Purgateur du péché
Humanoïde
monster ignores delve darkness mechanic [1]
Sin Purger
SpectreY
Spectre OverrideMetadata/Monsters/LegionLeague/LegionTemplarSergeantCasterSpectre
TagsLanceur de sorts, fast_movement, humanoid, is_unarmed, legion_monster, light_armour, lightning_affinity, medium_height, no_pantheon_mod, not_dex, not_str, ranged, red_blood, slashing_weapon
Vie
225%
Energy Shield From Life
100%
Ailment Threshold
225%
Résistance
30 30 30 20
Damage
150%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 10
Attack Time
1.5 Second
Damage Spread
±20%
Expérience
250%
Model Size
120%
Type
LegionTemplarSergeantCaster
Metadata
LegionTemplarSergeantCaster_
Niveau
68
Vie
14,475
Armure
28,790
Évasion
4,739
Bouclier d'énergie
6,127
Damage
560
Dégâts des sorts
560
Précision
290
Attack Time
1.5
Expérience
25,638
Ailment Threshold
14,475
Chill
46
Shock
46
Brittle
259
Scorch
46
Sap
126
GeometryTriggerLegionTemplarGroundBeams
Triggerable, Spell
Temps d'incantation: 3 sec.
Temps de recharge: 8 sec.
skill cannot be knocked back [1]
skill cannot be stunned [1]
LegionTemplarSergeantSpawnGroundBeam
Triggerable, Spell
Temps d'incantation: 1 sec.
LegionTemplarBeamImpact
Spell, Triggerable
Chances de coup critique: 5%
Temps d'incantation: 1 sec.
Inflige 310.3 à 465.5 Dégâts physiques
50% des Dégâts physiques sont Convertis en Dégâts de foudre
is area damage [1]
visual hit effect elemental is holy [1]
LegionTemplarGroundLaser
Spell, Damage, Triggerable
Temps d'incantation: 2.145 sec.
Temps de recharge: 10 sec.
Inflige 412.4 à 766 Dégâts physiques
Vous ne pouvez pas Étourdir les Ennemis au Toucher
50% des Dégâts physiques sont Convertis en Dégâts de foudre
is area damage [1]
visual hit effect elemental is holy [1]
LegionTemplarCasterProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable
Chances de coup critique: 5%
Temps d'incantation: 1.33 sec.
Inflige 682.7 à 1024 Dégâts physiques
50% des Dégâts physiques sont Convertis en Dégâts de foudre
base is projectile [1]
monster projectile variation [111]
projectile uses contact position [1]
visual hit effect elemental is holy [1]
LegionTemplarCasterDetonate
Triggerable, Spell
Temps d'incantation: 2.5 sec.

Object Type

version 2
extends "Metadata/Monsters/LegionLeague/LegionSergeantBase"

Object Type Codes

version 2
extends "Metadata/Monsters/LegionLeague/LegionSergeantBase"

Animated
{
	on_event_add_effect_pack_for_soul_unarmed_magic_cleave_01 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/Templar/multibeamgeyser/epk_detonate.epk );"
	on_end_soul_unarmed_magic_cleave_01 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/Templar/multibeamgeyser/epk_detonate.epk );"
}

