Призванный скелет-снайпер
Нежить
monster fires a rain of arrows text [1]
Summoned Skeleton Sniper
Spectre | N |
---|---|
Tags | bone_armour, bones, has_bow, humanoid, medium_height, not_int, physical_affinity, puncturing_weapon, ranged, skeleton, undead, very_slow_movement |
Здоровье
105%
Броня
+25%
Уклонение
+25%
Ailment Threshold
105%
Сопротивление
40 40 40 20
Damage
98%
Точность
340%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 50
Attack Time
1.07 Second
Damage Spread
±40%
Опыт
70%
Model Size
120%
Type
RaisedSkeletonGeneralRangedVaal
Metadata
RaisedSkeletonGeneral3Army
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
6,755
Броня
35,988
Уклонение
5,924
Энергетический щит
0
Damage
366
Урон от чар
366
Точность
986
Attack Time
1.07
Опыт
7,179
Ailment Threshold
6,755
Chill
21
Shock
21
Brittle
121
Scorch
21
Sap
59
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 220–513
Шанс критического удара: 5%
Attack Time: 1.07 сек.
Герой наносит обычный удар.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
RainOfArrowsVaalSummonedSkeleton
Attack, RangedAttack, MirageArcherCanUse, Area, ProjectileSpeed, Totemable, Trappable, Mineable, Triggerable, Rain
Ливень стрел
Base Damage: 220–513
Шанс критического удара: 5%
Attack Time: 1.07 сек.
Перезарядка: 2 сек.
Герой пускает в небо множество стрел, которые вскоре падают на выбранную цель.
Наносит на 20% меньше урона
base is projectile [1]
is area damage [1]
base is projectile [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton" Animated { animated_object = "Metadata/Monsters/Skeletons/Skeleton/SkeletonRaised.ao" }
Object Type Codes
version 2 extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
-- src\Data\Spectres.lua minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonGeneral3Army"] = { name = "Summoned Skeleton Sniper", life = 1.05, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 0.98, damageSpread = 0.4, attackTime = 1.07, attackRange = 50, accuracy = 3.4, weaponType1 = "Bow", skillList = { "Melee", "RainOfArrowsVaalSummonedSkeleton", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RainOfArrowsVaalSummonedSkeleton"] = { name = "Rain of Arrows", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires a large number of arrows into the air, to land at the target after a short delay.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Area] = true, [SkillType.ProjectileSpeed] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Rain] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "is_area_damage", "base_is_projectile", }, levels = { [1] = {-20, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster fires a rain of arrows text [1]
Id | MonsterFiresRainOfArrowsText |
---|---|
Family | MonsterFiresRainOfArrowsText |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
Призванный скелет-снайпер
Нежить
monster fires a rain of arrows text [1]
Summoned Skeleton Sniper
Spectre | N |
---|---|
Tags | bone_armour, bones, has_bow, humanoid, medium_height, not_int, physical_affinity, puncturing_weapon, ranged, skeleton, undead, very_slow_movement |
Здоровье
105%
Броня
+25%
Уклонение
+25%
Ailment Threshold
105%
Сопротивление
40 40 40 20
Damage
98%
Точность
340%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 50
Attack Time
1.07 Second
Damage Spread
±40%
Опыт
70%
Model Size
120%
Type
RaisedSkeletonGeneralRangedVaal
Metadata
RaisedSkeletonStatueGeneral3Army
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
6,755
Броня
35,988
Уклонение
5,924
Энергетический щит
0
Damage
366
Урон от чар
366
Точность
986
Attack Time
1.07
Опыт
7,179
Ailment Threshold
6,755
Chill
21
Shock
21
Brittle
121
Scorch
21
Sap
59
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 220–513
Шанс критического удара: 5%
Attack Time: 1.07 сек.
Герой наносит обычный удар.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
RainOfArrowsVaalSummonedSkeleton
Attack, RangedAttack, MirageArcherCanUse, Area, ProjectileSpeed, Totemable, Trappable, Mineable, Triggerable, Rain
Ливень стрел
Base Damage: 220–513
Шанс критического удара: 5%
Attack Time: 1.07 сек.
Перезарядка: 2 сек.
Герой пускает в небо множество стрел, которые вскоре падают на выбранную цель.
Наносит на 20% меньше урона
base is projectile [1]
is area damage [1]
base is projectile [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeletonVaal" Animated { animated_object = "Metadata/Monsters/Statue/Female/RaiseSkeleStatue.ao" }
Object Type Codes
version 2 extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeletonVaal"
-- src\Data\Spectres.lua minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonStatueGeneral3Army"] = { name = "Summoned Skeleton Sniper", life = 1.05, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 0.98, damageSpread = 0.4, attackTime = 1.07, attackRange = 50, accuracy = 3.4, weaponType1 = "Bow", skillList = { "Melee", "RainOfArrowsVaalSummonedSkeleton", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RainOfArrowsVaalSummonedSkeleton"] = { name = "Rain of Arrows", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires a large number of arrows into the air, to land at the target after a short delay.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Area] = true, [SkillType.ProjectileSpeed] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Rain] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "is_area_damage", "base_is_projectile", }, levels = { [1] = {-20, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster fires a rain of arrows text [1]
Id | MonsterFiresRainOfArrowsText |
---|---|
Family | MonsterFiresRainOfArrowsText |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
Призванный скелет-снайпер
Нежить
monster fires a rain of arrows text [1]
Summoned Skeleton Sniper
Spectre | N |
---|---|
Tags | has_bow, humanoid, medium_height, mud_blood, not_int, physical_affinity, puncturing_weapon, ranged, skeleton, stone_armour, undead, very_slow_movement |
Здоровье
105%
Броня
+25%
Уклонение
+25%
Ailment Threshold
105%
Сопротивление
40 40 40 20
Damage
98%
Точность
340%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 50
Attack Time
1.07 Second
Damage Spread
±40%
Опыт
70%
Model Size
120%
Type
RaisedSkeletonGeneralRangedVaal
Metadata
RaisedSkeletonMannequinGeneral3Army
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
6,755
Броня
35,988
Уклонение
5,924
Энергетический щит
0
Damage
366
Урон от чар
366
Точность
986
Attack Time
1.07
Опыт
7,179
Ailment Threshold
6,755
Chill
21
Shock
21
Brittle
121
Scorch
21
Sap
59
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 220–513
Шанс критического удара: 5%
Attack Time: 1.07 сек.
Герой наносит обычный удар.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
RainOfArrowsVaalSummonedSkeleton
Attack, RangedAttack, MirageArcherCanUse, Area, ProjectileSpeed, Totemable, Trappable, Mineable, Triggerable, Rain
Ливень стрел
Base Damage: 220–513
Шанс критического удара: 5%
Attack Time: 1.07 сек.
Перезарядка: 2 сек.
Герой пускает в небо множество стрел, которые вскоре падают на выбранную цель.
Наносит на 20% меньше урона
base is projectile [1]
is area damage [1]
base is projectile [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton" Animated { animated_object = "Metadata/Monsters/Mannequin/RaisedMannequin/RaisedMannequin.ao" }
Object Type Codes
version 2 extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
-- src\Data\Spectres.lua minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonMannequinGeneral3Army"] = { name = "Summoned Skeleton Sniper", life = 1.05, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 0.98, damageSpread = 0.4, attackTime = 1.07, attackRange = 50, accuracy = 3.4, weaponType1 = "Bow", skillList = { "Melee", "RainOfArrowsVaalSummonedSkeleton", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RainOfArrowsVaalSummonedSkeleton"] = { name = "Rain of Arrows", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires a large number of arrows into the air, to land at the target after a short delay.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Area] = true, [SkillType.ProjectileSpeed] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Rain] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "is_area_damage", "base_is_projectile", }, levels = { [1] = {-20, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster fires a rain of arrows text [1]
Id | MonsterFiresRainOfArrowsText |
---|---|
Family | MonsterFiresRainOfArrowsText |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
Призванный скелет-снайпер
Нежить
monster fires a rain of arrows text [1]
Summoned Skeleton Sniper
Spectre | N |
---|---|
Tags | bone_armour, bones, has_bow, humanoid, medium_height, not_int, physical_affinity, puncturing_weapon, ranged, skeleton, undead, very_slow_movement |
Здоровье
105%
Броня
+25%
Уклонение
+25%
Ailment Threshold
105%
Сопротивление
40 40 40 20
Damage
98%
Точность
340%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 50
Attack Time
1.07 Second
Damage Spread
±40%
Опыт
70%
Model Size
120%
Type
RaisedSkeletonGeneralRangedVaal
Metadata
RaisedSkeletonCelestialGeneral3Army_
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
6,755
Броня
35,988
Уклонение
5,924
Энергетический щит
0
Damage
366
Урон от чар
366
Точность
986
Attack Time
1.07
Опыт
7,179
Ailment Threshold
6,755
Chill
21
Shock
21
Brittle
121
Scorch
21
Sap
59
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 220–513
Шанс критического удара: 5%
Attack Time: 1.07 сек.
Герой наносит обычный удар.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
RainOfArrowsCelestialVaalSummonedSkeleton
Attack, RangedAttack, MirageArcherCanUse, Area, ProjectileSpeed, Totemable, Trappable, Mineable, Triggerable, Rain
Ливень стрел
Base Damage: 220–513
Шанс критического удара: 5%
Attack Time: 1.07 сек.
Перезарядка: 2 сек.
Герой пускает в небо множество стрел, которые вскоре падают на выбранную цель.
Наносит на 20% меньше урона
base is projectile [1]
is area damage [1]
base is projectile [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton" Animated { animated_object = "Metadata/Monsters/Skeletons/Skeleton/SkeletonRaised_Celestial.ao" }
Object Type Codes
version 2 extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
-- src\Data\Spectres.lua minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonCelestialGeneral3Army_"] = { name = "Summoned Skeleton Sniper", life = 1.05, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 0.98, damageSpread = 0.4, attackTime = 1.07, attackRange = 50, accuracy = 3.4, weaponType1 = "Bow", skillList = { "Melee", "RainOfArrowsCelestialVaalSummonedSkeleton", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RainOfArrowsCelestialVaalSummonedSkeleton"] = { name = "Rain of Arrows", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires a large number of arrows into the air, to land at the target after a short delay.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Area] = true, [SkillType.ProjectileSpeed] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Rain] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "is_area_damage", "base_is_projectile", }, levels = { [1] = {-20, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster fires a rain of arrows text [1]
Id | MonsterFiresRainOfArrowsText |
---|---|
Family | MonsterFiresRainOfArrowsText |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
Призванный скелет-снайпер
Нежить
monster fires a rain of arrows text [1]
Summoned Skeleton Sniper
Spectre | N |
---|---|
Tags | bone_armour, bones, has_bow, humanoid, not_int, physical_affinity, puncturing_weapon, ranged, skeleton, undead, very_slow_movement |
Здоровье
105%
Броня
+25%
Уклонение
+25%
Ailment Threshold
105%
Сопротивление
40 40 40 20
Damage
98%
Точность
340%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 50
Attack Time
1.07 Second
Damage Spread
±40%
Опыт
70%
Model Size
120%
Type
RaisedSkeletonGeneralRangedVaal
Metadata
RaisedSkeletonOblivionGeneral3Army
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
6,755
Броня
35,988
Уклонение
5,924
Энергетический щит
0
Damage
366
Урон от чар
366
Точность
986
Attack Time
1.07
Опыт
7,179
Ailment Threshold
6,755
Chill
21
Shock
21
Brittle
121
Scorch
21
Sap
59
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 220–513
Шанс критического удара: 5%
Attack Time: 1.07 сек.
Герой наносит обычный удар.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
RainOfArrowsOblivionVaalSummonedSkeleton
Attack, RangedAttack, MirageArcherCanUse, Area, ProjectileSpeed, Totemable, Trappable, Mineable, Triggerable, Rain
Ливень стрел
Base Damage: 220–513
Шанс критического удара: 5%
Attack Time: 1.07 сек.
Перезарядка: 2 сек.
Герой пускает в небо множество стрел, которые вскоре падают на выбранную цель.
Наносит на 20% меньше урона
base is projectile [1]
is area damage [1]
base is projectile [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton" Animated { animated_object = "Metadata/Monsters/Skeletons/Skeleton/SkeletonRaised_Oblivion.ao" }
Object Type Codes
version 2 extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
-- src\Data\Spectres.lua minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonOblivionGeneral3Army"] = { name = "Summoned Skeleton Sniper", life = 1.05, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 0.98, damageSpread = 0.4, attackTime = 1.07, attackRange = 50, accuracy = 3.4, weaponType1 = "Bow", skillList = { "Melee", "RainOfArrowsOblivionVaalSummonedSkeleton", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RainOfArrowsOblivionVaalSummonedSkeleton"] = { name = "Rain of Arrows", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires a large number of arrows into the air, to land at the target after a short delay.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Area] = true, [SkillType.ProjectileSpeed] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Rain] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "is_area_damage", "base_is_projectile", }, levels = { [1] = {-20, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster fires a rain of arrows text [1]
Id | MonsterFiresRainOfArrowsText |
---|---|
Family | MonsterFiresRainOfArrowsText |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
Призванный скелет-снайпер
Нежить
monster fires a rain of arrows text [1]
Summoned Skeleton Sniper
Spectre | N |
---|---|
Tags | bone_armour, bones, has_bow, humanoid, not_int, physical_affinity, puncturing_weapon, ranged, skeleton, undead, very_slow_movement |
Здоровье
105%
Броня
+25%
Уклонение
+25%
Ailment Threshold
105%
Сопротивление
40 40 40 20
Damage
98%
Точность
340%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 50
Attack Time
1.07 Second
Damage Spread
±40%
Опыт
70%
Model Size
120%
Type
RaisedSkeletonGeneralRangedVaal
Metadata
RaisedSkeletonOnyxOblivionGeneral3Army
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
6,755
Броня
35,988
Уклонение
5,924
Энергетический щит
0
Damage
366
Урон от чар
366
Точность
986
Attack Time
1.07
Опыт
7,179
Ailment Threshold
6,755
Chill
21
Shock
21
Brittle
121
Scorch
21
Sap
59
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 220–513
Шанс критического удара: 5%
Attack Time: 1.07 сек.
Герой наносит обычный удар.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
RainOfArrowsOnyxOblivionVaalSummonedSkeleton
Attack, RangedAttack, MirageArcherCanUse, Area, ProjectileSpeed, Totemable, Trappable, Mineable, Triggerable, Rain
Ливень стрел
Base Damage: 220–513
Шанс критического удара: 5%
Attack Time: 1.07 сек.
Перезарядка: 2 сек.
Герой пускает в небо множество стрел, которые вскоре падают на выбранную цель.
Наносит на 20% меньше урона
base is projectile [1]
is area damage [1]
base is projectile [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton" Animated { animated_object = "Metadata/Monsters/Skeletons/Skeleton/SkeletonRaised_OnyxOblivion.ao" }
Object Type Codes
version 2 extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
-- src\Data\Spectres.lua minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonOnyxOblivionGeneral3Army"] = { name = "Summoned Skeleton Sniper", life = 1.05, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 0.98, damageSpread = 0.4, attackTime = 1.07, attackRange = 50, accuracy = 3.4, weaponType1 = "Bow", skillList = { "Melee", "RainOfArrowsOnyxOblivionVaalSummonedSkeleton", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RainOfArrowsOnyxOblivionVaalSummonedSkeleton"] = { name = "Rain of Arrows", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires a large number of arrows into the air, to land at the target after a short delay.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Area] = true, [SkillType.ProjectileSpeed] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Rain] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "is_area_damage", "base_is_projectile", }, levels = { [1] = {-20, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster fires a rain of arrows text [1]
Id | MonsterFiresRainOfArrowsText |
---|---|
Family | MonsterFiresRainOfArrowsText |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
Призванный скелет-снайпер
Нежить
monster fires a rain of arrows text [1]
Summoned Skeleton Sniper
Spectre | N |
---|---|
Tags | bone_armour, bones, has_bow, humanoid, not_int, physical_affinity, puncturing_weapon, ranged, skeleton, undead, very_slow_movement |
Здоровье
105%
Броня
+25%
Уклонение
+25%
Ailment Threshold
105%
Сопротивление
40 40 40 20
Damage
98%
Точность
340%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 50
Attack Time
1.07 Second
Damage Spread
±40%
Опыт
70%
Model Size
120%
Type
RaisedSkeletonGeneralRangedVaal
Metadata
RaisedSkeletonDemonicGeneral3Army
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
6,755
Броня
35,988
Уклонение
5,924
Энергетический щит
0
Damage
366
Урон от чар
366
Точность
986
Attack Time
1.07
Опыт
7,179
Ailment Threshold
6,755
Chill
21
Shock
21
Brittle
121
Scorch
21
Sap
59
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 220–513
Шанс критического удара: 5%
Attack Time: 1.07 сек.
Герой наносит обычный удар.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
RainOfArrowsDemonicVaalSummonedSkeleton
Attack, RangedAttack, MirageArcherCanUse, Area, ProjectileSpeed, Totemable, Trappable, Mineable, Triggerable, Rain
Ливень стрел
Base Damage: 220–513
Шанс критического удара: 5%
Attack Time: 1.07 сек.
Перезарядка: 2 сек.
Герой пускает в небо множество стрел, которые вскоре падают на выбранную цель.
Наносит на 20% меньше урона
base is projectile [1]
is area damage [1]
base is projectile [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton" Animated { animated_object = "Metadata/Monsters/Skeletons/Skeleton/SkeletonRaised_Demonic.ao" }
Object Type Codes
version 2 extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
-- src\Data\Spectres.lua minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonDemonicGeneral3Army"] = { name = "Summoned Skeleton Sniper", life = 1.05, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 0.98, damageSpread = 0.4, attackTime = 1.07, attackRange = 50, accuracy = 3.4, weaponType1 = "Bow", skillList = { "Melee", "RainOfArrowsDemonicVaalSummonedSkeleton", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RainOfArrowsDemonicVaalSummonedSkeleton"] = { name = "Rain of Arrows", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires a large number of arrows into the air, to land at the target after a short delay.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Area] = true, [SkillType.ProjectileSpeed] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Rain] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "is_area_damage", "base_is_projectile", }, levels = { [1] = {-20, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster fires a rain of arrows text [1]
Id | MonsterFiresRainOfArrowsText |
---|---|
Family | MonsterFiresRainOfArrowsText |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.