Bico de Pedra, Ave de Batalha
Demoníaco
Área: Mapa: Cânion
+1 ao número máximo de Totens Convocados
Monstros concedem Experiência aumentada em 100%
Raridade dos Itens Derrubados aumentada em 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Monstros concedem Experiência aumentada em 100%
Raridade dos Itens Derrubados aumentada em 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Stonebeak, Battle Fowl
Spectre | N |
---|---|
Area | Mapa: Cânion |
Tags | avian_beast, beast, chaos_affinity, demon, flesh_armour, gladiator, has_bow, I_see_brothers_card, medium_movement, medium_small_height, non_unique_map_boss, not_int, not_str, physical_affinity, puncturing_weapon, ranged, red_blood |
Vida
300%
Evasão
+50%
Ailment Threshold
300%
Resistência
40 40 40 25
Damage
258%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 60
Attack Time
1.605 Second
Damage Spread
±20%
Experiência
200%
Model Size
110%
Type
CockerelBowMapBoss
Metadata
CockerelBowMapBoss
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
71
Vida
620,137
Armadura
36,473
Evasão
7,890
Escudo de Energia
0
Damage
1,314
Dano Mágico
1,961
Precisão
326
Attack Time
1.07535
Experiência
120,439
Ailment Threshold
353,478
Chill
1,118
Shock
1,118
Brittle
6,323
Scorch
1,118
Sap
3,088
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 2087–3130
Chance de Crítico: 5%
Attack Time: 1.605 seg
Abate seus inimigos com um golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
CockerelCausticArrowMapBoss
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Area, Duration, Trappable, Mineable, Totemable, DamageOverTime, Chaos, Triggerable
Flecha Cáustica
Base Damage: 2087–3130
Chance de Crítico: 5%
Attack Time: 1.605 seg
Dispara uma flecha que causa dano de caos em área no impacto, e cria uma nuvem cáustica. Inimigos na área sofrem dano degenerativo de caos.
Causa 221.8 de Dano de Caos Base por segundo
Duração base é de 8 segundos
Modificadores de Dano de Projétil aplicam-se ao efeito de Dano Degenerativo desta Habilidade
Receba 25% do seu Dano Físico como Dano Extra de Caos
active skill area of effect radius +% final [10]
ground caustic art variation [2]
skill can fire arrows [1]
visual hit effect chaos is green [1]
Duração base é de 8 segundos
Modificadores de Dano de Projétil aplicam-se ao efeito de Dano Degenerativo desta Habilidade
Receba 25% do seu Dano Físico como Dano Extra de Caos
active skill area of effect radius +% final [10]
ground caustic art variation [2]
skill can fire arrows [1]
visual hit effect chaos is green [1]
CockerelMapBossVaalRainOfArrows
Attack, RangedAttack, Area, ProjectileSpeed, Totemable, Trappable, Mineable, Duration, Vaal, Rain
Chuva de Flechas Vaal
Base Damage: 2087–3130
Chance de Crítico: 5%
Attack Time: 1.605 seg
Recarga: 8 seg
Atira um grande número de flechas no ar que cairão no alvo. Inimigos atingidos pelas flechas são fixados no lugar e impossibilitados de se mover por um tempo.
Duração base é de 1.5 segundos
Trava o inimigo no lugar
base is projectile [1]
is area damage [1]
rain of arrows pin [1]
Trava o inimigo no lugar
base is projectile [1]
is area damage [1]
rain of arrows pin [1]
CockerelMapBossSplitArrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, Triggerable
Flecha Dividida
Base Damage: 2087–3130
Chance de Crítico: 5%
Attack Time: 1.605 seg
Atira múltiplas flechas em diferentes alvos.
Causa 20% menos Dano
Dispara 5 Flechas adicionais
skill can fire arrows [1]
Dispara 5 Flechas adicionais
skill can fire arrows [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" } Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.3 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Cockerel/CockerelBowMapBoss"] = { name = "Stonebeak, Battle Fowl", life = 3, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2.58, damageSpread = 0.2, attackTime = 1.605, attackRange = 60, accuracy = 1, weaponType1 = "Bow", skillList = { "MeleeAtAnimationSpeed", "CockerelCausticArrowMapBoss", "CockerelMapBossVaalRainOfArrows", "CockerelMapBossSplitArrow", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CockerelCausticArrowMapBoss"] = { name = "Caustic Arrow", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires an arrow which deals chaos damage in an area on impact, and spreads caustic ground. Enemies standing on the caustic ground take chaos damage over time.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Totemable] = true, [SkillType.DamageOverTime] = true, [SkillType.Chaos] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chaos_damage_to_deal_per_minute", "base_skill_effect_duration", "physical_damage_%_to_add_as_chaos", "ground_caustic_art_variation", "active_skill_area_of_effect_radius_+%_final", "projectile_damage_modifiers_apply_to_skill_dot", "visual_hit_effect_chaos_is_green", "skill_can_fire_arrows", }, levels = { [1] = {1.3500000238419, 8000, 25, 2, 10, levelRequirement = 66, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CockerelMapBossVaalRainOfArrows"] = { name = "Vaal Rain of Arrows", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires a large number of arrows into the air, to land at the target after a short delay. Enemies hit by the arrows are pinned in place, unable to move for a time.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Area] = true, [SkillType.ProjectileSpeed] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Duration] = true, [SkillType.Vaal] = true, [SkillType.Rain] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, duration = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "base_is_projectile", "is_area_damage", "rain_of_arrows_pin", "no_movement_speed", }, levels = { [1] = {1500, levelRequirement = 66, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CockerelMapBossSplitArrow"] = { name = "Split Arrow", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires multiple arrows at different targets.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_additional_arrows", "active_skill_damage_+%_final", "skill_can_fire_arrows", }, levels = { [1] = {5, -20, levelRequirement = 66, statInterpolation = {}, cost = { }, }, }, }
+1 ao número máximo de Totens Convocados
Id | MonsterAdditionalTotem1 |
---|---|
Family | AdditionalTotems |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Id | SummonTotemCastSpeed |
---|---|
Family | SummonTotemCastSpeed |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
Monstros concedem Experiência aumentada em 100%
Raridade dos Itens Derrubados aumentada em 15000%
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Bico de Pedra, Ave de Batalha
Demoníaco
+1 ao número máximo de Totens Convocados
Monstros concedem Experiência aumentada em 100%
Raridade dos Itens Derrubados aumentada em 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Monstros concedem Experiência aumentada em 100%
Raridade dos Itens Derrubados aumentada em 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Stonebeak, Battle Fowl
Spectre | N |
---|---|
Tags | avian_beast, beast, chaos_affinity, demon, flesh_armour, gladiator, has_bow, medium_movement, medium_small_height, not_int, not_str, physical_affinity, puncturing_weapon, ranged, red_blood, standalone_map_boss |
Vida
300%
Evasão
+50%
Ailment Threshold
300%
Resistência
40 40 40 25
Damage
258%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 60
Attack Time
1.605 Second
Damage Spread
±20%
Experiência
200%
Model Size
110%
Type
CockerelBowMapBoss
Metadata
CockerelBowMapBossStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
418,039
Armadura
28,790
Evasão
7,109
Escudo de Energia
0
Damage
1,098
Dano Mágico
1,638
Precisão
290
Attack Time
1.07535
Experiência
112,805
Ailment Threshold
263,365
Chill
833
Shock
833
Brittle
4,711
Scorch
833
Sap
2,301
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 1743–2615
Chance de Crítico: 5%
Attack Time: 1.605 seg
Abate seus inimigos com um golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
CockerelCausticArrowMapBoss
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Area, Duration, Trappable, Mineable, Totemable, DamageOverTime, Chaos, Triggerable
Flecha Cáustica
Base Damage: 1743–2615
Chance de Crítico: 5%
Attack Time: 1.605 seg
Dispara uma flecha que causa dano de caos em área no impacto, e cria uma nuvem cáustica. Inimigos na área sofrem dano degenerativo de caos.
Causa 195.5 de Dano de Caos Base por segundo
Duração base é de 8 segundos
Modificadores de Dano de Projétil aplicam-se ao efeito de Dano Degenerativo desta Habilidade
Receba 25% do seu Dano Físico como Dano Extra de Caos
active skill area of effect radius +% final [10]
ground caustic art variation [2]
skill can fire arrows [1]
visual hit effect chaos is green [1]
Duração base é de 8 segundos
Modificadores de Dano de Projétil aplicam-se ao efeito de Dano Degenerativo desta Habilidade
Receba 25% do seu Dano Físico como Dano Extra de Caos
active skill area of effect radius +% final [10]
ground caustic art variation [2]
skill can fire arrows [1]
visual hit effect chaos is green [1]
CockerelMapBossVaalRainOfArrows
Attack, RangedAttack, Area, ProjectileSpeed, Totemable, Trappable, Mineable, Duration, Vaal, Rain
Chuva de Flechas Vaal
Base Damage: 1743–2615
Chance de Crítico: 5%
Attack Time: 1.605 seg
Recarga: 8 seg
Atira um grande número de flechas no ar que cairão no alvo. Inimigos atingidos pelas flechas são fixados no lugar e impossibilitados de se mover por um tempo.
Duração base é de 1.5 segundos
Trava o inimigo no lugar
base is projectile [1]
is area damage [1]
rain of arrows pin [1]
Trava o inimigo no lugar
base is projectile [1]
is area damage [1]
rain of arrows pin [1]
CockerelMapBossSplitArrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, Triggerable
Flecha Dividida
Base Damage: 1743–2615
Chance de Crítico: 5%
Attack Time: 1.605 seg
Atira múltiplas flechas em diferentes alvos.
Causa 20% menos Dano
Dispara 5 Flechas adicionais
skill can fire arrows [1]
Dispara 5 Flechas adicionais
skill can fire arrows [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMapBoss" Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMapBoss"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Cockerel/CockerelBowMapBossStandalone"] = { name = "Stonebeak, Battle Fowl", life = 3, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2.58, damageSpread = 0.2, attackTime = 1.605, attackRange = 60, accuracy = 1, weaponType1 = "Bow", skillList = { "MeleeAtAnimationSpeed", "CockerelCausticArrowMapBoss", "CockerelMapBossVaalRainOfArrows", "CockerelMapBossSplitArrow", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CockerelCausticArrowMapBoss"] = { name = "Caustic Arrow", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires an arrow which deals chaos damage in an area on impact, and spreads caustic ground. Enemies standing on the caustic ground take chaos damage over time.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Totemable] = true, [SkillType.DamageOverTime] = true, [SkillType.Chaos] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chaos_damage_to_deal_per_minute", "base_skill_effect_duration", "physical_damage_%_to_add_as_chaos", "ground_caustic_art_variation", "active_skill_area_of_effect_radius_+%_final", "projectile_damage_modifiers_apply_to_skill_dot", "visual_hit_effect_chaos_is_green", "skill_can_fire_arrows", }, levels = { [1] = {1.3500000238419, 8000, 25, 2, 10, levelRequirement = 66, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CockerelMapBossVaalRainOfArrows"] = { name = "Vaal Rain of Arrows", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires a large number of arrows into the air, to land at the target after a short delay. Enemies hit by the arrows are pinned in place, unable to move for a time.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Area] = true, [SkillType.ProjectileSpeed] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Duration] = true, [SkillType.Vaal] = true, [SkillType.Rain] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, duration = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "base_is_projectile", "is_area_damage", "rain_of_arrows_pin", "no_movement_speed", }, levels = { [1] = {1500, levelRequirement = 66, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CockerelMapBossSplitArrow"] = { name = "Split Arrow", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires multiple arrows at different targets.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_additional_arrows", "active_skill_damage_+%_final", "skill_can_fire_arrows", }, levels = { [1] = {5, -20, levelRequirement = 66, statInterpolation = {}, cost = { }, }, }, }
+1 ao número máximo de Totens Convocados
Id | MonsterAdditionalTotem1 |
---|---|
Family | AdditionalTotems |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Id | SummonTotemCastSpeed |
---|---|
Family | SummonTotemCastSpeed |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
Monstros concedem Experiência aumentada em 100%
Raridade dos Itens Derrubados aumentada em 15000%
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Bico de Pedra, Ave de Batalha
Demoníaco
+1 ao número máximo de Totens Convocados
Monstros concedem Experiência aumentada em 100%
Raridade dos Itens Derrubados aumentada em 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Monstros concedem Experiência aumentada em 100%
Raridade dos Itens Derrubados aumentada em 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Stonebeak, Battle Fowl
Spectre | N |
---|---|
Tags | avian_beast, beast, demon, elder_map_boss, flesh_armour, gladiator, has_bow, medium_movement, medium_small_height, non_attacking, not_int, not_str, puncturing_weapon, red_blood |
Vida
300%
Evasão
+50%
Ailment Threshold
300%
Resistência
40 40 40 25
Damage
258%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 60
Attack Time
1.605 Second
Damage Spread
±20%
Experiência
200%
Model Size
110%
Type
CockerelBowMapBoss
Metadata
CockerelBowMapBossElder
Object Type
version 2 extends "Metadata/Monsters/Monster" Life { corpse_usable = false } Stats { base_cannot_be_damaged = 1 base_cannot_be_stunned = 1 cannot_be_knocked_back = 1 is_hidden_monster = 1 immune_to_curses = 1 immune_to_auras_from_other_entities = 1 set_immune_vaal_lighting_warp = 1 } Transitionable { } Preload { preload_object = "Metadata/Monsters/ElderBosses/ElderAbsorb" preload_object = "Metadata/MiscellaneousObjects/ElderPortal" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Transitionable { on_transition = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target.epk );" create_transitioned = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target_instant.epk );" } Animated { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/entrance.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/absorb/absorb.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Cockerel/CockerelBowMapBossElder"] = { name = "Stonebeak, Battle Fowl", life = 3, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2.58, damageSpread = 0.2, attackTime = 1.605, attackRange = 60, accuracy = 1, weaponType1 = "Bow", skillList = { }, modList = { }, }
+1 ao número máximo de Totens Convocados
Id | MonsterAdditionalTotem1 |
---|---|
Family | AdditionalTotems |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Id | SummonTotemCastSpeed |
---|---|
Family | SummonTotemCastSpeed |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
Monstros concedem Experiência aumentada em 100%
Raridade dos Itens Derrubados aumentada em 15000%
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.