Ursidé invoqué
Bête
Vous ignorez l'Évasion de vos cibles
stance movement speed +% final [-50]
Summoned Ursa
SpectreN
Tagsanimal_claw_weapon, beast, extra_small_height, fast_movement, has_one_hand_mace, has_one_handed_melee, light_armour, melee, not_int, physical_affinity, red_blood, ursine_beast
Vie
900%
Armure
+50%
Évasion
+50%
Ailment Threshold
900%
Résistance
40 40 40 20
Damage
353%
Précision
340%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 10
Attack Time
1.1 Second
Damage Spread
±20%
Expérience
150%
Model Size
100%
Type
DropBearUniqueSummoned
Metadata
DropBearUniqueSummoned
IsSummoned
Y
Niveau
68
Vie
57,900
Armure
43,185
Évasion
7,109
Bouclier d'énergie
0
Damage
1,319
Dégâts des sorts
1,319
Précision
986
Attack Time
1.1
Expérience
15,383
Ailment Threshold
57,900
Chill
183
Shock
183
Brittle
1,036
Scorch
183
Sap
506
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 1055–1582
Chances de coup critique: 5%
Attack Time: 1.1 sec.
Frappez vos ennemis d'un coup puissant.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
DropBearSummonedGroundSlam
Attack, Area, Multistrikeable, Melee, Slam, Totemable
Fracas tellurique
Base Damage: 1055–1582
Chances de coup critique: 5%
Attack Time: 1.1 sec.
Temps de recharge: 3 sec.
Le personnage frappe le sol devant lui avec un bâton, une masse ou un sceptre, et projette vers l'avant une vague qui endommage les ennemis avec des chances augmentées de les étourdir. Ne fonctionne qu'avec les bâtons, les sceptres et les masses.
is area damage [1]
DropBearSummonedRallyingCry
Buff, Area, Duration, Warcry, Cooldown
Cri de ralliement
Temps de recharge: 5 sec.
Un cri de guerre qui octroie des dégâts accrus et de la régénération de mana à vous et à vos alliés, s'il y a des ennemis à proximité. L'augmentation de dégâts est proportionnelle au nombre d'ennemis aux alentours. Provoque tous les ennemis à proximité, qui attaquent l'utilisateur. Cri de ralliement et les autres Cris de guerre ont un temps de recharge en commun.
La Durée de base est de 4 secondes
14.8 de Mana Régénéré par seconde
25% d'Augmentation des Dégâts
active skill area of effect radius +% final [-25]
base deal no attack damage [1]
base deal no secondary damage [1]
base deal no spell damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Stats
{
	set_item_drop_slots = 0
	untargetable_by_monster_ai = 1
	set_base_cannot_be_damaged = 1
	set_cannot_be_chained_from = 1
}

Life
{
	corpse_usable = false
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

BaseEvents 
{ 
     on_construction_complete = "AddEffectPack( Metadata/Effects/Microtransactions/Spells/raise_spectre/shadow_mirror/shadow_mirror_EPK.epk ); "
} 
-- src\Data\Spectres.lua
minions["Metadata/Monsters/DropBear/DropBearUniqueSummoned"] = {
    name = "Summoned Ursa",
    life = 9,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 20,
    damage = 3.53,
    damageSpread = 0.2,
    attackTime = 1.1,
    attackRange = 10,
    accuracy = 3.4,
    weaponType1 = "One Hand Mace",
    skillList = {
        "DropBearSummonedGroundSlam",
        "MeleeAtAnimationSpeedUnique",
        "DropBearSummonedRallyingCry",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["DropBearSummonedGroundSlam"] = {
    name = "Ground Slam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "The character slams the ground in front of them with a Staff, Mace or Sceptre, creating a wave that travels forward and damages enemies with an increased chance to stun.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.Slam] = true,
        [SkillType.Totemable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DropBearSummonedRallyingCry"] = {
    name = "Rallying Cry",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Performs a warcry, granting increased damage and mana regeneration to the user and nearby allies if there are nearby enemies. The damage increase is proportional to the number of surrounding enemies. Taunts all nearby enemies to attack the user. Shares a cooldown with other Warcry skills.",
    skillTypes = {
        [SkillType.Buff] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Warcry] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.25,
    baseFlags = {
        area = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "damage_+%",
        "base_skill_effect_duration",
        "base_mana_regeneration_rate_per_minute",
        "active_skill_area_of_effect_radius_+%_final",
        "base_deal_no_attack_damage",
        "base_deal_no_spell_damage",
        "base_deal_no_secondary_damage",
    },
    levels = {
        [1] = {25, 4000, 888, -25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
Vous ignorez l'Évasion de vos cibles
IdMonsterAlwaysHits
FamilyAlwaysHits
Domainsmonstre (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • global always hit Min: 1 Max: 1 Global
  • Craft Tagsattack
    IdNothing
    FamilyNothing
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    stance movement speed +% final [-50]
    IdStanceDropBearWalk
    FamilyStance
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -50 Max: -50 Global
  • Craft Tagsspeed
    Edit

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