전투닭 돌부리
악마지역: 협곡 지도
소환 가능한 토템 최대치 +1
몬스터가 주는 경험치 100% 증가
떨어지는 아이템 희귀도 15000% 증가
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
몬스터가 주는 경험치 100% 증가
떨어지는 아이템 희귀도 15000% 증가
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Stonebeak, Battle Fowl
| Spectre | N |
|---|---|
| Area | 협곡 지도 |
| Tags | avian_beast, beast, chaos_affinity, demon, flesh_armour, gladiator, has_bow, I_see_brothers_card, medium_movement, medium_small_height, non_unique_map_boss, not_int, not_str, physical_affinity, puncturing_weapon, ranged, red_blood |
생명력
300%
회피
+50%
Ailment Threshold
300%
저항
Damage
258%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 60
Attack Time
1.605 Second
Damage Spread
±20%
경험치
200%
Model Size
110%
Type
CockerelBowMapBoss
Metadata
CockerelBowMapBoss
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
70
생명력
546,376
방어도
33,714
회피
7,622
Damage
1,238
주문 피해
1,848
정확도
628
Attack Time
1.07535
경험치
117,920
Minion Life
116,411
Minion Damage
995
Ailment Threshold
316,898
Chill
1,002
Shock
1,002
Brittle
5,669
Scorch
1,002
Sap
2,768
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 1966–2949
치명타 확률: 5%
Attack Time: 1.605 초
강력한 일격으로 적들을 쓰러트립니다.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
CockerelCausticArrowMapBoss
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Area, Duration, Trappable, Mineable, Totemable, DamageOverTime, Chaos, Triggerable
부식성 화살
Base Damage: 1966–2949
치명타 확률: 5%
Attack Time: 1.605 초
화살을 발사해 대상 지점에 도달하거나 충돌 시 범위 피해를 주고 부식성 지대를 생성합니다. 부식성 지대에 있는 적에게는 지속 카오스 피해를 줍니다.
1초마다 210의 기본 카오스 피해를 줌
기본 지속시간 8초
투사체 피해 속성 부여 수치를 이 스킬의 지속 피해 효과에도 적용
물리 피해의 25%를 추가 카오스 피해로 획득
active skill area of effect radius +% final [10]
ground caustic art variation [2]
skill can fire arrows [1]
visual hit effect chaos is green [1]
CockerelMapBossVaalRainOfArrows
Attack, RangedAttack, Area, ProjectileSpeed, Totemable, Trappable, Mineable, Duration, Vaal, Rain
바알 화살비
Base Damage: 1966–2949
치명타 확률: 5%
Attack Time: 1.605 초
재사용 대기시간: 8 초
다수의 화살을 허공으로 쏘면, 잠시 후 대상에게 떨어집니다. 화살에 맞은 적은 그 자리에 고정되어 한동안 움직일 수 없게 됩니다.
기본 지속시간 1.5초
적을 제자리에 고정
base is projectile [1]
is area damage [1]
rain of arrows pin [1]
CockerelMapBossSplitArrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, Triggerable
분할 화살
Base Damage: 1966–2949
치명타 확률: 5%
Attack Time: 1.605 초
여러 개의 화살을 각기 다른 대상에게 발사합니다.
주는 피해 20% 감폭
추가 화살 5개 발사
skill can fire arrows [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Actor
{
basic_action = "Emerge"
}
Transitionable
{
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
Render
{
//turn_duration = 0.3
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Cockerel/CockerelBowMapBoss"] = {
name = "Stonebeak, Battle Fowl",
life = 3,
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
damage = 2.58,
damageSpread = 0.2,
attackTime = 1.605,
attackRange = 60,
accuracy = 1,
weaponType1 = "Bow",
skillList = {
"MeleeAtAnimationSpeed",
"CockerelCausticArrowMapBoss",
"CockerelMapBossVaalRainOfArrows",
"CockerelMapBossSplitArrow",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["CockerelCausticArrowMapBoss"] = {
name = "Caustic Arrow",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Fires an arrow which deals chaos damage in an area on impact, and spreads caustic ground. Enemies standing on the caustic ground take chaos damage over time.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.Totemable] = true,
[SkillType.DamageOverTime] = true,
[SkillType.Chaos] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
projectile = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_chaos_damage_to_deal_per_minute",
"base_skill_effect_duration",
"physical_damage_%_to_add_as_chaos",
"ground_caustic_art_variation",
"active_skill_area_of_effect_radius_+%_final",
"projectile_damage_modifiers_apply_to_skill_dot",
"visual_hit_effect_chaos_is_green",
"skill_can_fire_arrows",
},
levels = {
[1] = {1.3500000238419, 8000, 25, 2, 10, levelRequirement = 66, statInterpolation = {3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["CockerelMapBossVaalRainOfArrows"] = {
name = "Vaal Rain of Arrows",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Fires a large number of arrows into the air, to land at the target after a short delay. Enemies hit by the arrows are pinned in place, unable to move for a time.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.Area] = true,
[SkillType.ProjectileSpeed] = true,
[SkillType.Totemable] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.Duration] = true,
[SkillType.Vaal] = true,
[SkillType.Rain] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
duration = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
"base_is_projectile",
"is_area_damage",
"rain_of_arrows_pin",
"no_movement_speed",
},
levels = {
[1] = {1500, levelRequirement = 66, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["CockerelMapBossSplitArrow"] = {
name = "Split Arrow",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Fires multiple arrows at different targets.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Totemable] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"number_of_additional_arrows",
"active_skill_damage_+%_final",
"skill_can_fire_arrows",
},
levels = {
[1] = {5, -20, levelRequirement = 66, statInterpolation = {}, cost = { }, },
},
}
소환 가능한 토템 최대치 +1
| Family | AdditionalTotems |
|---|---|
| Domains | 몬스터 (3) |
| GenerationType | 고유 (3) |
| Req. level | 1 |
| Stats |
| Family | SummonTotemCastSpeed |
|---|---|
| Domains | 몬스터 (3) |
| GenerationType | 고유 (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | 속도 |
몬스터가 주는 경험치 100% 증가
떨어지는 아이템 희귀도 15000% 증가
| Family | MonsterMapBoss |
|---|---|
| Domains | 몬스터 (3) |
| GenerationType | 고유 (3) |
| Req. level | 1 |
| Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | 몬스터 (3) |
| GenerationType | 고유 (3) |
| Req. level | 1 |
| Stats |
전투닭 돌부리
악마소환 가능한 토템 최대치 +1
몬스터가 주는 경험치 100% 증가
떨어지는 아이템 희귀도 15000% 증가
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
몬스터가 주는 경험치 100% 증가
떨어지는 아이템 희귀도 15000% 증가
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Stonebeak, Battle Fowl
| Spectre | N |
|---|---|
| Tags | avian_beast, beast, chaos_affinity, demon, flesh_armour, gladiator, has_bow, medium_movement, medium_small_height, not_int, not_str, physical_affinity, puncturing_weapon, ranged, red_blood, standalone_map_boss |
생명력
300%
회피
+50%
Ailment Threshold
300%
저항
Damage
258%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 60
Attack Time
1.605 Second
Damage Spread
±20%
경험치
200%
Model Size
110%
Type
CockerelBowMapBoss
Metadata
CockerelBowMapBossStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
418,039
방어도
28,790
회피
7,109
Damage
1,098
주문 피해
1,638
정확도
580
Attack Time
1.07535
경험치
112,805
Minion Life
90,676
Minion Damage
877
Ailment Threshold
263,365
Chill
833
Shock
833
Brittle
4,711
Scorch
833
Sap
2,301
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 1743–2615
치명타 확률: 5%
Attack Time: 1.605 초
강력한 일격으로 적들을 쓰러트립니다.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
CockerelCausticArrowMapBoss
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Area, Duration, Trappable, Mineable, Totemable, DamageOverTime, Chaos, Triggerable
부식성 화살
Base Damage: 1743–2615
치명타 확률: 5%
Attack Time: 1.605 초
화살을 발사해 대상 지점에 도달하거나 충돌 시 범위 피해를 주고 부식성 지대를 생성합니다. 부식성 지대에 있는 적에게는 지속 카오스 피해를 줍니다.
1초마다 188.2의 기본 카오스 피해를 줌
기본 지속시간 8초
투사체 피해 속성 부여 수치를 이 스킬의 지속 피해 효과에도 적용
물리 피해의 25%를 추가 카오스 피해로 획득
active skill area of effect radius +% final [10]
ground caustic art variation [2]
skill can fire arrows [1]
visual hit effect chaos is green [1]
CockerelMapBossVaalRainOfArrows
Attack, RangedAttack, Area, ProjectileSpeed, Totemable, Trappable, Mineable, Duration, Vaal, Rain
바알 화살비
Base Damage: 1743–2615
치명타 확률: 5%
Attack Time: 1.605 초
재사용 대기시간: 8 초
다수의 화살을 허공으로 쏘면, 잠시 후 대상에게 떨어집니다. 화살에 맞은 적은 그 자리에 고정되어 한동안 움직일 수 없게 됩니다.
기본 지속시간 1.5초
적을 제자리에 고정
base is projectile [1]
is area damage [1]
rain of arrows pin [1]
CockerelMapBossSplitArrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, Triggerable
분할 화살
Base Damage: 1743–2615
치명타 확률: 5%
Attack Time: 1.605 초
여러 개의 화살을 각기 다른 대상에게 발사합니다.
주는 피해 20% 감폭
추가 화살 5개 발사
skill can fire arrows [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/StandaloneMapBoss"
Transitionable
{
}Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMapBoss"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Cockerel/CockerelBowMapBossStandalone"] = {
name = "Stonebeak, Battle Fowl",
life = 3,
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
damage = 2.58,
damageSpread = 0.2,
attackTime = 1.605,
attackRange = 60,
accuracy = 1,
weaponType1 = "Bow",
skillList = {
"MeleeAtAnimationSpeed",
"CockerelCausticArrowMapBoss",
"CockerelMapBossVaalRainOfArrows",
"CockerelMapBossSplitArrow",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["CockerelCausticArrowMapBoss"] = {
name = "Caustic Arrow",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Fires an arrow which deals chaos damage in an area on impact, and spreads caustic ground. Enemies standing on the caustic ground take chaos damage over time.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.Totemable] = true,
[SkillType.DamageOverTime] = true,
[SkillType.Chaos] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
projectile = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_chaos_damage_to_deal_per_minute",
"base_skill_effect_duration",
"physical_damage_%_to_add_as_chaos",
"ground_caustic_art_variation",
"active_skill_area_of_effect_radius_+%_final",
"projectile_damage_modifiers_apply_to_skill_dot",
"visual_hit_effect_chaos_is_green",
"skill_can_fire_arrows",
},
levels = {
[1] = {1.3500000238419, 8000, 25, 2, 10, levelRequirement = 66, statInterpolation = {3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["CockerelMapBossVaalRainOfArrows"] = {
name = "Vaal Rain of Arrows",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Fires a large number of arrows into the air, to land at the target after a short delay. Enemies hit by the arrows are pinned in place, unable to move for a time.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.Area] = true,
[SkillType.ProjectileSpeed] = true,
[SkillType.Totemable] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.Duration] = true,
[SkillType.Vaal] = true,
[SkillType.Rain] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
duration = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
"base_is_projectile",
"is_area_damage",
"rain_of_arrows_pin",
"no_movement_speed",
},
levels = {
[1] = {1500, levelRequirement = 66, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["CockerelMapBossSplitArrow"] = {
name = "Split Arrow",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Fires multiple arrows at different targets.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Totemable] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"number_of_additional_arrows",
"active_skill_damage_+%_final",
"skill_can_fire_arrows",
},
levels = {
[1] = {5, -20, levelRequirement = 66, statInterpolation = {}, cost = { }, },
},
}
소환 가능한 토템 최대치 +1
| Family | AdditionalTotems |
|---|---|
| Domains | 몬스터 (3) |
| GenerationType | 고유 (3) |
| Req. level | 1 |
| Stats |
| Family | SummonTotemCastSpeed |
|---|---|
| Domains | 몬스터 (3) |
| GenerationType | 고유 (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | 속도 |
몬스터가 주는 경험치 100% 증가
떨어지는 아이템 희귀도 15000% 증가
| Family | MonsterMapBoss |
|---|---|
| Domains | 몬스터 (3) |
| GenerationType | 고유 (3) |
| Req. level | 1 |
| Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | 몬스터 (3) |
| GenerationType | 고유 (3) |
| Req. level | 1 |
| Stats |
전투닭 돌부리
악마소환 가능한 토템 최대치 +1
몬스터가 주는 경험치 100% 증가
떨어지는 아이템 희귀도 15000% 증가
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
몬스터가 주는 경험치 100% 증가
떨어지는 아이템 희귀도 15000% 증가
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Stonebeak, Battle Fowl
| Spectre | N |
|---|---|
| Tags | avian_beast, beast, demon, elder_map_boss, flesh_armour, gladiator, has_bow, medium_movement, medium_small_height, non_attacking, not_int, not_str, puncturing_weapon, red_blood |
생명력
300%
회피
+50%
Ailment Threshold
300%
저항
Damage
258%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 60
Attack Time
1.605 Second
Damage Spread
±20%
경험치
200%
Model Size
110%
Type
CockerelBowMapBoss
Metadata
CockerelBowMapBossElder
Object Type
version 2
extends "Metadata/Monsters/Monster"
Life
{
corpse_usable = false
}
Stats
{
base_cannot_be_damaged = 1
base_cannot_be_stunned = 1
cannot_be_knocked_back = 1
is_hidden_monster = 1
immune_to_curses = 1
immune_to_auras_from_other_entities = 1
set_immune_vaal_lighting_warp = 1
}
Transitionable
{
}
Preload
{
preload_object = "Metadata/Monsters/ElderBosses/ElderAbsorb"
preload_object = "Metadata/MiscellaneousObjects/ElderPortal"
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
Transitionable
{
on_transition = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target.epk );"
create_transitioned = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target_instant.epk );"
}
Animated
{
preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/entrance.ao"
preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/absorb/absorb.ao"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Cockerel/CockerelBowMapBossElder"] = {
name = "Stonebeak, Battle Fowl",
life = 3,
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
damage = 2.58,
damageSpread = 0.2,
attackTime = 1.605,
attackRange = 60,
accuracy = 1,
weaponType1 = "Bow",
skillList = {
},
modList = {
},
}
소환 가능한 토템 최대치 +1
| Family | AdditionalTotems |
|---|---|
| Domains | 몬스터 (3) |
| GenerationType | 고유 (3) |
| Req. level | 1 |
| Stats |
| Family | SummonTotemCastSpeed |
|---|---|
| Domains | 몬스터 (3) |
| GenerationType | 고유 (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | 속도 |
몬스터가 주는 경험치 100% 증가
떨어지는 아이템 희귀도 15000% 증가
| Family | MonsterMapBoss |
|---|---|
| Domains | 몬스터 (3) |
| GenerationType | 고유 (3) |
| Req. level | 1 |
| Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | 몬스터 (3) |
| GenerationType | 고유 (3) |
| Req. level | 1 |
| Stats |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.