Life
{
	on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/Templar/basicmobs/sergeantcaster.epk );"
	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/Templar/basicmobs/sergeantcaster.epk );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LegionLeague/LegionTemplarSergeantCaster_"] = {
    name = "Sin Purger",
    life = 2.25,
    energyShield = 1,
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    damage = 1.5,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 10,
    accuracy = 1,
    skillList = {
        "LegionTemplarCasterProjectile",
        "LegionTemplarBeamImpact",
        "LegionTemplarCasterDetonate",
        "LegionTemplarSergeantSpawnGroundBeam",
        "LegionTemplarGroundLaser",
        "GeometryTriggerLegionTemplarGroundBeams",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionTemplarCasterProjectile"] = {
    name = "LegionTemplarCasterProjectile",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.33,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_projectile_variation",
        "skill_physical_damage_%_to_convert_to_lightning",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "visual_hit_effect_elemental_is_holy",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 111, 50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionTemplarBeamImpact"] = {
    name = "LegionTemplarBeamImpact",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "skill_physical_damage_%_to_convert_to_lightning",
        "is_area_damage",
        "visual_hit_effect_elemental_is_holy",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionTemplarCasterDetonate"] = {
    name = "LegionTemplarCasterDetonate",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionTemplarSergeantSpawnGroundBeam"] = {
    name = "LegionTemplarSergeantSpawnGroundBeam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionTemplarGroundLaser"] = {
    name = "LegionTemplarGroundLaser",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.145,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "skill_physical_damage_%_to_convert_to_lightning",
        "is_area_damage",
        "cannot_stun",
        "visual_hit_effect_elemental_is_holy",
    },
    levels = {
        [1] = {0.69999998807907, 1.2999999523163, 50, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GeometryTriggerLegionTemplarGroundBeams"] = {
    name = "GeometryTriggerLegionTemplarGroundBeams",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
monster ignores delve darkness mechanic [1]
IdMonsterIgnoresDelveDarkness
FamilyMonsterIgnoresDelveDarkness
Domainsmonstre (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • monster ignores delve darkness mechanic Min: 1 Max: 1 Global
  • Purgateur du péché
    Humanoïde
    monster ignores delve darkness mechanic [1]
    Sin Purger
    SpectreY
    TagsLanceur de sorts, fast_movement, humanoid, is_unarmed, legion_monster, light_armour, lightning_affinity, no_pantheon_mod, not_dex, not_str, ranged, red_blood, slashing_weapon
    Vie
    225%
    Energy Shield From Life
    100%
    Ailment Threshold
    225%
    Résistance
    30 30 30 20
    Damage
    150%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 10
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Expérience
    250%
    Model Size
    120%
    Type
    LegionTemplarSergeantCaster
    Metadata
    LegionTemplarSergeantCasterSpectre
    Niveau
    68
    Vie
    14,475
    Armure
    28,790
    Évasion
    4,739
    Bouclier d'énergie
    6,127
    Damage
    560
    Dégâts des sorts
    560
    Précision
    290
    Attack Time
    1.5
    Expérience
    25,638
    Ailment Threshold
    14,475
    Chill
    46
    Shock
    46
    Brittle
    259
    Scorch
    46
    Sap
    126
    GeometryTriggerLegionTemplarGroundBeams
    Triggerable, Spell
    Temps d'incantation: 3 sec.
    Temps de recharge: 8 sec.
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    LegionTemplarSergeantSpawnGroundBeam
    Triggerable, Spell
    Temps d'incantation: 1 sec.
    LegionTemplarBeamImpact
    Spell, Triggerable
    Chances de coup critique: 5%
    Temps d'incantation: 1 sec.
    Inflige 310.3 à 465.5 Dégâts physiques
    50% des Dégâts physiques sont Convertis en Dégâts de foudre
    is area damage [1]
    visual hit effect elemental is holy [1]
    LegionTemplarGroundLaser
    Spell, Damage, Triggerable
    Temps d'incantation: 2.145 sec.
    Temps de recharge: 10 sec.
    Inflige 412.4 à 766 Dégâts physiques
    Vous ne pouvez pas Étourdir les Ennemis au Toucher
    50% des Dégâts physiques sont Convertis en Dégâts de foudre
    is area damage [1]
    visual hit effect elemental is holy [1]
    LegionTemplarCasterProjectile
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Chances de coup critique: 5%
    Temps d'incantation: 1.33 sec.
    Inflige 682.7 à 1024 Dégâts physiques
    50% des Dégâts physiques sont Convertis en Dégâts de foudre
    base is projectile [1]
    monster projectile variation [111]
    projectile uses contact position [1]
    visual hit effect elemental is holy [1]
    LegionTemplarCasterDetonate
    Triggerable, Spell
    Temps d'incantation: 2.5 sec.

