Golem de roche
Vous bénéficiez d'une Régénération de Vie supplémentaire grâce à votre Golem de roche.
base_life_regeneration_rate_per_minute
Stone Golem
Life Regeneration Rate per Minute
Code | base life regeneration rate per minute |
---|---|
IsPublic | 1 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | Discrete |
Golem de roche
Les dégâts de mêlée subis au Toucher le sont par la Vie votre Golem de roche avant d'affecter la vôtre.
melee_damage_removed_from_stone_golem_before_life_or_es_%
Stone Golem
Attribute /4
rock_golem_alt_buff
Key | Value |
---|---|
Acronym | Ignite |
BuffGroupsID | -1 |
IsBuffDefinition | 1 |
BuffMergeModesID | 3 |
Code | melee damage removed from stone golem before life or es % |
---|---|
IsPublic | 0 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | Percentage |
Golem de roche
Fabrication
2% de Vie Régénérée par seconde
Stone Golem
Spectre | N |
---|---|
Tags | bludgeoning_weapon, construct, fast_movement, has_one_hand_sword, has_one_handed_melee, medium_height, melee, mud_blood, not_int, physical_affinity, stone_armour |
Vie
725%
Armure
+100%
Évasion
+40%
Ailment Threshold
725%
Résistance
40 40 40 20
Damage
270%
Précision
340%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
8 ~ 10
Attack Time
1 Second
Damage Spread
±20%
Expérience
150%
Model Size
110%
Type
RockGolemSummoned
Metadata
RockGolemSummoned
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
46,642
Armure
57,580
Évasion
6,635
Bouclier d'énergie
0
Damage
1,009
Dégâts des sorts
1,009
Précision
986
Attack Time
1
Expérience
15,383
Ailment Threshold
46,642
Chill
147
Shock
147
Brittle
834
Scorch
147
Sap
407
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 807–1210
Chances de coup critique: 5%
Attack Time: 1 sec.
Frappez vos ennemis d'un coup puissant.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
RockGolemSlam
Attack, Area, Triggerable
Base Damage: 807–1210
Chances de coup critique: 5%
Dégâts d'Attaque: 200%
Dégâts d'Attaque: 200%
Attack Time: 1 sec.
Temps de recharge: 4 sec.
33% de chances de Provoquer au Toucher
100% Davantage de Dégâts d'Attaque
20% de Perte de Vitesse d'attaque
active skill area of effect radius +% final [200]
is area damage [1]
100% Davantage de Dégâts d'Attaque
20% de Perte de Vitesse d'attaque
active skill area of effect radius +% final [200]
is area damage [1]
RockGolemMinionWhirlingBlades
Attack, Melee, Movement, Travel
Lames tourbillonnantes
Base Damage: 807–1210
Chances de coup critique: 5%
Attack Time: 1 sec.
Temps de recharge: 6 sec.
Un plongeon à travers les ennemis, qui inflige des dégâts d'arme. Si vous maniez deux armes, vous attaquerez avec vos deux armes simultanément pour n'infliger qu'un seul coup. Fonctionne uniquement avec les dagues, épées à une main ou griffes.
25% de Perte de Vitesse d'attaque
cast time overrides attack duration [1]
ignores proximity shield [1]
monster flurry [1]
skill sound variation [1]
cast time overrides attack duration [1]
ignores proximity shield [1]
monster flurry [1]
skill sound variation [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" } Life { corpse_usable = false }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.5 fade_arrows = true }
-- src\Data\Spectres.lua minions["Metadata/Monsters/RockGolem/RockGolemSummoned"] = { name = "Stone Golem", life = 7.25, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 2.7, damageSpread = 0.2, attackTime = 1, attackRange = 10, accuracy = 3.4, weaponType1 = "One Hand Sword", skillList = { "RockGolemSlam", "RockGolemMinionWhirlingBlades", "Melee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["RockGolemSlam"] = { name = "RockGolemSlam", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "chance_to_taunt_on_hit_%", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {-20, 33, 200, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RockGolemMinionWhirlingBlades"] = { name = "Whirling Blades", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.43, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_sound_variation", "active_skill_attack_speed_+%_final", "monster_flurry", "cast_time_overrides_attack_duration", "ignores_proximity_shield", }, levels = { [1] = {1, -25, 1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
2% de Vie Régénérée par seconde
Id | SummonedGolemLifeRegenerationStone |
---|---|
Family | LifeRegenerationRatePercentage |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life |
Golem de roche
Fabrication
2% de Vie Régénérée par seconde
Stone Golem
Spectre | N |
---|---|
Tags | bludgeoning_weapon, construct, fast_movement, has_one_hand_sword, has_one_handed_melee, medium_height, melee, mud_blood, not_int, physical_affinity, stone_armour |
Vie
725%
Armure
+100%
Évasion
+40%
Ailment Threshold
725%
Résistance
40 40 40 20
Damage
270%
Précision
340%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
8 ~ 10
Attack Time
1 Second
Damage Spread
±20%
Expérience
150%
Model Size
100%
Type
RockGolemSummoned
Metadata
RockGolemSummonedClockwork_
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
46,642
Armure
57,580
Évasion
6,635
Bouclier d'énergie
0
Damage
1,009
Dégâts des sorts
1,009
Précision
986
Attack Time
1
Expérience
15,383
Ailment Threshold
46,642
Chill
147
Shock
147
Brittle
834
Scorch
147
Sap
407
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 807–1210
Chances de coup critique: 5%
Attack Time: 1 sec.
