异灵魔侍狙击者
亡灵
monster fires a rain of arrows text [1]
Summoned Skeleton Sniper
幽魂 | N |
---|---|
标签 | bone_armour, bones, has_bow, humanoid, medium_height, not_int, physical_affinity, puncturing_weapon, ranged, skeleton, undead, very_slow_movement |
生命
105%
护甲
+25%
闪避值
+25%
异常状态临界值
105%
抗性
40 40 40 20
伤害
98%
命中
340%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 50
攻击间隔
1.07 秒
伤害分布
±40%
经验值
70%
Model Size
120%
类型
RaisedSkeletonGeneralRangedVaal
Metadata
RaisedSkeletonGeneral3Army
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
6,755
护甲
35,988
闪避值
5,924
能量护盾
0
伤害
366
法术伤害
366
命中
986
攻击间隔
1.07
经验值
7,179
异常状态临界值
6,755
冰缓
21
Shock
21
Brittle
121
Scorch
21
Sap
59
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 220–513
暴击几率: 5%
攻击间隔: 1.07 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
RainOfArrowsVaalSummonedSkeleton
攻击, 范围攻击, 技能可幻影射手, 范围, 投射物速度, 图腾技能, 陷阱技能, 地雷技能, 可触发, 雨
箭雨
基本伤害: 220–513
暴击几率: 5%
攻击间隔: 1.07 秒
冷却时间: 2 秒
对空射出无数箭矢, 并在一段时间后如雨般洒落在目标区域.
伤害总降 20%
base is projectile [1]
is area damage [1]
base is projectile [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton" Animated { animated_object = "Metadata/Monsters/Skeletons/Skeleton/SkeletonRaised.ao" }
Object Type Codes
version 2 extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
-- src\Data\Spectres.lua minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonGeneral3Army"] = { name = "Summoned Skeleton Sniper", life = 1.05, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 0.98, damageSpread = 0.4, attackTime = 1.07, attackRange = 50, accuracy = 3.4, weaponType1 = "Bow", skillList = { "Melee", "RainOfArrowsVaalSummonedSkeleton", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RainOfArrowsVaalSummonedSkeleton"] = { name = "Rain of Arrows", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires a large number of arrows into the air, to land at the target after a short delay.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Area] = true, [SkillType.ProjectileSpeed] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Rain] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "is_area_damage", "base_is_projectile", }, levels = { [1] = {-20, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster fires a rain of arrows text [1]
Id | MonsterFiresRainOfArrowsText |
---|---|
Family | MonsterFiresRainOfArrowsText |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
异灵魔侍狙击者
亡灵
monster fires a rain of arrows text [1]
Summoned Skeleton Sniper
幽魂 | N |
---|---|
标签 | bone_armour, bones, has_bow, humanoid, medium_height, not_int, physical_affinity, puncturing_weapon, ranged, skeleton, undead, very_slow_movement |
生命
105%
护甲
+25%
闪避值
+25%
异常状态临界值
105%
抗性
40 40 40 20
伤害
98%
命中
340%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 50
攻击间隔
1.07 秒
伤害分布
±40%
经验值
70%
Model Size
120%
类型
RaisedSkeletonGeneralRangedVaal
Metadata
RaisedSkeletonStatueGeneral3Army
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
6,755
护甲
35,988
闪避值
5,924
能量护盾
0
伤害
366
法术伤害
366
命中
986
攻击间隔
1.07
经验值
7,179
异常状态临界值
6,755
冰缓
21
Shock
21
Brittle
121
Scorch
21
Sap
59
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 220–513
暴击几率: 5%
攻击间隔: 1.07 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
RainOfArrowsVaalSummonedSkeleton
攻击, 范围攻击, 技能可幻影射手, 范围, 投射物速度, 图腾技能, 陷阱技能, 地雷技能, 可触发, 雨
箭雨
基本伤害: 220–513
暴击几率: 5%
攻击间隔: 1.07 秒
冷却时间: 2 秒
对空射出无数箭矢, 并在一段时间后如雨般洒落在目标区域.
伤害总降 20%
base is projectile [1]
is area damage [1]
base is projectile [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeletonVaal" Animated { animated_object = "Metadata/Monsters/Statue/Female/RaiseSkeleStatue.ao" }
Object Type Codes
version 2 extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeletonVaal"
-- src\Data\Spectres.lua minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonStatueGeneral3Army"] = { name = "Summoned Skeleton Sniper", life = 1.05, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 0.98, damageSpread = 0.4, attackTime = 1.07, attackRange = 50, accuracy = 3.4, weaponType1 = "Bow", skillList = { "Melee", "RainOfArrowsVaalSummonedSkeleton", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RainOfArrowsVaalSummonedSkeleton"] = { name = "Rain of Arrows", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires a large number of arrows into the air, to land at the target after a short delay.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Area] = true, [SkillType.ProjectileSpeed] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Rain] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "is_area_damage", "base_is_projectile", }, levels = { [1] = {-20, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster fires a rain of arrows text [1]
Id | MonsterFiresRainOfArrowsText |
---|---|
Family | MonsterFiresRainOfArrowsText |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
异灵魔侍狙击者
亡灵
monster fires a rain of arrows text [1]
Summoned Skeleton Sniper
幽魂 | N |
---|---|
标签 | has_bow, humanoid, medium_height, mud_blood, not_int, physical_affinity, puncturing_weapon, ranged, skeleton, stone_armour, undead, very_slow_movement |
生命
105%
护甲
+25%
闪避值
+25%
异常状态临界值
105%
抗性
40 40 40 20
伤害
98%
命中
340%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 50
攻击间隔
1.07 秒
伤害分布
±40%
经验值
70%
Model Size
120%
类型
RaisedSkeletonGeneralRangedVaal
Metadata
RaisedSkeletonMannequinGeneral3Army
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
6,755
护甲
35,988
闪避值
5,924
能量护盾
0
伤害
366
法术伤害
366
命中
986
攻击间隔
1.07
经验值
7,179
异常状态临界值
6,755
冰缓
21
Shock
21
Brittle
121
Scorch
21
Sap
59
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 220–513
暴击几率: 5%
攻击间隔: 1.07 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
RainOfArrowsVaalSummonedSkeleton
攻击, 范围攻击, 技能可幻影射手, 范围, 投射物速度, 图腾技能, 陷阱技能, 地雷技能, 可触发, 雨
箭雨
基本伤害: 220–513
暴击几率: 5%
攻击间隔: 1.07 秒
冷却时间: 2 秒
对空射出无数箭矢, 并在一段时间后如雨般洒落在目标区域.
伤害总降 20%
base is projectile [1]
is area damage [1]
base is projectile [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton" Animated { animated_object = "Metadata/Monsters/Mannequin/RaisedMannequin/RaisedMannequin.ao" }
Object Type Codes
version 2 extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
-- src\Data\Spectres.lua minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonMannequinGeneral3Army"] = { name = "Summoned Skeleton Sniper", life = 1.05, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 0.98, damageSpread = 0.4, attackTime = 1.07, attackRange = 50, accuracy = 3.4, weaponType1 = "Bow", skillList = { "Melee", "RainOfArrowsVaalSummonedSkeleton", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RainOfArrowsVaalSummonedSkeleton"] = { name = "Rain of Arrows", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires a large number of arrows into the air, to land at the target after a short delay.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Area] = true, [SkillType.ProjectileSpeed] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Rain] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "is_area_damage", "base_is_projectile", }, levels = { [1] = {-20, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster fires a rain of arrows text [1]
Id | MonsterFiresRainOfArrowsText |
---|---|
Family | MonsterFiresRainOfArrowsText |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
异灵魔侍狙击者
亡灵
monster fires a rain of arrows text [1]
Summoned Skeleton Sniper
幽魂 | N |
---|---|
标签 | bone_armour, bones, has_bow, humanoid, medium_height, not_int, physical_affinity, puncturing_weapon, ranged, skeleton, undead, very_slow_movement |
生命
105%
护甲
+25%
闪避值
+25%
异常状态临界值
105%
抗性
40 40 40 20
伤害
98%
命中
340%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 50
攻击间隔
1.07 秒
伤害分布
±40%
经验值
70%
Model Size
120%
类型
RaisedSkeletonGeneralRangedVaal
Metadata
RaisedSkeletonCelestialGeneral3Army_
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
6,755
护甲
35,988
闪避值
5,924
能量护盾
0
伤害
366
法术伤害
366
命中
986
攻击间隔
1.07
经验值
7,179
异常状态临界值
6,755
冰缓
21
Shock
21
Brittle
121
Scorch
21
Sap
59
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 220–513
暴击几率: 5%
攻击间隔: 1.07 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
RainOfArrowsCelestialVaalSummonedSkeleton
攻击, 范围攻击, 技能可幻影射手, 范围, 投射物速度, 图腾技能, 陷阱技能, 地雷技能, 可触发, 雨
箭雨
基本伤害: 220–513
暴击几率: 5%
攻击间隔: 1.07 秒
冷却时间: 2 秒
对空射出无数箭矢, 并在一段时间后如雨般洒落在目标区域.
伤害总降 20%
base is projectile [1]
is area damage [1]
base is projectile [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton" Animated { animated_object = "Metadata/Monsters/Skeletons/Skeleton/SkeletonRaised_Celestial.ao" }
Object Type Codes
version 2 extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
-- src\Data\Spectres.lua minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonCelestialGeneral3Army_"] = { name = "Summoned Skeleton Sniper", life = 1.05, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 0.98, damageSpread = 0.4, attackTime = 1.07, attackRange = 50, accuracy = 3.4, weaponType1 = "Bow", skillList = { "Melee", "RainOfArrowsCelestialVaalSummonedSkeleton", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RainOfArrowsCelestialVaalSummonedSkeleton"] = { name = "Rain of Arrows", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires a large number of arrows into the air, to land at the target after a short delay.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Area] = true, [SkillType.ProjectileSpeed] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Rain] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "is_area_damage", "base_is_projectile", }, levels = { [1] = {-20, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster fires a rain of arrows text [1]
Id | MonsterFiresRainOfArrowsText |
---|---|
Family | MonsterFiresRainOfArrowsText |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
异灵魔侍狙击者
亡灵
monster fires a rain of arrows text [1]
Summoned Skeleton Sniper
幽魂 | N |
---|---|
标签 | bone_armour, bones, has_bow, humanoid, not_int, physical_affinity, puncturing_weapon, ranged, skeleton, undead, very_slow_movement |
生命
105%
护甲
+25%
闪避值
+25%
异常状态临界值
105%
抗性
40 40 40 20
伤害
98%
命中
340%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 50
攻击间隔
1.07 秒
伤害分布
±40%
经验值
70%
Model Size
120%
类型
RaisedSkeletonGeneralRangedVaal
Metadata
RaisedSkeletonOblivionGeneral3Army
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
6,755
护甲
35,988
闪避值
5,924
能量护盾
0
伤害
366
法术伤害
366
命中
986
攻击间隔
1.07
经验值
7,179
异常状态临界值
6,755
冰缓
21
Shock
21
Brittle
121
Scorch
21
Sap
59
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 220–513
暴击几率: 5%
攻击间隔: 1.07 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
RainOfArrowsOblivionVaalSummonedSkeleton
攻击, 范围攻击, 技能可幻影射手, 范围, 投射物速度, 图腾技能, 陷阱技能, 地雷技能, 可触发, 雨
箭雨
基本伤害: 220–513
暴击几率: 5%
攻击间隔: 1.07 秒
冷却时间: 2 秒
对空射出无数箭矢, 并在一段时间后如雨般洒落在目标区域.
伤害总降 20%
base is projectile [1]
is area damage [1]
base is projectile [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton" Animated { animated_object = "Metadata/Monsters/Skeletons/Skeleton/SkeletonRaised_Oblivion.ao" }
Object Type Codes
version 2 extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
-- src\Data\Spectres.lua minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonOblivionGeneral3Army"] = { name = "Summoned Skeleton Sniper", life = 1.05, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 0.98, damageSpread = 0.4, attackTime = 1.07, attackRange = 50, accuracy = 3.4, weaponType1 = "Bow", skillList = { "Melee", "RainOfArrowsOblivionVaalSummonedSkeleton", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RainOfArrowsOblivionVaalSummonedSkeleton"] = { name = "Rain of Arrows", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires a large number of arrows into the air, to land at the target after a short delay.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Area] = true, [SkillType.ProjectileSpeed] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Rain] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "is_area_damage", "base_is_projectile", }, levels = { [1] = {-20, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster fires a rain of arrows text [1]
Id | MonsterFiresRainOfArrowsText |
---|---|
Family | MonsterFiresRainOfArrowsText |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
异灵魔侍狙击者
亡灵
monster fires a rain of arrows text [1]
Summoned Skeleton Sniper
幽魂 | N |
---|---|
标签 | bone_armour, bones, has_bow, humanoid, not_int, physical_affinity, puncturing_weapon, ranged, skeleton, undead, very_slow_movement |
生命
105%
护甲
+25%
闪避值
+25%
异常状态临界值
105%
抗性
40 40 40 20
伤害
98%
命中
340%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 50
攻击间隔
1.07 秒
伤害分布
±40%
经验值
70%
Model Size
120%
类型
RaisedSkeletonGeneralRangedVaal
Metadata
RaisedSkeletonOnyxOblivionGeneral3Army
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
6,755
护甲
35,988
闪避值
5,924
能量护盾
0
伤害
366
法术伤害
366
命中
986
攻击间隔
1.07
经验值
7,179
异常状态临界值
6,755
冰缓
21
Shock
21
Brittle
121
Scorch
21
Sap
59
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 220–513
暴击几率: 5%
攻击间隔: 1.07 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
RainOfArrowsOnyxOblivionVaalSummonedSkeleton
攻击, 范围攻击, 技能可幻影射手, 范围, 投射物速度, 图腾技能, 陷阱技能, 地雷技能, 可触发, 雨
箭雨
基本伤害: 220–513
暴击几率: 5%
攻击间隔: 1.07 秒
冷却时间: 2 秒
对空射出无数箭矢, 并在一段时间后如雨般洒落在目标区域.
伤害总降 20%
base is projectile [1]
is area damage [1]
base is projectile [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton" Animated { animated_object = "Metadata/Monsters/Skeletons/Skeleton/SkeletonRaised_OnyxOblivion.ao" }
Object Type Codes
version 2 extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
-- src\Data\Spectres.lua minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonOnyxOblivionGeneral3Army"] = { name = "Summoned Skeleton Sniper", life = 1.05, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 0.98, damageSpread = 0.4, attackTime = 1.07, attackRange = 50, accuracy = 3.4, weaponType1 = "Bow", skillList = { "Melee", "RainOfArrowsOnyxOblivionVaalSummonedSkeleton", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RainOfArrowsOnyxOblivionVaalSummonedSkeleton"] = { name = "Rain of Arrows", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires a large number of arrows into the air, to land at the target after a short delay.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Area] = true, [SkillType.ProjectileSpeed] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Rain] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "is_area_damage", "base_is_projectile", }, levels = { [1] = {-20, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster fires a rain of arrows text [1]
Id | MonsterFiresRainOfArrowsText |
---|---|
Family | MonsterFiresRainOfArrowsText |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
异灵魔侍狙击者
亡灵
monster fires a rain of arrows text [1]
Summoned Skeleton Sniper
幽魂 | N |
---|---|
标签 | bone_armour, bones, has_bow, humanoid, not_int, physical_affinity, puncturing_weapon, ranged, skeleton, undead, very_slow_movement |
生命
105%
护甲
+25%
闪避值
+25%
异常状态临界值
105%
抗性
40 40 40 20
伤害
98%
命中
340%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 50
攻击间隔
1.07 秒
伤害分布
±40%
经验值
70%
Model Size
120%
类型
RaisedSkeletonGeneralRangedVaal
Metadata
RaisedSkeletonDemonicGeneral3Army
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
6,755
护甲
35,988
闪避值
5,924
能量护盾
0
伤害
366
法术伤害
366
命中
986
攻击间隔
1.07
经验值
7,179
异常状态临界值
6,755
冰缓
21
Shock
21
Brittle
121
Scorch
21
Sap
59
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 220–513
暴击几率: 5%
攻击间隔: 1.07 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
RainOfArrowsDemonicVaalSummonedSkeleton
攻击, 范围攻击, 技能可幻影射手, 范围, 投射物速度, 图腾技能, 陷阱技能, 地雷技能, 可触发, 雨
箭雨
基本伤害: 220–513
暴击几率: 5%
攻击间隔: 1.07 秒
冷却时间: 2 秒
对空射出无数箭矢, 并在一段时间后如雨般洒落在目标区域.
伤害总降 20%
base is projectile [1]
is area damage [1]
base is projectile [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton" Animated { animated_object = "Metadata/Monsters/Skeletons/Skeleton/SkeletonRaised_Demonic.ao" }
Object Type Codes
version 2 extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
-- src\Data\Spectres.lua minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonDemonicGeneral3Army"] = { name = "Summoned Skeleton Sniper", life = 1.05, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 0.98, damageSpread = 0.4, attackTime = 1.07, attackRange = 50, accuracy = 3.4, weaponType1 = "Bow", skillList = { "Melee", "RainOfArrowsDemonicVaalSummonedSkeleton", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RainOfArrowsDemonicVaalSummonedSkeleton"] = { name = "Rain of Arrows", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires a large number of arrows into the air, to land at the target after a short delay.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Area] = true, [SkillType.ProjectileSpeed] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Rain] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "is_area_damage", "base_is_projectile", }, levels = { [1] = {-20, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster fires a rain of arrows text [1]
Id | MonsterFiresRainOfArrowsText |
---|---|
Family | MonsterFiresRainOfArrowsText |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |