ผู้ลอบยิงโครงกระดูกอัญเชิญ
อันเดด
monster fires a rain of arrows text [1]
Summoned Skeleton Sniper
SpectreN
Tagsbone_armour, bones, has_bow, humanoid, medium_height, not_int, physical_affinity, puncturing_weapon, ranged, skeleton, undead, very_slow_movement
พลังชีวิต
105%
เกราะ
+25%
การหลบหลีก
+25%
Ailment Threshold
105%
ค่าต้านทาน
40 40 40 20
Damage
98%
ความแม่นยำ
340%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
6 ~ 50
Attack Time
1.07 Second
Damage Spread
±40%
ค่าประสบการณ์
70%
Model Size
120%
Type
RaisedSkeletonGeneralRangedVaal
Metadata
RaisedSkeletonGeneral3Army
IsSummoned
Y
เลเวล
68
พลังชีวิต
6,755
เกราะ
35,988
การหลบหลีก
5,924
โล่พลังงาน
0
Damage
366
ความเสียหายเวท
366
ความแม่นยำ
986
Attack Time
1.07
ค่าประสบการณ์
7,179
Ailment Threshold
6,755
Chill
21
Shock
21
Brittle
121
Scorch
21
Sap
59
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีธรรมดา (Default Attack)
Base Damage: 220–513
โอกาสคริติคอล: 5%
Attack Time: 1.07 วินาที
โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
skill can fire arrows [1]
skill can fire wand projectiles [1]
RainOfArrowsVaalSummonedSkeleton
Attack, RangedAttack, MirageArcherCanUse, Area, ProjectileSpeed, Totemable, Trappable, Mineable, Triggerable, Rain
ฝนลูกธนู (Rain of Arrows)
Base Damage: 220–513
โอกาสคริติคอล: 5%
Attack Time: 1.07 วินาที
คูลดาวน์: 2 วินาที
ยิงลูกศรจำนวนมากขึ้นสู่ฟากฟ้า เพื่อให้ตกที่เป้าหมายหลังจากระยะเวลาสั้นๆ
สร้างความเสียหาย ลดลง อีก 20%
base is projectile [1]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"

Animated
{
	animated_object = "Metadata/Monsters/Skeletons/Skeleton/SkeletonRaised.ao"
}

Object Type Codes

version 2
extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonGeneral3Army"] = {
    name = "Summoned Skeleton Sniper",
    life = 1.05,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 20,
    damage = 0.98,
    damageSpread = 0.4,
    attackTime = 1.07,
    attackRange = 50,
    accuracy = 3.4,
    weaponType1 = "Bow",
    skillList = {
        "Melee",
        "RainOfArrowsVaalSummonedSkeleton",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RainOfArrowsVaalSummonedSkeleton"] = {
    name = "Rain of Arrows",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fires a large number of arrows into the air, to land at the target after a short delay.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Area] = true,
        [SkillType.ProjectileSpeed] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Rain] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "is_area_damage",
        "base_is_projectile",
    },
    levels = {
        [1] = {-20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
monster fires a rain of arrows text [1]
IdMonsterFiresRainOfArrowsText
FamilyMonsterFiresRainOfArrowsText
DomainsMonster (3)
GenerationTypeยูนิค (3)
Req. level1
Stats
  • monster fires a rain of arrows text Min: 1 Max: 1 Global
  • ผู้ลอบยิงโครงกระดูกอัญเชิญ
    อันเดด
    monster fires a rain of arrows text [1]
    Summoned Skeleton Sniper
    SpectreN
    Tagsbone_armour, bones, has_bow, humanoid, medium_height, not_int, physical_affinity, puncturing_weapon, ranged, skeleton, undead, very_slow_movement
    พลังชีวิต
    105%
    เกราะ
    +25%
    การหลบหลีก
    +25%
    Ailment Threshold
    105%
    ค่าต้านทาน
    40 40 40 20
    Damage
    98%
    ความแม่นยำ
    340%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    6 ~ 50
    Attack Time
    1.07 Second
    Damage Spread
    ±40%
    ค่าประสบการณ์
    70%
    Model Size
    120%
    Type
    RaisedSkeletonGeneralRangedVaal
    Metadata
    RaisedSkeletonStatueGeneral3Army
    IsSummoned
    Y
    เลเวล
    68
    พลังชีวิต
    6,755
    เกราะ
    35,988
    การหลบหลีก
    5,924
    โล่พลังงาน
