MirageVillageShippingSanctumArchnemesisExpeditionDetonatorUltimatumAltarRitualRuneHeistSumgglersCacheHarvestPortalAfflictionInitiatorBlightCoreLegionInitiatorBetrayalSymbolCatarinaDelveMineralVeinIncursionCraftingBenchBestiaryRareMonsterAbyssBreachEssenceStrongboxShrine
Шок и Ужас
Демон
IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
monster dropped item rarity +% [15000]
monster slain experience +% [100]
+5 к максимальному количеству установленных тотемов
857% увеличение здоровья тотема
kill traps mines and totems on death [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Shock and Horror
Spectre
Area{Камер}{Камеры}, {Минеральных озёр}{Минеральные озёра}, Карта минеральных озёр
TagsЧародейский, demon, flesh_armour, has_dagger, has_one_handed_melee, lightning_affinity, medium_height, medium_movement, melee, merveil_boss, non_unique_map_boss, not_dex, not_str, physical_affinity, ranged, red_blood
Здоровье
400%
Energy Shield From Life
100%
Ailment Threshold
400%
Сопротивление
IconEnemyResistanceFire40% IconEnemyResistanceCold40% IconEnemyResistanceLightning40% IconEnemyResistanceChaos25%
Damage
200%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
4 ~ 10
Attack Time
1.005 Second
Damage Spread
±20%
Опыт
200%
Model Size
130%
Type
SeaWitchMapBossLightning
Metadata
MapSeaWitchBossSpark
Уровень
81
Здоровье
7,066,660
Броня
79,317
Уклонение
7,362
Энергетический щит
54,328
Damage
1,829
Урон от чар
2,730
Точность
960
Attack Time
0.67335
Опыт
141,493
Minion Life
1,369,939
Minion Energy Shield
10,532
Minion Damage
1,532
Ailment Threshold
3,321,330
Chill
10,502
Shock
10,502
Brittle
59,415
Scorch
10,502
Sap
29,015
Phys Convert Ele
300%
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 29054357
Шанс критического удара: 5%
Attack Time: 1.005 сек.
Герой наносит обычный удар.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack
MonsterSpark
Spell, Projectile, ProjectilesFromUser, Damage, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire
Искра
Шанс критического удара: 5%
Эффективность добавленного урона: 70%
Время применения: 0.65 сек.
Герой выпускает искры, которые движутся в случайном направлении, пока не попадут во врага или не истечёт время их существования.
Наносит от 881.2 до 2643 урона от молнии
Базовая длительность - 2 секунд(-ы)
Выпускает дополнительных снарядов: 1
25% повышение скорости снаряда
base is projectile [1]
spark
TriggerSpawnersShockAndHorror
Triggerable
Перезарядка: 1000 сек.
active skill area of effect radius +% final [100]
SeawitchLightningBeam
Spell, DamageOverTime
Время применения: 1 сек.
Перезарядка: 20 сек.
base lightning damage to deal per minute [240000]
track skill used index [15]
TriggerSpawnersShockAndHorror2
Triggerable
Перезарядка: 1000 сек.
active skill area of effect radius +% final [100]
TriggerSpawnersShockAndHorror3
Triggerable
Перезарядка: 1000 сек.
active skill area of effect radius +% final [100]
ShockAndHorrorSummonLightningWarpTotem
Spell, Multicastable, Triggerable
Время применения: 1 сек.
alternate minion [398]
minion dies when parent dies [1]
number of monsters to summon [3]
summon specific monsters radius +% [30]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]

Object Type

version 2
extends "Metadata/Monsters/Seawitch/SeaWitch"

