전투닭 돌부리
악마
지역: 협곡 지도
소환 가능한 토템 최대치 +1
몬스터가 주는 경험치 100% 증가
떨어지는 아이템 희귀도 15000% 증가
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
몬스터가 주는 경험치 100% 증가
떨어지는 아이템 희귀도 15000% 증가
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Stonebeak, Battle Fowl
Spectre | N |
---|---|
Area | 협곡 지도 |
Tags | avian_beast, beast, chaos_affinity, demon, flesh_armour, gladiator, has_bow, I_see_brothers_card, medium_movement, medium_small_height, non_unique_map_boss, not_int, not_str, physical_affinity, puncturing_weapon, ranged, red_blood |
생명력
300%
회피
+50%
Ailment Threshold
300%
저항
40 40 40 25
Damage
258%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 60
Attack Time
1.605 Second
Damage Spread
±20%
경험치
200%
Model Size
110%
Type
CockerelBowMapBoss
Metadata
CockerelBowMapBoss
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
71
생명력
620,137
방어도
36,473
회피
7,890
에너지 보호막
0
Damage
1,314
주문 피해
1,961
정확도
326
Attack Time
1.07535
경험치
120,439
Ailment Threshold
353,478
Chill
1,118
Shock
1,118
Brittle
6,323
Scorch
1,118
Sap
3,088
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 2087–3130
치명타 확률: 5%
Attack Time: 1.605 초
강력한 일격으로 적들을 쓰러트립니다.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
CockerelCausticArrowMapBoss
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Area, Duration, Trappable, Mineable, Totemable, DamageOverTime, Chaos, Triggerable
부식성 화살
Base Damage: 2087–3130
치명타 확률: 5%
Attack Time: 1.605 초
화살을 발사해 대상 지점에 도달하거나 충돌 시 범위 피해를 주고 부식성 지대를 생성합니다. 부식성 지대에 있는 적에게는 지속 카오스 피해를 줍니다.
1초마다 221.8의 기본 카오스 피해를 줌
기본 지속시간 8초
투사체 피해 속성 부여 수치를 이 스킬의 지속 피해 효과에도 적용
물리 피해의 25%를 추가 카오스 피해로 획득
active skill area of effect radius +% final [10]
ground caustic art variation [2]
skill can fire arrows [1]
visual hit effect chaos is green [1]
기본 지속시간 8초
투사체 피해 속성 부여 수치를 이 스킬의 지속 피해 효과에도 적용
물리 피해의 25%를 추가 카오스 피해로 획득
active skill area of effect radius +% final [10]
ground caustic art variation [2]
skill can fire arrows [1]
visual hit effect chaos is green [1]
CockerelMapBossVaalRainOfArrows
Attack, RangedAttack, Area, ProjectileSpeed, Totemable, Trappable, Mineable, Duration, Vaal, Rain
바알 화살비
Base Damage: 2087–3130
치명타 확률: 5%
Attack Time: 1.605 초
재사용 대기시간: 8 초
다수의 화살을 허공으로 쏘면, 잠시 후 대상에게 떨어집니다. 화살에 맞은 적은 그 자리에 고정되어 한동안 움직일 수 없게 됩니다.
기본 지속시간 1.5초
적을 제자리에 고정
base is projectile [1]
is area damage [1]
rain of arrows pin [1]
적을 제자리에 고정
base is projectile [1]
is area damage [1]
rain of arrows pin [1]
CockerelMapBossSplitArrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, Triggerable
분할 화살
Base Damage: 2087–3130
치명타 확률: 5%
Attack Time: 1.605 초
여러 개의 화살을 각기 다른 대상에게 발사합니다.
주는 피해 20% 감폭
추가 화살 5개 발사
skill can fire arrows [1]
추가 화살 5개 발사
skill can fire arrows [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" } Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.3 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Cockerel/CockerelBowMapBoss"] = { name = "Stonebeak, Battle Fowl", life = 3, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2.58, damageSpread = 0.2, attackTime = 1.605, attackRange = 60, accuracy = 1, weaponType1 = "Bow", skillList = { "MeleeAtAnimationSpeed", "CockerelCausticArrowMapBoss", "CockerelMapBossVaalRainOfArrows", "CockerelMapBossSplitArrow", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CockerelCausticArrowMapBoss"] = { name = "Caustic Arrow", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires an arrow which deals chaos damage in an area on impact, and spreads caustic ground. Enemies standing on the caustic ground take chaos damage over time.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Totemable] = true, [SkillType.DamageOverTime] = true, [SkillType.Chaos] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chaos_damage_to_deal_per_minute", "base_skill_effect_duration", "physical_damage_%_to_add_as_chaos", "ground_caustic_art_variation", "active_skill_area_of_effect_radius_+%_final", "projectile_damage_modifiers_apply_to_skill_dot", "visual_hit_effect_chaos_is_green", "skill_can_fire_arrows", }, levels = { [1] = {1.3500000238419, 8000, 25, 2, 10, levelRequirement = 66, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CockerelMapBossVaalRainOfArrows"] = { name = "Vaal Rain of Arrows", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires a large number of arrows into the air, to land at the target after a short delay. Enemies hit by the arrows are pinned in place, unable to move for a time.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Area] = true, [SkillType.ProjectileSpeed] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Duration] = true, [SkillType.Vaal] = true, [SkillType.Rain] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, duration = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "base_is_projectile", "is_area_damage", "rain_of_arrows_pin", "no_movement_speed", }, levels = { [1] = {1500, levelRequirement = 66, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CockerelMapBossSplitArrow"] = { name = "Split Arrow", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires multiple arrows at different targets.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_additional_arrows", "active_skill_damage_+%_final", "skill_can_fire_arrows", }, levels = { [1] = {5, -20, levelRequirement = 66, statInterpolation = {}, cost = { }, }, }, }
소환 가능한 토템 최대치 +1
Id | MonsterAdditionalTotem1 |
---|---|
Family | AdditionalTotems |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
Id | SummonTotemCastSpeed |
---|---|
Family | SummonTotemCastSpeed |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
몬스터가 주는 경험치 100% 증가
떨어지는 아이템 희귀도 15000% 증가
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
전투닭 돌부리
악마
소환 가능한 토템 최대치 +1
몬스터가 주는 경험치 100% 증가
떨어지는 아이템 희귀도 15000% 증가
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
몬스터가 주는 경험치 100% 증가
떨어지는 아이템 희귀도 15000% 증가
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Stonebeak, Battle Fowl
Spectre | N |
---|---|
Tags | avian_beast, beast, chaos_affinity, demon, flesh_armour, gladiator, has_bow, medium_movement, medium_small_height, not_int, not_str, physical_affinity, puncturing_weapon, ranged, red_blood, standalone_map_boss |
생명력
300%
회피
+50%
Ailment Threshold
300%
저항
40 40 40 25
Damage
258%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 60
Attack Time
1.605 Second
Damage Spread
±20%
경험치
200%
Model Size
110%
Type
CockerelBowMapBoss
Metadata
CockerelBowMapBossStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
418,039
방어도
28,790
회피
7,109
에너지 보호막
0
Damage
1,098
주문 피해
1,638
정확도
290
Attack Time
1.07535
경험치
112,805
Ailment Threshold
263,365
Chill
833
Shock
833
Brittle
4,711
Scorch
833
Sap
2,301
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 1743–2615
치명타 확률: 5%
Attack Time: 1.605 초
강력한 일격으로 적들을 쓰러트립니다.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
CockerelCausticArrowMapBoss
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Area, Duration, Trappable, Mineable, Totemable, DamageOverTime, Chaos, Triggerable
부식성 화살
Base Damage: 1743–2615
치명타 확률: 5%
Attack Time: 1.605 초
화살을 발사해 대상 지점에 도달하거나 충돌 시 범위 피해를 주고 부식성 지대를 생성합니다. 부식성 지대에 있는 적에게는 지속 카오스 피해를 줍니다.
1초마다 195.5의 기본 카오스 피해를 줌
기본 지속시간 8초
투사체 피해 속성 부여 수치를 이 스킬의 지속 피해 효과에도 적용
물리 피해의 25%를 추가 카오스 피해로 획득
active skill area of effect radius +% final [10]
ground caustic art variation [2]
skill can fire arrows [1]
visual hit effect chaos is green [1]
기본 지속시간 8초
투사체 피해 속성 부여 수치를 이 스킬의 지속 피해 효과에도 적용
물리 피해의 25%를 추가 카오스 피해로 획득
active skill area of effect radius +% final [10]
ground caustic art variation [2]
skill can fire arrows [1]
visual hit effect chaos is green [1]
CockerelMapBossVaalRainOfArrows
Attack, RangedAttack, Area, ProjectileSpeed, Totemable, Trappable, Mineable, Duration, Vaal, Rain
바알 화살비
Base Damage: 1743–2615
치명타 확률: 5%
Attack Time: 1.605 초
재사용 대기시간: 8 초
다수의 화살을 허공으로 쏘면, 잠시 후 대상에게 떨어집니다. 화살에 맞은 적은 그 자리에 고정되어 한동안 움직일 수 없게 됩니다.
기본 지속시간 1.5초
적을 제자리에 고정
base is projectile [1]
is area damage [1]
rain of arrows pin [1]
적을 제자리에 고정
base is projectile [1]
is area damage [1]
rain of arrows pin [1]
CockerelMapBossSplitArrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, Triggerable
분할 화살
Base Damage: 1743–2615
치명타 확률: 5%
Attack Time: 1.605 초
여러 개의 화살을 각기 다른 대상에게 발사합니다.
주는 피해 20% 감폭
추가 화살 5개 발사
skill can fire arrows [1]
추가 화살 5개 발사
skill can fire arrows [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMapBoss" Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMapBoss"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Cockerel/CockerelBowMapBossStandalone"] = { name = "Stonebeak, Battle Fowl", life = 3, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2.58, damageSpread = 0.2, attackTime = 1.605, attackRange = 60, accuracy = 1, weaponType1 = "Bow", skillList = { "MeleeAtAnimationSpeed", "CockerelCausticArrowMapBoss", "CockerelMapBossVaalRainOfArrows", "CockerelMapBossSplitArrow", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CockerelCausticArrowMapBoss"] = { name = "Caustic Arrow", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires an arrow which deals chaos damage in an area on impact, and spreads caustic ground. Enemies standing on the caustic ground take chaos damage over time.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Totemable] = true, [SkillType.DamageOverTime] = true, [SkillType.Chaos] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chaos_damage_to_deal_per_minute", "base_skill_effect_duration", "physical_damage_%_to_add_as_chaos", "ground_caustic_art_variation", "active_skill_area_of_effect_radius_+%_final", "projectile_damage_modifiers_apply_to_skill_dot", "visual_hit_effect_chaos_is_green", "skill_can_fire_arrows", }, levels = { [1] = {1.3500000238419, 8000, 25, 2, 10, levelRequirement = 66, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CockerelMapBossVaalRainOfArrows"] = { name = "Vaal Rain of Arrows", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires a large number of arrows into the air, to land at the target after a short delay. Enemies hit by the arrows are pinned in place, unable to move for a time.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Area] = true, [SkillType.ProjectileSpeed] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Duration] = true, [SkillType.Vaal] = true, [SkillType.Rain] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, duration = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "base_is_projectile", "is_area_damage", "rain_of_arrows_pin", "no_movement_speed", }, levels = { [1] = {1500, levelRequirement = 66, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CockerelMapBossSplitArrow"] = { name = "Split Arrow", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires multiple arrows at different targets.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_additional_arrows", "active_skill_damage_+%_final", "skill_can_fire_arrows", }, levels = { [1] = {5, -20, levelRequirement = 66, statInterpolation = {}, cost = { }, }, }, }
소환 가능한 토템 최대치 +1
Id | MonsterAdditionalTotem1 |
---|---|
Family | AdditionalTotems |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
Id | SummonTotemCastSpeed |
---|---|
Family | SummonTotemCastSpeed |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
몬스터가 주는 경험치 100% 증가
떨어지는 아이템 희귀도 15000% 증가
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
전투닭 돌부리
악마
소환 가능한 토템 최대치 +1
몬스터가 주는 경험치 100% 증가
떨어지는 아이템 희귀도 15000% 증가
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
몬스터가 주는 경험치 100% 증가
떨어지는 아이템 희귀도 15000% 증가
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Stonebeak, Battle Fowl
Spectre | N |
---|---|
Tags | avian_beast, beast, demon, elder_map_boss, flesh_armour, gladiator, has_bow, medium_movement, medium_small_height, non_attacking, not_int, not_str, puncturing_weapon, red_blood |
생명력
300%
회피
+50%
Ailment Threshold
300%
저항
40 40 40 25
Damage
258%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 60
Attack Time
1.605 Second
Damage Spread
±20%
경험치
200%
Model Size
110%
Type
CockerelBowMapBoss
Metadata
CockerelBowMapBossElder
Object Type
version 2 extends "Metadata/Monsters/Monster" Life { corpse_usable = false } Stats { base_cannot_be_damaged = 1 base_cannot_be_stunned = 1 cannot_be_knocked_back = 1 is_hidden_monster = 1 immune_to_curses = 1 immune_to_auras_from_other_entities = 1 set_immune_vaal_lighting_warp = 1 } Transitionable { } Preload { preload_object = "Metadata/Monsters/ElderBosses/ElderAbsorb" preload_object = "Metadata/MiscellaneousObjects/ElderPortal" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Transitionable { on_transition = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target.epk );" create_transitioned = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target_instant.epk );" } Animated { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/entrance.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/absorb/absorb.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Cockerel/CockerelBowMapBossElder"] = { name = "Stonebeak, Battle Fowl", life = 3, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2.58, damageSpread = 0.2, attackTime = 1.605, attackRange = 60, accuracy = 1, weaponType1 = "Bow", skillList = { }, modList = { }, }
소환 가능한 토템 최대치 +1
Id | MonsterAdditionalTotem1 |
---|---|
Family | AdditionalTotems |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
Id | SummonTotemCastSpeed |
---|---|
Family | SummonTotemCastSpeed |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
몬스터가 주는 경험치 100% 증가
떨어지는 아이템 희귀도 15000% 증가
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |