Herbeigerufener Ursa





Euren Treffern kann nicht ausgewichen werden
stance movement speed +% final [-50]
Summoned Ursa
Spectre | N |
---|---|
Tags | animal_claw_weapon, beast, extra_small_height, fast_movement, has_one_hand_mace, has_one_handed_melee, light_armour, melee, not_int, not_str, physical_affinity, red_blood, ursine_beast |
Leben
900%
Ausweichen
+50%
Ailment Threshold
900%
Widerstand




Damage
353%
Genauigkeit
340%
Kritische Trefferchance
+5%
Multiplikator für kritische Treffer
+130%
Attack Distance
6 ~ 10
Attack Time
1.1 Second
Damage Spread
±20%
Erfahrung
150%
Model Size
100%
Type
DropBearUniqueSummoned
Metadata
DropBearUniqueSummoned
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
57,900
Rüstung
28,790
Ausweichwert
7,109
Damage
1,319
Zauberschaden
1,319
Genauigkeit
1,276
Attack Time
1.1
Erfahrung
15,383
Minion Life
12,559
Minion Damage
1,053
Ailment Threshold
57,900
Chill
183
Shock
183
Brittle
1,036
Scorch
183
Sap
506
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 1055–1582
Kritische Trefferchance: 5%
Attack Time: 1.1 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

DropBearSummonedGroundSlam
Attack, Area, Multistrikeable, Melee, Slam, Totemable
Schmetterhieb
Base Damage: 1055–1582
Kritische Trefferchance: 5%
Attack Time: 1.1 Sek.
Abklingzeit: 3 Sek.
Der Charakter schlägt mit einem Stab, Streitkolben oder Zepter auf den Boden vor sich, wodurch er eine nach vorne schnellende Welle erzeugt, die bei Gegnern Schaden verursacht und die Chance auf Betäuben erhöht. Funktioniert nur mit Stäben oder Streitkolben.
is area damage [1]

DropBearSummonedRallyingCry
Buff, Area, Duration, Warcry, Cooldown
Schlachtruf
Abklingzeit: 5 Sek.
Entfesselt einen Kriegsschrei, der Euch und Euren Verbündeten bei anwesenden Gegnern erhöhten Schaden und erhöhte Manaregeneration gewährt. Der Schaden wird proportional zur Anzahl an Gegnern im Umkreis erhöht. Umstehende Gegner werden verspottet und greifen Euch an. Teilt seine Abklingzeit mit anderen Kriegsschrei-Fertigkeiten.
Basisdauer beträgt 4 Sekunden
Regeneriert 14.8 Mana pro Sekunde
25% erhöhter Schaden
active skill area of effect radius +% final [-25]
base deal no attack damage [1]
base deal no secondary damage [1]
base deal no spell damage [1]

Object Type
version 2 extends "Metadata/Monsters/Monster" Stats { set_item_drop_slots = 0 untargetable_by_monster_ai = 1 set_base_cannot_be_damaged = 1 set_cannot_be_chained_from = 1 } Life { corpse_usable = false }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" BaseEvents { on_construction_complete = "AddEffectPack( Metadata/Effects/Microtransactions/Spells/raise_spectre/shadow_mirror/shadow_mirror_EPK.epk ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/DropBear/DropBearUniqueSummoned"] = { name = "Summoned Ursa", life = 9, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 3.53, damageSpread = 0.2, attackTime = 1.1, attackRange = 10, accuracy = 3.4, weaponType1 = "One Hand Mace", skillList = { "DropBearSummonedGroundSlam", "MeleeAtAnimationSpeedUnique", "DropBearSummonedRallyingCry", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["DropBearSummonedGroundSlam"] = { name = "Ground Slam", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "The character slams the ground in front of them with a Staff, Mace or Sceptre, creating a wave that travels forward and damages enemies with an increased chance to stun.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DropBearSummonedRallyingCry"] = { name = "[DNT] Old Rallying Cry", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "[DNT] Unused (replaced)", skillTypes = { [SkillType.Buff] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Warcry] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.25, baseFlags = { area = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "damage_+%", "base_skill_effect_duration", "base_mana_regeneration_rate_per_minute", "active_skill_area_of_effect_radius_+%_final", "base_deal_no_attack_damage", "base_deal_no_spell_damage", "base_deal_no_secondary_damage", }, levels = { [1] = {25, 4000, 888, -25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Euren Treffern kann nicht ausgewichen werden
Id | MonsterAlwaysHits |
---|---|
Family | AlwaysHits |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | attack |
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
stance movement speed +% final [-50]
Id | StanceDropBearWalk |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.