Каменный голем
Ваш каменный голем дарует вам регенерацию здоровья и повышенную защиту
base_life_regeneration_rate_per_minute
global_defences_+%
Stone Golem
Attribute /5

rock_golem_buff

ИмяПоказывать полное описание
CostiLvl 1: Normal: 1xСфера превращения · Волшебный: 1xСфера усиления · Редкий: 2xСфера алхимии · Уникальный: 5xСфера хаоса
AcronymIgnite
BuffGroupsID31
IsBuffDefinition1
BuffMergeModesID3
Codebase life regeneration rate per minute
IsPublic1
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemantics3
Codeglobal defences +%
IsPublic0
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemantics1
Каменный голем
Урон от ударов ближнего боя берётся сначала из здоровья ваших каменных големов вместо вас
melee_damage_removed_from_stone_golem_before_life_or_es_%
Stone Golem
Attribute /5

rock_golem_alt_buff

ИмяПоказывать полное описание
CostiLvl 1: Normal: 1xСфера превращения · Волшебный: 1xСфера перемен · Редкий: 3xСфера алхимии · Уникальный: 5xСфера хаоса
AcronymIgnite
BuffGroupsID31
IsBuffDefinition1
BuffMergeModesID3
Codemelee damage removed from stone golem before life or es %
IsPublic0
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemantics1
Каменный голем
Механизм
Регенерация 2% здоровья в секунду
Stone Golem
SpectreN
Tagsbludgeoning_weapon, construct, fast_movement, has_one_hand_sword, has_one_handed_melee, medium_height, melee, mud_blood, not_int, physical_affinity, stone_armour
Здоровье
725%
Броня
+100%
Уклонение
+40%
Ailment Threshold
725%
Сопротивление
40 40 40 20
Damage
270%
Точность
340%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
8 ~ 10
Attack Time
1 Second
Damage Spread
±20%
Опыт
150%
Model Size
110%
Type
RockGolemSummoned
Metadata
RockGolemSummoned
IsSummoned
Y
Уровень
68
Здоровье
46,642
Броня
57,580
Уклонение
6,635
Damage
1,009
Урон от чар
1,009
Точность
1,276
Attack Time
1
Опыт
15,383
Minion Life
10,117
Minion Damage
805
Ailment Threshold
46,642
Chill
147
Shock
147
Brittle
834
Scorch
147
Sap
407
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 807–1210
Шанс критического удара: 5%
Attack Time: 1 сек.
Герой наносит обычный удар.
skill can fire arrows [1]
skill can fire wand projectiles [1]
RockGolemSlam
Attack, Area, Triggerable
Base Damage: 807–1210
Шанс критического удара: 5%
Урон от атаки: 200%
Урон от атаки: 200%
Attack Time: 1 сек.
Перезарядка: 4 сек.
33% шанс спровоцировать врага при нанесении удара
Наносит на 100% больше урона атаками
Скорость атаки на 20% меньше
active skill area of effect radius +% final [200]
is area damage [1]
RockGolemMinionWhirlingBlades
Attack, Melee, Movement, Travel
Шквал клинков
Base Damage: 807–1210
Шанс критического удара: 5%
Attack Time: 1 сек.
Перезарядка: 6 сек.
Герой устремляется вперёд сквозь врагов, по пути нанося урон от оружия. При ношении оружия в каждой руке атакует обеими руками сразу. Умение требует кинжал, когти или одноручный меч.
Скорость атаки на 25% меньше
cast time overrides attack duration [1]
ignores proximity shield [1]
monster flurry [1]
skill sound variation [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	basic_action = "Emerge"
}

