrom art variation [4]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-60]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Life
{
corpse_usable = false
}
Stats
{
immune_to_curses = 1
immune_to_auras_from_other_entities = 1
set_item_drop_slots = 0
is_hidden_monster = 1
base_cannot_be_damaged = 1
base_cannot_be_stunned = 1
cannot_be_knocked_back = 1
set_mana_regeneration_rate_per_minute_% = 1100
monster_rarity_damage_+%_final = -70
}
Positioned
{
}
Pathfinding
{
immobile = true
}
Actor
{
slow_animations_go_to_idle = false
basic_action = "Emerge"
}
Transitionable
{
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/LunarisSolaris/LunarisCelestialFormDuskMap"] = {
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
name = "Selenia, the Endless Night",
life = 1,
damage = 1,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 14,
accuracy = 1,
skillList = {
"LunarisDarkProjectile",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["LunarisDarkProjectile"] = {
name = "LunarisDarkProjectile",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Damage] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_cold_damage_to_deal_per_minute",
"base_skill_effect_duration",
"ground_maelstrom_art_variation",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"is_area_damage",
"base_is_projectile",
},
levels = {
[1] = {5, 7000, 4, -60, levelRequirement = 61, statInterpolation = {3}, cost = { }, },
},
}
| Family | CannotBeDamaged |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
Invincibilité
Immunité aux Dégâts.
base cannot be damaged [1]
Cannot Be Damaged
monster dropped item rarity +% [15000]
monster slain experience +% [100]
| Family | MonsterMapBoss |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
trigger cascade target variation [1]
| Family | TriggerCascadeTargetVariation |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
cant possess this [1]
| Family | CantPossessThis |
|---|---|
| Domains | monstre (3) |
| GenerationType | Torment (7) |
| Req. level | 1 |
| Stats |
cant touch this [1]
| Family | CantTouchThis |
|---|---|
| Domains | monstre (3) |
| GenerationType | Torment (7) |
| Req. level | 1 |
| Stats |
Sélénia, la Nuit perpétuelle
Fabricationmonster dropped item rarity +% [15000]
monster slain experience +% [100]
trigger cascade target variation [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
monster slain experience +% [100]
trigger cascade target variation [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
cant possess this [1]
cant touch this [1]
cant touch this [1]
Selenia, the Endless Night
| Spectre | |
|---|---|
| Tags | Lanceur de sorts, construct, humanoid, immobile, is_unarmed, large_model, mud_blood, ranged, slashing_weapon, stone_armour, stone_construct |
Vie
100%
Ailment Threshold
100%
Résistance
Damage
100%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 14
Attack Time
1.5 Second
Damage Spread
±20%
Expérience
100%
Model Size
40%
Type
LunarisCelestialForm
Metadata
LunarisCelestialFormDuskMapStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
139,346
Armure
28,790
Score d'Évasion
4,739
Damage
425
Dégâts des sorts
635
Précision
580
Attack Time
1.005
Expérience
56,403
Minion Life
30,225
Minion Damage
340
Ailment Threshold
87,788
Chill
278
Shock
278
Brittle
1,570
Scorch
278
Sap
767
Phys Convert Ele
240%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
LunarisDarkProjectile
Spell, Area, Damage, AreaSpell
Temps d'incantation: 1 sec.
Temps de recharge: 5 sec.
La Durée de base est de 7 secondes
Inflige 1714.2 Dégâts de froid de base par seconde
base is projectile [1]
ground maelstrom art variation [4]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-60]
FaceLastTarget
Faire face à la dernière cible
Object Type
version 2
extends "Metadata/Monsters/Monster"
Life
{
corpse_usable = false
}
Stats
{
immune_to_curses = 1
immune_to_auras_from_other_entities = 1
set_item_drop_slots = 0
is_hidden_monster = 1
base_cannot_be_damaged = 1
base_cannot_be_stunned = 1
cannot_be_knocked_back = 1
set_mana_regeneration_rate_per_minute_% = 1100
monster_rarity_damage_+%_final = -70
}
Positioned
{
}
Pathfinding
{
immobile = true
}
Actor
{
slow_animations_go_to_idle = false
basic_action = "Emerge"
}
Transitionable
{
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/LunarisSolaris/LunarisCelestialFormDuskMapStandalone"] = {
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
name = "Selenia, the Endless Night",
life = 1,
damage = 1,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 14,
accuracy = 1,
skillList = {
"FaceLastTarget",
"LunarisDarkProjectile",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["FaceLastTarget"] = {
name = "Face Last Target",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.01,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["LunarisDarkProjectile"] = {
name = "LunarisDarkProjectile",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Damage] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_cold_damage_to_deal_per_minute",
"base_skill_effect_duration",
"ground_maelstrom_art_variation",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"is_area_damage",
"base_is_projectile",
},
levels = {
[1] = {5, 7000, 4, -60, levelRequirement = 61, statInterpolation = {3}, cost = { }, },
},
}
| Family | CannotBeDamaged |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
Invincibilité
Immunité aux Dégâts.
