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Стальной костяк, Мститель
Нежить
IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
monster dropped item rarity +% [15000]
monster slain experience +% [100]
corpse cannot be destroyed [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Steelpoint the Avenger
Spectre
AreaКарта кладбища
Tagsbone_armour, bones, has_bow, humanoid, medium_height, non_unique_map_boss, not_int, not_str, physical_affinity, puncturing_weapon, ranged, skeleton, undead, very_slow_movement
Здоровье
200%
Уклонение
+10%
Ailment Threshold
200%
Сопротивление
IconEnemyResistanceFire40% IconEnemyResistanceCold40% IconEnemyResistanceLightning40% IconEnemyResistanceChaos25%
Damage
98%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 40
Attack Time
1.995 Second
Damage Spread
±20%
Опыт
200%
Model Size
130%
Type
SkeletonRangedMapBoss
Metadata
MapSkeletonBossRanged
Уровень
68
Здоровье
278,693
Броня
28,790
Уклонение
5,213
Damage
417
Урон от чар
622
Точность
580
Attack Time
1.33665
Опыт
112,805
Minion Life
60,451
Minion Damage
333
Ailment Threshold
175,576
Chill
555
Shock
555
Brittle
3,141
Scorch
555
Sap
1,534
Phys Convert Ele
240%
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 662993
Шанс критического удара: 5%
Attack Time: 1.995 сек.
Герой наносит обычный удар.
skill can fire arrows [1]
skill can fire wand projectiles [1]
iconbasicattack
SkeletonForsakenRainOfArrowsMap
Attack, RangedAttack, MirageArcherCanUse, Area, ProjectileSpeed, Totemable, Trappable, Mineable, Triggerable, Rain
Ливень стрел
Base Damage: 662993
Шанс критического удара: 5%
Attack Time: 1.995 сек.
Герой пускает в небо множество стрел, которые вскоре падают на выбранную цель.
Наносит на 110% больше урона
active skill area of effect radius +% final [47]
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]
rainofarrows
SkeletonForsakenSplitArrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, Triggerable
Расколотая стрела
Base Damage: 662993
Шанс критического удара: 5%
Attack Time: 1.995 сек.
Герой пускает несколько стрел в разные цели.
Выпускает 5 дополнительных стрел(-ы)
28% увеличение физического урона
40% повышение меткости
skill can fire arrows [1]
iconsplitarrow

Object Type

version 2
extends "Metadata/Monsters/Skeletons/SkeletonRanged"

Animated
{
	animated_object = "Metadata/Monsters/Skeletons/Skeleton/SkeletonForsaken.ao"
}

Transitionable
{
	on_untransition =
	"
		DestroyQueuedAction();
		PlayAnimation( emerge_sarcophagus_ranged_01 );
		PauseAnimation();
	"
}

StateMachine {}

Positioned
{
	force_placement = true
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Skeletons/MapSkeletonBossRanged"] = {
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    name = "Steelpoint the Avenger",
    life = 2,
    damage = 0.98,
    damageSpread = 0.2,
    attackTime = 1.995,
    attackRange = 40,
    accuracy = 1,
    weaponType1 = "Bow",
    skillList = {
        "Melee",
        "SkeletonForsakenRainOfArrowsMap",
        "SkeletonForsakenSplitArrow",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SkeletonForsakenRainOfArrowsMap"] = {
    name = "Rain of Arrows",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fires a large number of arrows into the air, to land at the target after a short delay.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Area] = true,
        [SkillType.ProjectileSpeed] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Rain] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "active_skill_area_of_effect_radius_+%_final",
        "base_is_projectile",
        "is_area_damage",
    },
    levels = {
        [1] = {110, -30, 47, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SkeletonForsakenSplitArrow"] = {
    name = "Split Arrow",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fires multiple arrows at different targets.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_additional_arrows",
        "physical_damage_+%",
        "accuracy_rating_+%",
        "skill_can_fire_arrows",
    },
    levels = {
        [1] = {5, 28, 40, levelRequirement = 7, statInterpolation = {},  cost = { }, },
    },
}
monster dropped item rarity +% [15000]
monster slain experience +% [100]
FamilyMonsterMapBoss
Domainsмонстр (3)
GenerationTypeуник (3)
Req. level1
Stats
  • monster slain experience +% 100 100 Global
  • monster dropped item rarity +% 15000 15000 Global
  • corpse cannot be destroyed [1]
    FamilyCorpseCannotBeDestroyed
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • corpse cannot be destroyed 1 1 Global — Неизменяемое значение
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • cannot be stunned while stunned 1 1 Global — Неизменяемое значение
  • cannot be stunned for ms after stun finished 2000 2000 Global
  • Стальной костяк, Мститель
    Нежить
    IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
    40% повышение скорости атаки
    40% повышение глобальной меткости
    monster fires a rain of arrows text [1]
    monster fires split arrows text [1]
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    corpse cannot be destroyed [1]
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Steelpoint the Avenger
    Spectre
    Tagsbone_armour, bones, has_bow, humanoid, medium_height, not_int, not_str, physical_affinity, puncturing_weapon, ranged, skeleton, standalone_map_boss, undead, very_slow_movement
    Здоровье
    200%
    Уклонение
    +10%
    Ailment Threshold
    200%
    Сопротивление
    IconEnemyResistanceFire40% IconEnemyResistanceCold40% IconEnemyResistanceLightning40% IconEnemyResistanceChaos25%
    Damage
    98%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 40
    Attack Time
    1.995 Second
    Damage Spread
    ±20%
    Опыт
    200%
    Model Size
    130%
    Type
    SkeletonRangedMapBoss
    Metadata
    MapSkeletonBossRangedStandalone
    Уровень
    68
    Здоровье
    278,693
    Броня
    28,790
    Уклонение
    5,213
    Damage
    417
    Урон от чар
    622
    Точность
    580
    Attack Time
    1.33665
    Опыт
    112,805
    Minion Life
    60,451
    Minion Damage
    333
    Ailment Threshold
    175,576
    Chill
    555
    Shock
    555
    Brittle
    3,141
    Scorch
    555
    Sap
    1,534
    Phys Convert Ele
    240%
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Атака
    Base Damage: 662993
    Шанс критического удара: 5%
    Attack Time: 1.995 сек.
    Герой наносит обычный удар.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    iconbasicattack
    SkeletonForsakenRainOfArrowsMap
    Attack, RangedAttack, MirageArcherCanUse, Area, ProjectileSpeed, Totemable, Trappable, Mineable, Triggerable, Rain
    Ливень стрел
    Base Damage: 662993
    Шанс критического удара: 5%
    Attack Time: 1.995 сек.
    Герой пускает в небо множество стрел, которые вскоре падают на выбранную цель.
    Наносит на 110% больше урона
    active skill area of effect radius +% final [47]
    base is projectile [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-30]
    rainofarrows
    SkeletonForsakenSplitArrow
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, Triggerable
    Расколотая стрела
    Base Damage: 662993
    Шанс критического удара: 5%
    Attack Time: 1.995 сек.
    Герой пускает несколько стрел в разные цели.
    Выпускает 5 дополнительных стрел(-ы)
    28% увеличение физического урона
    40% повышение меткости
    skill can fire arrows [1]
    iconsplitarrow

    Object Type

    version 2
    extends "Metadata/Monsters/Skeletons/SkeletonRanged"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    StateMachine
    {
    	define_shared_state = "add_effects;"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/MapSkeletonBossRangedStandalone"] = {
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        name = "Steelpoint the Avenger",
        life = 2,
        damage = 0.98,
        damageSpread = 0.2,
        attackTime = 1.995,
        attackRange = 40,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "Melee",
            "SkeletonForsakenRainOfArrowsMap",
            "SkeletonForsakenSplitArrow",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SkeletonForsakenRainOfArrowsMap"] = {
        name = "Rain of Arrows",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires a large number of arrows into the air, to land at the target after a short delay.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Area] = true,
            [SkillType.ProjectileSpeed] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Rain] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_area_of_effect_radius_+%_final",
            "base_is_projectile",
            "is_area_damage",
        },
        levels = {
            [1] = {110, -30, 47, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SkeletonForsakenSplitArrow"] = {
        name = "Split Arrow",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires multiple arrows at different targets.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_additional_arrows",
            "physical_damage_+%",
            "accuracy_rating_+%",
            "skill_can_fire_arrows",
        },
        levels = {
            [1] = {5, 28, 40, levelRequirement = 7, statInterpolation = {},  cost = { }, },
        },
    }
    
    40% повышение скорости атаки
    FamilyIncreasedAttackSpeed
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • attack speed +% 40 40 Global
  • Craft TagsАтака Скорость
    40% повышение глобальной меткости
    FamilyIncreasedAccuracyPercent
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • accuracy rating +% 40 40 Global
  • Craft TagsАтака
    monster fires a rain of arrows text [1]
    FamilyMonsterFiresRainOfArrowsText
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • monster fires a rain of arrows text 1 1 Global
  • monster fires split arrows text [1]
    FamilyMonsterFiresSplitArrowsText
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • monster fires split arrows text 1 1 Global
  • monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    FamilyMonsterMapBoss
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • monster slain experience +% 100 100 Global
  • monster dropped item rarity +% 15000 15000 Global
  • corpse cannot be destroyed [1]
    FamilyCorpseCannotBeDestroyed
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • corpse cannot be destroyed 1 1 Global — Неизменяемое значение
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • cannot be stunned while stunned 1 1 Global — Неизменяемое значение
  • cannot be stunned for ms after stun finished 2000 2000 Global
  • Стальной костяк, Мститель
    Нежить
    IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
    40% повышение скорости атаки
    40% повышение глобальной меткости
    monster fires a rain of arrows text [1]
    monster fires split arrows text [1]
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Steelpoint the Avenger
    Spectre
    Tagsbone_armour, bones, elder_map_boss, has_bow, humanoid, medium_height, non_attacking, not_int, not_str, puncturing_weapon, ranged, skeleton, undead, very_slow_movement
    Здоровье
    200%
    Уклонение
    +10%
    Ailment Threshold
    200%
    Сопротивление
    IconEnemyResistanceFire40% IconEnemyResistanceCold40% IconEnemyResistanceLightning40% IconEnemyResistanceChaos25%
    Damage
    98%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 40
    Attack Time
    1.995 Second
    Damage Spread
    ±20%
    Опыт
    200%
    Model Size
    130%
    Type
    SkeletonRangedMapBoss
    Metadata
    MapSkeletonBossRangedElder

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	corpse_usable = false
    }
    
    Stats
    {
    	base_cannot_be_damaged = 1
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    	is_hidden_monster = 1
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/MapSkeletonBossRangedElder"] = {
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        name = "Steelpoint the Avenger",
        life = 2,
        damage = 0.98,
        damageSpread = 0.2,
        attackTime = 1.995,
        attackRange = 40,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
        },
        modList = {
        },
    }
    
    40% повышение скорости атаки
    FamilyIncreasedAttackSpeed
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • attack speed +% 40 40 Global
  • Craft TagsАтака Скорость
    40% повышение глобальной меткости
    FamilyIncreasedAccuracyPercent
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • accuracy rating +% 40 40 Global
  • Craft TagsАтака
    monster fires a rain of arrows text [1]
    FamilyMonsterFiresRainOfArrowsText
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • monster fires a rain of arrows text 1 1 Global
  • monster fires split arrows text [1]
    FamilyMonsterFiresSplitArrowsText
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • monster fires split arrows text 1 1 Global
  • monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    FamilyMonsterMapBoss
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • monster slain experience +% 100 100 Global
  • monster dropped item rarity +% 15000 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • cannot be stunned while stunned 1 1 Global — Неизменяемое значение
  • cannot be stunned for ms after stun finished 2000 2000 Global
  • Edit

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