巨石魔像
你的巨石魔像使你獲得額外生命回復
base_life_regeneration_rate_per_minute
Stone Golem
屬性 /5
rock_golem_buff
Life Regeneration Rate per Minute
Code | base life regeneration rate per minute |
---|---|
IsPublic | 1 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | Discrete |
巨石魔像
近戰傷害先從你的巨石魔像扣除
melee_damage_removed_from_stone_golem_before_life_or_es_%
Stone Golem
屬性 /5
rock_golem_alt_buff
Code | melee damage removed from stone golem before life or es % |
---|---|
IsPublic | 0 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | Percentage |
巨石魔像
創造物
每秒回復 2% 生命
Stone Golem
幽魂 | N |
---|---|
標籤 | bludgeoning_weapon, construct, fast_movement, has_one_hand_sword, has_one_handed_melee, medium_height, melee, mud_blood, not_int, physical_affinity, stone_armour |
生命
725%
護甲
+100%
閃避
+40%
異常狀態臨界值
725%
抗性
40 40 40 20
傷害
270%
命中
340%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
8 ~ 10
攻擊間隔
1 秒
傷害分佈
±20%
經驗值
150%
Model Size
110%
類型
RockGolemSummoned
Metadata
RockGolemSummoned
IsSummoned
Y
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
46,642
護甲
57,580
閃避
6,635
能量護盾
0
傷害
1,009
法術傷害
1,009
命中
986
攻擊間隔
1
經驗值
15,383
異常狀態臨界值
46,642
冰緩
147
感電
147
易碎
834
焦灼
147
殘喘
407
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 807–1210
暴擊率: 5%
攻擊間隔: 1 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
RockGolemSlam
攻擊, 範圍, 可觸發
基本傷害: 807–1210
暴擊率: 5%
攻擊傷害: 200%
攻擊傷害: 200%
攻擊間隔: 1 秒
冷卻時間: 4 秒
擊中時有 33% 機率嘲諷敵人
造成 100% 更多攻擊傷害
20% 更少攻擊速度
active skill area of effect radius +% final [200]
is area damage [1]
造成 100% 更多攻擊傷害
20% 更少攻擊速度
active skill area of effect radius +% final [200]
is area damage [1]
RockGolemMinionWhirlingBlades
攻擊, 近戰, 位移, 快行
迴旋之刃
基本傷害: 807–1210
暴擊率: 5%
攻擊間隔: 1 秒
冷卻時間: 6 秒
迅速穿越敵人並同時造成武器傷害。如果雙持武器攻擊,會使用兩把武器打出一次性傷害。限定匕首、爪以及單手劍。
25% 更少攻擊速度
cast time overrides attack duration [1]
ignores proximity shield [1]
monster flurry [1]
skill sound variation [1]
cast time overrides attack duration [1]
ignores proximity shield [1]
monster flurry [1]
skill sound variation [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" } Life { corpse_usable = false }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.5 fade_arrows = true }
-- src\Data\Spectres.lua minions["Metadata/Monsters/RockGolem/RockGolemSummoned"] = { name = "Stone Golem", life = 7.25, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 2.7, damageSpread = 0.2, attackTime = 1, attackRange = 10, accuracy = 3.4, weaponType1 = "One Hand Sword", skillList = { "RockGolemSlam", "RockGolemMinionWhirlingBlades", "Melee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["RockGolemSlam"] = { name = "RockGolemSlam", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "chance_to_taunt_on_hit_%", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {-20, 33, 200, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RockGolemMinionWhirlingBlades"] = { name = "Whirling Blades", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.43, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_sound_variation", "active_skill_attack_speed_+%_final", "monster_flurry", "cast_time_overrides_attack_duration", "ignores_proximity_shield", }, levels = { [1] = {1, -25, 1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
每秒回復 2% 生命
Id | SummonedGolemLifeRegenerationStone |
---|---|
Family | LifeRegenerationRatePercentage |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life |
巨石魔像
創造物
每秒回復 2% 生命
Stone Golem
幽魂 | N |
---|---|
標籤 | bludgeoning_weapon, construct, fast_movement, has_one_hand_sword, has_one_handed_melee, medium_height, melee, mud_blood, not_int, physical_affinity, stone_armour |
生命
725%
護甲
+100%
閃避
+40%
異常狀態臨界值
725%
抗性
40 40 40 20
傷害
270%
命中
340%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
8 ~ 10
攻擊間隔
1 秒
傷害分佈
±20%
經驗值
150%
Model Size
100%
類型
RockGolemSummoned
Metadata
RockGolemSummonedClockwork_
IsSummoned
Y
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
46,642
護甲
57,580
閃避
6,635
能量護盾
0
傷害
1,009
法術傷害
1,009
命中
986
攻擊間隔
1
經驗值
15,383
異常狀態臨界值
46,642
冰緩
147
感電
147
易碎
834
焦灼
147
殘喘
407
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 807–1210
暴擊率: 5%
攻擊間隔: 1 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
RockGolemSlam
攻擊, 範圍, 可觸發
基本傷害: 807–1210
暴擊率: 5%
攻擊傷害: 200%
攻擊傷害: 200%
攻擊間隔: 1 秒
冷卻時間: 4 秒
擊中時有 33% 機率嘲諷敵人
造成 100% 更多攻擊傷害
20% 更少攻擊速度
active skill area of effect radius +% final [200]
is area damage [1]
造成 100% 更多攻擊傷害
20% 更少攻擊速度
active skill area of effect radius +% final [200]
is area damage [1]
RockGolemMinionWhirlingBlades
攻擊, 近戰, 位移, 快行
迴旋之刃
基本傷害: 807–1210
暴擊率: 5%
攻擊間隔: 1 秒
冷卻時間: 6 秒
迅速穿越敵人並同時造成武器傷害。如果雙持武器攻擊,會使用兩把武器打出一次性傷害。限定匕首、爪以及單手劍。
25% 更少攻擊速度
cast time overrides attack duration [1]
ignores proximity shield [1]
monster flurry [1]
skill sound variation [1]
cast time overrides attack duration [1]
ignores proximity shield [1]
monster flurry [1]
skill sound variation [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" } Life { corpse_usable = false }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" BaseEvents { on_construction_complete = "AddEffectPack( Metadata/Effects/Microtransactions/Spells/golems/physical/physicalfx.epk );" } Render { //turn_duration = 0.5 fade_arrows = true } Life { on_death = "RemoveEffectPack( Metadata/Effects/Microtransactions/Spells/golems/physical/physicalfx.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/RockGolem/RockGolemSummonedClockwork_"] = { name = "Stone Golem", life = 7.25, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 2.7, damageSpread = 0.2, attackTime = 1, attackRange = 10, accuracy = 3.4, weaponType1 = "One Hand Sword", skillList = { "RockGolemSlam", "RockGolemMinionWhirlingBlades", "Melee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["RockGolemSlam"] = { name = "RockGolemSlam", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "chance_to_taunt_on_hit_%", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {-20, 33, 200, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RockGolemMinionWhirlingBlades"] = { name = "Whirling Blades", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.43, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_sound_variation", "active_skill_attack_speed_+%_final", "monster_flurry", "cast_time_overrides_attack_duration", "ignores_proximity_shield", }, levels = { [1] = {1, -25, 1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
每秒回復 2% 生命
Id | SummonedGolemLifeRegenerationStone |
---|---|
Family | LifeRegenerationRatePercentage |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life |
巨石魔像
創造物
monster no drops or experience [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Stone Golem
幽魂 | N |
---|---|
標籤 | bludgeoning_weapon, construct, fast_movement, has_one_hand_sword, has_one_handed_melee, medium_height, melee, mud_blood, not_int, physical_affinity, stone_armour |
生命
525%
護甲
+100%
閃避
+40%
異常狀態臨界值
525%
抗性
0 0 0 0
傷害
113%
命中
140%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
8 ~ 10
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
150%
Model Size
110%
類型
RockGolemMinotaur
Metadata
RockGolemMinotaur
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
33,775
護甲
57,580
閃避
6,635
能量護盾
0
傷害
422
法術傷害
422
命中
406
攻擊間隔
1.5
經驗值
15,383
異常狀態臨界值
33,775
冰緩
107
感電
107
易碎
604
焦灼
107
殘喘
295
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 338–507
暴擊率: 5%
攻擊間隔: 1.5 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
RockGolemSlamMinotaur
攻擊, 範圍, 可觸發
基本傷害: 338–507
暴擊率: 5%
攻擊間隔: 1.5 秒
冷卻時間: 6 秒
20% 更少攻擊速度
active skill area of effect radius +% final [200]
is area damage [1]
active skill area of effect radius +% final [200]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/RockGolem/RockGolem" DiesAfterTime { }
Object Type Codes
version 2 extends "Metadata/Monsters/RockGolem/RockGolem"
-- src\Data\Spectres.lua minions["Metadata/Monsters/RockGolem/RockGolemMinotaur"] = { name = "Stone Golem", life = 5.25, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.13, damageSpread = 0.2, attackTime = 1.5, attackRange = 10, accuracy = 1.4, weaponType1 = "One Hand Sword", skillList = { "RockGolemSlamMinotaur", "Melee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["RockGolemSlamMinotaur"] = { name = "RockGolemSlamMinotaur", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {-20, 200, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Id | CannotBeAugmented |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
巨石魔像
創造物
每秒回復 2% 生命
Stone Golem
幽魂 | N |
---|---|
標籤 | bludgeoning_weapon, construct, fast_movement, has_one_hand_sword, has_one_handed_melee, melee, mud_blood, not_int, physical_affinity, small_height, stone_armour |
生命
725%
護甲
+100%
閃避
+40%
異常狀態臨界值
725%
抗性
40 40 40 20
傷害
270%
命中
340%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
8 ~ 10
攻擊間隔
1 秒
傷害分佈
±20%
經驗值
150%
Model Size
100%
類型
RockGolemSummoned
Metadata
RockGolemSummonedMiracle
IsSummoned
Y
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
46,642
護甲
57,580
閃避
6,635
能量護盾
0
傷害
1,009
法術傷害
1,009
命中
986
攻擊間隔
1
經驗值
15,383
異常狀態臨界值
46,642
冰緩
147
感電
147
易碎
834
焦灼
147
殘喘
407
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 807–1210
暴擊率: 5%
攻擊間隔: 1 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
RockGolemSlam
攻擊, 範圍, 可觸發
基本傷害: 807–1210
暴擊率: 5%
攻擊傷害: 200%
攻擊傷害: 200%
攻擊間隔: 1 秒
冷卻時間: 4 秒
擊中時有 33% 機率嘲諷敵人
造成 100% 更多攻擊傷害
20% 更少攻擊速度
active skill area of effect radius +% final [200]
is area damage [1]
造成 100% 更多攻擊傷害
20% 更少攻擊速度
active skill area of effect radius +% final [200]
is area damage [1]
RockGolemMinionWhirlingBlades
攻擊, 近戰, 位移, 快行
迴旋之刃
基本傷害: 807–1210
暴擊率: 5%
攻擊間隔: 1 秒
冷卻時間: 6 秒
迅速穿越敵人並同時造成武器傷害。如果雙持武器攻擊,會使用兩把武器打出一次性傷害。限定匕首、爪以及單手劍。
25% 更少攻擊速度
cast time overrides attack duration [1]
ignores proximity shield [1]
monster flurry [1]
skill sound variation [1]
cast time overrides attack duration [1]
ignores proximity shield [1]
monster flurry [1]
skill sound variation [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" } Life { corpse_usable = false }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" BaseEvents { on_construction_complete = "AddEffectPack( Metadata/Effects/Microtransactions/Spells/golems_miracle/phys.epk );" } Render { //turn_duration = 0.5 fade_arrows = true } Life { on_death = "RemoveEffectPack( Metadata/Effects/Microtransactions/Spells/golems_miracle/phys.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/RockGolem/RockGolemSummonedMiracle"] = { name = "Stone Golem", life = 7.25, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 2.7, damageSpread = 0.2, attackTime = 1, attackRange = 10, accuracy = 3.4, weaponType1 = "One Hand Sword", skillList = { "RockGolemSlam", "RockGolemMinionWhirlingBlades", "Melee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["RockGolemSlam"] = { name = "RockGolemSlam", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "chance_to_taunt_on_hit_%", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {-20, 33, 200, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RockGolemMinionWhirlingBlades"] = { name = "Whirling Blades", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.43, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_sound_variation", "active_skill_attack_speed_+%_final", "monster_flurry", "cast_time_overrides_attack_duration", "ignores_proximity_shield", }, levels = { [1] = {1, -25, 1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
每秒回復 2% 生命
Id | SummonedGolemLifeRegenerationStone |
---|---|
Family | LifeRegenerationRatePercentage |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life |
巨石魔像
創造物
每秒回復 2% 生命
Stone Golem
幽魂 | N |
---|---|
標籤 | bludgeoning_weapon, construct, fast_movement, has_one_hand_sword, has_one_handed_melee, melee, mud_blood, not_int, physical_affinity, stone_armour |
生命
725%
護甲
+100%
閃避
+40%
異常狀態臨界值
725%
抗性
40 40 40 20
傷害
270%
命中
340%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
8 ~ 10
攻擊間隔
1 秒
傷害分佈
±20%
經驗值
150%
Model Size
100%
類型
RockGolemSummoned
Metadata
RockGolemSummonedLightbringer
IsSummoned
Y
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
46,642
護甲
57,580
閃避
6,635
能量護盾
0
傷害
1,009
法術傷害
1,009
命中
986
攻擊間隔
1
經驗值
15,383
異常狀態臨界值
46,642
冰緩
147
感電
147
易碎
834
焦灼
147
殘喘
407
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 807–1210
暴擊率: 5%
攻擊間隔: 1 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
RockGolemSlam
攻擊, 範圍, 可觸發
基本傷害: 807–1210
暴擊率: 5%
攻擊傷害: 200%
攻擊傷害: 200%
攻擊間隔: 1 秒
冷卻時間: 4 秒
擊中時有 33% 機率嘲諷敵人
造成 100% 更多攻擊傷害
20% 更少攻擊速度
active skill area of effect radius +% final [200]
is area damage [1]
造成 100% 更多攻擊傷害
20% 更少攻擊速度
active skill area of effect radius +% final [200]
is area damage [1]
RockGolemMinionWhirlingBlades
攻擊, 近戰, 位移, 快行
迴旋之刃
基本傷害: 807–1210
暴擊率: 5%
攻擊間隔: 1 秒
冷卻時間: 6 秒
迅速穿越敵人並同時造成武器傷害。如果雙持武器攻擊,會使用兩把武器打出一次性傷害。限定匕首、爪以及單手劍。
25% 更少攻擊速度
cast time overrides attack duration [1]
ignores proximity shield [1]
monster flurry [1]
skill sound variation [1]
cast time overrides attack duration [1]
ignores proximity shield [1]
monster flurry [1]
skill sound variation [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" } Life { corpse_usable = false }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" BaseEvents { on_construction_complete = "AddEffectPack( Metadata/Effects/Microtransactions/Spells/golems_lightbringer/fx/stone/stone.epk );" } Render { //turn_duration = 0.5 fade_arrows = true } Life { on_death = "RemoveEffectPack( Metadata/Effects/Microtransactions/Spells/golems_lightbringer/fx/stone/stone.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/RockGolem/RockGolemSummonedLightbringer"] = { name = "Stone Golem", life = 7.25, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 2.7, damageSpread = 0.2, attackTime = 1, attackRange = 10, accuracy = 3.4, weaponType1 = "One Hand Sword", skillList = { "RockGolemSlam", "RockGolemMinionWhirlingBlades", "Melee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["RockGolemSlam"] = { name = "RockGolemSlam", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "chance_to_taunt_on_hit_%", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {-20, 33, 200, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RockGolemMinionWhirlingBlades"] = { name = "Whirling Blades", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.43, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_sound_variation", "active_skill_attack_speed_+%_final", "monster_flurry", "cast_time_overrides_attack_duration", "ignores_proximity_shield", }, levels = { [1] = {1, -25, 1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
每秒回復 2% 生命
Id | SummonedGolemLifeRegenerationStone |
---|---|
Family | LifeRegenerationRatePercentage |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life |
巨石魔像
創造物
每秒回復 2% 生命
Stone Golem
幽魂 | N |
---|---|
標籤 | bludgeoning_weapon, construct, fast_movement, has_one_hand_sword, has_one_handed_melee, melee, mud_blood, not_int, physical_affinity, stone_armour |
生命
725%
護甲
+100%
閃避
+40%
異常狀態臨界值
725%
抗性
40 40 40 20
傷害
270%
命中
340%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
8 ~ 10
攻擊間隔
1 秒
傷害分佈
±20%
經驗值
150%
Model Size
100%
類型
RockGolemSummoned
Metadata
RockGolemSummonedDarkshard
IsSummoned
Y
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
46,642
護甲
57,580
閃避
6,635
能量護盾
0
傷害
1,009
法術傷害
1,009
命中
986
攻擊間隔
1
經驗值
15,383
異常狀態臨界值
46,642
冰緩
147
感電
147
易碎
834
焦灼
147
殘喘
407
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 807–1210
暴擊率: 5%
攻擊間隔: 1 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
RockGolemSlam
攻擊, 範圍, 可觸發
基本傷害: 807–1210
暴擊率: 5%
攻擊傷害: 200%
攻擊傷害: 200%
攻擊間隔: 1 秒
冷卻時間: 4 秒
擊中時有 33% 機率嘲諷敵人
造成 100% 更多攻擊傷害
20% 更少攻擊速度
active skill area of effect radius +% final [200]
is area damage [1]
造成 100% 更多攻擊傷害
20% 更少攻擊速度
active skill area of effect radius +% final [200]
is area damage [1]
RockGolemMinionWhirlingBlades
攻擊, 近戰, 位移, 快行
迴旋之刃
基本傷害: 807–1210
暴擊率: 5%
攻擊間隔: 1 秒
冷卻時間: 6 秒
迅速穿越敵人並同時造成武器傷害。如果雙持武器攻擊,會使用兩把武器打出一次性傷害。限定匕首、爪以及單手劍。
25% 更少攻擊速度
cast time overrides attack duration [1]
ignores proximity shield [1]
monster flurry [1]
skill sound variation [1]
cast time overrides attack duration [1]
ignores proximity shield [1]
monster flurry [1]
skill sound variation [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" } Life { corpse_usable = false }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" BaseEvents { on_construction_complete = "AddEffectPack( Metadata/Effects/Microtransactions/Spells/golems_darkshard/fx/stone/stone.epk );" } Render { //turn_duration = 0.5 fade_arrows = true } Life { on_death = "RemoveEffectPack( Metadata/Effects/Microtransactions/Spells/golems_darkshard/fx/stone/stone.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/RockGolem/RockGolemSummonedDarkshard"] = { name = "Stone Golem", life = 7.25, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 2.7, damageSpread = 0.2, attackTime = 1, attackRange = 10, accuracy = 3.4, weaponType1 = "One Hand Sword", skillList = { "RockGolemSlam", "RockGolemMinionWhirlingBlades", "Melee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["RockGolemSlam"] = { name = "RockGolemSlam", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "chance_to_taunt_on_hit_%", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {-20, 33, 200, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RockGolemMinionWhirlingBlades"] = { name = "Whirling Blades", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.43, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_sound_variation", "active_skill_attack_speed_+%_final", "monster_flurry", "cast_time_overrides_attack_duration", "ignores_proximity_shield", }, levels = { [1] = {1, -25, 1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
每秒回復 2% 生命
Id | SummonedGolemLifeRegenerationStone |
---|---|
Family | LifeRegenerationRatePercentage |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life |