base cannot be damaged [1]
Cannot Be Damaged
monster dropped item rarity +% [15000]
monster slain experience +% [100]
| Family | MonsterMapBoss |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
trigger cascade target variation [1]
| Family | TriggerCascadeTargetVariation |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
cant possess this [1]
| Family | CantPossessThis |
|---|---|
| Domains | monstre (3) |
| GenerationType | Torment (7) |
| Req. level | 1 |
| Stats |
cant touch this [1]
| Family | CantTouchThis |
|---|---|
| Domains | monstre (3) |
| GenerationType | Torment (7) |
| Req. level | 1 |
| Stats |
Sélénia, la Nuit perpétuelle
Fabricationmonster dropped item rarity +% [15000]
monster slain experience +% [100]
trigger cascade target variation [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
monster slain experience +% [100]
trigger cascade target variation [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
cant possess this [1]
cant touch this [1]
cant touch this [1]
Selenia, the Endless Night
| Spectre | |
|---|---|
| Tags | Lanceur de sorts, cold_affinity, construct, extra_small_height, humanoid, immobile, is_unarmed, large_model, mud_blood, ranged, slashing_weapon, stone_armour, stone_construct |
Vie
100%
Ailment Threshold
100%
Résistance
Damage
100%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 14
Attack Time
1.5 Second
Damage Spread
±20%
Expérience
100%
Model Size
100%
Type
LunarisCelestialFormUniqueMap
Metadata
LunarisCelestialFormUniqueMap
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
139,346
Armure
28,790
Score d'Évasion
4,739
Damage
425
Dégâts des sorts
635
Précision
580
Attack Time
1.005
Expérience
56,403
Minion Life
30,225
Minion Damage
340
Ailment Threshold
87,788
Chill
278
Shock
278
Brittle
1,570
Scorch
278
Sap
767
Phys Convert Ele
240%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
LunarisDarkProjectile
Spell, Area, Damage, AreaSpell
Temps d'incantation: 1 sec.
Temps de recharge: 5 sec.
La Durée de base est de 7 secondes
Inflige 1714.2 Dégâts de froid de base par seconde
base is projectile [1]
ground maelstrom art variation [4]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-60]
LunarisSpellBarrageCelestial
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, AreaSpell
Temps d'incantation: 3.83 sec.
La Durée de base est de 0.1 secondes
Un impact toutes les 0.3 secondes
cannot stun [1]
cast on trigger cascade event % [100]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
spell maximum base cold damage [1607]
spell minimum base cold damage [1071]
TriggerCascadeLunarisCelestial
Triggerable
Temps de recharge: 8 sec.
trigger cascade A [50]
trigger cascade B [-12]
trigger cascade angle [15]
trigger cascade angle between arms [180]
trigger cascade behaviour variation [3]
trigger cascade ms between spikes [100]
trigger cascade number of arms [1]
trigger cascade number of spikes [15]
FaceLastTarget
Faire face à la dernière cible
Object Type
version 2 extends "Metadata/Monsters/LunarisSolaris/CelestialFormDuskDawnUniqueMap"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LunarisSolaris/LunarisCelestialFormUniqueMap"] = {
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
name = "Selenia, the Endless Night",
life = 1,
damage = 1,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 14,
accuracy = 1,
skillList = {
"FaceLastTarget",
"LunarisSpellBarrageCelestial",
"LunarisDarkProjectile",
"TriggerCascadeLunarisCelestial",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["FaceLastTarget"] = {
name = "Face Last Target",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.01,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["LunarisSpellBarrageCelestial"] = {
name = "LunarisSpellBarrageCelestial",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Cold] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 3.83,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"base_skill_effect_duration",
"fire_storm_fireball_delay_ms",
"cast_on_trigger_cascade_event_%",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"is_area_damage",
"cannot_stun",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 100, 300, 100, -50, levelRequirement = 61, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["LunarisDarkProjectile"] = {
name = "LunarisDarkProjectile",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Damage] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_cold_damage_to_deal_per_minute",
"base_skill_effect_duration",
"ground_maelstrom_art_variation",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"is_area_damage",
"base_is_projectile",
},
levels = {
[1] = {5, 7000, 4, -60, levelRequirement = 61, statInterpolation = {3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["TriggerCascadeLunarisCelestial"] = {
name = "TriggerCascadeLunarisCelestial",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 3,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"trigger_cascade_number_of_spikes",
"trigger_cascade_behaviour_variation",
"trigger_cascade_A",
"trigger_cascade_B",
"trigger_cascade_angle",
"trigger_cascade_ms_between_spikes",
"trigger_cascade_number_of_arms",
"trigger_cascade_angle_between_arms",
},
levels = {
[1] = {15, 3, 50, -12, 15, 100, 1, 180, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
| Family | CannotBeDamaged |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
Invincibilité
Immunité aux Dégâts.