    0
    Damage
    366
    ความเสียหายเวท
    366
    ความแม่นยำ
    986
    Attack Time
    1.07
    ค่าประสบการณ์
    7,179
    Ailment Threshold
    6,755
    Chill
    21
    Shock
    21
    Brittle
    121
    Scorch
    21
    Sap
    59
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    โจมตีธรรมดา (Default Attack)
    Base Damage: 220–513
    โอกาสคริติคอล: 5%
    Attack Time: 1.07 วินาที
    โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    RainOfArrowsVaalSummonedSkeleton
    Attack, RangedAttack, MirageArcherCanUse, Area, ProjectileSpeed, Totemable, Trappable, Mineable, Triggerable, Rain
    ฝนลูกธนู (Rain of Arrows)
    Base Damage: 220–513
    โอกาสคริติคอล: 5%
    Attack Time: 1.07 วินาที
    คูลดาวน์: 2 วินาที
    ยิงลูกศรจำนวนมากขึ้นสู่ฟากฟ้า เพื่อให้ตกที่เป้าหมายหลังจากระยะเวลาสั้นๆ
    สร้างความเสียหาย ลดลง อีก 20%
    base is projectile [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeletonVaal"
    
    Animated
    {
    	animated_object = "Metadata/Monsters/Statue/Female/RaiseSkeleStatue.ao"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeletonVaal"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonStatueGeneral3Army"] = {
        name = "Summoned Skeleton Sniper",
        life = 1.05,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 20,
        damage = 0.98,
        damageSpread = 0.4,
        attackTime = 1.07,
        attackRange = 50,
        accuracy = 3.4,
        weaponType1 = "Bow",
        skillList = {
            "Melee",
            "RainOfArrowsVaalSummonedSkeleton",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RainOfArrowsVaalSummonedSkeleton"] = {
        name = "Rain of Arrows",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires a large number of arrows into the air, to land at the target after a short delay.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Area] = true,
            [SkillType.ProjectileSpeed] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Rain] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "is_area_damage",
            "base_is_projectile",
        },
        levels = {
            [1] = {-20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster fires a rain of arrows text [1]
    IdMonsterFiresRainOfArrowsText
    FamilyMonsterFiresRainOfArrowsText
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster fires a rain of arrows text Min: 1 Max: 1 Global
  • ผู้ลอบยิงโครงกระดูกอัญเชิญ
    อันเดด
    monster fires a rain of arrows text [1]
    Summoned Skeleton Sniper
    SpectreN
    Tagshas_bow, humanoid, medium_height, mud_blood, not_int, physical_affinity, puncturing_weapon, ranged, skeleton, stone_armour, undead, very_slow_movement
    พลังชีวิต
    105%
    เกราะ
    +25%
    การหลบหลีก
    +25%
    Ailment Threshold
    105%
    ค่าต้านทาน
    40 40 40 20
    Damage
    98%
    ความแม่นยำ
    340%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    6 ~ 50
    Attack Time
    1.07 Second
    Damage Spread
    ±40%
    ค่าประสบการณ์
    70%
    Model Size
    120%
    Type
    RaisedSkeletonGeneralRangedVaal
    Metadata
    RaisedSkeletonMannequinGeneral3Army
    IsSummoned
    Y
    เลเวล
    68
    พลังชีวิต
    6,755
    เกราะ
    35,988
    การหลบหลีก
    5,924
    โล่พลังงาน
    0
    Damage
    366
    ความเสียหายเวท
    366
    ความแม่นยำ
    986
    Attack Time
    1.07
    ค่าประสบการณ์
    7,179
    Ailment Threshold
    6,755
    Chill
    21
    Shock
    21
    Brittle
    121
    Scorch
    21
    Sap
    59
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    โจมตีธรรมดา (Default Attack)
    Base Damage: 220–513
    โอกาสคริติคอล: 5%
    Attack Time: 1.07 วินาที
    โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    RainOfArrowsVaalSummonedSkeleton
    Attack, RangedAttack, MirageArcherCanUse, Area, ProjectileSpeed, Totemable, Trappable, Mineable, Triggerable, Rain
    ฝนลูกธนู (Rain of Arrows)
    Base Damage: 220–513
    โอกาสคริติคอล: 5%
    Attack Time: 1.07 วินาที
    คูลดาวน์: 2 วินาที
    ยิงลูกศรจำนวนมากขึ้นสู่ฟากฟ้า เพื่อให้ตกที่เป้าหมายหลังจากระยะเวลาสั้นๆ
    สร้างความเสียหาย ลดลง อีก 20%
    base is projectile [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
    
    Animated
    {
    	animated_object = "Metadata/Monsters/Mannequin/RaisedMannequin/RaisedMannequin.ao"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonMannequinGeneral3Army"] = {
        name = "Summoned Skeleton Sniper",
        life = 1.05,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 20,
        damage = 0.98,
        damageSpread = 0.4,
        attackTime = 1.07,
        attackRange = 50,
        accuracy = 3.4,
        weaponType1 = "Bow",
        skillList = {
            "Melee",
            "RainOfArrowsVaalSummonedSkeleton",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RainOfArrowsVaalSummonedSkeleton"] = {
        name = "Rain of Arrows",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires a large number of arrows into the air, to land at the target after a short delay.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Area] = true,
            [SkillType.ProjectileSpeed] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Rain] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "is_area_damage",
            "base_is_projectile",
        },
        levels = {
            [1] = {-20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster fires a rain of arrows text [1]
    IdMonsterFiresRainOfArrowsText
    FamilyMonsterFiresRainOfArrowsText
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster fires a rain of arrows text Min: 1 Max: 1 Global
  • ผู้ลอบยิงโครงกระดูกอัญเชิญ
    อันเดด
    monster fires a rain of arrows text [1]
    Summoned Skeleton Sniper
    SpectreN
    Tagsbone_armour, bones, has_bow, humanoid, medium_height, not_int, physical_affinity, puncturing_weapon, ranged, skeleton, undead, very_slow_movement
    พลังชีวิต
    105%
    เกราะ
    +25%
    การหลบหลีก
    +25%
    Ailment Threshold
    105%
    ค่าต้านทาน
    40 40 40 20
    Damage
    98%
    ความแม่นยำ
    340%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    6 ~ 50
    Attack Time
    1.07 Second
    Damage Spread
    ±40%
    ค่าประสบการณ์
    70%
    Model Size
    120%
    Type
    RaisedSkeletonGeneralRangedVaal
    Metadata
    RaisedSkeletonCelestialGeneral3Army_
    IsSummoned
    Y
    เลเวล
    68
    พลังชีวิต
    6,755
    เกราะ
    35,988
    การหลบหลีก
    5,924
    โล่พลังงาน
    0
    Damage
    366
    ความเสียหายเวท
    366
    ความแม่นยำ
    986
    Attack Time
    1.07
    ค่าประสบการณ์
    7,179
    Ailment Threshold
    6,755
    Chill
    21
    Shock
    21
    Brittle
    121
    Scorch
    21
    Sap
    59
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    โจมตีธรรมดา (Default Attack)
    Base Damage: 220–513
    โอกาสคริติคอล: 5%
    Attack Time: 1.07 วินาที
    โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    RainOfArrowsCelestialVaalSummonedSkeleton
    Attack, RangedAttack, MirageArcherCanUse, Area, ProjectileSpeed, Totemable, Trappable, Mineable, Triggerable, Rain
    ฝนลูกธนู (Rain of Arrows)
    Base Damage: 220–513
    โอกาสคริติคอล: 5%
    Attack Time: 1.07 วินาที
    คูลดาวน์: 2 วินาที
    ยิงลูกศรจำนวนมากขึ้นสู่ฟากฟ้า เพื่อให้ตกที่เป้าหมายหลังจากระยะเวลาสั้นๆ
    สร้างความเสียหาย ลดลง อีก 20%
    base is projectile [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
    
    Animated
    {
    	animated_object = "Metadata/Monsters/Skeletons/Skeleton/SkeletonRaised_Celestial.ao"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonCelestialGeneral3Army_"] = {
        name = "Summoned Skeleton Sniper",
        life = 1.05,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 20,
        damage = 0.98,
        damageSpread = 0.4,
        attackTime = 1.07,
        attackRange = 50,
        accuracy = 3.4,
        weaponType1 = "Bow",
        skillList = {
            "Melee",
            "RainOfArrowsCelestialVaalSummonedSkeleton",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RainOfArrowsCelestialVaalSummonedSkeleton"] = {
        name = "Rain of Arrows",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires a large number of arrows into the air, to land at the target after a short delay.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Area] = true,
            [SkillType.ProjectileSpeed] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Rain] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "is_area_damage",
            "base_is_projectile",
        },
        levels = {
            [1] = {-20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster fires a rain of arrows text [1]
    IdMonsterFiresRainOfArrowsText
    FamilyMonsterFiresRainOfArrowsText
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster fires a rain of arrows text Min: 1 Max: 1 Global
  • ผู้ลอบยิงโครงกระดูกอัญเชิญ
    อันเดด
    monster fires a rain of arrows text [1]
    Summoned Skeleton Sniper
    SpectreN
    Tagsbone_armour, bones, has_bow, humanoid, not_int, physical_affinity, puncturing_weapon, ranged, skeleton, undead, very_slow_movement
    พลังชีวิต
    105%
    เกราะ
    +25%
    การหลบหลีก
    +25%
    Ailment Threshold
    105%
    ค่าต้านทาน
    40 40 40 20
    Damage
    98%
    ความแม่นยำ
    340%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    6 ~ 50
    Attack Time
    1.07 Second
    Damage Spread
    ±40%
    ค่าประสบการณ์
    70%
    Model Size
    120%
    Type
    RaisedSkeletonGeneralRangedVaal
    Metadata
    RaisedSkeletonOblivionGeneral3Army
    IsSummoned
    Y
    เลเวล
    68
    พลังชีวิต
    6,755
    เกราะ
    35,988
    การหลบหลีก
    5,924
    โล่พลังงาน
    0
    Damage
    366
    ความเสียหายเวท
    366
    ความแม่นยำ
    986
    Attack Time
    1.07
    ค่าประสบการณ์
    7,179
    Ailment Threshold
    6,755
    Chill
    21
    Shock
    21
    Brittle
    121
    Scorch
    21
    Sap
    59
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    โจมตีธรรมดา (Default Attack)
    Base Damage: 220–513
    โอกาสคริติคอล: 5%
    Attack Time: 1.07 วินาที
    โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    RainOfArrowsOblivionVaalSummonedSkeleton
    Attack, RangedAttack, MirageArcherCanUse, Area, ProjectileSpeed, Totemable, Trappable, Mineable, Triggerable, Rain
    ฝนลูกธนู (Rain of Arrows)
    Base Damage: 220–513
    โอกาสคริติคอล: 5%
    Attack Time: 1.07 วินาที
    คูลดาวน์: 2 วินาที
    ยิงลูกศรจำนวนมากขึ้นสู่ฟากฟ้า เพื่อให้ตกที่เป้าหมายหลังจากระยะเวลาสั้นๆ
    สร้างความเสียหาย ลดลง อีก 20%
    base is projectile [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
    
    Animated
    {
    	animated_object = "Metadata/Monsters/Skeletons/Skeleton/SkeletonRaised_Oblivion.ao"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonOblivionGeneral3Army"] = {
        name = "Summoned Skeleton Sniper",
        life = 1.05,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 20,
        damage = 0.98,
        damageSpread = 0.4,
        attackTime = 1.07,
        attackRange = 50,
        accuracy = 3.4,
        weaponType1 = "Bow",
        skillList = {
            "Melee",
