Изгоняющий грех
Гуманоид
monster ignores delve darkness mechanic [1]
Sin Purger
SpectreY
Spectre OverrideMetadata/Monsters/LegionLeague/LegionTemplarSergeantCasterSpectre
TagsЧародейский, fast_movement, humanoid, is_unarmed, legion_monster, light_armour, lightning_affinity, medium_height, no_pantheon_mod, not_dex, not_str, ranged, red_blood, slashing_weapon
Здоровье
225%
Energy Shield From Life
100%
Ailment Threshold
225%
Сопротивление
30 30 30 20
Damage
150%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 10
Attack Time
1.5 Second
Damage Spread
±20%
Опыт
250%
Model Size
120%
Type
LegionTemplarSergeantCaster
Metadata
LegionTemplarSergeantCaster_
Уровень
68
Здоровье
14,475
Броня
28,790
Уклонение
4,739
Энергетический щит
6,127
Damage
560
Урон от чар
560
Точность
290
Attack Time
1.5
Опыт
25,638
Ailment Threshold
14,475
Chill
46
Shock
46
Brittle
259
Scorch
46
Sap
126
GeometryTriggerLegionTemplarGroundBeams
Triggerable, Spell
Время применения: 3 сек.
Перезарядка: 8 сек.
skill cannot be knocked back [1]
skill cannot be stunned [1]
LegionTemplarSergeantSpawnGroundBeam
Triggerable, Spell
Время применения: 1 сек.
LegionTemplarBeamImpact
Spell, Triggerable
Шанс критического удара: 5%
Время применения: 1 сек.
Наносит от 310.3 до 465.5 физического урона
50% физического урона становится уроном от молнии
is area damage [1]
visual hit effect elemental is holy [1]
LegionTemplarGroundLaser
Spell, Damage, Triggerable
Время применения: 2.145 сек.
Перезарядка: 10 сек.
Наносит от 412.4 до 766 физического урона
Ваши удары не могут оглушать врагов
50% физического урона становится уроном от молнии
is area damage [1]
visual hit effect elemental is holy [1]
LegionTemplarCasterProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable
Шанс критического удара: 5%
Время применения: 1.33 сек.
Наносит от 682.7 до 1024 физического урона
50% физического урона становится уроном от молнии
base is projectile [1]
monster projectile variation [111]
projectile uses contact position [1]
visual hit effect elemental is holy [1]
LegionTemplarCasterDetonate
Triggerable, Spell
Время применения: 2.5 сек.

Object Type

version 2
extends "Metadata/Monsters/LegionLeague/LegionSergeantBase"

Object Type Codes

version 2
extends "Metadata/Monsters/LegionLeague/LegionSergeantBase"

Animated
{
	on_event_add_effect_pack_for_soul_unarmed_magic_cleave_01 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/Templar/multibeamgeyser/epk_detonate.epk );"
	on_end_soul_unarmed_magic_cleave_01 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/Templar/multibeamgeyser/epk_detonate.epk );"
}

