Punta de acero, el Vengador
No muertoÁrea: Cementerio, Mapa de Cementerio
monster dropped item rarity +% [15000]
monster slain experience +% [100]
corpse cannot be destroyed [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
monster slain experience +% [100]
corpse cannot be destroyed [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Steelpoint the Avenger
| Spectre | |
|---|---|
| Area | Cementerio, Mapa de Cementerio |
| Tags | bone_armour, bones, has_bow, humanoid, medium_height, non_unique_map_boss, not_int, not_str, physical_affinity, puncturing_weapon, ranged, skeleton, undead, very_slow_movement |
Vida
200%
Evasión
+10%
Ailment Threshold
200%
Resistencia
Damage
98%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 40
Attack Time
1.995 Second
Damage Spread
±20%
Experiencia
200%
Model Size
130%
Type
SkeletonRangedMapBoss
Metadata
MapSkeletonBossRanged
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
71
Vida
413,425
Armadura
36,473
Evasión
5,786
Damage
499
Daño de hechizos
745
Precisión
652
Attack Time
1.33665
Experiencia
120,439
Minion Life
87,335
Minion Damage
403
Ailment Threshold
235,652
Chill
745
Shock
745
Brittle
4,216
Scorch
745
Sap
2,059
Phys Convert Ele
255%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 793—1189
Probabilidad de golpe crítico: 5%
Attack Time: 1.995 seg
Derriba a tus enemigos con un golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
SkeletonForsakenRainOfArrowsMap
Attack, RangedAttack, MirageArcherCanUse, Area, ProjectileSpeed, Totemable, Trappable, Mineable, Triggerable, Rain
Lluvia de flechas
Base Damage: 793—1189
Probabilidad de golpe crítico: 5%
Attack Time: 1.995 seg
Dispara una gran cantidad de flechas al aire que caen sobre el objetivo al cabo de un corto período de tiempo.
Inflige un 110% más de daño
active skill area of effect radius +% final [47]
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]
SkeletonForsakenSplitArrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, Triggerable
Flecha dividida
Base Damage: 793—1189
Probabilidad de golpe crítico: 5%
Attack Time: 1.995 seg
Dispara múltiples flechas a diferentes objetivos.
Dispara 5 flechas adicionales
Daño físico aumentado un 28%
Precisión aumentada un 40%
skill can fire arrows [1]
Object Type
version 2
extends "Metadata/Monsters/Skeletons/SkeletonRanged"
Animated
{
animated_object = "Metadata/Monsters/Skeletons/Skeleton/SkeletonForsaken.ao"
}
Transitionable
{
on_untransition =
"
DestroyQueuedAction();
PlayAnimation( emerge_sarcophagus_ranged_01 );
PauseAnimation();
"
}
StateMachine {}
Positioned
{
force_placement = true
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Skeletons/MapSkeletonBossRanged"] = {
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
name = "Steelpoint the Avenger",
life = 2,
damage = 0.98,
damageSpread = 0.2,
attackTime = 1.995,
attackRange = 40,
accuracy = 1,
weaponType1 = "Bow",
skillList = {
"Melee",
"SkeletonForsakenRainOfArrowsMap",
"SkeletonForsakenSplitArrow",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SkeletonForsakenRainOfArrowsMap"] = {
name = "Rain of Arrows",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Fires a large number of arrows into the air, to land at the target after a short delay.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Area] = true,
[SkillType.ProjectileSpeed] = true,
[SkillType.Totemable] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.Triggerable] = true,
[SkillType.Rain] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"active_skill_area_of_effect_radius_+%_final",
"base_is_projectile",
"is_area_damage",
},
levels = {
[1] = {110, -30, 47, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SkeletonForsakenSplitArrow"] = {
name = "Split Arrow",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Fires multiple arrows at different targets.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Totemable] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"number_of_additional_arrows",
"physical_damage_+%",
"accuracy_rating_+%",
"skill_can_fire_arrows",
},
levels = {
[1] = {5, 28, 40, levelRequirement = 7, statInterpolation = {}, cost = { }, },
},
}
monster dropped item rarity +% [15000]
monster slain experience +% [100]
| Family | MonsterMapBoss |
|---|---|
| Domains | monstruo (3) |
| GenerationType | Únicos (3) |
| Req. level | 1 |
| Stats |
corpse cannot be destroyed [1]
| Family | CorpseCannotBeDestroyed |
|---|---|
| Domains | monstruo (3) |
| GenerationType | Únicos (3) |
| Req. level | 1 |
| Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | monstruo (3) |
| GenerationType | Únicos (3) |
| Req. level | 1 |
| Stats |
Punta de acero, el Vengador
No muertoVelocidad de ataque aumentada un 40%
Precisión global aumentada un 40%
monster fires a rain of arrows text [1]
monster fires split arrows text [1]
monster dropped item rarity +% [15000]
monster slain experience +% [100]
corpse cannot be destroyed [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Precisión global aumentada un 40%
monster fires a rain of arrows text [1]
monster fires split arrows text [1]
monster dropped item rarity +% [15000]
monster slain experience +% [100]
corpse cannot be destroyed [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Steelpoint the Avenger
| Spectre | |
|---|---|
| Tags | bone_armour, bones, has_bow, humanoid, medium_height, not_int, not_str, physical_affinity, puncturing_weapon, ranged, skeleton, standalone_map_boss, undead, very_slow_movement |
Vida
200%
Evasión
+10%
Ailment Threshold
200%
Resistencia
Damage
98%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 40
Attack Time
1.995 Second
Damage Spread
±20%
Experiencia
200%
Model Size
130%
Type
SkeletonRangedMapBoss
Metadata
MapSkeletonBossRangedStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
278,693
Armadura
28,790
Evasión
5,213
Damage
417
Daño de hechizos
622
Precisión
580
Attack Time
1.33665
Experiencia
112,805
Minion Life
60,451
Minion Damage
333
Ailment Threshold
175,576
Chill
555
Shock
555
Brittle
3,141
Scorch
555
Sap
1,534
Phys Convert Ele
240%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 662—993
Probabilidad de golpe crítico: 5%
Attack Time: 1.995 seg
Derriba a tus enemigos con un golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
SkeletonForsakenRainOfArrowsMap
Attack, RangedAttack, MirageArcherCanUse, Area, ProjectileSpeed, Totemable, Trappable, Mineable, Triggerable, Rain
Lluvia de flechas
Base Damage: 662—993
Probabilidad de golpe crítico: 5%
Attack Time: 1.995 seg
Dispara una gran cantidad de flechas al aire que caen sobre el objetivo al cabo de un corto período de tiempo.
Inflige un 110% más de daño
active skill area of effect radius +% final [47]
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]
SkeletonForsakenSplitArrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, Triggerable
Flecha dividida
Base Damage: 662—993
Probabilidad de golpe crítico: 5%
Attack Time: 1.995 seg
Dispara múltiples flechas a diferentes objetivos.
Dispara 5 flechas adicionales
Daño físico aumentado un 28%
Precisión aumentada un 40%
skill can fire arrows [1]
Object Type
version 2
extends "Metadata/Monsters/Skeletons/SkeletonRanged"
extends "Metadata/Monsters/StandaloneMapBoss"
StateMachine
{
define_shared_state = "add_effects;"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Skeletons/MapSkeletonBossRangedStandalone"] = {
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
name = "Steelpoint the Avenger",
life = 2,
damage = 0.98,
damageSpread = 0.2,
attackTime = 1.995,
attackRange = 40,
accuracy = 1,
weaponType1 = "Bow",
skillList = {
"Melee",
"SkeletonForsakenRainOfArrowsMap",
"SkeletonForsakenSplitArrow",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SkeletonForsakenRainOfArrowsMap"] = {
name = "Rain of Arrows",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Fires a large number of arrows into the air, to land at the target after a short delay.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Area] = true,
[SkillType.ProjectileSpeed] = true,
[SkillType.Totemable] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.Triggerable] = true,
[SkillType.Rain] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"active_skill_area_of_effect_radius_+%_final",
"base_is_projectile",
"is_area_damage",
},
levels = {
[1] = {110, -30, 47, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SkeletonForsakenSplitArrow"] = {
name = "Split Arrow",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Fires multiple arrows at different targets.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Totemable] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"number_of_additional_arrows",
"physical_damage_+%",
"accuracy_rating_+%",
"skill_can_fire_arrows",
},
levels = {
[1] = {5, 28, 40, levelRequirement = 7, statInterpolation = {}, cost = { }, },
},
}
Velocidad de ataque aumentada un 40%
| Family | IncreasedAttackSpeed |
|---|---|
| Domains | monstruo (3) |
| GenerationType | Únicos (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Ataque Velocidad |
Precisión global aumentada un 40%
| Family | IncreasedAccuracyPercent |
|---|---|
| Domains | monstruo (3) |
| GenerationType | Únicos (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Ataque |
monster fires a rain of arrows text [1]
| Family | MonsterFiresRainOfArrowsText |
|---|---|
| Domains | monstruo (3) |
| GenerationType | Únicos (3) |
| Req. level | 1 |
| Stats |
monster fires split arrows text [1]
| Family | MonsterFiresSplitArrowsText |
|---|---|
| Domains | monstruo (3) |
| GenerationType | Únicos (3) |
| Req. level | 1 |
| Stats |
monster dropped item rarity +% [15000]
monster slain experience +% [100]
| Family | MonsterMapBoss |
|---|---|
| Domains | monstruo (3) |
| GenerationType | Únicos (3) |
| Req. level | 1 |
| Stats |
corpse cannot be destroyed [1]
| Family | CorpseCannotBeDestroyed |
|---|---|
| Domains | monstruo (3) |
| GenerationType | Únicos (3) |
| Req. level | 1 |
| Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | monstruo (3) |
| GenerationType | Únicos (3) |
| Req. level | 1 |
| Stats |
Punta de acero, el Vengador
No muertoVelocidad de ataque aumentada un 40%
Precisión global aumentada un 40%
monster fires a rain of arrows text [1]
monster fires split arrows text [1]
monster dropped item rarity +% [15000]
monster slain experience +% [100]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Precisión global aumentada un 40%
monster fires a rain of arrows text [1]
monster fires split arrows text [1]
monster dropped item rarity +% [15000]
monster slain experience +% [100]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Steelpoint the Avenger
| Spectre | |
|---|---|
| Tags | bone_armour, bones, elder_map_boss, has_bow, humanoid, medium_height, non_attacking, not_int, not_str, puncturing_weapon, ranged, skeleton, undead, very_slow_movement |
Vida
200%
Evasión
+10%
Ailment Threshold
200%
Resistencia
Damage
98%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 40
Attack Time
1.995 Second
Damage Spread
±20%
Experiencia
200%
Model Size
130%
Type
SkeletonRangedMapBoss
Metadata
MapSkeletonBossRangedElder
Object Type
version 2
extends "Metadata/Monsters/Monster"
Life
{
corpse_usable = false
}
Stats
{
base_cannot_be_damaged = 1
base_cannot_be_stunned = 1
cannot_be_knocked_back = 1
is_hidden_monster = 1
immune_to_curses = 1
immune_to_auras_from_other_entities = 1
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Skeletons/MapSkeletonBossRangedElder"] = {
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
name = "Steelpoint the Avenger",
life = 2,
damage = 0.98,
damageSpread = 0.2,
attackTime = 1.995,
attackRange = 40,
accuracy = 1,
weaponType1 = "Bow",
skillList = {
},
modList = {
},
}
Velocidad de ataque aumentada un 40%
| Family | IncreasedAttackSpeed |
|---|---|
| Domains | monstruo (3) |
| GenerationType | Únicos (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Ataque Velocidad |
Precisión global aumentada un 40%
| Family | IncreasedAccuracyPercent |
|---|---|
| Domains | monstruo (3) |
| GenerationType | Únicos (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Ataque |
monster fires a rain of arrows text [1]
| Family | MonsterFiresRainOfArrowsText |
|---|---|
| Domains | monstruo (3) |
| GenerationType | Únicos (3) |
| Req. level | 1 |
| Stats |
monster fires split arrows text [1]
| Family | MonsterFiresSplitArrowsText |
|---|---|
| Domains | monstruo (3) |
| GenerationType | Únicos (3) |
| Req. level | 1 |
| Stats |
monster dropped item rarity +% [15000]
monster slain experience +% [100]
| Family | MonsterMapBoss |
|---|---|
| Domains | monstruo (3) |
| GenerationType | Únicos (3) |
| Req. level | 1 |
| Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | monstruo (3) |
| GenerationType | Únicos (3) |
| Req. level | 1 |
| Stats |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.




















