Призванный медведь
Зверь
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stance movement speed +% final [-50]
Summoned Ursa
SpectreN
Tagsanimal_claw_weapon, beast, extra_small_height, fast_movement, has_one_hand_mace, has_one_handed_melee, light_armour, melee, not_int, physical_affinity, red_blood, ursine_beast
Здоровье
900%
Броня
+50%
Уклонение
+50%
Ailment Threshold
900%
Сопротивление
40 40 40 20
Damage
353%
Точность
340%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 10
Attack Time
1.1 Second
Damage Spread
±20%
Опыт
150%
Model Size
100%
Type
DropBearUniqueSummoned
Metadata
DropBearUniqueSummoned
IsSummoned
Y
Уровень
68
Здоровье
57,900
Броня
43,185
Уклонение
7,109
Энерг. щит
0
Damage
1,319
Урон от чар
1,319
Точность
986
Attack Time
1.1
Опыт
15,383
Ailment Threshold
57,900
Chill
183
Shock
183
Brittle
1,036
Scorch
183
Sap
506
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 1055–1582
Шанс критического удара: 5%
Attack Time: 1.1 сек.
Герой наносит обычный удар.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
DropBearSummonedGroundSlam
Attack, Area, Multistrikeable, Melee, Slam, Totemable
Сотрясение
Base Damage: 1055–1582
Шанс критического удара: 5%
Attack Time: 1.1 сек.
Перезарядка: 3 сек.
Герой с силой бьёт посохом, булавой или скипетром по земле перед собой и создаёт волну, которая движется вперёд, наносит урон и с повышенной вероятностью оглушает врагов.
is area damage [1]
DropBearSummonedRallyingCry
Buff, Area, Duration, Warcry, Cooldown
Клич сплочения
Перезарядка: 5 сек.
Герой издаёт боевой клич, увеличивая урон и регенерацию маны себе и своим союзникам, если рядом есть враги. Увеличение урона зависит от количества врагов. Провоцирует всех врагов поблизости, заставляя их атаковать героя. Имеет общее время перезарядки с другими кличами.
Базовая длительность - 4 секунд(-ы)
Регенерация 14.8 маны в секунду
25% увеличение урона
active skill area of effect radius +% final [-25]
base deal no attack damage [1]
base deal no secondary damage [1]
base deal no spell damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Stats
{
	set_item_drop_slots = 0
	untargetable_by_monster_ai = 1
	set_base_cannot_be_damaged = 1
	set_cannot_be_chained_from = 1
}

Life
{
	corpse_usable = false
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

BaseEvents 
{ 
     on_construction_complete = "AddEffectPack( Metadata/Effects/Microtransactions/Spells/raise_spectre/shadow_mirror/shadow_mirror_EPK.epk ); "
} 
-- src\Data\Spectres.lua
minions["Metadata/Monsters/DropBear/DropBearUniqueSummoned"] = {
    name = "Summoned Ursa",
    life = 9,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 20,
    damage = 3.53,
    damageSpread = 0.2,
    attackTime = 1.1,
    attackRange = 10,
    accuracy = 3.4,
    weaponType1 = "One Hand Mace",
    skillList = {
        "DropBearSummonedGroundSlam",
        "MeleeAtAnimationSpeedUnique",
        "DropBearSummonedRallyingCry",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["DropBearSummonedGroundSlam"] = {
    name = "Ground Slam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "The character slams the ground in front of them with a Staff, Mace or Sceptre, creating a wave that travels forward and damages enemies with an increased chance to stun.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.Slam] = true,
        [SkillType.Totemable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DropBearSummonedRallyingCry"] = {
    name = "Rallying Cry",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Performs a warcry, granting increased damage and mana regeneration to the user and nearby allies if there are nearby enemies. The damage increase is proportional to the number of surrounding enemies. Taunts all nearby enemies to attack the user. Shares a cooldown with other Warcry skills.",
    skillTypes = {
        [SkillType.Buff] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Warcry] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.25,
    baseFlags = {
        area = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "damage_+%",
        "base_skill_effect_duration",
        "base_mana_regeneration_rate_per_minute",
        "active_skill_area_of_effect_radius_+%_final",
        "base_deal_no_attack_damage",
        "base_deal_no_spell_damage",
        "base_deal_no_secondary_damage",
    },
    levels = {
        [1] = {25, 4000, 888, -25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
От ваших ударов нельзя уклониться
IdMonsterAlwaysHits
FamilyAlwaysHits
Domainsмонстр (3)
GenerationTypeуник (3)
Req. level1
Stats
  • global always hit Min: 1 Max: 1 Global
  • Craft Tagsattack
    IdNothing
    FamilyNothing
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    stance movement speed +% final [-50]
    IdStanceDropBearWalk
    FamilyStance
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -50 Max: -50 Global
  • Craft Tagsspeed
    Edit

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