MirageVillageShippingSanctumArchnemesisExpeditionDetonatorUltimatumAltarRitualRuneHeistSumgglersCacheHarvestPortalAfflictionInitiatorBlightCoreLegionInitiatorBetrayalSymbolCatarinaDelveMineralVeinIncursionCraftingBenchBestiaryRareMonsterAbyssBreachEssenceVaalSideAreaStrongboxShrine
Кокатрикс, Окаменитель
Демон
MonsterResistanceIconFire MonsterResistanceIconCold MonsterResistanceIconLightning MonsterResistanceIconChaos
Область: Карта ущелья
+1 к максимальному количеству установленных тотемов
15000% увеличение редкости выпадающих предметов
Монстры дают повышенный на 100% опыт
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Stonebeak, Battle Fowl
SpectreN
AreaКарта ущелья
Tagsavian_beast, beast, chaos_affinity, demon, flesh_armour, gladiator, has_bow, I_see_brothers_card, medium_movement, medium_small_height, non_unique_map_boss, not_int, not_str, physical_affinity, puncturing_weapon, ranged, red_blood
Здоровье
300%
Уклонение
+50%
Ailment Threshold
300%
Сопротивление
MonsterResistanceIconFire40 MonsterResistanceIconCold40 MonsterResistanceIconLightning40 MonsterResistanceIconChaos25
Damage
258%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 60
Attack Time
1.605 Second
Damage Spread
±20%
Опыт
200%
Model Size
110%
Type
CockerelBowMapBoss
Metadata
CockerelBowMapBoss
Уровень
71
Здоровье
620,137
Броня
36,473
Уклонение
7,890
Damage
1,314
Урон от чар
1,961
Точность
652
Attack Time
1.07535
Опыт
120,439
Minion Life
131,002
Minion Damage
1,060
Ailment Threshold
353,478
Chill
1,118
Shock
1,118
Brittle
6,323
Scorch
1,118
Sap
3,088
Phys Convert Ele
255%
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 2087—3130
Шанс критического удара: 5%
Attack Time: 1.605 сек.
Герой наносит обычный удар.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack
CockerelCausticArrowMapBoss
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Area, Duration, Trappable, Mineable, Totemable, DamageOverTime, Chaos, Triggerable
Едкая стрела
Base Damage: 2087—3130
Шанс критического удара: 5%
Attack Time: 1.605 сек.
Герой выпускает стрелу, которая при приземлении наносит урон хаосом по области и создаёт участок едкой земли. Враги, находящиеся на едкой земле, получают постепенный урон хаосом.
Наносит 221.8 базового урона хаосом в секунду
Базовая длительность - 8 секунд(-ы)
Модификаторы урона снарядами действуют на эффект постепенного урона этого умения
Добавляет 25% от вашего физического урона в виде дополнительного урона хаосом
active skill area of effect radius +% final [10]
ground caustic art variation [2]
skill can fire arrows [1]
visual hit effect chaos is green [1]
poisonarrow
CockerelMapBossVaalRainOfArrows
Attack, RangedAttack, Area, ProjectileSpeed, Totemable, Trappable, Mineable, Duration, Vaal, Rain
Ливень стрел ваал
Base Damage: 2087—3130
Шанс критического удара: 5%
Attack Time: 1.605 сек.
Перезарядка: 8 сек.
Герой пускает в небо множество стрел, которые вскоре падают на выбранную цель. Попавшие под обстрел враги ненадолго обездвиживаются.
Базовая длительность - 1.5 секунд(-ы)
Удерживает врага на месте
base is projectile [1]
is area damage [1]
rain of arrows pin [1]
rainofarrows
CockerelMapBossSplitArrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, Triggerable
Расколотая стрела
Base Damage: 2087—3130
Шанс критического удара: 5%
Attack Time: 1.605 сек.
Герой пускает несколько стрел в разные цели.
Наносит на 20% меньше урона
Выпускает 5 дополнительных стрел(-ы)
skill can fire arrows [1]
iconsplitarrow

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	basic_action = "Emerge"
}

Transitionable
{
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Cockerel/CockerelBowMapBoss"] = {
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    name = "Stonebeak, Battle Fowl",
    life = 3,
    damage = 2.58,
    damageSpread = 0.2,
    attackTime = 1.605,
    attackRange = 60,
    accuracy = 1,
    weaponType1 = "Bow",
    skillList = {
        "MeleeAtAnimationSpeed",
        "CockerelCausticArrowMapBoss",
        "CockerelMapBossVaalRainOfArrows",
        "CockerelMapBossSplitArrow",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CockerelCausticArrowMapBoss"] = {
    name = "Caustic Arrow",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fires an arrow which deals chaos damage in an area on impact, and spreads caustic ground. Enemies standing on the caustic ground take chaos damage over time.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Totemable] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.Chaos] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_chaos_damage_to_deal_per_minute",
        "base_skill_effect_duration",
        "physical_damage_%_to_add_as_chaos",
        "ground_caustic_art_variation",
        "active_skill_area_of_effect_radius_+%_final",
        "projectile_damage_modifiers_apply_to_skill_dot",
        "visual_hit_effect_chaos_is_green",
        "skill_can_fire_arrows",
    },
    levels = {
        [1] = {1.3500000238419, 8000, 25, 2, 10, levelRequirement = 66, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CockerelMapBossVaalRainOfArrows"] = {
    name = "Vaal Rain of Arrows",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fires a large number of arrows into the air, to land at the target after a short delay. Enemies hit by the arrows are pinned in place, unable to move for a time.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Area] = true,
        [SkillType.ProjectileSpeed] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Duration] = true,
        [SkillType.Vaal] = true,
        [SkillType.Rain] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        duration = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "base_is_projectile",
        "is_area_damage",
        "rain_of_arrows_pin",
        "no_movement_speed",
    },
    levels = {
        [1] = {1500, levelRequirement = 66, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CockerelMapBossSplitArrow"] = {
    name = "Split Arrow",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fires multiple arrows at different targets.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_additional_arrows",
        "active_skill_damage_+%_final",
        "skill_can_fire_arrows",
    },
    levels = {
        [1] = {5, -20, levelRequirement = 66, statInterpolation = {},  cost = { }, },
    },
}
+1 к максимальному количеству установленных тотемов
FamilyAdditionalTotems
Domainsмонстр (3)
GenerationTypeУникальные (3)
Req. level1
Stats
  • number of additional totems allowed Min: 1 Max: 1 Global
  • FamilySummonTotemCastSpeed
    Domainsмонстр (3)
    GenerationTypeУникальные (3)
    Req. level1
    Stats
  • summon totem cast speed +% Min: 0 Max: 0 Global
  • Craft TagsСкорость
    15000% увеличение редкости выпадающих предметов
    Монстры дают повышенный на 100% опыт
    FamilyMonsterMapBoss
    Domainsмонстр (3)
    GenerationTypeУникальные (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domainsмонстр (3)
    GenerationTypeУникальные (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Кокатрикс, Окаменитель
    Демон
    MonsterResistanceIconFire MonsterResistanceIconCold MonsterResistanceIconLightning MonsterResistanceIconChaos
    +1 к максимальному количеству установленных тотемов
    15000% увеличение редкости выпадающих предметов
    Монстры дают повышенный на 100% опыт
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Stonebeak, Battle Fowl
    SpectreN
    Tagsavian_beast, beast, chaos_affinity, demon, flesh_armour, gladiator, has_bow, medium_movement, medium_small_height, not_int, not_str, physical_affinity, puncturing_weapon, ranged, red_blood, standalone_map_boss
    Здоровье
    300%
    Уклонение
    +50%
    Ailment Threshold
    300%
    Сопротивление
    MonsterResistanceIconFire40 MonsterResistanceIconCold40 MonsterResistanceIconLightning40 MonsterResistanceIconChaos25
    Damage
    258%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 60
    Attack Time
    1.605 Second
    Damage Spread
    ±20%
    Опыт
    200%
    Model Size
    110%
    Type
    CockerelBowMapBoss
    Metadata
    CockerelBowMapBossStandalone
    Уровень
    68
    Здоровье
    418,039
    Броня
    28,790
    Уклонение
    7,109
    Damage
    1,098
    Урон от чар
    1,638
    Точность
    580
    Attack Time
    1.07535
    Опыт
    112,805
    Minion Life
    90,676
    Minion Damage
    877
    Ailment Threshold
    263,365
    Chill
    833
    Shock
    833
    Brittle
    4,711
    Scorch
    833
    Sap
    2,301
    Phys Convert Ele
    240%
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Атака
    Base Damage: 1743—2615
    Шанс критического удара: 5%
    Attack Time: 1.605 сек.
    Герой наносит обычный удар.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    CockerelCausticArrowMapBoss
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Area, Duration, Trappable, Mineable, Totemable, DamageOverTime, Chaos, Triggerable
    Едкая стрела
    Base Damage: 1743—2615
    Шанс критического удара: 5%
    Attack Time: 1.605 сек.
    Герой выпускает стрелу, которая при приземлении наносит урон хаосом по области и создаёт участок едкой земли. Враги, находящиеся на едкой земле, получают постепенный урон хаосом.
    Наносит 188.2 базового урона хаосом в секунду
    Базовая длительность - 8 секунд(-ы)
    Модификаторы урона снарядами действуют на эффект постепенного урона этого умения
    Добавляет 25% от вашего физического урона в виде дополнительного урона хаосом
    active skill area of effect radius +% final [10]
    ground caustic art variation [2]
    skill can fire arrows [1]
    visual hit effect chaos is green [1]
    poisonarrow
    CockerelMapBossVaalRainOfArrows
    Attack, RangedAttack, Area, ProjectileSpeed, Totemable, Trappable, Mineable, Duration, Vaal, Rain
    Ливень стрел ваал
    Base Damage: 1743—2615
    Шанс критического удара: 5%
    Attack Time: 1.605 сек.
    Перезарядка: 8 сек.
    Герой пускает в небо множество стрел, которые вскоре падают на выбранную цель. Попавшие под обстрел враги ненадолго обездвиживаются.
    Базовая длительность - 1.5 секунд(-ы)
    Удерживает врага на месте
    base is projectile [1]
    is area damage [1]
    rain of arrows pin [1]
    rainofarrows
    CockerelMapBossSplitArrow
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, Triggerable
    Расколотая стрела
    Base Damage: 1743—2615
    Шанс критического удара: 5%
    Attack Time: 1.605 сек.
    Герой пускает несколько стрел в разные цели.
    Наносит на 20% меньше урона
    Выпускает 5 дополнительных стрел(-ы)
    skill can fire arrows [1]
    iconsplitarrow

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    Transitionable
    {
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Cockerel/CockerelBowMapBossStandalone"] = {
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        name = "Stonebeak, Battle Fowl",
        life = 3,
        damage = 2.58,
        damageSpread = 0.2,
        attackTime = 1.605,
        attackRange = 60,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "MeleeAtAnimationSpeed",
            "CockerelCausticArrowMapBoss",
            "CockerelMapBossVaalRainOfArrows",
            "CockerelMapBossSplitArrow",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CockerelCausticArrowMapBoss"] = {
        name = "Caustic Arrow",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires an arrow which deals chaos damage in an area on impact, and spreads caustic ground. Enemies standing on the caustic ground take chaos damage over time.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Totemable] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Chaos] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chaos_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "physical_damage_%_to_add_as_chaos",
            "ground_caustic_art_variation",
            "active_skill_area_of_effect_radius_+%_final",
            "projectile_damage_modifiers_apply_to_skill_dot",
            "visual_hit_effect_chaos_is_green",
            "skill_can_fire_arrows",
        },
        levels = {
            [1] = {1.3500000238419, 8000, 25, 2, 10, levelRequirement = 66, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CockerelMapBossVaalRainOfArrows"] = {
        name = "Vaal Rain of Arrows",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires a large number of arrows into the air, to land at the target after a short delay. Enemies hit by the arrows are pinned in place, unable to move for a time.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Area] = true,
            [SkillType.ProjectileSpeed] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Duration] = true,
            [SkillType.Vaal] = true,
            [SkillType.Rain] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            duration = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "base_is_projectile",
            "is_area_damage",
            "rain_of_arrows_pin",
            "no_movement_speed",
        },
        levels = {
            [1] = {1500, levelRequirement = 66, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CockerelMapBossSplitArrow"] = {
        name = "Split Arrow",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires multiple arrows at different targets.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_additional_arrows",
            "active_skill_damage_+%_final",
            "skill_can_fire_arrows",
        },
        levels = {
            [1] = {5, -20, levelRequirement = 66, statInterpolation = {},  cost = { }, },
        },
    }
    
    +1 к максимальному количеству установленных тотемов
    FamilyAdditionalTotems
    Domainsмонстр (3)
    GenerationTypeУникальные (3)
    Req. level1
    Stats
  • number of additional totems allowed Min: 1 Max: 1 Global
  • FamilySummonTotemCastSpeed
    Domainsмонстр (3)
    GenerationTypeУникальные (3)
    Req. level1
    Stats
  • summon totem cast speed +% Min: 0 Max: 0 Global
  • Craft TagsСкорость
    15000% увеличение редкости выпадающих предметов
    Монстры дают повышенный на 100% опыт
    FamilyMonsterMapBoss
    Domainsмонстр (3)
    GenerationTypeУникальные (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domainsмонстр (3)
    GenerationTypeУникальные (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Кокатрикс, Окаменитель
    Демон
    MonsterResistanceIconFire MonsterResistanceIconCold MonsterResistanceIconLightning MonsterResistanceIconChaos
    +1 к максимальному количеству установленных тотемов
    15000% увеличение редкости выпадающих предметов
    Монстры дают повышенный на 100% опыт
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Stonebeak, Battle Fowl
    SpectreN
    Tagsavian_beast, beast, demon, elder_map_boss, flesh_armour, gladiator, has_bow, medium_movement, medium_small_height, non_attacking, not_int, not_str, puncturing_weapon, red_blood
    Здоровье
    300%
    Уклонение
    +50%
    Ailment Threshold
    300%
    Сопротивление
    MonsterResistanceIconFire40 MonsterResistanceIconCold40 MonsterResistanceIconLightning40 MonsterResistanceIconChaos25
    Damage
    258%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 60
    Attack Time
    1.605 Second
    Damage Spread
    ±20%
    Опыт
    200%
    Model Size
    110%
    Type
    CockerelBowMapBoss
    Metadata
    CockerelBowMapBossElder

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	corpse_usable = false
    }
    
    Stats
    {
    	base_cannot_be_damaged = 1
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    	is_hidden_monster = 1
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    	set_immune_vaal_lighting_warp = 1
    }
    
    Transitionable
    {
    	
    }
    
    Preload
    {
    	preload_object = "Metadata/Monsters/ElderBosses/ElderAbsorb"
    	preload_object = "Metadata/MiscellaneousObjects/ElderPortal"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Cockerel/CockerelBowMapBossElder"] = {
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        name = "Stonebeak, Battle Fowl",
        life = 3,
        damage = 2.58,
        damageSpread = 0.2,
        attackTime = 1.605,
        attackRange = 60,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
        },
        modList = {
        },
    }
    
    +1 к максимальному количеству установленных тотемов
    FamilyAdditionalTotems
    Domainsмонстр (3)
    GenerationTypeУникальные (3)
    Req. level1
    Stats
  • number of additional totems allowed Min: 1 Max: 1 Global
  • FamilySummonTotemCastSpeed
    Domainsмонстр (3)
    GenerationTypeУникальные (3)
    Req. level1
    Stats
  • summon totem cast speed +% Min: 0 Max: 0 Global
  • Craft TagsСкорость
    15000% увеличение редкости выпадающих предметов
    Монстры дают повышенный на 100% опыт
    FamilyMonsterMapBoss
    Domainsмонстр (3)
    GenerationTypeУникальные (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domainsмонстр (3)
    GenerationTypeУникальные (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Edit

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