Life
{
	on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/Templar/basicmobs/sergeantcaster.epk );"
	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/Templar/basicmobs/sergeantcaster.epk );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LegionLeague/LegionTemplarSergeantCaster_"] = {
    name = "Sin Purger",
    life = 2.25,
    energyShield = 1,
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    damage = 1.5,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 10,
    accuracy = 1,
    skillList = {
        "LegionTemplarCasterProjectile",
        "LegionTemplarBeamImpact",
        "LegionTemplarCasterDetonate",
        "LegionTemplarSergeantSpawnGroundBeam",
        "LegionTemplarGroundLaser",
        "GeometryTriggerLegionTemplarGroundBeams",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionTemplarCasterProjectile"] = {
    name = "LegionTemplarCasterProjectile",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.33,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_projectile_variation",
        "skill_physical_damage_%_to_convert_to_lightning",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "visual_hit_effect_elemental_is_holy",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 111, 50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionTemplarBeamImpact"] = {
    name = "LegionTemplarBeamImpact",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "skill_physical_damage_%_to_convert_to_lightning",
        "is_area_damage",
        "visual_hit_effect_elemental_is_holy",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionTemplarCasterDetonate"] = {
    name = "LegionTemplarCasterDetonate",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionTemplarSergeantSpawnGroundBeam"] = {
    name = "LegionTemplarSergeantSpawnGroundBeam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionTemplarGroundLaser"] = {
    name = "LegionTemplarGroundLaser",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.145,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "skill_physical_damage_%_to_convert_to_lightning",
        "is_area_damage",
        "cannot_stun",
        "visual_hit_effect_elemental_is_holy",
    },
    levels = {
        [1] = {0.69999998807907, 1.2999999523163, 50, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GeometryTriggerLegionTemplarGroundBeams"] = {
    name = "GeometryTriggerLegionTemplarGroundBeams",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
monster ignores delve darkness mechanic [1]
IdMonsterIgnoresDelveDarkness
FamilyMonsterIgnoresDelveDarkness
Domainsмонстр (3)
GenerationTypeУникальный (3)
Req. level1
Stats
  • monster ignores delve darkness mechanic Min: 1 Max: 1 Global
  • Изгоняющий грех
    Гуманоид
    monster ignores delve darkness mechanic [1]
    Sin Purger
    SpectreY
    TagsЧародейский, fast_movement, humanoid, is_unarmed, legion_monster, light_armour, lightning_affinity, no_pantheon_mod, not_dex, not_str, ranged, red_blood, slashing_weapon
    Здоровье
    225%
    Energy Shield From Life
    100%
    Ailment Threshold
    225%
    Сопротивление
    30 30 30 20
    Damage
    150%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 10
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Опыт
    250%
    Model Size
    120%
    Type
    LegionTemplarSergeantCaster
    Metadata
    LegionTemplarSergeantCasterSpectre
    Уровень
    68
    Здоровье
    14,475
    Броня
    28,790
    Уклонение
    4,739
    Энергетический щит
    6,127
    Damage
    560
    Урон от чар
    560
    Точность
    290
    Attack Time
    1.5
    Опыт
    25,638
    Ailment Threshold
    14,475
    Chill
    46
    Shock
    46
    Brittle
    259
    Scorch
    46
    Sap
    126
    GeometryTriggerLegionTemplarGroundBeams
    Triggerable, Spell
    Время применения: 3 сек.
    Перезарядка: 8 сек.
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    LegionTemplarSergeantSpawnGroundBeam
    Triggerable, Spell
    Время применения: 1 сек.
    LegionTemplarBeamImpact
    Spell, Triggerable
    Шанс критического удара: 5%
    Время применения: 1 сек.
    Наносит от 310.3 до 465.5 физического урона
    50% физического урона становится уроном от молнии
    is area damage [1]
    visual hit effect elemental is holy [1]
    LegionTemplarGroundLaser
    Spell, Damage, Triggerable
    Время применения: 2.145 сек.
    Перезарядка: 10 сек.
    Наносит от 412.4 до 766 физического урона
    Ваши удары не могут оглушать врагов
    50% физического урона становится уроном от молнии
    is area damage [1]
    visual hit effect elemental is holy [1]
    LegionTemplarCasterProjectile
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Шанс критического удара: 5%
    Время применения: 1.33 сек.
    Наносит от 682.7 до 1024 физического урона
    50% физического урона становится уроном от молнии
    base is projectile [1]
    monster projectile variation [111]
    projectile uses contact position [1]
    visual hit effect elemental is holy [1]
    LegionTemplarCasterDetonate
    Triggerable, Spell
    Время применения: 2.5 сек.

    Object Type

    version 2
    extends "Metadata/Monsters/LegionLeague/LegionSergeantBaseSpectre"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LegionLeague/LegionSergeantBaseSpectre"
    
    Animated
    {
    	on_event_add_effect_pack_for_soul_unarmed_magic_cleave_01 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/Templar/multibeamgeyser/epk_detonate.epk );"
    	on_end_soul_unarmed_magic_cleave_01 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/Templar/multibeamgeyser/epk_detonate.epk );"
    }
    
    Life
    {
    	on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/Templar/basicmobs/sergeantcaster.epk );"
    	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/Templar/basicmobs/sergeantcaster.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LegionLeague/LegionTemplarSergeantCasterSpectre"] = {
        name = "Sin Purger",
        life = 2.25,
        energyShield = 1,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 10,
        accuracy = 1,
        skillList = {
            "LegionTemplarCasterProjectile",
            "LegionTemplarBeamImpact",
            "LegionTemplarCasterDetonate",
            "LegionTemplarSergeantSpawnGroundBeam",
            "LegionTemplarGroundLaser",
            "GeometryTriggerLegionTemplarGroundBeams",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionTemplarCasterProjectile"] = {
        name = "LegionTemplarCasterProjectile",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.33,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "skill_physical_damage_%_to_convert_to_lightning",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "visual_hit_effect_elemental_is_holy",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 111, 50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionTemplarBeamImpact"] = {
        name = "LegionTemplarBeamImpact",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "skill_physical_damage_%_to_convert_to_lightning",
            "is_area_damage",
            "visual_hit_effect_elemental_is_holy",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionTemplarCasterDetonate"] = {
        name = "LegionTemplarCasterDetonate",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionTemplarSergeantSpawnGroundBeam"] = {
        name = "LegionTemplarSergeantSpawnGroundBeam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionTemplarGroundLaser"] = {
        name = "LegionTemplarGroundLaser",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.145,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "skill_physical_damage_%_to_convert_to_lightning",
            "is_area_damage",
            "cannot_stun",
            "visual_hit_effect_elemental_is_holy",
        },
        levels = {
            [1] = {0.69999998807907, 1.2999999523163, 50, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GeometryTriggerLegionTemplarGroundBeams"] = {
        name = "GeometryTriggerLegionTemplarGroundBeams",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster ignores delve darkness mechanic [1]
    IdMonsterIgnoresDelveDarkness
    FamilyMonsterIgnoresDelveDarkness
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • monster ignores delve darkness mechanic Min: 1 Max: 1 Global
  • Изгоняющий грех
    Гуманоид
    Sin Purger
    SpectreY
    Spectre OverrideMetadata/Monsters/LegionLeague/LegionTemplarSergeantCasterSpectre
    TagsЧародейский, fast_movement, humanoid, is_unarmed, legion_monster, light_armour, lightning_affinity, medium_height, no_pantheon_mod, not_dex, not_str, ranged, red_blood, slashing_weapon
    Packs
  • Изгоняющий грех, Жрец-тактик, Жреческая дева войны
  • Здоровье
    225%
    Energy Shield From Life
    100%
    Ailment Threshold
    225%
    Сопротивление
    30 30 30 20
    Damage
    150%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 10
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Опыт
    250%
    Model Size
    120%
    Type
    LegionTemplarSergeantCaster
    Metadata
    LegionTemplarSergeantCasterStandalone
    Уровень
    68
    Здоровье
    14,475
    Броня
    28,790
    Уклонение
    4,739
    Энергетический щит
    6,127
    Damage
    560
    Урон от чар
    560
    Точность
    290
    Attack Time
    1.5
    Опыт
    25,638
    Ailment Threshold
    14,475
    Chill
    46
    Shock
    46
    Brittle
    259
    Scorch
    46
    Sap
    126
    GeometryTriggerLegionTemplarGroundBeams
    Triggerable, Spell
    Время применения: 3 сек.
    Перезарядка: 8 сек.
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    LegionTemplarSergeantSpawnGroundBeam
    Triggerable, Spell
    Время применения: 1 сек.
    LegionTemplarBeamImpact
    Spell, Triggerable
    Шанс критического удара: 5%
    Время применения: 1 сек.
    Наносит от 310.3 до 465.5 физического урона
    50% физического урона становится уроном от молнии
    is area damage [1]
    visual hit effect elemental is holy [1]
    LegionTemplarGroundLaser
    Spell, Damage, Triggerable
    Время применения: 2.145 сек.
    Перезарядка: 10 сек.
    Наносит от 412.4 до 766 физического урона
    Ваши удары не могут оглушать врагов
    50% физического урона становится уроном от молнии
    is area damage [1]
    visual hit effect elemental is holy [1]
    LegionTemplarCasterProjectile
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Шанс критического удара: 5%
    Время применения: 1.33 сек.
    Наносит от 682.7 до 1024 физического урона
    50% физического урона становится уроном от молнии
    base is projectile [1]
    monster projectile variation [111]
    projectile uses contact position [1]
    visual hit effect elemental is holy [1]
    LegionTemplarCasterDetonate
    Triggerable, Spell
    Время применения: 2.5 сек.

    Object Type

    version 2
    extends "Metadata/Monsters/LegionLeague/LegionMonsterBaseStandalone"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LegionLeague/LegionMonsterBaseStandalone"
    
    Animated
    {
    	on_event_add_effect_pack_for_soul_unarmed_magic_cleave_01 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/Templar/multibeamgeyser/epk_detonate.epk );"
    	on_end_soul_unarmed_magic_cleave_01 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/Templar/multibeamgeyser/epk_detonate.epk );"
    }
    
    Life
    {
    	on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/Templar/basicmobs/sergeantcaster.epk );"
    	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/Templar/basicmobs/sergeantcaster.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LegionLeague/LegionTemplarSergeantCasterStandalone"] = {
        name = "Sin Purger",
        life = 2.25,
        energyShield = 1,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 10,
        accuracy = 1,
        skillList = {
            "LegionTemplarCasterProjectile",
            "LegionTemplarBeamImpact",
            "LegionTemplarCasterDetonate",
            "LegionTemplarSergeantSpawnGroundBeam",
            "LegionTemplarGroundLaser",
            "GeometryTriggerLegionTemplarGroundBeams",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionTemplarCasterProjectile"] = {
        name = "LegionTemplarCasterProjectile",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.33,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "skill_physical_damage_%_to_convert_to_lightning",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "visual_hit_effect_elemental_is_holy",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 111, 50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionTemplarBeamImpact"] = {
        name = "LegionTemplarBeamImpact",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "skill_physical_damage_%_to_convert_to_lightning",
            "is_area_damage",
            "visual_hit_effect_elemental_is_holy",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionTemplarCasterDetonate"] = {
        name = "LegionTemplarCasterDetonate",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionTemplarSergeantSpawnGroundBeam"] = {
        name = "LegionTemplarSergeantSpawnGroundBeam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionTemplarGroundLaser"] = {
        name = "LegionTemplarGroundLaser",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.145,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "skill_physical_damage_%_to_convert_to_lightning",
            "is_area_damage",
            "cannot_stun",
            "visual_hit_effect_elemental_is_holy",
        },
        levels = {
            [1] = {0.69999998807907, 1.2999999523163, 50, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GeometryTriggerLegionTemplarGroundBeams"] = {
        name = "GeometryTriggerLegionTemplarGroundBeams",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }