El corazón del destructor
Demonio
Los monstruos otorgan la experiencia aumentada un 100%
La rareza de los objetos arrojados está aumentada un 15000%
La velocidad de acción no se puede modificar por debajo de su valor base
La velocidad de movimiento no se puede modificar por debajo de su valor base
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
La rareza de los objetos arrojados está aumentada un 15000%
La velocidad de acción no se puede modificar por debajo de su valor base
La velocidad de movimiento no se puede modificar por debajo de su valor base
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
The Destroyer's Heart
Spectre | N |
---|---|
Tags | demon, flesh_armour, is_unarmed, kitava_map_boss, non_attacking, red_blood, small_height, very_slow_movement |
Vida
400%
Ailment Threshold
400%
Resistencia
40 40 40 25
Damage
100%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 6
Attack Time
0 Second
Damage Spread
±0%
Experiencia
200%
Model Size
100%
Type
KitavaHeartFinalMap
Metadata
KitavaFinalHeartMap
Object Type
version 2 extends "Metadata/Monsters/Monster" Pathfinding { immobile = true } Stats { set_cannot_be_knocked_back = 1 set_immune_vaal_lighting_warp = 1 } Life { corpse_usable = false } Actor { basic_action = "Emerge" basic_action = "Emerge2" } BaseEvents { on_construction_complete = "globals.kitava_heart = this;" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { } Animated { //on_phase2_recover = "PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/act10/Kitava/heart/soul_ties_rig.ao, KitavaHeart_phase2_recover );" //on_phase2_beamhit = "PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/act10/Kitava/heart/soul_ties_rig.ao, KitavaHeart_phase2_beamhit );" on_end_phase2_recover = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/act10/Kitava/heart/soul_ties_rig.ao ); DisableRendering();" on_end_phase2_beamhit = "PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/act10/Kitava/heart/soul_ties_rig.ao, loop );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/KitavaBoss/KitavaFinalHeartMap"] = { name = "The Destroyer's Heart", life = 4, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1, damageSpread = 0, attackTime = 0, attackRange = 6, accuracy = 1, skillList = { }, modList = { }, }
Los monstruos otorgan la experiencia aumentada un 100%
La rareza de los objetos arrojados está aumentada un 15000%
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
La velocidad de acción no se puede modificar por debajo de su valor base
La velocidad de movimiento no se puede modificar por debajo de su valor base
Id | MonsterCannotBeSlowed |
---|---|
Family | MonsterCannotBeSlowed |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Id | CannotBeAugmented |
---|---|
Family | Nothing |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |