罪恶清除者
人形
monster ignores delve darkness mechanic [1]
Sin Purger
幽魂 | Y |
---|---|
幽魂 取代 | Metadata/Monsters/LegionLeague/LegionTemplarSergeantCasterSpectre |
标签 | 施法, fast_movement, humanoid, is_unarmed, legion_monster, light_armour, lightning_affinity, medium_height, no_pantheon_mod, not_dex, not_str, ranged, red_blood, slashing_weapon |
生命
225%
生命转为护盾
100%
异常状态临界值
225%
抗性
30 30 30 20
伤害
150%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 10
攻击间隔
1.5 秒
伤害分布
±20%
经验值
250%
Model Size
120%
类型
LegionTemplarSergeantCaster
Metadata
LegionTemplarSergeantCaster_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
14,475
护甲
28,790
闪避值
4,739
能量护盾
6,127
伤害
560
法术伤害
560
命中
290
攻击间隔
1.5
经验值
25,638
异常状态临界值
14,475
冰缓
46
Shock
46
Brittle
259
Scorch
46
Sap
126
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
GeometryTriggerLegionTemplarGroundBeams
可触发, 法术
施放间隔: 3 秒
冷却时间: 8 秒
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
LegionTemplarSergeantSpawnGroundBeam
可触发, 法术
施放间隔: 1 秒
LegionTemplarBeamImpact
法术, 可触发
暴击几率: 5%
施放间隔: 1 秒
造成 310.3 - 465.5 物理伤害
50% 物理伤害转换为闪电伤害
is area damage [1]
visual hit effect elemental is holy [1]
50% 物理伤害转换为闪电伤害
is area damage [1]
visual hit effect elemental is holy [1]
LegionTemplarGroundLaser
法术, 伤害, 可触发
施放间隔: 2.145 秒
冷却时间: 10 秒
造成 412.4 - 766 物理伤害
你的击中不能眩晕敌人
50% 物理伤害转换为闪电伤害
is area damage [1]
visual hit effect elemental is holy [1]
你的击中不能眩晕敌人
50% 物理伤害转换为闪电伤害
is area damage [1]
visual hit effect elemental is holy [1]
LegionTemplarCasterProjectile
法术, 投射物, 玩家投射物, 可触发
暴击几率: 5%
施放间隔: 1.33 秒
造成 682.7 - 1024 物理伤害
50% 物理伤害转换为闪电伤害
base is projectile [1]
monster projectile variation [111]
projectile uses contact position [1]
visual hit effect elemental is holy [1]
50% 物理伤害转换为闪电伤害
base is projectile [1]
monster projectile variation [111]
projectile uses contact position [1]
visual hit effect elemental is holy [1]
LegionTemplarCasterDetonate
可触发, 法术
施放间隔: 2.5 秒
Object Type
version 2 extends "Metadata/Monsters/LegionLeague/LegionSergeantBase"
Object Type Codes
version 2 extends "Metadata/Monsters/LegionLeague/LegionSergeantBase" Animated { on_event_add_effect_pack_for_soul_unarmed_magic_cleave_01 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/Templar/multibeamgeyser/epk_detonate.epk );" on_end_soul_unarmed_magic_cleave_01 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/Templar/multibeamgeyser/epk_detonate.epk );" } Life { on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/Templar/basicmobs/sergeantcaster.epk );" on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/Templar/basicmobs/sergeantcaster.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LegionLeague/LegionTemplarSergeantCaster_"] = { name = "Sin Purger", life = 2.25, energyShield = 1, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.5, damageSpread = 0.2, attackTime = 1.5, attackRange = 10, accuracy = 1, skillList = { "LegionTemplarCasterProjectile", "LegionTemplarBeamImpact", "LegionTemplarCasterDetonate", "LegionTemplarSergeantSpawnGroundBeam", "LegionTemplarGroundLaser", "GeometryTriggerLegionTemplarGroundBeams", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["LegionTemplarCasterProjectile"] = { name = "LegionTemplarCasterProjectile", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.33, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_projectile_variation", "skill_physical_damage_%_to_convert_to_lightning", "base_is_projectile", "projectile_uses_contact_position", "visual_hit_effect_elemental_is_holy", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 111, 50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionTemplarBeamImpact"] = { name = "LegionTemplarBeamImpact", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "skill_physical_damage_%_to_convert_to_lightning", "is_area_damage", "visual_hit_effect_elemental_is_holy", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionTemplarCasterDetonate"] = { name = "LegionTemplarCasterDetonate", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionTemplarSergeantSpawnGroundBeam"] = { name = "LegionTemplarSergeantSpawnGroundBeam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionTemplarGroundLaser"] = { name = "LegionTemplarGroundLaser", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.145, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "skill_physical_damage_%_to_convert_to_lightning", "is_area_damage", "cannot_stun", "visual_hit_effect_elemental_is_holy", }, levels = { [1] = {0.69999998807907, 1.2999999523163, 50, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GeometryTriggerLegionTemplarGroundBeams"] = { name = "GeometryTriggerLegionTemplarGroundBeams", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
monster ignores delve darkness mechanic [1]
Id | MonsterIgnoresDelveDarkness |
---|---|
Family | MonsterIgnoresDelveDarkness |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
罪恶清除者
人形
monster ignores delve darkness mechanic [1]
Sin Purger
幽魂 | Y |
---|---|
标签 | 施法, fast_movement, humanoid, is_unarmed, legion_monster, light_armour, lightning_affinity, no_pantheon_mod, not_dex, not_str, ranged, red_blood, slashing_weapon |
生命
225%
生命转为护盾
100%
异常状态临界值
225%
抗性
30 30 30 20
伤害
150%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 10
攻击间隔
1.5 秒
伤害分布
±20%
经验值
250%
Model Size
120%
类型
LegionTemplarSergeantCaster
Metadata
LegionTemplarSergeantCasterSpectre
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
14,475
护甲
28,790
闪避值
4,739
能量护盾
6,127
伤害
560
法术伤害
560
命中
290
攻击间隔
1.5
经验值
25,638
异常状态临界值
14,475
冰缓
46
Shock
46
Brittle
259
Scorch
46
Sap
126
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
GeometryTriggerLegionTemplarGroundBeams
可触发, 法术
施放间隔: 3 秒
冷却时间: 8 秒
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
LegionTemplarSergeantSpawnGroundBeam
可触发, 法术
施放间隔: 1 秒
LegionTemplarBeamImpact
法术, 可触发
暴击几率: 5%
施放间隔: 1 秒
造成 310.3 - 465.5 物理伤害
50% 物理伤害转换为闪电伤害
is area damage [1]
visual hit effect elemental is holy [1]
50% 物理伤害转换为闪电伤害
is area damage [1]
visual hit effect elemental is holy [1]
LegionTemplarGroundLaser
法术, 伤害, 可触发
施放间隔: 2.145 秒
冷却时间: 10 秒
造成 412.4 - 766 物理伤害
你的击中不能眩晕敌人
50% 物理伤害转换为闪电伤害
is area damage [1]
visual hit effect elemental is holy [1]
你的击中不能眩晕敌人
50% 物理伤害转换为闪电伤害
is area damage [1]
visual hit effect elemental is holy [1]
LegionTemplarCasterProjectile
法术, 投射物, 玩家投射物, 可触发
暴击几率: 5%
施放间隔: 1.33 秒
造成 682.7 - 1024 物理伤害
50% 物理伤害转换为闪电伤害
base is projectile [1]
monster projectile variation [111]
projectile uses contact position [1]
visual hit effect elemental is holy [1]
50% 物理伤害转换为闪电伤害
base is projectile [1]
monster projectile variation [111]
projectile uses contact position [1]
visual hit effect elemental is holy [1]
LegionTemplarCasterDetonate
可触发, 法术
施放间隔: 2.5 秒
Object Type
version 2 extends "Metadata/Monsters/LegionLeague/LegionSergeantBaseSpectre"
Object Type Codes
version 2 extends "Metadata/Monsters/LegionLeague/LegionSergeantBaseSpectre" Animated { on_event_add_effect_pack_for_soul_unarmed_magic_cleave_01 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/Templar/multibeamgeyser/epk_detonate.epk );" on_end_soul_unarmed_magic_cleave_01 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/Templar/multibeamgeyser/epk_detonate.epk );" } Life { on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/Templar/basicmobs/sergeantcaster.epk );" on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/Templar/basicmobs/sergeantcaster.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LegionLeague/LegionTemplarSergeantCasterSpectre"] = { name = "Sin Purger", life = 2.25, energyShield = 1, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.5, damageSpread = 0.2, attackTime = 1.5, attackRange = 10, accuracy = 1, skillList = { "LegionTemplarCasterProjectile", "LegionTemplarBeamImpact", "LegionTemplarCasterDetonate", "LegionTemplarSergeantSpawnGroundBeam", "LegionTemplarGroundLaser", "GeometryTriggerLegionTemplarGroundBeams", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["LegionTemplarCasterProjectile"] = { name = "LegionTemplarCasterProjectile", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.33, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_projectile_variation", "skill_physical_damage_%_to_convert_to_lightning", "base_is_projectile", "projectile_uses_contact_position", "visual_hit_effect_elemental_is_holy", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 111, 50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionTemplarBeamImpact"] = { name = "LegionTemplarBeamImpact", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "skill_physical_damage_%_to_convert_to_lightning", "is_area_damage", "visual_hit_effect_elemental_is_holy", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionTemplarCasterDetonate"] = { name = "LegionTemplarCasterDetonate", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionTemplarSergeantSpawnGroundBeam"] = { name = "LegionTemplarSergeantSpawnGroundBeam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionTemplarGroundLaser"] = { name = "LegionTemplarGroundLaser", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.145, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "skill_physical_damage_%_to_convert_to_lightning", "is_area_damage", "cannot_stun", "visual_hit_effect_elemental_is_holy", }, levels = { [1] = {0.69999998807907, 1.2999999523163, 50, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GeometryTriggerLegionTemplarGroundBeams"] = { name = "GeometryTriggerLegionTemplarGroundBeams", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
monster ignores delve darkness mechanic [1]
Id | MonsterIgnoresDelveDarkness |
---|---|
Family | MonsterIgnoresDelveDarkness |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
罪恶清除者
人形
Sin Purger
幽魂 | Y |
---|---|
幽魂 取代 | Metadata/Monsters/LegionLeague/LegionTemplarSergeantCasterSpectre |
标签 | 施法, fast_movement, humanoid, is_unarmed, legion_monster, light_armour, lightning_affinity, medium_height, no_pantheon_mod, not_dex, not_str, ranged, red_blood, slashing_weapon |
Packs |
生命
225%
生命转为护盾
100%
异常状态临界值
225%
抗性
30 30 30 20
伤害
150%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 10
攻击间隔
1.5 秒
伤害分布
±20%
经验值
250%
Model Size
120%
类型
LegionTemplarSergeantCaster
Metadata
LegionTemplarSergeantCasterStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
14,475
护甲
28,790
闪避值
4,739
能量护盾
6,127
伤害
560
法术伤害
560
命中
290
攻击间隔
1.5
经验值
25,638
异常状态临界值
14,475
冰缓
46
Shock
46
Brittle
259
Scorch
46
Sap
126
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
GeometryTriggerLegionTemplarGroundBeams
可触发, 法术
施放间隔: 3 秒
冷却时间: 8 秒
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
LegionTemplarSergeantSpawnGroundBeam
可触发, 法术
施放间隔: 1 秒
LegionTemplarBeamImpact
法术, 可触发
暴击几率: 5%
施放间隔: 1 秒
造成 310.3 - 465.5 物理伤害
50% 物理伤害转换为闪电伤害
is area damage [1]
visual hit effect elemental is holy [1]
50% 物理伤害转换为闪电伤害
is area damage [1]
visual hit effect elemental is holy [1]
LegionTemplarGroundLaser
法术, 伤害, 可触发
施放间隔: 2.145 秒
冷却时间: 10 秒
造成 412.4 - 766 物理伤害
你的击中不能眩晕敌人
50% 物理伤害转换为闪电伤害
is area damage [1]
visual hit effect elemental is holy [1]
你的击中不能眩晕敌人
50% 物理伤害转换为闪电伤害
is area damage [1]
visual hit effect elemental is holy [1]
LegionTemplarCasterProjectile
法术, 投射物, 玩家投射物, 可触发
暴击几率: 5%
施放间隔: 1.33 秒
造成 682.7 - 1024 物理伤害
50% 物理伤害转换为闪电伤害
base is projectile [1]
monster projectile variation [111]
projectile uses contact position [1]
visual hit effect elemental is holy [1]
50% 物理伤害转换为闪电伤害
base is projectile [1]
monster projectile variation [111]
projectile uses contact position [1]
visual hit effect elemental is holy [1]
LegionTemplarCasterDetonate
可触发, 法术
施放间隔: 2.5 秒
Object Type
version 2 extends "Metadata/Monsters/LegionLeague/LegionMonsterBaseStandalone"
Object Type Codes
version 2 extends "Metadata/Monsters/LegionLeague/LegionMonsterBaseStandalone" Animated { on_event_add_effect_pack_for_soul_unarmed_magic_cleave_01 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/Templar/multibeamgeyser/epk_detonate.epk );" on_end_soul_unarmed_magic_cleave_01 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/Templar/multibeamgeyser/epk_detonate.epk );" } Life { on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/Templar/basicmobs/sergeantcaster.epk );" on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/Templar/basicmobs/sergeantcaster.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LegionLeague/LegionTemplarSergeantCasterStandalone"] = { name = "Sin Purger", life = 2.25, energyShield = 1, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.5, damageSpread = 0.2, attackTime = 1.5, attackRange = 10, accuracy = 1, skillList = { "LegionTemplarCasterProjectile", "LegionTemplarBeamImpact", "LegionTemplarCasterDetonate", "LegionTemplarSergeantSpawnGroundBeam", "LegionTemplarGroundLaser", "GeometryTriggerLegionTemplarGroundBeams", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["LegionTemplarCasterProjectile"] = { name = "LegionTemplarCasterProjectile", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.33, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_projectile_variation", "skill_physical_damage_%_to_convert_to_lightning", "base_is_projectile", "projectile_uses_contact_position", "visual_hit_effect_elemental_is_holy", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 111, 50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionTemplarBeamImpact"] = { name = "LegionTemplarBeamImpact", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "skill_physical_damage_%_to_convert_to_lightning", "is_area_damage", "visual_hit_effect_elemental_is_holy", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionTemplarCasterDetonate"] = { name = "LegionTemplarCasterDetonate", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionTemplarSergeantSpawnGroundBeam"] = { name = "LegionTemplarSergeantSpawnGroundBeam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionTemplarGroundLaser"] = { name = "LegionTemplarGroundLaser", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.145, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "skill_physical_damage_%_to_convert_to_lightning", "is_area_damage", "cannot_stun", "visual_hit_effect_elemental_is_holy", }, levels = { [1] = {0.69999998807907, 1.2999999523163, 50, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GeometryTriggerLegionTemplarGroundBeams"] = { name = "GeometryTriggerLegionTemplarGroundBeams", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }