Purgateur du péché
Humanoïde
monster ignores delve darkness mechanic [1]
Sin Purger
SpectreY
Spectre OverrideMetadata/Monsters/LegionLeague/LegionTemplarSergeantCasterSpectre
TagsLanceur de sorts, fast_movement, humanoid, is_unarmed, legion_monster, light_armour, lightning_affinity, medium_height, no_pantheon_mod, not_dex, not_str, ranged, red_blood, slashing_weapon
Vie
224%
Energy Shield From Life
100%
Ailment Threshold
224%
Résistance
30 30 30 20
Damage
149%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 10
Attack Time
1.5 Second
Damage Spread
±20%
Expérience
175%
Model Size
120%
Type
LegionTemplarSergeantCaster
Metadata
LegionTemplarSergeantCaster_
Niveau
68
Vie
14,411
Armure
28,790
Score d'Évasion
4,739
Bouclier d'énergie
13,724
Damage
557
Dégâts des sorts
557
Précision
580
Attack Time
1.5
Expérience
17,946
Minion Life
3,126
Minion Energy Shield
2,977
Minion Damage
444
Ailment Threshold
14,411
Chill
46
Shock
46
Brittle
258
Scorch
46
Sap
126
Phys Convert Ele
240%
GeometryTriggerLegionTemplarGroundBeams
Triggerable, Spell
Temps d'incantation: 3 sec.
Temps de recharge: 8 sec.
skill cannot be knocked back [1]
skill cannot be stunned [1]
LegionTemplarSergeantSpawnGroundBeam
Triggerable, Spell
Temps d'incantation: 1 sec.
LegionTemplarBeamImpact
Spell, Triggerable
Chances de coup critique: 5%
Temps d'incantation: 1 sec.
Inflige 194 à 290.9 Dégâts physiques
50% des Dégâts physiques sont Convertis en Dégâts de foudre
is area damage [1]
visual hit effect elemental is holy [1]
LegionTemplarGroundLaser
Spell, Damage, Triggerable
Temps d'incantation: 2.145 sec.
Temps de recharge: 10 sec.
Inflige 257.8 à 478.7 Dégâts physiques
Vous ne pouvez pas Étourdir les Ennemis au Toucher
50% des Dégâts physiques sont Convertis en Dégâts de foudre
is area damage [1]
visual hit effect elemental is holy [1]
LegionTemplarCasterProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable
Chances de coup critique: 5%
Temps d'incantation: 1.33 sec.
Inflige 426.7 à 640 Dégâts physiques
50% des Dégâts physiques sont Convertis en Dégâts de foudre
base is projectile [1]
monster projectile variation [111]
projectile uses contact position [1]
visual hit effect elemental is holy [1]
LegionTemplarCasterDetonate
Triggerable, Spell
Temps d'incantation: 2.5 sec.

Object Type

version 2
extends "Metadata/Monsters/LegionLeague/LegionSergeantBase"

Object Type Codes

version 2
extends "Metadata/Monsters/LegionLeague/LegionSergeantBase"

Animated
{
	on_event_add_effect_pack_for_soul_unarmed_magic_cleave_01 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/Templar/multibeamgeyser/epk_detonate.epk );"
	on_end_soul_unarmed_magic_cleave_01 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/Templar/multibeamgeyser/epk_detonate.epk );"
}

Life
{
	on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/Templar/basicmobs/sergeantcaster.epk );"
	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/Templar/basicmobs/sergeantcaster.epk );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LegionLeague/LegionTemplarSergeantCaster_"] = {
    name = "Sin Purger",
    life = 2.24,
    energyShield = 1,
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    damage = 1.49,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 10,
    accuracy = 1,
    skillList = {
        "LegionTemplarCasterProjectile",
        "LegionTemplarBeamImpact",
        "LegionTemplarCasterDetonate",
        "LegionTemplarSergeantSpawnGroundBeam",
        "LegionTemplarGroundLaser",
        "GeometryTriggerLegionTemplarGroundBeams",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionTemplarCasterProjectile"] = {
    name = "LegionTemplarCasterProjectile",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.33,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_projectile_variation",
        "skill_physical_damage_%_to_convert_to_lightning",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "visual_hit_effect_elemental_is_holy",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 111, 50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionTemplarBeamImpact"] = {
    name = "LegionTemplarBeamImpact",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "skill_physical_damage_%_to_convert_to_lightning",
        "is_area_damage",
        "visual_hit_effect_elemental_is_holy",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionTemplarCasterDetonate"] = {
    name = "LegionTemplarCasterDetonate",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionTemplarSergeantSpawnGroundBeam"] = {
    name = "LegionTemplarSergeantSpawnGroundBeam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionTemplarGroundLaser"] = {
    name = "LegionTemplarGroundLaser",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.145,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "skill_physical_damage_%_to_convert_to_lightning",
        "is_area_damage",
        "cannot_stun",
        "visual_hit_effect_elemental_is_holy",
    },
    levels = {
        [1] = {0.69999998807907, 1.2999999523163, 50, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GeometryTriggerLegionTemplarGroundBeams"] = {
    name = "GeometryTriggerLegionTemplarGroundBeams",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
monster ignores delve darkness mechanic [1]
FamilyMonsterIgnoresDelveDarkness
Domainsmonstre (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • monster ignores delve darkness mechanic Min: 1 Max: 1 Global
  • Purgateur du péché
    Humanoïde
    monster ignores delve darkness mechanic [1]
    Sin Purger
    SpectreY
    TagsLanceur de sorts, fast_movement, humanoid, is_unarmed, legion_monster, light_armour, lightning_affinity, no_pantheon_mod, not_dex, not_str, ranged, red_blood, slashing_weapon
    Vie
    224%
    Energy Shield From Life
    100%
    Ailment Threshold
    224%
    Résistance
    30 30 30 20
    Damage
    149%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 10
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Expérience
    175%
    Model Size
    120%
    Type
    LegionTemplarSergeantCaster
    Metadata
    LegionTemplarSergeantCasterSpectre
    Niveau
    68
    Vie
    14,411
    Armure
    28,790
    Score d'Évasion
    4,739
    Bouclier d'énergie
    13,724
    Damage
    557
    Dégâts des sorts
    557
    Précision
    580
    Attack Time
    1.5
    Expérience
    17,946
    Minion Life
    3,126
    Minion Energy Shield
    2,977
    Minion Damage
    444
    Ailment Threshold
    14,411
    Chill
    46
    Shock
    46
    Brittle
    258
    Scorch
    46
    Sap
    126
    Phys Convert Ele
    240%
    GeometryTriggerLegionTemplarGroundBeams
    Triggerable, Spell
    Temps d'incantation: 3 sec.
    Temps de recharge: 8 sec.
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    LegionTemplarSergeantSpawnGroundBeam
    Triggerable, Spell
    Temps d'incantation: 1 sec.
    LegionTemplarBeamImpact
    Spell, Triggerable
    Chances de coup critique: 5%
    Temps d'incantation: 1 sec.
    Inflige 194 à 290.9 Dégâts physiques
    50% des Dégâts physiques sont Convertis en Dégâts de foudre
    is area damage [1]
    visual hit effect elemental is holy [1]
    LegionTemplarGroundLaser
    Spell, Damage, Triggerable
    Temps d'incantation: 2.145 sec.
    Temps de recharge: 10 sec.
    Inflige 257.8 à 478.7 Dégâts physiques
    Vous ne pouvez pas Étourdir les Ennemis au Toucher
    50% des Dégâts physiques sont Convertis en Dégâts de foudre
    is area damage [1]
    visual hit effect elemental is holy [1]
    LegionTemplarCasterProjectile
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Chances de coup critique: 5%
    Temps d'incantation: 1.33 sec.
    Inflige 426.7 à 640 Dégâts physiques
    50% des Dégâts physiques sont Convertis en Dégâts de foudre
    base is projectile [1]
    monster projectile variation [111]
    projectile uses contact position [1]
    visual hit effect elemental is holy [1]
    LegionTemplarCasterDetonate
    Triggerable, Spell
    Temps d'incantation: 2.5 sec.

    Object Type

    version 2
    extends "Metadata/Monsters/LegionLeague/LegionSergeantBaseSpectre"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LegionLeague/LegionSergeantBaseSpectre"
    
    Animated
    {
    	on_event_add_effect_pack_for_soul_unarmed_magic_cleave_01 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/Templar/multibeamgeyser/epk_detonate.epk );"
    	on_end_soul_unarmed_magic_cleave_01 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/Templar/multibeamgeyser/epk_detonate.epk );"
    }
    
    Life
    {
    	on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/Templar/basicmobs/sergeantcaster.epk );"
    	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/Templar/basicmobs/sergeantcaster.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LegionLeague/LegionTemplarSergeantCasterSpectre"] = {
        name = "Sin Purger",
        life = 2.24,
        energyShield = 1,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 1.49,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 10,
        accuracy = 1,
        skillList = {
            "LegionTemplarCasterProjectile",
            "LegionTemplarBeamImpact",
            "LegionTemplarCasterDetonate",
            "LegionTemplarSergeantSpawnGroundBeam",
            "LegionTemplarGroundLaser",
            "GeometryTriggerLegionTemplarGroundBeams",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionTemplarCasterProjectile"] = {
        name = "LegionTemplarCasterProjectile",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.33,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "skill_physical_damage_%_to_convert_to_lightning",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "visual_hit_effect_elemental_is_holy",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 111, 50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionTemplarBeamImpact"] = {
        name = "LegionTemplarBeamImpact",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "skill_physical_damage_%_to_convert_to_lightning",
            "is_area_damage",
            "visual_hit_effect_elemental_is_holy",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionTemplarCasterDetonate"] = {
        name = "LegionTemplarCasterDetonate",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionTemplarSergeantSpawnGroundBeam"] = {
        name = "LegionTemplarSergeantSpawnGroundBeam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionTemplarGroundLaser"] = {
        name = "LegionTemplarGroundLaser",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.145,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "skill_physical_damage_%_to_convert_to_lightning",
            "is_area_damage",
            "cannot_stun",
            "visual_hit_effect_elemental_is_holy",
        },
        levels = {
            [1] = {0.69999998807907, 1.2999999523163, 50, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GeometryTriggerLegionTemplarGroundBeams"] = {
        name = "GeometryTriggerLegionTemplarGroundBeams",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster ignores delve darkness mechanic [1]
    FamilyMonsterIgnoresDelveDarkness
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster ignores delve darkness mechanic Min: 1 Max: 1 Global
  • keyval
    Stats.item_drop_slots1
    Stats.energy_shield_recharge_rate_per_minute_%2000
    Stats.mana_regeneration_rate_per_minute_%100
    Stats.base_maximum_mana200
    Stats.maximum_physical_damage_reduction_%75
    Stats.max_viper_strike_orbs4
    Stats.base_maximum_all_resistances_%75
    Stats.max_fuse_arrow_orbs5
    Stats.max_fire_beam_stacks8
    Stats.max_charged_attack_stacks10
    Stats.base_critical_strike_multiplier130
    Stats.critical_ailment_dot_multiplier_+30
    Stats.max_endurance_charges3
    Stats.max_frenzy_charges3
    Stats.max_power_charges3
    Stats.base_attack_speed_+%_per_frenzy_charge4
    Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.base_cast_speed_+%_per_frenzy_charge4
    Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion5
    Stats.object_inherent_damage_+%_final_per_frenzy_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion11
    Stats.resist_all_elements_%_per_endurance_charge4
    Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion11
    Stats.critical_strike_chance_+%_per_power_charge50
    Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion150
    Stats.maximum_block_%75
    Stats.base_maximum_spell_block_%75
    Stats.base_number_of_totems_allowed1
    Stats.base_number_of_traps_allowed3
    Stats.base_number_of_remote_mines_allowed5
    Stats.movement_velocity_cap128
    Stats.maximum_life_leech_rate_%_per_minute1200
    Stats.maximum_mana_leech_rate_%_per_minute1200
    Stats.maximum_energy_shield_leech_rate_%_per_minute600
    Stats.monster_ignite_damage_+%_final-72
    Stats.monster_bleeding_damage_+%_final-86
    Stats.monster_poison_damage_+%_final-50
    Stats.bleeding_moving_damage_%_of_base_override500
    Stats.max_azurite_debuff_stacks10
    Stats.impaled_debuff_base_duration_ms8000
    Stats.impaled_debuff_number_of_reflected_hits5
    Stats.ignore_skill_weapon_restrictions1
    Stats.base_total_number_of_sigils_allowed3
    Stats.maximum_life_leech_amount_per_leech_%_max_life10
    Stats.maximum_mana_leech_amount_per_leech_%_max_mana10
    Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield10
    Stats.object_inherent_melee_hit_stun_duration_+%_final20
    Stats.scale_melee_range_to_actor_scale1
    Stats.use_melee_pattern_range1
    Stats.actor_scale_+%_limit100
    Stats.damage_taken_when_hit_+%_final_per_fortification-1
    Stats.base_max_fortification20
    Stats.soul_eater_maximum_stacks45
    ObjectMagicProperties.stat_description_listMetadata/StatDescriptions/monster_stat_descriptions.txt
    Positioned.blockingtrue
    Positioned.team0
    Positioned.serialise_collidabletrue
    BaseEvents.server_onlytrue
    Actor.basic_actionMove, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup
    Actor.slow_animations_go_to_idletrue, false
    StateMachine.define_shared_statearrow_visible = 1;
    Purgateur du péché
    Humanoïde
    Sin Purger
    SpectreY
    Spectre OverrideMetadata/Monsters/LegionLeague/LegionTemplarSergeantCasterSpectre
    TagsLanceur de sorts, fast_movement, humanoid, is_unarmed, legion_monster, light_armour, lightning_affinity, medium_height, no_pantheon_mod, not_dex, not_str, ranged, red_blood, slashing_weapon
    Packs
  • Purgateur du péché, Templière tacticienne, Templière vierge de guerre
  • Vie
    224%
    Energy Shield From Life
    100%
    Ailment Threshold
    224%
    Résistance
    30 30 30 20
    Damage
    149%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 10
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Expérience
    175%
    Model Size
    120%
    Type
    LegionTemplarSergeantCaster
    Metadata
    LegionTemplarSergeantCasterStandalone
    Niveau
    68
    Vie
    14,411
    Armure
    28,790
    Score d'Évasion
    4,739
    Bouclier d'énergie
    13,724
    Damage
    557
    Dégâts des sorts
    557
    Précision
    580
    Attack Time
    1.5
    Expérience
    17,946
    Minion Life
    3,126
    Minion Energy Shield
    2,977
    Minion Damage
    444
    Ailment Threshold
    14,411
    Chill
    46
    Shock
    46
    Brittle
    258
    Scorch
    46
    Sap
    126
    Phys Convert Ele
    240%
    GeometryTriggerLegionTemplarGroundBeams
    Triggerable, Spell
    Temps d'incantation: 3 sec.
    Temps de recharge: 8 sec.
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    LegionTemplarSergeantSpawnGroundBeam
    Triggerable, Spell
    Temps d'incantation: 1 sec.
    LegionTemplarBeamImpact
    Spell, Triggerable
    Chances de coup critique: 5%
    Temps d'incantation: 1 sec.
    Inflige 194 à 290.9 Dégâts physiques
    50% des Dégâts physiques sont Convertis en Dégâts de foudre
    is area damage [1]
    visual hit effect elemental is holy [1]
    LegionTemplarGroundLaser
    Spell, Damage, Triggerable
    Temps d'incantation: 2.145 sec.
    Temps de recharge: 10 sec.
    Inflige 257.8 à 478.7 Dégâts physiques
    Vous ne pouvez pas Étourdir les Ennemis au Toucher
    50% des Dégâts physiques sont Convertis en Dégâts de foudre
    is area damage [1]
    visual hit effect elemental is holy [1]
    LegionTemplarCasterProjectile
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Chances de coup critique: 5%
    Temps d'incantation: 1.33 sec.
    Inflige 426.7 à 640 Dégâts physiques
    50% des Dégâts physiques sont Convertis en Dégâts de foudre
    base is projectile [1]
    monster projectile variation [111]
    projectile uses contact position [1]
    visual hit effect elemental is holy [1]
    LegionTemplarCasterDetonate
    Triggerable, Spell
    Temps d'incantation: 2.5 sec.

