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소환된 해골 저격수
언데드
MonsterResistanceIconFire MonsterResistanceIconCold MonsterResistanceIconLightning MonsterResistanceIconChaos
monster fires a rain of arrows text [1]
Summoned Skeleton Sniper
SpectreN
Tagsbone_armour, bones, has_bow, humanoid, medium_height, not_int, physical_affinity, puncturing_weapon, ranged, skeleton, undead, very_slow_movement
생명력
105%
방어도
+25%
회피
+25%
Ailment Threshold
105%
저항
MonsterResistanceIconFire40 MonsterResistanceIconCold40 MonsterResistanceIconLightning40 MonsterResistanceIconChaos20
Damage
98%
정확도
340%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 50
Attack Time
1.07 Second
Damage Spread
±40%
경험치
70%
Model Size
120%
Type
RaisedSkeletonGeneralRangedVaal
Metadata
RaisedSkeletonGeneral3Army
IsSummoned
Y
레벨
68
생명력
6,755
방어도
35,988
회피
5,924
Damage
366
주문 피해
366
정확도
1,276
Attack Time
1.07
경험치
7,179
Minion Life
1,465
Minion Damage
292
Ailment Threshold
6,755
Chill
21
Shock
21
Brittle
121
Scorch
21
Sap
59
Phys Convert Ele
240%
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 220—513
치명타 확률: 5%
Attack Time: 1.07 초
강력한 일격으로 적들을 쓰러트립니다.
skill can fire arrows [1]
skill can fire wand projectiles [1]
iconbasicattack
RainOfArrowsVaalSummonedSkeleton
Attack, RangedAttack, MirageArcherCanUse, Area, ProjectileSpeed, Totemable, Trappable, Mineable, Triggerable, Rain
화살비
Base Damage: 220—513
치명타 확률: 5%
Attack Time: 1.07 초
재사용 대기시간: 2 초
허공으로 다수의 화살을 쏘면, 잠시 후 대상에게 떨어집니다.
주는 피해 20% 감폭
base is projectile [1]
is area damage [1]
rainofarrows

Object Type

version 2
extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"

Animated
{
	animated_object = "Metadata/Monsters/Skeletons/Skeleton/SkeletonRaised.ao"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonGeneral3Army"] = {
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 20,
    name = "Summoned Skeleton Sniper",
    life = 1.05,
    damage = 0.98,
    damageSpread = 0.4,
    attackTime = 1.07,
    attackRange = 50,
    accuracy = 3.4,
    weaponType1 = "Bow",
    skillList = {
        "Melee",
        "RainOfArrowsVaalSummonedSkeleton",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RainOfArrowsVaalSummonedSkeleton"] = {
    name = "Rain of Arrows",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fires a large number of arrows into the air, to land at the target after a short delay.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Area] = true,
        [SkillType.ProjectileSpeed] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Rain] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "is_area_damage",
        "base_is_projectile",
    },
    levels = {
        [1] = {-20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
monster fires a rain of arrows text [1]
FamilyMonsterFiresRainOfArrowsText
Domains몬스터 (3)
GenerationType고유 (3)
Req. level1
Stats
  • monster fires a rain of arrows text 1 — 1 Global Unscalable Value
  • 소환된 해골 저격수
    언데드
    MonsterResistanceIconFire MonsterResistanceIconCold MonsterResistanceIconLightning MonsterResistanceIconChaos
    monster fires a rain of arrows text [1]
    Summoned Skeleton Sniper
    SpectreN
    Tagsbone_armour, bones, has_bow, humanoid, medium_height, not_int, physical_affinity, puncturing_weapon, ranged, skeleton, undead, very_slow_movement
    생명력
    105%
    방어도
    +25%
    회피
    +25%
    Ailment Threshold
    105%
    저항
    MonsterResistanceIconFire40 MonsterResistanceIconCold40 MonsterResistanceIconLightning40 MonsterResistanceIconChaos20
    Damage
    98%
    정확도
    340%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 50
    Attack Time
    1.07 Second
    Damage Spread
    ±40%
    경험치
    70%
    Model Size
    120%
    Type
    RaisedSkeletonGeneralRangedVaal
    Metadata
    RaisedSkeletonStatueGeneral3Army
    IsSummoned
    Y
    레벨
    68
    생명력
    6,755
    방어도
    35,988
    회피
    5,924
    Damage
    366
    주문 피해
    366
    정확도
    1,276
    Attack Time
    1.07
    경험치
    7,179
    Minion Life
    1,465
    Minion Damage
    292
    Ailment Threshold
    6,755
    Chill
    21
    Shock
    21
    Brittle
    121
    Scorch
    21
    Sap
    59
    Phys Convert Ele
    240%
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 220—513
    치명타 확률: 5%
    Attack Time: 1.07 초
    강력한 일격으로 적들을 쓰러트립니다.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    iconbasicattack
    RainOfArrowsVaalSummonedSkeleton
    Attack, RangedAttack, MirageArcherCanUse, Area, ProjectileSpeed, Totemable, Trappable, Mineable, Triggerable, Rain
    화살비
    Base Damage: 220—513
    치명타 확률: 5%
    Attack Time: 1.07 초
    재사용 대기시간: 2 초
    허공으로 다수의 화살을 쏘면, 잠시 후 대상에게 떨어집니다.
    주는 피해 20% 감폭
    base is projectile [1]
    is area damage [1]
    rainofarrows

