전투닭 돌부리
악마
소환 가능한 토템 최대치 +1
몬스터가 주는 경험치 100% 증가
떨어지는 아이템 희귀도 15000% 증가
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Stonebeak, Battle Fowl
SpectreN
Area협곡 지도
Tagsarcher_boss, avian_beast, beast, chaos_affinity, demon, flesh_armour, gladiator, has_bow, I_see_brothers_card, medium_movement, medium_small_height, non_unique_map_boss, not_int, not_str, physical_affinity, puncturing_weapon, ranged, red_blood
생명력
300%
회피
+50%
Ailment Threshold
300%
저항
40 40 40 25
Damage
258%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 60
Attack Time
1.605 Second
Damage Spread
±20%
경험치
200%
Model Size
110%
Type
CockerelBowMapBoss
Metadata
CockerelBowMapBoss
레벨
71
생명력
620,137
방어도
36,473
회피
7,890
에너지 보호막
0
Damage
1,314
주문 피해
1,961
정확도
326
Attack Time
1.07535
경험치
120,439
Ailment Threshold
353,478
Chill
1,118
Shock
1,118
Brittle
6,323
Scorch
1,118
Sap
3,088
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 2087–3130
치명타 확률: 5%
Attack Time: 1.605 초
강력한 일격으로 적들을 쓰러트립니다.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
CockerelCausticArrowMapBoss
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Area, Duration, Trappable, Mineable, Totemable, DamageOverTime, Chaos, Triggerable
부식성 화살
Base Damage: 2087–3130
치명타 확률: 5%
Attack Time: 1.605 초
화살을 발사해 대상 지점에 도달하거나 충돌 시 범위 피해를 주고 부식성 지대를 생성합니다. 부식성 지대에 있는 적에게는 지속 카오스 피해를 줍니다.
1초마다 221.8의 기본 카오스 피해를 줌
기본 지속시간 8
투사체 피해 속성 부여 수치를 이 스킬의 지속 피해 효과에도 적용
물리 피해의 25%를 추가 카오스 피해로 획득
active skill area of effect radius +% final [10]
ground caustic art variation [2]
skill can fire arrows [1]
visual hit effect chaos is green [1]
CockerelMapBossVaalRainOfArrows
Attack, RangedAttack, Area, ProjectileSpeed, Totemable, Trappable, Mineable, Duration, Vaal, Rain
바알 화살비
Base Damage: 2087–3130
치명타 확률: 5%
Attack Time: 1.605 초
재사용 대기시간: 8 초
다수의 화살을 허공으로 쏘면, 잠시 후 대상에게 떨어집니다. 화살에 맞은 적은 그 자리에 고정되어 한동안 움직일 수 없게 됩니다.
기본 지속시간 1.5
적을 제자리에 고정
base is projectile [1]
is area damage [1]
rain of arrows pin [1]
CockerelMapBossSplitArrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, Triggerable, Physical
분할 화살
Base Damage: 2087–3130
치명타 확률: 5%
Attack Time: 1.605 초
여러 개의 화살을 각기 다른 대상에게 발사합니다.
주는 피해 20% 감폭
추가 화살 5개 발사
skill can fire arrows [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	basic_action = "Emerge"
}

Transitionable
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
Render
{
     //turn_duration = 0.3
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Cockerel/CockerelBowMapBoss"] = {
    name = "Stonebeak, Battle Fowl",
    life = 3,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 2.58,
    damageSpread = 0.2,
    attackTime = 1.605,
    attackRange = 60,
    accuracy = 1,
    weaponType1 = "Bow",
    skillList = {
        "MeleeAtAnimationSpeed",
        "CockerelCausticArrowMapBoss",
        "CockerelMapBossVaalRainOfArrows",
        "CockerelMapBossSplitArrow",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CockerelCausticArrowMapBoss"] = {
    name = "Caustic Arrow",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fires an arrow which deals chaos damage in an area on impact, and spreads caustic ground. Enemies standing on the caustic ground take chaos damage over time.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Totemable] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.Chaos] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_chaos_damage_to_deal_per_minute",
        "base_skill_effect_duration",
        "physical_damage_%_to_add_as_chaos",
        "ground_caustic_art_variation",
        "active_skill_area_of_effect_radius_+%_final",
        "projectile_damage_modifiers_apply_to_skill_dot",
        "visual_hit_effect_chaos_is_green",
        "skill_can_fire_arrows",
    },
    levels = {
        [1] = {1.3500000238419, 8000, 25, 2, 10, levelRequirement = 66, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CockerelMapBossVaalRainOfArrows"] = {
    name = "Vaal Rain of Arrows",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fires a large number of arrows into the air, to land at the target after a short delay. Enemies hit by the arrows are pinned in place, unable to move for a time.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Area] = true,
        [SkillType.ProjectileSpeed] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Duration] = true,
        [SkillType.Vaal] = true,
        [SkillType.Rain] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        duration = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "base_is_projectile",
        "is_area_damage",
        "rain_of_arrows_pin",
        "no_movement_speed",
    },
    levels = {
        [1] = {1500, levelRequirement = 66, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CockerelMapBossSplitArrow"] = {
    name = "Split Arrow",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fires multiple arrows at different targets.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Physical] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_additional_arrows",
        "active_skill_damage_+%_final",
        "skill_can_fire_arrows",
    },
    levels = {
        [1] = {5, -20, levelRequirement = 66, statInterpolation = {},  cost = { }, },
    },
}
소환 가능한 토템 최대치 +1
IdMonsterAdditionalTotem1
FamilyAdditionalTotems
Domains몬스터 (3)
GenerationType고유 (3)
Req. level1
Stats
  • number of additional totems allowed Min: 1 Max: 1 Global
  • IdSummonTotemCastSpeed
    FamilySummonTotemCastSpeed
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • summon totem cast speed +% Min: 0 Max: 0 Global
  • Craft Tagsspeed
    몬스터가 주는 경험치 100% 증가
    떨어지는 아이템 희귀도 15000% 증가
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • 전투닭 돌부리
    악마
    소환 가능한 토템 최대치 +1
    몬스터가 주는 경험치 100% 증가
    떨어지는 아이템 희귀도 15000% 증가
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Stonebeak, Battle Fowl
    SpectreN
    Tagsavian_beast, beast, chaos_affinity, demon, flesh_armour, gladiator, has_bow, medium_movement, medium_small_height, not_int, not_str, physical_affinity, puncturing_weapon, ranged, red_blood, standalone_map_boss
    생명력
    300%
    회피
    +50%
    Ailment Threshold
    300%
    저항
    40 40 40 25
    Damage
    258%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 60
    Attack Time
    1.605 Second
    Damage Spread
    ±20%
    경험치
    200%
    Model Size
    110%
    Type
    CockerelBowMapBoss
    Metadata
    CockerelBowMapBossStandalone
    레벨
    68
    생명력
    418,039
    방어도
    28,790
    회피
    7,109
    에너지 보호막
    0
    Damage
    1,098
    주문 피해
    1,638
    정확도
    290
    Attack Time
    1.07535
    경험치
    112,805
    Ailment Threshold
    263,365
    Chill
    833
    Shock
    833
    Brittle
    4,711
    Scorch
    833
    Sap
    2,301
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 1743–2615
    치명타 확률: 5%
    Attack Time: 1.605 초
    강력한 일격으로 적들을 쓰러트립니다.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    CockerelCausticArrowMapBoss
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Area, Duration, Trappable, Mineable, Totemable, DamageOverTime, Chaos, Triggerable
    부식성 화살
    Base Damage: 1743–2615
    치명타 확률: 5%
    Attack Time: 1.605 초
    화살을 발사해 대상 지점에 도달하거나 충돌 시 범위 피해를 주고 부식성 지대를 생성합니다. 부식성 지대에 있는 적에게는 지속 카오스 피해를 줍니다.
    1초마다 195.5의 기본 카오스 피해를 줌
    기본 지속시간 8
    투사체 피해 속성 부여 수치를 이 스킬의 지속 피해 효과에도 적용
    물리 피해의 25%를 추가 카오스 피해로 획득
    active skill area of effect radius +% final [10]
    ground caustic art variation [2]
    skill can fire arrows [1]
    visual hit effect chaos is green [1]
    CockerelMapBossVaalRainOfArrows
    Attack, RangedAttack, Area, ProjectileSpeed, Totemable, Trappable, Mineable, Duration, Vaal, Rain
    바알 화살비
    Base Damage: 1743–2615
    치명타 확률: 5%
    Attack Time: 1.605 초
    재사용 대기시간: 8 초
    다수의 화살을 허공으로 쏘면, 잠시 후 대상에게 떨어집니다. 화살에 맞은 적은 그 자리에 고정되어 한동안 움직일 수 없게 됩니다.
    기본 지속시간 1.5
    적을 제자리에 고정
    base is projectile [1]
    is area damage [1]
    rain of arrows pin [1]
    CockerelMapBossSplitArrow
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, Triggerable, Physical
    분할 화살
    Base Damage: 1743–2615
    치명타 확률: 5%
    Attack Time: 1.605 초
    여러 개의 화살을 각기 다른 대상에게 발사합니다.
    주는 피해 20% 감폭
    추가 화살 5개 발사
    skill can fire arrows [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    Transitionable
    {
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMapBoss"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Cockerel/CockerelBowMapBossStandalone"] = {
        name = "Stonebeak, Battle Fowl",
        life = 3,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2.58,
        damageSpread = 0.2,
        attackTime = 1.605,
        attackRange = 60,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "MeleeAtAnimationSpeed",
            "CockerelCausticArrowMapBoss",
            "CockerelMapBossVaalRainOfArrows",
            "CockerelMapBossSplitArrow",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CockerelCausticArrowMapBoss"] = {
        name = "Caustic Arrow",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires an arrow which deals chaos damage in an area on impact, and spreads caustic ground. Enemies standing on the caustic ground take chaos damage over time.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Totemable] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Chaos] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chaos_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "physical_damage_%_to_add_as_chaos",
            "ground_caustic_art_variation",
            "active_skill_area_of_effect_radius_+%_final",
            "projectile_damage_modifiers_apply_to_skill_dot",
            "visual_hit_effect_chaos_is_green",
            "skill_can_fire_arrows",
        },
        levels = {
            [1] = {1.3500000238419, 8000, 25, 2, 10, levelRequirement = 66, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CockerelMapBossVaalRainOfArrows"] = {
        name = "Vaal Rain of Arrows",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires a large number of arrows into the air, to land at the target after a short delay. Enemies hit by the arrows are pinned in place, unable to move for a time.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Area] = true,
            [SkillType.ProjectileSpeed] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Duration] = true,
            [SkillType.Vaal] = true,
            [SkillType.Rain] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            duration = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "base_is_projectile",
            "is_area_damage",
            "rain_of_arrows_pin",
            "no_movement_speed",
        },
        levels = {
            [1] = {1500, levelRequirement = 66, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CockerelMapBossSplitArrow"] = {
        name = "Split Arrow",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires multiple arrows at different targets.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Physical] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_additional_arrows",
            "active_skill_damage_+%_final",
            "skill_can_fire_arrows",
        },
        levels = {
            [1] = {5, -20, levelRequirement = 66, statInterpolation = {},  cost = { }, },
        },
    }
    
    소환 가능한 토템 최대치 +1
    IdMonsterAdditionalTotem1
    FamilyAdditionalTotems
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • number of additional totems allowed Min: 1 Max: 1 Global
  • IdSummonTotemCastSpeed
    FamilySummonTotemCastSpeed
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • summon totem cast speed +% Min: 0 Max: 0 Global
  • Craft Tagsspeed
    몬스터가 주는 경험치 100% 증가
    떨어지는 아이템 희귀도 15000% 증가
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • 전투닭 돌부리
    악마
    소환 가능한 토템 최대치 +1
    몬스터가 주는 경험치 100% 증가
    떨어지는 아이템 희귀도 15000% 증가
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Stonebeak, Battle Fowl
    SpectreN
    Tagsavian_beast, beast, demon, elder_map_boss, flesh_armour, gladiator, has_bow, medium_movement, medium_small_height, non_attacking, not_int, not_str, puncturing_weapon, red_blood
    생명력
    300%
    회피
    +50%
    Ailment Threshold
    300%
    저항
    40 40 40 25
    Damage
    258%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 60
    Attack Time
    1.605 Second
    Damage Spread
    ±20%
    경험치
    200%
    Model Size
    110%
    Type
    CockerelBowMapBoss
    Metadata
    CockerelBowMapBossElder

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	corpse_usable = false
    }
    
    Stats
    {
    	base_cannot_be_damaged = 1
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    	is_hidden_monster = 1
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    	set_immune_vaal_lighting_warp = 1
    }
    
    Transitionable
    {
    	
    }
    
    Preload
    {
    	preload_object = "Metadata/Monsters/ElderBosses/ElderAbsorb"
    	preload_object = "Metadata/MiscellaneousObjects/ElderPortal"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	on_transition = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target.epk );"
    	create_transitioned = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target_instant.epk );"
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/entrance.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/absorb/absorb.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Cockerel/CockerelBowMapBossElder"] = {
        name = "Stonebeak, Battle Fowl",
        life = 3,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2.58,
        damageSpread = 0.2,
        attackTime = 1.605,
        attackRange = 60,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
        },
        modList = {
        },
    }
    
    소환 가능한 토템 최대치 +1
    IdMonsterAdditionalTotem1
    FamilyAdditionalTotems
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • number of additional totems allowed Min: 1 Max: 1 Global
  • IdSummonTotemCastSpeed
    FamilySummonTotemCastSpeed
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • summon totem cast speed +% Min: 0 Max: 0 Global
  • Craft Tagsspeed
    몬스터가 주는 경험치 100% 증가
    떨어지는 아이템 희귀도 15000% 증가
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Edit

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