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Pointacier le Vengeur
Mort-vivant
IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
monster dropped item rarity +% [15000]
monster slain experience +% [100]
corpse cannot be destroyed [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Steelpoint the Avenger
Spectre
AreaSépultures, Sépultures, Carte
Tagsbone_armour, bones, has_bow, humanoid, medium_height, non_unique_map_boss, not_int, not_str, physical_affinity, puncturing_weapon, ranged, skeleton, undead, very_slow_movement
Vie
200%
Évasion
+10%
Ailment Threshold
200%
Résistance
IconEnemyResistanceFire40% IconEnemyResistanceCold40% IconEnemyResistanceLightning40% IconEnemyResistanceChaos25%
Damage
98%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 40
Attack Time
1.995 Second
Damage Spread
±20%
Expérience
200%
Model Size
130%
Type
SkeletonRangedMapBoss
Metadata
MapSkeletonBossRanged
Niveau
71
Vie
413,425
Armure
36,473
Score d'Évasion
5,786
Damage
499
Dégâts des sorts
745
Précision
652
Attack Time
1.33665
Expérience
120,439
Minion Life
87,335
Minion Damage
403
Ailment Threshold
235,652
Chill
745
Shock
745
Brittle
4,216
Scorch
745
Sap
2,059
Phys Convert Ele
255%
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 7931189
Chances de coup critique: 5%
Attack Time: 1.995 sec.
Frappez vos ennemis d'un coup puissant.
skill can fire arrows [1]
skill can fire wand projectiles [1]
iconbasicattack
SkeletonForsakenRainOfArrowsMap
Attack, RangedAttack, MirageArcherCanUse, Area, ProjectileSpeed, Totemable, Trappable, Mineable, Triggerable, Rain
Pluie de flèches
Base Damage: 7931189
Chances de coup critique: 5%
Attack Time: 1.995 sec.
Une multitude de flèches est tirée dans les airs, s'abattant sur la cible après une courte durée.
110% Davantage de Dégâts
active skill area of effect radius +% final [47]
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]
rainofarrows
SkeletonForsakenSplitArrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, Triggerable
Flèches multiples
Base Damage: 7931189
Chances de coup critique: 5%
Attack Time: 1.995 sec.
Un tir multiple qui envoie plusieurs flèches sur différentes cibles.
Tire 5 Flèches supplémentaires
28% d'Augmentation des Dégâts physiques
40% d'Augmentation du Score de Précision
skill can fire arrows [1]
iconsplitarrow

Object Type

version 2
extends "Metadata/Monsters/Skeletons/SkeletonRanged"

Animated
{
	animated_object = "Metadata/Monsters/Skeletons/Skeleton/SkeletonForsaken.ao"
}

Transitionable
{
	on_untransition =
	"
		DestroyQueuedAction();
		PlayAnimation( emerge_sarcophagus_ranged_01 );
		PauseAnimation();
	"
}

StateMachine {}

Positioned
{
	force_placement = true
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Skeletons/MapSkeletonBossRanged"] = {
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    name = "Steelpoint the Avenger",
    life = 2,
    damage = 0.98,
    damageSpread = 0.2,
    attackTime = 1.995,
    attackRange = 40,
    accuracy = 1,
    weaponType1 = "Bow",
    skillList = {
        "Melee",
        "SkeletonForsakenRainOfArrowsMap",
        "SkeletonForsakenSplitArrow",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SkeletonForsakenRainOfArrowsMap"] = {
    name = "Rain of Arrows",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fires a large number of arrows into the air, to land at the target after a short delay.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Area] = true,
        [SkillType.ProjectileSpeed] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Rain] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "active_skill_area_of_effect_radius_+%_final",
        "base_is_projectile",
        "is_area_damage",
    },
    levels = {
        [1] = {110, -30, 47, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SkeletonForsakenSplitArrow"] = {
    name = "Split Arrow",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fires multiple arrows at different targets.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_additional_arrows",
        "physical_damage_+%",
        "accuracy_rating_+%",
        "skill_can_fire_arrows",
    },
    levels = {
        [1] = {5, 28, 40, levelRequirement = 7, statInterpolation = {},  cost = { }, },
    },
}
monster dropped item rarity +% [15000]
monster slain experience +% [100]
FamilyMonsterMapBoss
Domainsmonstre (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • monster slain experience +% 100 100 Global
  • monster dropped item rarity +% 15000 15000 Global
  • corpse cannot be destroyed [1]
    FamilyCorpseCannotBeDestroyed
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • corpse cannot be destroyed 1 1 Global — Valeur fixe
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be stunned while stunned 1 1 Global — Valeur fixe
  • cannot be stunned for ms after stun finished 2000 2000 Global
  • Pointacier le Vengeur
    Mort-vivant
    IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
    40% d'Augmentation de la Vitesse d'attaque
    40% d'Augmentation du Score de Précision Global
    monster fires a rain of arrows text [1]
    monster fires split arrows text [1]
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    corpse cannot be destroyed [1]
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Steelpoint the Avenger
    Spectre
    Tagsbone_armour, bones, has_bow, humanoid, medium_height, not_int, not_str, physical_affinity, puncturing_weapon, ranged, skeleton, standalone_map_boss, undead, very_slow_movement
    Vie
    200%
    Évasion
    +10%
    Ailment Threshold
    200%
    Résistance
    IconEnemyResistanceFire40% IconEnemyResistanceCold40% IconEnemyResistanceLightning40% IconEnemyResistanceChaos25%
    Damage
    98%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 40
    Attack Time
    1.995 Second
    Damage Spread
    ±20%
    Expérience
    200%
    Model Size
    130%
    Type
    SkeletonRangedMapBoss
    Metadata
    MapSkeletonBossRangedStandalone
    Niveau
    68
    Vie
    278,693
    Armure
    28,790
    Score d'Évasion
    5,213
    Damage
    417
    Dégâts des sorts
    622
    Précision
    580
    Attack Time
    1.33665
    Expérience
    112,805
    Minion Life
    60,451
    Minion Damage
    333
    Ailment Threshold
    175,576
    Chill
    555
    Shock
    555
    Brittle
    3,141
    Scorch
    555
    Sap
    1,534
    Phys Convert Ele
    240%
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 662993
    Chances de coup critique: 5%
    Attack Time: 1.995 sec.
    Frappez vos ennemis d'un coup puissant.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    iconbasicattack
    SkeletonForsakenRainOfArrowsMap
    Attack, RangedAttack, MirageArcherCanUse, Area, ProjectileSpeed, Totemable, Trappable, Mineable, Triggerable, Rain
    Pluie de flèches
    Base Damage: 662993
    Chances de coup critique: 5%
    Attack Time: 1.995 sec.
    Une multitude de flèches est tirée dans les airs, s'abattant sur la cible après une courte durée.
    110% Davantage de Dégâts
    active skill area of effect radius +% final [47]
    base is projectile [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-30]
    rainofarrows
    SkeletonForsakenSplitArrow
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, Triggerable
    Flèches multiples
    Base Damage: 662993
    Chances de coup critique: 5%
    Attack Time: 1.995 sec.
    Un tir multiple qui envoie plusieurs flèches sur différentes cibles.
    Tire 5 Flèches supplémentaires
    28% d'Augmentation des Dégâts physiques
    40% d'Augmentation du Score de Précision
    skill can fire arrows [1]
    iconsplitarrow

    Object Type

    version 2
    extends "Metadata/Monsters/Skeletons/SkeletonRanged"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    StateMachine
    {
    	define_shared_state = "add_effects;"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/MapSkeletonBossRangedStandalone"] = {
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        name = "Steelpoint the Avenger",
        life = 2,
        damage = 0.98,
        damageSpread = 0.2,
        attackTime = 1.995,
        attackRange = 40,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "Melee",
            "SkeletonForsakenRainOfArrowsMap",
            "SkeletonForsakenSplitArrow",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SkeletonForsakenRainOfArrowsMap"] = {
        name = "Rain of Arrows",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires a large number of arrows into the air, to land at the target after a short delay.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Area] = true,
            [SkillType.ProjectileSpeed] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Rain] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_area_of_effect_radius_+%_final",
            "base_is_projectile",
            "is_area_damage",
        },
        levels = {
            [1] = {110, -30, 47, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SkeletonForsakenSplitArrow"] = {
        name = "Split Arrow",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires multiple arrows at different targets.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_additional_arrows",
            "physical_damage_+%",
            "accuracy_rating_+%",
            "skill_can_fire_arrows",
        },
        levels = {
            [1] = {5, 28, 40, levelRequirement = 7, statInterpolation = {},  cost = { }, },
        },
    }
    
    40% d'Augmentation de la Vitesse d'attaque
    FamilyIncreasedAttackSpeed
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • attack speed +% 40 40 Global
  • Craft TagsAttaque Vitesse
    40% d'Augmentation du Score de Précision Global
    FamilyIncreasedAccuracyPercent
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • accuracy rating +% 40 40 Global
  • Craft TagsAttaque
    monster fires a rain of arrows text [1]
    FamilyMonsterFiresRainOfArrowsText
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster fires a rain of arrows text 1 1 Global
  • monster fires split arrows text [1]
    FamilyMonsterFiresSplitArrowsText
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster fires split arrows text 1 1 Global
  • monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    FamilyMonsterMapBoss
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster slain experience +% 100 100 Global
  • monster dropped item rarity +% 15000 15000 Global
  • corpse cannot be destroyed [1]
    FamilyCorpseCannotBeDestroyed
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • corpse cannot be destroyed 1 1 Global — Valeur fixe
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be stunned while stunned 1 1 Global — Valeur fixe
  • cannot be stunned for ms after stun finished 2000 2000 Global
  • Pointacier le Vengeur
    Mort-vivant
    IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
    40% d'Augmentation de la Vitesse d'attaque
    40% d'Augmentation du Score de Précision Global
    monster fires a rain of arrows text [1]
    monster fires split arrows text [1]
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Steelpoint the Avenger
    Spectre
    Tagsbone_armour, bones, elder_map_boss, has_bow, humanoid, medium_height, non_attacking, not_int, not_str, puncturing_weapon, ranged, skeleton, undead, very_slow_movement
    Vie
    200%
    Évasion
    +10%
    Ailment Threshold
    200%
    Résistance
    IconEnemyResistanceFire40% IconEnemyResistanceCold40% IconEnemyResistanceLightning40% IconEnemyResistanceChaos25%
    Damage
    98%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 40
    Attack Time
    1.995 Second
    Damage Spread
    ±20%
    Expérience
    200%
    Model Size
    130%
    Type
    SkeletonRangedMapBoss
    Metadata
    MapSkeletonBossRangedElder

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	corpse_usable = false
    }
    
    Stats
    {
    	base_cannot_be_damaged = 1
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    	is_hidden_monster = 1
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/MapSkeletonBossRangedElder"] = {
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        name = "Steelpoint the Avenger",
        life = 2,
        damage = 0.98,
        damageSpread = 0.2,
        attackTime = 1.995,
        attackRange = 40,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
        },
        modList = {
        },
    }
    
    40% d'Augmentation de la Vitesse d'attaque
    FamilyIncreasedAttackSpeed
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • attack speed +% 40 40 Global
  • Craft TagsAttaque Vitesse
    40% d'Augmentation du Score de Précision Global
    FamilyIncreasedAccuracyPercent
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • accuracy rating +% 40 40 Global
  • Craft TagsAttaque
    monster fires a rain of arrows text [1]
    FamilyMonsterFiresRainOfArrowsText
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster fires a rain of arrows text 1 1 Global
  • monster fires split arrows text [1]
    FamilyMonsterFiresSplitArrowsText
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster fires split arrows text 1 1 Global
  • monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    FamilyMonsterMapBoss
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster slain experience +% 100 100 Global
  • monster dropped item rarity +% 15000 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be stunned while stunned 1 1 Global — Valeur fixe
  • cannot be stunned for ms after stun finished 2000 2000 Global
  • Edit

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