    Object Type

    version 2
    extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeletonVaal"
    
    Animated
    {
    	animated_object = "Metadata/Monsters/Statue/Female/RaiseSkeleStatue.ao"
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonStatueGeneral3Army"] = {
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 20,
        name = "Summoned Skeleton Sniper",
        life = 1.05,
        damage = 0.98,
        damageSpread = 0.4,
        attackTime = 1.07,
        attackRange = 50,
        accuracy = 3.4,
        weaponType1 = "Bow",
        skillList = {
            "Melee",
            "RainOfArrowsVaalSummonedSkeleton",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RainOfArrowsVaalSummonedSkeleton"] = {
        name = "Rain of Arrows",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires a large number of arrows into the air, to land at the target after a short delay.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Area] = true,
            [SkillType.ProjectileSpeed] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Rain] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "is_area_damage",
            "base_is_projectile",
        },
        levels = {
            [1] = {-20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster fires a rain of arrows text [1]
    FamilyMonsterFiresRainOfArrowsText
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster fires a rain of arrows text 1 — 1 Global Unscalable Value
  • 소환된 해골 저격수
    언데드
    MonsterResistanceIconFire MonsterResistanceIconCold MonsterResistanceIconLightning MonsterResistanceIconChaos
    monster fires a rain of arrows text [1]
    Summoned Skeleton Sniper
    SpectreN
    Tagshas_bow, humanoid, medium_height, mud_blood, not_int, physical_affinity, puncturing_weapon, ranged, skeleton, stone_armour, undead, very_slow_movement
    생명력
    105%
    방어도
    +25%
    회피
    +25%
    Ailment Threshold
    105%
    저항
    MonsterResistanceIconFire40 MonsterResistanceIconCold40 MonsterResistanceIconLightning40 MonsterResistanceIconChaos20
    Damage
    98%
    정확도
    340%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 50
    Attack Time
    1.07 Second
    Damage Spread
    ±40%
    경험치
    70%
    Model Size
    120%
    Type
    RaisedSkeletonGeneralRangedVaal
    Metadata
    RaisedSkeletonMannequinGeneral3Army
    IsSummoned
    Y
    레벨
    68
    생명력
    6,755
    방어도
    35,988
    회피
    5,924
    Damage
    366
    주문 피해
    366
    정확도
    1,276
    Attack Time
    1.07
    경험치
    7,179
    Minion Life
    1,465
    Minion Damage
    292
    Ailment Threshold
    6,755
    Chill
    21
    Shock
    21
    Brittle
    121
    Scorch
    21
    Sap
    59
    Phys Convert Ele
    240%
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 220—513
    치명타 확률: 5%
    Attack Time: 1.07 초
    강력한 일격으로 적들을 쓰러트립니다.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    iconbasicattack
    RainOfArrowsVaalSummonedSkeleton
    Attack, RangedAttack, MirageArcherCanUse, Area, ProjectileSpeed, Totemable, Trappable, Mineable, Triggerable, Rain
    화살비
    Base Damage: 220—513
    치명타 확률: 5%
    Attack Time: 1.07 초
    재사용 대기시간: 2 초
    허공으로 다수의 화살을 쏘면, 잠시 후 대상에게 떨어집니다.
    주는 피해 20% 감폭
    base is projectile [1]
    is area damage [1]
    rainofarrows

    Object Type

    version 2
    extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
    
    Animated
    {
    	animated_object = "Metadata/Monsters/Mannequin/RaisedMannequin/RaisedMannequin.ao"
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonMannequinGeneral3Army"] = {
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 20,
        name = "Summoned Skeleton Sniper",
        life = 1.05,
        damage = 0.98,
        damageSpread = 0.4,
        attackTime = 1.07,
        attackRange = 50,
        accuracy = 3.4,
        weaponType1 = "Bow",
        skillList = {
            "Melee",
            "RainOfArrowsVaalSummonedSkeleton",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RainOfArrowsVaalSummonedSkeleton"] = {
        name = "Rain of Arrows",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires a large number of arrows into the air, to land at the target after a short delay.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Area] = true,
            [SkillType.ProjectileSpeed] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Rain] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "is_area_damage",
            "base_is_projectile",
        },
        levels = {
            [1] = {-20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster fires a rain of arrows text [1]
    FamilyMonsterFiresRainOfArrowsText
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster fires a rain of arrows text 1 — 1 Global Unscalable Value
  • 소환된 해골 저격수
    언데드
    MonsterResistanceIconFire MonsterResistanceIconCold MonsterResistanceIconLightning MonsterResistanceIconChaos
    monster fires a rain of arrows text [1]
    Summoned Skeleton Sniper
    SpectreN
    Tagsbone_armour, bones, has_bow, humanoid, medium_height, not_int, physical_affinity, puncturing_weapon, ranged, skeleton, undead, very_slow_movement
    생명력
    105%
    방어도
    +25%
    회피
    +25%
    Ailment Threshold
    105%
    저항
    MonsterResistanceIconFire40 MonsterResistanceIconCold40 MonsterResistanceIconLightning40 MonsterResistanceIconChaos20
    Damage
    98%
    정확도
    340%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 50
    Attack Time
    1.07 Second
    Damage Spread
    ±40%
    경험치
    70%
    Model Size
    120%
    Type
    RaisedSkeletonGeneralRangedVaal
    Metadata
    RaisedSkeletonCelestialGeneral3Army_
    IsSummoned
    Y
    레벨
    68
    생명력
    6,755
    방어도
    35,988
    회피
    5,924
    Damage
    366
    주문 피해
    366
    정확도
    1,276
    Attack Time
    1.07
    경험치
    7,179
    Minion Life
    1,465
    Minion Damage
    292
    Ailment Threshold
    6,755
    Chill
    21
    Shock
    21
    Brittle
    121
    Scorch
    21
    Sap
    59
    Phys Convert Ele
    240%
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 220—513
    치명타 확률: 5%
    Attack Time: 1.07 초
    강력한 일격으로 적들을 쓰러트립니다.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    iconbasicattack
    RainOfArrowsCelestialVaalSummonedSkeleton
    Attack, RangedAttack, MirageArcherCanUse, Area, ProjectileSpeed, Totemable, Trappable, Mineable, Triggerable, Rain
    화살비
    Base Damage: 220—513
    치명타 확률: 5%
    Attack Time: 1.07 초
    재사용 대기시간: 2 초
    허공으로 다수의 화살을 쏘면, 잠시 후 대상에게 떨어집니다.
    주는 피해 20% 감폭
    base is projectile [1]
    is area damage [1]
    rainofarrows

    Object Type

    version 2
    extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
    
    Animated
    {
    	animated_object = "Metadata/Monsters/Skeletons/Skeleton/SkeletonRaised_Celestial.ao"
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonCelestialGeneral3Army_"] = {
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 20,
        name = "Summoned Skeleton Sniper",
        life = 1.05,
        damage = 0.98,
        damageSpread = 0.4,
        attackTime = 1.07,
        attackRange = 50,
        accuracy = 3.4,
        weaponType1 = "Bow",
        skillList = {
            "Melee",
            "RainOfArrowsCelestialVaalSummonedSkeleton",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RainOfArrowsCelestialVaalSummonedSkeleton"] = {
        name = "Rain of Arrows",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires a large number of arrows into the air, to land at the target after a short delay.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Area] = true,
            [SkillType.ProjectileSpeed] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Rain] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "is_area_damage",
            "base_is_projectile",
        },
        levels = {
            [1] = {-20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster fires a rain of arrows text [1]
    FamilyMonsterFiresRainOfArrowsText
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster fires a rain of arrows text 1 — 1 Global Unscalable Value
  • 소환된 해골 저격수
    언데드
    MonsterResistanceIconFire MonsterResistanceIconCold MonsterResistanceIconLightning MonsterResistanceIconChaos
    monster fires a rain of arrows text [1]
    Summoned Skeleton Sniper
    SpectreN
    Tagsbone_armour, bones, has_bow, humanoid, not_int, physical_affinity, puncturing_weapon, ranged, skeleton, undead, very_slow_movement
    생명력
    105%
    방어도
    +25%
    회피
    +25%
    Ailment Threshold
    105%
    저항
    MonsterResistanceIconFire40 MonsterResistanceIconCold40 MonsterResistanceIconLightning40 MonsterResistanceIconChaos20
    Damage
    98%
    정확도
    340%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 50
    Attack Time
    1.07 Second
    Damage Spread
    ±40%
    경험치
    70%
    Model Size
    120%
    Type
    RaisedSkeletonGeneralRangedVaal
    Metadata
    RaisedSkeletonOblivionGeneral3Army
    IsSummoned
    Y
    레벨
    68
    생명력
    6,755
    방어도
    35,988
    회피
    5,924
    Damage
    366
    주문 피해
    366
    정확도
    1,276
    Attack Time
    1.07
    경험치
    7,179
    Minion Life
    1,465
    Minion Damage
    292
    Ailment Threshold
    6,755
    Chill
    21
    Shock
    21
    Brittle
    121
    Scorch
    21
    Sap
    59
    Phys Convert Ele
    240%
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 220—513
    치명타 확률: 5%
    Attack Time: 1.07 초
    강력한 일격으로 적들을 쓰러트립니다.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    iconbasicattack
    RainOfArrowsOblivionVaalSummonedSkeleton
    Attack, RangedAttack, MirageArcherCanUse, Area, ProjectileSpeed, Totemable, Trappable, Mineable, Triggerable, Rain
    화살비
    Base Damage: 220—513
    치명타 확률: 5%
    Attack Time: 1.07 초
    재사용 대기시간: 2 초
    허공으로 다수의 화살을 쏘면, 잠시 후 대상에게 떨어집니다.
    주는 피해 20% 감폭
    base is projectile [1]
    is area damage [1]
    rainofarrows

    Object Type

    version 2
    extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
    
    Animated
    {
    	animated_object = "Metadata/Monsters/Skeletons/Skeleton/SkeletonRaised_Oblivion.ao"
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonOblivionGeneral3Army"] = {
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 20,
        name = "Summoned Skeleton Sniper",
        life = 1.05,
        damage = 0.98,
        damageSpread = 0.4,
        attackTime = 1.07,
        attackRange = 50,
        accuracy = 3.4,
        weaponType1 = "Bow",
        skillList = {
            "Melee",
            "RainOfArrowsOblivionVaalSummonedSkeleton",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RainOfArrowsOblivionVaalSummonedSkeleton"] = {
        name = "Rain of Arrows",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires a large number of arrows into the air, to land at the target after a short delay.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Area] = true,
            [SkillType.ProjectileSpeed] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Rain] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "is_area_damage",
            "base_is_projectile",
        },
        levels = {
            [1] = {-20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster fires a rain of arrows text [1]
    FamilyMonsterFiresRainOfArrowsText
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster fires a rain of arrows text 1 — 1 Global Unscalable Value
  • 소환된 해골 저격수
    언데드
    MonsterResistanceIconFire MonsterResistanceIconCold MonsterResistanceIconLightning MonsterResistanceIconChaos
    monster fires a rain of arrows text [1]
    Summoned Skeleton Sniper
    SpectreN
    Tagsbone_armour, bones, has_bow, humanoid, not_int, physical_affinity, puncturing_weapon, ranged, skeleton, undead, very_slow_movement
    생명력
    105%
    방어도
    +25%
    회피
    +25%
    Ailment Threshold
    105%
    저항
    MonsterResistanceIconFire40 MonsterResistanceIconCold40 MonsterResistanceIconLightning40 MonsterResistanceIconChaos20
    Damage
    98%
    정확도
    340%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 50
    Attack Time
    1.07 Second
    Damage Spread
    ±40%
    경험치
    70%
    Model Size
    120%
    Type
    RaisedSkeletonGeneralRangedVaal
    Metadata
    RaisedSkeletonOnyxOblivionGeneral3Army
    IsSummoned
    Y
    레벨
    68
    생명력
    6,755
    방어도
    35,988
    회피
    5,924
    Damage
    366
    주문 피해
    366
    정확도
    1,276
    Attack Time
    1.07
    경험치
    7,179
    Minion Life
    1,465
    Minion Damage
    292
    Ailment Threshold
    6,755
    Chill
    21
    Shock
    21
    Brittle
    121
    Scorch
    21
    Sap
    59
    Phys Convert Ele
    240%
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 220—513
    치명타 확률: 5%
    Attack Time: 1.07 초
    강력한 일격으로 적들을 쓰러트립니다.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    iconbasicattack
    RainOfArrowsOnyxOblivionVaalSummonedSkeleton
    Attack, RangedAttack, MirageArcherCanUse, Area, ProjectileSpeed, Totemable, Trappable, Mineable, Triggerable, Rain
    화살비
    Base Damage: 220—513
    치명타 확률: 5%
    Attack Time: 1.07 초
    재사용 대기시간: 2 초
    허공으로 다수의 화살을 쏘면, 잠시 후 대상에게 떨어집니다.
    주는 피해 20% 감폭
    base is projectile [1]
    is area damage [1]
    rainofarrows