Frappez vos ennemis d'un coup puissant.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
RockGolemSlam
Attack, Area, Triggerable
Base Damage: 807–1210
Chances de coup critique: 5%
Dégâts d'Attaque: 200%
Dégâts d'Attaque: 200%
Attack Time: 1 sec.
Temps de recharge: 4 sec.
33% de chances de Provoquer au Toucher
100% Davantage de Dégâts d'Attaque
20% de Perte de Vitesse d'attaque
active skill area of effect radius +% final [200]
is area damage [1]
100% Davantage de Dégâts d'Attaque
20% de Perte de Vitesse d'attaque
active skill area of effect radius +% final [200]
is area damage [1]
RockGolemMinionWhirlingBlades
Attack, Melee, Movement, Travel
Lames tourbillonnantes
Base Damage: 807–1210
Chances de coup critique: 5%
Attack Time: 1 sec.
Temps de recharge: 6 sec.
Un plongeon à travers les ennemis, qui inflige des dégâts d'arme. Si vous maniez deux armes, vous attaquerez avec vos deux armes simultanément pour n'infliger qu'un seul coup. Fonctionne uniquement avec les dagues, épées à une main ou griffes.
25% de Perte de Vitesse d'attaque
cast time overrides attack duration [1]
ignores proximity shield [1]
monster flurry [1]
skill sound variation [1]
cast time overrides attack duration [1]
ignores proximity shield [1]
monster flurry [1]
skill sound variation [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" } Life { corpse_usable = false }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" BaseEvents { on_construction_complete = "AddEffectPack( Metadata/Effects/Microtransactions/Spells/golems/physical/physicalfx.epk );" } Render { //turn_duration = 0.5 fade_arrows = true } Life { on_death = "RemoveEffectPack( Metadata/Effects/Microtransactions/Spells/golems/physical/physicalfx.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/RockGolem/RockGolemSummonedClockwork_"] = { name = "Stone Golem", life = 7.25, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 2.7, damageSpread = 0.2, attackTime = 1, attackRange = 10, accuracy = 3.4, weaponType1 = "One Hand Sword", skillList = { "RockGolemSlam", "RockGolemMinionWhirlingBlades", "Melee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["RockGolemSlam"] = { name = "RockGolemSlam", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "chance_to_taunt_on_hit_%", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {-20, 33, 200, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RockGolemMinionWhirlingBlades"] = { name = "Whirling Blades", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.43, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_sound_variation", "active_skill_attack_speed_+%_final", "monster_flurry", "cast_time_overrides_attack_duration", "ignores_proximity_shield", }, levels = { [1] = {1, -25, 1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
2% de Vie Régénérée par seconde
Id | SummonedGolemLifeRegenerationStone |
---|---|
Family | LifeRegenerationRatePercentage |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life |
Golem de roche
Fabrication
monster no drops or experience [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Stone Golem
Spectre | N |
---|---|
Tags | bludgeoning_weapon, construct, fast_movement, has_one_hand_sword, has_one_handed_melee, medium_height, melee, mud_blood, not_int, physical_affinity, stone_armour |
Vie
525%
Armure
+100%
Évasion
+40%
Ailment Threshold
525%
Résistance
0 0 0 0
Damage
113%
Précision
140%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
8 ~ 10
Attack Time
1.5 Second
Damage Spread
±20%
Expérience
150%
Model Size
110%
Type
RockGolemMinotaur
Metadata
RockGolemMinotaur
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
33,775
Armure
57,580
Évasion
6,635
Bouclier d'énergie
0
Damage
422
Dégâts des sorts
422
Précision
406
Attack Time
1.5
Expérience
15,383
Ailment Threshold
33,775
Chill
107
Shock
107
Brittle
604
Scorch
107
Sap
295
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 338–507
Chances de coup critique: 5%
Attack Time: 1.5 sec.
Frappez vos ennemis d'un coup puissant.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
RockGolemSlamMinotaur
Attack, Area, Triggerable
Base Damage: 338–507
Chances de coup critique: 5%
Attack Time: 1.5 sec.
Temps de recharge: 6 sec.
20% de Perte de Vitesse d'attaque
active skill area of effect radius +% final [200]
is area damage [1]
active skill area of effect radius +% final [200]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/RockGolem/RockGolem" DiesAfterTime { }
Object Type Codes
version 2 extends "Metadata/Monsters/RockGolem/RockGolem"
-- src\Data\Spectres.lua minions["Metadata/Monsters/RockGolem/RockGolemMinotaur"] = { name = "Stone Golem", life = 5.25, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.13, damageSpread = 0.2, attackTime = 1.5, attackRange = 10, accuracy = 1.4, weaponType1 = "One Hand Sword", skillList = { "RockGolemSlamMinotaur", "Melee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["RockGolemSlamMinotaur"] = { name = "RockGolemSlamMinotaur", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {-20, 200, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Id | CannotBeAugmented |
---|---|
Family | Nothing |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Golem de roche
Fabrication
2% de Vie Régénérée par seconde
Stone Golem
Spectre | N |
---|---|
Tags | bludgeoning_weapon, construct, fast_movement, has_one_hand_sword, has_one_handed_melee, melee, mud_blood, not_int, physical_affinity, small_height, stone_armour |
Vie
725%
Armure
+100%
Évasion
+40%
Ailment Threshold
725%
Résistance
40 40 40 20
Damage
270%
Précision
340%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
8 ~ 10
Attack Time
1 Second
Damage Spread
±20%
Expérience
150%
Model Size
100%
Type
RockGolemSummoned
Metadata
RockGolemSummonedMiracle
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
46,642
Armure
57,580
Évasion
6,635
Bouclier d'énergie
0
Damage
1,009
Dégâts des sorts
1,009
Précision
986
Attack Time
1
Expérience
15,383
Ailment Threshold
46,642
Chill
147
Shock
147
Brittle
834
Scorch
147
Sap
407
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 807–1210
Chances de coup critique: 5%
Attack Time: 1 sec.
Frappez vos ennemis d'un coup puissant.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
RockGolemSlam
Attack, Area, Triggerable
Base Damage: 807–1210
Chances de coup critique: 5%
Dégâts d'Attaque: 200%
Dégâts d'Attaque: 200%
Attack Time: 1 sec.
Temps de recharge: 4 sec.
33% de chances de Provoquer au Toucher
100% Davantage de Dégâts d'Attaque
20% de Perte de Vitesse d'attaque
active skill area of effect radius +% final [200]
is area damage [1]
100% Davantage de Dégâts d'Attaque
20% de Perte de Vitesse d'attaque
active skill area of effect radius +% final [200]
is area damage [1]
RockGolemMinionWhirlingBlades
Attack, Melee, Movement, Travel
Lames tourbillonnantes
Base Damage: 807–1210
Chances de coup critique: 5%
Attack Time: 1 sec.
Temps de recharge: 6 sec.
Un plongeon à travers les ennemis, qui inflige des dégâts d'arme. Si vous maniez deux armes, vous attaquerez avec vos deux armes simultanément pour n'infliger qu'un seul coup. Fonctionne uniquement avec les dagues, épées à une main ou griffes.
25% de Perte de Vitesse d'attaque
cast time overrides attack duration [1]
ignores proximity shield [1]
monster flurry [1]
skill sound variation [1]
cast time overrides attack duration [1]
ignores proximity shield [1]
monster flurry [1]
skill sound variation [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" } Life { corpse_usable = false }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" BaseEvents { on_construction_complete = "AddEffectPack( Metadata/Effects/Microtransactions/Spells/golems_miracle/phys.epk );" } Render { //turn_duration = 0.5 fade_arrows = true } Life { on_death = "RemoveEffectPack( Metadata/Effects/Microtransactions/Spells/golems_miracle/phys.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/RockGolem/RockGolemSummonedMiracle"] = { name = "Stone Golem", life = 7.25, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 2.7, damageSpread = 0.2, attackTime = 1, attackRange = 10, accuracy = 3.4, weaponType1 = "One Hand Sword", skillList = { "RockGolemSlam", "RockGolemMinionWhirlingBlades", "Melee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["RockGolemSlam"] = { name = "RockGolemSlam", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "chance_to_taunt_on_hit_%", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {-20, 33, 200, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RockGolemMinionWhirlingBlades"] = { name = "Whirling Blades", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.43, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_sound_variation", "active_skill_attack_speed_+%_final", "monster_flurry", "cast_time_overrides_attack_duration", "ignores_proximity_shield", }, levels = { [1] = {1, -25, 1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
2% de Vie Régénérée par seconde
Id | SummonedGolemLifeRegenerationStone |
---|---|
Family | LifeRegenerationRatePercentage |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life |
Golem de roche
Fabrication
2% de Vie Régénérée par seconde
Stone Golem
Spectre | N |
---|---|
Tags | bludgeoning_weapon, construct, fast_movement, has_one_hand_sword, has_one_handed_melee, melee, mud_blood, not_int, physical_affinity, stone_armour |
Vie
725%
Armure
+100%
Évasion
+40%
Ailment Threshold
725%
Résistance
40 40 40 20
Damage
270%
Précision
340%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
8 ~ 10
Attack Time
1 Second
Damage Spread
±20%
Expérience
150%
Model Size
100%
Type
RockGolemSummoned
Metadata
RockGolemSummonedLightbringer
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
46,642
Armure
57,580
Évasion
6,635
Bouclier d'énergie
0
Damage
1,009
Dégâts des sorts
1,009
Précision
986
Attack Time
1
Expérience
15,383
Ailment Threshold
46,642
Chill
147
Shock
147
Brittle
834
Scorch
147
Sap
407
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 807–1210
Chances de coup critique: 5%
Attack Time: 1 sec.
Frappez vos ennemis d'un coup puissant.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
RockGolemSlam
Attack, Area, Triggerable
Base Damage: 807–1210
Chances de coup critique: 5%
Dégâts d'Attaque: 200%
Dégâts d'Attaque: 200%
Attack Time: 1 sec.
Temps de recharge: 4 sec.
33% de chances de Provoquer au Toucher
100% Davantage de Dégâts d'Attaque
20% de Perte de Vitesse d'attaque
active skill area of effect radius +% final [200]
is area damage [1]
100% Davantage de Dégâts d'Attaque
20% de Perte de Vitesse d'attaque
active skill area of effect radius +% final [200]
is area damage [1]
RockGolemMinionWhirlingBlades
Attack, Melee, Movement, Travel
Lames tourbillonnantes
Base Damage: 807–1210
Chances de coup critique: 5%
Attack Time: 1 sec.
Temps de recharge: 6 sec.
Un plongeon à travers les ennemis, qui inflige des dégâts d'arme. Si vous maniez deux armes, vous attaquerez avec vos deux armes simultanément pour n'infliger qu'un seul coup. Fonctionne uniquement avec les dagues, épées à une main ou griffes.