Stats
{
	mana_regeneration_rate_per_minute_% = 600
}

Transitionable
{
}

StateMachine
{
	
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Seawitch/MapSeaWitchBossSpark"] = {
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    name = "Shock and Horror",
    life = 4,
    energyShield = 1,
    damage = 2,
    damageSpread = 0.2,
    attackTime = 1.005,
    attackRange = 10,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeedUnique",
        "MonsterSpark",
        "TriggerSpawnersShockAndHorror",
        "TriggerSpawnersShockAndHorror2",
        "TriggerSpawnersShockAndHorror3",
        "SeawitchLightningBeam",
        "ShockAndHorrorSummonLightningWarpTotem",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterSpark"] = {
    name = "Spark",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Launches unpredictable sparks that move randomly until they hit an enemy or expire.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Lightning] = true,
        [SkillType.CanRapidFire] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.65,
    baseFlags = {
        spell = true,
        projectile = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_skill_effect_duration",
        "number_of_additional_projectiles",
        "base_projectile_speed_+%",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.5, 1.5, 2000, 1, 25, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3},  cost = { }, },
        [2] = {0.5, 1.5, 2000, 1, 25, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3},  cost = { }, },
        [3] = {0.5, 1.5, 2000, 1, 25, critChance = 5, levelRequirement = 11, statInterpolation = {3, 3},  cost = { }, },
        [4] = {0.5, 1.5, 2000, 1, 25, critChance = 5, levelRequirement = 25, statInterpolation = {3, 3},  cost = { }, },
        [5] = {0.5, 1.5, 2000, 1, 25, critChance = 5, levelRequirement = 29, statInterpolation = {3, 3},  cost = { }, },
        [6] = {0.5, 1.5, 2000, 1, 25, critChance = 5, levelRequirement = 31, statInterpolation = {3, 3},  cost = { }, },
        [7] = {0.5, 1.5, 2000, 1, 25, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3},  cost = { }, },
        [8] = {1.1000000238419, 3.2999999523163, 2000, 1, 25, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TriggerSpawnersShockAndHorror"] = {
    name = "TriggerSpawnersShockAndHorror",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_area_of_effect_radius_+%_final",
    },
    levels = {
        [1] = {100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TriggerSpawnersShockAndHorror2"] = {
    name = "TriggerSpawnersShockAndHorror2",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_area_of_effect_radius_+%_final",
    },
    levels = {
        [1] = {100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TriggerSpawnersShockAndHorror3"] = {
    name = "TriggerSpawnersShockAndHorror3",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_area_of_effect_radius_+%_final",
    },
    levels = {
        [1] = {100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SeawitchLightningBeam"] = {
    name = "SeawitchLightningBeam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.DamageOverTime] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_lightning_damage_to_deal_per_minute",
        "track_skill_used_index",
    },
    levels = {
        [1] = {120000, 15, levelRequirement = 66, statInterpolation = {1},  cost = { }, },
        [2] = {140000, 15, levelRequirement = 67, statInterpolation = {1},  cost = { }, },
        [3] = {160000, 15, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
        [4] = {180000, 15, levelRequirement = 69, statInterpolation = {1},  cost = { }, },
        [5] = {200000, 15, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
        [6] = {220000, 15, levelRequirement = 71, statInterpolation = {1},  cost = { }, },
        [7] = {240000, 15, levelRequirement = 72, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ShockAndHorrorSummonLightningWarpTotem"] = {
    name = "ShockAndHorrorSummonLightningWarpTotem",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "alternate_minion",
        "number_of_monsters_to_summon",
        "summon_specific_monsters_radius_+%",
        "summoned_monsters_no_drops_or_experience",
        "summoned_monsters_are_minions",
        "minion_dies_when_parent_dies",
    },
    levels = {
        [1] = {398, 3, 30, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
FamilyMonsterAura
Domainsмонстр (3)
GenerationTypeуник (3)
Req. level1
Stats
  • physical damage % to add as lightning 25 25 Global
  • Craft Tagsphysical_damage elemental_damage Урон Физический Стихийный Молния
    Аура урона от молнии
    Радиус: 50
    Союзники наносят дополнительный урон от молнии
    Дарует 25% от физического урона в виде дополнительного урона от молнии
    Lightning Damage Aura
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    FamilyMonsterMapBoss
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • monster slain experience +% 100 100 Global
  • monster dropped item rarity +% 15000 15000 Global
  • +5 к максимальному количеству установленных тотемов
    FamilyAdditionalTotems
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • number of additional totems allowed 5 5 Global
  • 857% увеличение здоровья тотема
    FamilyIncreasedTotemLife
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • totem life +% 857 857 Global
  • Craft Tagsresource Здоровье
    kill traps mines and totems on death [1]
    FamilyMonsterKillTrapsMinesTotemsOnDeath
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • kill traps mines and totems on death 1 1 Global — Неизменяемое значение
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • cannot be stunned while stunned 1 1 Global — Неизменяемое значение
  • cannot be stunned for ms after stun finished 2000 2000 Global
  • Шок и Ужас
    Демон
    IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    +5 к максимальному количеству установленных тотемов
    857% увеличение здоровья тотема
    kill traps mines and totems on death [1]
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Shock and Horror
    Spectre
    TagsЧародейский, demon, flesh_armour, has_dagger, has_one_handed_melee, lightning_affinity, medium_height, medium_movement, melee, not_dex, not_str, physical_affinity, ranged, red_blood, standalone_map_boss
    Здоровье
    400%
    Energy Shield From Life
    100%
    Ailment Threshold
    400%
    Сопротивление
    IconEnemyResistanceFire40% IconEnemyResistanceCold40% IconEnemyResistanceLightning40% IconEnemyResistanceChaos25%
    Damage
    200%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    4 ~ 10
    Attack Time
    1.005 Second
    Damage Spread
    ±20%
    Опыт
    200%
    Model Size
    130%
    Type
    SeaWitchMapBossLightning
    Metadata
    MapSeaWitchBossSparkStandalone
    Уровень
    68
    Здоровье
    557,385
    Броня
    28,790
    Уклонение
    4,739
    Энергетический щит
    24,508
    Damage
    851
    Урон от чар
    1,270
    Точность
    580
    Attack Time
    0.67335
    Опыт
    112,805
    Minion Life
    120,902
    Minion Energy Shield
    5,316
    Minion Damage
    680
    Ailment Threshold
    351,153
    Chill
    1,110
    Shock
    1,110
    Brittle
    6,282
    Scorch
    1,110
    Sap
    3,068
    Phys Convert Ele
    240%
    MeleeAtAnimationSpeedUnique
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Атака
    Base Damage: 13512027
    Шанс критического удара: 5%
    Attack Time: 1.005 сек.
    Герой наносит обычный удар.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    MonsterSpark
    Spell, Projectile, ProjectilesFromUser, Damage, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire
    Искра
    Шанс критического удара: 5%
    Эффективность добавленного урона: 70%
    Время применения: 0.65 сек.
    Герой выпускает искры, которые движутся в случайном направлении, пока не попадут во врага или не истечёт время их существования.
    Наносит от 482.7 до 1448 урона от молнии
    Базовая длительность - 2 секунд(-ы)
    Выпускает дополнительных снарядов: 1
    25% повышение скорости снаряда
    base is projectile [1]
    spark
    ShockAndHorrorSummonLightningWarpTotem
    Spell, Multicastable, Triggerable
    Время применения: 1 сек.
    alternate minion [398]
    minion dies when parent dies [1]
    number of monsters to summon [3]
    summon specific monsters radius +% [30]
    summoned monsters are minions [1]
    summoned monsters no drops or experience [1]
    SeawitchLightningBeamStandalone
    Spell, Area, Fire, Channel, AreaSpell
    Время применения: 1 сек.
    Перезарядка: 10 сек.
    Базовая длительность - 5 секунд(-ы)
    Длительность вторичного эффекта: 0.1 секунд
    100% увеличение длины луча
    base lightning damage to deal per minute [84378]
    fire beam prioritise players for targeting [1]
    monster penalty against minions damage +% final vs player minions [-70]