    Object Type

    version 2
    extends "Metadata/Monsters/LegionLeague/LegionSergeantBaseSpectre"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LegionLeague/LegionSergeantBaseSpectre"
    
    Animated
    {
    	on_event_add_effect_pack_for_soul_unarmed_magic_cleave_01 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/Templar/multibeamgeyser/epk_detonate.epk );"
    	on_end_soul_unarmed_magic_cleave_01 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/Templar/multibeamgeyser/epk_detonate.epk );"
    }
    
    Life
    {
    	on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/Templar/basicmobs/sergeantcaster.epk );"
    	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/Templar/basicmobs/sergeantcaster.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LegionLeague/LegionTemplarSergeantCasterSpectre"] = {
        name = "Sin Purger",
        life = 2.25,
        energyShield = 1,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 10,
        accuracy = 1,
        skillList = {
            "LegionTemplarCasterProjectile",
            "LegionTemplarBeamImpact",
            "LegionTemplarCasterDetonate",
            "LegionTemplarSergeantSpawnGroundBeam",
            "LegionTemplarGroundLaser",
            "GeometryTriggerLegionTemplarGroundBeams",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionTemplarCasterProjectile"] = {
        name = "LegionTemplarCasterProjectile",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.33,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "skill_physical_damage_%_to_convert_to_lightning",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "visual_hit_effect_elemental_is_holy",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 111, 50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionTemplarBeamImpact"] = {
        name = "LegionTemplarBeamImpact",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "skill_physical_damage_%_to_convert_to_lightning",
            "is_area_damage",
            "visual_hit_effect_elemental_is_holy",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionTemplarCasterDetonate"] = {
        name = "LegionTemplarCasterDetonate",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionTemplarSergeantSpawnGroundBeam"] = {
        name = "LegionTemplarSergeantSpawnGroundBeam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionTemplarGroundLaser"] = {
        name = "LegionTemplarGroundLaser",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.145,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "skill_physical_damage_%_to_convert_to_lightning",
            "is_area_damage",
            "cannot_stun",
            "visual_hit_effect_elemental_is_holy",
        },
        levels = {
            [1] = {0.69999998807907, 1.2999999523163, 50, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GeometryTriggerLegionTemplarGroundBeams"] = {
        name = "GeometryTriggerLegionTemplarGroundBeams",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster ignores delve darkness mechanic [1]
    IdMonsterIgnoresDelveDarkness
    FamilyMonsterIgnoresDelveDarkness
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster ignores delve darkness mechanic Min: 1 Max: 1 Global
  • Purgateur du péché
    Humanoïde
    Sin Purger
    SpectreY
    Spectre OverrideMetadata/Monsters/LegionLeague/LegionTemplarSergeantCasterSpectre
    TagsLanceur de sorts, fast_movement, humanoid, is_unarmed, legion_monster, light_armour, lightning_affinity, medium_height, no_pantheon_mod, not_dex, not_str, ranged, red_blood, slashing_weapon
    Packs
  • Purgateur du péché, Templière tacticienne, Templière vierge de guerre
  • Vie
    225%
    Energy Shield From Life
    100%
    Ailment Threshold
    225%
    Résistance
    30 30 30 20
    Damage
    150%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 10
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Expérience
    250%
    Model Size
    120%
    Type
    LegionTemplarSergeantCaster
    Metadata
    LegionTemplarSergeantCasterStandalone
    Niveau
    68
    Vie
    14,475
    Armure
    28,790
    Évasion
    4,739
    Bouclier d'énergie
    6,127
    Damage
    560
    Dégâts des sorts
    560
    Précision
    290
    Attack Time
    1.5
    Expérience
    25,638
    Ailment Threshold
    14,475
    Chill
    46
    Shock
    46
    Brittle
    259
    Scorch
    46
    Sap
    126
    GeometryTriggerLegionTemplarGroundBeams
    Triggerable, Spell
    Temps d'incantation: 3 sec.
    Temps de recharge: 8 sec.
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    LegionTemplarSergeantSpawnGroundBeam
    Triggerable, Spell
    Temps d'incantation: 1 sec.
    LegionTemplarBeamImpact
    Spell, Triggerable
    Chances de coup critique: 5%
    Temps d'incantation: 1 sec.
    Inflige 310.3 à 465.5 Dégâts physiques
    50% des Dégâts physiques sont Convertis en Dégâts de foudre
    is area damage [1]
    visual hit effect elemental is holy [1]
    LegionTemplarGroundLaser
    Spell, Damage, Triggerable
    Temps d'incantation: 2.145 sec.
    Temps de recharge: 10 sec.
    Inflige 412.4 à 766 Dégâts physiques
    Vous ne pouvez pas Étourdir les Ennemis au Toucher
    50% des Dégâts physiques sont Convertis en Dégâts de foudre
    is area damage [1]
    visual hit effect elemental is holy [1]
    LegionTemplarCasterProjectile
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Chances de coup critique: 5%
    Temps d'incantation: 1.33 sec.
    Inflige 682.7 à 1024 Dégâts physiques
    50% des Dégâts physiques sont Convertis en Dégâts de foudre
    base is projectile [1]
    monster projectile variation [111]
    projectile uses contact position [1]
    visual hit effect elemental is holy [1]
    LegionTemplarCasterDetonate
    Triggerable, Spell
    Temps d'incantation: 2.5 sec.

    Object Type

    version 2
    extends "Metadata/Monsters/LegionLeague/LegionMonsterBaseStandalone"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LegionLeague/LegionMonsterBaseStandalone"
    
    Animated
    {
    	on_event_add_effect_pack_for_soul_unarmed_magic_cleave_01 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/Templar/multibeamgeyser/epk_detonate.epk );"
    	on_end_soul_unarmed_magic_cleave_01 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/Templar/multibeamgeyser/epk_detonate.epk );"
    }
    
    Life
    {
    	on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/Templar/basicmobs/sergeantcaster.epk );"
    	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/Templar/basicmobs/sergeantcaster.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LegionLeague/LegionTemplarSergeantCasterStandalone"] = {
        name = "Sin Purger",
        life = 2.25,
        energyShield = 1,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 10,
        accuracy = 1,
        skillList = {
            "LegionTemplarCasterProjectile",
            "LegionTemplarBeamImpact",
            "LegionTemplarCasterDetonate",
            "LegionTemplarSergeantSpawnGroundBeam",
            "LegionTemplarGroundLaser",
            "GeometryTriggerLegionTemplarGroundBeams",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionTemplarCasterProjectile"] = {
        name = "LegionTemplarCasterProjectile",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.33,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "skill_physical_damage_%_to_convert_to_lightning",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "visual_hit_effect_elemental_is_holy",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 111, 50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionTemplarBeamImpact"] = {
        name = "LegionTemplarBeamImpact",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "skill_physical_damage_%_to_convert_to_lightning",
            "is_area_damage",
            "visual_hit_effect_elemental_is_holy",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionTemplarCasterDetonate"] = {
        name = "LegionTemplarCasterDetonate",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionTemplarSergeantSpawnGroundBeam"] = {
        name = "LegionTemplarSergeantSpawnGroundBeam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionTemplarGroundLaser"] = {
        name = "LegionTemplarGroundLaser",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.145,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "skill_physical_damage_%_to_convert_to_lightning",
            "is_area_damage",
            "cannot_stun",
            "visual_hit_effect_elemental_is_holy",
        },
        levels = {
            [1] = {0.69999998807907, 1.2999999523163, 50, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GeometryTriggerLegionTemplarGroundBeams"] = {
        name = "GeometryTriggerLegionTemplarGroundBeams",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

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