Prüfungs-Sturmrufer
Humanoid
Trial Galecaller
| Spectre | Y |
|---|---|
| Spectre Override | Metadata/Monsters/LeagueUltimatum/Guard/GuardBowColdWeakSpectre |
| Tags | cold_affinity, has_bow, human, humanoid, medium_movement, not_int, plate_armour, puncturing_weapon, ranged, red_blood, spawner_cannot_spawn_as_rare |
Leben
247%
Rüstung
+75%
Ausweichen
+30%
Ailment Threshold
247%
Widerstand
Damage
137%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritische Treffer
+130%
Attack Distance
6 ~ 58
Attack Time
1.5 Second
Damage Spread
±20%
Erfahrung
130%
Model Size
100%
Type
VaalGuardRangedUltimatum
Metadata
GuardBowColdWeak_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
15,890
Rüstung
50,383
Ausweichwert
6,161
Damage
512
Zauberschaden
512
Genauigkeit
580
Attack Time
1.5
Erfahrung
13,332
Minion Life
3,447
Minion Damage
409
Ailment Threshold
15,890
Chill
50
Shock
50
Brittle
284
Scorch
50
Sap
139
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
UltimatumGuardMeleeCold
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 409–614
Kritische Trefferchance: 5%
Attack Time: 1.5 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
UltimatumGuardConeArrowCold
Triggerable, Attack
Base Damage: 409–614
Kritische Trefferchance: 5%
Attack Time: 1.5 Sek.
Abklingzeit: 8 Sek.
100% des physischen Schadens werden in Kälteschaden umgewandelt
is area damage [1]
Object Type
version 2
extends "Metadata/Monsters/LeagueUltimatum/UltimatumMonsterBase"
Preload
{
preload_misc_animated = "UltimatumBowGuardTargetMarker"
preload_misc_animated = "UltimatumBowGuardTargetMarkerRuin"
}Object Type Codes
version 2
extends "Metadata/Monsters/LeagueUltimatum/UltimatumMonsterBase"
Life
{
on_spawned_alive =
"
IfVarietyContains( Lightning, { AddEffectPackToVisualSlotAttachedObject( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/vaal_bow_light.epk, OffHand ); } );
IfVarietyContains( Fire, { AddEffectPackToVisualSlotAttachedObject( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/vaal_bow_fire.epk, OffHand ); } );
IfVarietyContains( Cold, { AddEffectPackToVisualSlotAttachedObject( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/vaal_bow_cold.epk, OffHand ); } );
"
on_death =
"
RemoveEffectPackFromVisualSlotAttachedObject( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/vaal_bow_light.epk, OffHand );
RemoveEffectPackFromVisualSlotAttachedObject( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/vaal_bow_fire.epk, OffHand );
RemoveEffectPackFromVisualSlotAttachedObject( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/vaal_bow_cold.epk, OffHand );
"
}
Animated
{
on_event_hide_arrow = "HideWeapons( 1, 0 );"
on_event_show_arrow = "ShowWeapons( 1, 0 );"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueUltimatum/Guard/GuardBowColdWeak_"] = {
name = "Trial Galecaller",
life = 2.47,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1.37,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 58,
accuracy = 1,
weaponType1 = "Bow",
skillList = {
"UltimatumGuardMeleeCold",
"UltimatumGuardConeArrowCold",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["UltimatumGuardMeleeCold"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"number_of_additional_projectiles",
"skill_physical_damage_%_to_convert_to_cold",
"arrow_projectile_variation",
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"use_scaled_contact_offset",
},
levels = {
[1] = {2, 50, 34, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["UltimatumGuardConeArrowCold"] = {
name = "UltimatumGuardConeArrowCold",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_cold",
"is_area_damage",
},
levels = {
[1] = {100, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
Prüfungs-Sturmrufer
Humanoid
Trial Galecaller
| Spectre | Y |
|---|---|
| Tags | cold_affinity, has_bow, human, humanoid, medium_movement, not_int, plate_armour, puncturing_weapon, ranged, red_blood, spawner_cannot_spawn_as_rare |
Leben
247%
Rüstung
+75%
Ausweichen
+30%
Ailment Threshold
247%
Widerstand
Damage
137%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritische Treffer
+130%
Attack Distance
6 ~ 58
Attack Time
1.5 Second
Damage Spread
±20%
Erfahrung
130%
Model Size
100%
Type
VaalGuardRangedUltimatum
Metadata
GuardBowColdWeakSpectre
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
15,890
Rüstung
50,383
Ausweichwert
6,161
Damage
512
Zauberschaden
512
Genauigkeit
580
Attack Time
1.5
Erfahrung
13,332
Minion Life
3,447
Minion Damage
409
Ailment Threshold
15,890
Chill
50
Shock
50
Brittle
284
Scorch
50
Sap
139
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
UltimatumGuardMeleeCold
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 409–614
Kritische Trefferchance: 5%
Attack Time: 1.5 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
UltimatumGuardConeArrowCold
Triggerable, Attack
Base Damage: 409–614
Kritische Trefferchance: 5%
Attack Time: 1.5 Sek.
Abklingzeit: 8 Sek.
100% des physischen Schadens werden in Kälteschaden umgewandelt
is area damage [1]
Object Type
version 2
extends "Metadata/Monsters/LeagueUltimatum/UltimatumMonsterBase"
Preload
{
preload_misc_animated = "UltimatumBowGuardTargetMarker"
preload_misc_animated = "UltimatumBowGuardTargetMarkerRuin"
}Object Type Codes
version 2
extends "Metadata/Monsters/LeagueUltimatum/UltimatumMonsterBase"
Life
{
on_spawned_alive =
"
IfVarietyContains( Lightning, { AddEffectPackToVisualSlotAttachedObject( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/vaal_bow_light.epk, OffHand ); } );
IfVarietyContains( Fire, { AddEffectPackToVisualSlotAttachedObject( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/vaal_bow_fire.epk, OffHand ); } );
IfVarietyContains( Cold, { AddEffectPackToVisualSlotAttachedObject( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/vaal_bow_cold.epk, OffHand ); } );
"
on_death =
"
RemoveEffectPackFromVisualSlotAttachedObject( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/vaal_bow_light.epk, OffHand );
RemoveEffectPackFromVisualSlotAttachedObject( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/vaal_bow_fire.epk, OffHand );
RemoveEffectPackFromVisualSlotAttachedObject( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/vaal_bow_cold.epk, OffHand );
"
}
Animated
{
on_event_hide_arrow = "HideWeapons( 1, 0 );"
on_event_show_arrow = "ShowWeapons( 1, 0 );"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueUltimatum/Guard/GuardBowColdWeakSpectre"] = {
name = "Trial Galecaller",
life = 2.47,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1.37,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 58,
accuracy = 1,
weaponType1 = "Bow",
skillList = {
"UltimatumGuardMeleeCold",
"UltimatumGuardConeArrowCold",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["UltimatumGuardMeleeCold"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"number_of_additional_projectiles",
"skill_physical_damage_%_to_convert_to_cold",
"arrow_projectile_variation",
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"use_scaled_contact_offset",
},
levels = {
[1] = {2, 50, 34, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["UltimatumGuardConeArrowCold"] = {
name = "UltimatumGuardConeArrowCold",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_cold",
"is_area_damage",
},
levels = {
[1] = {100, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.