Life
{
	corpse_usable = false
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Render
{
	//turn_duration = 0.5
	fade_arrows = true
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/RockGolem/RockGolemSummoned"] = {
    name = "Stone Golem",
    life = 7.25,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 20,
    damage = 2.7,
    damageSpread = 0.2,
    attackTime = 1,
    attackRange = 10,
    accuracy = 3.4,
    weaponType1 = "One Hand Sword",
    skillList = {
        "RockGolemSlam",
        "RockGolemMinionWhirlingBlades",
        "Melee",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["RockGolemSlam"] = {
    name = "RockGolemSlam",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "chance_to_taunt_on_hit_%",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {-20, 33, 200, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RockGolemMinionWhirlingBlades"] = {
    name = "Whirling Blades",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.43,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_sound_variation",
        "active_skill_attack_speed_+%_final",
        "monster_flurry",
        "cast_time_overrides_attack_duration",
        "ignores_proximity_shield",
    },
    levels = {
        [1] = {1, -25, 1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
Регенерация 2% здоровья в секунду
FamilyLifeRegenerationRatePercentage
Domainsмонстр (3)
GenerationTypeУникальный (3)
Req. level1
Stats
  • life regeneration rate per minute % Min: 120 Max: 120 Global
  • Craft Tagsresource Здоровье
    keyval
    Stats.item_drop_slots1
    Stats.energy_shield_recharge_rate_per_minute_%2000
    Stats.mana_regeneration_rate_per_minute_%100
    Stats.base_maximum_mana200
    Stats.maximum_physical_damage_reduction_%75
    Stats.max_viper_strike_orbs4
    Stats.base_maximum_all_resistances_%75
    Stats.max_fuse_arrow_orbs5
    Stats.max_fire_beam_stacks8
    Stats.max_charged_attack_stacks10
    Stats.base_critical_strike_multiplier130
    Stats.critical_ailment_dot_multiplier_+30
    Stats.max_endurance_charges3
    Stats.max_frenzy_charges3
    Stats.max_power_charges3
    Stats.base_attack_speed_+%_per_frenzy_charge4
    Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.base_cast_speed_+%_per_frenzy_charge4
    Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion5
    Stats.object_inherent_damage_+%_final_per_frenzy_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion11
    Stats.resist_all_elements_%_per_endurance_charge4
    Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion11
    Stats.critical_strike_chance_+%_per_power_charge50
    Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion150
    Stats.maximum_block_%75
    Stats.base_maximum_spell_block_%75
    Stats.base_number_of_totems_allowed1
    Stats.base_number_of_traps_allowed3
    Stats.base_number_of_remote_mines_allowed5
    Stats.movement_velocity_cap128
    Stats.maximum_life_leech_rate_%_per_minute1200
    Stats.maximum_mana_leech_rate_%_per_minute1200
    Stats.maximum_energy_shield_leech_rate_%_per_minute600
    Stats.monster_ignite_damage_+%_final-72
    Stats.monster_bleeding_damage_+%_final-86
    Stats.monster_poison_damage_+%_final-50
    Stats.bleeding_moving_damage_%_of_base_override500
    Stats.max_azurite_debuff_stacks10
    Stats.impaled_debuff_base_duration_ms8000
    Stats.impaled_debuff_number_of_reflected_hits5
    Stats.ignore_skill_weapon_restrictions1