25% de Perte de Vitesse d'attaque
cast time overrides attack duration [1]
ignores proximity shield [1]
monster flurry [1]
skill sound variation [1]
cast time overrides attack duration [1]
ignores proximity shield [1]
monster flurry [1]
skill sound variation [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" } Life { corpse_usable = false }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" BaseEvents { on_construction_complete = "AddEffectPack( Metadata/Effects/Microtransactions/Spells/golems_lightbringer/fx/stone/stone.epk );" } Render { //turn_duration = 0.5 fade_arrows = true } Life { on_death = "RemoveEffectPack( Metadata/Effects/Microtransactions/Spells/golems_lightbringer/fx/stone/stone.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/RockGolem/RockGolemSummonedLightbringer"] = { name = "Stone Golem", life = 7.25, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 2.7, damageSpread = 0.2, attackTime = 1, attackRange = 10, accuracy = 3.4, weaponType1 = "One Hand Sword", skillList = { "RockGolemSlam", "RockGolemMinionWhirlingBlades", "Melee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["RockGolemSlam"] = { name = "RockGolemSlam", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "chance_to_taunt_on_hit_%", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {-20, 33, 200, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RockGolemMinionWhirlingBlades"] = { name = "Whirling Blades", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.43, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_sound_variation", "active_skill_attack_speed_+%_final", "monster_flurry", "cast_time_overrides_attack_duration", "ignores_proximity_shield", }, levels = { [1] = {1, -25, 1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
2% de Vie Régénérée par seconde
Id | SummonedGolemLifeRegenerationStone |
---|---|
Family | LifeRegenerationRatePercentage |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life |
Golem de roche
Fabrication
2% de Vie Régénérée par seconde
Stone Golem
Spectre | N |
---|---|
Tags | bludgeoning_weapon, construct, fast_movement, has_one_hand_sword, has_one_handed_melee, melee, mud_blood, not_int, physical_affinity, stone_armour |
Vie
725%
Armure
+100%
Évasion
+40%
Ailment Threshold
725%
Résistance
40 40 40 20
Damage
270%
Précision
340%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
8 ~ 10
Attack Time
1 Second
Damage Spread
±20%
Expérience
150%
Model Size
100%
Type
RockGolemSummoned
Metadata
RockGolemSummonedDarkshard
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
46,642
Armure
57,580
Évasion
6,635
Bouclier d'énergie
0
Damage
1,009
Dégâts des sorts
1,009
Précision
986
Attack Time
1
Expérience
15,383
Ailment Threshold
46,642
Chill
147
Shock
147
Brittle
834
Scorch
147
Sap
407
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 807–1210
Chances de coup critique: 5%
Attack Time: 1 sec.
Frappez vos ennemis d'un coup puissant.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
RockGolemSlam
Attack, Area, Triggerable
Base Damage: 807–1210
Chances de coup critique: 5%
Dégâts d'Attaque: 200%
Dégâts d'Attaque: 200%
Attack Time: 1 sec.
Temps de recharge: 4 sec.
33% de chances de Provoquer au Toucher
100% Davantage de Dégâts d'Attaque
20% de Perte de Vitesse d'attaque
active skill area of effect radius +% final [200]
is area damage [1]
100% Davantage de Dégâts d'Attaque
20% de Perte de Vitesse d'attaque
active skill area of effect radius +% final [200]
is area damage [1]
RockGolemMinionWhirlingBlades
Attack, Melee, Movement, Travel
Lames tourbillonnantes
Base Damage: 807–1210
Chances de coup critique: 5%
Attack Time: 1 sec.
Temps de recharge: 6 sec.
Un plongeon à travers les ennemis, qui inflige des dégâts d'arme. Si vous maniez deux armes, vous attaquerez avec vos deux armes simultanément pour n'infliger qu'un seul coup. Fonctionne uniquement avec les dagues, épées à une main ou griffes.
25% de Perte de Vitesse d'attaque
cast time overrides attack duration [1]
ignores proximity shield [1]
monster flurry [1]
skill sound variation [1]
cast time overrides attack duration [1]
ignores proximity shield [1]
monster flurry [1]
skill sound variation [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" } Life { corpse_usable = false }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" BaseEvents { on_construction_complete = "AddEffectPack( Metadata/Effects/Microtransactions/Spells/golems_darkshard/fx/stone/stone.epk );" } Render { //turn_duration = 0.5 fade_arrows = true } Life { on_death = "RemoveEffectPack( Metadata/Effects/Microtransactions/Spells/golems_darkshard/fx/stone/stone.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/RockGolem/RockGolemSummonedDarkshard"] = { name = "Stone Golem", life = 7.25, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 2.7, damageSpread = 0.2, attackTime = 1, attackRange = 10, accuracy = 3.4, weaponType1 = "One Hand Sword", skillList = { "RockGolemSlam", "RockGolemMinionWhirlingBlades", "Melee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["RockGolemSlam"] = { name = "RockGolemSlam", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "chance_to_taunt_on_hit_%", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {-20, 33, 200, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RockGolemMinionWhirlingBlades"] = { name = "Whirling Blades", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.43, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_sound_variation", "active_skill_attack_speed_+%_final", "monster_flurry", "cast_time_overrides_attack_duration", "ignores_proximity_shield", }, levels = { [1] = {1, -25, 1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
2% de Vie Régénérée par seconde
Id | SummonedGolemLifeRegenerationStone |
---|---|
Family | LifeRegenerationRatePercentage |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life |