    Object Type

    version 2
    extends "Metadata/Monsters/Seawitch/SeaWitch"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    Stats
    {
    	mana_regeneration_rate_per_minute_% = 600
    }
    
    Transitionable
    {
    }
    
    StateMachine
    {
    	
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Seawitch/MapSeaWitchBossSparkStandalone"] = {
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        name = "Shock and Horror",
        life = 4,
        energyShield = 1,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 10,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedUnique",
            "MonsterSpark",
            "SeawitchLightningBeamStandalone",
            "ShockAndHorrorSummonLightningWarpTotem",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUnique"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterSpark"] = {
        name = "Spark",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Launches unpredictable sparks that move randomly until they hit an enemy or expire.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.CanRapidFire] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.65,
        baseFlags = {
            spell = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "base_skill_effect_duration",
            "number_of_additional_projectiles",
            "base_projectile_speed_+%",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.5, 1.5, 2000, 1, 25, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.5, 1.5, 2000, 1, 25, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3},  cost = { }, },
            [3] = {0.5, 1.5, 2000, 1, 25, critChance = 5, levelRequirement = 11, statInterpolation = {3, 3},  cost = { }, },
            [4] = {0.5, 1.5, 2000, 1, 25, critChance = 5, levelRequirement = 25, statInterpolation = {3, 3},  cost = { }, },
            [5] = {0.5, 1.5, 2000, 1, 25, critChance = 5, levelRequirement = 29, statInterpolation = {3, 3},  cost = { }, },
            [6] = {0.5, 1.5, 2000, 1, 25, critChance = 5, levelRequirement = 31, statInterpolation = {3, 3},  cost = { }, },
            [7] = {0.5, 1.5, 2000, 1, 25, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3},  cost = { }, },
            [8] = {1.1000000238419, 3.2999999523163, 2000, 1, 25, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SeawitchLightningBeamStandalone"] = {
        name = "SeawitchLightningBeamStandalone",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Fire] = true,
            [SkillType.Channel] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_lightning_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "base_secondary_skill_effect_duration",
            "fire_beam_length_+%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "fire_beam_prioritise_players_for_targeting",
        },
        levels = {
            [1] = {1, 5000, 100, 100, -70, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ShockAndHorrorSummonLightningWarpTotem"] = {
        name = "ShockAndHorrorSummonLightningWarpTotem",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "alternate_minion",
            "number_of_monsters_to_summon",
            "summon_specific_monsters_radius_+%",
            "summoned_monsters_no_drops_or_experience",
            "summoned_monsters_are_minions",
            "minion_dies_when_parent_dies",
        },
        levels = {
            [1] = {398, 3, 30, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    FamilyMonsterAura
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • physical damage % to add as lightning 25 25 Global
  • Craft Tagsphysical_damage elemental_damage Урон Физический Стихийный Молния
    Аура урона от молнии
    Радиус: 50
    Союзники наносят дополнительный урон от молнии
    Дарует 25% от физического урона в виде дополнительного урона от молнии
    Lightning Damage Aura
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    FamilyMonsterMapBoss
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • monster slain experience +% 100 100 Global
  • monster dropped item rarity +% 15000 15000 Global
  • +5 к максимальному количеству установленных тотемов
    FamilyAdditionalTotems
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • number of additional totems allowed 5 5 Global
  • 857% увеличение здоровья тотема
    FamilyIncreasedTotemLife
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • totem life +% 857 857 Global
  • Craft Tagsresource Здоровье
    kill traps mines and totems on death [1]
    FamilyMonsterKillTrapsMinesTotemsOnDeath
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • kill traps mines and totems on death 1 1 Global — Неизменяемое значение
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • cannot be stunned while stunned 1 1 Global — Неизменяемое значение
  • cannot be stunned for ms after stun finished 2000 2000 Global
  • Шок и Ужас
    Демон
    IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    +5 к максимальному количеству установленных тотемов
    857% увеличение здоровья тотема
    kill traps mines and totems on death [1]
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Shock and Horror
    Spectre
    Tagsdemon, elder_map_boss, flesh_armour, is_unarmed, medium_height, medium_movement, non_attacking, not_dex, not_str, red_blood
    Здоровье
    400%
    Energy Shield From Life
    100%
    Ailment Threshold
    400%
    Сопротивление
    IconEnemyResistanceFire40% IconEnemyResistanceCold40% IconEnemyResistanceLightning40% IconEnemyResistanceChaos25%
    Damage
    200%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    4 ~ 10
    Attack Time
    1.005 Second
    Damage Spread
    ±20%
    Опыт
    200%
    Model Size
    130%
    Type
    SeaWitchMapBossLightning
    Metadata
    MapSeaWitchBossSparkElder

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	corpse_usable = false
    }
    
    Stats
    {
    	base_cannot_be_damaged = 1
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    	is_hidden_monster = 1
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    	set_immune_vaal_lighting_warp = 1
    }
    
    Transitionable
    {
    	
    }
    
    Preload
    {
    	preload_object = "Metadata/Monsters/ElderBosses/ElderAbsorb"
    	preload_object = "Metadata/MiscellaneousObjects/ElderPortal"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Seawitch/MapSeaWitchBossSparkElder"] = {
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        name = "Shock and Horror",
        life = 4,
        energyShield = 1,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 10,
        accuracy = 1,
        skillList = {
        },
        modList = {
        },
    }
    
    FamilyMonsterAura
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • physical damage % to add as lightning 25 25 Global
  • Craft Tagsphysical_damage elemental_damage Урон Физический Стихийный Молния
    Аура урона от молнии
    Радиус: 50
    Союзники наносят дополнительный урон от молнии
    Дарует 25% от физического урона в виде дополнительного урона от молнии
    Lightning Damage Aura
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    FamilyMonsterMapBoss
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • monster slain experience +% 100 100 Global
  • monster dropped item rarity +% 15000 15000 Global
  • +5 к максимальному количеству установленных тотемов
    FamilyAdditionalTotems
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • number of additional totems allowed 5 5 Global
  • 857% увеличение здоровья тотема
    FamilyIncreasedTotemLife
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • totem life +% 857 857 Global
  • Craft Tagsresource Здоровье
    kill traps mines and totems on death [1]
    FamilyMonsterKillTrapsMinesTotemsOnDeath
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • kill traps mines and totems on death 1 1 Global — Неизменяемое значение
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • cannot be stunned while stunned 1 1 Global — Неизменяемое значение
  • cannot be stunned for ms after stun finished 2000 2000 Global
  • Шок и Ужас
    Демон
    IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    +5 к максимальному количеству установленных тотемов
    857% увеличение здоровья тотема
    kill traps mines and totems on death [1]
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Shock and Horror
    Spectre
    TagsЧародейский, demon, flesh_armour, has_dagger, has_one_handed_melee, lightning_affinity, medium_height, medium_movement, melee, no_maven, not_dex, not_str, physical_affinity, ranged, red_blood
    Здоровье
    400%
    Energy Shield From Life
    100%
    Ailment Threshold
    400%
    Сопротивление
    IconEnemyResistanceFire40% IconEnemyResistanceCold40% IconEnemyResistanceLightning40% IconEnemyResistanceChaos25%
    Damage
    200%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    4 ~ 10
    Attack Time
    1.005 Second
    Damage Spread
    ±20%
    Опыт
    200%
    Model Size
    130%
    Type
    SeaWitchMapBossLightning
    Metadata
    MapSeaWitchBossSparkShaper
    Уровень
    68
    Здоровье
    557,385
    Броня
    28,790
    Уклонение
    4,739
    Энергетический щит
    24,508
    Damage
    851
    Урон от чар
    1,270
    Точность
    580
    Attack Time
    0.67335
    Опыт
    112,805
    Minion Life
    120,902
    Minion Energy Shield
    5,316
    Minion Damage
    680
    Ailment Threshold
    351,153
    Chill
    1,110
    Shock
    1,110
    Brittle
    6,282
    Scorch
    1,110
    Sap
    3,068
    Phys Convert Ele
    240%
    MeleeAtAnimationSpeedUnique
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Атака
    Base Damage: 13512027
    Шанс критического удара: 5%
    Attack Time: 1.005 сек.
    Герой наносит обычный удар.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    MonsterSpark
    Spell, Projectile, ProjectilesFromUser, Damage, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire
    Искра
    Шанс критического удара: 5%
    Эффективность добавленного урона: 70%
    Время применения: 0.65 сек.
    Герой выпускает искры, которые движутся в случайном направлении, пока не попадут во врага или не истечёт время их существования.
    Наносит от 482.7 до 1448 урона от молнии
    Базовая длительность - 2 секунд(-ы)
    Выпускает дополнительных снарядов: 1
    25% повышение скорости снаряда
    base is projectile [1]
    spark
    TriggerSpawnersShockAndHorror
    Triggerable
    Перезарядка: 1000 сек.
    active skill area of effect radius +% final [100]
    SeawitchLightningBeam
    Spell, DamageOverTime
    Время применения: 1 сек.
    Перезарядка: 20 сек.
    base lightning damage to deal per minute [160000]
    track skill used index [15]
    TriggerSpawnersShockAndHorror2
    Triggerable
    Перезарядка: 1000 сек.
    active skill area of effect radius +% final [100]
    TriggerSpawnersShockAndHorror3
    Triggerable
    Перезарядка: 1000 сек.
    active skill area of effect radius +% final [100]
    ShockAndHorrorSummonLightningWarpTotem
    Spell, Multicastable, Triggerable
    Время применения: 1 сек.
    alternate minion [398]
    minion dies when parent dies [1]
    number of monsters to summon [3]
    summon specific monsters radius +% [30]
    summoned monsters are minions [1]
    summoned monsters no drops or experience [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Seawitch/SeaWitch"
    