    Object Type

    version 2
    extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
    
    Animated
    {
    	animated_object = "Metadata/Monsters/Skeletons/Skeleton/SkeletonRaised_OnyxOblivion.ao"
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonOnyxOblivionGeneral3Army"] = {
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 20,
        name = "Summoned Skeleton Sniper",
        life = 1.05,
        damage = 0.98,
        damageSpread = 0.4,
        attackTime = 1.07,
        attackRange = 50,
        accuracy = 3.4,
        weaponType1 = "Bow",
        skillList = {
            "Melee",
            "RainOfArrowsOnyxOblivionVaalSummonedSkeleton",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RainOfArrowsOnyxOblivionVaalSummonedSkeleton"] = {
        name = "Rain of Arrows",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires a large number of arrows into the air, to land at the target after a short delay.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Area] = true,
            [SkillType.ProjectileSpeed] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Rain] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "is_area_damage",
            "base_is_projectile",
        },
        levels = {
            [1] = {-20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster fires a rain of arrows text [1]
    FamilyMonsterFiresRainOfArrowsText
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster fires a rain of arrows text 1 — 1 Global Unscalable Value
  • 소환된 해골 저격수
    언데드
    MonsterResistanceIconFire MonsterResistanceIconCold MonsterResistanceIconLightning MonsterResistanceIconChaos
    monster fires a rain of arrows text [1]
    Summoned Skeleton Sniper
    SpectreN
    Tagsbone_armour, bones, has_bow, humanoid, not_int, physical_affinity, puncturing_weapon, ranged, skeleton, undead, very_slow_movement
    생명력
    105%
    방어도
    +25%
    회피
    +25%
    Ailment Threshold
    105%
    저항
    MonsterResistanceIconFire40 MonsterResistanceIconCold40 MonsterResistanceIconLightning40 MonsterResistanceIconChaos20
    Damage
    98%
    정확도
    340%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 50
    Attack Time
    1.07 Second
    Damage Spread
    ±40%
    경험치
    70%
    Model Size
    120%
    Type
    RaisedSkeletonGeneralRangedVaal
    Metadata
    RaisedSkeletonDemonicGeneral3Army
    IsSummoned
    Y
    레벨
    68
    생명력
    6,755
    방어도
    35,988
    회피
    5,924
    Damage
    366
    주문 피해
    366
    정확도
    1,276
    Attack Time
    1.07
    경험치
    7,179
    Minion Life
    1,465
    Minion Damage
    292
    Ailment Threshold
    6,755
    Chill
    21
    Shock
    21
    Brittle
    121
    Scorch
    21
    Sap
    59
    Phys Convert Ele
    240%
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 220—513
    치명타 확률: 5%
    Attack Time: 1.07 초
    강력한 일격으로 적들을 쓰러트립니다.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    iconbasicattack
    RainOfArrowsDemonicVaalSummonedSkeleton
    Attack, RangedAttack, MirageArcherCanUse, Area, ProjectileSpeed, Totemable, Trappable, Mineable, Triggerable, Rain
    화살비
    Base Damage: 220—513
    치명타 확률: 5%
    Attack Time: 1.07 초
    재사용 대기시간: 2 초
    허공으로 다수의 화살을 쏘면, 잠시 후 대상에게 떨어집니다.
    주는 피해 20% 감폭
    base is projectile [1]
    is area damage [1]
    rainofarrows

    Object Type

    version 2
    extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
    
    Animated
    {
    	animated_object = "Metadata/Monsters/Skeletons/Skeleton/SkeletonRaised_Demonic.ao"
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonDemonicGeneral3Army"] = {
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 20,
        name = "Summoned Skeleton Sniper",
        life = 1.05,
        damage = 0.98,
        damageSpread = 0.4,
        attackTime = 1.07,
        attackRange = 50,
        accuracy = 3.4,
        weaponType1 = "Bow",
        skillList = {
            "Melee",
            "RainOfArrowsDemonicVaalSummonedSkeleton",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RainOfArrowsDemonicVaalSummonedSkeleton"] = {
        name = "Rain of Arrows",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires a large number of arrows into the air, to land at the target after a short delay.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Area] = true,
            [SkillType.ProjectileSpeed] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Rain] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "is_area_damage",
            "base_is_projectile",
        },
        levels = {
            [1] = {-20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster fires a rain of arrows text [1]
    FamilyMonsterFiresRainOfArrowsText
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster fires a rain of arrows text 1 — 1 Global Unscalable Value
  • Edit

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