            "RainOfArrowsOblivionVaalSummonedSkeleton",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RainOfArrowsOblivionVaalSummonedSkeleton"] = {
        name = "Rain of Arrows",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires a large number of arrows into the air, to land at the target after a short delay.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Area] = true,
            [SkillType.ProjectileSpeed] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Rain] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "is_area_damage",
            "base_is_projectile",
        },
        levels = {
            [1] = {-20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster fires a rain of arrows text [1]
    IdMonsterFiresRainOfArrowsText
    FamilyMonsterFiresRainOfArrowsText
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster fires a rain of arrows text Min: 1 Max: 1 Global
  • ผู้ลอบยิงโครงกระดูกอัญเชิญ
    อันเดด
    monster fires a rain of arrows text [1]
    Summoned Skeleton Sniper
    SpectreN
    Tagsbone_armour, bones, has_bow, humanoid, not_int, physical_affinity, puncturing_weapon, ranged, skeleton, undead, very_slow_movement
    พลังชีวิต
    105%
    เกราะ
    +25%
    การหลบหลีก
    +25%
    Ailment Threshold
    105%
    ค่าต้านทาน
    40 40 40 20
    Damage
    98%
    ความแม่นยำ
    340%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    6 ~ 50
    Attack Time
    1.07 Second
    Damage Spread
    ±40%
    ค่าประสบการณ์
    70%
    Model Size
    120%
    Type
    RaisedSkeletonGeneralRangedVaal
    Metadata
    RaisedSkeletonOnyxOblivionGeneral3Army
    IsSummoned
    Y
    เลเวล
    68
    พลังชีวิต
    6,755
    เกราะ
    35,988
    การหลบหลีก
    5,924
    โล่พลังงาน
    0
    Damage
    366
    ความเสียหายเวท
    366
    ความแม่นยำ
    986
    Attack Time
    1.07
    ค่าประสบการณ์
    7,179
    Ailment Threshold
    6,755
    Chill
    21
    Shock
    21
    Brittle
    121
    Scorch
    21
    Sap
    59
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    โจมตีธรรมดา (Default Attack)
    Base Damage: 220–513
    โอกาสคริติคอล: 5%
    Attack Time: 1.07 วินาที
    โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    RainOfArrowsOnyxOblivionVaalSummonedSkeleton
    Attack, RangedAttack, MirageArcherCanUse, Area, ProjectileSpeed, Totemable, Trappable, Mineable, Triggerable, Rain
    ฝนลูกธนู (Rain of Arrows)
    Base Damage: 220–513
    โอกาสคริติคอล: 5%
    Attack Time: 1.07 วินาที
    คูลดาวน์: 2 วินาที
    ยิงลูกศรจำนวนมากขึ้นสู่ฟากฟ้า เพื่อให้ตกที่เป้าหมายหลังจากระยะเวลาสั้นๆ
    สร้างความเสียหาย ลดลง อีก 20%
    base is projectile [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
    
    Animated
    {
    	animated_object = "Metadata/Monsters/Skeletons/Skeleton/SkeletonRaised_OnyxOblivion.ao"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonOnyxOblivionGeneral3Army"] = {
        name = "Summoned Skeleton Sniper",
        life = 1.05,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 20,
        damage = 0.98,
        damageSpread = 0.4,
        attackTime = 1.07,
        attackRange = 50,
        accuracy = 3.4,
        weaponType1 = "Bow",
        skillList = {
            "Melee",
            "RainOfArrowsOnyxOblivionVaalSummonedSkeleton",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RainOfArrowsOnyxOblivionVaalSummonedSkeleton"] = {
        name = "Rain of Arrows",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires a large number of arrows into the air, to land at the target after a short delay.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Area] = true,
            [SkillType.ProjectileSpeed] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Rain] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "is_area_damage",
            "base_is_projectile",
        },
        levels = {
            [1] = {-20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster fires a rain of arrows text [1]
    IdMonsterFiresRainOfArrowsText
    FamilyMonsterFiresRainOfArrowsText
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster fires a rain of arrows text Min: 1 Max: 1 Global
  • ผู้ลอบยิงโครงกระดูกอัญเชิญ
    อันเดด
    monster fires a rain of arrows text [1]
    Summoned Skeleton Sniper
    SpectreN
    Tagsbone_armour, bones, has_bow, humanoid, not_int, physical_affinity, puncturing_weapon, ranged, skeleton, undead, very_slow_movement
    พลังชีวิต
    105%
    เกราะ
    +25%
    การหลบหลีก
    +25%
    Ailment Threshold
    105%
    ค่าต้านทาน
    40 40 40 20
    Damage
    98%
    ความแม่นยำ
    340%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    6 ~ 50
    Attack Time
    1.07 Second
    Damage Spread
    ±40%
    ค่าประสบการณ์
    70%
    Model Size
    120%
    Type
    RaisedSkeletonGeneralRangedVaal
    Metadata
    RaisedSkeletonDemonicGeneral3Army
    IsSummoned
    Y
    เลเวล
    68
    พลังชีวิต
    6,755
    เกราะ
    35,988
    การหลบหลีก
    5,924
    โล่พลังงาน
    0
    Damage
    366
    ความเสียหายเวท
    366
    ความแม่นยำ
    986
    Attack Time
    1.07
    ค่าประสบการณ์
    7,179
    Ailment Threshold
    6,755
    Chill
    21
    Shock
    21
    Brittle
    121
    Scorch
    21
    Sap
    59
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    โจมตีธรรมดา (Default Attack)
    Base Damage: 220–513
    โอกาสคริติคอล: 5%
    Attack Time: 1.07 วินาที
    โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    RainOfArrowsDemonicVaalSummonedSkeleton
    Attack, RangedAttack, MirageArcherCanUse, Area, ProjectileSpeed, Totemable, Trappable, Mineable, Triggerable, Rain
    ฝนลูกธนู (Rain of Arrows)
    Base Damage: 220–513
    โอกาสคริติคอล: 5%
    Attack Time: 1.07 วินาที
    คูลดาวน์: 2 วินาที
    ยิงลูกศรจำนวนมากขึ้นสู่ฟากฟ้า เพื่อให้ตกที่เป้าหมายหลังจากระยะเวลาสั้นๆ
    สร้างความเสียหาย ลดลง อีก 20%
    base is projectile [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
    
    Animated
    {
    	animated_object = "Metadata/Monsters/Skeletons/Skeleton/SkeletonRaised_Demonic.ao"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonDemonicGeneral3Army"] = {
        name = "Summoned Skeleton Sniper",
        life = 1.05,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 20,
        damage = 0.98,
        damageSpread = 0.4,
        attackTime = 1.07,
        attackRange = 50,
        accuracy = 3.4,
        weaponType1 = "Bow",
        skillList = {
            "Melee",
            "RainOfArrowsDemonicVaalSummonedSkeleton",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RainOfArrowsDemonicVaalSummonedSkeleton"] = {
        name = "Rain of Arrows",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires a large number of arrows into the air, to land at the target after a short delay.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Area] = true,
            [SkillType.ProjectileSpeed] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Rain] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "is_area_damage",
            "base_is_projectile",
        },
        levels = {
            [1] = {-20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster fires a rain of arrows text [1]
    IdMonsterFiresRainOfArrowsText
    FamilyMonsterFiresRainOfArrowsText
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster fires a rain of arrows text Min: 1 Max: 1 Global
  • Edit

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