Испытующий скальпорез
Гуманоид
Trial Scalper
SpectreY
Spectre OverrideMetadata/Monsters/LeagueUltimatum/Guard/GuardDaggersSpectre_
Tagschaos_affinity, fast_movement, has_dagger, has_dual_wield_melee, has_one_handed_melee, human, humanoid, melee, not_int, not_str, physical_affinity, plate_armour, puncturing_weapon, red_blood
Здоровье
312%
Уклонение
+60%
Ailment Threshold
312%
Сопротивление
0 0 0 0
Damage
69%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 12
Attack Time
1.5 Second
Damage Spread
±20%
Опыт
130%
Model Size
100%
Type
VaalGuardFastUltimatum
Metadata
GuardDaggers
Уровень
68
Здоровье
20,072
Броня
28,790
Уклонение
7,582
Энергетический щит
0
Damage
258
Урон от чар
258
Точность
290
Attack Time
1.5
Опыт
13,332
Ailment Threshold
20,072
Chill
63
Shock
63
Brittle
359
Scorch
63
Sap
175
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 206–309
Шанс критического удара: 5%
Attack Time: 1.5 сек.
Герой наносит обычный удар.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
VaalGuardLeapSlam
Spell, Movement
Время применения: 1.67 сек.
Перезарядка: 7 сек.
cast time overrides attack duration [1]
is area damage [1]
spell maximum action distance +% [-55]
GAVaalGuardPostLeap
Triggerable, Attack
Base Damage: 206–309
Шанс критического удара: 5%
Attack Time: 1.5 сек.
EAAVaalGuardRollLeft
Attack
Base Damage: 206–309
Шанс критического удара: 5%
Attack Time: 1.5 сек.
Перезарядка: 6 сек.
+7 м к дальности ударов ближнего боя
base deal no damage [1]
cast time overrides attack duration [1]
EAAVaalGuardRollRight
Attack
Base Damage: 206–309
Шанс критического удара: 5%
Attack Time: 1.5 сек.
Перезарядка: 6 сек.
+7 м к дальности ударов ближнего боя
base deal no damage [1]
cast time overrides attack duration [1]
VaalGuardDagger
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 206–309
Шанс критического удара: 5%
Урон от атаки: 200%
Урон от атаки: 200%
Attack Time: 1.5 сек.
Перезарядка: 8 сек.
Герой наносит обычный удар.
Наносит на 100% больше урона атаками
60% физического урона становится уроном хаосом
Всегда отравляет при нанесении удара
Накладывает увечье при нанесении удара
monster poison damage +% final [250]
visual hit effect chaos is green [1]
EAADaggerGuardCombo
Attack
Base Damage: 206–309
Шанс критического удара: 5%
Attack Time: 1.5 сек.
Перезарядка: 15 сек.
+1.8 м к дальности ударов ближнего боя
cast time overrides attack duration [1]
GADaggerGuardCloneStrikeLeft
Triggerable, Attack
Base Damage: 206–309
Шанс критического удара: 5%
Attack Time: 1.5 сек.
GADaggerGuardCloneStrikeRight
Triggerable, Attack
Base Damage: 206–309
Шанс критического удара: 5%
Attack Time: 1.5 сек.

Object Type

version 2
extends "Metadata/Monsters/LeagueUltimatum/UltimatumMonsterBase"

Actor
{
	on_event_delete_for_EmptyActionAttack =
	"
		IfState( valid_targets, 0, { MoveToObject( clone ); } );
	"

	on_event_appear_for_EmptyActionAttack = "MoveToObject( clone );"
}

StateMachine
{
	define_shared_state = "valid_targets"
}

ControlZone
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueUltimatum/UltimatumMonsterBase"

Actor
{
	on_event_disappear_for_EmptyActionAttack =
	"
		IfState( valid_targets, 0, {},
		{
			IfVarietyContains( Ruin, { AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/quick_step_out_ruin.epk ); }, { AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/quick_step_out.epk ); } );
		} );
	"

	on_event_appear_for_EmptyActionAttack =
	"
		IfVarietyContains( Ruin, { RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/quick_step_out_ruin.epk ); }, { RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/quick_step_out.epk ); } );
	"

	on_end_or_destroy_EmptyActionAttack =
	"
		IfVarietyContains( Ruin, { RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/quick_step_out_ruin.epk ); }, { RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/quick_step_out.epk ); } );
		IfVarietyContains( Ruin, { RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/quick_step_in_ruin.epk ); }, { RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/quick_step_in.epk ); } );
	"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueUltimatum/Guard/GuardDaggers"] = {
    name = "Trial Scalper",
    life = 3.12,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 0.69,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 12,
    accuracy = 1,
    weaponType1 = "Dagger",
    weaponType2 = "Dagger",
    skillList = {
        "MeleeAtAnimationSpeed",
        "VaalGuardLeapSlam",
        "GAVaalGuardPostLeap",
        "EAAVaalGuardRollLeft",
        "EAAVaalGuardRollRight",
        "VaalGuardDagger",
        "GADaggerGuardCloneStrikeLeft",
        "GADaggerGuardCloneStrikeRight",
        "EAADaggerGuardCombo",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VaalGuardLeapSlam"] = {
    name = "VaalGuardLeapSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.67,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
        "is_area_damage",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {-55, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAVaalGuardPostLeap"] = {
    name = "GAVaalGuardPostLeap",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAVaalGuardRollLeft"] = {
    name = "EAAVaalGuardRollLeft",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.67,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "base_deal_no_damage",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {70, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAVaalGuardRollRight"] = {
    name = "EAAVaalGuardRollRight",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.67,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "base_deal_no_damage",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {70, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VaalGuardDagger"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_chaos",
        "base_chance_to_poison_on_hit_%",
        "monster_poison_damage_+%_final",
        "global_maim_on_hit",
        "visual_hit_effect_chaos_is_green",
    },
    levels = {
        [1] = {60, 100, 250, baseMultiplier = 2, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GADaggerGuardCloneStrikeLeft"] = {
    name = "GADaggerGuardCloneStrikeLeft",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GADaggerGuardCloneStrikeRight"] = {
    name = "GADaggerGuardCloneStrikeRight",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAADaggerGuardCombo"] = {
    name = "EAADaggerGuardCombo",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 4,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {18, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
Испытующий скальпорез
Гуманоид
Trial Scalper
SpectreY
Spectre OverrideMetadata/Monsters/LeagueUltimatum/Guard/GuardDaggersSpectre_
Tagschaos_affinity, fast_movement, has_dagger, has_dual_wield_melee, has_one_handed_melee, human, humanoid, melee, not_int, not_str, physical_affinity, plate_armour, puncturing_weapon, red_blood
Здоровье
312%
Уклонение
+60%
Ailment Threshold
312%
Сопротивление
0 0 0 0
Damage
69%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 12
Attack Time
1.5 Second
Damage Spread
±20%
Опыт
130%
Model Size
100%
Type
VaalGuardFastUltimatum
Metadata
GuardDaggersRuin
Уровень
68
Здоровье
20,072
Броня
28,790
Уклонение
7,582
Энергетический щит
0
Damage
258
Урон от чар
258
Точность
290
Attack Time
1.5
Опыт
13,332
Ailment Threshold
20,072
Chill
63
Shock
63
Brittle
359
Scorch
63
Sap
175
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 206–309
Шанс критического удара: 5%
Attack Time: 1.5 сек.
Герой наносит обычный удар.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
VaalGuardLeapSlam
Spell, Movement
Время применения: 1.67 сек.
Перезарядка: 7 сек.
cast time overrides attack duration [1]
is area damage [1]
spell maximum action distance +% [-55]
GAVaalGuardPostLeap
Triggerable, Attack
Base Damage: 206–309
Шанс критического удара: 5%
Attack Time: 1.5 сек.
EAAVaalGuardRollLeft
Attack
Base Damage: 206–309
Шанс критического удара: 5%
Attack Time: 1.5 сек.
Перезарядка: 6 сек.
+7 м к дальности ударов ближнего боя
base deal no damage [1]
cast time overrides attack duration [1]
EAAVaalGuardRollRight
Attack
Base Damage: 206–309
Шанс критического удара: 5%
Attack Time: 1.5 сек.
Перезарядка: 6 сек.
+7 м к дальности ударов ближнего боя
base deal no damage [1]
cast time overrides attack duration [1]
VaalGuardDagger
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 206–309
Шанс критического удара: 5%
Урон от атаки: 200%
Урон от атаки: 200%
Attack Time: 1.5 сек.
Перезарядка: 8 сек.
Герой наносит обычный удар.
Наносит на 100% больше урона атаками
60% физического урона становится уроном хаосом
Всегда отравляет при нанесении удара
Накладывает увечье при нанесении удара
monster poison damage +% final [250]
visual hit effect chaos is green [1]
EAADaggerGuardComboRuin
Attack
Base Damage: 206–309
Шанс критического удара: 5%
Attack Time: 1.5 сек.
Перезарядка: 15 сек.
+1.8 м к дальности ударов ближнего боя
cast time overrides attack duration [1]
GADaggerGuardCloneStrikeLeftRuin
Triggerable, Attack
Base Damage: 206–309
Шанс критического удара: 5%
Attack Time: 1.5 сек.
GADaggerGuardCloneStrikeRightRuin
Triggerable, Attack
Base Damage: 206–309
Шанс критического удара: 5%
Attack Time: 1.5 сек.

Object Type

version 2
extends "Metadata/Monsters/LeagueUltimatum/UltimatumMonsterBase"

Actor
{
	on_event_delete_for_EmptyActionAttack =
	"
		IfState( valid_targets, 0, { MoveToObject( clone ); } );
	"

	on_event_appear_for_EmptyActionAttack = "MoveToObject( clone );"
}

StateMachine
{
	define_shared_state = "valid_targets"
}

ControlZone
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueUltimatum/UltimatumMonsterBase"

Actor
{
	on_event_disappear_for_EmptyActionAttack =
	"
		IfState( valid_targets, 0, {},
		{
			IfVarietyContains( Ruin, { AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/quick_step_out_ruin.epk ); }, { AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/quick_step_out.epk ); } );
		} );
	"

	on_event_appear_for_EmptyActionAttack =
	"
		IfVarietyContains( Ruin, { RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/quick_step_out_ruin.epk ); }, { RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/quick_step_out.epk ); } );
	"

	on_end_or_destroy_EmptyActionAttack =
	"
		IfVarietyContains( Ruin, { RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/quick_step_out_ruin.epk ); }, { RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/quick_step_out.epk ); } );
		IfVarietyContains( Ruin, { RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/quick_step_in_ruin.epk ); }, { RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/quick_step_in.epk ); } );
	"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueUltimatum/Guard/GuardDaggersRuin"] = {
    name = "Trial Scalper",
    life = 3.12,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 0.69,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 12,
    accuracy = 1,
    weaponType1 = "Dagger",
    weaponType2 = "Dagger",
    skillList = {
        "MeleeAtAnimationSpeed",
        "VaalGuardLeapSlam",
        "GAVaalGuardPostLeap",
        "EAAVaalGuardRollLeft",
        "EAAVaalGuardRollRight",
        "VaalGuardDagger",
        "GADaggerGuardCloneStrikeLeftRuin",
        "GADaggerGuardCloneStrikeRightRuin",
        "EAADaggerGuardComboRuin",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VaalGuardLeapSlam"] = {
    name = "VaalGuardLeapSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.67,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
        "is_area_damage",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {-55, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAVaalGuardPostLeap"] = {
    name = "GAVaalGuardPostLeap",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAVaalGuardRollLeft"] = {
    name = "EAAVaalGuardRollLeft",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.67,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "base_deal_no_damage",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {70, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAVaalGuardRollRight"] = {
    name = "EAAVaalGuardRollRight",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.67,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "base_deal_no_damage",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {70, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VaalGuardDagger"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_chaos",
        "base_chance_to_poison_on_hit_%",
        "monster_poison_damage_+%_final",
        "global_maim_on_hit",
        "visual_hit_effect_chaos_is_green",
    },
    levels = {
        [1] = {60, 100, 250, baseMultiplier = 2, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GADaggerGuardCloneStrikeLeftRuin"] = {
    name = "GADaggerGuardCloneStrikeLeftRuin",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GADaggerGuardCloneStrikeRightRuin"] = {
    name = "GADaggerGuardCloneStrikeRightRuin",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAADaggerGuardComboRuin"] = {
    name = "EAADaggerGuardComboRuin",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 4,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {18, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
Испытующий скальпорез
Гуманоид
Trial Scalper
SpectreY
Tagschaos_affinity, fast_movement, has_dagger, has_dual_wield_melee, has_one_handed_melee, human, humanoid, melee, not_int, not_str, physical_affinity, plate_armour, puncturing_weapon, red_blood
Здоровье
312%
Уклонение
+60%
Ailment Threshold
312%
Сопротивление
0 0 0 0
Damage
69%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 12
Attack Time
1.5 Second
Damage Spread
±20%
Опыт
130%
Model Size
100%
Type
VaalGuardFastUltimatum
Metadata
GuardDaggersSpectre_
Уровень
68
Здоровье
20,072
Броня
28,790
Уклонение
7,582
Энергетический щит
0
Damage
258
Урон от чар
258
Точность
290
Attack Time
1.5
Опыт
13,332
Ailment Threshold
20,072
Chill
63
Shock
63
Brittle
359
Scorch
63
Sap
175
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 206–309
Шанс критического удара: 5%
Attack Time: 1.5 сек.
Герой наносит обычный удар.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
VaalGuardLeapSlam
Spell, Movement
Время применения: 1.67 сек.
Перезарядка: 7 сек.
cast time overrides attack duration [1]
is area damage [1]
spell maximum action distance +% [-55]
GAVaalGuardPostLeap
Triggerable, Attack
Base Damage: 206–309
Шанс критического удара: 5%
Attack Time: 1.5 сек.
EAAVaalGuardRollLeft
Attack
Base Damage: 206–309
Шанс критического удара: 5%
Attack Time: 1.5 сек.
Перезарядка: 6 сек.
+7 м к дальности ударов ближнего боя
base deal no damage [1]
cast time overrides attack duration [1]
EAAVaalGuardRollRight
Attack
Base Damage: 206–309
Шанс критического удара: 5%
Attack Time: 1.5 сек.
Перезарядка: 6 сек.
+7 м к дальности ударов ближнего боя
base deal no damage [1]
cast time overrides attack duration [1]
VaalGuardDagger
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 206–309
Шанс критического удара: 5%
Урон от атаки: 200%
Урон от атаки: 200%
Attack Time: 1.5 сек.
Перезарядка: 8 сек.
Герой наносит обычный удар.
Наносит на 100% больше урона атаками
60% физического урона становится уроном хаосом
Всегда отравляет при нанесении удара
Накладывает увечье при нанесении удара
monster poison damage +% final [250]
visual hit effect chaos is green [1]
EAADaggerGuardCombo
Attack
Base Damage: 206–309
Шанс критического удара: 5%
Attack Time: 1.5 сек.
Перезарядка: 15 сек.
+1.8 м к дальности ударов ближнего боя
cast time overrides attack duration [1]
GADaggerGuardCloneStrikeLeft
Triggerable, Attack
Base Damage: 206–309
Шанс критического удара: 5%
Attack Time: 1.5 сек.
GADaggerGuardCloneStrikeRight
Triggerable, Attack
Base Damage: 206–309
Шанс критического удара: 5%
Attack Time: 1.5 сек.

Object Type

version 2
extends "Metadata/Monsters/LeagueUltimatum/UltimatumMonsterBase"

Actor
{
	on_event_delete_for_EmptyActionAttack =
	"
		IfState( valid_targets, 0, { MoveToObject( clone ); } );
	"

	on_event_appear_for_EmptyActionAttack = "MoveToObject( clone );"
}

StateMachine
{
	define_shared_state = "valid_targets"
}

ControlZone
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueUltimatum/UltimatumMonsterBase"

Actor
{
	on_event_disappear_for_EmptyActionAttack =
	"
		IfState( valid_targets, 0, {},
		{
			IfVarietyContains( Ruin, { AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/quick_step_out_ruin.epk ); }, { AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/quick_step_out.epk ); } );
		} );
	"

	on_event_appear_for_EmptyActionAttack =
	"
		IfVarietyContains( Ruin, { RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/quick_step_out_ruin.epk ); }, { RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/quick_step_out.epk ); } );
	"

	on_end_or_destroy_EmptyActionAttack =
	"
		IfVarietyContains( Ruin, { RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/quick_step_out_ruin.epk ); }, { RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/quick_step_out.epk ); } );
		IfVarietyContains( Ruin, { RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/quick_step_in_ruin.epk ); }, { RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/quick_step_in.epk ); } );
	"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueUltimatum/Guard/GuardDaggersSpectre_"] = {
    name = "Trial Scalper",
    life = 3.12,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 0.69,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 12,
    accuracy = 1,
    weaponType1 = "Dagger",
    weaponType2 = "Dagger",
    skillList = {
        "MeleeAtAnimationSpeed",
        "VaalGuardLeapSlam",
        "GAVaalGuardPostLeap",
        "EAAVaalGuardRollLeft",
        "EAAVaalGuardRollRight",
        "VaalGuardDagger",
        "GADaggerGuardCloneStrikeLeft",
        "GADaggerGuardCloneStrikeRight",
        "EAADaggerGuardCombo",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VaalGuardLeapSlam"] = {
    name = "VaalGuardLeapSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.67,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
        "is_area_damage",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {-55, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAVaalGuardPostLeap"] = {
    name = "GAVaalGuardPostLeap",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAVaalGuardRollLeft"] = {
    name = "EAAVaalGuardRollLeft",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.67,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "base_deal_no_damage",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {70, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAVaalGuardRollRight"] = {
    name = "EAAVaalGuardRollRight",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.67,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "base_deal_no_damage",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {70, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VaalGuardDagger"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_chaos",
        "base_chance_to_poison_on_hit_%",
        "monster_poison_damage_+%_final",
        "global_maim_on_hit",
        "visual_hit_effect_chaos_is_green",
    },
    levels = {
        [1] = {60, 100, 250, baseMultiplier = 2, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GADaggerGuardCloneStrikeLeft"] = {
    name = "GADaggerGuardCloneStrikeLeft",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GADaggerGuardCloneStrikeRight"] = {
    name = "GADaggerGuardCloneStrikeRight",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAADaggerGuardCombo"] = {
    name = "EAADaggerGuardCombo",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 4,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {18, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
Испытующий скальпорез
Гуманоид
monster no drops or experience [1]
Trial Scalper
SpectreN
Tagsfast_movement, has_dagger, has_dual_wield_melee, has_one_handed_melee, human, humanoid, non_attacking, not_int, not_str, plate_armour, puncturing_weapon, red_blood
Здоровье
312%
Уклонение
+60%
Ailment Threshold
312%
Сопротивление
0 0 0 0
Damage
69%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 12
Attack Time
1.5 Second
Damage Spread
±20%
Опыт
130%
Model Size
100%
Type
VaalGuardFastUltimatum
Metadata
GuardDaggersClone

Object Type

version 2
extends "Metadata/Monsters/LeagueUltimatum/UltimatumMonsterBase"

BaseEvents
{
	on_construction_complete = "CopyAnimation( reference );"
}

Positioned
{
	object_size = 0
	blocking = false
}

Stats
{
	immune_to_curses = 1
	immune_to_auras_from_other_entities = 1
	set_item_drop_slots = 0
	set_monster_no_drops_or_experience = 1
	set_monster_do_not_fracture = 1
	set_max_frenzy_charges = 0
	set_max_endurance_charges = 0
	set_max_power_charges = 0
	base_cannot_be_stunned = 1
	cannot_be_knocked_back = 1
	set_phase_through_objects = 1
	set_hidden_monster_can_have_auras = 1
}

Life
{
	corpse_usable = false
}

StateMachine
{
	define_shared_state =
	"
		fading;
		last_clone;
	"
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueUltimatum/UltimatumMonsterBase"

Targetable
{
	no_highlight = true
	targetable = false
}

StateMachine
{
	on_or_create_state_fading_0 =
	"
		reference.IfVarietyContains( Ruin, { caller.AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/quick_step_in_ruin.epk ); }, { caller.AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/quick_step_in.epk ); } );
	"

	on_or_create_state_fading_1 =
	"
		reference.IfVarietyContains( Ruin, { caller.RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/quick_step_in_ruin.epk ); }, { caller.RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/quick_step_in.epk ); } );
		IfState( last_clone, 0,
		{
			reference.IfVarietyContains( Ruin, { caller.AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/quick_step_out_ruin.epk ); }, { caller.AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/quick_step_out.epk ); } );
		} );
	"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueUltimatum/Guard/GuardDaggersClone"] = {
    name = "Trial Scalper",
    life = 3.12,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 0.69,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 12,
    accuracy = 1,
    weaponType1 = "Dagger",
    weaponType2 = "Dagger",
    skillList = {
    },
    modList = {
    },
}
monster no drops or experience [1]
IdMonsterNoDropsOrExperience
FamilyMonsterNoDropsOrExperience
Domainsмонстр (3)
GenerationTypeУникальный (3)
Req. level1
Stats
  • monster no drops or experience Min: 1 Max: 1 Global
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