    Stats.base_total_number_of_sigils_allowed3
    Stats.maximum_life_leech_amount_per_leech_%_max_life10
    Stats.maximum_mana_leech_amount_per_leech_%_max_mana10
    Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield10
    Stats.object_inherent_melee_hit_stun_duration_+%_final20
    Stats.scale_melee_range_to_actor_scale1
    Stats.use_melee_pattern_range1
    Stats.actor_scale_+%_limit100
    Stats.damage_taken_when_hit_+%_final_per_fortification-1
    Stats.base_max_fortification20
    Stats.soul_eater_maximum_stacks45
    ObjectMagicProperties.stat_description_listMetadata/StatDescriptions/monster_stat_descriptions.txt
    Positioned.blockingtrue
    Positioned.team0
    Positioned.serialise_collidabletrue
    BaseEvents.server_onlytrue
    Actor.basic_actionMove, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup, Emerge
    Actor.slow_animations_go_to_idletrue
    Life.corpse_usablefalse
    Каменный голем
    Механизм
    Регенерация 2% здоровья в секунду
    Stone Golem
    SpectreN
    Tagsbludgeoning_weapon, construct, fast_movement, has_one_hand_sword, has_one_handed_melee, medium_height, melee, mud_blood, not_int, physical_affinity, stone_armour
    Здоровье
    725%
    Броня
    +100%
    Уклонение
    +40%
    Ailment Threshold
    725%
    Сопротивление
    40 40 40 20
    Damage
    270%
    Точность
    340%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    8 ~ 10
    Attack Time
    1 Second
    Damage Spread
    ±20%
    Опыт
    150%
    Model Size
    100%
    Type
    RockGolemSummoned
    Metadata
    RockGolemSummonedClockwork_
    IsSummoned
    Y
    Уровень
    68
    Здоровье
    46,642
    Броня
    57,580
    Уклонение
    6,635
    Damage
    1,009
    Урон от чар
    1,009
    Точность
    1,276
    Attack Time
    1
    Опыт
    15,383
    Minion Life
    10,117
    Minion Damage
    805
    Ailment Threshold
    46,642
    Chill
    147
    Shock
    147
    Brittle
    834
    Scorch
    147
    Sap
    407
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Атака
    Base Damage: 807–1210
    Шанс критического удара: 5%
    Attack Time: 1 сек.
    Герой наносит обычный удар.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    RockGolemSlam
    Attack, Area, Triggerable
    Base Damage: 807–1210
    Шанс критического удара: 5%
    Урон от атаки: 200%
    Урон от атаки: 200%
    Attack Time: 1 сек.
    Перезарядка: 4 сек.
    33% шанс спровоцировать врага при нанесении удара
    Наносит на 100% больше урона атаками
    Скорость атаки на 20% меньше
    active skill area of effect radius +% final [200]
    is area damage [1]
    RockGolemMinionWhirlingBlades
    Attack, Melee, Movement, Travel
    Шквал клинков
    Base Damage: 807–1210
    Шанс критического удара: 5%
    Attack Time: 1 сек.
    Перезарядка: 6 сек.
    Герой устремляется вперёд сквозь врагов, по пути нанося урон от оружия. При ношении оружия в каждой руке атакует обеими руками сразу. Умение требует кинжал, когти или одноручный меч.
    Скорость атаки на 25% меньше
    cast time overrides attack duration [1]
    ignores proximity shield [1]
    monster flurry [1]
    skill sound variation [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Life
    {
    	corpse_usable = false
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    BaseEvents
    {
    	on_construction_complete = "AddEffectPack( Metadata/Effects/Microtransactions/Spells/golems/physical/physicalfx.epk );"
    }
    
    Render
    {
        //turn_duration = 0.5
    	fade_arrows = true
    }
    
    Life
    {
    	on_death = "RemoveEffectPack( Metadata/Effects/Microtransactions/Spells/golems/physical/physicalfx.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/RockGolem/RockGolemSummonedClockwork_"] = {
        name = "Stone Golem",
        life = 7.25,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 20,
        damage = 2.7,
        damageSpread = 0.2,
        attackTime = 1,
        attackRange = 10,
        accuracy = 3.4,
        weaponType1 = "One Hand Sword",
        skillList = {
            "RockGolemSlam",
            "RockGolemMinionWhirlingBlades",
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RockGolemSlam"] = {
        name = "RockGolemSlam",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "chance_to_taunt_on_hit_%",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {-20, 33, 200, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RockGolemMinionWhirlingBlades"] = {
        name = "Whirling Blades",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.43,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_sound_variation",
            "active_skill_attack_speed_+%_final",
            "monster_flurry",
            "cast_time_overrides_attack_duration",
            "ignores_proximity_shield",
        },
        levels = {
            [1] = {1, -25, 1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Регенерация 2% здоровья в секунду
    FamilyLifeRegenerationRatePercentage
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • life regeneration rate per minute % Min: 120 Max: 120 Global
  • Craft Tagsresource Здоровье
    Каменный голем
    Механизм
    monster no drops or experience [1]
    cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    Stone Golem
    SpectreN
    Tagsbludgeoning_weapon, construct, fast_movement, has_one_hand_sword, has_one_handed_melee, medium_height, melee, mud_blood, not_int, physical_affinity, stone_armour
    Здоровье
    525%
    Броня
    +100%
    Уклонение
    +40%
    Ailment Threshold
    525%
    Сопротивление
    0 0 0 0
    Damage
    113%
    Точность
    140%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    8 ~ 10
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Опыт
    150%
    Model Size
    110%
    Type
    RockGolemMinotaur
    Metadata
    RockGolemMinotaur
    Уровень
    68
    Здоровье
    33,775
    Броня
    57,580
    Уклонение
    6,635
    Damage
    422
    Урон от чар
    422
    Точность
    696
    Attack Time
    1.5
    Опыт
    15,383
    Minion Life
    7,326
    Minion Damage
    337
    Ailment Threshold
    33,775
    Chill
    107
    Shock
    107
    Brittle
    604
    Scorch
    107
    Sap
    295
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Атака
    Base Damage: 338–507
    Шанс критического удара: 5%
    Attack Time: 1.5 сек.
    Герой наносит обычный удар.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    RockGolemSlamMinotaur
    Attack, Area, Triggerable
    Base Damage: 338–507
    Шанс критического удара: 5%
    Attack Time: 1.5 сек.
    Перезарядка: 6 сек.
    Скорость атаки на 20% меньше
    active skill area of effect radius +% final [200]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/RockGolem/RockGolem"
    
    DiesAfterTime
    {
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/RockGolem/RockGolem"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/RockGolem/RockGolemMinotaur"] = {
        name = "Stone Golem",
        life = 5.25,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.13,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 10,
        accuracy = 1.4,
        weaponType1 = "One Hand Sword",
        skillList = {
            "RockGolemSlamMinotaur",
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RockGolemSlamMinotaur"] = {
        name = "RockGolemSlamMinotaur",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {-20, 200, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    FamilyMonsterNoDropsOrExperience
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    FamilyNothing
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • cant touch this Min: 1 Max: 1 Global
  • cant possess this Min: 1 Max: 1 Global
  • cannot be afflicted Min: 1 Max: 1 Global
  • monster no talismans Min: 1 Max: 1 Global
  • cannot have azmeri dust Min: 1 Max: 1 Global
  • cannot have affliction mods Min: 1 Max: 1 Global
  • cannot be tagged by sentinel Min: 1 Max: 1 Global
  • keyval
    Stats.item_drop_slots1
    Stats.energy_shield_recharge_rate_per_minute_%2000
    Stats.mana_regeneration_rate_per_minute_%100
    Stats.base_maximum_mana200
    Stats.maximum_physical_damage_reduction_%75
    Stats.max_viper_strike_orbs4
    Stats.base_maximum_all_resistances_%75
    Stats.max_fuse_arrow_orbs5
    Stats.max_fire_beam_stacks8
    Stats.max_charged_attack_stacks10
    Stats.base_critical_strike_multiplier130
    Stats.critical_ailment_dot_multiplier_+30
    Stats.max_endurance_charges3
    Stats.max_frenzy_charges3
    Stats.max_power_charges3
    Stats.base_attack_speed_+%_per_frenzy_charge4
    Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.base_cast_speed_+%_per_frenzy_charge4
    Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion5
    Stats.object_inherent_damage_+%_final_per_frenzy_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion11
    Stats.resist_all_elements_%_per_endurance_charge4
    Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion11
    Stats.critical_strike_chance_+%_per_power_charge50
    Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion150
    Stats.maximum_block_%75
    Stats.base_maximum_spell_block_%75
    Stats.base_number_of_totems_allowed1
    Stats.base_number_of_traps_allowed3
    Stats.base_number_of_remote_mines_allowed5
    Stats.movement_velocity_cap128
    Stats.maximum_life_leech_rate_%_per_minute1200
    Stats.maximum_mana_leech_rate_%_per_minute1200
    Stats.maximum_energy_shield_leech_rate_%_per_minute600
    Stats.monster_ignite_damage_+%_final-72
    Stats.monster_bleeding_damage_+%_final-86
    Stats.monster_poison_damage_+%_final-50
    Stats.bleeding_moving_damage_%_of_base_override500
    Stats.max_azurite_debuff_stacks10
    Stats.impaled_debuff_base_duration_ms8000
    Stats.impaled_debuff_number_of_reflected_hits5
    Stats.ignore_skill_weapon_restrictions1
    Stats.base_total_number_of_sigils_allowed3
    Stats.maximum_life_leech_amount_per_leech_%_max_life10
    Stats.maximum_mana_leech_amount_per_leech_%_max_mana10
    Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield10
    Stats.object_inherent_melee_hit_stun_duration_+%_final20
    Stats.scale_melee_range_to_actor_scale1
    Stats.use_melee_pattern_range1
    Stats.actor_scale_+%_limit100
    Stats.damage_taken_when_hit_+%_final_per_fortification-1
    Stats.base_max_fortification20
    Stats.soul_eater_maximum_stacks45
    ObjectMagicProperties.stat_description_listMetadata/StatDescriptions/monster_stat_descriptions.txt
    Positioned.blockingtrue
    Positioned.team0
    Positioned.serialise_collidabletrue
    BaseEvents.server_onlytrue
    Actor.basic_actionMove, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup, Emerge
    Actor.slow_animations_go_to_idletrue
    Life.corpse_usablefalse
    Каменный голем
    Механизм
    Регенерация 2% здоровья в секунду
    Stone Golem
    SpectreN
    Tagsbludgeoning_weapon, construct, fast_movement, has_one_hand_sword, has_one_handed_melee, melee, mud_blood, not_int, physical_affinity, small_height, stone_armour
    Здоровье
    725%
    Броня
    +100%
    Уклонение
    +40%
    Ailment Threshold
    725%
    Сопротивление
    40 40 40 20
    Damage
    270%
    Точность
    340%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    8 ~ 10
    Attack Time
    1 Second
    Damage Spread
    ±20%
    Опыт
    150%
    Model Size
    100%
    Type
    RockGolemSummoned
    Metadata
    RockGolemSummonedMiracle
    IsSummoned
    Y
    Уровень
    68
    Здоровье
    46,642
    Броня
    57,580
    Уклонение
    6,635
    Damage
    1,009
    Урон от чар
    1,009
    Точность
    1,276
    Attack Time
    1
    Опыт
    15,383
    Minion Life
    10,117
    Minion Damage
    805
    Ailment Threshold
    46,642
    Chill
    147
    Shock
    147
    Brittle
    834
    Scorch
    147
    Sap
    407
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Атака
    Base Damage: 807–1210
    Шанс критического удара: 5%
    Attack Time: 1 сек.
    Герой наносит обычный удар.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    RockGolemSlam
    Attack, Area, Triggerable
    Base Damage: 807–1210
    Шанс критического удара: 5%
    Урон от атаки: 200%
    Урон от атаки: 200%
    Attack Time: 1 сек.
    Перезарядка: 4 сек.
    33% шанс спровоцировать врага при нанесении удара
    Наносит на 100% больше урона атаками
    Скорость атаки на 20% меньше
    active skill area of effect radius +% final [200]
    is area damage [1]
    RockGolemMinionWhirlingBlades
    Attack, Melee, Movement, Travel
    Шквал клинков
    Base Damage: 807–1210
    Шанс критического удара: 5%
    Attack Time: 1 сек.
    Перезарядка: 6 сек.
    Герой устремляется вперёд сквозь врагов, по пути нанося урон от оружия. При ношении оружия в каждой руке атакует обеими руками сразу. Умение требует кинжал, когти или одноручный меч.
    Скорость атаки на 25% меньше
    cast time overrides attack duration [1]
    ignores proximity shield [1]
    monster flurry [1]
    skill sound variation [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Life
    {
    	corpse_usable = false
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    BaseEvents
    {
    	on_construction_complete = "AddEffectPack( Metadata/Effects/Microtransactions/Spells/golems_miracle/phys.epk );"
    }
    
    Render
    {
        //turn_duration = 0.5
    	fade_arrows = true
    }
    
    Life
    {
    	on_death = "RemoveEffectPack( Metadata/Effects/Microtransactions/Spells/golems_miracle/phys.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/RockGolem/RockGolemSummonedMiracle"] = {
        name = "Stone Golem",
        life = 7.25,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 20,
        damage = 2.7,
        damageSpread = 0.2,
        attackTime = 1,
        attackRange = 10,
        accuracy = 3.4,
        weaponType1 = "One Hand Sword",
        skillList = {
            "RockGolemSlam",
            "RockGolemMinionWhirlingBlades",
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RockGolemSlam"] = {
        name = "RockGolemSlam",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "chance_to_taunt_on_hit_%",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {-20, 33, 200, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RockGolemMinionWhirlingBlades"] = {
        name = "Whirling Blades",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.43,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_sound_variation",
            "active_skill_attack_speed_+%_final",
            "monster_flurry",
            "cast_time_overrides_attack_duration",
            "ignores_proximity_shield",
        },
        levels = {
            [1] = {1, -25, 1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Регенерация 2% здоровья в секунду
    FamilyLifeRegenerationRatePercentage
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • life regeneration rate per minute % Min: 120 Max: 120 Global
  • Craft Tagsresource Здоровье
    Каменный голем
    Механизм
    Регенерация 2% здоровья в секунду
    Stone Golem
    SpectreN
    Tagsbludgeoning_weapon, construct, fast_movement, has_one_hand_sword, has_one_handed_melee, melee, mud_blood, not_int, physical_affinity, stone_armour
    Здоровье
    725%
    Броня
    +100%
    Уклонение
    +40%
    Ailment Threshold
    725%
    Сопротивление
    40 40 40 20
    Damage
    270%
    Точность
    340%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    8 ~ 10
    Attack Time
    1 Second
    Damage Spread
    ±20%
    Опыт
    150%
    Model Size
    100%
    Type
    RockGolemSummoned
    Metadata
    RockGolemSummonedLightbringer
    IsSummoned
    Y
    Уровень
    68
    Здоровье
    46,642
    Броня
    57,580
    Уклонение
    6,635
    Damage
    1,009
    Урон от чар
    1,009
    Точность
    1,276
    Attack Time
    1
    Опыт
    15,383
    Minion Life
    10,117
    Minion Damage
    805
    Ailment Threshold
    46,642
    Chill
    147
    Shock
    147
    Brittle
    834
    Scorch
    147
    Sap
    407
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Атака
    Base Damage: 807–1210
    Шанс критического удара: 5%
    Attack Time: 1 сек.
    Герой наносит обычный удар.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    RockGolemSlam
    Attack, Area, Triggerable
    Base Damage: 807–1210
    Шанс критического удара: 5%
    Урон от атаки: 200%
    Урон от атаки: 200%
    Attack Time: 1 сек.
    Перезарядка: 4 сек.
    33% шанс спровоцировать врага при нанесении удара
    Наносит на 100% больше урона атаками
    Скорость атаки на 20% меньше
    active skill area of effect radius +% final [200]
    is area damage [1]
    RockGolemMinionWhirlingBlades
    Attack, Melee, Movement, Travel
    Шквал клинков
    Base Damage: 807–1210
    Шанс критического удара: 5%
    Attack Time: 1 сек.
    Перезарядка: 6 сек.
    Герой устремляется вперёд сквозь врагов, по пути нанося урон от оружия. При ношении оружия в каждой руке атакует обеими руками сразу. Умение требует кинжал, когти или одноручный меч.
    Скорость атаки на 25% меньше
    cast time overrides attack duration [1]
    ignores proximity shield [1]
    monster flurry [1]
    skill sound variation [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Life
    {
    	corpse_usable = false
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    BaseEvents
    {
    	on_construction_complete = "AddEffectPack( Metadata/Effects/Microtransactions/Spells/golems_lightbringer/fx/stone/stone.epk );"
    }
    
    Render
    {
        //turn_duration = 0.5
    	fade_arrows = true
    }
    
    Life
    {
    	on_death = "RemoveEffectPack( Metadata/Effects/Microtransactions/Spells/golems_lightbringer/fx/stone/stone.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/RockGolem/RockGolemSummonedLightbringer"] = {
        name = "Stone Golem",
        life = 7.25,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 20,
        damage = 2.7,
        damageSpread = 0.2,
        attackTime = 1,
        attackRange = 10,
        accuracy = 3.4,
        weaponType1 = "One Hand Sword",
        skillList = {
            "RockGolemSlam",
            "RockGolemMinionWhirlingBlades",
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RockGolemSlam"] = {
        name = "RockGolemSlam",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "chance_to_taunt_on_hit_%",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {-20, 33, 200, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RockGolemMinionWhirlingBlades"] = {
        name = "Whirling Blades",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.43,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_sound_variation",
            "active_skill_attack_speed_+%_final",
            "monster_flurry",
            "cast_time_overrides_attack_duration",
            "ignores_proximity_shield",
        },
        levels = {
            [1] = {1, -25, 1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Регенерация 2% здоровья в секунду
    FamilyLifeRegenerationRatePercentage
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • life regeneration rate per minute % Min: 120 Max: 120 Global
  • Craft Tagsresource Здоровье
    Каменный голем
    Механизм
    Регенерация 2% здоровья в секунду
    Stone Golem
    SpectreN
    Tagsbludgeoning_weapon, construct, fast_movement, has_one_hand_sword, has_one_handed_melee, melee, mud_blood, not_int, physical_affinity, stone_armour
    Здоровье
    725%
    Броня
    +100%
    Уклонение
    +40%
    Ailment Threshold
    725%
    Сопротивление
    40 40 40 20
    Damage
    270%
    Точность
    340%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    8 ~ 10
    Attack Time
    1 Second
    Damage Spread
    ±20%
    Опыт
    150%
    Model Size
    100%
    Type
    RockGolemSummoned
    Metadata
    RockGolemSummonedDarkshard
    IsSummoned
    Y
    Уровень
    68
    Здоровье
    46,642
    Броня
    57,580
    Уклонение
    6,635
    Damage
    1,009
    Урон от чар
    1,009
    Точность
    1,276
    Attack Time
    1
    Опыт
    15,383
    Minion Life
    10,117
    Minion Damage
    805
    Ailment Threshold
    46,642
    Chill
    147
    Shock
    147
    Brittle
    834
    Scorch
    147
    Sap
    407
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Атака
    Base Damage: 807–1210
    Шанс критического удара: 5%
    Attack Time: 1 сек.
    Герой наносит обычный удар.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    RockGolemSlam
    Attack, Area, Triggerable
    Base Damage: 807–1210
    Шанс критического удара: 5%
    Урон от атаки: 200%
    Урон от атаки: 200%
    Attack Time: 1 сек.
    Перезарядка: 4 сек.
    33% шанс спровоцировать врага при нанесении удара
    Наносит на 100% больше урона атаками
    Скорость атаки на 20% меньше
    active skill area of effect radius +% final [200]
    is area damage [1]
    RockGolemMinionWhirlingBlades
    Attack, Melee, Movement, Travel
    Шквал клинков
    Base Damage: 807–1210
    Шанс критического удара: 5%
    Attack Time: 1 сек.
    Перезарядка: 6 сек.
    Герой устремляется вперёд сквозь врагов, по пути нанося урон от оружия. При ношении оружия в каждой руке атакует обеими руками сразу. Умение требует кинжал, когти или одноручный меч.
    Скорость атаки на 25% меньше
    cast time overrides attack duration [1]
    ignores proximity shield [1]
    monster flurry [1]
    skill sound variation [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Life
    {
    	corpse_usable = false
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    BaseEvents
    {
    	on_construction_complete = "AddEffectPack( Metadata/Effects/Microtransactions/Spells/golems_darkshard/fx/stone/stone.epk );"
    }
    
    Render
    {
        //turn_duration = 0.5
    	fade_arrows = true
    }
    
    Life
    {
    	on_death = "RemoveEffectPack( Metadata/Effects/Microtransactions/Spells/golems_darkshard/fx/stone/stone.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/RockGolem/RockGolemSummonedDarkshard"] = {
        name = "Stone Golem",
        life = 7.25,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 20,
        damage = 2.7,
        damageSpread = 0.2,
        attackTime = 1,
        attackRange = 10,
        accuracy = 3.4,
        weaponType1 = "One Hand Sword",
        skillList = {
            "RockGolemSlam",
            "RockGolemMinionWhirlingBlades",
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RockGolemSlam"] = {
        name = "RockGolemSlam",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "chance_to_taunt_on_hit_%",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {-20, 33, 200, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RockGolemMinionWhirlingBlades"] = {
        name = "Whirling Blades",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.43,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_sound_variation",
            "active_skill_attack_speed_+%_final",
            "monster_flurry",
            "cast_time_overrides_attack_duration",
            "ignores_proximity_shield",
        },
        levels = {
            [1] = {1, -25, 1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Регенерация 2% здоровья в секунду
    FamilyLifeRegenerationRatePercentage
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • life regeneration rate per minute % Min: 120 Max: 120 Global
  • Craft Tagsresource Здоровье
    keyval
    Stats.item_drop_slots1
    Stats.energy_shield_recharge_rate_per_minute_%2000
    Stats.mana_regeneration_rate_per_minute_%100
    Stats.base_maximum_mana200
    Stats.maximum_physical_damage_reduction_%75
    Stats.max_viper_strike_orbs4
    Stats.base_maximum_all_resistances_%75
    Stats.max_fuse_arrow_orbs5
    Stats.max_fire_beam_stacks8
    Stats.max_charged_attack_stacks10
    Stats.base_critical_strike_multiplier130
    Stats.critical_ailment_dot_multiplier_+30
    Stats.max_endurance_charges3
    Stats.max_frenzy_charges3
    Stats.max_power_charges3
    Stats.base_attack_speed_+%_per_frenzy_charge4
    Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.base_cast_speed_+%_per_frenzy_charge4
    Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion5
    Stats.object_inherent_damage_+%_final_per_frenzy_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion11
    Stats.resist_all_elements_%_per_endurance_charge4
    Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion11
    Stats.critical_strike_chance_+%_per_power_charge50
    Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion150
    Stats.maximum_block_%75
    Stats.base_maximum_spell_block_%75
    Stats.base_number_of_totems_allowed1
    Stats.base_number_of_traps_allowed3
    Stats.base_number_of_remote_mines_allowed5
    Stats.movement_velocity_cap128
    Stats.maximum_life_leech_rate_%_per_minute1200
    Stats.maximum_mana_leech_rate_%_per_minute1200
    Stats.maximum_energy_shield_leech_rate_%_per_minute600
    Stats.monster_ignite_damage_+%_final-72
    Stats.monster_bleeding_damage_+%_final-86
    Stats.monster_poison_damage_+%_final-50
    Stats.bleeding_moving_damage_%_of_base_override500
    Stats.max_azurite_debuff_stacks10
    Stats.impaled_debuff_base_duration_ms8000
    Stats.impaled_debuff_number_of_reflected_hits5
    Stats.ignore_skill_weapon_restrictions1
    Stats.base_total_number_of_sigils_allowed3
    Stats.maximum_life_leech_amount_per_leech_%_max_life10
    Stats.maximum_mana_leech_amount_per_leech_%_max_mana10
    Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield10
    Stats.object_inherent_melee_hit_stun_duration_+%_final20
    Stats.scale_melee_range_to_actor_scale1
    Stats.use_melee_pattern_range1
    Stats.actor_scale_+%_limit100
    Stats.damage_taken_when_hit_+%_final_per_fortification-1
    Stats.base_max_fortification20
    Stats.soul_eater_maximum_stacks45
    ObjectMagicProperties.stat_description_listMetadata/StatDescriptions/monster_stat_descriptions.txt
    Positioned.blockingtrue
    Positioned.team0
    Positioned.serialise_collidabletrue
    BaseEvents.server_onlytrue
    Actor.basic_actionMove, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup, Emerge
    Actor.slow_animations_go_to_idletrue
    Life.corpse_usablefalse
    Edit

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