Тиневий Боголюб
Гуманоид
monster base type attack cast speed +% and damage -% final [33]
Tinevin Highdove
Spectre | N |
---|---|
Tags | bludgeoning_weapon, Чародейский, has_two_hand_mace, has_two_handed_melee, human, humanoid, lightning_affinity, mail_armour, medium_height, medium_movement, melee, not_dex, physical_affinity, ranged, red_blood, rogue_exile |
Здоровье
128%
Energy Shield From Life
40%
Броня
+60%
Ailment Threshold
128%
Сопротивление
30 30 30 20
Damage
143%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 10
Attack Time
1.245 Second
Damage Spread
±20%
Опыт
220%
Model Size
100%
Type
ExileTemplar2
Metadata
ExileTemplar2
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
8,235
Броня
46,064
Уклонение
4,739
Энергетический щит
2,451
Damage
534
Урон от чар
534
Точность
290
Attack Time
1.245
Опыт
22,561
Ailment Threshold
8,235
Chill
26
Shock
26
Brittle
147
Scorch
26
Sap
72
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 427–641
Шанс критического удара: 5%
Attack Time: 1.245 сек.
Герой наносит обычный удар.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
ExileImmortalCall
Spell, Buff, Duration, Totemable, Triggerable, Physical, Instant, Cooldown
Призыв к бессмертию
Время применения: 0.85 сек.
Перезарядка: 7 сек.
Герой лишается всех накопленных зарядов выносливости и ненадолго становится неуязвимым к физическому урону. Длительность защиты зависит от количества потраченных зарядов.
Базовая длительность - 3.3 секунд(-ы)
ExileSpark
Spell, Projectile, ProjectilesFromUser, Damage, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire
Искра
Шанс критического удара: 5%
Эффективность добавленного урона: 50%
Время применения: 0.65 сек.
Герой выпускает искры, которые движутся в случайном направлении, пока не попадут во врага или не истечёт время их существования.
Наносит от 99.7 до 299.1 урона от молнии
Базовая длительность - 3.5 секунд(-ы)
Выпускает дополнительных снарядов: 6
25% повышение скорости снаряда
base is projectile [1]
Базовая длительность - 3.5 секунд(-ы)
Выпускает дополнительных снарядов: 6
25% повышение скорости снаряда
base is projectile [1]
ExileLightningWarp
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Triggerable, Movement, Lightning, AreaSpell, Travel, Multicastable, CanRapidFire
Грозовой переход
Шанс критического удара: 5%
Время применения: 1 сек.
Герой с небольшой задержкой, зависящей от расстояния до точки и скорости передвижения, переносится в указанное место. При переходе по области вокруг точек отправления и назначения бьет молния. Повторные применения приведут к последовательным переходам.
Наносит от 551 до 1653 урона от молнии
38% уменьшение длительности
base skill show average damage instead of dps [1]
is area damage [1]
skill override pvp scaling time ms [1000]
38% уменьшение длительности
base skill show average damage instead of dps [1]
is area damage [1]
skill override pvp scaling time ms [1000]
ExileVaalSpark
Spell, Projectile, ProjectilesFromUser, ProjectileSpiral, Damage, Duration, Trappable, Totemable, Mineable, Vaal, Lightning
Искра ваал
Эффективность добавленного урона: 50%
Время применения: 0.65 сек.
Герой непрерывно выпускает искры во всех направлениях, которые движутся случайным образом, пока не попадут во врага или не истечёт время их существования.
Наносит от 113 до 338.9 урона от молнии
Базовая длительность - 3.5 секунд(-ы)
Выпускает снаряды в случайных направлениях
25% повышение скорости снаряда
base is projectile [1]
monster reverse point blank damage -% at minimum range [40]
projectile spiral nova time ms [4500]
Базовая длительность - 3.5 секунд(-ы)
Выпускает снаряды в случайных направлениях
25% повышение скорости снаряда
base is projectile [1]
monster reverse point blank damage -% at minimum range [40]
projectile spiral nova time ms [4500]
Object Type
version 2 extends "Metadata/Monsters/Exiles/Exile" Stats { set_base_mana_cost_-% = 0 }
Object Type Codes
version 2 extends "Metadata/Monsters/Exiles/Exile"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Exiles/ExileTemplar2"] = { name = "Tinevin Highdove", life = 1.28, energyShield = 0.4, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.43, damageSpread = 0.2, attackTime = 1.245, attackRange = 10, accuracy = 1, weaponType1 = "Two Hand Mace", skillList = { "ExileImmortalCall", "Melee", "ExileSpark", "ExileLightningWarp", "ExileVaalSpark", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["ExileImmortalCall"] = { name = "Immortal Call", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Discharges Endurance Charges, making the character invulnerable to physical damage for a short time, proportional to how many endurance charges were expended.", skillTypes = { [SkillType.Spell] = true, [SkillType.Buff] = true, [SkillType.Duration] = true, [SkillType.Totemable] = true, [SkillType.Triggerable] = true, [SkillType.Physical] = true, [SkillType.Instant] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.85, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", }, levels = { [1] = {2800, levelRequirement = 35, statInterpolation = {1}, cost = { }, }, [2] = {3300, levelRequirement = 50, statInterpolation = {1}, cost = { }, }, [3] = {5000, levelRequirement = 70, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileSpark"] = { name = "Spark", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Launches unpredictable sparks that move randomly until they hit an enemy or expire.", skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.CanRapidFire] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.65, baseFlags = { spell = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "base_skill_effect_duration", "number_of_additional_projectiles", "base_projectile_speed_+%", "base_is_projectile", }, levels = { [1] = {0.5, 1.5, 3500, 2, 25, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [2] = {0.5, 1.5, 3500, 2, 25, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [3] = {0.5, 1.5, 3500, 2, 25, critChance = 5, levelRequirement = 11, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [4] = {0.5, 1.5, 3500, 2, 25, critChance = 5, levelRequirement = 15, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [5] = {0.5, 1.5, 3500, 2, 25, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [6] = {0.5, 1.5, 3500, 2, 25, critChance = 5, levelRequirement = 28, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [7] = {0.5, 1.5, 3500, 2, 25, critChance = 5, levelRequirement = 29, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [8] = {0.5, 1.5, 3500, 2, 25, critChance = 5, levelRequirement = 31, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [9] = {0.5, 1.5, 3500, 4, 25, critChance = 5, levelRequirement = 32, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [10] = {0.5, 1.5, 3500, 4, 25, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [11] = {0.5, 1.5, 3500, 4, 25, critChance = 5, levelRequirement = 37, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [12] = {0.5, 1.5, 3500, 4, 25, critChance = 5, levelRequirement = 40, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [13] = {0.5, 1.5, 3500, 4, 25, critChance = 5, levelRequirement = 42, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [14] = {0.5, 1.5, 3500, 4, 25, critChance = 5, levelRequirement = 44, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [15] = {0.5, 1.5, 3500, 4, 25, critChance = 5, levelRequirement = 50, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [16] = {0.5, 1.5, 3500, 4, 25, critChance = 5, levelRequirement = 51, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [17] = {0.5, 1.5, 3500, 4, 25, critChance = 5, levelRequirement = 52, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [18] = {0.5, 1.5, 3500, 4, 25, critChance = 5, levelRequirement = 63, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [19] = {0.5, 1.5, 3500, 6, 25, critChance = 5, levelRequirement = 65, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [20] = {0.5, 1.5, 3500, 6, 25, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [21] = {0.5, 1.5, 3500, 6, 25, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [22] = {0.5, 1.5, 3500, 6, 25, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [23] = {0.5, 1.5, 3500, 6, 25, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [24] = {0.5, 1.5, 3500, 6, 25, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [25] = {0.5, 1.5, 3500, 6, 25, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [26] = {0.5, 1.5, 3500, 6, 25, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [27] = {0.5, 1.5, 7000, 6, 25, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [28] = {0.5, 1.5, 7000, 6, 25, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [29] = {0.5, 1.5, 7000, 6, 25, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [30] = {0.5, 1.5, 7000, 6, 25, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [31] = {0.5, 1.5, 7000, 6, 25, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [32] = {0.5, 1.5, 7000, 6, 25, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [33] = {0.5, 1.5, 7000, 6, 25, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [34] = {0.5, 1.5, 7000, 6, 25, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [35] = {0.5, 1.5, 7000, 6, 25, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [36] = {0.5, 1.5, 7000, 6, 25, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileLightningWarp"] = { name = "Lightning Warp", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Movement] = true, [SkillType.Lightning] = true, [SkillType.AreaSpell] = true, [SkillType.Travel] = true, [SkillType.Multicastable] = true, [SkillType.CanRapidFire] = true, }, statDescriptionScope = "variable_duration_skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "skill_effect_duration_+%", "skill_override_pvp_scaling_time_ms", "base_skill_show_average_damage_instead_of_dps", "is_area_damage", }, levels = { [1] = {0.5, 1.5, 0, 1000, critChance = 5, levelRequirement = 2, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.5, 1.5, -2, 1000, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 1}, cost = { }, }, [3] = {0.5, 1.5, -4, 1000, critChance = 5, levelRequirement = 6, statInterpolation = {3, 3, 1}, cost = { }, }, [4] = {0.5, 1.5, -6, 1000, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1}, cost = { }, }, [5] = {0.5, 1.5, -8, 1000, critChance = 5, levelRequirement = 10, statInterpolation = {3, 3, 1}, cost = { }, }, [6] = {0.5, 1.5, -10, 1000, critChance = 5, levelRequirement = 12, statInterpolation = {3, 3, 1}, cost = { }, }, [7] = {0.5, 1.5, -12, 1000, critChance = 5, levelRequirement = 14, statInterpolation = {3, 3, 1}, cost = { }, }, [8] = {0.5, 1.5, -14, 1000, critChance = 5, levelRequirement = 16, statInterpolation = {3, 3, 1}, cost = { }, }, [9] = {0.5, 1.5, -16, 1000, critChance = 5, levelRequirement = 18, statInterpolation = {3, 3, 1}, cost = { }, }, [10] = {0.5, 1.5, -18, 1000, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 1}, cost = { }, }, [11] = {0.5, 1.5, -20, 1000, critChance = 5, levelRequirement = 24, statInterpolation = {3, 3, 1}, cost = { }, }, [12] = {0.5, 1.5, -22, 1000, critChance = 5, levelRequirement = 28, statInterpolation = {3, 3, 1}, cost = { }, }, [13] = {0.5, 1.5, -24, 1000, critChance = 5, levelRequirement = 29, statInterpolation = {3, 3, 1}, cost = { }, }, [14] = {0.5, 1.5, -25, 1000, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3, 1}, cost = { }, }, [15] = {0.5, 1.5, -26, 1000, critChance = 5, levelRequirement = 38, statInterpolation = {3, 3, 1}, cost = { }, }, [16] = {0.5, 1.5, -27, 1000, critChance = 5, levelRequirement = 43, statInterpolation = {3, 3, 1}, cost = { }, }, [17] = {0.5, 1.5, -28, 1000, critChance = 5, levelRequirement = 48, statInterpolation = {3, 3, 1}, cost = { }, }, [18] = {0.5, 1.5, -29, 1000, critChance = 5, levelRequirement = 52, statInterpolation = {3, 3, 1}, cost = { }, }, [19] = {0.5, 1.5, -30, 1000, critChance = 5, levelRequirement = 56, statInterpolation = {3, 3, 1}, cost = { }, }, [20] = {0.5, 1.5, -31, 1000, critChance = 5, levelRequirement = 60, statInterpolation = {3, 3, 1}, cost = { }, }, [21] = {0.5, 1.5, -32, 1000, critChance = 5, levelRequirement = 64, statInterpolation = {3, 3, 1}, cost = { }, }, [22] = {0.5, 1.5, -34, 1000, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1}, cost = { }, }, [23] = {0.5, 1.5, -36, 1000, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1}, cost = { }, }, [24] = {0.5, 1.5, -38, 1000, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1}, cost = { }, }, [25] = {0.5, 1.5, -40, 1000, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1}, cost = { }, }, [26] = {0.5, 1.5, -42, 1000, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1}, cost = { }, }, [27] = {0.5, 1.5, -44, 1000, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1}, cost = { }, }, [28] = {0.5, 1.5, -46, 1000, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1}, cost = { }, }, [29] = {0.5, 1.5, -48, 1000, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1}, cost = { }, }, [30] = {0.5, 1.5, -50, 1000, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1}, cost = { }, }, [31] = {0.5, 1.5, -52, 1000, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1}, cost = { }, }, [32] = {0.5, 1.5, -54, 1000, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1}, cost = { }, }, [33] = {0.5, 1.5, -56, 1000, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1}, cost = { }, }, [34] = {0.5, 1.5, -58, 1000, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1}, cost = { }, }, [35] = {0.5, 1.5, -60, 1000, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1}, cost = { }, }, [36] = {0.5, 1.5, -62, 1000, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1}, cost = { }, }, [37] = {0.5, 1.5, -64, 1000, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1}, cost = { }, }, [38] = {0.5, 1.5, -66, 1000, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileVaalSpark"] = { name = "Vaal Spark", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Continuously launches unpredictable sparks in all directions that move randomly until they hit an enemy or expire.", skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.ProjectileSpiral] = true, [SkillType.Damage] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Vaal] = true, [SkillType.Lightning] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.65, baseFlags = { spell = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "base_skill_effect_duration", "base_number_of_projectiles_in_spiral_nova", "projectile_spiral_nova_time_ms", "monster_reverse_point_blank_damage_-%_at_minimum_range", "base_projectile_speed_+%", "base_is_projectile", }, levels = { [1] = {0.5, 1.5, 3500, 150, 4500, 40, 25, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.5, 1.5, 3500, 150, 4500, 40, 25, levelRequirement = 8, statInterpolation = {3, 3}, cost = { }, }, [3] = {0.5, 1.5, 3500, 150, 4500, 40, 25, levelRequirement = 12, statInterpolation = {3, 3}, cost = { }, }, [4] = {0.5, 1.5, 3500, 150, 4500, 40, 25, levelRequirement = 21, statInterpolation = {3, 3}, cost = { }, }, [5] = {0.5, 1.5, 3500, 150, 4500, 40, 25, levelRequirement = 26, statInterpolation = {3, 3}, cost = { }, }, [6] = {0.5, 1.5, 3500, 150, 4500, 40, 25, levelRequirement = 32, statInterpolation = {3, 3}, cost = { }, }, }, }
monster base type attack cast speed +% and damage -% final [33]
Id | MonsterSpeedAndDamageFixupComplete |
---|---|
Family | MonsterSpeedAndDamageFixup |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
Тиневий Боголюб
Гуманоид
monster base type attack cast speed +% and damage -% final [33]
100% увеличение максимума здоровья
100% увеличение области действия
80% увеличение размера персонажа
100% увеличение максимума здоровья
100% увеличение области действия
80% увеличение размера персонажа
Tinevin Highdove
Spectre | N |
---|---|
Tags | bludgeoning_weapon, Чародейский, has_two_hand_mace, has_two_handed_melee, human, humanoid, lightning_affinity, mail_armour, medium_height, medium_movement, melee, not_dex, physical_affinity, ranged, red_blood, rogue_exile |
Здоровье
128%
Energy Shield From Life
40%
Броня
+60%
Ailment Threshold
128%
Сопротивление
30 30 30 20
Damage
143%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 10
Attack Time
1.245 Second
Damage Spread
±20%
Опыт
220%
Model Size
100%
Type
ExileTemplar2
Metadata
ExileTemplar2Supporter
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
8,235
Броня
46,064
Уклонение
4,739
Энергетический щит
2,451
Damage
534
Урон от чар
534
Точность
290
Attack Time
1.245
Опыт
22,561
Ailment Threshold
8,235
Chill
26
Shock
26
Brittle
147
Scorch
26
Sap
72
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 427–641
Шанс критического удара: 5%
Attack Time: 1.245 сек.
Герой наносит обычный удар.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
ExileImmortalCall
Spell, Buff, Duration, Totemable, Triggerable, Physical, Instant, Cooldown
Призыв к бессмертию
Время применения: 0.85 сек.
Перезарядка: 7 сек.
Герой лишается всех накопленных зарядов выносливости и ненадолго становится неуязвимым к физическому урону. Длительность защиты зависит от количества потраченных зарядов.
Базовая длительность - 3.3 секунд(-ы)
ExileSpark
Spell, Projectile, ProjectilesFromUser, Damage, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire
Искра
Шанс критического удара: 5%
Эффективность добавленного урона: 50%
Время применения: 0.65 сек.
Герой выпускает искры, которые движутся в случайном направлении, пока не попадут во врага или не истечёт время их существования.
Наносит от 99.7 до 299.1 урона от молнии
Базовая длительность - 3.5 секунд(-ы)
Выпускает дополнительных снарядов: 6
25% повышение скорости снаряда
base is projectile [1]
Базовая длительность - 3.5 секунд(-ы)
Выпускает дополнительных снарядов: 6
25% повышение скорости снаряда
base is projectile [1]
ExileLightningWarp
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Triggerable, Movement, Lightning, AreaSpell, Travel, Multicastable, CanRapidFire
Грозовой переход
Шанс критического удара: 5%
Время применения: 1 сек.
Герой с небольшой задержкой, зависящей от расстояния до точки и скорости передвижения, переносится в указанное место. При переходе по области вокруг точек отправления и назначения бьет молния. Повторные применения приведут к последовательным переходам.
Наносит от 551 до 1653 урона от молнии
38% уменьшение длительности
base skill show average damage instead of dps [1]
is area damage [1]
skill override pvp scaling time ms [1000]
38% уменьшение длительности
base skill show average damage instead of dps [1]
is area damage [1]
skill override pvp scaling time ms [1000]
ExileVaalSpark
Spell, Projectile, ProjectilesFromUser, ProjectileSpiral, Damage, Duration, Trappable, Totemable, Mineable, Vaal, Lightning
Искра ваал
Эффективность добавленного урона: 50%
Время применения: 0.65 сек.
Герой непрерывно выпускает искры во всех направлениях, которые движутся случайным образом, пока не попадут во врага или не истечёт время их существования.
Наносит от 113 до 338.9 урона от молнии
Базовая длительность - 3.5 секунд(-ы)
Выпускает снаряды в случайных направлениях
25% повышение скорости снаряда
base is projectile [1]
monster reverse point blank damage -% at minimum range [40]
projectile spiral nova time ms [4500]
Базовая длительность - 3.5 секунд(-ы)
Выпускает снаряды в случайных направлениях
25% повышение скорости снаряда
base is projectile [1]
monster reverse point blank damage -% at minimum range [40]
projectile spiral nova time ms [4500]
Object Type
version 2 extends "Metadata/Monsters/Exiles/Exile" Stats { set_base_mana_cost_-% = 0 }
Object Type Codes
version 2 extends "Metadata/Monsters/Exiles/Exile"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Exiles/ExileTemplar2Supporter"] = { name = "Tinevin Highdove", life = 1.28, energyShield = 0.4, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.43, damageSpread = 0.2, attackTime = 1.245, attackRange = 10, accuracy = 1, weaponType1 = "Two Hand Mace", skillList = { "ExileImmortalCall", "Melee", "ExileSpark", "ExileLightningWarp", "ExileVaalSpark", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["ExileImmortalCall"] = { name = "Immortal Call", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Discharges Endurance Charges, making the character invulnerable to physical damage for a short time, proportional to how many endurance charges were expended.", skillTypes = { [SkillType.Spell] = true, [SkillType.Buff] = true, [SkillType.Duration] = true, [SkillType.Totemable] = true, [SkillType.Triggerable] = true, [SkillType.Physical] = true, [SkillType.Instant] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.85, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", }, levels = { [1] = {2800, levelRequirement = 35, statInterpolation = {1}, cost = { }, }, [2] = {3300, levelRequirement = 50, statInterpolation = {1}, cost = { }, }, [3] = {5000, levelRequirement = 70, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileSpark"] = { name = "Spark", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Launches unpredictable sparks that move randomly until they hit an enemy or expire.", skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.CanRapidFire] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.65, baseFlags = { spell = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "base_skill_effect_duration", "number_of_additional_projectiles", "base_projectile_speed_+%", "base_is_projectile", }, levels = { [1] = {0.5, 1.5, 3500, 2, 25, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [2] = {0.5, 1.5, 3500, 2, 25, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [3] = {0.5, 1.5, 3500, 2, 25, critChance = 5, levelRequirement = 11, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [4] = {0.5, 1.5, 3500, 2, 25, critChance = 5, levelRequirement = 15, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [5] = {0.5, 1.5, 3500, 2, 25, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [6] = {0.5, 1.5, 3500, 2, 25, critChance = 5, levelRequirement = 28, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [7] = {0.5, 1.5, 3500, 2, 25, critChance = 5, levelRequirement = 29, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [8] = {0.5, 1.5, 3500, 2, 25, critChance = 5, levelRequirement = 31, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [9] = {0.5, 1.5, 3500, 4, 25, critChance = 5, levelRequirement = 32, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [10] = {0.5, 1.5, 3500, 4, 25, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [11] = {0.5, 1.5, 3500, 4, 25, critChance = 5, levelRequirement = 37, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [12] = {0.5, 1.5, 3500, 4, 25, critChance = 5, levelRequirement = 40, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [13] = {0.5, 1.5, 3500, 4, 25, critChance = 5, levelRequirement = 42, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [14] = {0.5, 1.5, 3500, 4, 25, critChance = 5, levelRequirement = 44, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [15] = {0.5, 1.5, 3500, 4, 25, critChance = 5, levelRequirement = 50, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [16] = {0.5, 1.5, 3500, 4, 25, critChance = 5, levelRequirement = 51, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [17] = {0.5, 1.5, 3500, 4, 25, critChance = 5, levelRequirement = 52, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [18] = {0.5, 1.5, 3500, 4, 25, critChance = 5, levelRequirement = 63, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [19] = {0.5, 1.5, 3500, 6, 25, critChance = 5, levelRequirement = 65, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [20] = {0.5, 1.5, 3500, 6, 25, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [21] = {0.5, 1.5, 3500, 6, 25, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [22] = {0.5, 1.5, 3500, 6, 25, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [23] = {0.5, 1.5, 3500, 6, 25, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [24] = {0.5, 1.5, 3500, 6, 25, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [25] = {0.5, 1.5, 3500, 6, 25, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [26] = {0.5, 1.5, 3500, 6, 25, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [27] = {0.5, 1.5, 7000, 6, 25, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [28] = {0.5, 1.5, 7000, 6, 25, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [29] = {0.5, 1.5, 7000, 6, 25, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [30] = {0.5, 1.5, 7000, 6, 25, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [31] = {0.5, 1.5, 7000, 6, 25, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [32] = {0.5, 1.5, 7000, 6, 25, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [33] = {0.5, 1.5, 7000, 6, 25, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [34] = {0.5, 1.5, 7000, 6, 25, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [35] = {0.5, 1.5, 7000, 6, 25, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [36] = {0.5, 1.5, 7000, 6, 25, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileLightningWarp"] = { name = "Lightning Warp", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Movement] = true, [SkillType.Lightning] = true, [SkillType.AreaSpell] = true, [SkillType.Travel] = true, [SkillType.Multicastable] = true, [SkillType.CanRapidFire] = true, }, statDescriptionScope = "variable_duration_skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "skill_effect_duration_+%", "skill_override_pvp_scaling_time_ms", "base_skill_show_average_damage_instead_of_dps", "is_area_damage", }, levels = { [1] = {0.5, 1.5, 0, 1000, critChance = 5, levelRequirement = 2, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.5, 1.5, -2, 1000, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 1}, cost = { }, }, [3] = {0.5, 1.5, -4, 1000, critChance = 5, levelRequirement = 6, statInterpolation = {3, 3, 1}, cost = { }, }, [4] = {0.5, 1.5, -6, 1000, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1}, cost = { }, }, [5] = {0.5, 1.5, -8, 1000, critChance = 5, levelRequirement = 10, statInterpolation = {3, 3, 1}, cost = { }, }, [6] = {0.5, 1.5, -10, 1000, critChance = 5, levelRequirement = 12, statInterpolation = {3, 3, 1}, cost = { }, }, [7] = {0.5, 1.5, -12, 1000, critChance = 5, levelRequirement = 14, statInterpolation = {3, 3, 1}, cost = { }, }, [8] = {0.5, 1.5, -14, 1000, critChance = 5, levelRequirement = 16, statInterpolation = {3, 3, 1}, cost = { }, }, [9] = {0.5, 1.5, -16, 1000, critChance = 5, levelRequirement = 18, statInterpolation = {3, 3, 1}, cost = { }, }, [10] = {0.5, 1.5, -18, 1000, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 1}, cost = { }, }, [11] = {0.5, 1.5, -20, 1000, critChance = 5, levelRequirement = 24, statInterpolation = {3, 3, 1}, cost = { }, }, [12] = {0.5, 1.5, -22, 1000, critChance = 5, levelRequirement = 28, statInterpolation = {3, 3, 1}, cost = { }, }, [13] = {0.5, 1.5, -24, 1000, critChance = 5, levelRequirement = 29, statInterpolation = {3, 3, 1}, cost = { }, }, [14] = {0.5, 1.5, -25, 1000, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3, 1}, cost = { }, }, [15] = {0.5, 1.5, -26, 1000, critChance = 5, levelRequirement = 38, statInterpolation = {3, 3, 1}, cost = { }, }, [16] = {0.5, 1.5, -27, 1000, critChance = 5, levelRequirement = 43, statInterpolation = {3, 3, 1}, cost = { }, }, [17] = {0.5, 1.5, -28, 1000, critChance = 5, levelRequirement = 48, statInterpolation = {3, 3, 1}, cost = { }, }, [18] = {0.5, 1.5, -29, 1000, critChance = 5, levelRequirement = 52, statInterpolation = {3, 3, 1}, cost = { }, }, [19] = {0.5, 1.5, -30, 1000, critChance = 5, levelRequirement = 56, statInterpolation = {3, 3, 1}, cost = { }, }, [20] = {0.5, 1.5, -31, 1000, critChance = 5, levelRequirement = 60, statInterpolation = {3, 3, 1}, cost = { }, }, [21] = {0.5, 1.5, -32, 1000, critChance = 5, levelRequirement = 64, statInterpolation = {3, 3, 1}, cost = { }, }, [22] = {0.5, 1.5, -34, 1000, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1}, cost = { }, }, [23] = {0.5, 1.5, -36, 1000, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1}, cost = { }, }, [24] = {0.5, 1.5, -38, 1000, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1}, cost = { }, }, [25] = {0.5, 1.5, -40, 1000, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1}, cost = { }, }, [26] = {0.5, 1.5, -42, 1000, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1}, cost = { }, }, [27] = {0.5, 1.5, -44, 1000, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1}, cost = { }, }, [28] = {0.5, 1.5, -46, 1000, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1}, cost = { }, }, [29] = {0.5, 1.5, -48, 1000, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1}, cost = { }, }, [30] = {0.5, 1.5, -50, 1000, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1}, cost = { }, }, [31] = {0.5, 1.5, -52, 1000, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1}, cost = { }, }, [32] = {0.5, 1.5, -54, 1000, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1}, cost = { }, }, [33] = {0.5, 1.5, -56, 1000, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1}, cost = { }, }, [34] = {0.5, 1.5, -58, 1000, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1}, cost = { }, }, [35] = {0.5, 1.5, -60, 1000, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1}, cost = { }, }, [36] = {0.5, 1.5, -62, 1000, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1}, cost = { }, }, [37] = {0.5, 1.5, -64, 1000, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1}, cost = { }, }, [38] = {0.5, 1.5, -66, 1000, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileVaalSpark"] = { name = "Vaal Spark", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Continuously launches unpredictable sparks in all directions that move randomly until they hit an enemy or expire.", skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.ProjectileSpiral] = true, [SkillType.Damage] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Vaal] = true, [SkillType.Lightning] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.65, baseFlags = { spell = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "base_skill_effect_duration", "base_number_of_projectiles_in_spiral_nova", "projectile_spiral_nova_time_ms", "monster_reverse_point_blank_damage_-%_at_minimum_range", "base_projectile_speed_+%", "base_is_projectile", }, levels = { [1] = {0.5, 1.5, 3500, 150, 4500, 40, 25, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.5, 1.5, 3500, 150, 4500, 40, 25, levelRequirement = 8, statInterpolation = {3, 3}, cost = { }, }, [3] = {0.5, 1.5, 3500, 150, 4500, 40, 25, levelRequirement = 12, statInterpolation = {3, 3}, cost = { }, }, [4] = {0.5, 1.5, 3500, 150, 4500, 40, 25, levelRequirement = 21, statInterpolation = {3, 3}, cost = { }, }, [5] = {0.5, 1.5, 3500, 150, 4500, 40, 25, levelRequirement = 26, statInterpolation = {3, 3}, cost = { }, }, [6] = {0.5, 1.5, 3500, 150, 4500, 40, 25, levelRequirement = 32, statInterpolation = {3, 3}, cost = { }, }, }, }
monster base type attack cast speed +% and damage -% final [33]
Id | MonsterSpeedAndDamageFixupComplete |
---|---|
Family | MonsterSpeedAndDamageFixup |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
100% увеличение максимума здоровья
100% увеличение области действия
80% увеличение размера персонажа
Id | MonsterSupporterGigantism1 |
---|---|
Family | MonsterSupporterGigantism |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.