    Stats
    {
    	mana_regeneration_rate_per_minute_% = 600
    }
    
    Transitionable
    {
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Seawitch/MapSeaWitchBossSparkShaper"] = {
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        name = "Shock and Horror",
        life = 4,
        energyShield = 1,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 10,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedUnique",
            "MonsterSpark",
            "TriggerSpawnersShockAndHorror",
            "TriggerSpawnersShockAndHorror2",
            "TriggerSpawnersShockAndHorror3",
            "SeawitchLightningBeam",
            "ShockAndHorrorSummonLightningWarpTotem",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUnique"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterSpark"] = {
        name = "Spark",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Launches unpredictable sparks that move randomly until they hit an enemy or expire.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.CanRapidFire] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.65,
        baseFlags = {
            spell = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "base_skill_effect_duration",
            "number_of_additional_projectiles",
            "base_projectile_speed_+%",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.5, 1.5, 2000, 1, 25, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.5, 1.5, 2000, 1, 25, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3},  cost = { }, },
            [3] = {0.5, 1.5, 2000, 1, 25, critChance = 5, levelRequirement = 11, statInterpolation = {3, 3},  cost = { }, },
            [4] = {0.5, 1.5, 2000, 1, 25, critChance = 5, levelRequirement = 25, statInterpolation = {3, 3},  cost = { }, },
            [5] = {0.5, 1.5, 2000, 1, 25, critChance = 5, levelRequirement = 29, statInterpolation = {3, 3},  cost = { }, },
            [6] = {0.5, 1.5, 2000, 1, 25, critChance = 5, levelRequirement = 31, statInterpolation = {3, 3},  cost = { }, },
            [7] = {0.5, 1.5, 2000, 1, 25, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3},  cost = { }, },
            [8] = {1.1000000238419, 3.2999999523163, 2000, 1, 25, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TriggerSpawnersShockAndHorror"] = {
        name = "TriggerSpawnersShockAndHorror",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TriggerSpawnersShockAndHorror2"] = {
        name = "TriggerSpawnersShockAndHorror2",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TriggerSpawnersShockAndHorror3"] = {
        name = "TriggerSpawnersShockAndHorror3",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SeawitchLightningBeam"] = {
        name = "SeawitchLightningBeam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.DamageOverTime] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_lightning_damage_to_deal_per_minute",
            "track_skill_used_index",
        },
        levels = {
            [1] = {120000, 15, levelRequirement = 66, statInterpolation = {1},  cost = { }, },
            [2] = {140000, 15, levelRequirement = 67, statInterpolation = {1},  cost = { }, },
            [3] = {160000, 15, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
            [4] = {180000, 15, levelRequirement = 69, statInterpolation = {1},  cost = { }, },
            [5] = {200000, 15, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
            [6] = {220000, 15, levelRequirement = 71, statInterpolation = {1},  cost = { }, },
            [7] = {240000, 15, levelRequirement = 72, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ShockAndHorrorSummonLightningWarpTotem"] = {
        name = "ShockAndHorrorSummonLightningWarpTotem",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "alternate_minion",
            "number_of_monsters_to_summon",
            "summon_specific_monsters_radius_+%",
            "summoned_monsters_no_drops_or_experience",
            "summoned_monsters_are_minions",
            "minion_dies_when_parent_dies",
        },
        levels = {
            [1] = {398, 3, 30, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    FamilyMonsterAura
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • physical damage % to add as lightning 25 25 Global
  • Craft Tagsphysical_damage elemental_damage Урон Физический Стихийный Молния
    Аура урона от молнии
    Радиус: 50
    Союзники наносят дополнительный урон от молнии
    Дарует 25% от физического урона в виде дополнительного урона от молнии
    Lightning Damage Aura
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    FamilyMonsterMapBoss
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • monster slain experience +% 100 100 Global
  • monster dropped item rarity +% 15000 15000 Global
  • +5 к максимальному количеству установленных тотемов
    FamilyAdditionalTotems
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • number of additional totems allowed 5 5 Global
  • 857% увеличение здоровья тотема
    FamilyIncreasedTotemLife
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • totem life +% 857 857 Global
  • Craft Tagsresource Здоровье
    kill traps mines and totems on death [1]
    FamilyMonsterKillTrapsMinesTotemsOnDeath
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • kill traps mines and totems on death 1 1 Global — Неизменяемое значение
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • cannot be stunned while stunned 1 1 Global — Неизменяемое значение
  • cannot be stunned for ms after stun finished 2000 2000 Global
  • Edit

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