base cannot be damaged [1]
Cannot Be Damaged
monster dropped item rarity +% [15000]
monster slain experience +% [100]
| Family | MonsterMapBoss |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
trigger cascade target variation [1]
| Family | TriggerCascadeTargetVariation |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
cant possess this [1]
| Family | CantPossessThis |
|---|---|
| Domains | monstre (3) |
| GenerationType | Torment (7) |
| Req. level | 1 |
| Stats |
cant touch this [1]
| Family | CantTouchThis |
|---|---|
| Domains | monstre (3) |
| GenerationType | Torment (7) |
| Req. level | 1 |
| Stats |
Sélénia, la Nuit perpétuelle
Fabricationmonster dropped item rarity +% [15000]
monster slain experience +% [100]
trigger cascade target variation [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
monster slain experience +% [100]
trigger cascade target variation [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
cant possess this [1]
cant touch this [1]
cant touch this [1]
Selenia, the Endless Night
| Spectre | |
|---|---|
| Tags | Lanceur de sorts, cold_affinity, construct, extra_small_height, humanoid, immobile, is_unarmed, large_model, mud_blood, ranged, slashing_weapon, stone_armour, stone_construct |
Vie
100%
Ailment Threshold
100%
Résistance
Damage
100%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 14
Attack Time
1.5 Second
Damage Spread
±20%
Expérience
100%
Model Size
100%
Type
LunarisCelestialFormUniqueMap
Metadata
LunarisCelestialFormAmbushUniqueMap
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
139,346
Armure
28,790
Score d'Évasion
4,739
Damage
425
Dégâts des sorts
635
Précision
580
Attack Time
1.005
Expérience
56,403
Minion Life
30,225
Minion Damage
340
Ailment Threshold
87,788
Chill
278
Shock
278
Brittle
1,570
Scorch
278
Sap
767
Phys Convert Ele
240%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
LunarisDarkProjectile
Spell, Area, Damage, AreaSpell
Temps d'incantation: 1 sec.
Temps de recharge: 5 sec.
La Durée de base est de 7 secondes
Inflige 1714.2 Dégâts de froid de base par seconde
base is projectile [1]
ground maelstrom art variation [4]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-60]
LunarisSpellBarrageCelestial
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, AreaSpell
Temps d'incantation: 3.83 sec.
La Durée de base est de 0.1 secondes
Un impact toutes les 0.3 secondes
cannot stun [1]
cast on trigger cascade event % [100]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
spell maximum base cold damage [1607]
spell minimum base cold damage [1071]
TriggerCascadeLunarisCelestial
Triggerable
Temps de recharge: 8 sec.
trigger cascade A [50]
trigger cascade B [-12]
trigger cascade angle [15]
trigger cascade angle between arms [180]
trigger cascade behaviour variation [3]
trigger cascade ms between spikes [100]
trigger cascade number of arms [1]
trigger cascade number of spikes [15]
FaceLastTarget
Faire face à la dernière cible
Object Type
version 2 extends "Metadata/Monsters/LunarisSolaris/CelestialFormDuskDawnUniqueMap"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LunarisSolaris/LunarisCelestialFormAmbushUniqueMap"] = {
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
name = "Selenia, the Endless Night",
life = 1,
damage = 1,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 14,
accuracy = 1,
skillList = {
"FaceLastTarget",
"LunarisSpellBarrageCelestial",
"LunarisDarkProjectile",
"TriggerCascadeLunarisCelestial",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["FaceLastTarget"] = {
name = "Face Last Target",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.01,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["LunarisSpellBarrageCelestial"] = {
name = "LunarisSpellBarrageCelestial",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Cold] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 3.83,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"base_skill_effect_duration",
"fire_storm_fireball_delay_ms",
"cast_on_trigger_cascade_event_%",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"is_area_damage",
"cannot_stun",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 100, 300, 100, -50, levelRequirement = 61, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["LunarisDarkProjectile"] = {
name = "LunarisDarkProjectile",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Damage] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_cold_damage_to_deal_per_minute",
"base_skill_effect_duration",
"ground_maelstrom_art_variation",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"is_area_damage",
"base_is_projectile",
},
levels = {
[1] = {5, 7000, 4, -60, levelRequirement = 61, statInterpolation = {3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["TriggerCascadeLunarisCelestial"] = {
name = "TriggerCascadeLunarisCelestial",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 3,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"trigger_cascade_number_of_spikes",
"trigger_cascade_behaviour_variation",
"trigger_cascade_A",
"trigger_cascade_B",
"trigger_cascade_angle",
"trigger_cascade_ms_between_spikes",
"trigger_cascade_number_of_arms",
"trigger_cascade_angle_between_arms",
},
levels = {
[1] = {15, 3, 50, -12, 15, 100, 1, 180, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
| Family | CannotBeDamaged |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
Invincibilité
Immunité aux Dégâts.
base cannot be damaged [1]
Cannot Be Damaged
monster dropped item rarity +% [15000]
monster slain experience +% [100]
| Family | MonsterMapBoss |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
trigger cascade target variation [1]
| Family | TriggerCascadeTargetVariation |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
cant possess this [1]
| Family | CantPossessThis |
|---|---|
| Domains | monstre (3) |
| GenerationType | Torment (7) |
| Req. level | 1 |
| Stats |
cant touch this [1]
| Family | CantTouchThis |
|---|---|
| Domains | monstre (3) |
| GenerationType | Torment (7) |
| Req. level | 1 |
| Stats |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.




















