Испытующий призыватель шквала
Гуманоид
Trial Galecaller
SpectreY
Spectre OverrideMetadata/Monsters/LeagueUltimatum/Guard/GuardBowColdWeakSpectre
Tagscold_affinity, has_bow, human, humanoid, medium_movement, not_int, plate_armour, puncturing_weapon, ranged, red_blood, spawner_cannot_spawn_as_rare
Здоровье
247%
Броня
+75%
Уклонение
+30%
Ailment Threshold
247%
Сопротивление
0 0 0 0
Damage
137%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 58
Attack Time
1.5 Second
Damage Spread
±20%
Опыт
130%
Model Size
100%
Type
VaalGuardRangedUltimatum
Metadata
GuardBowColdWeak_
Уровень
68
Здоровье
15,890
Броня
50,383
Уклонение
6,161
Энергетический щит
0
Damage
512
Урон от чар
512
Точность
290
Attack Time
1.5
Опыт
13,332
Ailment Threshold
15,890
Chill
50
Shock
50
Brittle
284
Scorch
50
Sap
139
UltimatumGuardMeleeCold
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 409–614
Шанс критического удара: 5%
Attack Time: 1.5 сек.
Герой наносит обычный удар.
Выпускает дополнительных снарядов: 2
50% физического урона становится уроном от холода
action attack or cast time uses animation length [1]
arrow projectile variation [34]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
UltimatumGuardConeArrowCold
Triggerable, Attack
Base Damage: 409–614
Шанс критического удара: 5%
Attack Time: 1.5 сек.
Перезарядка: 8 сек.
Наносит на 204.3% больше урона
100% физического урона становится уроном от холода
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/LeagueUltimatum/UltimatumMonsterBase"

Preload
{
    preload_misc_animated = "UltimatumBowGuardTargetMarker"
    preload_misc_animated = "UltimatumBowGuardTargetMarkerRuin"
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueUltimatum/UltimatumMonsterBase"

Life
{
	on_spawned_alive =
	"
		IfVarietyContains( Lightning, { AddEffectPackToVisualSlotAttachedObject( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/vaal_bow_light.epk, OffHand ); } );
		IfVarietyContains( Fire, { AddEffectPackToVisualSlotAttachedObject( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/vaal_bow_fire.epk, OffHand ); } );
		IfVarietyContains( Cold, { AddEffectPackToVisualSlotAttachedObject( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/vaal_bow_cold.epk, OffHand ); } );
	"

	on_death =
	"
		RemoveEffectPackFromVisualSlotAttachedObject( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/vaal_bow_light.epk, OffHand );
		RemoveEffectPackFromVisualSlotAttachedObject( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/vaal_bow_fire.epk, OffHand );
		RemoveEffectPackFromVisualSlotAttachedObject( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/vaal_bow_cold.epk, OffHand );
	"
}

Animated
{
	on_event_hide_arrow = "HideWeapons( 1, 0 );"
	on_event_show_arrow = "ShowWeapons( 1, 0 );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueUltimatum/Guard/GuardBowColdWeak_"] = {
    name = "Trial Galecaller",
    life = 2.47,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.37,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 58,
    accuracy = 1,
    weaponType1 = "Bow",
    skillList = {
        "UltimatumGuardMeleeCold",
        "UltimatumGuardConeArrowCold",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["UltimatumGuardMeleeCold"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "number_of_additional_projectiles",
        "skill_physical_damage_%_to_convert_to_cold",
        "arrow_projectile_variation",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {-50, 2, 50, 34, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {0, 2, 50, 34, levelRequirement = 68, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["UltimatumGuardConeArrowCold"] = {
    name = "UltimatumGuardConeArrowCold",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_cold",
        "is_area_damage",
    },
    levels = {
        [1] = {0, 100, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {250, 100, levelRequirement = 83, statInterpolation = {2},  cost = { }, },
    },
}
Испытующий призыватель шквала
Гуманоид
Trial Galecaller
SpectreY
Tagscold_affinity, has_bow, human, humanoid, medium_movement, not_int, plate_armour, puncturing_weapon, ranged, red_blood, spawner_cannot_spawn_as_rare
Здоровье
247%
Броня
+75%
Уклонение
+30%
Ailment Threshold
247%
Сопротивление
0 0 0 0
Damage
137%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 58
Attack Time
1.5 Second
Damage Spread
±20%
Опыт
130%
Model Size
100%
Type
VaalGuardRangedUltimatum
Metadata
GuardBowColdWeakSpectre
Уровень
68
Здоровье
15,890
Броня
50,383
Уклонение
6,161
Энергетический щит
0
Damage
512
Урон от чар
512
Точность
290
Attack Time
1.5
Опыт
13,332
Ailment Threshold
15,890
Chill
50
Shock
50
Brittle
284
Scorch
50
Sap
139
UltimatumGuardMeleeCold
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 409–614
Шанс критического удара: 5%
Attack Time: 1.5 сек.
Герой наносит обычный удар.
Выпускает дополнительных снарядов: 2
50% физического урона становится уроном от холода
action attack or cast time uses animation length [1]
arrow projectile variation [34]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
UltimatumGuardConeArrowCold
Triggerable, Attack
Base Damage: 409–614
Шанс критического удара: 5%
Attack Time: 1.5 сек.
Перезарядка: 8 сек.
Наносит на 204.3% больше урона
100% физического урона становится уроном от холода
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/LeagueUltimatum/UltimatumMonsterBase"

Preload
{
    preload_misc_animated = "UltimatumBowGuardTargetMarker"
    preload_misc_animated = "UltimatumBowGuardTargetMarkerRuin"
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueUltimatum/UltimatumMonsterBase"

Life
{
	on_spawned_alive =
	"
		IfVarietyContains( Lightning, { AddEffectPackToVisualSlotAttachedObject( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/vaal_bow_light.epk, OffHand ); } );
		IfVarietyContains( Fire, { AddEffectPackToVisualSlotAttachedObject( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/vaal_bow_fire.epk, OffHand ); } );
		IfVarietyContains( Cold, { AddEffectPackToVisualSlotAttachedObject( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/vaal_bow_cold.epk, OffHand ); } );
	"

	on_death =
	"
		RemoveEffectPackFromVisualSlotAttachedObject( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/vaal_bow_light.epk, OffHand );
		RemoveEffectPackFromVisualSlotAttachedObject( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/vaal_bow_fire.epk, OffHand );
		RemoveEffectPackFromVisualSlotAttachedObject( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/vaal_bow_cold.epk, OffHand );
	"
}

Animated
{
	on_event_hide_arrow = "HideWeapons( 1, 0 );"
	on_event_show_arrow = "ShowWeapons( 1, 0 );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueUltimatum/Guard/GuardBowColdWeakSpectre"] = {
    name = "Trial Galecaller",
    life = 2.47,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.37,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 58,
    accuracy = 1,
    weaponType1 = "Bow",
    skillList = {
        "UltimatumGuardMeleeCold",
        "UltimatumGuardConeArrowCold",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["UltimatumGuardMeleeCold"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "number_of_additional_projectiles",
        "skill_physical_damage_%_to_convert_to_cold",
        "arrow_projectile_variation",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {-50, 2, 50, 34, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {0, 2, 50, 34, levelRequirement = 68, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["UltimatumGuardConeArrowCold"] = {
    name = "UltimatumGuardConeArrowCold",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_cold",
        "is_area_damage",
    },
    levels = {
        [1] = {0, 100, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {250, 100, levelRequirement = 83, statInterpolation = {2},  cost = { }, },
    },
}