Сердце Разрушителя
Демон
Монстры дают повышенный на 100% опыт
15000% увеличение редкости выпадающих предметов
Скорость действий не может быть уменьшена ниже базового значения
Скорость передвижения не может быть ниже своего базового значения
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
15000% увеличение редкости выпадающих предметов
Скорость действий не может быть уменьшена ниже базового значения
Скорость передвижения не может быть ниже своего базового значения
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
The Destroyer's Heart
Spectre | N |
---|---|
Tags | demon, flesh_armour, is_unarmed, kitava_map_boss, non_attacking, red_blood, small_height, very_slow_movement |
Здоровье
400%
Ailment Threshold
400%
Сопротивление
40 40 40 25
Damage
100%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 6
Attack Time
0 Second
Damage Spread
±0%
Опыт
200%
Model Size
100%
Type
KitavaHeartFinalMap
Metadata
KitavaFinalHeartMap
Object Type
version 2 extends "Metadata/Monsters/Monster" Pathfinding { immobile = true } Stats { set_cannot_be_knocked_back = 1 set_immune_vaal_lighting_warp = 1 } Life { corpse_usable = false } Actor { basic_action = "Emerge" basic_action = "Emerge2" } BaseEvents { on_construction_complete = "globals.kitava_heart = this;" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { } Animated { //on_phase2_recover = "PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/act10/Kitava/heart/soul_ties_rig.ao, KitavaHeart_phase2_recover );" //on_phase2_beamhit = "PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/act10/Kitava/heart/soul_ties_rig.ao, KitavaHeart_phase2_beamhit );" on_end_phase2_recover = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/act10/Kitava/heart/soul_ties_rig.ao ); DisableRendering();" on_end_phase2_beamhit = "PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/act10/Kitava/heart/soul_ties_rig.ao, loop );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/KitavaBoss/KitavaFinalHeartMap"] = { name = "The Destroyer's Heart", life = 4, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1, damageSpread = 0, attackTime = 0, attackRange = 6, accuracy = 1, skillList = { }, modList = { }, }
Монстры дают повышенный на 100% опыт
15000% увеличение редкости выпадающих предметов
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
Скорость действий не может быть уменьшена ниже базового значения
Скорость передвижения не может быть ниже своего базового значения
Id | MonsterCannotBeSlowed |
---|---|
Family | MonsterCannotBeSlowed |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Id | CannotBeAugmented |
---|---|
Family | Nothing |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.