巨石魔像
你的巨石魔像使你獲得額外生命回復
base_life_regeneration_rate_per_minute
Stone Golem
屬性 /4

rock_golem_buff

KeyValue
關鍵字投射物, 連鎖, 護甲, 閃避
BuffGroupsID-1
IsBuffDefinition1
BuffMergeModesID3
Life Regeneration Rate per Minute
Codebase life regeneration rate per minute
IsPublic1
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemanticsDiscrete
巨石魔像
近戰傷害先從你的巨石魔像扣除
melee_damage_removed_from_stone_golem_before_life_or_es_%
Stone Golem
屬性 /4

rock_golem_alt_buff

KeyValue
關鍵字投射物, 連鎖, 護甲, 閃避
BuffGroupsID-1
IsBuffDefinition1
BuffMergeModesID3
Codemelee damage removed from stone golem before life or es %
IsPublic0
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemanticsPercentage
巨石魔像
生物
每秒回復 2% 生命
Stone Golem
幽魂N
標籤bludgeoning_weapon, construct, fast_movement, has_one_hand_sword, has_one_handed_melee, medium_height, melee, mud_blood, not_int, physical_affinity, stone_armour
生命
725%
護甲
+60%
閃避
+40%
異常狀態臨界值
725%
抗性
40 40 40 20
傷害
270%
命中
340%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
8 ~ 10
攻擊間隔
1 秒
傷害分佈
±20%
經驗值
150%
Model Size
110%
類型
RockGolemSummoned
Metadata
RockGolemSummoned
IsSummoned
Y
等級
68
生命
46,642
護甲
46,064
閃避
6,635
能量護盾
0
傷害
1,009
法術傷害
1,009
命中
986
攻擊間隔
1
經驗值
15,383
異常狀態臨界值
46,642
冰緩
147
感電
147
易碎
834
焦灼
147
殘喘
407
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 807–1210
暴擊率: 5%
攻擊間隔: 1 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
RockGolemSlam
攻擊, 範圍, 可觸發
基本傷害: 807–1210
暴擊率: 5%
攻擊傷害: 200%
攻擊傷害: 200%
攻擊間隔: 1 秒
冷卻時間: 4 秒
擊中時有 33% 機率嘲諷敵人
造成 100% 更多攻擊傷害
20% 更少攻擊速度
active skill area of effect radius +% final [200]
is area damage [1]
RockGolemMinionWhirlingBlades
攻擊, 近戰, 位移, 快行
迴旋之刃
基本傷害: 807–1210
暴擊率: 5%
攻擊間隔: 1 秒
冷卻時間: 6 秒
迅速穿越敵人並同時造成武器傷害。如果雙持武器攻擊,會使用兩把武器打出一次性傷害。限定匕首、爪以及單手劍。不能被多重打擊輔助。
25% 更少攻擊速度
cast time overrides attack duration [1]
ignores proximity shield [1]
monster flurry [1]
skill sound variation [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	basic_action = "Emerge"
}

Life
{
	corpse_usable = false
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Render
{
	//turn_duration = 0.5
	fade_arrows = true
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/RockGolem/RockGolemSummoned"] = {
    name = "Stone Golem",
    life = 7.25,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 20,
    damage = 2.7,
    damageSpread = 0.2,
    attackTime = 1,
    attackRange = 10,
    accuracy = 3.4,
    weaponType1 = "One Hand Sword",
    skillList = {
        "RockGolemSlam",
        "RockGolemMinionWhirlingBlades",
        "Melee",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["RockGolemSlam"] = {
    name = "RockGolemSlam",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "chance_to_taunt_on_hit_%",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {-20, 33, 200, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RockGolemMinionWhirlingBlades"] = {
    name = "Whirling Blades",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords. Cannot be supported by Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.43,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_sound_variation",
        "active_skill_attack_speed_+%_final",
        "monster_flurry",
        "cast_time_overrides_attack_duration",
        "ignores_proximity_shield",
    },
    levels = {
        [1] = {1, -25, 1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
每秒回復 2% 生命
IdSummonedGolemLifeRegenerationStone
FamilyLifeRegenerationRatePercentage
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • life regeneration rate per minute % Min: 120 Max: 120 全域
  • Craft Tagsresource life
    巨石魔像
    生物
    每秒回復 2% 生命
    Stone Golem
    幽魂N
    標籤bludgeoning_weapon, construct, fast_movement, has_one_hand_sword, has_one_handed_melee, medium_height, melee, mud_blood, not_int, physical_affinity, stone_armour
    生命
    725%
    護甲
    +60%
    閃避
    +40%
    異常狀態臨界值
    725%
    抗性
    40 40 40 20
    傷害
    270%
    命中
    340%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    8 ~ 10
    攻擊間隔
    1 秒
    傷害分佈
    ±20%
    經驗值
    150%
    Model Size
    100%
    類型
    RockGolemSummoned
    Metadata
    RockGolemSummonedClockwork_
    IsSummoned
    Y
    等級
    68
    生命
    46,642
    護甲
    46,064
    閃避
    6,635
    能量護盾
    0
    傷害
    1,009
    法術傷害
    1,009
    命中
    986
    攻擊間隔
    1
    經驗值
    15,383
    異常狀態臨界值
    46,642
    冰緩
    147
    感電
    147
    易碎
    834
    焦灼
    147
    殘喘
    407
    Melee
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 807–1210
    暴擊率: 5%
    攻擊間隔: 1 秒
    用強大的攻擊擊倒敵人。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    RockGolemSlam
    攻擊, 範圍, 可觸發
    基本傷害: 807–1210
    暴擊率: 5%
    攻擊傷害: 200%
    攻擊傷害: 200%
    攻擊間隔: 1 秒
    冷卻時間: 4 秒
    擊中時有 33% 機率嘲諷敵人
    造成 100% 更多攻擊傷害
    20% 更少攻擊速度
    active skill area of effect radius +% final [200]
    is area damage [1]
    RockGolemMinionWhirlingBlades
    攻擊, 近戰, 位移, 快行
    迴旋之刃
    基本傷害: 807–1210
    暴擊率: 5%
    攻擊間隔: 1 秒
    冷卻時間: 6 秒
    迅速穿越敵人並同時造成武器傷害。如果雙持武器攻擊,會使用兩把武器打出一次性傷害。限定匕首、爪以及單手劍。不能被多重打擊輔助。
    25% 更少攻擊速度
    cast time overrides attack duration [1]
    ignores proximity shield [1]
    monster flurry [1]
    skill sound variation [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Life
    {
    	corpse_usable = false
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    BaseEvents
    {
    	on_construction_complete = "AddEffectPack( Metadata/Effects/Microtransactions/Spells/golems/physical/physicalfx.epk );"
    }
    
    Render
    {
        //turn_duration = 0.5
    	fade_arrows = true
    }
    
    Life
    {
    	on_death = "RemoveEffectPack( Metadata/Effects/Microtransactions/Spells/golems/physical/physicalfx.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/RockGolem/RockGolemSummonedClockwork_"] = {
        name = "Stone Golem",
        life = 7.25,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 20,
        damage = 2.7,
        damageSpread = 0.2,
        attackTime = 1,
        attackRange = 10,
        accuracy = 3.4,
        weaponType1 = "One Hand Sword",
        skillList = {
            "RockGolemSlam",
            "RockGolemMinionWhirlingBlades",
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RockGolemSlam"] = {
        name = "RockGolemSlam",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "chance_to_taunt_on_hit_%",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {-20, 33, 200, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RockGolemMinionWhirlingBlades"] = {
        name = "Whirling Blades",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords. Cannot be supported by Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.43,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_sound_variation",
            "active_skill_attack_speed_+%_final",
            "monster_flurry",
            "cast_time_overrides_attack_duration",
            "ignores_proximity_shield",
        },
        levels = {
            [1] = {1, -25, 1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    每秒回復 2% 生命
    IdSummonedGolemLifeRegenerationStone
    FamilyLifeRegenerationRatePercentage
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • life regeneration rate per minute % Min: 120 Max: 120 全域
  • Craft Tagsresource life
    巨石魔像
    生物
    monster no drops or experience [1]
    Stone Golem
    幽魂N
    標籤bludgeoning_weapon, construct, fast_movement, has_one_hand_sword, has_one_handed_melee, medium_height, melee, mud_blood, not_int, physical_affinity, stone_armour
    生命
    525%
    護甲
    +60%
    閃避
    +40%
    異常狀態臨界值
    525%
    抗性
    0 0 0 0
    傷害
    113%
    命中
    140%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    8 ~ 10
    攻擊間隔
    1.5 秒
    傷害分佈
    ±20%
    經驗值
    150%
    Model Size
    110%
    類型
    RockGolemMinotaur
    Metadata
    RockGolemMinotaur
    等級
    68
    生命
    33,775
    護甲
    46,064
    閃避
    6,635
    能量護盾
    0
    傷害
    422
    法術傷害
    422
    命中
    406
    攻擊間隔
    1.5
    經驗值
    15,383
    異常狀態臨界值
    33,775
    冰緩
    107
    感電
    107
    易碎
    604
    焦灼
    107
    殘喘
    295
    Melee
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 338–507
    暴擊率: 5%
    攻擊間隔: 1.5 秒
    用強大的攻擊擊倒敵人。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    RockGolemSlamMinotaur
    攻擊, 範圍, 可觸發
    基本傷害: 338–507
    暴擊率: 5%
    攻擊間隔: 1.5 秒
    冷卻時間: 6 秒
    20% 更少攻擊速度
    active skill area of effect radius +% final [200]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/RockGolem/RockGolem"
    
    DiesAfterTime
    {
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/RockGolem/RockGolem"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/RockGolem/RockGolemMinotaur"] = {
        name = "Stone Golem",
        life = 5.25,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.13,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 10,
        accuracy = 1.4,
        weaponType1 = "One Hand Sword",
        skillList = {
            "RockGolemSlamMinotaur",
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RockGolemSlamMinotaur"] = {
        name = "RockGolemSlamMinotaur",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {-20, 200, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 全域
  • 巨石魔像
    生物
    每秒回復 2% 生命
    Stone Golem
    幽魂N
    標籤bludgeoning_weapon, construct, fast_movement, has_one_hand_sword, has_one_handed_melee, melee, mud_blood, not_int, physical_affinity, small_height, stone_armour
    生命
    725%
    護甲
    +60%
    閃避
    +40%
    異常狀態臨界值
    725%
    抗性
    40 40 40 20
    傷害
    270%
    命中
    340%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    8 ~ 10
    攻擊間隔
    1 秒
    傷害分佈
    ±20%
    經驗值
    150%
    Model Size
    100%
    類型
    RockGolemSummoned
    Metadata
    RockGolemSummonedMiracle
    IsSummoned
    Y
    等級
    68
    生命
    46,642
    護甲
    46,064
    閃避
    6,635
    能量護盾
    0
    傷害
    1,009
    法術傷害
    1,009
    命中
    986
    攻擊間隔
    1
    經驗值
    15,383
    異常狀態臨界值
    46,642
    冰緩
    147
    感電
    147
    易碎
    834
    焦灼
    147
    殘喘
    407
    Melee
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 807–1210
    暴擊率: 5%
    攻擊間隔: 1 秒
    用強大的攻擊擊倒敵人。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    RockGolemSlam
    攻擊, 範圍, 可觸發
    基本傷害: 807–1210
    暴擊率: 5%
    攻擊傷害: 200%
    攻擊傷害: 200%
    攻擊間隔: 1 秒
    冷卻時間: 4 秒
    擊中時有 33% 機率嘲諷敵人
    造成 100% 更多攻擊傷害
    20% 更少攻擊速度
    active skill area of effect radius +% final [200]
    is area damage [1]
    RockGolemMinionWhirlingBlades
    攻擊, 近戰, 位移, 快行
    迴旋之刃
    基本傷害: 807–1210
    暴擊率: 5%
    攻擊間隔: 1 秒
    冷卻時間: 6 秒
    迅速穿越敵人並同時造成武器傷害。如果雙持武器攻擊,會使用兩把武器打出一次性傷害。限定匕首、爪以及單手劍。不能被多重打擊輔助。
    25% 更少攻擊速度
    cast time overrides attack duration [1]
    ignores proximity shield [1]
    monster flurry [1]
    skill sound variation [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Life
    {
    	corpse_usable = false
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    BaseEvents
    {
    	on_construction_complete = "AddEffectPack( Metadata/Effects/Microtransactions/Spells/golems_miracle/phys.epk );"
    }
    
    Render
    {
        //turn_duration = 0.5
    	fade_arrows = true
    }
    
    Life
    {
    	on_death = "RemoveEffectPack( Metadata/Effects/Microtransactions/Spells/golems_miracle/phys.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/RockGolem/RockGolemSummonedMiracle"] = {
        name = "Stone Golem",
        life = 7.25,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 20,
        damage = 2.7,
        damageSpread = 0.2,
        attackTime = 1,
        attackRange = 10,
        accuracy = 3.4,
        weaponType1 = "One Hand Sword",
        skillList = {
            "RockGolemSlam",
            "RockGolemMinionWhirlingBlades",
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RockGolemSlam"] = {
        name = "RockGolemSlam",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "chance_to_taunt_on_hit_%",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {-20, 33, 200, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RockGolemMinionWhirlingBlades"] = {
        name = "Whirling Blades",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords. Cannot be supported by Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.43,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_sound_variation",
            "active_skill_attack_speed_+%_final",
            "monster_flurry",
            "cast_time_overrides_attack_duration",
            "ignores_proximity_shield",
        },
        levels = {
            [1] = {1, -25, 1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    每秒回復 2% 生命
    IdSummonedGolemLifeRegenerationStone
    FamilyLifeRegenerationRatePercentage
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • life regeneration rate per minute % Min: 120 Max: 120 全域
  • Craft Tagsresource life
    巨石魔像
    生物
    每秒回復 2% 生命
    Stone Golem
    幽魂N
    標籤bludgeoning_weapon, construct, fast_movement, has_one_hand_sword, has_one_handed_melee, melee, mud_blood, not_int, physical_affinity, stone_armour
    生命
    725%
    護甲
    +60%
    閃避
    +40%
    異常狀態臨界值
    725%
    抗性
    40 40 40 20
    傷害
    270%
    命中
    340%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    8 ~ 10
    攻擊間隔
    1 秒
    傷害分佈
    ±20%
    經驗值
    150%
    Model Size
    100%
    類型
    RockGolemSummoned
    Metadata
    RockGolemSummonedLightbringer
    IsSummoned
    Y
    等級
    68
    生命
    46,642
    護甲
    46,064
    閃避
    6,635
    能量護盾
    0
    傷害
    1,009
    法術傷害
    1,009
    命中
    986
    攻擊間隔
    1
    經驗值
    15,383
    異常狀態臨界值
    46,642
    冰緩
    147
    感電
    147
    易碎
    834
    焦灼
    147
    殘喘
    407
    Melee
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 807–1210
    暴擊率: 5%
    攻擊間隔: 1 秒
    用強大的攻擊擊倒敵人。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    RockGolemSlam
    攻擊, 範圍, 可觸發
    基本傷害: 807–1210
    暴擊率: 5%
    攻擊傷害: 200%
    攻擊傷害: 200%
    攻擊間隔: 1 秒
    冷卻時間: 4 秒
    擊中時有 33% 機率嘲諷敵人
    造成 100% 更多攻擊傷害
    20% 更少攻擊速度
    active skill area of effect radius +% final [200]
    is area damage [1]
    RockGolemMinionWhirlingBlades
    攻擊, 近戰, 位移, 快行
    迴旋之刃
    基本傷害: 807–1210
    暴擊率: 5%
    攻擊間隔: 1 秒
    冷卻時間: 6 秒
    迅速穿越敵人並同時造成武器傷害。如果雙持武器攻擊,會使用兩把武器打出一次性傷害。限定匕首、爪以及單手劍。不能被多重打擊輔助。
    25% 更少攻擊速度
    cast time overrides attack duration [1]
    ignores proximity shield [1]
    monster flurry [1]
    skill sound variation [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Life
    {
    	corpse_usable = false
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    BaseEvents
    {
    	on_construction_complete = "AddEffectPack( Metadata/Effects/Microtransactions/Spells/golems_lightbringer/fx/stone/stone.epk );"
    }
    
    Render
    {
        //turn_duration = 0.5
    	fade_arrows = true
    }
    
    Life
    {
    	on_death = "RemoveEffectPack( Metadata/Effects/Microtransactions/Spells/golems_lightbringer/fx/stone/stone.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/RockGolem/RockGolemSummonedLightbringer"] = {
        name = "Stone Golem",
        life = 7.25,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 20,
        damage = 2.7,
        damageSpread = 0.2,
        attackTime = 1,
        attackRange = 10,
        accuracy = 3.4,
        weaponType1 = "One Hand Sword",
        skillList = {
            "RockGolemSlam",
            "RockGolemMinionWhirlingBlades",
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RockGolemSlam"] = {
        name = "RockGolemSlam",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "chance_to_taunt_on_hit_%",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {-20, 33, 200, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RockGolemMinionWhirlingBlades"] = {
        name = "Whirling Blades",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords. Cannot be supported by Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.43,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_sound_variation",
            "active_skill_attack_speed_+%_final",
            "monster_flurry",
            "cast_time_overrides_attack_duration",
            "ignores_proximity_shield",
        },
        levels = {
            [1] = {1, -25, 1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    每秒回復 2% 生命
    IdSummonedGolemLifeRegenerationStone
    FamilyLifeRegenerationRatePercentage
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • life regeneration rate per minute % Min: 120 Max: 120 全域
  • Craft Tagsresource life
    巨石魔像
    生物
    每秒回復 2% 生命
    Stone Golem
    幽魂N
    標籤bludgeoning_weapon, construct, fast_movement, has_one_hand_sword, has_one_handed_melee, melee, mud_blood, not_int, physical_affinity, stone_armour
    生命
    725%
    護甲
    +60%
    閃避
    +40%
    異常狀態臨界值
    725%
    抗性
    40 40 40 20
    傷害
    270%
    命中
    340%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    8 ~ 10
    攻擊間隔
    1 秒
    傷害分佈
    ±20%
    經驗值
    150%
    Model Size
    100%
    類型
    RockGolemSummoned
    Metadata
    RockGolemSummonedDarkshard
    IsSummoned
    Y
    等級
    68
    生命
    46,642
    護甲
    46,064
    閃避
    6,635
    能量護盾
    0
    傷害
    1,009
    法術傷害
    1,009
    命中
    986
    攻擊間隔
    1
    經驗值
    15,383
    異常狀態臨界值
    46,642
    冰緩
    147
    感電
    147
    易碎
    834
    焦灼
    147
    殘喘
    407
    Melee
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 807–1210
    暴擊率: 5%
    攻擊間隔: 1 秒
    用強大的攻擊擊倒敵人。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    RockGolemSlam
    攻擊, 範圍, 可觸發
    基本傷害: 807–1210
    暴擊率: 5%
    攻擊傷害: 200%
    攻擊傷害: 200%
    攻擊間隔: 1 秒
    冷卻時間: 4 秒
    擊中時有 33% 機率嘲諷敵人
    造成 100% 更多攻擊傷害
    20% 更少攻擊速度
    active skill area of effect radius +% final [200]
    is area damage [1]
    RockGolemMinionWhirlingBlades
    攻擊, 近戰, 位移, 快行
    迴旋之刃
    基本傷害: 807–1210
    暴擊率: 5%
    攻擊間隔: 1 秒
    冷卻時間: 6 秒
    迅速穿越敵人並同時造成武器傷害。如果雙持武器攻擊,會使用兩把武器打出一次性傷害。限定匕首、爪以及單手劍。不能被多重打擊輔助。
    25% 更少攻擊速度
    cast time overrides attack duration [1]
    ignores proximity shield [1]
    monster flurry [1]
    skill sound variation [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Life
    {
    	corpse_usable = false
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    BaseEvents
    {
    	on_construction_complete = "AddEffectPack( Metadata/Effects/Microtransactions/Spells/golems_darkshard/fx/stone/stone.epk );"
    }
    
    Render
    {
        //turn_duration = 0.5
    	fade_arrows = true
    }
    
    Life
    {
    	on_death = "RemoveEffectPack( Metadata/Effects/Microtransactions/Spells/golems_darkshard/fx/stone/stone.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/RockGolem/RockGolemSummonedDarkshard"] = {
        name = "Stone Golem",
        life = 7.25,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 20,
        damage = 2.7,
        damageSpread = 0.2,
        attackTime = 1,
        attackRange = 10,
        accuracy = 3.4,
        weaponType1 = "One Hand Sword",
        skillList = {
            "RockGolemSlam",
            "RockGolemMinionWhirlingBlades",
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RockGolemSlam"] = {
        name = "RockGolemSlam",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "chance_to_taunt_on_hit_%",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {-20, 33, 200, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RockGolemMinionWhirlingBlades"] = {
        name = "Whirling Blades",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords. Cannot be supported by Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.43,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_sound_variation",
            "active_skill_attack_speed_+%_final",
            "monster_flurry",
            "cast_time_overrides_attack_duration",
            "ignores_proximity_shield",
        },
        levels = {
            [1] = {1, -25, 1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    每秒回復 2% 生命
    IdSummonedGolemLifeRegenerationStone
    FamilyLifeRegenerationRatePercentage
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • life regeneration rate per minute % Min: 120 Max: 120 全域
  • Craft Tagsresource life
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