    Object Type

    version 2
    extends "Metadata/Monsters/LegionLeague/LegionMonsterBaseStandalone"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LegionLeague/LegionMonsterBaseStandalone"
    
    Animated
    {
    	on_event_add_effect_pack_for_soul_unarmed_magic_cleave_01 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/Templar/multibeamgeyser/epk_detonate.epk );"
    	on_end_soul_unarmed_magic_cleave_01 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/Templar/multibeamgeyser/epk_detonate.epk );"
    }
    
    Life
    {
    	on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/Templar/basicmobs/sergeantcaster.epk );"
    	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/Templar/basicmobs/sergeantcaster.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LegionLeague/LegionTemplarSergeantCasterStandalone"] = {
        name = "Sin Purger",
        life = 2.24,
        energyShield = 1,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 1.49,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 10,
        accuracy = 1,
        skillList = {
            "LegionTemplarCasterProjectile",
            "LegionTemplarBeamImpact",
            "LegionTemplarCasterDetonate",
            "LegionTemplarSergeantSpawnGroundBeam",
            "LegionTemplarGroundLaser",
            "GeometryTriggerLegionTemplarGroundBeams",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionTemplarCasterProjectile"] = {
        name = "LegionTemplarCasterProjectile",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.33,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "skill_physical_damage_%_to_convert_to_lightning",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "visual_hit_effect_elemental_is_holy",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 111, 50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionTemplarBeamImpact"] = {
        name = "LegionTemplarBeamImpact",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "skill_physical_damage_%_to_convert_to_lightning",
            "is_area_damage",
            "visual_hit_effect_elemental_is_holy",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionTemplarCasterDetonate"] = {
        name = "LegionTemplarCasterDetonate",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionTemplarSergeantSpawnGroundBeam"] = {
        name = "LegionTemplarSergeantSpawnGroundBeam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionTemplarGroundLaser"] = {
        name = "LegionTemplarGroundLaser",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.145,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "skill_physical_damage_%_to_convert_to_lightning",
            "is_area_damage",
            "cannot_stun",
            "visual_hit_effect_elemental_is_holy",
        },
        levels = {
            [1] = {0.69999998807907, 1.2999999523163, 50, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GeometryTriggerLegionTemplarGroundBeams"] = {
        name = "GeometryTriggerLegionTemplarGroundBeams",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    keyval
    Stats.item_drop_slots1
    Stats.energy_shield_recharge_rate_per_minute_%2000
    Stats.mana_regeneration_rate_per_minute_%100
    Stats.base_maximum_mana200
    Stats.maximum_physical_damage_reduction_%75
    Stats.max_viper_strike_orbs4
    Stats.base_maximum_all_resistances_%75
    Stats.max_fuse_arrow_orbs5
    Stats.max_fire_beam_stacks8
    Stats.max_charged_attack_stacks10
    Stats.base_critical_strike_multiplier130
    Stats.critical_ailment_dot_multiplier_+30
    Stats.max_endurance_charges3
    Stats.max_frenzy_charges3
    Stats.max_power_charges3
    Stats.base_attack_speed_+%_per_frenzy_charge4
    Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.base_cast_speed_+%_per_frenzy_charge4
    Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion5
    Stats.object_inherent_damage_+%_final_per_frenzy_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion11
    Stats.resist_all_elements_%_per_endurance_charge4
    Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion11
    Stats.critical_strike_chance_+%_per_power_charge50
    Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion150
    Stats.maximum_block_%75
    Stats.base_maximum_spell_block_%75
    Stats.base_number_of_totems_allowed1
    Stats.base_number_of_traps_allowed3
    Stats.base_number_of_remote_mines_allowed5
    Stats.movement_velocity_cap128
    Stats.maximum_life_leech_rate_%_per_minute1200
    Stats.maximum_mana_leech_rate_%_per_minute1200
    Stats.maximum_energy_shield_leech_rate_%_per_minute600
    Stats.monster_ignite_damage_+%_final-72
    Stats.monster_bleeding_damage_+%_final-86
    Stats.monster_poison_damage_+%_final-50
    Stats.bleeding_moving_damage_%_of_base_override500
    Stats.max_azurite_debuff_stacks10
    Stats.impaled_debuff_base_duration_ms8000
    Stats.impaled_debuff_number_of_reflected_hits5
    Stats.ignore_skill_weapon_restrictions1
    Stats.base_total_number_of_sigils_allowed3
    Stats.maximum_life_leech_amount_per_leech_%_max_life10
    Stats.maximum_mana_leech_amount_per_leech_%_max_mana10
    Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield10
    Stats.object_inherent_melee_hit_stun_duration_+%_final20
    Stats.scale_melee_range_to_actor_scale1
    Stats.use_melee_pattern_range1
    Stats.actor_scale_+%_limit100
    Stats.damage_taken_when_hit_+%_final_per_fortification-1
    Stats.base_max_fortification20
    Stats.soul_eater_maximum_stacks45
    ObjectMagicProperties.stat_description_listMetadata/StatDescriptions/monster_stat_descriptions.txt
    Positioned.blockingtrue
    Positioned.team0
    Positioned.serialise_collidabletrue
    BaseEvents.server_onlytrue
    Actor.basic_actionMove, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup
    Actor.slow_animations_go_to_idletrue, false
    StateMachine.define_shared_statearrow_visible = 1;
    Edit

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